Beatles Rock Band and the Commodification of Nostalgia
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UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
MTV Games, Harmonix and EA Ship Rock Band(TM) in the United Kingdom, France and Germany
MTV Games, Harmonix and EA Ship Rock Band(TM) in the United Kingdom, France and Germany Award-Winning Rock Band Will Be Available on Retail Shelves by End of Week GENEVA--(BUSINESS WIRE)--May 21, 2008--Rock Band begins its European invasion this week as Harmonix, the leading developer of music-based games, and MTV Games, a division of Viacom's MTV Networks (NYSE:VIA)(NYSE:VIA.B), along with marketing and distribution partner Electronic Arts Inc. (NASDAQ:ERTS), today announced that Rock Band has shipped to retail and will be available in the United Kingdom, France and Germany by the end of the week. Rock Band will have an exclusive launch window on the Xbox 360® video game and entertainment system from Microsoft beginning on May 23. Rock Band will be available for additional platforms later this summer. Rock Band is an all-new platform for music fans and gamers to interact with music. The game challenges players to put together a band and tour for fame and fortune, mastering lead/bass guitar, drums and vocals. With more master recordings than any other music game, Rock Band features some of the world's biggest rock artists and spans every genre of rock ranging from alternative and classic rock to heavy metal and punk. In addition to the 58 tracks from the North American release, Rock Band will feature nine new tracks spanning German, French and UK hits including: -- Blur "Beetlebum" (English)(1) -- Oasis "Rock 'n' Roll Star" (English) -- Tokio Hotel "Monsoon" (English) -- Muse "Hysteria" (English) -- Les Wampas "Manu Chao" (French) -- Playmo "New Wave" (French) -- Die Toten Hosen "Hier Kommt Alex" (German) -- Juli "Perfekte Welle" (German) -- H-Block X "Countdown to Insanity" (German) (1) indicates cover song In addition, Rock Band's unprecedented library of more than 110 songs available for purchase and download to date in North America is now available in Europe. -
Reconciling Cultural Diversity and Free Trade in the Digital Age: a Cultural Analysis of the International Trade in Content Items Claire Wright
The University of Akron IdeaExchange@UAkron Akron Law Review Akron Law Journals July 2015 Reconciling Cultural Diversity and Free Trade in the Digital Age: A Cultural Analysis of the International Trade in Content Items Claire Wright Please take a moment to share how this work helps you through this survey. Your feedback will be important as we plan further development of our repository. Follow this and additional works at: http://ideaexchange.uakron.edu/akronlawreview Part of the International Law Commons, and the International Trade Law Commons Recommended Citation Wright, Claire (2008) "Reconciling Cultural Diversity and Free Trade in the Digital Age: A Cultural Analysis of the International Trade in Content Items," Akron Law Review: Vol. 41 : Iss. 2 , Article 3. Available at: http://ideaexchange.uakron.edu/akronlawreview/vol41/iss2/3 This Article is brought to you for free and open access by Akron Law Journals at IdeaExchange@UAkron, the institutional repository of The nivU ersity of Akron in Akron, Ohio, USA. It has been accepted for inclusion in Akron Law Review by an authorized administrator of IdeaExchange@UAkron. For more information, please contact [email protected], [email protected]. Wright: Reconciling Cultural Diversity and Free Trade WRIGHT_FINAL 3/23/2009 2:40 PM RECONCILING CULTURAL DIVERSITY AND FREE TRADE IN THE DIGITAL AGE: A CULTURAL ANALYSIS OF THE INTERNATIONAL TRADE IN CONTENT ITEMS Claire Wright* I. Introduction ....................................................................... 401 II. Background Information.................................................... 415 A. Cultural Diversity on the Global Level ....................... 415 B. International Media Conglomerates ............................ 420 C. Global Content Markets .............................................. 428 D. Digital Technology ..................................................... 432 III. Cultural Studies ................................................................. 439 A. Cultural Studies as a Discipline ................................. -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Weber, Cameron and Pearce of NGKF Lease 24,615 S/F to Harmonix
