HACKER TYPOLOGY and MOTIVATION by JOHN
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Hacks, Cracks, and Crime: an Examination of the Subculture and Social Organization of Computer Hackers Thomas Jeffrey Holt University of Missouri-St
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Missouri, St. Louis University of Missouri, St. Louis IRL @ UMSL Dissertations UMSL Graduate Works 11-22-2005 Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers Thomas Jeffrey Holt University of Missouri-St. Louis, [email protected] Follow this and additional works at: https://irl.umsl.edu/dissertation Part of the Criminology and Criminal Justice Commons Recommended Citation Holt, Thomas Jeffrey, "Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers" (2005). Dissertations. 616. https://irl.umsl.edu/dissertation/616 This Dissertation is brought to you for free and open access by the UMSL Graduate Works at IRL @ UMSL. It has been accepted for inclusion in Dissertations by an authorized administrator of IRL @ UMSL. For more information, please contact [email protected]. Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers by THOMAS J. HOLT M.A., Criminology and Criminal Justice, University of Missouri- St. Louis, 2003 B.A., Criminology and Criminal Justice, University of Missouri- St. Louis, 2000 A DISSERTATION Submitted to the Graduate School of the UNIVERSITY OF MISSOURI- ST. LOUIS In partial Fulfillment of the Requirements for the Degree DOCTOR OF PHILOSOPHY in Criminology and Criminal Justice August, 2005 Advisory Committee Jody Miller, Ph. D. Chairperson Scott H. Decker, Ph. D. G. David Curry, Ph. D. Vicki Sauter, Ph. D. Copyright 2005 by Thomas Jeffrey Holt All Rights Reserved Holt, Thomas, 2005, UMSL, p. -
Address Munging: the Practice of Disguising, Or Munging, an E-Mail Address to Prevent It Being Automatically Collected and Used
Address Munging: the practice of disguising, or munging, an e-mail address to prevent it being automatically collected and used as a target for people and organizations that send unsolicited bulk e-mail address. Adware: or advertising-supported software is any software package which automatically plays, displays, or downloads advertising material to a computer after the software is installed on it or while the application is being used. Some types of adware are also spyware and can be classified as privacy-invasive software. Adware is software designed to force pre-chosen ads to display on your system. Some adware is designed to be malicious and will pop up ads with such speed and frequency that they seem to be taking over everything, slowing down your system and tying up all of your system resources. When adware is coupled with spyware, it can be a frustrating ride, to say the least. Backdoor: in a computer system (or cryptosystem or algorithm) is a method of bypassing normal authentication, securing remote access to a computer, obtaining access to plaintext, and so on, while attempting to remain undetected. The backdoor may take the form of an installed program (e.g., Back Orifice), or could be a modification to an existing program or hardware device. A back door is a point of entry that circumvents normal security and can be used by a cracker to access a network or computer system. Usually back doors are created by system developers as shortcuts to speed access through security during the development stage and then are overlooked and never properly removed during final implementation. -
Web Security School Article #1
Know your enemy: Why your Web site is at risk By Michael Cobb To the tag line for the Internet -- “Build it and they will come” -- I would add “...and try to crack it, deface it, abuse it, break it and steal it.” Hackers have more resources and time than even the largest organizations, and they don't suffer from the usual organizational constraints, such as office politics and budgets, that security practitioners face. In fact, hackers can show an almost enviable example of online collaboration, sharing information in order to achieve a result. This article will help you understand the tools, tactics and motives of the black hat community so that you have a better appreciation of the threats to your Web site and the system it runs on, and the importance of protecting them. Statistics to keep you awake at night In a test conducted over a two-week period in September 2004 by USA TODAY, there were 305,922 attempts to break into six computers connected to the Internet. The attacks literally began as soon as the computers went online, averaging more than 300 per hour against both a Windows XP Service Pack 1 machine with no firewall and an Apple Macintosh. There were more than 60 attacks per hour against a Windows Small Business Server. During the test, both of the Windows-based machines were compromised. These figures show how active the hacker community is. Any computer connected to the Internet is at risk, particularly a Web server. Although e-commerce Web sites receive more targeted attacks than any other type of Web site, it is no longer a question of if, but when your site will be probed. -
Attacker Behaviour Forecasting Using Methods of Intelligent Data Analysis: a Comparative Review and Prospects
