Two free units to try out in your classroom Sample activity pack

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Unit Title Unit summary Computing programme of study Suggested software computing curriculum. focus Early 24 creative activities that have been written specifically for EYFS settings and cover the prime and specific areas of learning and development. Years See a full list of units at www.risingstars-uk.com/SOICTEYFS. Switched on Computing provides you with a creative and flexible computing curriculum that will equip children with all 1.1 We are treasure Using programmable toys Programming Programmable toys/Bee-Bot and Blue-Bot apps hunters the computing and digital skills they need. 1.2 We are TV chefs Filming the steps of a recipe Computational thinking Paint /Fresh Paint/Movie Maker/iMovie Switched on Computing: 1.3 We are painters Illustrating an eBook Creativity /Paint/2Paint A Picture/Fresh Paint/IWB software/Word/ j2launchAPP/j2e5 • Supports non-specialist teachers get to grips with the new computing curriculum with a bank of bitesize CPD videos 1.4 We are collectors Finding images using the web Computer networks Web browser/PowerPoint/IWB software/j2e5/Explain Everything • Delivers clear progression of skills and embeds e-safety from Early Years through to Year 6 1.5 We are storytellers Producing a talking book Communication/Collaboration PowerPoint/2Create A Story/IWB software/JiTMix/j2e5/ • Includes unlimited online access to all of the resources for your whole school Explain Everything 1.6 We are celebrating Creating a card electronically Productivity PowerPoint/Word/Clicker 7/Fresh Paint/2Paint A Picture/j2e5 Switched on Computing sample units 2.1 We are astronauts Programming on screen Programming Scratch/Kodu/Scratch Jnr/Pyonkee 2.2 We are games testers Exploring how computer games work Computational thinking Scratch/Pyonkee/Screencast-O-Matic 2.3 We are photographers Taking, selecting and editing digital Creativity Picasa/Pixlr.com/j2eCamera/Snapseed Year 1 sample unit: We are painters! Year 4 sample unit: We are toy designers! images 2.4 We are researchers Researching a topic Computer networks FreeMind/web browser/PowerPoint Pages 4-13 Pages 14-23 2.5 We are detectives Communicating clues Communication/Collaboration Email system/Excel/Google Sheets 2.6 We are zoologists Recording bug hunt data Productivity Excel/Google Sheets/Picasa/Photo Gallery/Snapseed/ Google Maps/Google Earth 3.1 We are programmers Programming an animation Programming Scratch/Scratch Jr/Pyonkee Each unit includes: Online materials include: 3.2 We are bug fixers Finding and correcting bugs in Computational thinking Scratch/Snap!/Pyonkee programs • Curriculum links 3.3 We are presenters Videoing performance Creativity Movie Maker/iMovie Bitesize CPD videos 3.4 We are vloggers Making and sharing a short screencast Computer networks PowerPoint/Creative Commons Search Engine/ • Learning expectations presentation QuickTime Player/Screencast-O-Matic/Explain Everything/Adobe Voice • E-safety advice and support Quick ‘how-to’ software demos 3.5 We are communicators Communicating safely on the internet Communication/Collaboration Email system/Skype/Google Hangouts/PowerPoint/ Google Slides • Step-by-step teacher guidance 3.6 We are opinion pollsters Collecting and analysing data Productivity Google Forms/j2Data/Google Sheets and Google Slides/ PDFs of all the teacher notes included in the sample pack InspireData/Excel/Word for running the activity 4.1 We are software Developing a simple educational Programming Scratch/Snap!/Pyonkee developers game • Assessment guidance Editable pupil self-assessment material 4.2 We are toy designers Prototyping an interactive toy Computational thinking Scratch/Snap!/Pyonkee 4.3 We are musicians Producing digital music Creativity Isle of Tune/Audacity/LMMS/GarageBand/MuseScore 4.4 We are HTML editors Editing and writing HTML Computer networks Firefox/Chrome/Brackets 4.5 We are co-authors Producing a wiki Communication/Collaboration Learning platform/MediaWiki/Google Sites/j2e5 4.6 We are meteorologists Presenting the weather Productivity Excel/Google Sheets/PowerPoint/IWB software/j2e5 available online!CPD videos 5.1 We are game Developing an interactive game Programming Scratch/Snap!/Pyonkee/Kodu developers

5.2 We are cryptographers Cracking codes Computational thinking Scratch/The Black Chamber 5.3 We are artists Fusing geometry and art Creativity Inkscape/Adobe Illustrator/CorelDRAW/Scratch/ Scribble/TurtleArt/Terragen 5.4 We are web developers Creating a web page about cyber Computer networks Google/Google Sites/learning platform/WordPress/ safety Adobe Slate/j2bloggy/j2webby 5.5 We are bloggers Sharing experiences and opinions Communication/Collaboration WordPress/learning platform/j2bloggy/j2webby/GIMP/ Audacity/Movie Maker 5.6 We are architects Creating a virtual space Productivity Trimble SketchUp/Screencast-O-Matic 6.1 We are adventure Making a text-based adventure game Programming Python (using the IDLE editor)/Trinket.io/Pythonista gamers 6.2 We are computational Mastering algorithms for searching, Computational thinking ‘Unplugged’ resources/Scratch/Snap!/Pyonkee thinkers sorting and mathematics 6.3 We are advertisers Creating a short television advert Creativity Movie Maker/iMovie 6.4 We are network Exploring computer networks Computer networks Command prompt/Scratch/Open Visual Traceroute technicians including the internet To access your free online resources, just go to 6.5 We are travel writers Using media and mapping to Productivity Google Maps/Google Earth/Pixlr/Snapseed/MovieMaker/ document a trip iMovie/Audacity/GarageBand/TrackRec www.risingstars-uk.com/computingsample 6.6 We are publishers Creating a year book Communication/Collaboration Publisher/Scribus/iBook Author/Pages/Book Creator/ Google Drive Year 1 sample

Unit 2 Getting ready needs, e.g. SEN or EAL? HaveHave youyou consideredconsidered We are painters 2 Getting ready how a Teaching Assistant will support you and the how a Teaching Assistant will support you and the 1.3 Illustrating an eBook children, if one is available? Create a list of websites that children could use to THINGSTHINGS TOTO DODO Create a list of websites that children could use to Read the Core steps section of Running the task. view fairy tale illustrations using Google Custom Read the Core steps section of Running the task. view fairy tale illustrations using Google Custom Decide which software/tools are most accessible/ Search (see Step 2 of Running the task). Decide which software/tools are most accessible/ Search (see Step 2 of Running the task). appropriate for use with your class. Ensure that you have uploaded the traditional tale appropriate for use with your class. Ensure that you have uploaded the traditional tale 1 About this unit Download your chosen software/tools (see Useful templates to the server, school learning platform or Download your chosen software/tools (see Useful templates to the server, school learning platform or links below) and spend some time familiarising class blog, and that pupils have access to them for links below) and spend some time familiarising class blog, and that pupils have access to them for Software: Tux Paint//2Simple 2Paint A yourself with them. Step 2 onwards of Running the task. yourself with them. Step 2 onwards of Running the task. Picture/Fresh Paint, IWB software, Microsoft Word®, Watch the Software in 60 seconds walkthrough. Watch the Software in 60 seconds walkthrough. Microsoft PowerPoint® Think about the individuals and groups you have in THINGS YOU NEED Watch the CPD video: ‘Storing pictures’. THINGS YOU NEED Apps: Brushes Redux, Express your class. Could you use any of the Extensions on Traditional tale templates (see CD-ROM resources) Think about the individuals and groups you have in Traditional tale templates (see My Rising Stars pages 34–39 to extend your more able children? Tablets, if available Hardware: Laptop/desktop computers or tablets your class. Could you use any of the Extensions on resources) Could you use any of the suggestions in Inclusion Access to the IWB for pupils, if possible Outcome: A piece of electronic artwork to illustrate a pages 34–39 to extend your more able children? Tablets, if available (see below) to support children with specific Illustrated books of traditional tales traditional tale, collated into an eBook Could you use any of the suggestions in Inclusion Access to the IWB for pupils, if possible (see below) to support children with specific Illustrated books of traditional tales

