Manufacturing the Future of 3D Printing
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WIKINOMICS How Mass Collaboration Changes Everything
WIKINOMICS How Mass Collaboration Changes Everything EXPANDED EDITION Don Tapscott and Anthony D. Williams Portfolio Praise for Wikinomics “Wikinomics illuminates the truth we are seeing in markets around the globe: the more you share, the more you win. Wikinomics sheds light on the many faces of business collaboration and presents a powerful new strategy for business leaders in a world where customers, employees, and low-cost producers are seizing control.” —Brian Fetherstonhaugh, chairman and CEO, OgilvyOne Worldwide “A MapQuest–like guide to the emerging business-to-consumer relation- ship. This book should be invaluable to any manager—helping us chart our way in an increasingly digital world.” —Tony Scott, senior vice president and chief information officer, The Walt Disney Company “Knowledge creation happens in social networks where people learn and teach each other. Wikinomics shows where this phenomenon is headed when turbocharged to engage the ideas and energy of customers, suppli- ers, and producers in mass collaboration. It’s a must-read for those who want a map of where the world is headed.” —Noel Tichy, professor, University of Michigan and author of Cycle of Leadership “A deeply profound and hopeful book. Wikinomics provides compelling evidence that the emerging ‘creative commons’ can be a boon, not a threat to business. Every CEO should read this book and heed its wise counsel if they want to succeed in the emerging global economy.” —Klaus Schwab, founder and executive chairman, World Economic Forum “Business executives who want to be able to stay competitive in the future should read this compelling and excellently written book.” —Tiffany Olson, president and CEO, Roche Diagnostics Corporation, North America “One of the most profound shifts transforming business and society in the early twenty-first century is the rapid emergence of open, collaborative innovation models. -
Beatles Rock Band and the Commodification of Nostalgia
Loading… The Journal of the Canadian Game Studies Association Vol 6(10): 71-90 http://loading.gamestudies.ca When I’m Sixty-Four: Beatles Rock Band and the Commodification of Nostalgia Jaigris Hodson York/Ryerson Universities [email protected] Abstract In 2009, only a few months after the game’s release, the popular trade magazine Advertising Age declared Beatles Rock Band (2009) one of America’s hottest brands ("America's hottest brands", 2009). This is quite a feat for a video game, and begs that we consider the reasons for the game’s success as well a the potential social consequences of this game as well as similar popular games. There are two major elements at work in the creation of Beatles Rock Band as a successful brand, and this paper conducts qualitative, participant-observation research in order to provide an analysis of the game that identifies both of them. First, the paper explores the Beatles as a brand that continues to provide emotional and spiritual value for consumers, and how the feelings associated with this brand have developed intertextually since the band first gained international popularity in 1962. Second, this paper will show how Beatles Rock Band can be viewed as a documentary game, and how, in portraying history, it also rewrites it in order to capitalize on a romanticized ideal of 1960s culture. This paper will show the ways that Beatles Rock Band draws on previous commercial texts associated with the Beatles brand to create a hyperreal fiction based on historic people and events. These texts help to connect people in fan communities that serve the commercial purposes of the game marketers. -
The Application Usage and Risk Report an Analysis of End User Application Trends in the Enterprise
