The Photoshop and Painter Artist Tablet Book Second Edition Creative Techniques in Digital Painting Using Wacom and the Ipad
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Tools and Techniques for Creating Your Own Low-Cost, High-Quality Images Tracy Parish, Southlake Regional Health Centre
Get the Best Free Tools to Make Great eLearning January 30, 2019 Tools and Techniques for Creating Your Own Low-Cost, High-Quality Images Tracy Parish, Southlake Regional Health Centre 1/29/2019 LOW-COST VIDEO PROJECT TOOLS Participant Handout.docx - Google Docs “Tools and Techniques for Creating Your Own Low-Cost, High-Quality Images” Tracy Parish | @tracy_parish | tracyparish.ca CURATED LIST OF F REE ELEARNING TOOLS - 600+: h ttps://e-learning.zeef.com/tracy.parish PHOTOS - Sources ● Pexels - hps://www.pexels.com/ ( Free, Creave Commons) ● Unsplash - h ps://unsplash.com/ (F ree, Aribuon requested) ● Flickr - hps://www.flickr.com/ ( Free, Creave Commons) ● Women In Tech Chat - h ps://www.flickr.com/photos/wocintechchat/ ( Free, Creave Commons) ● Pixabay - hps://pixabay.com/en/ (F ree, Creave Commons) Editing Tools ● PowerPoint (not free but many have this already) o Merge Shapes Tutorial: goo.gl/2Nh8aL ● Photopea - hps://www.photopea.com/ (F ree, paid version removes ads) o Tutorials - h ps://www.photopea.com/learn/ ● Picmonkey - hps://www.picmonkey.com ($7.99 CAD/month or $5.99 CAD/mth 12 months) o Tutorials/Ideas/How-Tos: hps://www.picmonkey.com/blog/ ● Pixlr X - h ps://pixlr.com/x/ ( FREE) - Great for all touch ups, fine tuning images, embellishments ● Pixlr Pro - hps://pixlr.com/pro/ ($5.99/month [normally $22] or $12.99/3 months [normally $66] o Tutorials/Ideas/How-Tos - hp://pixlr.com/blog/category/tutorial/ (both X and Pro tutorials) o Video Tutorials - h ps://www.youtube.com/user/PixlrStream ● BeFunky - h ps://www.befunky.com (F -
Drawing out Ideas
Autodesk Customer Success Story ESG Architecture and Design COMPANY ESG Architecture and Design Drawing out ideas LOCATION Minneapolis, Minnesota PRODUCT ESG Architecture and Design Autodesk SketchBook accelerates projects by sketching concepts in SketchBook SketchBook delivers the freedom of free-form drawing. We have a few clients who really love the warmth that comes from a hand-drawn sketch, even if it’s digital. They might be surprised to learn how efficient the human touch of drawing can be with a tool like SketchBook. — Mike Engel Designer and Design Technologist ESG Architecture and Design Tactile meets digital The only limit to the sketch process is the Free-form sketching has long played a role imagination. SketchBook brings the natural in the design process for architects. This feel of drawing into our workflow.” is true even in an era when intelligent, 3D models have taken center stage in design, The challenge: Liberating and efficient and architects are more likely to carry a smart drawing mobile device everywhere than they are a When architects have ideas, they could sketch pad. The architects at ESG Architecture reach for their paper sketch pads to capture and Design, a Minneapolis-based firm, show them. But sharing those drawn ideas broadly how sketching still thrives as a way to quickly requires scanning, and exploring different explore, capture, and convey ideas. They rely options often necessitates the creation of on a Building Information Modeling (BIM) multiple drawings. There has been a surge process to deliver projects, and Autodesk® of digital sketch tools that let anyone SketchBook® software brings drawing into draw using a desktop computer or smart the way they work within that process. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Sample Activity Pack
Two free units to try out in your classroom Sample activity pack The only resource endorsed by: Recommends Creative projects providing complete FREE software! Everything you need to implement the coverage of the computing curriculume Unit Title Unit summary Computing programme of study Suggested software computing curriculum. focus Early 24 creative activities that have been written specifically for EYFS settings and cover the prime and specific areas of learning and development. Years See a full list of units at www.risingstars-uk.com/SOICTEYFS. Switched on Computing provides you with a creative and flexible computing curriculum that will equip children with all 1.1 We are treasure Using programmable toys Programming Programmable toys/Bee-Bot and Blue-Bot apps hunters the computing and digital skills they need. 1.2 We are TV chefs Filming the