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Copyright by Jason Todd Craft 2004 the Dissertation Committee for Jason Todd Craft Certifies That This Is the Approved Version of the Following Dissertation
Copyright by Jason Todd Craft 2004 The Dissertation Committee for Jason Todd Craft Certifies that this is the approved version of the following dissertation: Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions Committee: Adam Z. Newton, Co-Supervisor John M. Slatin, Co-Supervisor Brian A. Bremen David J. Phillips Clay Spinuzzi Margaret A. Syverson Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions by Jason Todd Craft, B.A., M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin December, 2004 Dedication For my family Acknowledgements Many thanks to my dissertation supervisors, Dr. Adam Zachary Newton and Dr. John Slatin; to Dr. Margaret Syverson, who has supported this work from its earliest stages; and, to Dr. Brian Bremen, Dr. David Phillips, and Dr. Clay Spinuzzi, all of whom have actively engaged with this dissertation in progress, and have given me immensely helpful feedback. This dissertation has benefited from the attention and feedback of many generous readers, including David Barndollar, Victoria Davis, Aimee Kendall, Eric Lupfer, and Doug Norman. Thanks also to Ben Armintor, Kari Banta, Sarah Paetsch, Michael Smith, Kevin Thomas, Matthew Tucker and many others for productive conversations about branding and marketing, comics universes, popular entertainment, and persistent world gaming. Some of my most useful, and most entertaining, discussions about the subject matter in this dissertation have been with my brother, Adam Craft. I also want to thank my parents, Donna Cox and John Craft, and my partner, Michael Craigue, for their help and support. -
Print Journalism's Framing of Female Candidates in The
Joining the World of Journals Welcome to the nation’s first and, to our knowledge, only undergraduate research journal in communi- cations. We discovered this fact while perusing the Web site of the Council on Undergraduate Research, which lists and links to the 60 or so undergraduate research journals nationwide (http://www.cur.org/ugjournal. html). Some of these journals focus on a discipline (e.g., Journal of Undergraduate Research in Physics), some are university-based and multidisciplinary (e.g., MIT Undergraduate Research Journal), and some are university-based and disciplinary (e.g., Furman University Electronic Journal in Undergraduate Mathematics). The Elon Journal is the first to focus on undergraduate research in journalism, media and communi- cations. The School of Communications at Elon University is the creator and publisher of the online journal. The second issue was published in Fall 2010 under the editorship of Dr. Byung Lee, associate professor in the School of Communications. The three purposes of the journal are: • To publish the best undergraduate research in Elon’s School of Communications each term, • To serve as a repository for quality work to benefit future students seeking models for how to do undergraduate research well, and • To advance the university’s priority to emphasize undergraduate student research. The Elon Journal is published twice a year, with spring and fall issues. Articles and other materials in the journal may be freely downloaded, reproduced and redistributed without permission as long as the author and source are properly cited. Student authors retain copyright own- ership of their works. Celebrating Student Research This journal reflects what we enjoy seeing in our students -- intellectual maturing. -
Alternate Universe Fan Videos and the Reinterpretation of the Media
Alternate Universe Fan Videos and the Reinterpretation of the Media Source Introduction According to the Francesca Coppa, American scholar and co-founder of the Organization for Transformative Works1, fan videos are “a form of grassroots filmmaking in which clips from television shows and movies are set to music.”2 Fan videos are commonly referred to as: fanvid, songvid, vid, AMV (for Anime Music Video); their process of creation is called vidding and their editors (fan)vidders. While the “media tradition” described above in Francesca Coppa‟s definition is a crucial part of the fan video production, many other fan videos are created for anime, especially Asian ones (AMV), for video games (some of them called Machinima), or even for other subjects, from band tributes to other types of remix. The vidding tradition – in its current “shape” – goes back to the era of the first VCR; but the very first fan videos may be traced back to the seventies in a slideshow format. When channel mixers and numerous machines available to a large group of consumers emerged, this fan activity easily became an expanding one amongst the fan communities, who were often interested in new technology, whatever era it is. Vidding has now become a digital process, thanks to the expansion of computer and related technical means, including at least semiprofessional editing software. It seems relevant to point out how rare it is that a vidder goes through editing training when they begin to create fan videos, or even become a professional editor later on. Of course, exceptions exist, but vidding generally remains a hobby. -
