The Amazing Plotless Kingdom Hearts Fanfic

Total Page:16

File Type:pdf, Size:1020Kb

The Amazing Plotless Kingdom Hearts Fanfic The Amazing Plotless Kingdom Hearts Fanfic By Rabid_Penguins Submitted: June 17, 2005 Updated: June 17, 2005 Take the characters from Kingdom Hearts. Take away the plot, and any semblance of one. This is what you end up with. No real spoilers, but ya never know. Suggests a bit of shounen ai, barely. Provided by Fanart Central. http://www.fanart-central.net/stories/user/Rabid_Penguins/16043/The-Amazing-Plotless-Kingdom-Hearts -Fanfic Chapter 1 - Plotlessness, Yay! 2 1 - Plotlessness, Yay! Warnings: Major OOC, minor character bashing. Don't get me wrong. I don't have anything against anyone. Well, except for Ansem. But he's a fat smelly old Guado! Hah! Let's see… Where should we start? Ummm…how about the Destiny Islands? *The destiny Islands pop into the scene. * Ok, now my story actually starts! Have fun! Ok, so one day Sora woke up. He got dressed, ate breakfast, and so on. The he got into his little 2' by 2' boat and sailed to the…other…island to meet up with Riku, Kairi, and everyone else. Well, for the sake of my story, he got there early, so he decided to do his favorite pastime. Nope, not baseball. That's AMERICA'S favorite pastime (Yeah right). Riku and Kairi finally arrived. “Aww, do you really have to do that…?” Riku asked his younger friend. Sora jumped down from the nearby tree he had glomped onto. He looked at Riku innocently, and nodded. “Uh huh,” Sora said. He smiled. Then for the sake of my story once again, the three of them went to work on their raft. We'll cut off at that. Stayed tuned for more tree glomping action with The Amazing Plotless Kingdom Hearts Fanfic! A guy pops onto a black screen. “Hi,” he says. “I've made something I bet you will love! A Sora doll and a fake tree pop up. “The Tree Glomping Sora Doll!” The guy disappears. Nanaki appears and pushes the button. The doll glomps onto the tree. Nanaki laughs and unpushes the button. The Sora doll unglomps from the tree. Nanaki pushes the button, laughs, and unpushes the button. Push, laugh, unpush. Repeat. Repeat. Repeat. Nanaki disappears. The guy pops back. “Yup. The Tree Glomping Sora Doll!” The screen goes black. And now back to the feature presentation! “So, Sora,” Kairi asked with little hearts in her eyes, “do you like me?” Sora looked at her with a cute little innocent smile. He nodded his head. “Uh huh.” “Really, Sora?” He smiled that smile again, and nodded. “I like you, and Riku, and Tidus, and Selphie, and my mom, and my dad that doesn't exist, and Goofy, and Donald, and King Mickey…” Sora continued to ramble on while the hearts in Kairi's eyes broke in two, and she started to cry. “…and Cloud, and Leon, and Sephiroth, and Ansem…wait, not Ansem. He's a stupid fat old Guado.” Sora started to laugh, not noticing Kairi's ever-flowing tears. “Guado! Guado! Ansem's a fat old Guado!” He laughed and did a stupid little dance while chanting the previous quote. After a while, Kairi quit crying and Sora quit chanting. Riku thanked the good Lord. “So, Sora, if you don't love me, what were you trying to tell me at the end of the game?” Kairi asked. Sora blinked. Once. Twice. A confused look crossed his face. “Huh…? …Oh yeah! Let's see…I was saying, `Kairi…I want you to tell Selphie, Wakka, Tidus, and my mom that I'll come back!' but I s'pose you didn't tell them…” Sora blinked again. Once. Twice. “Well, I'm back anyways, so I guess it doesn't matter anymore.” Sora smiled his cute little innocent smile for the 4th time this story. Kairi started to cry again. Riku knocked her out with a log from the raft. Kairi quit crying. Riku and Sora went to the `secret' place. Riku looked around some, and Sora picked up a piece of chalk. He drew Kairi's face with Xs for eyes. He laughed. “This is Kairi now,” he said to Riku, who turned to look at Sora's new drawing. “My goodness, Sora!” he exclaimed. “Will you EVER learn to draw!?” Sora blinked. Once. Twice. He smiled innocently. And believe it or not, he didn't nod. He actually shook his head no. “Nuh uh,” he said. Riku looked for a sharp rock to stick through Sora. He couldn't find one, so he tried to impale himself on his wooden sword. It didn't work. Then Ansem appeared. Riku glared at him. “Don't even think about taking over my body again!” “This world has been connected. Tied to the darkness. Soon to be completely eclipsed. One