The Application Usage and Risk Report An Analysis of End User Application Trends in the Enterprise 8th Edition, December 2011 Palo Alto Networks 3300 Olcott Street Santa Clara, CA 94089 www.paloaltonetworks.com Table of Contents Executive Summary ........................................................................................................ 3 Demographics ............................................................................................................................................. 4 Social Networking Use Becomes More Active ................................................................ 5 Facebook Applications Bandwidth Consumption Triples .......................................................................... 5 Twitter Bandwidth Consumption Increases 7-Fold ................................................................................... 6 Some Perspective On Bandwidth Consumption .................................................................................... 7 Managing the Risks .................................................................................................................................... 7 Browser-based Filesharing: Work vs. Entertainment .................................................... 8 Infrastructure- or Productivity-Oriented Browser-based Filesharing ..................................................... 9 Entertainment Oriented Browser-based Filesharing .............................................................................. 10 Comparing Frequency and Volume of Use -
Emerging Trends in Management, IT and Education ISBN No.: 978-87-941751-2-4
Emerging Trends in Management, IT and Education ISBN No.: 978-87-941751-2-4 Paper 3 A STUDY ON REINVENTION AND CHALLENGES OF IBM Kiran Raj K. M1 & Krishna Prasad K2 1Research Scholar College of Computer Science and Information Science, Srinivas University, Mangalore, India 2 College of Computer Science and Information Science, Srinivas University, Mangalore, India E-mail: [email protected] Abstract International Business Machine Corporation (IBM) is one of the first multinational conglomerates to emerge in the US-headquartered in Armonk, New York. IBM was established in 1911 in Endicott, New York, as Computing-Tabulating-Recording Company (CTR). In 1924, CTR was renamed IBM. Big Blue has been IBM's nickname since 19 80. IBM stared with the production of scales, punch cards, data processors and time clock now produce and sells computer hardware and software, middleware, provides hosting and consulting services.It has a worldwide presence, operating in over 175 nations with 3,50,600 staff with $79. 6 billion in annual income (Dec 2018). It is currently competing with Microsoft, Google, Apple, and Amazon. 2012 to 2017 was tough time for IBM, although it invests in the field of research where it faced challenges while trying to stay relevant in rapidly changing Tech-Market. While 2018 has been relatively better and attempting to regain its place in the IT industry. With 3,000 scientists, it invests 7% of its total revenue to Research & Development in 12 laboratories across 6 continents. This resulted in the U.S. patent leadership in IBM's 26th consecutive year. In 2018, out of the 9,100 patents that granted to IBM 1600 were related to Artificial Intelligence and 1,400 related to cyber-security. -
MTV Games, Harmonix and EA Ship Rock Band(TM) in the United Kingdom, France and Germany
MTV Games, Harmonix and EA Ship Rock Band(TM) in the United Kingdom, France and Germany Award-Winning Rock Band Will Be Available on Retail Shelves by End of Week GENEVA--(BUSINESS WIRE)--May 21, 2008--Rock Band begins its European invasion this week as Harmonix, the leading developer of music-based games, and MTV Games, a division of Viacom's MTV Networks (NYSE:VIA)(NYSE:VIA.B), along with marketing and distribution partner Electronic Arts Inc. (NASDAQ:ERTS), today announced that Rock Band has shipped to retail and will be available in the United Kingdom, France and Germany by the end of the week. Rock Band will have an exclusive launch window on the Xbox 360® video game and entertainment system from Microsoft beginning on May 23. Rock Band will be available for additional platforms later this summer. Rock Band is an all-new platform for music fans and gamers to interact with music. The game challenges players to put together a band and tour for fame and fortune, mastering lead/bass guitar, drums and vocals. With more master recordings than any other music game, Rock Band features some of the world's biggest rock artists and spans every genre of rock