Monotone Strategyproofness Hanna Halaburda Guillaume Haeringer August 2013
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Game Theory 2: Extensive-Form Games and Subgame Perfection
Game Theory 2: Extensive-Form Games and Subgame Perfection 1 / 26 Dynamics in Games How should we think of strategic interactions that occur in sequence? Who moves when? And what can they do at different points in time? How do people react to different histories? 2 / 26 Modeling Games with Dynamics Players Player function I Who moves when Terminal histories I Possible paths through the game Preferences over terminal histories 3 / 26 Strategies A strategy is a complete contingent plan Player i's strategy specifies her action choice at each point at which she could be called on to make a choice 4 / 26 An Example: International Crises Two countries (A and B) are competing over a piece of land that B occupies Country A decides whether to make a demand If Country A makes a demand, B can either acquiesce or fight a war If A does not make a demand, B keeps land (game ends) A's best outcome is Demand followed by Acquiesce, worst outcome is Demand and War B's best outcome is No Demand and worst outcome is Demand and War 5 / 26 An Example: International Crises A can choose: Demand (D) or No Demand (ND) B can choose: Fight a war (W ) or Acquiesce (A) Preferences uA(D; A) = 3 > uA(ND; A) = uA(ND; W ) = 2 > uA(D; W ) = 1 uB(ND; A) = uB(ND; W ) = 3 > uB(D; A) = 2 > uB(D; W ) = 1 How can we represent this scenario as a game (in strategic form)? 6 / 26 International Crisis Game: NE Country B WA D 1; 1 3X; 2X Country A ND 2X; 3X 2; 3X I Is there something funny here? I Is there something funny here? I Specifically, (ND; W )? I Is there something funny here? -
Best Experienced Payoff Dynamics and Cooperation in the Centipede Game
Theoretical Economics 14 (2019), 1347–1385 1555-7561/20191347 Best experienced payoff dynamics and cooperation in the centipede game William H. Sandholm Department of Economics, University of Wisconsin Segismundo S. Izquierdo BioEcoUva, Department of Industrial Organization, Universidad de Valladolid Luis R. Izquierdo Department of Civil Engineering, Universidad de Burgos We study population game dynamics under which each revising agent tests each of his strategies a fixed number of times, with each play of each strategy being against a newly drawn opponent, and chooses the strategy whose total payoff was highest. In the centipede game, these best experienced payoff dynamics lead to co- operative play. When strategies are tested once, play at the almost globally stable state is concentrated on the last few nodes of the game, with the proportions of agents playing each strategy being largely independent of the length of the game. Testing strategies many times leads to cyclical play. Keywords. Evolutionary game theory, backward induction, centipede game, computational algebra. JEL classification. C72, C73. 1. Introduction The discrepancy between the conclusions of backward induction reasoning and ob- served behavior in certain canonical extensive form games is a basic puzzle of game the- ory. The centipede game (Rosenthal (1981)), the finitely repeated prisoner’s dilemma, and related examples can be viewed as models of relationships in which each partic- ipant has repeated opportunities to take costly actions that benefit his partner and in which there is a commonly known date at which the interaction will end. Experimen- tal and anecdotal evidence suggests that cooperative behavior may persist until close to William H. -
California Institute of Technology
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Caltech Authors - Main DIVISION OF THE HUM ANITIES AND SO CI AL SCIENCES CALIFORNIA INSTITUTE OF TECHNOLOGY PASADENA, CALIFORNIA 91125 IMPLEMENTATION THEORY Thomas R. Palfrey � < a: 0 1891 u. "')/,.. () SOCIAL SCIENCE WORKING PAPER 912 September 1995 Implementation Theory Thomas R. Palfrey Abstract This surveys the branch of implementation theory initiated by Maskin (1977). Results for both complete and incomplete information environments are covered. JEL classification numbers: 025, 026 Key words: Implementation Theory, Mechanism Design, Game Theory, Social Choice Implementation Theory* Thomas R. Palfrey 1 Introduction Implementation theory is an area of research in economic theory that rigorously investi gates the correspondence between normative goals and institutions designed to achieve {implement) those goals. More precisely, given a normative goal or welfare criterion for a particular class of allocation pro blems (or domain of environments) it formally char acterizes organizational mechanisms that will guarantee outcomes consistent with that goal, assuming the outcomes of any such mechanism arise from some specification of equilibrium behavior. The approaches to this problem to date lie in the general domain of game theory because, as a matter of definition in the implementation theory litera ture, an institution is modelled as a mechanism, which is essentially a non-cooperative game. Moreover, the specific models of equilibrium behavior -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
Can Game Theory Be Used to Address PPP Renegotiations?