Available CD-ROM RESOURCES WWW USEFUL LINKS UNIT SUMMARY digitally, and will learn the basics of keeping things MY RISING STARS RESOURCESonline! WWW USEFUL LINKS organised, so that they can easily retrieve earlier Software in 60 seconds – Tux Paint Software and tools work. Software in 60 seconds – Tux Paint Software and tools This unit will particularly engage children who love Unit poster – Red Riding Hood (different illustration Tux Paint is free and can be downloaded from eBooks are one of many common technologies Watch the CPD video: ‘Storing pictures’ Tux Paint is free and can be downloaded from the illustrations in the books they read. It is a great styles) http://tuxpaint.org. inside and outside school, as is artwork created Unit poster – Red Riding Hood (different illustration http://tuxpaint.org. opportunity for the children to work creatively. Traditional tale templates Microsoft Paint comes as standard with Microsoft styles) Microsoft Paint comes as standard with Microsoft using digital technologies. This unit gives pupils Pupil self-assessment information Windows. CURRICULUM LINKS insight into the processes that are involved in Traditional tale templates 2PaintWindows. A Picture from 2Simple is proprietary, 2Paint A Picture from 2Simple is proprietary, creating content in these media. PupilE-SAFETY self-assessment information , which provides a number Computing PoS Pupils will search for images and ideas on the ofcommercial interesting software, painting tools,which includingprovides texturea number web, learning about some of the steps they can andof interesting various painting painting styles. tools, See including www.2simple. texture and Use technology purposefully to create, organise, InternetONLINE access SAFETY is likely to be filtered in school, take to use the web safely, as well as recognising com/2paintapicturevarious painting styles.. See http://www.2simple. store, manipulate and retrieve digital content. but check that these filters are in place and are com/node/282?response_type=embed. what they can do to report concerns. Internet access is likely to be filtered in school, Current versions of Microsoft Office, and online Recognise common uses of information appropriate (check your school policy). Current versions of Microsoft Office, and online but check that these filters are in place and are tools such as Google Drive Document, allow for technology beyond school. Talk to the children about what to do if they tools such as Google Drive Document, allow for LEARNING EXPECTATIONS appropriate (check your school policy). export to PDFs. Use technology safely and respectfully, keeping encounter inappropriate material – many schools export to PDFs. Talk to the children about what to do if they Brushes is a free app for iOS: https://itunes.apple. personal information private; identify where to go operate a ‘turn the screen off/turn the tablet over Brushes is a free app for iOS: https://itunes.apple. This unit will enable the children to: encounter inappropriate material – many schools com/gb/app/brushes-3/id545366251?mt=8. for help and support when they have concerns and tell an adult’ system. Check that your search com/gb/app/brushes-redux/id932089074?mt=8. use the web safely to find ideas for an illustration operate a ‘turn the screen off/turn the tablet over SketchBook Express is also a free app, about content or contact on the internet or other engine’s safe search filters are turned on. SketchBook Express is also a free app, select and use appropriate painting tools to create and tell an adult’ system. Check that your search available for iOS and Android: https://itunes. online technologies. If the children’s work is uploaded to a public area, apple.com/gb/app/sketchbook-express-for-available for iOS and Android: https://itunes. and change images on the computer engine’scheck compliance safe search with filters school are turnedpolicy, on.in particular ipad/id410871280?mt=8apple.com/gb/app/sketchbook-express-for- and https://play. Suggested subject links understand how this use of ICT differs from using Ifregarding the children’s the children’s work is uploaded identities toand a publictheir area, google.com/store/apps/details?id=com.adsk.ipad/id410871280?mt=8 and https://play. Art and design: Children explore how ICT can be paint and paper checkintellectual compliance property. with school policy, in particular sketchbookhdexpress&hl=engoogle.com/store/apps/details?id=com.adsk.. used to create original images. create an illustration for a particular purpose regardingIf email is theused children’s (see identities), remind and their children Extensions sketchbook&hl=en_GB. English: Children listen to and retell traditional know how to save, retrieve and change their work intellectualabout its safe property. and respectful use. Ensure all Online tutorials tales, and may also write their own stories. reflect on their work and act on feedback received. Ifcorrespondence email is used (see is via Extensions school email), remind addresses. children Online Tux Paint:tutorials www.tuxpaint.org/docs/html/README. about its safe and respectful use. Ensure all History: The children’s appreciation that traditional The assessment guidance on page 40 will help html#usingTux Paint: www.tuxpaint.org/docs/html/README.; see also www.tuxpaint.org/videos. correspondence is via school email addresses. tales were written more than a hundred years ago you to decide whether the children have met these INCLUSION Microsofthtml#using Paint:; see http://windows.microsoft.com/en-also www.tuxpaint.org/videos. Microsoft Paint: http://windows.microsoft.com/en- will develop their chronological understanding. expectations. GB/windows7/products/features/paint. This unit could be used to support learning in other gb/windows7/getting-started-with-paint. On INCLUSIONa computer, this unit requires precise mouse 2Paint A Picture: http://support.2simpleweb.com/ 2Paint A Picture: http://support.2simpleweb.com/ curriculum areas (see Variations to try). skills and some of the children may benefit from public/docs/userguides/2Paint_A_Picture.pdf; VARIATIONS TO TRY public/docs/userguides/2Paint_A_Picture.pdf. Onusing a computer, alternative this interfaces, unit requires such preciseas a trackball mouse or see also www.2simple.com/2paintapicture. Brushes: www.youtube.com/ TRANSLATING THE COMPUTING PoS Children could use a paint program to produce an skillstouch and screen. some of the children may benefit from Brushes: www.youtube.com/ watch?v=GwkJF2rkzPo.. illustration for a book of nursery rhymes or some usingEncourage alternative children interfaces, to enjoy such the experience as a trackball of or The children will be involved in creating digital poetry they have written. touchpainting screen. or on a computer. Reflecting on Information andand ideasideas content. A well-designed interface makes this Children could use a paint program to produce an Encouragethe differences children between to enjoy digital the and experience paper-based of See www.artpassions.net/fairytales/tales.html forfor as easy as working in traditional media but illustration to accompany their talking book in Unit paintingmedia is oran drawing important on part a computer. of the learning Reflecting in this on unit. illustrations fromfrom traditionaltraditional tales.tales. brings other benefits, such as the ability to try 1.5 or to use in their homemade cards in Unit 1.6. theThe differences traditional talebetween templates digital on and the paper-based CD-ROM are For a directory of UK illustrators,illustrators, seesee ideas out and undo changes, or to work with a A paint program could be used to illustrate the mediavery simple is an importantto adapt. partThese of canthe learningbe translated in this into unit. www.childrensillustrators.com.. far wider range of colours and effects. Pupils work children are doing within another subject. For Theother traditional languages tale using templates Google on Translate My Rising if desired Stars For a gallery of pictures byby well-knownwell-known illustrators,illustrators, learn about some of this as they manipulate their example, in science they could create a picture of are(see very page simple 11). to adapt. These can be translated see www.illustrationweb.com/styles/educational.. digital images. They will need to store their work a flower and add text labels to the different parts. into other languages using Google Translate if 33 32 desiredDon’t (see forget page 11).to go to www.risingstars-uk.com/computingsample to access your free 33 4 5 25215 SOC Year 1 V30.indd 33 CPD videos and Software in 6O seconds demos 11/04/2014 17:15 25962 SOC Year 1 UPDATE V2.indd 32 27/05/2016 08:19 25962 SOC Year 1 UPDATE V2.indd 33 27/05/2016 08:19