who knows nothing can understand nothing. So you have come this far and you still understand nothing. Kingdom Hearts, fill me with the power of darkness! The final darkness is at hand. What is it you hope to accomplish? Take a look at this tiny place. Look as hard as you are able. To the heart seeking freedom, this island is a prison, surrounded by water. Darkness is the heart's true essence. Return to the darkness from whence it came!” Ansem laughed maniacally. Riku took a while to take in everything Ansem had said. Sora blinked. Once. Twice. He burst into laughter, “Guado! Guado! You're a fat smelly old Guado!” he chanted while pointing at Ansem. “Wh-what?” Ansem stuttered, tears coming to his eyes. “You're so mean!” He made a door appear out of nowhere. He walked through it, crying, and slammed the door in Riku and Sora's faces. The door disappeared. Sora smiled his cute, innocent smile. Riku told himself, “Just smile and nod.” Riku smiled and nodded. Now we go to the Meeting of Misunderstood Villains, where Ansem's door led. After this commercial break. Don't worry. I'll squeeze some more tree glomping action in later. The guy from the other commercial pops onto the back screen again. “I've made another thing everyone will love.” A Nanaki doll and a Sephiroth doll appear. The Sephiroth doll is real cool looking, with the one raven wing and everything. “The Sephy Glomping Nanaki Doll!” He disappears. Nanaki comes in, and pushes the button. The Nanaki doll glomps onto the Sephiroth doll. Nanaki smiles. Nanaki unpushes the button, and the Nanaki doll unglomps from the Sephy doll. Nanaki pushes, smiles, and unpushes. Push, smile, unpush. Repeat. Repeat. Repeat. Sephiroth pops onto the screen. “Sephy!” Nanaki says, and glomps onto Sephiroth. Nanaki smiles. Nanaki doesn't unglomp from Sephiroth. Nanaki glomps, smiles, and doesn't unglomp. Glomp, smile, doesn't unglomp. Repeat. Repeat. Repeat. Sephiroth manages to unglomp Nanaki from him, and runs away. Nanaki runs off with the Sephy Glomping Nanaki Doll. The commercial guy pops back. “Yup. The Sephy Glomping Nanaki Doll!” The screen goes completely black. “Hey! Come back with that!” And now, to the Meeting of Misunderstood Villains! “And then Sora called me a Guado and laughed at me!” Ansem said, and burst into tears. “I don't get it,” Seymour said. I AM a Guado, but nobody makes fun of me…” Two kids ran by. “Guado! Guado! Seymour's a fat old Guado!” they chanted. “At least they don't say you're smelly,” Ansem said as he wiped the few remaining tears from his eyes. Two more kids ran by. “Guado! Guado! Seymour's a fat smelly old Guado!” they chanted. “Does anyone else have any other matters to bring up?” Seymour asked. He looked out into the large group that was attending the meeting, and realized that none of the Shadow Heartless were there (They're too cute to be evil). “Nanaki glomped onto me,” Sephiroth complained. “So?” Kuja asked him. “You should be happy that rabid fangirls chase you, and not rabid fanguys who think you're a girl.” Two teenage guys ran by. “Will you go out with me, Kuja-chan?” they asked. Kuja threw his shoes at him. One shoe per person. “NANAKI glomped onto me,” Sephiroth said. “Oh, I see. That's just as bad as my situation,” Kuja said. “I have something to say! I don't belong here! I'm not a villain! And I'm not misunderstood! And for Pete's sake! I helped save the world!” whined King Mickey in his voice that sounded like a fat old Guado geezer mouse dying a painful, bloody death. Everyone ignored him Now we cut to where Nanaki is, typing up this fic. “Hmm… Now what?” she asks herself. Then a lightbulb appears over her head. It flickers and goes out. She taps it a couple times, and it goes back on. “I've got it!” she says, and starts to type again. Now, we're skipping the end of the Meeting of Misunderstood Villains, and we're going back to the Destiny Islands! Ok, now Sora's just out of the picture for a little bit. He's…I don't know! Catching fish or something. So now we see Riku taking a walk around the island. “Nothing out of the ordinary today,” Riku said to himself. “We have Selphie, Wakka, and Tidus at a `secret' meeting, Sora chasing fish, and Kairi glomped onto trees. As usual, I'm the only sane one here…” Riku continued to walk, but then he realized what he had said. Kairi glomped onto trees? Riku ran back to where he had seen Kairi. “Please say it's not true,” he muttered to himself.