steps of a recipe Computational thinking Paint /Fresh Paint/Movie Maker/iMovie Switched on Computing: 1.3 We are painters Illustrating an eBook Creativity Tux Paint/Paint/2Paint A Picture/Fresh Paint/IWB software/Word/ j2launchAPP/j2e5 • Supports non-specialist teachers get to grips with the new computing curriculum with a bank of bitesize CPD videos 1.4 We are collectors Finding images using the web Computer networks Web browser/PowerPoint/IWB software/j2e5/Explain Everything • Delivers clear progression of skills and embeds e-safety from Early Years through to Year 6 1.5 We are storytellers Producing a talking book Communication/Collaboration PowerPoint/2Create A Story/IWB software/JiTMix/j2e5/ -
“How Do I Blur the Pencil?” Children's Learning About Drawing And
REVISTA MULTIMÉDIA DE INVESTIGAÇÃO EM EDUCAÇÃO / MULTIMEDIA JOURNAL OF RESEARCH IN EDUCATION Centro de Investigação e Inovação em Educação Centre for Research and Innovation in Education Sensos-e Vol: I Num: 1, mai 2014 ISSN 2183-1432 URL: http://sensos-e.ese.ipp.pt/?p=5495 “How do I blur the pencil?” Children’s learning about drawing and collaboration using MyPaint Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Maria P. Figueiredo Viseu Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Nelson Gonçalves Viseu Autor: Maria Helena Lopes Afiliação: Agrupamento de Escolas da Zona Urbana de Viseu Autor: Maria de Fátima Barreiros Afiliação: Agrupamento de Escolas de Castro Daire Resumo: No âmbito de um Mestrado em Educação Pré-Escolar, foi lançado um desafio relativo ao uso de Software Livre com crianças em contextos educativos. Duas educadoras de infância experientes exploraram o MyPaint com uma mesa de desenho digital com os seus grupos. Durante a experiência, foram recolhidos dados sobre a forma como as crianças se apropriaram do uso do software e sobre dimensões da sua aprendizagem do e com o software. Através de uma análise de conteúdo, diferentes aspetos da experiência foram agrupados em temas: organização da exploração do software nos dois contextos; aprendizagem das crianças sobre desenho e materiais de desenho, com relações entre o uso do software o desenho tradicional; e a colaboração para a aprendizagem. A discussão destaca as dimensões da Pedagogia da Educação de Infância mais relevantes na experiência. Palavras-Chave: educação de infância, educação artística, TIC na educação, software livre, uso do computador Página 1 de 16 Abstract: In a Master's Degree in Early Childhood Education, a challenge about using Free Software applications with children in educational contexts was proposed to the students. -
A Peer-Reviewed Journal About MACHINE FEELING
A Peer-Reviewed Journal About MACHINE FEELING Mitra Azar Daniel Chávez Heras Michela De Carlo Iain Emsley Malthe Stavning Erslev Tomas Hollanek Rosemary Lee Carleigh Morgan Carman Ng Irina Raskin Tiara Roxanne Rebecca Uliasz Maria Dada Tanja Wiehn Brett Zehner Christian Ulrik Andersen & Geoff Cox (Eds.) Volume 8, Issue 1, 2019 ISSN 2245-7755 1 Contents Christian Ulrik Andersen & Geoff Cox Editorial: Feeling, Failure, Fallacies 4 MAKING SENSE Iain Emsley Iteracies of Feeling 10 Irina Raskin Machine Learning and Technoecological Conditions of Sensing 20 Maike Klein Robotic Affective Abilities 34 (UN)BEING 47 Brett Zehner Machines of Subjection: Notes on A Tactical Approach to Artificial Intelligence 48 Maria Dada Queering Global Information Systems 58 Tiara Roxanne Digital Territory, Digital Flesh: Decoding the Indigenous Body 70 Rebecca Uliasz Assemblages of Desire: Reappropriating Affective Technologies 82 FEELING GENERATORS 95 Carman Ng Affecting Reality: Intersecting Games, Trauma, and Imaginaries 96 Malthe Stavning Erslev I forced a bot to read over 1,000 papers from open-access journals and then asked it to write a paper of its own. Here is the result. Or: A quasi-materialist approach to bot-mimicry 114 Michela De Carlo Synthetic Bodies and Feeling Generators 128 Tanja Wiehn (Un)Predictable Acts of Data in Machine Learning Environments 142 SEEING THINGS 155 Mitra Azar POV-matter, Cinematic POV and Algorithmic POV between Affects and Umwelten 156 Daniel Chávez Heras Spectacular Machinery and Encrypted Spectatorship 170 Tomasz Hollanek -
Corel Painter 2018 Reviewer's Guide (Letter)