Weber, Cameron and Pearce of NGKF lease 24,615 s/f to Harmonix April 16, 2015 - Front Section Newmark Grubb Knight Frank (NGKF) represented Harmonix in the relocation of its office in Cambridge to 40 Broad St. in downtown. JLL represented the building owner T-C 40 Broad Street LLC. Harmonix signed a 24,615 s/f lease at the 11-story office and retail building following a strategic analysis of local options. Needing a more efficient floorplan, Harmonix, one of the world's leading independent game development studios, selected NGKF to assist with finding the firm a more flexible space. Founded in 1995, Harmonix is best known for creating blockbuster franchises like Rock Band and Dance Central. The 115-employee firm will occupy the entire 7th floor of its new location. NGKF's Ryan Weber, senior managing director for the Cambridge market, along with senior managing director Jason Cameron and director Joe Pearce represented Harmonix in the search for its new location. Weber, Cameron and Pearce assisted in the firm's site selection analysis, ultimately securing space at 40 Broad St. based on its central location in the financial district, proximity to public transportation and ability to maintain operations on one floor. JLL senior vice president Brad McGill, executive vice president Tom O'Regan, and vice president Kelly Lockberg negotiated on behalf of T-C 40 Broad Street LLC. Harmonix will move into the 11-story, 285,000 s/f office building in August of 2015. "We are pleased to have assisted Harmonix in finding a new office in Boston to meet their current space requirements," said NGKF's Weber. -
Wealth Effects of Acquisitions and Divestitures in the Entertainment Industry
Diversification or Focus? Wealth Effects of Acquisitions & Divestitures in the Entertainment Industry by Kenneth Low An honors thesis submitted in partial fulfillment of the requirements for the degree of Bachelor of Science Undergraduate College Leonard N. Stern School of Business New York University May 2013 Professor Marti G. Subrahmanyam Professor Kose John Faculty Adviser Thesis Adviser 1 ABSTRACT The US entertainment industry is dominated by media conglomerates that have diversified their media operations through many years of corporate acquisitions. However, past research indicates that firms which acquire highly-related businesses tend to outperform firms which acquire poorly-related businesses, thereby suggesting that firms benefit from focused operations. In addition, M&A trends in the entertainment industry over the last ten years indicate that firms have moved away from poorly-related acquisitions that diversify their business to highly-related acquisitions that focus their operations, further fueling the discussion of the influence of business relatedness on firm performance. Should entertainment firms pursue diversification or focus? This thesis attempts to identify the optimal business development and acquisition strategy for entertainment firms today by analyzing the influence of business relatedness on wealth effects of corporate acquisitions and divestitures in the industry. The study finds that, in the entertainment industry, the market tends to favor highly-related acquisitions over poorly- related acquisitions and divestitures of poorly-related assets over divestitures of highly- related assets. Taken together, these findings suggest that the ideal business development strategy for entertainment firms today is one that pursues operational focus. 2 ACKNOWLEDGEMENTS I would like to acknowledge Professor Kose John, my thesis advisor, for his extremely valuable advice and support during the research and writing process of this thesis. -
Rock Band(R) Franchise Officially Surpasses $1 Billion in North American Retail Sales, According to the NPD Group(1)
Rock Band(R) Franchise Officially Surpasses $1 Billion in North American Retail Sales, According to the NPD Group(1) Over 40 Million Paid Individual Songs Sold Via Download to Date on Rock Band(R) Platform NEW YORK, March 26 -- MTV Games, a part of Viacom's MTV Networks, (NYSE: VIA, VIA.B), Harmonix, the leading developer of music-based games, and distribution partner Electronic Arts Inc. (Nasdaq: ERTS), today announced that the Rock Band® franchise has officially surpassed $1 billion dollars in North American retail sales in 15 months, according to the NPD Group. In addition, over 40 million paid individual songs have been sold via download through the Rock Band® platform furthering its position as the music video game leader in paid song sales and downloadable content with over 600 songs available to date in the Rock Band catalogue. Originally launched on November 20, 2007, Rock Band is the multi-million unit selling, genre-defining music game platform that allowed music fans and gamers to interact with and discover music like never before by choosing guitar, drums, vocals, or bass to start a band and rock the world. Developed by Harmonix, the world's premier music video game development company, and published by MTV Games, the Rock Band platform has had a positive impact on the overall promotion and sales of music, benefiting artists included in the game both directly through royalties associated with game sales and indirectly by causing the sale of more songs and albums. Key Stats for the Rock Band Franchise Sales -- Rock Band(R) franchise -