ranging from alternative and classic rock to heavy metal and punk. In addition to the 58 tracks from the North American release, Rock Band will feature nine new tracks spanning German, French and UK hits including: -- Blur "Beetlebum" (English)(1) -- Oasis "Rock 'n' Roll Star" (English) -- Tokio Hotel "Monsoon" (English) -- Muse "Hysteria" (English) -- Les Wampas "Manu Chao" (French) -- Playmo "New Wave" (French) -- Die Toten Hosen "Hier Kommt Alex" (German) -- Juli "Perfekte Welle" (German) -- H-Block X "Countdown to Insanity" (German) (1) indicates cover song In addition, Rock Band's unprecedented library of more than 110 songs available for purchase and download to date in North America is now available in Europe. -
UNIT CONVERSION FACTORS Temperature K C 273 C 1.8(F 32
Source: FUNDAMENTALS OF MICROSYSTEMS PACKAGING UNIT CONVERSION FACTORS Temperature K ϭ ЊC ϩ 273 ЊC ϭ 1.8(ЊF Ϫ 32) ЊR ϭ ЊF ϩ 460 Length 1 m ϭ 1010 A˚ ϭ 3.28 ft ϭ 39.4 in Mass 1 kg ϭ 2.2 lbm Force 1 N ϭ 1 kg-m/s2 ϭ 0.225 lbf Pressure (stress) 1 P ϭ 1 N/m2 ϭ 1.45 ϫ 10Ϫ4 psi Energy 1 J ϭ 1W-sϭ 1 N-m ϭ 1V-C 1Jϭ 0.239 cal ϭ 6.24 ϫ 1018 eV Current 1 A ϭ 1 C/s ϭ 1V/⍀ CONSTANTS Avogadro’s Number 6.02 ϫ 1023 moleϪ1 Gas Constant, R 8.314 J/(mole-K) Boltzmann’s constant, k 8.62 ϫ 10Ϫ5 eV/K Planck’s constant, h 6.63 ϫ 10Ϫ33 J-s Speed of light in a vacuum, c 3 ϫ 108 m/s Electron charge, q 1.6 ϫ 10Ϫ18 C SI PREFIXES giga, G 109 mega, M 106 kilo, k 103 centi, c 10Ϫ2 milli, m 10Ϫ3 micro, 10Ϫ6 nano, n 10Ϫ9 Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. Source: FUNDAMENTALS OF MICROSYSTEMS PACKAGING CHAPTER 1 INTRODUCTION TO MICROSYSTEMS PACKAGING Prof. Rao R. Tummala Georgia Institute of Technology ................................................................................................................. Design Environment IC Thermal Management Packaging Single Materials Chip Opto and RF Functions Discrete Passives Encapsulation IC Reliability IC Assembly Inspection PWB MEMS Board Manufacturing Assembly Test Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. -
DB2 10.5 with BLU Acceleration / Zikopoulos / 349-2
Flash 6X9 / DB2 10.5 with BLU Acceleration / Zikopoulos / 349-2 DB2 10.5 with BLU Acceleration 00-FM.indd 1 9/17/13 2:26 PM Flash 6X9 / DB2 10.5 with BLU Acceleration / Zikopoulos / 349-2 00-FM.indd 2 9/17/13 2:26 PM Flash 6X9 / DB2 10.5 with BLU Acceleration / Zikopoulos / 349-2 DB2 10.5 with BLU Acceleration Paul Zikopoulos Sam Lightstone Matt Huras Aamer Sachedina George Baklarz New York Chicago San Francisco Athens London Madrid Mexico City Milan New Delhi Singapore Sydney Toronto 00-FM.indd 3 9/17/13 2:26 PM Flash 6X9 / DB2 10.5 with BLU Acceleration / Zikopoulos / 349-2 McGraw-Hill Education books are available at special quantity discounts to use as premiums and sales promotions, or for use in corporate training programs. To contact a representative, please visit the Contact Us pages at www.mhprofessional.com. DB2 10.5 with BLU Acceleration: New Dynamic In-Memory Analytics for the Era of Big Data Copyright © 2014 by McGraw-Hill Education. All rights reserved. Printed in the Unit- ed States of America. Except as permitted under the Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of pub- lisher, with the exception that the program listings may be entered, stored, and exe- cuted in a computer system, but they may not be reproduced for publication. All trademarks or copyrights mentioned herein are the possession of their respective owners and McGraw-Hill Education makes no claim of ownership by the mention of products that contain these marks. -
Reconciling Cultural Diversity and Free Trade in the Digital Age: a Cultural Analysis of the International Trade in Content Items Claire Wright