Extensions The children could illustrate a story they have written. Encourage pupils to look carefully at the illustrations in any reading books they take home or read at home, thinking about similar questions to those given in this step. The pupils could explore Google’s Search by Image tool – uploading a scanned or photographed image and asking Google to find similar images. Ensure that the safe search settings are locked in place. The pupils could look for further illustrations of the characters in their traditional tale at home or with their parents or carers at the local library. Brushes Redux, SketchBook Express

SCHOOL HOME SCHOOL HOME Apps:

® , Microsoft PowerPoint ® A piece of electronic artwork to illustrate a traditional tale, collated into an eBook well. Spend some time retelling the tale. Ask children to describe the characters in tale. What do they look like? What might they be wearing? Can the children describe their faces? Their eyes? hair? teeth? impression of what one the characters looks like. They should compare these illustrations with one another. What are the similarities? What differences? same, and other, traditional tales, focusing particularly on the illustrations. How have different illustrators shown same characters? Again, what are the similarities? What the main differences? Were there big differences between the professional illustrators’ interpretations and those of pupils? buildings, etc. are up to the imagination of illustrator. created. What media will the artists have worked in? would they have done if made a mistake? How they have created an illustration? Might started with the background first or characters first? Ask the children to write down keywords help them remember any important points about what their illustration needs to contain. They could add their keywords to sketches. Read a traditional tale from one of the templates provided on My Rising Stars. Show the children empty frames and explain that they are going to work in groups, using a paint program on the computer, to produce missing illustrations. Each member of the group will create one picture, and together the group will illustrate whole tale. Ask pupils to think about the characters and settings in story and to sketch out some of their initial ideas using pencil and paper. Give the children time to look at illustrations of their traditional tale in published books, and to discuss ideas. Then ask pupils to look at digital illustrations online, perhaps using Google Custom Search to explore images from some pre-selected websites. Explain to the children that they must take great care when searching the web, and that they should let you, or another grown-up, know if they find images that don’t like. Encourage pupils to think further about what their illustrations should show to ensure they match the text, and review revise their sketches to take into account what they’ve found in books and on the web. Use a plenary for the pupils to talk about their ideas illustrating the traditional tale. Ask the children to think of a traditional tale they know Provide pencils and paper ask the pupils to sketch an Allow pupils time to look through books illustrating the Explain that because the tales are fictional, characters, Ask pupils to think about how the illustrations will have been

You might like to set up a Google Custom Search in advance of this step, to allow pupils search a safe collection pre-selected sites themselves. Go to http://google.com/ cse , log in with a Google account and create new search engine using websites relevant to the traditional tale(s) being studied. Outcome: Core steps Core digital illustrations online Traditional tale templates See Useful links for suggestions of Laptop/desktop computers or tablets Tux Paint/Microsoft Paint/2Simple 2Paint A Picture/Fresh Paint, IWB software, Microsoft Word

Running the task – We are painters 3

POSSIBLE OUTCOME FOR THIS STEP: POSSIBLE OUTCOME FOR THIS STEP: Step 1: Looking at illustrations WWW RESOURCES Step 2: Planning the illustrations Hardware: Software:

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25962 SOC Year 1 UPDATE V2.indd 34 27/05/2016 08:19 25962 SOC Year 1 UPDATE V2.indd 35 27/05/2016 08:19 Extensions Children who are particularly inspired by this project could go on to illustrate the whole book on their own. The children could record a screencast of how they created an illustration, e.g. with Screencast-o-matic ( www. screencast-o-matic.com ). If work was saved on the class blog or the school’s learning platform, children could continue working on their illustrations at home. Alternatively, pupils could begin work on another illustration using similar software at home. The pupils can use a different paint program or image editor to edit the images they save. Try some of the other suggestions for software given in Useful links . The pupils could continue to make changes to their, or their partner’s, illustration using their home computer, perhaps with a different program.

SCHOOL HOME SCHOOL HOME Introduce pupils to the paint program. Give them time explore the program, perhaps setting challenge of using it to create a picture of one the characters from their tale. mini-plenarya Use discoveries. their share to pupils Encourage for pupils to share what they’ve learned about the software. Correct any misconceptions and demonstrate how they can use the program’s basic tools if any haven’t worked this out. Working individually, and using their keywords for reference, the children should work on their illustration using paint program. Encourage the pupils to use undo button experiment with their illustration. Show pupils how to save their work. Explain the importance of saving this to their computer (or the network) in a place where they can be sure they’ll able to find it again. Discuss how the save operation works – pupils’ pictures are stored as a set of numbers at specific place on the computer disc drive or the school network, capturing all information that’s contained in their painting. The pupils should save their work, close the program, then relaunch it and reopen their painting. They should check that it hasn’t changed since they saved it. Use Windows Explorer on the IWB computer to show pupils where their work is saved in the directory structure on their computer. While they don’t need to understand this yet, it’s important demystify saving and folders. If there is time, allow them to have more than one attempt at the illustration, encouraging them to try different tools achieve different effects. They should save each attempt so that they can choose which one want to use in the eBook. Remind pupils about where they saved their work at the end of the previous lesson. Model how they can open their images in the paint program. The pupils should swap their work with one of the others in their group, and discuss how each of them could work on improving the other’s illustration. Remind pupils about undo button in the paint program and remind them how they can use it to experiment with their illustrations, trying ideas out and undoing any that they don’t like. Provide time for pupils to edit one another’s images, encouraging them to talk their partner about ideas and the changes they make. Be willing to intervene in any disputes, reverting to the saved version of illustration if necessary. Show pupils how to save their work with a new filename. Show the pupils some of further tools available in paint program, and ask them to brainstorm ideas for how these can be used. The pupils should swap work again, and again make changes to the newer version of image. Encourage pupils to discuss their ideas for changes they can make, using the undo button to test these. The pupils should save this version with a new filename so that there are three versions of each illustration. Use a plenary discussion to compare the experience of working with traditional pencil and paper media with digital media. Also ask pupils to talk about how they felt when another pupil was editing their work, and how they felt editing someone else’s work. Do both partners think that the new version is an improvement over the old version?