REVIEWER’S GUIDE Contents Introducing Corel Painter 2018 . .3 Artist profiles . .5 What’s included? . .8 Minimum system requirements . .9 Key features . .10 Thick Paint . 10 Drip and Liquid Brush technologies . 14 Thick Texture Brushes . 16 Natural-Media brush library . 18 Random Grain Rotation . 18 Selection Brush tool and Selection brushes . 19 Cloning workflow . 21 Texture Synthesis . 23 Artwork by Michelle Webb Introducing Corel® Painter® 2018 Corel® Painter® 2018 is the world's most realistic digital art studio. There are many reasons why creative professionals and digital artists have chosen to make Corel Painter an integral part of their design process, but two really stand out — painting tools and workflow features. A loyal and passionate user base actively participates in Painter's development by offering constructive feedback, and sharing their work, tools and methods. These insights and suggestions drive so many of these painting and workflow innovations. The power and diversity of its revolutionary digital painting tools is what makes Corel Painter the paint program that all others are measured against. Its expansive collection of painting tools not only offers an unrivaled ability to emulate traditional art, but also gives users the power to redefine what's possible in digital art. Each version of Corel Painter has pushed the envelope by consistently adding new tools and features that quickly became the benchmark in the digital art world — Texture Painting, Particle Brushes, and Dynamic Speckles to name just a few from recent releases. Corel Painter 2018 continues this push to deliver groundbreaking features that are incredibly powerful in a range of creative sectors and workflows. -
Sketchbook Pro for Ipad
SketchBook Pro for iPad SketchBook Pro for iPad © 2010 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. Trademarks The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare, Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA -
Corel Painter Vs. Photoshop: Digital Painting Showdown
COREL PAINTER VS. PHOTOSHOP: DIGITAL PAINTING SHOWDOWN A software showdown – it’s Corel Painter vs. Photoshop. The strengths, weaknesses, and differences between these two popular digital painting tools. Corel Painter. Adobe Photoshop. Two very different programs with different tools and different painting processes. However, despite their differences, lovely paintings can be created in both of these programs. Digital artists may favor one over the other, or, like me use a mix of both Photoshop and Painter. The purpose of this article is not to declare one the outright champion, but to help you make a decision about which you’ll prefer for your needs. One thing is certain, though – the statement, “You can do the same thing in either program” isn’t exactly true. COREL PAINTER VS. PHOTOSHOP: OVERVIEW It is true that you can paint in both programs, and, depending on how you want to work, how much you want to learn, and how much you want to budget for software, you’ll find a solution that works for you. Personally, I wouldn’t give up my Corel Painter or my Photoshop! As a professional digital artist, I use Corel Painter for drawing and painting, and Adobe Photoshop for photo retouching, image adjustments, and making composites. I do not feel inconvenienced moving from one program to the other. In my opinion, the process of painting in Adobe Photoshop is more of an imaging experience while with Corel Painter you get more of an organic painting experience. Photoshop painters incorporate layers, opacity adjustments, masks, image adjustments, blending modes, effects AND brushes. -
Detail-Preserving Paint Modeling for 3D Brushes
Detail-Preserving Paint Modeling for 3D Brushes Nelson Chu William Baxter Li-Yi Wei Naga Govindaraju Microsoft Research Figure 1: Oil paint simulated by an implementation of the system presented in [Baxter et al. 2001] (left), by our method (middle) and by the commercial package ArtRage 3 (right). Compared with [Baxter et al. 2001], our technique produces more organic color streaks and much less color blurring. Compared with the ArtRage strokes, ours appear more natural since the ArtRage method of sweeping a 1D texture to simulate strokes give less variation and control than the 3D deformable brushes offered by our system. Abstract reproduction. As a result, digital painting has become a popular way to create illustrations for everything from books, to Recent years have witnessed significant advances in 3D brush advertising, to background mattes in movie production. modeling and simulation in digital paint tools. Compared with traditional 2D brushes, a 3D brush can be both more intuitive and However there are still some nuances of real art media and more expressive by offering an experience closer to wielding a positive