Game On! MAGAZINE

SHOWCASING THE CHARM OF ART IN GAMES FFOUROUR ESSENTIALESSENTIAL FFAMILYAMILY GAMESGAMES FORFOR YYOUROUR C COLLECTIONOLLECTION GAME IN LAB: WHAT RESEARCH IS TEACHING US ABOUT GAMES AND LEARNING

asmodee WELCOME TO THE SECOND EDITION OF GAME ON! MAGAZINE!

FROM OUR HOME TO YOURS 2020 has been a year of uncertainty and change for Canadians. COVID-19 has altered nearly all aspects of life, from the ways we work, learn, and play to how we shop, socialize, and where and how we travel. We continue to face challenges around social distancing and isolation, staying connected with loved ones, job security, and working from home—all while possibly juggling (and even homeschooling) children. Despite—or because of—these challenges, we’ve been given the opportunity to consider and possibly realign our priorities. Families are seeking new ways to find fulfillment, connection, and purpose from the comfort and safety of home. For us at Asmodee, board games are an engaging way to have fun, create memories, and resonate with people of all ages. Our articles on family games, party games, and games for kids will walk you through some of our most popular options. Beyond their fun factor, games also immerse us in other worlds, with their often-beautiful imagery, as you’ll see in our article on art in games. In Growth Through Games, we outline exciting research on board games used as teaching tools that provide emotional, cognitive, and social benefits. Board games have the potential to enrich our lives in many ways, and our hope is that they provide Canadians a little respite as we navigate an ambiguous world. JAYSON PICKFORD From our family to yours, we hope you stay safe, stay healthy, CEO, Asmodee Canada keep calm, and Game On! WHAT’S NEW?

Today, there are board games for virtually everyone. Some are competitive. Some are cooperative. And some are just plain silly. Board KEQIWEVIDZSYVMWLMRKFIGEYWIXLI] bring people together. They foster communication, interaction, and fun. They help children develop new skills.

8LI]ǰPPJEQMP]XMQI[MXLPEYKLXIV and joy, again and again. They’re also relatively inexpensive. What’s new in the world of board games? Besides sitting down to play them across the table, or the country, or the ocean? 7IEHSRXSǰRHSYX

The boardgame displayed on the cover is Jaipur.

4 DIGITAL GAMES! 1, 2, 3, go!

Many classic Asmodee games are also offered in digital format. Look out for this icon asmodee – in the magazine to find out which games you can download from the App Store and Google Play!

For more details visit amodee-digital.com

MYSTERIUM PARK PUBLISHER: LIBELLUD Who knows what grave secrets lie in Mysterium Park? Apparitions appear, leaving behind obscure clues. What really happened to the Park Director? This new standalone game invites you and up to five other players to find out! Immerse yourselves in eye-catching, role-playing fun. Diabolically quick and simple rules let you dive right in—if you dare.

Age Players Play time 10+ 2-6 30 min

GRANDBOIS PUBLISHER: THE FLYING GAMES Specially made for affordable, fun-filled family get-togethers, GrandBois is an exciting new tile-laying game. It includes secret identities, beautiful animals, colourful and immersive illustrations, and more. The goal is simple: gain control of the forest by having the greatest presence and the most-well placed tower. The question is: what is everyone hiding from you? Only time will tell.

Age Players Play time 10+ 2-4 30 min

5 1, 2, 3, go! 1, 2, 3, go! TEA FOR 2 PUBLISHER: SPACE COWBOYS Disappear down a rabbit hole and celebrate your un-birthday! Tea for 2 is a ridiculously asmodee – hot card game set in Wonderland. To win, you must buy your cards sensibly, use them wisely, and build up your ever-evolving, game-changing deck. Defy time with your hourglass. Feast on strawberry pie. And always, always, keep that flamingo close.e. Just ask Alice.