Core steps Core Software in 60 seconds – Tux Paint Software in 60 seconds – Tux Paint POSSIBLE OUTCOME FOR THIS STEP: RESOURCES Step 3: Creating and storing the illustrations POSSIBLE OUTCOME FOR THIS STEP: RESOURCES Step 4: Retrieving and manipulating the illustrations

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25962 SOC Year 1 UPDATE V2.indd 36 27/05/2016 08:19 25962 SOC Year 1 UPDATE V2.indd 37 27/05/2016 08:19 Extensions The illustrations could be inserted into PowerPoint, or even a simple website, instead of Word. PowerPoint provides an easy-to-use interface; the Insert Picture icon in the placeholder can be used to direct the user to folder in which children’s illustrations have been saved. Some pupils could compare these different formats. The pupils could ask their parents or carers to show them where files are saved on their home computers and to talk about the different programs that are used to open these. The pupils’ eBooks could be uploaded to the school website or class blog, inviting comments from a global audience. Pupils should share their completed eBooks with their parents/carers and perhaps siblings, and ask for feedback.

SCHOOL HOME SCHOOL HOME Explain that you are now going to create an eBook from the children’s illustrations. Using the IWB, show children location of traditional tale templates on the learning platform, server or class blog, and how to open them. Click ‘Save As’ save a copy of the story template. This may be a good opportunity to explain the difference between ‘Save’ (saving over top of a file) and ‘Save As’ (saving as new file). Talk again about how these files are stored as large sequences of numbers on the hard disc in computer or on network. Place the cursor in position where image is to be inserted, and then select Insert > Picture From File (or similar). Select the location of image from dialogue box, emphasising that this is where the children saved illustrations they created in the previous session. Put the children into their groups and support each group as they insert their pictures into eBook template. (Some groups may need reminding where their images are saved.) Once each group has inserted their pictures, Save As or Export to convert each document into a PDF as an eBook. Show how this is done for one of the eBooks, so that children can see the process. Demonstrate difference between this and the Word file, by showing that PDF can’t be edited, but can accessed on lots of different devices even if Word isn’t installed. Explain that the files saved onto computer hard drives are in different formats – each format can usually only be edited, and sometimes only opened, by the program that created it, so it’s useful to remember what program you were using for your work, as well where you saved it. Show the pupils how to open one another’s final eBooks from the learning platform, blog or server. Ask them to spend some time looking through all of these, deciding on at least two things they like about each, and giving a suggestion for how each might be improved further still (‘two stars and a wish’ format). Project the eBooks onto IWB and read a selection together as a class. Invite children to come the front of class to talk about their illustration and how successful it is. Ask some pupils to give of their ‘two stars and a wish’ feedback. Did the pupils feel that feedback was fair and helpful? As a class, discuss whether the illustrations convey an aspect of the tale. Do they match text? Is style illustration suitable? Ask them to talk about the illustrations they found particularly exciting. Ask the children to consider how they might improve their own illustrations; was the feedback helpful? If time permits, pupils could open one or other of the versions of their illustrations again and make further changes, based on the feedback they’ve received. Again, if time permits, pupils could edit the Word version of their eBook to incorporate these changes. Use a concluding plenary for pupils to compare and contrast working in traditional and digital media. What do they see as the advantages and disadvantages of each? Emphasise ease with which pupils can make changes and experiment with ideas when working in digital media, if they don’t suggest this themselves.

Core steps Core Traditional tale templates POSSIBLE OUTCOME FOR THIS STEP: Step 5: Making an eBook RESOURCES POSSIBLE OUTCOME FOR THIS STEP: Step 6: Reviewing the eBooks

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25962 SOC Year 1 UPDATE V2.indd 38 27/05/2016 08:19 25962 SOC Year 1 UPDATE V2.indd 39 27/05/2016 08:19 4 Assessment guidance 5 Classroom ideas Use this page to assess the children’s computing knowledge and skills. You may wish to use these Practical suggestions to bring this unit alive! statements in conjunction with the badges provided on My Rising Stars or community site and/or with

your own school policy for assessing work.LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 DISPLAYS AND ACTIVITIES VISITS

LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 ALL CHILDREN SHOULD BE ABLE TO: BADGE COMPUTING PoS REFERENCE The children may be interested in techniques that Children could visit their local library to look at the were traditionally used to illustrate books, such as illustrations in a wider range of children’s books. LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 woodcut blocks, engraving and etching. Invite a professional illustrator/graphic designer Use a paint program to create an illustration Use technology purposefully to create CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL This unit could form part of a wider project on the to school to talk to the children about the style of digital content LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 history of children’s books. artwork he or she creates. Edit an image Use technology purposefully to CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL The children may be interested in exploring manipulate digital content traditional tales from other cultures. LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 BOOKS Combine multiple illustrations into a single Organise digital content Printouts of the children’s electronic illustrations CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL would make an effective display. document Dickens, R. Usborne Illustrated Fairy Tales The children could plan and create a role-play Export a document in a portable format Manipulate digital content (Anthologies & Treasuries). (Usborne Publishing Ltd, CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER area based on a traditional tale such as Hansel BEYOND SCHOOL 2007) and Gretel. They could consider what technology Kubica, J. Computational Fairy Tales. could be used to update the story, such as a Know what to do if they find inappropriate LOGICAL THINKER 1 COMMUNICATOR Know where to go PROGRAMMERfor help 1 and supportPROBLEM SOLVER 1 (CreateSpace, 2012) CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL mobile phone for Gretel so she could let her images when they have concerns about content Kubica, J. Best Practices of Spell Design. parents know she was lost in the woods, or a or contact (CreateSpace, 2013) LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 GPS device that could help her and Hansel find Petzold, C. Code: The Hidden Language MOST CHILDREN WILL BE ABLE TO: their way home safely. of Computer Hardware and Software. The children could create a bookshop or library, LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 (Microsoft Press, 2000) Find relevant illustrations on the web Use technology to retrieve digital where copies of the eBooks they produced could CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL Ponsot, M. The Golden Book of Fairy Tales. (Golden content be viewed on eBook readers. LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 Books, 1999) Use a paint program to create an illustration Robinson, H. Mixed Up Fairy Tales. CONTENT CREATOR 1 ONLINE Use SAFETY technology 1 purposefullySEARCHER to createBEYOND SCHOOL that conveys character digital content WWW WEBLINKS (Hodder Children’s Books, 2005) LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 Salisbury, M. Illustrating Children’s Books: Creating Make improvements to an image using paint Use technology purposefully to CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL The BBC has produced some online books, Pictures for Publication. (A&C Black, 2004) software manipulate digital content including fairy tales: http://www.bbc.co.uk/ Salisbury, M. and Styles, M. Children’s Be able to retrieve previously saved work CONTENT CREATOR 1 ONLINE Retrieve SAFETY 1 digital contentSEARCHER BEYOND SCHOOL education/topics/zf44jxs/resources/1. Picturebooks (Lawrence King, 2012) The Birmingham Grid for Learning provides online Sargent, M. The Little Book of Traditional Tales: LOGICAL THINKER 1 PROGRAMMER 1 PROBLEM SOLVER 1 stories, with corresponding resources at No. 71: Little Books with Big Ideas. (Featherstone Give constructive feedback to other pupils Use technology respectfully CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL www.bgfl.org/bgfl/custom/resources_ftp/client_ Education, 2010) LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 ftp/ks1/english/story_telling/index.htm. Ursell, M. Illustrating Children’s Books. SOME CHILDREN WILL BE ABLE TO: Excellent footage of David Hockney working on an (The Crowood Press Ltd, 2013) iPad using the Brushes app: www.youtube.com/ LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 Children may also enjoy reading eBooks in class, Think about how digital illustrations may Recognise common uses of information watch?v=s2W_YrnCvK0. CONTENT CREATOR 1 E-SAFETY 1 BEYOND SCHOOL if the technology is available. have been created technology beyond school Appreciate how image files are stored on a Organise, store and retrieve digital CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL computer content Revise their work on the basis of feedback Manipulate digital content 6 Taking it further CONTENT CREATOR 1 ONLINE SAFETY 1 SEARCHER BEYOND SCHOOL they receive When you’ve finished, you might want to extend the project in the following ways.