Can game theory be used to address PPP renegotiations? A retrospective study of the of the Metronet - London Underground PPP By Gregory Michael Kennedy [152111301] Supervisors Professor Ricardo Ferreira Reis, PhD Professor Joaquim Miranda Sarmento, PhD Dissertation submitted in partial fulfilment of requirements for the degree of MSc in Business Administration, at the Universidade Católica Portuguesa June 2013 Abstract of thesis entitled “Can game theory be used to address PPP renegotiations? A retrospective study of the of the Metronet - London Underground PPP” Submitted by Gregory Michael Kennedy (152111301) In partial fulfilment of requirements for the degree of MSc in Business Administration, at the Universidade Católica Portuguesa June 2013 Public Private Partnerships (PPPs) have been introduced in many countries in order to increase the supply of public infrastructure services. The main criterion for implementing a PPP is that it will provide value for money. Often, however, these projects enter into financial distress which requires that they either be rescued or retendered. The cost of such a financial renegotiation can erode the value for money supposed to be created by the PPP. Due to the scale and complexity of these projects, the decision either to rescue or retender the project is not straightforward. We determine whether game theory can aid the decision making process in PPP renegotiation by applying a game theory model retrospectively to the failure of the Metronet - London Underground PPP. We study whether the model can be applied to a real PPP case, whether the application of this model would have changed the outcome of the case and, finally, whether and how the model can be used in future PPP renegotiations. -
Modeling Strategic Behavior1
Modeling Strategic Behavior1 A Graduate Introduction to Game Theory and Mechanism Design George J. Mailath Department of Economics, University of Pennsylvania Research School of Economics, Australian National University 1September 16, 2020, copyright by George J. Mailath. World Scientific Press published the November 02, 2018 version. Any significant correc- tions or changes are listed at the back. To Loretta Preface These notes are based on my lecture notes for Economics 703, a first-year graduate course that I have been teaching at the Eco- nomics Department, University of Pennsylvania, for many years. It is impossible to understand modern economics without knowl- edge of the basic tools of game theory and mechanism design. My goal in the course (and this book) is to teach those basic tools so that students can understand and appreciate the corpus of modern economic thought, and so contribute to it. A key theme in the course is the interplay between the formal development of the tools and their use in applications. At the same time, extensions of the results that are beyond the course, but im- portant for context are (briefly) discussed. While I provide more background verbally on many of the exam- ples, I assume that students have seen some undergraduate game theory (such as covered in Osborne, 2004, Tadelis, 2013, and Wat- son, 2013). In addition, some exposure to intermediate microeco- nomics and decision making under uncertainty is helpful. Since these are lecture notes for an introductory course, I have not tried to attribute every result or model described. The result is a somewhat random pattern of citations and references. -
Dynamic Games Under Bounded Rationality
Munich Personal RePEc Archive Dynamic Games under Bounded Rationality Zhao, Guo Southwest University for Nationalities 8 March 2015 Online at https://mpra.ub.uni-muenchen.de/62688/ MPRA Paper No. 62688, posted 09 Mar 2015 08:52 UTC Dynamic Games under Bounded Rationality By ZHAO GUO I propose a dynamic game model that is consistent with the paradigm of bounded rationality. Its main advantages over the traditional approach based on perfect rationality are that: (1) the strategy space is a chain-complete partially ordered set; (2) the response function is certain order-preserving map on strategy space; (3) the evolution of economic system can be described by the Dynamical System defined by the response function under iteration; (4) the existence of pure-strategy Nash equilibria can be guaranteed by fixed point theorems for ordered structures, rather than topological structures. This preference-response framework liberates economics from the utility concept, and constitutes a marriage of normal-form and extensive-form games. Among the common assumptions of classical existence theorems for competitive equilibrium, one is central. That is, individuals are assumed to have perfect rationality, so as to maximize their utilities (payoffs in game theoretic usage). With perfect rationality and perfect competition, the competitive equilibrium is completely determined, and the equilibrium depends only on their goals and their environments. With perfect rationality and perfect competition, the classical economic theory turns out to be deductive theory that requires almost no contact with empirical data once its assumptions are accepted as axioms (see Simon 1959). Zhao: Southwest University for Nationalities, Chengdu 610041, China (e-mail: [email protected]). -