Viacom to Sell Harmonix 12 November 2010
Viacom to sell Harmonix 12 November 2010 percent to 3.33 billion dollars. (c) 2010 AFP Viacom Inc. said Thursday that it plans to sell Harmonix, developer of the "Rock Band" videogame, and is in talks with several potential buyers. Viacom Inc. said Thursday that it plans to sell Harmonix, developer of the "Rock Band" videogame, and is in talks with several potential buyers. Speaking to financial analysts after releasing the US entertainment giant's quarterly results, Viacom president and chief executive Philippe Dauman said the decision to sell Harmonix "is about focus." "Our decision to exit this business reflects our strategy of focusing entirely on what we do best -- make great branded entertainment content and deliver it through a variety of platforms," Dauman said. "The console games business requires an expertise and scale that we don't have so we have taken steps to sell Harmonix," he said. Dauman said that Viacom, whose properties include BET Networks, MTV Networks and Paramount Pictures, was "in discussions with several potential buyers" for Harmonix. The US entertainment giant's net profit fell 59 percent in the quarter which ended on September 30 to 189 million dollars while revenue climbed five 1 / 2 APA citation: Viacom to sell Harmonix (2010, November 12) retrieved 25 September 2021 from https://phys.org/news/2010-11-viacom-harmonix.html This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no part may be reproduced without the written permission. The content is provided for information purposes only. 2 / 2 Powered by TCPDF (www.tcpdf.org). -
Embodied Musical Gestures As a Game Controller
EMBODIED MUSICAL GESTURES AS A GAME CONTROLLER Charlie Williams*1 *Centre for Music and Science, University of Cambridge, United Kingdom [email protected] musical skills drawn upon in playing the game are actually enhanced ABSTRACT by exposure to the game, (c) whether ludic motivation enhanced learning in this context, and (d) whether the goal-directed yet Background non-work-centred values of the game have appeal. Motivation plays a key role not only in our engagement with a task Main Contribution (Staw, 1976) but also in choosing to which tasks we devote our energies in the first place (Harlow, 1950; Harlow and McClearn, The goal of the current research is sixfold: (1) Develop a game-based 1954; White, 1959; Maslow 1954, 1970). Digital games in particular experimental framework of a type and quality such that it will be are known for their “sticky” attributes and ability to repeatedly taken up repeatedly and voluntarily by participants not connected motivate users to work at task over an extended time period (Dickey with or even directly approached by the author; (2) Construct the 2007, Prensky 2001). However, music education traditionally game in such a way as to elicit spontaneous formulation and emphasizes dedication over motivation, and so games are often seen performance of embodied musical gestures which are of measurable as a distraction from true learning. Gower and McDowell’s recent relative utility as moves within the rules of the game; (3) Collect data through commercial release of the game; (4) Calibrate this data in article (2012) on the use of digital musical games as teaching tools comparison with a smaller set of data collected under controlled within a traditional school environment recognizes this, and also conditions in which the game is paired with a control task; (5) examines some cultural reasons why technology may be Evaluate whether subjects’ motivation differed as a result of under-utilised within music education. -
Gdc EU Get in Touch W. Video Copy
