BETTER TOGETHER GAMES DATES:

Region Date Venue

Eden/Central Karoo 02 October De Jager Sport 2015 Complex, Oudtshoorn West Coast 09 October Vredenburg Sport 2015 Complex Cape 16 October Boland Park, Worcester Winelands/Overberg 2015 Cape Metropole 23 October Stellenbosch University, 2015 Stellenbosch

PROGRAMME:

08:30 – Team Assembly

09:00 – Formalities and Speeches

09:15 – Grand March

09:30 – Start of the Fun Run/Fun Walk/Cycle

10:15 – Games begin

15:00 – Games finish

15:15 – Presentation of Trophies and Vote of Appreciation

15:30 – Departure

TABLE OF CONTENTS:

Foreword ...... 1 Purpose of Document ...... 2 Administration ...... 2 Organisation of the Sports Days ...... 3 Ceremonies ...... 4 Nerve centre ...... 4 Catering ...... 4 Accreditation ...... 4 Medical ...... 4 Protocol ...... 5 Equipment ...... 5 Facilities ...... 5 Honoraria ...... 6 Fixtures ...... 6 Rules and playing conditions ...... 6 Sporting Codes ...... 6 Eligibility of athletes ...... 7 Protests, misconduct and enquiries ...... 7 Prizes and awards ...... 8 Accreditation ...... 9 Fun walk and Fun run ...... 9 Games Rules: ...... 10  Athletics...... 10  Boccia ...... 14  ...... 16  Cycling ...... 19  Dance Sport ...... 22  Darts ...... 24  Dominoes ...... 26  Golf ...... 27  Indigenous Games ...... 30  Klawerjas ...... 34  Mini – Cricket ...... 37  Mini - Football ...... 39  ...... 41  Eight ball Pool ...... 43  Table Tennis ...... 45  Tennis ...... 47  Touch Rugby ...... 48  Tug of War ...... 51  Volleyball ...... 53

FOREWORD

Welcome to the 2015 edition of the Better Together Games (formerly called “Provincial Sport Days”) which have been hosted in the Western Cape since 1998. This has, over the years, engendered a spirit of healthy competition in the public service.

The 2015 Better Together Games will see competition in 20 codes of sport and recreation. This is expected to contribute to building the Western Cape Government’s capacity to ensure effective and efficient service delivery by enhancing the lives of public officials and promoting their well-being.

Partnerships forged with Old Mutual, Nedbank and Peninsula Beverages for these Games bodes well for the future. We applaud our sponsors for contributing towards a common goal and empowering others. Congratulations to the Inter-Departmental Local Organising Committee of the Games for making this event possible.

We have no doubt that the outcome will be an enhanced sense of us being “Better Together”.

Let us conduct these games in the spirit of fair play, fun and camaraderie.

LET THE GAMES BEGIN!

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1. Purpose of the document

The purpose of the document is to serve as baseline for the mode, format and playing conditions regarding the inter- departmental sports days which will take place on an annual basis.

The sports days are held to build social inclusiveness between and amongst all spheres of government.

Government is proud to present this document, which will guide the preparation, administration, management and control of the technical side of the sports days.

2. Administration and management

The key performance areas for the sports days will be to:  Liaise with participants.  Define responsibilities to all stakeholders.  Allocate responsibilities to all stakeholders.  Set deadlines for performance of responsibilities by stakeholders.  Ensure registration of teams of participants.  Ensure availability of the codes of conduct for all participating codes of sport.  Prepare an information booklet for the sports days.  Hold regular meetings with co-ordinators and stakeholders to ensure that the sports days are run efficiently.

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 Keep proper records and handle correspondence pertaining to the sports days.  Identify tasks that need specialist attention and recommend outsourcing of such tasks e.g. marketing, medical.  Prepare for and co-ordinate daily events for the duration of the sports days.  Prepare map and signage to competition venues during the sports days.  Take team photos of all participating teams in all participating codes of sport.  Arrange briefing and updating sessions with officials of the participating teams e.g. team managers.  Ensure that there is a letterhead and emblem for the sports days.  Compile a list emergency numbers.  Arrange meeting rooms during the sports days.  Design and produce proper results/team sheets.  Co-ordinate volunteers.