Age Players Play time 10+ 2 30 min

NEW ® CATAN® GAMEGENIC GAMEGENIC TRADING POST HEXATOWER

Six tidy compartments in The new 2-in-1 Catan the Catan Trading Post organize, Hexatower is a premium hold, and carry all your Catan dice tower that lets everyone base game and expansion set throw the dice with unmatched cards, leaving your hands free touch and feel. The self-closing, to play. There’s even a built-in magnetic lid locks your dice

dice tray! in the tower for safe storage. photo: André-Olivier Lyra (Catan)

6 Playing 1, 2, 3, go! with Art asmodee – BY EMILY BRADSHAW

Art can be defined as the expression of imagination While great art alone can’t carry a game lacking in and creativity, resulting in works valued for their beauty content or mechanics, it is arguably the aspect that first or emotional power. Whatever the medium, art has sparks our interest. And even the most interesting the power to make us feel. Tranquility, discomfort, games can leave players feeling less than satisfied if the amusement, joy, sorrow, anger—art can compel us artwork falls flat. to action or leave us indifferent. We may find it beautiful The following award-winning games have certainly or we may not, because art is always subjective. captured our attention. Their unique artwork ranges Like art, great games can also move us, their stories from simple and elegant, to quirky and fun, to ethereal or their style of play can capture our attention. Skillfully and mysterious. illustrated games can spark the imagination and elevate our play experience to immerse us in their worlds. They appeal to us on a visceral level and invite us in with the promise of escape.

SPIEL DES CODENAMES JAHRES PUBLISHER: CZECH GAMES EDITION Codenames is a fast-paced game in which two teams, each led by a spymaster, race to contact their rogue agents. Designed by Vlaada Chvatil, the detailed, comic book-style artwork in Codenames is dramatic, drawing players into this clandestine world of espionage. Oh, and watch out for the assassin!

SPIEL DES Age Players Play time JAHRES 14+ 2-8 15 min AZUL PUBLISHER: NEXT MOVE GAMES Designed by Michael Kiesling, Azul was inspired by the painted ceramic tiles called azulejos, found in Spanish and Portuguese buildings. In this game of strategy, players become tile- laying artists, competing to decorate the walls of the Royal Palace of Evora. Azul is elegant architecture made playable.

Age Players Play time 8+ 2-4 45 min

7 LYS AS D’OR GRAND DE CANNES 1, 2, 3, go! 1, 2, 3, go! MYSTERIUM PUBLIC PUBLISHER: LIBELLUD Set in 1920s Scotland, in Mysterium players act as psychic investigators led by a ghost in a race asmodee – against the clock to solve a murder. Sometimes macabre, sometimes ethereal, and always haunting, the game’s artwork by Xavier Collette and Igor Burlakov complements its content, drawing players into this supernatural realm of intrigue.

LYS AS D’OR SPIEL DES GRAND DE CANNES JAHRES DIXIT PUBLIC PUBLISHER: LIBELLUD Artist Marie Cardouat designed the dreamlike illustrations for this award-winning game of infinite storytelling possibilities. Reminiscent of Surrealism, which focused on the unconscious mind to release creativity, the artwork in Dixit fuels the imagination, inspiring players to escape into the often strange, at times sweet, sometimes witty worlds depicted on the cards. Dixit doesn’t

Age Players Play time simply contain fantastic art. Dixit IS fantastic art. 10+ 2-6 45 min Age Players Play time 8+ 3-6 30 min

THESE ARE JUST A FEW CUBIRDS EXAMPLES OF GAMES PUBLISHER: CATCH UP GAMES WITH ARTWORK WE LOVE. Kristiaan der Nederlanden is the artist THERE ARE SO MANY and designer behind CuBirds. Players collect OTHER STUNNING TITLES TO cards representing varying species in a race CHOOSE FROM! to create flocks of identical birds. Its charming, cube-shaped images add a touch of playfulness SO NEXT TIME YOU SIT to this simple yet strategic card game. DOWN TO A GAME, TAKE SOME TIME TO STUDY ITS ART. WE HOPE YOU’LL Age Players Play time DISCOVER YOUR VERY 8+ 2-5 20 min OWN MASTERPIECES! Family Time Board games are a wonderful way to bring your family together. Communication flows easier. Discussions grow livelier. Anticipation and excitement fill the air. Listening and learning become fun, while laughter and giggles abound. Whether you’re squaring off around the kitchen table or family room floor, Asmodee has the perfect game for you and everyone in your family.

photo: André-Olivier Lyra Time after time!

9 Games for kids

Kids’ games can pack more than simple fun. Some, like the ones below, are also powerful learning tools to help your children improve their communication, planning, and coordination skills while they play.