information Review Attacker Behaviour Forecasting Using Methods of Intelligent Data Analysis: A Comparative Review and Prospects Elena Doynikova 1,*, Evgenia Novikova 1,2 and Igor Kotenko 1 1 St. Petersburg Institute for Informatics and Automation of the Russian Academy of Sciences, St. Petersburg 199178, Russia; [email protected] (E.N.); [email protected] (I.K.) 2 Saint Petersburg Electrotechnical University “LETI”, Department of computer science and technology, St. Petersburg 197022, Russia * Correspondence: [email protected] Received: 18 February 2020; Accepted: 16 March 2020; Published: 23 March 2020 Abstract: Early detection of the security incidents and correct forecasting of the attack development is the basis for the efficient and timely response to cyber threats. The development of the attack depends on future steps available to the attackers, their goals, and their motivation—that is, the attacker “profile” that defines the malefactor behaviour in the system. Usually, the “attacker profile” is a set of attacker’s attributes—both inner such as motives and skills, and external such as existing financial support and tools used. The definition of the attacker’s profile allows determining the type of the malefactor and the complexity of the countermeasures, and may significantly simplify the attacker attribution process when investigating security incidents. The goal of the paper is to analyze existing techniques of the attacker’s behaviour, the attacker’ profile specifications, and their application for the forecasting of the attack future steps. The implemented analysis allowed outlining the main advantages and limitations of the approaches to attack forecasting and attacker’s profile constructing, existing challenges, and prospects in the area. -
Online Troubleshooting Resources: HOWTO
Online Troubleshooting Resources: HOWTO Jean−Philippe Guérard Version 1.7 2006−05−25 Revision History Revision 1.7 2006−05−25 Revised by: JPG Two updates following suggestions of Oguz Yarimtepe (the Basic Unix Tutorial of Idaho State University is not available anymore, update of the link to the Why use Google page). Added a section listing translations of this document. Revision 1.6 2005−08−06 Revised by: JPG Added FOLDOC (thanks to Howard Mann for suggesting this). General document update and cleanup. Added the text of the Open Publication Licence at the end of the document. Revision 1.5 2002−10−20 Revised by: JPG More dead links removal & URL updates. Author and copyright updated as per Horward Mann request. Revision 1.4 2002−03−04 Revised by: JPG Dead links removal. Outdated links update. Revision of the HOWTOs and FAQs sections. Revision 1.3 2000−07−24 Revised by: HM Update. Revision 1.2 1999−11−20 Revised by: HM Added "Introduction to Unix" to Unix section. Revision 1.1 1999−11−08 Revised by: HM Added Geocrawler.com to Mailing List Section. Convert to DocBook. Revision 0.5 1999−09−18 Revised by: HM Initial release. Troubleshooting a Linux−related issue is often perceived as a difficult task. But, often, the solution is just a few clicks away on the internet. This document will direct Linux users to resources available on the Internet that provide access to a vast amount of Linux−related information useful in the troubleshooting problems. Online Troubleshooting Resources: HOWTO Table of Contents 1. -
America Exposed Who’S Watching You Through Your Computer’S
America Exposed Who’s Watching You Through Your Computer’s Camera? May 2017 By: James Scott, Senior Fellow, The Institute for Critical Infrastructure Technology 1 America Exposed Who’s Watching You Through Your Computer’s Camera May 2017 Authored by: James Scott, Sr. Fellow, ICIT Except for (1) brief quotations used in media coverage of this publication, (2) links to the www.icitech.org website, and (3) certain other noncommercial uses permitted as fair use under United States copyright law, no part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher. For permission requests, contact the Institute for Critical Infrastructure Technology. Copyright © 2017 Institute for Critical Infrastructure Technology – All Rights Reserved ` 2 Support ICIT & Increase Webcam Privacy CamPatch®, the world’s leading manufacturer of webcam covers, is proud to donate 100% of net proceeds to ICIT. Custom Branded Webcam Covers are a powerful tool for security training initiatives, and are a valuable and impactful promotional giveaway item. Visit www.CamPatch.com or contact [email protected] to learn more. Upcoming Events The Annual ICIT Forum June 7, 2017, The Four Seasons Washington D.C. www.icitforum.org ` 3 Contents Are You Being Watched? .............................................................................................................................. 4 Computing Devices -
Group Project