Game Theory 2021
More Mechanism Design Game Theory 2021 Game Theory 2021 Ulle Endriss Institute for Logic, Language and Computation University of Amsterdam Ulle Endriss 1 More Mechanism Design Game Theory 2021 Plan for Today In this second lecture on mechanism design we are going to generalise beyond the basic scenario of auctions|as much as we can manage: • Revelation Principle: can focus on direct-revelation mechanisms • formal model of direct-revelation mechanisms with money • incentive compatibility of the Vickrey-Clarke-Groves mechanism • other properties of VCG for special case of combinatorial auctions • impossibility of achieving incentive compatibility more generally Much of this is also (somewhat differently) covered by Nisan (2007). N. Nisan. Introduction to Mechanism Design (for Computer Scientists). In N. Nisan et al. (eds.), Algorithmic Game Theory. Cambridge University Press, 2007. Ulle Endriss 2 More Mechanism Design Game Theory 2021 Reminder Last time we saw four auction mechanisms for selling a single item: English, Dutch, first-price sealed-bid, Vickrey. The Vickrey auction was particularly interesting: • each bidder submits a bid in a sealed envelope • the bidder with the highest bid wins, but pays the price of the second highest bid (unless it's below the reservation price) It is a direct-revelation mechanism (unlike English and Dutch auctions) and it is incentive-compatible, i.e., truth-telling is a dominant strategy (unlike for Dutch and FPSB auctions). Ulle Endriss 3 More Mechanism Design Game Theory 2021 The Revelation Principle Revelation Principle: Any outcome that is implementable in dominant strategies via some mechanism can also be implemented by means of a direct-revelation mechanism making truth-telling a dominant strategy. -
Chemical Game Theory
Chemical Game Theory Jacob Kautzky Group Meeting February 26th, 2020 What is game theory? Game theory is the study of the ways in which interacting choices of rational agents produce outcomes with respect to the utilities of those agents Why do we care about game theory? 11 nobel prizes in economics 1994 – “for their pioneering analysis of equilibria in the thoery of non-cooperative games” John Nash Reinhard Selten John Harsanyi 2005 – “for having enhanced our understanding of conflict and cooperation through game-theory” Robert Aumann Thomas Schelling Why do we care about game theory? 2007 – “for having laid the foundatiouns of mechanism design theory” Leonid Hurwicz Eric Maskin Roger Myerson 2012 – “for the theory of stable allocations and the practice of market design” Alvin Roth Lloyd Shapley 2014 – “for his analysis of market power and regulation” Jean Tirole Why do we care about game theory? Mathematics Business Biology Engineering Sociology Philosophy Computer Science Political Science Chemistry Why do we care about game theory? Plato, 5th Century BCE Initial insights into game theory can be seen in Plato’s work Theories on prisoner desertions Cortez, 1517 Shakespeare’s Henry V, 1599 Hobbes’ Leviathan, 1651 Henry orders the French prisoners “burn the ships” executed infront of the French army First mathematical theory of games was published in 1944 by John von Neumann and Oskar Morgenstern Chemical Game Theory Basics of Game Theory Prisoners Dilemma Battle of the Sexes Rock Paper Scissors Centipede Game Iterated Prisoners Dilemma -
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© October 2017 | IJIRT | Volume 4 Issue 5 | ISSN: 2349-6002 The Analogous Application of Game Theory and Monte Carlo Simulation Techniques from World War II to Business Decision Making Dhriti Malviya1, Disha Gupta2, Hiya Banerjee3, Dhairya Shah4, Eashan Shetty5 1, 2,3,4,5 Narsee Monjee Institute of Management Studies, Mumbai, India Abstract- The Second World War, one of the most ‗Operations Research‘ only came up in the year 1940. gruelling events in the history of mankind, also marks During World War II, a team of humans referred to the emergence of one of modern-day’s most widely used as the Blackett‘s Circus in UK first applied scientific scientific disciplines – Operations Research (OR). techniques to analyze military operations to win the Rather than defining OR as a ‘part of mathematics’, a war and thus developed the scientific discipline – better characterization of the sequence of events would be that some mathematicians during World War II Operations Research. Operations Research