YUM YUM ISLAND PUBLISHER: SPACE COW Imagine putting all your planning and communication skills to good use piloting a rescue BRAINTOPIA KIDS pelican squadron. Your mission? PUBLISHER: CAPTAIN MACAQUE Airlift food to the hungry animals This rocket-paced mindbender of Yum Yum Island, so they energizes kids’ brains by testing Age Players Play time can escape the gluttonous, ravenous troll! their awareness, attention, 5+ 2-5 5-15 min coordination, flexibility, memory, and speed as they face off in eight different RHINO HERO skill-sharpeningpg challenges. g PUBLISHER: HABA Strong as a lion, smart as a fox, and as heavy as, well, a rhinoceros, Rhino Hero scales the highest buildings stomping out crime. This game helps kids improve their dexterity and judgment as they build skyscrapers strong enough to support the mighty Rhino Hero. Age Players Play time 6+ 2-5 20 min

Age Players Play time 6+ 2-6 15 min

10 family time

GAMES asmodee – FOR TEENS A GAME OF THRONES CATAN: BROTHERHOOD Are your teens schooled in all things fantasy? OF THE WATCH Are terms like Warcraft, Wildlings, and Giants PUBLISHER: CATAN STUDIO part of their lingo? They’ll love these titles Their love and knowledge of Catan ƋʱƋƵĜĬĬĜĵĵåųŸåƋĘåĵĜĹĀÏƋĜŅűĬƵŅųĬÚŸ±Ÿ and Game of Thrones will come in they learn strategies to beat their opponents handy as they devise diabolical or work as a team to win. strategies, defend the Wall, and command the Night’s Watch!

Age Players Play time 14+ 3-4 60-90 min SPLENDOR MARVEL PUBLISHER: SPACE COWBOYS What teens don’t love superheroes? Gather enough Infinity Stones scattered throughout the universe to recruit the UNLOCK! necessary superheroes to stop Thanos STAR WARS from destroying everything. Go! PUBLISHER: SPACE COWBOYS In this Escape Room-inspired Age Players Play time card game, cooperation is key— 10+ 2-4 30-45 min succeed or fail together. To win, players collaborate to search scenes, combine objects, and solve riddles!

SMALL WORLD OF WARCRAFT PUBLISHER: Choosing which of the sixteen races and their special powers will crush opponents and achieve total domination on Azeroth isn’t easy. But it sure is fun!

Age Players Play time 10+ 2-5 40-80 min

Age Players Play time 10+ 1-6 60 min

11 Nothing Beats a Neat Game Room

BY DAVID FONDA

It doesn’t matter how large or small your game room is. Keeping it clean and well organized will ensure that playtime is always a fun time.

KEEP IT CLEAN KEEP IT TOGETHER A messy, cluttered game room is no fun for anyone. Elastic game box bands or even headbands keep If you have the space, designate separate areas your game boxes closed and their contents intact. for board games, video games, card games, etc. Seal game dice in a small, see-through container Then keep them separate. so you don’t lose them.

Multipurpose seats or benches with built-in storage bins reduce clutter and optimize space, KEEP IT ORGANIZED leaving your game room clean and tidy. How you organize your games (alphabetically, by colour, by shape, by size) is up to you. Gaming tables with removable tops serve double Whether you display them on open shelves duty as dining tables, leaving your game intact and or tuck them out of sight in a closet, choose ready for play after you’ve finished eating. a solution that maximizes storage space Space-saving, wall-mounted shelves, freestanding and keeps things easy to find. cupboards, bookcases, and in-closet storage systems such as hanging closet organizers eliminate clutter.

12 Must-haves Board games are booming, and with good reason. They’re easy to learn, entertaining, and affordable. Today, you’ll find games for every type of player, from newbies to serious gamers. Which brings us to our Must-haves. These time-tested classics never cease to challenge and delight players of all ages and abilities. Check them out and discover why these games

photo: André-Olivier Lyra have stood the test of time, packing a ton of fun in each box.

13 SPIEL DES must-haves Catan® JAHRES PUBLISHER: CATAN STUDIO If there’s an essential title for every collection, asmodee – it’s the multiple award-winning classic, Catan! This strategic game evokes an era of exploration and discovery, but is still easy to learn and play. Players collect wood, grain, brick, sheep, and stone to build settlements and cities, lay down roads, and establish armies on the Island of Catan.