Awareness & Prevention of Black Hat Hackers Mohamed Islam & Yves Francois IASP 470 History on Hacking • Was born in MIT’s Tech Model Railway Club in 1960 • Were considered computer wizards who had a passion for exploring electronic systems • Would examine electronic systems to familiarize themselves with the weaknesses of the system • Had strict ethical codes • As computers became more accessible hackers were replaced with more youthful that did not share the same ethical high ground. Types of Hackers • Script Kiddie: Uses existing computer scripts or code to hack into computers usually lacking the expertise to write their own. Common script kiddie attack is DoSing or DDoSing. • White Hat: person who hacks into a computer network to test or evaluate its security system. They are also known as ethical hackers usually with a college degree in IT security. • Black Hat: Person who hacks into a computer network with malicious or criminal intent. • Grey Hat: This person falls between white and black hat hackers. This is a security expert who may sometimes violate laws or typical ethical standards but does not have the malicious intent associated with a black hat hacker. • Green Hat: Person who is new to the hacking world but is passionate about the craft and works vigorously to excel at it to become a full-blown hacker • Red Hat: Security experts that have a similar agenda to white hat hackers which is stopping black hat hackers. Instead of reporting a malicious attack like a white hat hacker would do they would and believe that they can and will take down the perpretrator. -
Cyberbullying Ullying Has His- Cyberbullying
SPRING 2009 VOL. 36 NO. 108 TIInterEDInterEDHE JOURNALnter OF THE ASSOCIATIONION FOR THE ADVANCEMENEDT OF IINTERNATIONALIONAL EDUCATIONION AAIE IN THIS ISSUE Cyberbullying ullying has his- cyberbullying. Chib- President's Message --------------------------- 2 torically been re- By Barrie Jo Price, Anna C. baro (2007) states that portedB to be the most McFadden and Juanita McMath cyberbullying is one Executive Director's Message --------------- 3 common form of vic- of the most preva- Editor's Desk ------------------------------------- 4 timization in schools with over 5 million lent forms of harassment among Grade 6 students reporting being threatened physi- through Grade 8 students. Superintendent of the Year: Ladd ----------- 7 cally, verbally or indirectly every year, with that number on the rise as cyberbullying Though it may begin in elementary schools, Memo to the Board ----------------------------- 8 becomes part of a computer-mediated research indicates that Middle School stu- Recruiting & Retaining Staff -----------------11 culture (Harris, Petrie & Willoughby, dents appear to be the most frequent tar- 2002; Willard, 2006; Anderson & Sturm, gets or at least those for whom this activity Treasurer's Report ---------------------------- 12 2007). is most reported (Beale & Hall, 2007; Hin- duja & Patchin 2009). This finding, coupled Research is the Key -------------------------- 14 How frequently does cyberbullying occur? with a recent report from the Pew Research Superintendent of the Year Program ----- 17 Tonn (2006) reported on a study in which Center, shows half of all youth (in the U.S.) one third of United States (U.S.) youths online between the ages of 12 and 17 have GovNet ------------------------------------------ 19 surveyed (ages 12-17) reported experienc- a social networking account of some kind ing cyberbullying in the past 12 months, (Facebook, MySpace, etc.). -
Online Safety Training GAMING
Welcome to … Online Safety Content / Contact / Conduct Content: Training Being exposed to illegal, inappropriate or Education Child Protection Ltd. Contact: harmful material Being subjected to harmful online interaction with other users Conduct: Personal online behaviour that Stay in touch increases the Handouts likelihood of harm will be sent Tweet us to school @ECP_LTD 1 2 Biggest computer game in the world right now is…. GAMING 250 million+ downloads 3 4 So what is it…? National Crime Agency… Fortnite is an online shooter …has warned Fortnite is putting that starts with 100 players and children at risk from online leaves one winner standing. paedophiles due to the chat facility. Battle Royale sees 100 players parachute onto an island, and Although the game itself seems pretty the last player alive wins. Each harmless, players can talk and type game lasts about 20 minutes whatever they want to each other, and bad language is rampant. It has a PEGI rating of 12, for March 2018, a mother from Merseyside ‘frequent scenes told how she intervened when her of mild violence’ 12-year-old son was offered £50 to The game is violent — it is a battle to the death, perform “sex acts” while playing the after all — but the violence is rather cartoon-like game by a man grooming him online. – it isn't bloody or particularly gory 5 6 All rights reserved - Education Child Protection LTD 2019 1 Advice for parents on Fortnite… Children hooked on addictive video games like Be aware that Monitor who your Fortnite will be able to child is talking to – seek treatment on the there is mild NHS, after video gaming is check the violence – PEGI classified as a medical rating of 12 communication disorder by the World settings Health Organisation (WHO). -
WHAT IS ETHICAL HACKING? > Table of Contents