3. Organisation of the sports days

The Department of Cultural Affairs and Sport is the custodian of the sports days. The committee shall consist of representatives of various provincial, national and local governments departments.

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4. Ceremonies

An opening and closing ceremony shall be organised for the sports days. Victory ceremonies will be held at the respective playing venues. Winners will wear the colours of their respective departments.

5. Nerve centre

There must be a nerve centre at the competition venue for each participating code, which will then report to the technical information centre.

6. Catering

The LOC will be responsible for catering of technical and administration officials ONLY during the event.

7. Accreditation

Accreditation of players, officials, VIP’s and suppliers with different colour coding for identification purposes shall be arranged.

Accreditation of guests will be issued only to VIP’s (SMS Members and invited guests).

8. Medical

All medical matters shall be handled by a medical committee:

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Identification of role players and relevant stakeholder’s e.g. local hospital staff is required, since first-aid paramedics and medical practitioners will be on standby.

Sufficient ice and water will have to be made available by the respective Departments at all their competing venues.

9. Protocol

A protocol committee shall be established with the following responsibilities:

Gathering of information on trends set by previous organising committees in maintaining the status quo of the protocol as basis to build on.

To consolidate a list of all stakeholders who qualify to be on the VIP list.

To liaise with the protocol officers of various departments to ensure that all matters relating to protocol are observed.

10. Equipment

DCAS will provide all equipment according to international standards.

11. Facilities

The LOC shall inspect facilities and in consultation with codes, make recommendations to the centre in respect of playing surfaces.

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12. Honoraria

Honoraria to technical officials shall be standardised at all levels for all sports codes.

This will be communicated to all federations, who in turn shall submit names of suitable officials.

13. Fixtures

Draws shall take place prior to the provincial sports day.

14. Rules and playing conditions

Rules for each code shall be provided by the sport coordinating committee.

Such rules shall be applicable for the duration of the event and may not be deviated from without the approval of the sport coordinating committee.

The Sport Coordinating Committee shall comprise of one person (convenor) of each participating sport code.

15. Sporting codes

 Athletics  Boccia  Chess  Cycling  Dance Sport (Hip – Hop)  Darts  Dominoes

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 Golf  Indigenous Games o Drie Stokkies o Jukskei  Klawerjas  Mini – Cricket  Mini – Football  Netball  Pool (8 ball)  Table Tennis  Touch Rugby  Tennis  Tug of War  Volleyball

16. Eligibility of athletes

Participants should be employees of government institutions.

17. Protests, Misconduct and Enquiries (PME)

 The spirit of the Olympic Charter shall govern the organisation of the sports days.

 The LOC by virtue of its being the supreme authority of the sports days is to settle all non-technical disputes and will also serve as the appeals committee.

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 The protest, misconduct and enquiries (PME) committee set up by the LOC shall deal with all code technical disputes. The PME can disqualify any competitor who violates the set rules and regulations and who shall forfeit all rights and prizes won previously.

18. Prizes, awards and certificates for participants

Prizes will be awarded as follows;

 1st place (Team Trophy & Gold Medal/s).

 2nd Place (Silver Medal/s).

 3rd Place (Bronze Medal/s).

 Each player or member of the team shall be awarded the prizes referred to above.

 Fun walk and fun run participants will only receive medals should they be able to produce a registration number upon completion of the walk/run.

 The overall winning department will be awarded the floating trophy on the basis of total points received.

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19. Accreditation

Accreditation of players, officials, VIP’s, the LOC and suppliers shall be the responsibility of the LOC.

20. Fun Run and Fun Walk Race numbers for both the fun run and walk will be available from DCAS office (Region specific) two weeks up until the date of the Better Together Games. The general rule of no number no medal will apply for both the fun run and walk. To qualify for a medal, the participant should complete the race they have entered. The fun run will have a cut off of 45 minutes after the start of the race.

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GAMES RULES:

General Rule:

A MINIMUM OF 5 PARTICIPANTS (DEPARTMENTS) CONSTITUTE A COMPETITION, SHOULD THERE BE LESS THE CODE WILL BE SCRAPPED.