PROGRESSION Explore other ways of using the techniques the Keep reminding pupils about where they are children have learned in this unit across the saving their work, in what format and that the The following units will allow your children to develop their knowledge and skills further. curriculum (see Variations to try), e.g. in history they documents are always stored as sequences of could paint a picture of a castle, using pictures of a numbers on the computer’s drives.

Unit 1.5 – We are storytellers castle ruin as inspiration, and add labels. Look for parallels with real-world ways of storing, Unit 1.6 – We are celebrating Encourage the children to think of other contexts organising and retrieving information, such as where an eBook format might be useful, such as the class, school or local library, pupils’ trays or a school newsletter, or work that they create in book bags. Microsoft Word for other subjects. 40 12 4113

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Unit Think about the individuals and groups you have in 2 Getting ready Think about the individuals and groups you have in We are toy designers 2 Getting ready your class. Could you use any of the on 4.2 your class. Could you use any of the ExtensionsExtensions on Prototyping an interactive toy pages 24–29 to extend youryour moremore ableable children?children? THINGSTHINGS TOTO DODO Could you use any of thethe suggestionssuggestions inin InclusionInclusion Read the Core steps sections of Running the task. (see below) to support children with specific Read the Core steps sections of Running the task. (see below) to support children with specific Decide which software/tools are most accessible/ needs, e.g. SEN or EAL? Have you considered Decide which software/tools are most accessible/ needs, e.g. SEN or EAL? Have you considered appropriate for use with your class. You may wish how a Teaching Assistant will support you and the appropriate for use with your class. You may wish how a Teaching Assistant will support you and the 1 About this unit to adapt this unit for use with external control children, if one is available? to adapt this unit for use with external control children, if one is available? hardware (see Variations to try and Useful links). Software: Scratch/Snap! hardware (see Variations to try and Useful links). Download your chosen software/tools (see Useful THINGS YOU NEED Download your chosen software/tools (see Useful THINGS YOU NEED Apps: Pyonkee links) and spend some time familiarising yourself Computers/laptops/tablets loaded with, or having links) and spend some time familiarising yourself Computers/laptops/tablets loaded with, or having Hardware: Laptops/computers, microphones and speakers, with them. access to, the software/tools you have chosen with them. access to, the software/tools you have chosen BBC micro:bit and Raspberry Pi Watch the Software in 60 seconds walkthrough Examples of interactive electronic toys Watch the Software in 60 seconds walkthrough Examples of interactive electronic toys Outcome: Scripts for an on-screen prototype of a computer- and explore the toy simulation provided on the Relevant exemplification downloaded from the web and explore the toy simulation provided on My Relevant exemplification downloaded from the web controlled toy, Dragons’ Den-style presentation CD-ROM. (see Useful links) Rising Stars. (see Useful links) Ensure you have sufficient computers/laptops/ Scratch via the web (for simulation only) Watch the two CPD videos: ‘Controlling hardware’ Scratch via the web (for simulation only) tablets and other equipment booked in advance. Scratch 1.4 (or other control software) installed on and ‘Understanding the development process’. Scratch 1.4 (or other control software) installed on the computers, if working with control hardware Ensure you have sufficient computers/laptops/ the computers, if working with control hardware tablets and other equipment booked in advance. UNIT SUMMARY pads, proximity or tilt sensors for input, and motors or speakers for output. This makes it possible CD-ROM RESOURCES Available Hardware In this unit, the children work together to design a for the programmer to design, write and debug online! IfHardware you wish to extend this unit to use control hardware programs that control physical systems. MY RISING STARS RESOURCES simple toy that incorporates sensors and outputs Software in 60 seconds – Scratch (4) orIf you link wishthis unitto extend with work this inunit design to use and control technology, hardware and then create an on-screen prototype of their As with other code, the programmer will make use SoftwareExample inof 60Scratch seconds simulated – Scratch interactive (4) toy youor link may this find unit the with following work in links design helpful. and technology, toy in Scratch. Finally, they pitch their toy idea to a of sequences of instructions, including if/then/ ® WatchExamples the oftwo simple CPD videos:pseudocode ‘Controlling hardware’ you Lego may findWeDo: the http://education.lego.com/en-gb/ following links helpful. Dragons’ Den-style panel. else (selection) and repeat ... until (repetition), and ® andToy ‘Understandingimages to import the into development Scratch process’ preschool-and-school/upper-primary/7plus-Lego WeDo: https://legoeducationuk.wordpress. perhaps use constants or variables to determine education-wedo. ExampleUnit poster of Scratch– Toys and simulated algorithms interactive toy com/. the behaviour of the system over time. Pupils Arduino: http://arduino.cc/en/Main/Software. CURRICULUM LINKS ExamplesPupil self-assessment of simple pseudocode information Arduino: http://arduino.cc/en/Main/Software. may encounter mistakes in their algorithms and Kinect for Windows: www.microsoft.com/ Toy images to import into Scratch programs, but logical reasoning should allow them en-us/kinectforwindows/develop.. NoteNote thatthat Computing PoS Unit poster – Toys and algorithms to detect and correct these. E-SAFETY Kinect2Scratch also works withwith thethe XboxXbox KinectKinect Pupil self-assessment information Design, write and debug programs that accomplish controller. specific goals, including controlling or simulating Pupils don’t need accounts to download their own physical systems. LEARNING EXPECTATIONS copyONLINE of Scratch SAFETY 1.4 or to use Scratch 2.0 or Snap! Online tutorials If you wish to extend this unit to use control hardware Use sequence, selection, and repetition in online. If you wish to extend this unit to use control hardware This unit will enable the children to: or link this unit with work in design and technology, programs; work with various forms of input and PupilsPupils don’tcan incorporate need accounts images to downloadand sound their effects own or link this unit with work in design and technology, design and make an on-screen prototype of a output. copythat they of Scratch download 1.4 fromor to theuse web, Scratch but 2.0should or Snap! you may find the following linkslinks helpful.helpful. computer-controlled toy Introduction to Scratch and Lego®® WeDo: http:// Use logical reasoning to explain how some simple online.respect any licence conditions when doing so. Introduction to Scratch and Lego WeDo: https:// understand different forms of input and output info.scratch.mit.edu/wedo. algorithms work and to detect and correct errors in PupilsIf you docan decide incorporate that the images pupils and should sound work effects with scratch.mit.edu/wedo. (such as sensors, switches, motors, lights and Documentation for Enchanting and Lego®® algorithms and programs. thatcontrol they hardware, download conduct from the a web,risk assessment but should and Documentation for Enchanting and Lego speakers) Mindstorms®: http://enchanting.robotclub.ab.ca/ respectensure safeany licencepractices conditions are adhered when to. doing so. Mindstorms : http://enchanting.robotclub.ab.ca/ Suggested subject links design, write and debug the control and tiki-index.php#How_do_I_use_it_. If you do decide that the pupils should work with tiki-index.php#How_do_I_use_it_. D&T: Pupils could construct the toys they have monitoring program for their toy. A quick getting started guide for Kinect2Scratch: controlINCLUSION hardware, conduct a risk assessment and A quick getting started guide for Kinect2Scratch: designed, and use the computer to control them. http://scratch.saorog.com/setup.pdf. The assessment guidance on page 30 will help ensure safe practices are adhered to. http://scratch.saorog.com/setup.pdf. (See Variations to try.) Introductory materialmaterial onon PiFace:PiFace: http://pifacedigital.http://pifacedigital. you to decide whether the children have met these Scratch has several languages built in (use the Music: The toy could be a simple musical wordpress.com/2013/01/30/174770794. expectations. globe icon at the top of the screen). wordpress.com/2013/01/30/174770794. instrument, using inputs to control sounds played INCLUSION If the children are to build their toys, some might Information andand ideasideas by the computer. Examples of interactive toys: www.amazon. VARIATIONS TO TRY Scratchneed additional has several support. languages built in (use the Examples of interactive toys: www.amazon. English: The pitch presentation will allow pupils to co.uk/s/ref=sr_nr_n_11?rh=n%3A468292%2Ck%3 globe icon at the top of the screen). co.uk/s/ref=sr_nr_n_11?rh=n%3A468292%2Ck%3 develop skills in spoken language. The children could use their Scratch scripts to Ainteractive+toy&keywords=interactive+toy&ie=UT If the children are to build their toys, some might Ainteractive+toy&keywords=interactive+toy&ie=UT ® WWW USEFUL LINKS control hardware such as Lego WeDo (which F8&qid=1385224705&rnid=1642204031.. need additional support. ® interfaces directly with Scratch), Arduino (using A few Scratch/Lego ® WeDo projects are included TRANSLATING THE COMPUTING PoS Software and tools A few Scratch/Lego WeDo projects are included ® as standard examples in Scratch 1.4 in the sensors S4A) or Lego Mindstorms (using Enchanting). Scratch 1.4 (free and open source): http://scratch. as standard examples in Scratch 1.4 in the sensors USEFUL LINKS and motors folder of the examples directory. Computers are machines that accept input, You could extend this project so that the children WWWmit.edu/scratch_1.4; or Scratch 2.0: http://scratch. and motors folder of the examples directory. The BBC Cracking the Code clip at www.bbc. process this according to a stored program and construct their toys, incorporating control mit.edu. Note that Scratch 2.0 cannot be used with The BBC Cracking the Code clip at www.bbc. Software and tools produce an output. Usually input means a keyboard components to create movement and sound. An ® co.uk/programmes/p01661jg illustratesillustrates aa simplesimple Lego WeDo. ® and a mouse, and the output is what appears on alternative to making the toy would be to add Scratch 1.4 (free and open source): http://scratch. robotic toy programming projectproject usingusing LegoLego® the screen. However, the children should be aware control components to an old soft toy, e.g. see mit.edu/scratch_1.4; or Scratch 2.0: http://scratch. WeDo and Scratch. that other possibilities exist, such as using pressure http://vimeo.com/4313755. mit.edu. Note that Scratch 2.0 cannot be used with Lego® WeDo. 22 Don’t forget to go to www.risingstars-uk.com/computingsample to access your free 23 14 CPD videos and Software in 6O seconds demos 2315