Age Players Play time 10+ 3-4 45-90 min

CATAN 25TH ANNIVERSARY

One of the world’s most popular board games has just turned 25! Our eminently collectible Catan 25th Anniversary edition marks the occasion in style. It contains the base game, multiple expansions (including the Helpers for Catan scenario), special iridescent anniversary wood pieces and dice, a resource-card sorting tray, and card sleeves. Happy trading, building, CATAN SEAFARERS and settling! Ships ahoy! Catan Seafarers Age Players Play time challenges you and your hardy 10+ 3-6 45-90 min crew to build ships, sail uncharted seas, and settle the untamed islands around Catan! This expansion set adds 9 exciting new scenarios to your Catan game board.

Age Players Play time 10+ 3-4 60-120 min photo: Powertex

14 Pandemic must-haves Hot Zone— One of the most asmodee – North successful collaborative board games, Pandemic America has won several prizes PUBLISHER: Z-MAN GAMES over the last decade! If you think trying to outwit, outsmart, and outplay other gamers is fun, just wait till you start teaming up with them! Pandemic Hot Zone— North America is the latest cooperative game from award-winning designer Matt Leacock. The rules are simple. You and your rescue team must devise and execute a game-winning strategy that will optimize each player’s special strengths, as you race to find solutions for the diseases and disasters threatening various North American cities. Once you enter the Hot Zone, there are only two possible outcomes: either you win or the pandemic does. Pandemic—

Age Players Play time 8+ 2-4 30 min Rapid Response

PUBLISHER: Z-MAN GAMES Disaster has struck! Humanity needs your help! Cities around the world are desperate for food, water, vaccines, and supplies. Are you and the Crisis Response Unit team up to the task? Can you and your teammates work together in a heart-stopping race to provide life-saving assistance where and when it’s needed most? Pandemic—Rapid Response is the fastest standalone game in the growing Pandemic universe. It includes 7 unique roles, 24 custom dice and, if you’re up for the challenge, crisis cards that will change the game entirely.

Age Players Play timee 8+ 2-4 20 min

15 must-haves Spot It!

PUBLISHER: ZYGOMATIC SPOT IT! – asmodee – Spot It! is a compact and portable ECO PACKS card game that has players racing to Made with zero plastic match the largest number of identical packaging, new Spot It! pictures! Easy to learn, play, and teach Eco Packs are (in English and French), this incredibly environmentally friendly. fast card game is also very player- friendly. And because two to eight people can play multiple mini-games with just one deck, Spot It! is equally pocketbook friendly! No wonder it’s become a global phenomenon!

Age Players Play time 6+ 2-8 10 min SPOT IT! – COLLECTOR

Hone your observational skills and sharpen your reflexes with Spot It!—Collector, the special 10th anniversary edition of the lightning-fast card game! The first player to spot and identify the one and only identical symbol that appears on any two cards in play wins! This bilingual (English & French) special edition includes 2 sets of 55 playing cards and rules for two new versions of the game. SPOT IT! – HARRY POTTER

The new Spot It!—Harry Potter edition marries award-winning gameplay with the enchanting world of Hogwarts. Each card is emblazoned with stylized images of your favourite Harry Potter characters, creatures, and icons. But only one of those images appears on the other card that’s in play. Be the first to spot it and you win! Like magic!

16 Ticket QUICK AND EASY VERSIONS to Ride

PUBLISHER: DAYS OF WONDER

TICKET TO RIDE – EXPRESS: Feed your wanderlust without leaving NEW YORK home! Ticket to Ride is a fast-paced, award-winning classic that challenges Learned in minutes. Played you to claim the most railroad lines and for hours! Ticket to Ride – link the world’s great cities. But will you Express: New York pits players succeed before your opponents against one another in a race get in your way? for Destination Tickets. Whoever visits the most tourist attractions in the Big Apple wins!

TICKET TO RIDE – EXPRESS: LONDON

Express: London is a faster, simpler way to play Ticket to Ride. Players race to fill the most Destination Tickets. How will you secure London’s bus lines?

TICKET TO RIDE – EXPRESS: AMSTERDAM

Speed, simplicity, and portability distinguish this HAPPY ANNIVERSARY newest standalone title, TO TICKET RIDE EUROPE Ticket to Ride – Express: Amsterdam. Players race Ticket to Ride Europe celebrates to amass goods, honour its 15 years! The 2nd title in the series contracts, and secure trade introduced train stations, routes in historic Amsterdam. ferries, and tunnels that added Gaan! an entirely new dimension to the game. We’re betting that the publisher won’t miss Age Players Play time out on celebrating this 8+ 2-4 10-15 min special anniversary.