Athletics:

Fun Run/Fun Walk

1. Participants must obey the instructions of the marshals/traffic officers.

2. The cut-off time for the fun run and fun walk is 45 minutes.

3. Fun walk and fun run participants will only receive medals should they be able to produce a registration number upon completion of the walk/run.

4. Registration numbers queries can be submitted as of two weeks before the Better Together Games.

5. Registration numbers can be collected from DCAS office (Region specific) two weeks before the Better Together Games. Normal working hours (up to 16h00) will apply.

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6. The 45 Minutes cut off will be strictly observed

Relay

7. The competition requires the baton to be exchanged within a 20-metres changeover zone. Exchanges made outside the zone – based on the position of the baton, not of either foot of the runners – result in disqualification. Passers must remain in their lanes after the pass to avoid blocking other runners.

8. The baton must be carried by hand.

9. A team may be disqualified from a relay for:

• losing the baton (dropping the baton);

• doing an improper baton exchange;

• false starting (usually once but sometimes twice);

• improperly overtaking another competitor;

• preventing another competitor from passing;

• wilfully impeding, improperly crossing the course, or in any other way interfering with another competitor.

The start

10. The number of preliminary rounds (heats) held before the finals will depend on the number of entries. 11. Starting blocks will be allowed but will not be compulsory.

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12. The starter will announce, “On your marks,” and then, “Set.” At the “set” command runners must have knees off the ground and both feet in the starting blocks. Both their hands must be behind the starting line.

13. The race begins at the sound of the starting gun.

14. Any false starting athlete now receives one warning, thereafter disqualification will occur.

The race

15. The 100-metre race is run on a straightaway (track) and all runners must remain in their lanes throughout the race. Any athlete crossing lanes receives immediate disqualification.

16. The 1st and 2nd placed athletes in each race will automatically advance to the following round.

The finish

17. The race ends when a runner’s torso (not the head, arm or leg) crosses the finish line.

18. Athletes should remain in their lanes at the finish. This will help officials to determine quickly and accurately each race result (finishing positions of athletes).

General

19. No players under the obvious influence of an intoxicating substance will be permitted to participate.

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20. Any dispute will be settled by the Code Convener

21. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

22. Where doubt exists in terms of the interpretation of the rules, the rules relevant to the competition are to be consulted.

23. A prize-giving will take place at the venue of competition.

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Boccia:

1. The mode of competition will be a knockout basis .

2. Two teams compete. Each team consists of 1 or 2 players. You can choose to add the rule that players have to be seated when playing the balls.

3. Team 1 uses the red balls and Team 2 uses the blue ones.

4. The game begins: Team 1 throws the white target ball onto the court.

5. Team 1 now throws a red ball - and tries to get as close to the target ball as possible.

6. Now Team 2 throws one or more blue balls. When a blue ball is closest to the target ball, then it's Team 1's turn to throw.

7. The game continues in this way until all balls are thrown.

8. Finally, points are counted: The team that has a ball closest to the target ball gets points. 1 point is given for each ball that is better placed than the opponent's best ball. There are maximum 6 points in each game.

9. In the next game, the Team 2 starts by throwing the target ball onto the court.

10. A match comprises 4 games.

11. No players under the obvious influence of an intoxicating substance will be permitted to participate.

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15. Any dispute will be settled by the Code Convener

16. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

17. Where there doubt exists in terms of the interpretation of the rules, the South Africa Sports Association for Physically Disabled rules relevant to the competition is consulted.

18. A prize-giving will take place at the venue of competition

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Chess:

1. The mode of competition will be on a Swiss basis or round robin depending on the number of competitors.

2. Rapid play rules will be used.

3. A ‘rapid play’ game is one where either all the moves must be made in a fixed time of at least 15 minutes but less than 60 minutes for each player; or the time allotted + 60 times any increment is at least 15 minutes, but less than 60 minutes for each player.

4. Players do not need to record the moves made.

5. Where there is adequate supervision of play (for example one arbiter for at most three games), the Competition Rules shall apply.

6. Where supervision is inadequate the Competition Rules shall apply, except where they are overridden by the following Laws of Rapid play:

7. Once each player has completed three moves, no claim can be made regarding incorrect piece placement, orientation of the chessboard or clock setting.