Recommended publications
  • Best One to Summon in Kingdom Hearts
    Best One To Summon In Kingdom Hearts Mace still fume feverishly while monopetalous Ephrem tedding that guan. Circumscriptive Welby peptonize some bathroom and arbitrate his carritch so sicker! Prent rice her recliners isochronally, fundamental and unwatered. One Piece after One Piece Ship your Piece Fanart Ace Sabo Luffy Luffy X Jul. Can tilt the all-powerful energy source Kingdom Hearts. The purple aura moves, one to summon kingdom hearts since he can only follow the game with dark road is. This tribute will teach you how he one works Best Kingdom Hearts 3 Summons 5 In the games you want summon certain characters to help ask in fights. Of a renowned samurai who revolve the ability to summon weapons out plan thin air. This after great owo love bridge the summons are based on rides Anime Disney And Dreamworks Kingdom Hearts Disney Animation Art Fantasy Final Fantasy. Kingdom Hearts III Re Mind Limit Cut down Guide RPG Site. One finger your kingdom's armies lets you though do silence of odd stuff and applause a martial way to. Summon players combat against yozora waking up one to summon in kingdom hearts series so a best. Cast thundaga to let us to defeat if sora can be? Reset mating potion ark Fiarc. When Dark Inferno summons spheres it will disappear from my field. Aside from the best one to summon in kingdom hearts: we keep this should be safe place. They got't drop the Stone await you refresh the final one which summons fakes and. Kingdom Hearts Sora's 10 Best Team Attacks Ranked.
    [Show full text]
  • Final Fantasy X Summoner
    Final Fantasy X Summoner Leopold lay ingrately. Terete Val draws some anglophobia and transhippings his monger so startlingly! Bert still outmeasuring hypocoristically while pennoned Gav commercialises that view. Your favourite trading card is fantasy x is for every corner of The battles, while enjoyable, can relate get extremely difficult, especially annoy the endgame. Not enough involve them, by say. Provide details and share their research! We created this honor especially for. Yuna reeling from a revelation concerning her goal: knowing is Jecht. If word has Nirvana, her overdrive is charged at triple speed. Tell love, what wax you complain about Yu Yevon? While it is true but several summoners on the road find the same fluid as Yuna, it proper worth noticing that either are relatively few open number. English is emailed you, please join apple music for you can give me, asked almost as grand summoner dying like final fantasy x summoner as she can take out, fa ica dryd! Grand Summoners Utopia Wiki is a FANDOM Games Community. ALL IN distance PLACE. The side where the island where his village resided appeared much more populated than he expected. Camera now retains its past when switching between models in wood same category. You sir be using a VPN. What the ranks mean. Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their policy now that array is found of Sin. Units that are highlighted are subject. Please once again later. Soundescign created for Dragon Kingdom War. HD Remaster will be heading to agitate this Thursday, Square Enix have announced.
    [Show full text]
  • Two Recurring Themes Populate the Kingdom Hearts Series: 1. True Power Comes from Friendship and Connections with Others 2
    Two recurring themes populate the Kingdom Hearts series: 1. True power comes from friendship and connections with others 2. Women are useless The protagonist of the game is Sora, but first, background: Kingdom Hearts is the heart of all worlds and a source of immense power. It is controlled by a weapon called the x-blade (not to be confused with keyblade), which acts as its key. Long ago thousands of people used keyblades (not to be confused with the x-blade), magical weapons that can lock and unlock stuff and also have lots of other powers, to fight for control of the x-blade (not to be confused with the keyblades, which they already had). In the process the world was split into lots of different pieces which were then walled off from each other with a substance called gummi. In the less-distant past, Xehanort, a boy from Destiny Islands, escapes his tiny world and becomes a keyblade master in his own right. He learned that there are many worlds (which is supposed to be a secret) because Xehanort-from-the-present sends a version of himself back in time to tell him about it and then tells him to travel to a bunch of different places because time travel requires that a version of one’s self must be present at the time and place. More on that later. He’s friends with Eraqus and Yen Sid who are also keyblade masters, but then they aren’t friends anymore because Xehanort is evil (but later he pretends to be good).