Doers Dreamers Ors Disrupt &
POLITICO.EU DECEMBER 2018 Doers Dreamers THE PEOPLE WHO WILL SHAPE & Disrupt EUROPE IN THE ors COMING YEAR In the waves of change, we find our true drive Q8 is an evolving future proof company in this rapidly changing age. Q8 is growing to become a broad mobility player, by building on its current business to provide sustainable ‘fuel’ and services for all costumers. SOMEONE'S GOT TO TAKE THE LEAD Develop emission-free eTrucks for the future of freight transport. Who else but MAN. Anzeige_230x277_eTrucks_EN_181030.indd 1 31.10.18 10:29 11 CONTENTS No. 1: Matteo Salvini 8 + Where are Christian Lindner didn’t they now? live up to the hype — or did he? 17 The doers 42 In Germany, Has the left finally found its a new divide answer to right-wing nationalism? 49 The dreamers Artwork 74 85 Cover illustration by Simón Prades for POLITICO All illustrated An Italian The portraits African refugees face growing by Paul Ryding for unwelcome resentment in the country’s south disruptors POLITICO 4 POLITICO 28 SPONSORED CONTENT PRESENTED BY WILFRIED MARTENS CENTRE FOR EUROPEAN STUDIES THE EAST-WEST EU MARRIAGE: IT’S NOT TOO LATE TO TALK 2019 EUROPEAN ELECTIONS ARE A CHANCE TO LEARN FROM LESSONS OF THE PAST AND BRING NATIONS CLOSER TOGETHER BY MIKULÁŠ DZURINDA, PRESIDENT, WILFRIED MARTENS CENTRE FOR EUROPEAN STUDIES The East-West relationship is like the cliché between an Eastern bride and a Western man. She is beautiful but poor and with a slightly troubled past. He is rich and comfortable. The West which feels underappreciated and the East, which has the impression of not being heard. -
Be Mindful of the Future: Information and Knowledge Management in Star Wars Tie-In Fiction
Volume 13 Spring 2017 djim.management.dal.ca | Be mindful of the future: information and knowledge management in Star Wars tie-in fiction Diana Castillo School of Information Management, Dalhousie University Abstract In the last fifty years, media franchises have been using tie-in fiction to expand their universes and tell stories outside the main source material. This paper examines how information management is used specifically in Star Wars tie-in fiction and its recent transition to using knowledge management. To start, this paper looks at the history of tie-in fiction from its roots in the 1960s to the modern day, before transitioning to the role of brand managers and editors as information managers. Then, this paper documents the history of Star Wars tie-in fiction and how information management strategies were implemented through 2014 and how it impacted the franchise’s internal continuity. Finally, this paper examines the recent move towards a unified canon and how this shift towards knowledge management has impacted storytelling. This paper concludes that while it is too early to evaluate its results, Star Wars was uniquely situated among franchises to move towards knowledge management through its prior information management efforts. Introduction universes and tell stories they may not be able to tell otherwise. Creating a well-run line In today’s entertainment environment, of tie-in fiction requires coordination between popular franchises are rarely limited to one authors, publishing houses, and the licensing type of media. They license their products company through information management. across various different formats to engage In the context of this paper, information fans and expand their footprint in popular management is defined as working with culture as much as possible. -
Issue 16 AUGUST 17Th 2011
HONI SOIT Issue 16 AUGUST 17th 2011 12-10pm The revue madness continues with THE ARTS REVUE OR HOW WE LEARNT TO LOVE AGAIN and, from the law faculty, THE SOCIALLY AWKWARD NETWORK opening tonight. Head to the Seymour Centre for two great shows! Arts is on til Fri, Law til Sat. Get in quick! $12-23. 7.30PM If you want to get your comedy fix off campus, WED then get down to the Comedy Store at Moore Park for a very special show, STAND UP FOR THE HOPE OF CAMBODIAN CHILDREN. Featuring P52’s own Michael Hing, as well as a host of local talent, the show will raise $$ for children in need. $25 17th 3-5PM And joining the party, THE ED REVUE, GLADIATAR.. $12- 18, also at the Seymour. Go! Enjoy! These people will one day be responsible for our kids! 7PM-9AM One of Humanitarian Week’s highlights is the annual YOUNG VINNIES SLEEP OUT. Camp out on Gadigal Green tonight and experience what homelessness can feel like. With inspiring speakers and talented musicians on hand to educate and entertain, PICK OF it’s sure to be a fulfilling night. Make some likeminded friends! THE WEEK Register at the ACCESS Desk. $5/15, dinner and b/fast provided. • 5pm-8pm After a week of enlightenment, share the love at the Humanitarian Week WRAP UP PARTY. Bevvies, pizza, • hypnotic interactive lightshows from Punk Monk Propaganda. HUG EVERYONE is our only request. FREE. 8pm Those ironic enough to fork out over 100 nuggets for a ticket to WINTERBEATZ should don their gold Diva hoops and hi- tops to break it down with 50 Cent and G Unit, Mario, Lil Kim and FRI Fabolous at Sydney Ent Cent. -