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’s free ® or similar construction toys. ® Extensions Ask the pupils to give examples of computer-based devices that can run only the program stored on them by their manufacturer (such as a digital camera), those where the user can install new programs developed by others (such as a games console), and those that can be directly programmed by the user him/herself (such as a laptop or Android phone). If control hardware is available, the pupils could experiment with the input and output components. Ask the pupils to bring in examples of toys with embedded computers to show to the class. ‘digital designer’ software to design their toy: http://ldd.lego.com/en-gb . Some pupils could use Lego If the pupils are working with control hardware, they could create models using Lego Ask the pupils to get feedback on their design ideas from their parents or carers and siblings.

SCHOOL HOME

SCHOOL HOME

Share the Learning expectations for unit (see page 22) and explain the success criteria. Ask the pupils to name as many different computers, or devices containing computers, as they can. Encourage them to think broadly (ideas might include washing machines, microwaves, digital alarm clocks and mobile phones). Reject any devices that don’t have stored programs, such as freezers, (most) vacuum cleaners and lawnmowers. Record the pupils’ ideas. Emphasise that many of these devices have embedded computers, noting the importance of them to our lives through making things simpler, quicker or easier. Talk about what input the embedded computer accepts, output it produces, and what the stored program has to do. Ask the pupils if they have seen (or have) any toys that contain a computer, and what this computer allows the toy to do. If possible, show the pupils examples of this type toy. Encourage them to identify each toy’s input(s) and output(s). Explain to the pupils that they are going become toy designers. They will be designing their own interactive toy and then using Scratch to make an on-screen simulation of their toy, which they will ‘pitch’ to a Dragons’ Den -style panel. Brief the pupils on target audience for their toy, or allow them to decide this for themselves. Remind that it’s better to start off with a simple idea and then build on it, rather than to be over-ambitious initially. Place the pupils in pairs or groups and ask them to start brainstorming ideas for an interactive toy (perhaps drawing on features of the toys discussed in previous step). Encourage them to think first in terms of the toy as a computer system, which accepts input (such as a pressure pad, button or a proximity sensor), runs stored program (what would the program need to do?), and produces output (such as a sound, lights or a motor to create some kind of movement). Ask the pupils to start sketching a few toy ideas (possibly using a paint program or IWB software), adding annotations to show the toy’s input(s) and output(s). They should keep this sketch to use during the next step. Give feedback on the pupils’ initial system and design ideas and also encourage them to give each other feedback. You might like to set up a Kickstarter-like forum or micro blog for this. Give the pupils time to write up algorithm for their toy’s controlling program, taking the ideas in their system design to a more formal level. They could sketch this out as flow chart or write some pseudocode (an informal, text-based way to develop or express an algorithm – see My Rising Stars for examples) to clearly express the ideas they’ll subsequently be coding in Scratch.

