California Institute of Technology
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Can Game Theory Be Used to Address PPP Renegotiations?
Can game theory be used to address PPP renegotiations? A retrospective study of the of the Metronet - London Underground PPP By Gregory Michael Kennedy [152111301] Supervisors Professor Ricardo Ferreira Reis, PhD Professor Joaquim Miranda Sarmento, PhD Dissertation submitted in partial fulfilment of requirements for the degree of MSc in Business Administration, at the Universidade Católica Portuguesa June 2013 Abstract of thesis entitled “Can game theory be used to address PPP renegotiations? A retrospective study of the of the Metronet - London Underground PPP” Submitted by Gregory Michael Kennedy (152111301) In partial fulfilment of requirements for the degree of MSc in Business Administration, at the Universidade Católica Portuguesa June 2013 Public Private Partnerships (PPPs) have been introduced in many countries in order to increase the supply of public infrastructure services. The main criterion for implementing a PPP is that it will provide value for money. Often, however, these projects enter into financial distress which requires that they either be rescued or retendered. The cost of such a financial renegotiation can erode the value for money supposed to be created by the PPP. Due to the scale and complexity of these projects, the decision either to rescue or retender the project is not straightforward. We determine whether game theory can aid the decision making process in PPP renegotiation by applying a game theory model retrospectively to the failure of the Metronet - London Underground PPP. We study whether the model can be applied to a real PPP case, whether the application of this model would have changed the outcome of the case and, finally, whether and how the model can be used in future PPP renegotiations. -
Implementation Theory*
Chapter 5 IMPLEMENTATION THEORY* ERIC MASKIN Institute for Advanced Study, Princeton, NJ, USA TOMAS SJOSTROM Department of Economics, Pennsylvania State University, University Park, PA, USA Contents Abstract 238 Keywords 238 1. Introduction 239 2. Definitions 245 3. Nash implementation 247 3.1. Definitions 248 3.2. Monotonicity and no veto power 248 3.3. Necessary and sufficient conditions 250 3.4. Weak implementation 254 3.5. Strategy-proofness and rich domains of preferences 254 3.6. Unrestricted domain of strict preferences 256 3.7. Economic environments 257 3.8. Two agent implementation 259 4. Implementation with complete information: further topics 260 4.1. Refinements of Nash equilibrium 260 4.2. Virtual implementation 264 4.3. Mixed strategies 265 4.4. Extensive form mechanisms 267 4.5. Renegotiation 269 4.6. The planner as a player 275 5. Bayesian implementation 276 5.1. Definitions 276 5.2. Closure 277 5.3. Incentive compatibility 278 5.4. Bayesian monotonicity 279 * We are grateful to Sandeep Baliga, Luis Corch6n, Matt Jackson, Byungchae Rhee, Ariel Rubinstein, Ilya Segal, Hannu Vartiainen, Masahiro Watabe, and two referees, for helpful comments. Handbook of Social Choice and Welfare, Volume 1, Edited by K.J Arrow, A.K. Sen and K. Suzumura ( 2002 Elsevier Science B. V All rights reserved 238 E. Maskin and T: Sj'str6m 5.5. Non-parametric, robust and fault tolerant implementation 281 6. Concluding remarks 281 References 282 Abstract The implementation problem is the problem of designing a mechanism (game form) such that the equilibrium outcomes satisfy a criterion of social optimality embodied in a social choice rule. -
Stability and Nash Implementation in Matching Markets with Couples
09-017 Stability and Nash Implementation in Matching Markets with Couples Claus-Jochen Haake Bettina Klaus Copyright © 2008 by Claus-Jochen Haake and Bettina Klaus Working papers are in draft form. This working paper is distributed for purposes of comment and discussion only. It may not be reproduced without permission of the copyright holder. Copies of working papers are available from the author. Stability and Nash Implementation in Matching Markets with Couples∗ Claus-Jochen Haakey Bettina Klausz August 2008 Abstract We consider two-sided matching markets with couples. First, we extend a result by Klaus and Klijn (2005, Theorem 3.3) and show that for any weakly responsive couples market there always exists a \double stable" matching, i.e., a matching that is stable for the couples market and for any associated singles market. Second, we show that for weakly responsive couples markets the associated stable correspondence is (Maskin) monotonic and Nash implementable. In contrast, the correspondence that assigns all double stable matchings is neither monotonic nor Nash implementable. JEL classification: C62, C78, D78, J41. Keywords: Matching with Couples, (Maskin) Monotonicity, Nash Implementation, Sta- bility, Weakly Responsive Preferences. 1 Introduction We consider two-sided matching markets consisting of medical students (graduates, workers) on one side and of residencies jobs, firms) on the other side. In the medical market as well as in many other labor markets, the number of couples with the same professional interests has been growing. Therefore we focus on labor markets in which both members of couples seek positions. Examples of such labor markets with couples are medical markets where each year many medical school graduates seek their first employment as residents or interns. -