8. In case of reverse king and queen placement, castling with this king is not allowed.

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9. The arbiter shall make a ruling according to Article Four (the act of moving the pieces), only if requested to do so by one or both players.

10. An illegal move is completed once the opponent's clock has been started. The opponent is then entitled to claim that the player completed an illegal move before the claimant has made his move. Only after such a claim, shall the arbiter make a ruling. However, if both Kings are in check or the promotion of a pawn is not completed, the arbiter shall intervene, if possible.

11. The flag is considered to have fallen when a player has made a valid claim to that effect. The arbiter shall refrain from signalling a flag fall, but he may do so if both flags have fallen.

12. To claim a win on time, the claimant must stop both clocks and notify the arbiter. For the claim to be successful the claimant’s flag must remain up and his opponent’s flag down after the clocks have been stopped.

13. If both flags have fallen as described in (11) and (12), the arbiter shall declare the game drawn.

14. No players under the obvious influence of an intoxicating substance will be permitted to participate.

15. Any dispute will be settled by the Code Convener

16. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME

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at a cost of R200, 00. The decision of the PME shall be final and binding.

17. Where there doubt exists in terms of the interpretation of the rules, the rules relevant to the competition are consulted.

18. A prize-giving will take place at the venue of competition.

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Cycling:

1. Every cyclist shall ride carefully and with due regard to the safety of other cyclists and other road users.

2. Every cyclist shall wear a bicycle helmet with the strap securely fastened under his/her chin.

3. Every cyclist shall comply with all road traffic regulations except under the following circumstances: . When it would be dangerous to do so; . When directed otherwise by a course marshal or traffic officer; . A cyclist shall stop at traffic lights and stop streets and yield at yield signs unless directed otherwise by a course marshal or traffic officer;

4. Every cyclist shall immediately comply with the instructions of marshals and traffic officers.

5. Every cyclist shall provide any information requested by any marshal immediately.

6. Every cyclist shall keep as far to the left of the road surface as is safe having regard to the circumstances and conditions, including the need to take a lane when appropriate.

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7. A cyclist shall not cross the median (whether the median is marked or not) of any road unless the road is closed to other traffic.

8. A cyclist shall not unnecessarily impede the flow of traffic.

9. Every cyclist shall at all-time display his or her race number legibly on his or her back as well as display other identification to indicate participation in the fun ride.

10. Every cyclist shall ride the full course entered for and shall not cross the timing mats if he or she failed to ride the full course.

11. A cyclist may not use a personal music system or a radio communication device, including a cellular phone.

12. A cyclist shall not receive any assistance from a seconding motor vehicle on the course and shall not arrange for a seconding motor vehicle to follow the course.

13. The finishing time of a cyclist shall not be adjusted due to any action or inaction of any person involved in the organisation of the race, another cyclist or any other person.

14. A cyclist shall not use foul language.

15. No cyclist shall dispose of any litter along the course except in refuse bins

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16. No cyclist shall smoke at the start chutes or whilst riding.

17. Every cyclist shall provide reasonable assistance to any other cyclist involved in an accident.

18. Every cyclist shall be responsible to other cyclists for the proper control of his or her bicycle.

19. Every cyclist entering fun ride consents to his name and/or number being publicly displayed and publicised (including on the internet) in the event that he or she is disqualified.

20. No players under the obvious influence of an intoxicating substance will be permitted to participate.

21. The umpires’ decision is final.

22. Any dispute will be settled by the Code Convener.

23. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

24. Where doubt exists in terms of the interpretation of the rules, the rules relevant to the competition are to be consulted.

25. A prize-giving will take place at the venue of competition.

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Dance Sport:

Hip – Hop: (Freestyle)

1. 1-on-1 battle where each dancer will be challenged to dance to a song provided by them.

2. Each round will consist of 2 solo dancers who will battle one another facing each other.

3. During the preliminary round, each of the 2 dancers will only dance to one song.

4. Each dancer in the preliminary round will have the opportunity to dance for ~ 1 minute.

5. There will be 32 open slots for this battle for the dancers to sign-up for (16 battles in the first round). A qualifying round may become necessary.