A Study Guide by Marguerite O'hara
© ATOM 2013 A STUDY GUIDE BY MARGUERITE O’HARA http://www.metromagazine.com.au ISBN: 978-1-74295-360-1 http://www.theeducationshop.com.au BY THE TIME I LEFT I WAS FEELING THE DISLOCATION. UP THERE AT THE CHURCH, LIFE HAD MEANING. THERE WERE ALL KINDS OF GOOD: WEDDINGS, BAPTISMS. AND THEN YOU GO AWAY FROM THAT AND ALL OF A SUDDEN, WHAT ARE YOU? Father Bob Maguire Introduction In Bob We Trust (Lynn-Maree Milburn, 2013) is a 100-minute feature docu- mentary about Melbourne Catholic priest Father Bob Maguire. With more than 98,000 followers on Twitter and a regular radio spot on ABC youth radio station Triple J on Sunday nights with John Safran, Father Bob has never been your average parish priest. The documentary was filmed over the KEY CREDITS past four years when Father Bob was pushed to retire as Parish Priest of Sts Writer/ Lynn-Maree Milburn director Peter and Paul’s Church in Melbourne’s Synopsis inner-city suburb of South Melbourne. Producers Richard Lowenstein, He had lived there for thirty-eight years, Every day for thirty-eight years, Father Maya Gnyp, Andrew working tirelessly with the community’s Bob Maguire opened the doors of de Groot and Lynn- poor and disaffected – ‘the unloved his beloved church at 7.00 am. Every Maree Milburn and the unlovely’ as he calls them. evening at 7.00 pm he made the same solitary journey to close its doors. He Editors Lynn-Maree Milburn, Richard Lowenstein, In 2009, when Father Bob turned knew everyone by name that passed Andrew de Groot and seventy-five, the Catholic hierarchy by; his own front door always open. -
Immersion and Worldbuilding in Videogames
Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme: -
Fiction As a Brand – a Discussion on Application of Popular Brand Management Theories in the Creative Industry
Zeszyty NaukoweMaciej Politechniki D. Sobociński Częstochowskiej Zarządzanie Nr 27 t. 2 (2017) s. 136–146 dostępne na: http://www.zim.pcz.pl/znwz7 t. 11 FICTION AS A BRAND – A DISCUSSION ON APPLICATION OF POPULAR BRAND MANAGEMENT THEORIES IN THE CREATIVE INDUSTRY Maciej D. Sobociński Czestochowa University of Technology Faculty of Management Abstract: Many reports indicate that the creative industries are an important part of the global economy. While some examples of popular brands of movies, books or computer games, they are not widely discussed, and their specifics differ greatly from other goods and services. This article attempts to study the application of the concept of brand extensions, presenting different ways of brand building on selected examples from the creative industry. Author also highlights other issues related to brands in this industry that require further analysis. Keywords: brand, brand extension, creative industry, film industry, video games, transmedia storytelling DOI: 10.17512/znpcz.2017.3.2.13 Introduction Keller (Keller 2011) indicates that basically everything can be a brand, including people, organizations, ideas. In the field of entertainment, he gives examples of movie characters including Austin Powers, Batman and Harry Potter (additionally he presents the case of Star Wars franchise as a brand). The main implied reason for treating those fictional characters as brands is their general recognition, which causes the audience to follow movie sequels, referred in the book as “brand extensions”. In the Polish edition of his book, the editors try to give examples of Polish movie series in the form of Vabank1 and Sami swoi2. While those movies clearly follow the idea of using known characters in sequels, something seems wrong with this comparison. -
To Download Conference Program
