The Encyclopedia of Card Tricks-Cover
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1. Miscellaneous Impromptu Card The Encyclopedia Tricks of 2. Spelling Effects in Card Magic 3. "You do as I do" Card Mysteries 4. Card Subtleties Utilizing Key Card Cards 5. "Slick" Principles in Card Magic 6. Card Mysteries Employing Tricks Diachylon 7. Double-Back Mysteries in Card Originally Compiled by Magic Glenn Gravatt 8. Magic Utilizing Double-Face Cards 9. Card Mysteries Using a One-Way Revised and Expanded by Back Design Jean Hugard 10. Mysteries using "Reversed" Ordinary Cards Associate Editor John J. Crimmings, Jr. 11. Calculation Tricks with Ordinary Cards 12. Mysteries of an Prearranged Ordinary Pack of Cards PDF version by TARKO The 13. Magic with a Svengali Pack of GREAT Cards 14. Magic with a Mene-tekel Pack of Cards 15. Magic with a Stripper Pack of Cards © 2002 Cigam FTP 16. Magical Mysteries with Special Packs, etc. 17. The Use of Short Cards in Magical Effects 18. More Miscellaneous Tricks 19. Indispensable Sleights 20. The Nikola Card System The Encyclopedia of Card Tricks [ Main Contents ] [ Next Chapter ] Chapter I ~Miscellaneous Tricks~ Contents Card and Crystal Ball, The "Just Think" Mental Mystery Secret Mathematician N° 2, Card Detectives Magic Breath, The The Card Doctor, The Magic Thrust, The Self Control Card Miracle-Certain, The Matching The Aces Sleight Of Foot 1. Tucker's Version Naming Cards in the Dark Smart Location, A 2. Abbott's Version New Card Discovery Stampedo 3. The Nelson Downs Original Prediction Super Card Prediction Cards Of Chance Push Surpasso Color Divination Reversed Court Card Thought Card from Pocket Cut in Detection Sagacious Joker Nº1, The Trio, The "Easy" Card in Wallet, The Sagacious Joker Nº2, The Twin Souls Find The Queen Sagacious Joker Nº3, The U Find Your Card Finger Points, The Sagacious Joker Nº4, The Unknown Leaper, The Five Card Mental Force, The Secret Mathematician N° 1, The Vanishing Pair, The In His Pocket Whispering Queen, The Twin Souls Al Baker THIS effective trick can be done with any pack of cards. Begin by having the pack shuffled by a spectator. In taking it back sight the bottom card, make an overhand shuffle, bringing it to the top and note also the bottom card at the end of the shuffle. Go to a lady and say you will make a prediction foretelling exactly what she is about to do. Write on a slip of paper, "The gentleman will get the......of......" filling in with the name of the top card of the pack. Fold the slip and put it on the table under a glass or some other object. Hand the pack to the lady and ask her to think of a number, then when your back is turned, to deal that number of cards face down on the table, turn the top card of those dealt, note what it is, replace the packet on the pack and make one complete cut burying the chosen card in the middle. Turn away while the lady does this. When she is ready, turn again and take the pack. Go to a gentleman and under pretense of fixing on a suitable card to impress on his mind, run over the faces of the cards, find the former bottom card and cut at that point. Note the card thus brought to the top. On a second slip write, "The lady will get the......of......" fill in the name of this top card. Fold the slip and put it with the first. Ask the lady to whisper the number she chose to the gentleman. Hand the pack to him and tell him to deal the cards face down and note the card at that number. This done, reassemble the pack and shuffle it as you build up the effect by re- capitulating what has been done. Hand out the slips in the reverse order to that in which you wrote them. Have the two cards named, then have the slips opened and read, proving that you predicted the choice of those very cards. Chapter Contents The Magic Breath THIS is a good example of how the presentation can be made to transform a simple trick into a striking effect. The trick is that in which a card is sent to any number chosen by the spectator, the first time the cards are counted a wrong card appears but on a second count the right one turns up. The method is simplicity itself. The card is on the top so that the first count brings it to the number required so when the packet is replaced on the pack and again counted it is found at the correct number. In the older method the cards were replaced on the pretext of a miscount, a very weak procedure. A card having been freely chosen, noted, replaced and brought to the top, execute several shuffles keeping it there. Addressing the spectator you say, "Have you a magic breath ? Well I will show you how to find out. If you have you can send your card to whatever position you please merely by breathing gently on the cards. Will you choose a number? Nine? Then just blow on the pack and think intently of that number as you blow." Spectator blows, turn your head away with a slight grimace. "Your breath does not seem to be very magical, but I may be mistaken. Will you take the pack and count down to your number?" He does this and turns a wrong card. Take the pack, put the packet counted on top and execute a false shuffle; take the card he turned up and push it in somewhere amongst the top eight cards. "I knew you would fail," you say, "instead of thinking while blowing, you blew while thinking, not the same thing at all. Let me show you a real magic breath. See, just a gentle zephyr, but it has sent your card to the number required. What was it you chose? Nine?" Deal eight cards, have the spectator name his card and turn the ninth. The testing of the spectator's breath can be done delicately or broadly according to the type of audience. Chapter Contents Reversed Court Card Jordan EFFECT. Four cards are placed in a row, faces up. While performer's back is turned a card is turned end for end. He finds the one that has been reversed. METHOD. This is a development of the very old trick which was done by using cards the white margins of which were a little wider on one side than the other. In this method pick out of a pack of Bicycle cards the K, Q and J of S. Note the small white spades used in the body of the design. The J has five small spades pointing up or down according to the way the card is turned. The Q has seven pointing to left or right and in the center of the K design the large jewel is shaded at one end only. Lay these cards in a raw face up noting the way the designs point and invite a spectator to place any other Court card down with them. Turn your back while the spectator turns one card end for end. If he turns one of the S you recognize it by the changed position of the design, but if these are unchanged then you know that the fourth card must have been turned. Chapter Contents The Sagacious Joker N°1 Jordan USING any pack, the Joker is first placed face up and a spectator is asked to shuffle the cards, then take out any face-down card and without looking at it put it in his inside coat pocket with its back outwards. This done he passes the pack to a second person who does the same thing. The process is repeated with a third and fourth person. Thus four cards have been selected at random and even the spectators who have them in their pockets do not know what cards they are. You take the pack, remove the Joker and touching it to each person's pocket you call the names of the cards correctly. To do this take the face-down pack, spread it to find the face-up Joker, cut to bring it to the top. Make a double lift taking the next face down card with the Joker and holding the two as one. Keep the Joker with its face squarely to the front and as you go to the first spectator sight the index of the card behind the Joker. Touch the Joker to his pocket and slowly tell the value of the card just sighted, then to get the suit insert the Joker in his pocket, drop the card from behind it and pick up in its place the card that was in the pocket. Take care to get it squarely behind before removing the Joker. Now name the suit. Spectator takes the card from his pocket and shows it. You sight the index of the new card behind the Joker and repeat the process. Always name either the suit or the color before inserting the Joker in the pocket. Chapter Contents The Sagacious Joker N°2 IN THIS method the rather awkward business of changing the cards in the pocket is avoided. After taking the pack to remove the Joker, run over the cards till you reach it, then reverse it and apparently take it out and put it face down on the table, really draw out the card next to it which may be any card at all.