6. Judges will choose 1 dancer from each round to advance to the next round until the battle progresses to 2 final dancers.

7. The final 2 dancers will have 2 songs each to impress the judges.

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8. Each dancer will be judged on his/her ARTISTIC CREATIVITY, his/her MUSICALITY, and his/her ABILITY to ENTERTAIN the JUDGES.

9. No players under the obvious influence of an intoxicating substance will be permitted to participate.

10. Any dispute will be settled by the Code Convener.

11. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

12. Where doubt exists in terms of the interpretation of the rules, Hip Hop South Africa rules relevant to the competition are to be consulted.

13. A prize-giving will take place at the venue of competition.

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Darts:

Singles format:

1. The mode of competition will be a knockout basis

2. The format will be best out of three games of 501.

3. The first player to reach two games wins the match.

Team format:

4. Matches shall be played on a knock-out basis.

5. 45 minutes will be allowed for a match to be completed

6. A player will be cup tied to the team in which he/she played in his/her first match. No players shall be allowed to play for another team after being eliminated.

7. A team will consist of four players plus two reserves.

8. Substitution can take place any time during the match (after completion of a point).

9. Throwing away will alternate (straight start).

10. Each match shall be played on a seven-point system made up of two doubles of 401, four straight singles of 301 and a leg of 601 if required.

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11. The order of play will be as follows:  Two x doubles of 401.  Four x singles of 301.  One x leg of 601 (if required)

12. Matches from quarter finals onwards will be played over two boards

13. All players are to report on time, otherwise they will be disqualified.

14. No players under the obvious influence of an intoxicating substance will be permitted to participate.

15. Any dispute will be settled by the Code Convener.

16. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

17. Where doubt exists in terms of the interpretation of the rules, the Darts South Africa rules relevant to the competition are to be consulted.

18. A prize-giving will take place at the venue of competition.

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Dominoes:

1. The mode of competition will be a knockout basis.

2. Normal rules of dominoes apply.

3. Players are to enter as a two person team.

4. The format will be best out of three "boems".

5. The first team to win two "boems" progresses to the next round.

6. No players under the obvious influence of an intoxicating substance be permitted participate.

7. Any dispute will be settled by the Code Convener.

8. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200.00. The decision of the PME shall be final and binding.

9. Where doubt exists in terms of the interpretation of the rules, the WP Domino Union rules relevant to the competition are to be consulted.

10. A prize-giving will take place at the venue of competition.

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Golf:

1. This competition will take the format of a Single Stableford.

2. Spectators should not move, talk or stand close to a player making a stroke;

3. Players should not play until the group in front is out of the way;

4. A player should always play without delay, and then leave the putting green as soon as all players in his or her group have holed out;

5. Players should invite faster groups to play through;

6. Players should replace divots and smooth footprints left in bunkers.

7. Players should not step in the line of another player's putt.

8. Players should not drop clubs on the putting green.

9. Players should replace each flagstick carefully.

10. Dress code  No pants with elastic bands are to be worn.  No jeans, tracksuit pants are to be worn.  Only soft spikes are allowed.

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 No crew-neck tee shirts are to be worn; only golf tee shirts are allowed.  No sharing of golf clubs is permitted.

11. Handicaps  Players with official handicaps will play off those handicaps up to 20 for gentlemen and 30 for ladies;  Players without official handicaps will play off 12 for gentlemen and 24 for ladies

12. SCORE CARDS ARE TO BE HANDED IN AT THE PRO SHOP AFTER COMPLETION OF THE ROUND

13. PLEASE READ THE LOCAL RULES ON THE BACK OF THE SCORE CARD

14. No players under the obvious influence of an intoxicating substance will be permitted to participate.

15. Any dispute will be settled by the Code Convener.

16. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200,00. The decision of the PME shall be final and binding.

17. Where doubt exists in terms of the interpretation of the rules, the SA Golf Association rules relevant to the competition are to be consulted.

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18. A prize-giving will take place at the venue of competition.

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Indigenous games:

Jukskei:

1. The object of the game is to knock over a peg that is planted in a sandpit over a distance of between 11 and 16 (depending on age and gender).

2. Team consists of four members each.

3. Each member has two skeis (and thus two turns).

4. The playing field consists of two pits juxtaposed in opposite directions, so that play can take place in both directions.