The University of Akron IdeaExchange@UAkron Akron Law Review Akron Law Journals July 2015 Reconciling Cultural Diversity and Free Trade in the Digital Age: A Cultural Analysis of the International Trade in Content Items Claire Wright Please take a moment to share how this work helps you through this survey. Your feedback will be important as we plan further development of our repository. Follow this and additional works at: http://ideaexchange.uakron.edu/akronlawreview Part of the International Law Commons, and the International Trade Law Commons Recommended Citation Wright, Claire (2008) "Reconciling Cultural Diversity and Free Trade in the Digital Age: A Cultural Analysis of the International Trade in Content Items," Akron Law Review: Vol. 41 : Iss. 2 , Article 3. Available at: http://ideaexchange.uakron.edu/akronlawreview/vol41/iss2/3 This Article is brought to you for free and open access by Akron Law Journals at IdeaExchange@UAkron, the institutional repository of The nivU ersity of Akron in Akron, Ohio, USA. It has been accepted for inclusion in Akron Law Review by an authorized administrator of IdeaExchange@UAkron. For more information, please contact [email protected], [email protected]. Wright: Reconciling Cultural Diversity and Free Trade WRIGHT_FINAL 3/23/2009 2:40 PM RECONCILING CULTURAL DIVERSITY AND FREE TRADE IN THE DIGITAL AGE: A CULTURAL ANALYSIS OF THE INTERNATIONAL TRADE IN CONTENT ITEMS Claire Wright* I. Introduction ....................................................................... 401 II. Background Information.................................................... 415 A. Cultural Diversity on the Global Level ....................... 415 B. International Media Conglomerates ............................ 420 C. Global Content Markets .............................................. 428 D. Digital Technology ..................................................... 432 III. Cultural Studies ................................................................. 439 A. Cultural Studies as a Discipline ................................. -
Ranking System.Xlsx
Crew Rankings (As of August 1st 2009) New Rank Old Rank Change Crew Name Average Time 1 1 0 FCRCC 1:57.62 2 2 0 OHDBC Mayfair Predators 1:59.09 3 3 0 Dragon Beasts 1:59.18 4 On S'en Calisse 1:59.25 561ADBC - CSDC 2:00.26 6 0 Kai Ikaika Paddling Club 2:00.73 7 5 -2 SCC Team Chiro 2:01.28 8 10 2 OHDBC Hydrophobic Dragons 2:01.90 9 0 Dragon Hearts Magnum 2:02.59 10 23 13 Big Fish 2:02.77 11 0 Laoyam Eagles 2:02.99 12 11 -1 Verdun Adrenaline 2:03.22 13 0 Sudden Impact Black 2:03.37 14 12 -2 Hanalei 2:03.57 15 14 -1 Scotia Rouge 2:03.92 16 13 -3 Piranhas Dragon Boat Club 2:04.13 17 17 0 U of T New College New Dragons 2:04.25 18 0 FCRCC Women 2:04.48 19 20 1 Team Chaos 2:04.84 20 0 Masters of D'Zone 2:04.96 21 19 -2 Manayunk Mixed I 2:05.00 22 21 -1 Jetstart 2:05.04 23 25 2 Collingwood DBCC Sidelaunchers 2:05.76 24 29 5 Mojos Reloaded 2:05.95 25 35 10 The Saints 2:06.01 26 16 -10 OHDBC Hammerheads 2:06.08 27 0 Portland Firedragons 2:06.11 28 0 Anniemaniacs 2:06.14 29 31 2 MDBC Adrenaline-HRV 2:06.22 30 0 Without Warning 2:06.27 31 HydraHeads 2:06.33 32 40 8 Montreal Mix 2:06.47 33 56 23 PDBC Heat 2:06.50 34 36 2 The Blades 2:06.50 35 38 3 DCH DVP 2:06.56 36 0 San Francisco Dragon Warriors 2:06.60 37 0 Victoria College Paddling Club 2:06.66 38 52 14 MOFO''s 2:06.68 39 0 Philadelphia Police Boat Teams 2:06.75 40 33 -7 TECO Tan Anou Black 2:06.78 41 41 0 3R Dragon - Mixed 2:07.19 42 37 -5 TECO Tan Anou Red 2:07.20 43 49 6 University Elite Force 2:07.27 44 39 -5 Mayfair Warriors 2:07.39 45 51 6 Hydroblades 2:07.39 46 24 -22 PDBC 2:07.79 47 0 UC -
Weber, Cameron and Pearce of NGKF Lease 24,615 S/F to Harmonix
Weber, Cameron and Pearce of NGKF lease 24,615 s/f to Harmonix April 16, 2015 - Front Section Newmark Grubb Knight Frank (NGKF) represented Harmonix in the relocation of its office in Cambridge to 40 Broad St. in downtown. JLL represented the building owner T-C 40 Broad Street LLC. Harmonix signed a 24,615 s/f lease at the 11-story office and retail building following a strategic analysis of local options. Needing a more efficient floorplan, Harmonix, one of the world's leading independent game development studios, selected NGKF to assist with finding the firm a more flexible space. Founded in 1995, Harmonix is best known for creating blockbuster franchises like Rock Band and Dance Central. The 115-employee firm will occupy the entire 7th floor of its new location. NGKF's Ryan Weber, senior managing director for the Cambridge market, along with senior managing director Jason Cameron and director Joe Pearce represented Harmonix in the search for its new location. Weber, Cameron and Pearce assisted in the firm's site selection analysis, ultimately securing space at 40 Broad St. based on its central location in the financial district, proximity to public transportation and ability to maintain operations on one floor. JLL senior vice president Brad McGill, executive vice president Tom O'Regan, and vice president Kelly Lockberg negotiated on behalf of T-C 40 Broad Street LLC. Harmonix will move into the 11-story, 285,000 s/f office building in August of 2015. "We are pleased to have assisted Harmonix in finding a new office in Boston to meet their current space requirements," said NGKF's Weber. -