attributes of real art tools which are not found in current real, physical brush. To support popular media types such as oil digital systems. Specifically, marks made by real-world tools have and pastel, most previous 3D brush models have implemented an organic richness of detail and expressive variability that have paint smearing and mixing. This is generally accomplished by a yet to be captured adequately by any digital painting system. In simple repeated exchange of paint between the 3D brush and 2D this work, we focus in particular on oil and pastel, two media in canvas, with the paint picked up by the brush typically mapped which the interactions of tools and media are critical and give rise directly onto the brush surface. -
Traditional Vs. Digital Painting: a Process Comparison
TRADITIONAL VS. DIGITAL PAINTING: A PROCESS COMPARISON A process comparison between traditional painting and digital painting and then an in-depth study of image preparation, underpainting, object development, detailing, output media, and more. I was a classically trained painter long before software was developed for artists. When I discovered Corel Painter, back when it was owned and developed by MetaCreations, I was so curious that I had to give it a try and I found it fascinating. Today, there are many options for digital painting, but my favorite by far is still Painter. Now, it is one of Corel’s top imaging solutions and they are developing amazing new technology for it. I also use Adobe Photoshop to prep and pre-compose my paintings and I move between both programs for in-process adjustments as needed. This article makes no comparison between Corel Painter and Adobe Photoshop – we’re going to compare painting processes between traditional and digital painting. THE SKETCH Both Traditional and Digital painters start with an idea. We can call this idea The Sketch. Traditional artists loosely draw their idea onto the canvas, developing the project idea during the Sketching process. Supporting compositional objects are positioned, the depth and perspective are lined out, and the initial vision is created. There are several options – some painters use a soft pencil or stick of charcoal and others use narrow brushes and diluted paint to whisk in the general layout. If the painter is working from a photograph, they use their trained eyes and math skills to position objects proportionately within the composition. -
Measuring Digital Literacy of Interior Design Students in a Digital Drawing Course
Illinois State University ISU ReD: Research and eData Theses and Dissertations 3-20-2019 Developing An Assessment Framework: Measuring Digital Literacy Of Interior Design Students In A Digital Drawing Course Somang Yang Illinois State University, [email protected] Follow this and additional works at: https://ir.library.illinoisstate.edu/etd Part of the Art Education Commons, Educational Assessment, Evaluation, and Research Commons, and the Graphic Design Commons Recommended Citation Yang, Somang, "Developing An Assessment Framework: Measuring Digital Literacy Of Interior Design Students In A Digital Drawing Course" (2019). Theses and Dissertations. 1063. https://ir.library.illinoisstate.edu/etd/1063 This Thesis is brought to you for free and open access by ISU ReD: Research and eData. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ISU ReD: Research and eData. For more information, please contact [email protected]. DEVELOPING AN ASSESSMENT FRAMEWORK: MEASURING DIGITAL LITERACY OF INTERIOR DESIGN STUDENTS IN A DIGITAL DRAWING COURSE SOMANG YANG 46 Pages This exploratory study provides a foundation to measure students’ level of learning based on education theory for digital technology and meaningful technology theory for digital literacy. There has yet to exist an effective assessment tool that can evaluate students’ digital literacy. To provide initial insight into the digital technology integrated course development, Wacom pen- tablet and Autodesk Sketchbook were utilized to create an interior design curriculum for undergraduate college students. The findings of this study shed light on the necessity of assessing new technology for integration into coursework in higher education. There are five themes that an instructor must examine when determining whether to use digital drawing tools in a course: (1) effective learning process, (2) ease of access and execution, (3) transformation of perspective about new technology, (4) technology competency, and (5) impact on the work process and continuous use.