Game Theory 2021
More Mechanism Design Game Theory 2021 Game Theory 2021 Ulle Endriss Institute for Logic, Language and Computation University of Amsterdam Ulle Endriss 1 More Mechanism Design Game Theory 2021 Plan for Today In this second lecture on mechanism design we are going to generalise beyond the basic scenario of auctions|as much as we can manage: • Revelation Principle: can focus on direct-revelation mechanisms • formal model of direct-revelation mechanisms with money • incentive compatibility of the Vickrey-Clarke-Groves mechanism • other properties of VCG for special case of combinatorial auctions • impossibility of achieving incentive compatibility more generally Much of this is also (somewhat differently) covered by Nisan (2007). N. Nisan. Introduction to Mechanism Design (for Computer Scientists). In N. Nisan et al. (eds.), Algorithmic Game Theory. Cambridge University Press, 2007. Ulle Endriss 2 More Mechanism Design Game Theory 2021 Reminder Last time we saw four auction mechanisms for selling a single item: English, Dutch, first-price sealed-bid, Vickrey. The Vickrey auction was particularly interesting: • each bidder submits a bid in a sealed envelope • the bidder with the highest bid wins, but pays the price of the second highest bid (unless it's below the reservation price) It is a direct-revelation mechanism (unlike English and Dutch auctions) and it is incentive-compatible, i.e., truth-telling is a dominant strategy (unlike for Dutch and FPSB auctions). Ulle Endriss 3 More Mechanism Design Game Theory 2021 The Revelation Principle Revelation Principle: Any outcome that is implementable in dominant strategies via some mechanism can also be implemented by means of a direct-revelation mechanism making truth-telling a dominant strategy. -
The Death of Welfare Economics: History of a Controversy
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Igersheim, Herrade Working Paper The death of welfare economics: History of a controversy CHOPE Working Paper, No. 2017-03 Provided in Cooperation with: Center for the History of Political Economy at Duke University Suggested Citation: Igersheim, Herrade (2017) : The death of welfare economics: History of a controversy, CHOPE Working Paper, No. 2017-03, Duke University, Center for the History of Political Economy (CHOPE), Durham, NC This Version is available at: http://hdl.handle.net/10419/155466 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen die in der dort Content Licence (especially Creative Commons Licences), you genannten Lizenz gewährten Nutzungsrechte. may exercise further usage rights as specified in the indicated licence. www.econstor.eu The death of welfare economics: History of a controversy by Herrade Igersheim CHOPE Working Paper No. 2017-03 January 2017 Electronic copy available at: https://ssrn.com/abstract=2901574 The death of welfare economics: history of a controversy Herrade Igersheim December 15, 2016 Abstract. -
Download Article
© October 2017 | IJIRT | Volume 4 Issue 5 | ISSN: 2349-6002 The Analogous Application of Game Theory and Monte Carlo Simulation Techniques from World War II to Business Decision Making Dhriti Malviya1, Disha Gupta2, Hiya Banerjee3, Dhairya Shah4, Eashan Shetty5 1, 2,3,4,5 Narsee Monjee Institute of Management Studies, Mumbai, India Abstract- The Second World War, one of the most ‗Operations Research‘ only came up in the year 1940. gruelling events in the history of mankind, also marks During World War II, a team of humans referred to the emergence of one of modern-day’s most widely used as the Blackett‘s Circus in UK first applied scientific scientific disciplines – Operations Research (OR). techniques to analyze military operations to win the Rather than defining OR as a ‘part of mathematics’, a war and thus developed the scientific discipline – better characterization of the sequence of events would be that some mathematicians during World War II Operations Research. Operations Research includes were coerced into mixed disciplinary units dominated plenty of problem-solving techniques like by physicists and statisticians, and directed to mathematical models, statistics and algorithms to participate in an assorted mix of activities which were assist in decision-making. OR is used to analyze clubbed together under the rubric of ‘Operations advanced real-world systems, typically with the Research’. Some of these activities ranged from target of improving or optimizing the tasks. curating a solution for the neutron scattering problem The aim during WWII was to get utmost economical in atomic bomb design to strategizing military attacks usage of restricted military resources by the by means of choosing the best possible route to travel. -
Designing Mechanisms to Make Welfare- Improving Strategies Focal∗