Case Studies on Innovation
I N N O V A A T I O N 1 www.ibscdc.org ITC’s E-Choupal: A Mirage of the American studios declared in May 2007 Immelt charted his own leadership style Poor? that it had obtained the rights for and brought about a cultural revolution in developing a theme park based on the GE. Expectations were high and the E-Choupal is a novel initiative of ITC extremely successful character of the challenges were many. Immelt had to face Limited (ITC), an Indian conglomerate, popular culture Harry Potter in US, UK several challenges. He had to provide to improve its marketing channel in and all over the world. Walt Disney parks leadership and lend vision to a large, diverse agriculture. It has its roots in Project and resorts have also tried to get the rights conglomerate like GE in the post 9/11 Symphony – a pilot project launched in for Harry Potter theme park but failed to volatile global business scenario. He also 1999 to organise ITC’s agri business. The strike a deal with the creator of the Harry had to shift the company’s focus towards business model was designed to Potter character, J.K. Rowling. Universal innovation and customer centricity in accommodate farmers, intermediaries in and Disney have been competing in the addition to posting continued growth in a the traditional model and the company entertainment industry for many years, and sluggish economy. The case study discusses through information technology. The main Walt Disney had been a leader in theme Immelt’s innovation and customer centric objective of e-Choupal is dissemination and parks. -
Wealth Effects of Acquisitions and Divestitures in the Entertainment Industry
Diversification or Focus? Wealth Effects of Acquisitions & Divestitures in the Entertainment Industry by Kenneth Low An honors thesis submitted in partial fulfillment of the requirements for the degree of Bachelor of Science Undergraduate College Leonard N. Stern School of Business New York University May 2013 Professor Marti G. Subrahmanyam Professor Kose John Faculty Adviser Thesis Adviser 1 ABSTRACT The US entertainment industry is dominated by media conglomerates that have diversified their media operations through many years of corporate acquisitions. However, past research indicates that firms which acquire highly-related businesses tend to outperform firms which acquire poorly-related businesses, thereby suggesting that firms benefit from focused operations. In addition, M&A trends in the entertainment industry over the last ten years indicate that firms have moved away from poorly-related acquisitions that diversify their business to highly-related acquisitions that focus their operations, further fueling the discussion of the influence of business relatedness on firm performance. Should entertainment firms pursue diversification or focus? This thesis attempts to identify the optimal business development and acquisition strategy for entertainment firms today by analyzing the influence of business relatedness on wealth effects of corporate acquisitions and divestitures in the industry. The study finds that, in the entertainment industry, the market tends to favor highly-related acquisitions over poorly- related acquisitions and divestitures of poorly-related assets over divestitures of highly- related assets. Taken together, these findings suggest that the ideal business development strategy for entertainment firms today is one that pursues operational focus. 2 ACKNOWLEDGEMENTS I would like to acknowledge Professor Kose John, my thesis advisor, for his extremely valuable advice and support during the research and writing process of this thesis.