Cracking The Code < WHAT IS ETHICAL HACKING? > Table of Contents WHAT IS HACKING? ................................................... 04 WHAT ARE THE DIFFERENT TYPES OF HACKERS? .................................................. 05 White Hat Hackers ................................................................... 05 Black Hat Hackers .................................................................... 05 Gray Hat Hackers..................................................................... 05 Blue Hat Hackers ..................................................................... 06 Script Kiddie ............................................................................ 06 Hacktivist ................................................................................. 06 WHY IS ETHICAL HACKING IMPORTANT? .............................................. 07 WHAT ARE ETHICAL HACKERS TARGETING? ............................................... 08 Web Application Testing .......................................................... 08 Mobile App Testing.................................................................. 08 Social Engineering Testing ....................................................... 08 Wireless Technology Testing .................................................... 09 What Motivates Ethical Hackers .............................................. 09 IS HACKING LEGAL? .................................................... 10 WHAT YOU NEED TO BECOME A WHITE HAT HACKER ................................................ 11 CAREER OUTLOOK ..................................................... -
STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games
STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games Jeremy Blackburn Haewoon Kwak University of South Florida Telefonica Research Tampa, FL, USA Barcelona, Spain [email protected] [email protected] ABSTRACT past two decades, multi-player games have evolved past simple One problem facing players of competitive games is negative, or games like PONG, growing so popular as to spawn an “eSports” toxic, behavior. League of Legends, the largest eSport game, uses industry with professional players competing for millions of dol- a crowdsourcing platform called the Tribunal to judge whether a lars in prize money. Competition has been considered a good game reported toxic player should be punished or not. The Tribunal is a design element for enjoyment, but at the same time, it leads to intra- two stage system requiring reports from those players that directly and inter-group conflicts and naturally leads to aggressive, bad be- observe toxic behavior, and human experts that review aggregated havior. reports. While this system has successfully dealt with the vague Usually, bad behavior in multi-player games is called toxic be- nature of toxic behavior by majority rules based on many votes, it cause numerous players can be exposed to such behavior via games’ naturally requires tremendous cost, time, and human efforts. reliance on player interactions and the damage it does to the com- In this paper, we propose a supervised learning approach for munity. The impact of toxic players is problematic to the gaming predicting crowdsourced decisions on toxic behavior with large- industry. For instance, a quarter of customer support calls to online scale labeled data collections; over 10 million user reports involved game companies are complaints about toxic players [8]. -
Causes of Cyberbullying in Multi-Player Online Gaming Environments: Gamer Perceptions
2016 Proceedings of the Conference on Information Systems Applied Research ISSN: 2167-1508 Las Vegas, Nevada USA v9 n4258 __________________________________________________________________________________________________________________________ Causes of cyberbullying in multi-player online gaming environments: Gamer perceptions Jami Cotler [email protected] Meg Fryling [email protected] Computer Science Siena College Loudonville, NY 12211, USA Jack Rivituso [email protected] Business and Information Technology SUNY Cobleskill Cobleskill, NY 12043, USA Abstract Cyberbullying has received much attention in recent years due to a variety of resulting tragic events, including cyberbully victim suicides. However, research on cyberbullying in online gaming environments is relatively new and limited. Furthermore, existing research primarily focuses on young adolescents, leaving research gaps for analyzing cyberbullying among older gamers. This is particularly important since it is estimated that 68% of gamers are 18 years of age or older. Finally, causes of aggressive behavior, such as cyberbullying, are still unclear and cannot simply be linked to violent video games. Therefore, in order to develop strategies to mitigate cyberbullying in online gaming environments, we need to better understand what the biggest causes of cyberbullying are in this environment. This exploratory research investigates gamer perceptions regarding the causes of cyberbullying in online multi-player gaming environments. A survey was developed for this study and 936 respondents answered several open ended questions related to causes of cyberbullying in gaming environments. Content analysis of these questions revealed that gamers perceive the biggest causes are: anonymity, the cyberbully not seeing the real life effects of their behaviors, and no fear of punishment. Keywords: cyberbullying, online gaming, aggression, MMORPG, cyber abuse, electronic bullying 1.