Get in Touch: Effective transition from PC to mobile, with proper game design, development, and programming. Oded Sharon CEO, Corbomite Games Before we begin: Let's play a game! Who am I? (Or: Why should we listen to you?) Oded Sharon Super Geek 34 years old Lots of hobbies Got a BSC degree in Computer Science and Physics. Also have an MBA yes no yes Laugh at joke no yes no no yes MBA Student IGDA Chapter coordinator of Israel (AKA GameIS) CEO of Corbomite Games And Adventure Mob Making games for 12 years! What kind of games? Adventure Games. Casual Games Rock Band Song “Games” Facebook Games Experimental Games. Games for Mobile devices (iOS and Android) Started Out on PC Why PC games? Why PC games? Cheap to develop. Already got experience. Lots of existing technology But then came the iPhone (and iPad, and the Android) iOS Huge user base Game Purchase mentality Best conversion platform 70% of revenue for dev Ideal for indie developers Spinning Cube Development of Original cross platform title Space Strategy game Travel between planets, trade to get rich, battle space monsters. Mobile version demo The challenge : Make a full game in only ONE MONTH Side Quests Cross platform in full HD Something people would pay to play (not a free game) Wanted to learn Unity3D Available assets: 1Programmer 1 Artist 0.1 Musician Cross-platform Design We decided to only use touch for gameplay Used accelerometer, but just for eye candy. Choose your battlefield – some genres translate better then others between platforms Cross-platform Design Cross platform -
Fact Sheet June 2012
Fact Sheet June 2012 What is “Dance Central 3”? The best-selling dance series game on Kinect for Xbox 360 returns this fall with “Dance Central 3.” Music and rhythm game innovator Harmonix Music Systems Inc. continues to expand on the “Dance Central” universe with electrifying new features that keep the party going, including an all-new multiplayer mode for up to eight players and the hottest, most diverse soundtrack yet, featuring songs by Usher, Cobra Starship, Gloria Gaynor, 50 Cent and many more. Dance through time. Hit the dance floor with the hottest moves you’ve always wanted to learn from the past four decades as well as current chart-toping dance hits with the game’s expanded story mode. Dancers will be up and moving through favorite dances from the past, including “The Hustle,” “Electric Slide” and “The Dougie,” and grooving to today’s top hits. Get the party started! “Dance Central 3” features an all-new “Crew Throwdown” mode, which pits two teams of up to four dancers head-to-head in a series of “Battles” and fresh mini-games to become the hottest crew on the dance floor. “Crew Throwdown” features innovative gameplay, including the freeform “Keep the Beat” mini-game, in which dancers earn points based on the rhythm of their movements, and “Make Your Move,” which challenges dancers to invent their own dance moves, then compete to see who can master a routine created on the spot. For a less-structured dance party, “Dance Central 3” also gets right into the action with a “Party” mode that keeps the beats rolling and lets players drop in and out with ease to the best songs in dance. -
High Quality Audio Specifications and Capabilities
INTRODUCTION & GENERAL INFORMATION CHAIRMAN’S he AES returns to New York! The 115th AES locations available, see the separate form and WELCOME Convention, the premier audio event of the enclosed map. Please use this housing form to T year, will explore the latest technological book your hotel. It is highly recommended that this be done as early as possible. he AES 115th Convention is a collection advances in the audio world. A comprehensive showcase of audio technology combined with Reservations may also be secured online by of extraordinary events, drawing upon a stellar line up of papers sessions, tutorials, visiting www.aes.org/events/115 and clicking on the latest developments in audio T workshops, technical tours and special events the Hotel Information link. technology. This year’s technical program make the AES an invaluable resource for will offer more selections than ever before, today’s audio professional. and illustrates how far reaching the While addressing the issues our industry is faced “Power of Sound” can be. with today, the AES also looks ahead to the future MEETINGS HELD IN Especially exciting are the new additions to of audio. From breakthroughs in coding CONJUNCTION WITH technology to the impact surround sound the AES Convention program. For the first time THE 115TH CONVENTION production has on today’s mastering engineer, at a US show, Exhibitor and Tutorial Seminars the AES has it covered. will be presented, offering convention visitors Annual AES Business Meeting: a chance to see detailed showcases of ADVANCE REGISTRATION FRIDAY, OCTOBER 10, 8:30 AM - 9:00 AM— open to all AES members in good standing.