Laptops/computers, microphones and speakers, BBC micro:bit Raspberry Pi

Core steps Core Pyonkee Hardware: Apps:

Examples of simple pseudocode Kickstarter: www.kickstarter.com Scratch/Snap! Scripts for an on-screen prototype of a computer-controlled toy, Dragons’ Den -style presentation Running the task – We are toy designers 3

POSSIBLE OUTCOME FOR THIS STEP:

Step 1: Finding out about inputs and outputs WWW POSSIBLE OUTCOME FOR THIS STEP: RESOURCES Step 2: Designing a toy Software: Outcome:

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® WeDo kit ’s Digital ® ® Extensions Designer software, they could import their models into Scratch as edited screen captures. WeDo kit or other hardware, they could build a physical prototype of their toy. If the pupils have used Lego If the pupils are working with Lego Ask the pupils to get more feedback from their parents or carers and siblings at this stage, especially if they have a brother or sister in the target age range for their toy. or other hardware, they could link the hardware up to Scratch and write control scripts for it. Some pupils could use more advanced programming techniques, or develop more complex interactions. A particularly interesting approach would be to simulate a conversational response to the user’s (simulated) spoken input. If pupils have access to Lego Encourage the pupils to look carefully at how some of their own interactive toys have been manufactured and to identify inputs and outputs.

SCHOOL HOME SCHOOL HOME how they can translate their ideas for the inputs, outputs and computer program from their toy design into a virtual prototype or simulation created in Scratch. new products they create a working prototype before the expense and risk of manufacturing the product itself. These days, initial prototypes are often created on computers, so the system can be fully tested before expensive components and materials have to be used. In this case, the pupils will be creating a toy simulation so that they can show panel of experts how it works, before they decide if want to manufacture it. recreating their toy designs in Scratch. Different components of the toy are best created as individual sprites. of their toy, drawing each part that the computer controls as a separate sprite, and using multiple costumes if the component changes its appearance as the computer controls it (such eyes blinking). to use in their toys, e.g. the noise of a train, or toy ‘speaking’. be simulated in Scratch, give them time to change or simplify their designs. Give the pupils time to explore Scratch and investigate which blocks they could use to simulate their toy’s inputs and outputs. The input could be a mouse click (to simulate pressing a button or pressure pad) the position of mouse cursor (to simulate a proximity sensor). Outputs, such as movement (which would normally be caused by a motor), could be simulated using movement commands for individual components or by costumes showing different poses. Ask the pupils to write scripts in Scratch control their sprites based on their algorithms from Step 2. They could use the distance to mouse pointer block simulate a proximity sensor, the key [ ] pressed block for a tilt switch costume to [ ] block for controlling changes in a component’s appearance and turn [ ] degrees blocks to simulate a motor moving components, e.g. a wheel. They can use the computer microphone and speakers directly. Pupils should not be overly concerned if they aren’t able to develop their toy simulation exactly as they had planned: it’s important to revise ideas in the light of experience, and not everything can be foreseen. Explain to the pupils that they now need think about Explain that when engineers and designers are working on The pupils will need to spend some time importing or Ask the pupils to use Scratch draw system components Ask the pupils to record or source any audio they want If the pupils have planned any inputs or outputs that cannot

Core steps Core Example of Scratch simulated interactive toy: http://scratch.mit.edu/ projects/15364900/ Toy images to import into Scratch Example of Scratch simulated interactive toy: http://scratch.mit.edu/ projects/15364900/ Software in 60 seconds : Scratch (4)

RESOURCES POSSIBLE OUTCOME FOR THIS STEP: Step 3: Designing the toy in Scratch RESOURCES POSSIBLE OUTCOME FOR THIS STEP: Step 4: Programming the toy simulation

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25962 SOC Year 4 UPDATE V2.indd 26 27/05/2016 11:25 25962 SOC Year 4 UPDATE V2.indd 27 27/05/2016 11:25 ® Extensions WeDo, they could hide the computer controlling the toy inside itself by using Scratch on a battery-powered ‘headless’ Raspberry Pi (i.e. one disconnected from a keyboard and monitor). See https://www.raspberrypi. org/products/pi-zero/ and www. daveakerman.com/?p=1355 . Some pupils could record a screencast explaining how the toy prototype works and the challenges they had to overcome in debugging it. If any pupils are working with Lego The pupils could take another look at their interactive toy prototypes and use logical thinking to explain the algorithms on which their control progams are based. If time permits, the pupils could develop their toys and programs further, based on the feedback they’ve received. If control hardware has been available, the pupils should be able to show a working toy prototype to their audience, perhaps inviting them to interact with it. Ask the pupils to write up their experience of creating an interactive toy as a blog post, perhaps including their Scratch scripts to illustrate their work.

SCHOOL HOME SCHOOL HOME ), ® or group for testing and feedback. Encourage the pupils to report any bugs or suggest changes that could be made to improve the program. from the start. Encourage pupils to help one another solve any problems they encounter. Ask them to use logical thinking to identify any bugs in their scripts. Advise pupils break problems down into smaller steps – a good application for computational thinking (decomposition). these bugs, isolating the cause, thinking carefully where mistake might be, and exploring alternative solutions. creating these interactive toy prototypes and to discuss computer control more generally. For example, you may want to show the video of Google’s self-driving cars (see Resources ). pitching their toy to a group of experts: the dragons. Encourage them to think about what resources they will need to gather for their presentations. Do they want record a screencast showing how the simulation works, or an interview with one of the toy designers? Do they need to scan any of their original sketches from the earlier planning stages? Allow them some time to gather their content. with scans of their original toy design and their toy simulation, or will they use the Scratch scripts as the basis for their presentation? If pupils are working in groups, will everyone take turns to present or one person be responsible for the content projected onto IWB while someone holds up the original designs, and others talk? Tell the pupils that they are now going to pitch their toy idea to a panel of toy experts (these might be children in different year group, other staff members, parents, carers or governors). In their pairs or groups, encourage the pupils to think about the structure of their presentation pitch. Will they create a set of slides (e.g. in Google Slides or Microsoft PowerPoint Ask the pupils to include information about age group their toy is aimed at and the features it will have. Remind them to describe the toy’s inputs and outputs how its program will work (with reference to their Scratch scripts). Also encourage the pupils to use logical reasoning explain their algorithms. They may also like to include in presentation a description of any problems they had while developing the toy simulation, and how they overcame them. Give the pupils time to rehearse their presentation. Ask the pupils to present their toy designs and simulations to the Dragons’ Den -style panel for consideration (or alternatively in a school assembly, if appropriate). Allow some time for questions and answers. The children should evaluate the success of their work. Ask each pair or group to swap their scripts with another It’s unlikely that the pupils’ toy simulations will work perfectly The pupils should use logical thinking to attempt fix Use a plenary for the pupils to discuss experience of Remind the children that in next session they will be

Core steps Core Sebastian Thrun’s brief TED talk on Google’s driverless car: www.ted.com/talks/sebastian_ thrun_google_s_driverless_car.html dragonsden ; e.g. www.youtube.com/ watch?v=5sWLJPv3RbM

Pupil self-assessment information Dragons’ Den : www.bbc.co.uk/

RESOURCES WWW

POSSIBLE OUTCOME FOR THIS STEP: Step 5: Testing and improving the toy simulation WWW POSSIBLE OUTCOME FOR THIS STEP: RESOURCES Step 6: Pitching the toy