ACMI & THE AUSTRALIAN RESEARCH COUNCIL PRESENT 6–8 December 9am–7pm Join 50 leading experts as they unmask the critical thinking behind superheroes from comics to film, TV and videogames #acmisuperheroes While at the Superheroes Beyond Welcome to the conference come and experiencE... Conference! Superheroes are transmedia, transcultural, and transhistorical icons, and yet discussions of these a VR experience at Screen Worlds at ACMI caped crusaders often fixate on familiar examples. This conference will go beyond out-dated definitions of superheroes. Over the next three days we will unmask international examples, WE’VE BEEN WAITING FOR YOU! SuperHeroes: Realities Collide examine superheroes beyond the comic book page, identify historical antecedents, consider real is a trip to an alternative comic dimension in room-scale Virtual world examples of superheroism, and explore heroes whose secret identities are not cisgender men. Reality. The City of Melbourne needs you to create your own unique character, choose powers and abilities to transform into a This conference is part of the larger Superheroes & Me Linkage research project funded by the superhero who will protect us from a dangerous comic contagion. Australian Research Council. Partners in this project included Swinburne University of Technology, Melbourne University, National University of Singapore, and our industry partner ACMI. While at Created in a unique collaboration between Swinburne University of ACMI please make sure to visit some of the other project outcomes including the newly curated Technology, celebrated technology artist Stuart Campbell aka Cleverman: The Exhibition, which goes behind the scenes of the ground-breaking Australian superhero SUTU and award-wining VR studio VISITOR. -
In Tents Experience 16Th Annual Civil War Encampment Educates, Raises Money for Scholarships
Timber Wolves roll past Berlin: See page B1 THURSDAY, OCTOBER 11, 2018 COVERING ALTON, BARNSTEAD, & NEW DURHAM - WWW.SALMONPRESS.COM FREE In tents experience 16th annual Civil War encampment educates, raises money for scholarships BY MARK FOYNES to get wet,” said Sher- ing forge an enduring to raise funds to erect nothing acknowledg- but harbors a linger- Contributing Writer ry Cullimore, a New partnership. a veterans’ monument ing that,” said Rog- ing connection to the NEW DURHAM — Durham Hstorical Although knowing on the grounds of the er Nason, one of the community. He ex- For over a decade and Society officer whose there was potential for town hall. re-enactors clad in a pressed pride in know- a half, volunteers and historic Ridgetop the encampment to be- “Ten percent of New lieutenant’s uniform. ing his group played history enthusiasts property has been the come an annual event, Durham’s population Nason, a one-time a role in installing a have mustered upon encampment’s host lo- the initial reason for served in the Union town resident, now monument. the Ridge for causes cation since its incep- the collaboration was Army, but there was lives in Farmington SEE ENCAMPMENT , PAGE A11 that have included a tion. She, along with veterans’ monument, other society mem- preservation efforts, bers, provided much and furthering the ed- of the original impe- ucation of local stu- tus behind the annual dents. event. Being Columbus The encampment Day weekend in New was - and continues Durham, that meant it to be - a joint endeav- was time for the annu- or with the Charles al Civil War encamp- W. -
Defining Participatory Worlds: Canonical Expansion of Fictional Worlds Through Audience Participation
Defining Participatory Worlds: Canonical Expansion of Fictional Worlds through Audience Participation José Sánchez Blázquez University of Nottingham, Bournemouth University Abstract 'Participatory culture' is a concept which gives con- sumers an active role in the production and design of José M. Blázquez is a postdoctoral re- searcher at the Faculty of Media and commodities and content. Companies embracing user Communication and the National co-creation practices enable consumers to become Centre for Computer Animation at contributors and producers of the products and ser- Bournemouth University. His work has been published in academic jour- vices they care about. However, the approach taken nals and newspapers. He is currently by entertainment industries, IP owners of the most completing his first monograph. popular and beloved fictional worlds, generally gives Additionally, José also teaches at the Department of Cultural, Media and little room for user involvement in the development Visual Studies at the University of and production of their entertainment franchises. Nottingham and has a solid expe- These franchised worlds commonly become transme- rience as a practitioner in the media industry. His main research interests dia giants through commissioning works to profes- revolve around the study of audience sionals and subsidiary and/or external companies and participation, transmedia storytelling by issuing brand licenses to third party organisations. and the creative possibilities and social implications of digital media Collaboration among these elites makes possible for technologies (e.g. VR/AR/MR and franchise owners to control the intellectual property emergent media). while increasing the revenue. Even though user par- [email protected] ticipation might be encouraged to a certain degree, this call generally responds to a marketing strategy to strengthen the sales and the bonds between the com- Facta Ficta Journal of Narrative, Theory & Media pany and the fan community.