5. Each time a team member knocks over the peg, he gets three points.

6. If the peg wasn’t knocked out, the team lying closest to the position of the peg, scores as many points as they have skeis closer to the peg than their opponent's closest skei.

7. The first team to get exactly 23 points first wins the game.

8. If the team gets more than 23 points, they start from 0

9. No players under the obvious influence of an intoxicating substance will be permitted to participate.

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10. Any dispute will be settled by the Code Convener.

11. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

12. A prize-giving will take place at the venue of competition.

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Drie Stokkies (Running and Jumping Game)

1. Objectives

To see the last member of the team who will jump the furthest.

Team

Consists of four players (two men and two women)

2. Equipment

Three sticks (drie stokkies)

3. How the game is played  Four team members line up behind the drie stokkies.  Every team member gets a chance to jump the three sticks.  At the beginning the drie stokkies are 1 meter apart.  Each player that will jump should land with their left foot behind the first stick, second landing on the right foot behind the middle stick and the last jump with the left foot, as far as possible behind the last stick. The last stick is moved to where the last player landed. Then the jumpers will start from the other side where they landed.  If your foot touch a stick you will be out for the next round. If you can’t jump over the last stick you are also out and will lose the round.  The next team from the opposition team jump from side A and try to jump further than the stick at side B.

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 If they can’t jump over the last stick of side B the team is out.  If the opposition team jump over the last stick, they will achieve 1 point. If the opposition team can’t make it, the first team will score 1 point.  Now they will start again from the other side B.  If 1 of the teams achieves the further jump by the last player, they win the game and score two points.  Best out of three jumps win the game.

4. No players under the obvious influence of an intoxicating substance will be permitted to participate.

5. Any dispute will be settled by the Code Convener.

6. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200,00. The decision of the PME shall be final and binding.

7. A prize-giving will take place at the venue of competition.

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Klawerjas:

1. The mode of competition will be a knockout basis.

2. Normal rules of Klawerjas apply.

3. No information shall be sought while the game is in progress as this is punishable. Inaudible roemte can however be queried.

4. The trump card may not be picked up and placed with others in the hand until the second trick is closed, unless it is played. It may remain open throughout the game.

5. Any player playing before his counter has closed his entire trick on the table can be punished.

6. Every player must play one of the same suit which is called for, if he has one, unless he uses a trump.

7. When any delay is caused during play the opposition can, during a short pause of two seconds, give three delayed taps of two-second intervals on the table. If no card is played or points called etc., the opponents can claim points. The opponents may not tap while the counter is counting unless the counter delays for more than three seconds. This rule can be used very effectively. This was another of the laws of the game that caused many an argument, for one will find four players sitting around the table, four cards lying face-up on

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the table nobody makes a move to pick up the trick for both counters are unsure as to ; whose trick it is. Here everything depends on the byspeler. A tap on the table will indicate to his partner, "not to pick-up the trick". The rule is also that you cannot tap your own partner, which brings us to the tapping rule. This also alleviated the problem of not knowing whose play it is. A partnership is unsure of which one must play first, so naturally they sit, waiting on one another. The opponents on the other hand is waiting and watching for playing out of turn, is punishable. In the early years a counter will pick-up, or open his last trick to see whose play it is, and this was accepted. Not by everybody though. But generally accepted. Now the tapping rule and to use it effectively you tap the player whose not supposed to play and after the stipulated three taps you punish them. For by tapping the player whose not supposed to play, his partner normally relaxes and accepts the fact that it's not his play.

8. Playing more than one card at a time incurs a penalty. Even if the bottom card isn't visible. There's no such thing as "can you call that card".

9. Jack of trumps needs not be played when trumps are called for. Again there is no need that the jack of trump must be played after three consecutive rounds of trumps have been asked for.

10. Scoring a “vlag” is worth three points on the boem.

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11. Team throwing in their cards without having a trick in new play concede a “vlag” which is worth three points.