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25962 SOC Year 4 UPDATE V2.indd 28 27/05/2016 11:25 25962 SOC Year 4 UPDATE V2.indd 29 27/05/2016 11:25 4 Assessment guidance 5 Classroom ideas Use this page to assess the children’s computing knowledge and skills. You may wish to use these Practical suggestions to bring this unit alive! statements in conjunction with the badges provided on My Rising Stars or community site and/or with your own school policy for assessing work. DISPLAYS AND ACTIVITIES VISITS

ALL CHILDREN SHOULD BE ABLE TO: BADGE COMPUTING PoS REFERENCE Screenshots of the pupils’ prototypes and their A visit could be arranged to local factories where original plans would be an engaging classroom computerised control or monitoring equipment display. is used. Design a toy with computer-controlled input Design programs that control simulated LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 To help the pupils detect and correct errors and A visit to a local toy museum would provide an and output systems develop logical reasoning, ask them to act out the interesting historical perspective on this unit. Write an algorithm to show how their toys Design programs that control simulated part of the computer-controlled toy by following LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 would produce output in response to the systems the algorithm or program explicitly. input received There are opportunities for cross-phase work in BOOKS Test input and output on a simulation of Work with various forms of input and this unit, with Year 4 pupils developing interactive LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 Armoni, M. and Ben-ari, M. Computer Science theirCONTENT toy CREATOR using 2 simple scriptsONLINE SAFETY 2 SEARCHER output toys for pupils in Nursery or Reception to play with. If you do decide to go down this route, you Concepts in Scratch. (Weizmann Institute of Identify ways in which their simulated toy Debug programs that control simulated Science, 2013) LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 will need to undertake a careful risk assessment. doesCONTENT not CREATOR function 2 as expectedONLINE SAFETY 2 SEARCHER systems Badger, M. Scratch 1.4 Beginner’s Guide. (Packt Publishing, 2009) WWW WEBLINKS Ford, J. Scratch Programming for Teens. MOST CHILDREN WILL CONTENTBE ABLE CREATOR 2 TO: ONLINE SAFETY 2 SEARCHER (Delmar, 2008) are impacting toy design. Gifford, C. Cool Tech: Gadgets, Games, Robots, See Toca Boca: www.theguardian.com/ and the Virtual World. (DK Publishing, 2011) MakeCONTENT a CREATORvirtual 2 prototypeONLINE of SAFETYa toy 2 with SEARCHER Work with various forms of input and LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 technology/appsblog/2011/jun/24/toca-boca- computer-controlled input and output output interview; App Toys: www.bbc.co.uk/programmes/ Create a working virtual prototype with Write programs that simulate physical p016dcn5; and AppMates: www.appmatestoys. LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 scripts to control a sprite responding to system com. mouse and keyboard input For further information about Google’s self-driving Debug problems they encounter Write programs that simulate physical car, see http://spectrum.ieee.org/automaton/ LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 CONTENT CREATOR 2 ONLINE SAFETY 2 SEARCHER systems robotics/artificial-intelligence/how-google-self- driving-car-works.

SOMECONTENT CHILDREN CREATOR 2 WILL BEONLINE ABLE SAFETY 2 TO: SEARCHER

Use logical reasoning to identify and correct Use logical reasoning to detect and LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 bugsCONTENT in CREATORtheir 2simulation’sONLINE software SAFETY 2 SEARCHER correct errors in algorithms and programs 6 Taking it further Solve problems they encounter by breaking Solve problems by decomposing them When you’ve finished, you might want to extend the project in the following ways. LOGICAL THINKER 2 COMMUNICATOR PROGRAMMER 2 PROBLEM SOLVER 2 them down into smaller steps into smaller parts

CONTENT CREATOR 2 ONLINE SAFETY 2 SEARCHER Look back at Variations to try for how these ideas Moving on from computer-controlled toys, the PROGRESSION can be extended to controlling hardware instead of pupils could start to program more complex on-screen simulations. robots with built-in controllers such as NAO MaKey MaKey provides a simple USB keyboard (see www.aldebaran-robotics.com/en), although The followingCONTENT CREATOR units 2 will allowONLINE SAFETYyour 2 children to SEARCHERdevelop their knowledge and skills further. replacement interface, allowing (almost) any currently this is probably beyond the budget of Unit 5.1 – We are game developers material to be used as a button or switch. The most primary and secondary schools. switches could be used to control the screen and Unit 6.5 (first edition) – We are app developers speakers via Scratch. See www.makeymakey.com. Another approach to investigating computer or electronic control of toys is to modify existing electronic toys. See www.youtube.com/ watch?v=eYKlpdxF64Y.

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25962 SOC Year 4 UPDATE V2.indd 30 27/05/2016 11:25 25962 SOC Year 4 UPDATE V2.indd 31 27/05/2016 11:25 Free Progression Frameworks for computing! Rising Stars has worked with the author of Switched on Computing, Miles Berry, to produce a rigorous Progression Framework which helps teachers cover the requirements of the new computing curriculum and ensure children are on track to meet end-of-key-stage expectations. Find out more and download at www.risingstars-uk.com/frameworks Order form PLEASE ALWAYS QUOTE THIS CODE 9781786OO24O2 WHEN ORDERING ( Phone: O1235 4OO 555 3 Fax: O1235 4OO 454 : Email: [email protected] 8 Order online: www.risingstars-uk.com * Post: Rising Stars, 13O Milton Park, Milton, Abingdon OX14 4SB

ISBNs Title School Price Qty Total £ Switched on Computing Complete Pack including Learn to Code Practice Books and permanent online access Includes: - Switched on Computing Years 1-6 Teacher’s Guides, CD-ROMs and classroom posters 97817833976OO - Permanent online access to Switched on Computing for your whole school £1,275 - Switched on ICT in the Early Years - Learn to Code Practice Book Pack (15 Copies of Books 1-4 – 6O books in total) - Online access to Switched on Design and Technology Key Stages 1 and 2 projects Switched on Computing Key Stage 1 Pack including permanent online access £285 9781783397488 Includes: - Switched on Computing Years 1 and 2 Teacher’s Guides, CD-ROMs and classroom posters - Permanent online access to Switched on Computing Years 1 and 2 SAVE £35 - All networkable CD-ROMs come with a permanent whole-school site licence Switched on Computing Key Stage 2 Pack including permanent online access £57O 9781783387495 Includes: - Switched on Computing Years 3-6 Teacher’s Guides, CD-ROMs and classroom posters - Permanent online access to Switched on Computing Years 3-6 SAVE £7O - All networkable CD-ROMs come with a permanent whole-school site licence Switched on Computing: Learn to Code Practice Book Pack £34O 9781783395781 Includes 15 copies of Switched on Computing: Learn to Code Practice Book 1 (Year 3), Book 2 (Year 4), Book 3 (Year 5) and Book 4 (Year 6) - 6O books in total. SAVE £4O Switched on Design and Technology including permanent online access 9781786OO2419 £75 Includes online access to the Teacher’s Guide and online resources. Please note this is a digital product and is accessed online. Switched on iPad English, maths and science including permanent online access 9781783394999 Includes: - Switched on iPad English Teacher’s Guide - Switched on iPad Science Teacher’s Guide £225 - Switched on iPad Maths Teacher’s Guide - Permanent online access to all of the resources P&P £3.5O Grand total

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