Designing Mechanisms to Make Welfare- Improving Strategies Focal∗ Daniel E. Fragiadakis Peter Troyan Texas A&M University University of Virginia Abstract Many institutions use matching algorithms to make assignments. Examples include the allocation of doctors, students and military cadets to hospitals, schools and branches, respec- tively. Most of the market design literature either imposes strong incentive constraints (such as strategyproofness) or builds mechanisms that, while more efficient than strongly incentive compatible alternatives, require agents to play potentially complex equilibria for the efficiency gains to be realized in practice. Understanding that the effectiveness of welfare-improving strategies relies on the ease with which real-world participants can find them, we carefully design an algorithm that we hypothesize will make such strategies focal. Using a lab experiment, we show that agents do indeed play the intended focal strategies, and doing so yields higher overall welfare than a common alternative mechanism that gives agents dominant strategies of stating their preferences truthfully. Furthermore, we test a mech- anism from the field that is similar to ours and find that while both yield comparable levels of average welfare, our algorithm performs significantly better on an individual level. Thus, we show that, if done carefully, this type of behavioral market design is a worthy endeavor that can most promisingly be pursued by a collaboration between institutions, matching theorists, and behavioral and experimental economists. JEL Classification: C78, C91, C92, D61, D63, Keywords: dictatorship, indifference, matching, welfare, efficiency, experiments ∗We are deeply indebted to our graduate school advisors Fuhito Kojima, Muriel Niederle and Al Roth for count- less conversations and encouragement while advising us on this project. -
1 Heuristics, Thinking About Others, and Strategic
Heuristics, thinking about others, and strategic management: Insights from behavioral game theory Davide Marchiori University of Southern Denmark Rosemarie Nagel ICREA, Universitat Pompeu Fabra, BGSE Jens Schmidt Aalto University Abstract The outcome of strategic decisions (such as market entry or technology adoption) depends on the decisions made by others (such as competitors, customers, or suppliers). To anticipate others’ decisions managers must form beliefs about them and consider that others also form such higher-order beliefs. In this paper we draw on insights from behavioral game theory —in particular the level-k model of higher-order reasoning— to introduce a two-part heuristic model of behavior in interactive decision situations. In the first part the decision maker constructs a simplified model of the situation as a game. As a toolbox for such formulations, we provide a classification of games that relies on both game-theoretic and behavioral dimensions. Our classification includes aggregative games in an extended Keynesian beauty contest formulation and two-person 2x2 games as their most simplified instances. In the second part we construct a two-step heuristic model of anchoring and adjustment based on the level-k model, which is a behaviorally plausible model of behavior in interactive decision situations. A key contribution of our article is to show how higher-order reasoning matters differently in different classes of games. We discuss implications of our arguments for strategy research and suggest opportunities for further study. Keywords: Behavioral game theory, beauty contest games, bounded rationality, heuristics in strategic Interaction, strategy, level k model, anchors. 1 1. Introduction “To change the metaphor slightly, professional investment may be likened to those newspaper competitions in which the competitors have to pick out the six prettiest faces from a hundred photographs, the prize being awarded to the competitor whose choice most nearly corresponds to the average preferences of the competitors as a whole; [. -
The Mondee Gills Game (MGG) Were Always the Same, Although the Scenery Changed with Time
Mathematical Entertainments Michael Kleber and Ravi Vakil, Editors The Mondee Gills To switch or not to switch, that is the question ... game played in Mondee Gills is not so familiar because of the isolation of the country and pecu- Game AA liarities of the dialect of the Mondees. Many people confuse the game with its rogue variant sometimes played SASHA GNEDIN for money with thimbleriggers on the streets of big cities. Mainland historians trace the roots to primitive contests such as coin tossing and matching pennies. However, every Mondee knows that the game is as old as their land, and the land is really old. An ancient tomb unearthed by archaeol- This column is a place for those bits of contagious ogists on the western side of Capra Heuvel, the second- mathematics that travel from person to person in the highest hill in the country, was found to contain the remains of domesticated cave goats and knucklebones, which community, because they are so elegant, surprising, supports the hypothesis that the basics of the game go back to farmers of the late Neolithic Revolution. or appealing that one has an urge to pass them on. The rules of the Mondee Gills Game (MGG) were always the same, although the scenery changed with time. Nowa- Contributions are most welcome. days the Mondee Gills Monday TV broadcasts the game as an open-air reality show in which there are three caves, one goat, and two traditional characters called Monte and Con- nie. The goat is hidden by Monte in one of the caves before the show starts, two other caves are left empty. -
Strategyproof Exchange with Multiple Private Endowments