12. All matches will be played best of three boem.

13. Captains to toss, winning captain will get the cards and opponents to be seated two minutes before play.

14. Only the winner progresses to the next round.

15. No players under the obvious influence of an intoxicating substance will be permitted to participate.

16. Any dispute will be settled by the Code Convener.

17. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

18. Where doubt exists in terms of the interpretation of the rules, the WP Klawerjas Union rules relevant to the competition will be consulted.

19. A prize-giving will take place at the venue of competition.

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Mini–cricket: (To be used if Action Cricket cannot be played)

1. The mode of competition will be a knockout basis; however, normal cricket rules apply.

2. Teams entered should be dressed appropriately (uniform)

3. Each team will only bowl five overs. Each over is to be bowled from one end only.

4. These overs must be bowled within 15 minutes or less; if this does not happen, the opposing side will be credited with 10 extra runs per over.

5. A bowler can only bowl one over per match. The wicket- keeper cannot bowl in the match.

6. The wicket-keeper must be fully attired.

7. A bowler may take only three steps before delivery. Taking more steps will be called a "no-ball."

8. A maximum of 30 seconds is allowed for a change-over between overs.

9. A maximum of five minutes is allowed between innings.

10. Any team arriving late for its fixture will be disqualified.

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11. The team with the most runs advances to the next round.

12. No players under the obvious influence of an intoxicating substance will be permitted to participate.

13. The umpires’ decision is final.

14. Any dispute will be settled by the Code Convener.

15. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

16. Where doubt exists in terms of the interpretation of the rules, the Cricket SA rules relevant to the competition are to be consulted.

17. A prize-giving will take place at the venue of competition.

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Mini – Football:

1. The mode of competition will be a knockout basis.

2. The game will consist of two halves of 10 minutes each with no halftime.

3. Normal soccer rules apply, except for no offside.

4. Team will consist of 10 players. (Five on the field and five on the bench).

5. Rolling substitutions will be allowed.

6. In the event of a draw, sudden death penalties will be kicked from five metres away.

7. Teams which do not report on, or ahead of time, will forfeit the game and the opponent’s progress to next round.

8. No players under the obvious influence of an intoxicating substance will be permitted to participate.

9. Any dispute will be settled by the Code Convener.

10. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

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11. Where doubt exists in terms of the interpretation of the rules, the SA Football Association rules relevant to the competition will be consulted.

12. A prize-giving will take place at the venue of competition.

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Netball:

1. The mode of competition will be a knockout basis.

2. Each game will consist of two halves of seven minutes each, with a one minute break.

3. Normal Netball rules will apply. In the event of a draw, three extra minutes to be played. Winner progresses.

4. Three substitutions will be allowed per match. Substitutions can take place during any stoppage of play.

5. Not more than one male will be allowed to participate for a team at a time.

6. Teams which do not report on, or ahead of time, will forfeit the game and the opponent’s progress to next round.

7. Players must ensure that they wear netball attire and netball bibs, which shall include playing position initials, these initials must be worn at all times.

8. No jewellery shall be worn.

9. Umpires will act as official timekeepers as well as scorers.

10. No players under the obvious influence of an intoxicating substance will be permitted to participate.

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11. Any dispute will be settled by the Code Convener.

12. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

13. Where doubt exists in terms of the interpretation of the rules, the rules relevant to the competition will be consulted.

14. A prize-giving will take place at the venue of competition.

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Eight ball pool:

1. The mode of competition will be a knockout basis.

2. This will be a singles competition.

3. The round robin format will depend on the number of entries.

4. Normal Blackball rules will apply.

5. The winner will be declared according to the following:  Last 16 – First to win 3 games  Quarter final – First to win four games  Semi-final – First to win five games  Final – First to win six games.

6. No players under the obvious influence of an intoxicating substance will be permitted to participate.

7. Any dispute will be settled by the Code Convener.

8. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

9. Where doubt exists in terms of the interpretation of the rules, the National Blackball Association rules relevant to the competition will be consulted.

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10. A prize-giving will take place at the venue of competition.

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Table–tennis:

1. The mode of competition will be a knockout basis.

2. The normal rules of Table Tennis will apply.

3. Each set of players will only be allowed one minute to warm up.

4. Rolling substitutions will be allowed.

5. Players, who do not report on, or ahead of time, will forfeit the game and the opponent’s progress to next round.

6. No players under the obvious influence of an intoxicating substance will be permitted to participate.

7. Any dispute will be settled by the Code Convener.

8. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

9. Where doubt exists in terms of the interpretation of the rules, the SA Table Tennis Board rules relevant to the competition will be consulted.