17 Party Anyway! No matter where or when friends, neighbours, or family members come together, there’s nothing like party games to break the ice and bring everyone closer. But these days, gathering can be tricky, with people having to find creative ways to have fun and enjoy the company of loved ones. Despite these challenges, we say (party responsibly but) party anyway! So, whether you’re throwing an in-person or socially distanced bash, for two or for twelve, these gems are sure to fill the room, with the sounds of people laughing, connecting, and genuinely enjoying each other’s company. So, check them out and party anyway.

18 CITADELS PUBLISHER: Z-MAN GAMES/EDGE party anyway! Unleash your inner real estate tycoon as you vie to outsmart, outfox, and out-build your way to the top! Citadels is a role-playing card game that challenges you to choose your characters wisely asmodee – and then devise a winning strategy that’s equal parts smarts, diplomacy, and deception. Because everyone’s out to stop you!

Age Players Play time 10+ 2-8 30-60 min

PATCHWORK— CHRISTMAS PUBLISHER: LOOKOUT GAMES Patchwork—Christmas is as breathtakingly fast as conventional quilting is painstakingly slow. This special winter-themed edition WAVELENGTH of a favourite classic pits two players PUBLISHER: PALM COURT against each other in a fun-filled race There’s a spectrum between words like ‘rough’ and to devise and complete the most ‘smooth’, a ‘fad’ and a ‘classic’. In this social guessing beautiful, holiday-inspired quilt! game, teams compete to read each other’s minds and Leave no patches unfilled! figure out a specific point on that spectrum. Will your team get on the same psychic wavelength to win?

Age Players Play time 14+ 2-12 30-45 min

Age Players Play time 8+ 2 30 min AGATHA CHRISTIE’S

party anyway! DEATH ON THE CARDS PUBLISHER: MODIPHIUS ENTERTAINMENT You’re collaborating to solve a murder. Except everyone’s lying to hide their shady pasts. So, who is

asmodee – the murderer? Welcome to Agatha Christie’s Death On The Cards, where you must use every ounce of your cunning, wit, and guile to win or lose, together.

Age Players Play time 10+ 2-6 20-40 min

KLASK PUBLISHER: KLASK Klask delivers all the fun, speed, skill, and tactics of playing a full-sized table hockey or football game in a more compact and convenient size. Easy to learn, lightning fast to play, it’s the ultimate test of reflexes and instincts. Just get the ball past the obstacles, past your opponent, and into their goal. K-L-A-A-A-A-a-a-a-a-a-s-k!!!!

Age Players Play time 15+ 4-10 45-60 min

GET A HINT PUBLISHER: BEZZERWIZZER Just how fast and creative are you? Get A Hint challenges your teammates to uncover your message. You may all communicate by miming, humming, or even discussing clues like European capitals, movie Age Players Play timeme villains, pizza toppings, and more. Just don’t ever say 8+ 2 10 minn the one forbidden word.

20 GROWTH THROUGH GAMES

When we think of board games, what often comes to mind is fun, friendly competition and quality time with family and friends. While all that is certainly true, did you know XLEXKEQIWLEZIEPSXQSVIXSSǯIV$

In this section we explore the cognitive, IQSXMSREPERHWSGMEPFIRIǰXW of board games. We also look at how Asmodee Research, a team dedicated to promoting the social values of tabletop gaming and its exciting ǰVWXTVSNIGX,EQI.R1EFMWWYTTSVXMRK WGMIRXMǰGVIWIEVGLSRXLIIǯIGXW of tabletop gaming. photo: André-Olivier Lyra

21 BEYOND FUN: WHAT TABLETOP GAMESAMMES growth through games CAN TEACH US

BY EMILY BRADSHAW

asmodee – It’s no secret that children project, Game In Lab, Asmodee learn through play—this widely Research supports several recognized fact is backed international studies from by years of research. But when numerous disciplines including we think of the word “play,” psychology, anthropology, what often comes to mind is healthcare, and education. the world of toys— dolls, cars, Anick Pelletier is one of the building bricks and blocks… researchers working with But did you know that tabletop Asmodee Research. Pelletier, games also offer numerous a special-needs educator, learning benefits? researcher, and founder There has been a recent of Optineurones, a learning increase in the number clinic in the province of academic and scientific of Quebec, studies the benefits studies focused on the merits of tabletop gaming in school- of board games as learning aged children. In her work, tools. Asmodee Research, Pelletier outlines three principal a division of Asmodee Group, areas of learning, each aims to promote the positive encompassing various social values of gaming beyond cognitive, emotional, and social pure entertainment and strives development skills cultivated to encourage this paradigm by tabletop games. shift in professionals. Via its first