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence Strategyproof Exchange with Multiple Private Endowments Taiki Todo, Haixin Sun, Makoto Yokoo Dept. of Informatics Kyushu University Motooka 744, Fukuoka, JAPAN ftodo, sunhaixin, [email protected] Abstract efficient and individually rational. Moreover, it is the only We study a mechanism design problem for exchange rule that satisfies those three properties (Ma 1994). Due to economies where each agent is initially endowed with these advantages, TTC has been attracting much attention a set of indivisible goods and side payments are not al- from both economists and computer scientists. lowed. We assume each agent can withhold some en- In this paper we consider exchange economies where each dowments, as well as misreport her preference. Under this assumption, strategyproofness requires that for each agent is endowed with a set of multiple goods, instead of agent, reporting her true preference with revealing all a single good. Under that model, Pareto efficiency, indi- her endowments is a dominant strategy, and thus implies vidual rationality, and strategyproofness cannot be simulta- individual rationality. Our objective in this paper is to neously satisfied (Sonmez¨ 1999). Therefore, one main re- analyze the effect of such private ownership in exchange search direction on exchanges with multiple endowments is economies with multiple endowments. As fundamental to achieve strategyproof rules that guarantee a limited notion results, we first show that the revelation principle holds of efficiency. In particular, Papai´ (2003) defined a class of under a natural assumption and that strategyproofness exchange rules and gave a characterization by strategyproof- and Pareto efficiency are incompatible even under the ness and individual rationality with some other weak effi- lexicographic preference domain. -
Proportionality and Strategyproofness in Multiwinner Elections
Session 43: Social Choice Theory 3 AAMAS 2018, July 10-15, 2018, Stockholm, Sweden Proportionality and Strategyproofness in Multiwinner Elections Dominik Peters University of Oxford Oxford, UK [email protected] ABSTRACT focussed on cases where there are no parties, and preferences are Multiwinner voting rules can be used to select a fixed-size com- expressed directly over the candidates [23]. The latter setting allows mittee from a larger set of candidates. We consider approval-based for applications in areas outside the political sphere, such as in committee rules, which allow voters to approve or disapprove can- group recommendation systems. didates. In this setting, several voting rules such as Proportional To formalise the requirement of proportionality in this party-free Approval Voting (PAV) and Phragmén’s rules have been shown to setting, it is convenient to consider the case where input preferences produce committees that are proportional, in the sense that they are given as approval ballots: each voter reports a set of candidates proportionally represent voters’ preferences; all of these rules are that they find acceptable. Even for this simple setting, there isa strategically manipulable by voters. On the other hand, a generalisa- rich variety of rules that exhibit different behaviour [31], and this tion of Approval Voting gives a non-proportional but strategyproof setting gives rise to a rich variety of axioms. voting rule. We show that there is a fundamental tradeoff between One natural way of selecting a committee of k candidates when these two properties: we prove that no multiwinner voting rule can given approval ballots is to extend Approval Voting (AV): for each simultaneously satisfy a weak form of proportionality (a weakening of the m candidates, count how many voters approve them (their of justified representation) and a weak form of strategyproofness. -
Climate Change and Game Theory
Climate Change and Game Theory: a Mathematical Survey Peter John Wood Crawford School The Australian National University CCEP working paper 2.10, October 2010 Abstract This paper examines the problem of achieving global cooperation to reduce greenhouse gas emissions. Contributions to this problem are reviewed from noncooperative game theory, cooperative game theory, and implementation theory. We examine the solutions to games where players have a continuous choice about how much to pollute, and games where players make decisions about treaty participation. The implications of linking cooperation on climate change with cooperation on other issues, such as trade, is also examined. Cooperative and non-cooperative approaches to coalition formation are investigated in order to examine the behaviour of coalitions cooperating on climate change. One way to achieve cooperation is to design a game, known as a mechanism, whose equilibrium corresponds to an optimal outcome. This paper examines some mechanisms that are based on conditional commitments, and their policy implications. These mechanisms could make cooperation on climate change mitigation more likely. Centre for Climate Economics & Policy Crawford School of Economics and Government The Australian National University ccep.anu.edu.au The Centre for Climate Economics & Policy (ccep.anu.edu.au) is an organized research unit at the Crawford School of Economics and Government, The Australian National University. The working paper series is intended to facilitate academic and policy discussion, and the views expressed in working papers are those of the authors. Contact for the Centre: Dr Frank Jotzo, [email protected]. Citation for this report: Wood, P.J. (2010), Climate Change and Game Theory: a Mathematical Survey, CCEP working paper 2.10, Centre for Climate Economics & Policy, Crawford School of Economics and Government, The Australian National University, Canberra.