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10. A prize-giving will take place at the venue of competition.

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Tennis:

1. The mode of competition will be a knockout basis.

2. Normal rules of Tennis apply.

3. Best out of three sets. Whoever reaches two set first, wins the match.

4. Only the winner progresses to the next round.

5. No players under the obvious influence of an intoxicating substance will be permitted to participate.

6. Any dispute will be settled by the Code Convener.

7. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

8. Where doubt exists in terms of the interpretation of the rules, the SA Tennis Association rules relevant to the competition will be consulted.

9. A prize-giving will take place at the venue of competition.

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Touch–rugby:

1. This competition will be a knockout basis.

2. There will be two games taking place at the same time, each game will be played in one quarter of half a rugby field. The playing field will be 50m in length by 25m in width, including try lines of 5m in length, using white painted lines.

3. This game is 20 minute in duration, two minute break between two 10 minute halves. The normal one touch rule will apply. Each team is allowed three phases before the turn-over ball, but a knock-on, off side or forward pass immediately results in a turn-over ball. Players must play to the whistle

4. The defending team must be 10m away from their opponents at kick-off.

5. Team will consist of ten players, six on the field at all times and four on the bench.

6. Rolling substitutions will be allowed.

7. The touch rule is eliminated behind the try line, only once the player enters field of play can they be touched.

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8. Once the ball is turned over the person must tap and pass he may not run more than 5m without passing. The defending team must drop 5m.

9. If any rule is not followed correctly there will be a penalty. Penalty offences: (Grabbing t-shirts, swearing, playing offside and deliberate knock-on).Procedure for a penalty: Once the referee confirms the mark, the attacking player must tap and pass, he may not run more than 5m without passing. The defending team must drop 10m before a valid touch can be made. Or they must be behind the try line.

10. In case of a forward pass or a dropped ball, play may commence where the ball is picked up or stops rolling. The defending team may not interfere with a rolling ball.

11. You may kick the ball in the air, but the ball may only bounce once on the ground, before it enters a players hands or it will be turnover ball for the defending team.

12. Players must wear appropriate togs for their own safety, no other footwear will be allowed. If togs are not worn, play at own risk.

13. No players under the obvious influence of an intoxicating substance will be permitted to participate.

14. Any dispute will be settled by the Code Convener.

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15. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

16. Where doubt exists in terms of the interpretation of the rules, the SA Touch Association rules relevant to the competition will be consulted.

17. A prize-giving will take place at the venue of competition.

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Tug–of–war:

1. The mode of competition will be a knockout basis.

2. Each team will consist of six team members.

3. There will be a play-off round before the quarter-finals.

4. Best out of three "Tugs", with the first team winning two "Tugs", progressing to the next round.

5. Teams to change ends after every "Tug".

6. Supporters are not allowed to touch any participant whilst "Tug" in progress

7. Teams who arrive late for competition will be disqualified.

8. No players under the obvious influence of an intoxicating substance will be permitted to participate.

9. Any dispute will be settled by the Code Convener.

10. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

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11. Where doubt exists in terms of the interpretation of the rules, the SA Tug-of-War Federation rules relevant to the competition will be consulted.

12. A prize-giving will take place at the venue of competition.

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Volleyball:

1. The mode of competition will be a knockout basis.

2. Normal rules of Volleyball apply.

3. Best out of three sets.

4. First team to win two sets will progress to the next round.

5. The side who reaches 11 points first wins the set. In the event of a ten all Tie the winner must win by two points.

6. Only the winner progresses to the next round.

7. No players under the obvious influence of an intoxicating substance will be permitted to participate.

8. Any dispute will be settled by the Code Convener.

9. Should the complainant not be satisfied with the outcome, the complainant shall have the right to approach the PME at a cost of R200, 00. The decision of the PME shall be final and binding.

10. Where doubt exists in terms of the interpretation of the rules, the rules relevant to the competition will be consulted.

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11. A prize-giving will take place at the venue of competition.

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