includes were coerced into mixed disciplinary units dominated plenty of problem-solving techniques like by physicists and statisticians, and directed to mathematical models, statistics and algorithms to participate in an assorted mix of activities which were assist in decision-making. OR is used to analyze clubbed together under the rubric of ‘Operations advanced real-world systems, typically with the Research’. Some of these activities ranged from target of improving or optimizing the tasks. curating a solution for the neutron scattering problem The aim during WWII was to get utmost economical in atomic bomb design to strategizing military attacks usage of restricted military resources by the by means of choosing the best possible route to travel. -
Designing Mechanisms to Make Welfare- Improving Strategies Focal∗
Designing Mechanisms to Make Welfare- Improving Strategies Focal∗ Daniel E. Fragiadakis Peter Troyan Texas A&M University University of Virginia Abstract Many institutions use matching algorithms to make assignments. Examples include the allocation of doctors, students and military cadets to hospitals, schools and branches, respec- tively. Most of the market design literature either imposes strong incentive constraints (such as strategyproofness) or builds mechanisms that, while more efficient than strongly incentive compatible alternatives, require agents to play potentially complex equilibria for the efficiency gains to be realized in practice. Understanding that the effectiveness of welfare-improving strategies relies on the ease with which real-world participants can find them, we carefully design an algorithm that we hypothesize will make such strategies focal. Using a lab experiment, we show that agents do indeed play the intended focal strategies, and doing so yields higher overall welfare than a common alternative mechanism that gives agents dominant strategies of stating their preferences truthfully. Furthermore, we test a mech- anism from the field that is similar to ours and find that while both yield comparable levels of average welfare, our algorithm performs significantly better on an individual level. Thus, we show that, if done carefully, this type of behavioral market design is a worthy endeavor that can most promisingly be pursued by a collaboration between institutions, matching theorists, and behavioral and experimental economists. JEL Classification: C78, C91, C92, D61, D63, Keywords: dictatorship, indifference, matching, welfare, efficiency, experiments ∗We are deeply indebted to our graduate school advisors Fuhito Kojima, Muriel Niederle and Al Roth for count- less conversations and encouragement while advising us on this project. -
1 Heuristics, Thinking About Others, and Strategic
Heuristics, thinking about others, and strategic management: Insights from behavioral game theory Davide Marchiori University of Southern Denmark Rosemarie Nagel ICREA, Universitat Pompeu Fabra, BGSE Jens Schmidt Aalto University Abstract The outcome of strategic decisions (such as market entry or technology adoption) depends on the decisions made by others (such as competitors, customers, or suppliers). To anticipate others’ decisions managers must form beliefs about them and consider that others also form such higher-order beliefs. In this paper we draw on insights from behavioral game theory —in particular the level-k model of higher-order reasoning— to introduce a two-part heuristic model of behavior in interactive decision situations. In the first part the decision maker constructs a simplified model of the situation as a game. As a toolbox for such formulations, we provide a classification of games that relies on both game-theoretic and behavioral dimensions. Our classification includes aggregative games in an extended Keynesian beauty contest formulation and two-person 2x2 games as their most simplified instances. In the second part we construct a two-step heuristic model of anchoring and adjustment based on the level-k model, which is a behaviorally plausible model of behavior in interactive decision situations. A key contribution of our article is to show how higher-order reasoning matters differently in different classes of games. We discuss implications of our arguments for strategy research and suggest opportunities for further study. Keywords: Behavioral game theory, beauty contest games, bounded rationality, heuristics in strategic Interaction, strategy, level k model, anchors. 1 1. Introduction “To change the metaphor slightly, professional investment may be likened to those newspaper competitions in which the competitors have to pick out the six prettiest faces from a hundred photographs, the prize being awarded to the competitor whose choice most nearly corresponds to the average preferences of the competitors as a whole; [.