22 growth through games

Cognitive asmodee – Development

Cognitive development refers to the formation of thought processes, or the way an individual perceives, thinks, and gains an understanding of the world. Cognitive development encompasses a long list of skills supported by tabletop games including long, short-term, and working memory; language; mathematical reasoning; planning, organization, and strategic flexibility; motor skills; impulse management; internal discourse;

photo: André-Olivier Lyra (player with yellow shirt) and attention.

Emotional Development

Emotional development is defined as the process through which children develop the capacity to experience, express, and interpret emotions. Because many games are designed so that players perform actions that are not in the best interests of opponents, they reinforce emotional skills like emotional vocabulary; emotional regulation; behavioural flexibility (the ability to adapt to internal or external circumstances); and self-regulation.

23 THERE ARE A MULTITUDE OF GAMES OUT THERE THAT PROMOTE THE DEVELOPMENT OF COGNITIVE, growth through games EMOTIONAL, AND SOCIAL SKILLS. A FEW OF OUR FAVES INCLUDE:

Catan

asmodee – Catan Junior Social Carcassonne My First Carcassonne Ticket to Ride Development Ticket to Ride: First Journey Braintopia Social development is the process through which Braintopia Kids children learn the values, knowledge, and skills Azul that allow them to relate to the people around them. Because games are often (though not Spot It! always) played with others, they naturally support Rhino Hero the development of social skills like cooperation KeyForge and the ability to bluff, for example. Pandemic Splendor Small World Timeline The Unlock! series

24 Ticket to ride—London Get a hint

Azul

GAME IN LAB: THE EFFECTS OF TABLETOP GAMING

BY MIKAËL LE BOURHIS

Play has been at the heart of all we do at Asmodee since we were founded in 1995. Our passion for games has led us to become one of the top publishers and distributors in the world. Over the past several years, we’ve cultivated our brands to offer experiences and content like electronic gaming, via Asmodee Digital, or books with Aconyte from Asmodee Entertainment because our mission is to tell engaging stories throughout the world.

As a thoughtful leader, Asmodee seeks, on one hand, to bring the best possible products to the market, and on the other hand, to understand the impact of our activity on the industry and its players. With this in mind, Asmodee Research was created in 2018. Its team is dedicated to promoting the social values of tabletop gaming and encouraging its adoption by professionals. Mikaël Le Bourhis (a.k.a. Micha, head of Asmodee Research) aspires to showcase that beyond its fun and entertaining nature, gaming can have a positive impact on society, be it educational, therapeutic, or more. His mission, among other things, is to bring together and support gaming, education, and research professionals, as well as MIKAËL LE BOURHIS anyone convinced that the hobby has benefits Head of Asmodee Research that surpass pure entertainment.

25 Game In Lab, the first project undertaken growth through games by Asmodee Research, is a support program dedicated to scientific research on the effects of tabletop gaming. Driven by researchers from around the world, topics vary from anthropology

asmodee – to psychology, cognition, education, and PHILIPPE ROBERT healthcare. For example, a study headed Philippe Robert is a Professor by Dr. Philippe Robert looks at the impact of Psychiatry at the Université of a fun activity on patients with Alzheimer’s Nice Sophia Antipolis, Director disease or associated conditions. of the Cognition, Behavior & Technology (CoBTeK-lab) His team is looking to understand the effects team, Co-Director of the of board games adapted for seniors or for patients, Resource and Research at cognitive, behavioural, and interpersonal levels, Memory Center (CMRR) or simply for wellbeing. of the University Hospital of Nice, and President of the association IA (Innovation Alzheimer—Affect—Autism). His areas of expertise include behavioural and psychological symptoms with a focus on motivation disorders, the evaluation and treatment of apathy, and the use of new technologies for diagnosis and stimulation in neuropsychiatric pathologies.

26 PUBLICITÉPUPUBLBLICICIITTÉ