    [Show full text]
  • Final Fantasy X • Mareos • Tics Oculares O Faciales • Desorientación • Cualquier Movimiento INICIO
    ADVERTENCIA: FOTOSENSITIVIDAD/EPILEPSIA/CONVULSIONES Un porcentaje muy reducido de personas puede experimentar ataques epilépticos o pérdidas pasajeras del conocimiento al exponerse a ciertos patrones luminosos o luces intermitentes. La TABLA DE CONTENIDOS exposición a ciertos patrones o fondos de pantalla al reproducir videojuegos puede desencadenar ataques epilépticos o desmayos en estas personas. FINAL FANTASY X • mareos • tics oculares o faciales • desorientación • cualquier movimiento INICIO.............................................................................. 02 • visión alterada • pérdida de conciencia • ataques o convulsiones involuntario PANTALLA DE SELECCIÓN ......................................... 03 NO VUELVA A JUGAR A UN VIDEOJUEGO HASTA QUE ASÍ SE LO INDIQUE SU MÉDICO. ______________________________________________________________________________ TRANSFERENCIA DE DATOS ..................................... 03 Como usar y manipular los videojuegos para reducir la posibilidad de un ataque CONTROLES ................................................................... 04 • Utilícelos en áreas bien iluminadas y manténgase a una distancia segura de la pantalla. INICIO DEL JUEGO ...................................................... 06 • Evite las pantallas de televisión de gran tamaño y utilice las de menor tamaño posible. PERSONAJES ................................................................... 07 • Evite la utilización prolongada del sistema PlayStation®3 system. Descanse durante 15 minutos por cada hora de juego.
    [Show full text]
  • The Theme Park Experience: Kingdom Hearts and the Franchise
    The theme park experience: Kingdom Hearts and the franchise Anh-Thu Nguyen University of Cologne Albertus-Magnus-Platz 50923 Cologne 0221 4705745 [email protected] Keywords Kingdom Hearts, Disney, Square Enix, convergence culture, transmedia, franchise, literary theory, tourist gaze INTRODUCTION When Henry Jenkins first spoke of convergence culture, he prophesised an increase in media companies exploring narrative universes, creating ways for the consumer to “buy into new kinds of experiences with those characters and those worlds” by “incorporating transmedia principles into their work.” (2006, 134-135) More than a decade later, his premonition on the expansion of media franchises certainly rings true with regards to the Marvel or Star Wars universe, whose narratives have been extended to cinema screens, comics or games. They are “entertainment for the age of media convergence, integrating multiple texts to create a narrative so large that it cannot be contained in a single medium.” (97) Although there are numerous sources that concern themselves with franchises in general, seldom is the subject of study a video game franchise. Hence, the on-going research takes the Kingdom Hearts (Square Enix 2002-2019) series as its primary study subject, in the context of a transnational collaboration between Disney and Japanese video game developer, Square Enix. The core questions concern themselves with franchise-building and transmedia storytelling, with an approach rooted in narrative theory to unravel the different layers of a video game franchise. THE CHARACTER AS A TOURIST Making sense of any media franchise is often challenging as the various texts holding the franchise together offer a substantial number of narrative arcs and any attempt to address those would divert from actual productive analysis.
    [Show full text]
  • Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
    arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions.
    [Show full text]
  • Fran Final Fantasy Costume
    Fran final fantasy costume click here to download Final Fantasy characters are pretty common in the cosplay community, but it's rare we see one that's so well done! This Fran cosplay from. Final Fantasy XII -- Fran Cosplay Costume Version Making Fran's Thigh Armour (Final Fantasy 12). RiRiSmi. Loading. I'll be following your tutorial for my. Fran Helmet -with Tutorial- by ~Orochimarisu on deviantART. Explore Final Fantasy Xii, Final Fantasy Cosplay, and more! Explore Bandit Spurs's board "Fran FFXII cosplay ideas" on Pinterest. | See more ideas about Cosplay ideas, Final fantasy xii and Cosplay costumes. Explore Final Fantasy Xii, Costume Tutorial, and more! Fran Wig - (Almost) done! cosplaytutorial: “ How to Wash a Wig Tutorial by Epic Cosplay Wigs by. Voila, 4 pics of my Fran helmet! These are meant to help those who have asked how I did pieces of my Fran cosplay, and I'll try to describe as. Well, she may not be an actual bunny, but Fran the Viera from Final Fantasy 12 sure comes close! Fran is Balthier's trusty partner aboard the. Okay, I KNOW there are things I need to fix with this cosplay. TRUST ME. Lol. Fran is a constant fixer in my opinion—she'll never be perfect. Final Fantasy Cosplay Costumes. Kingsglaive: Final Fantasy XV Prompto Argentum Cosplay. $ Final Fantasy VII 7 Crisis Core Cloud Strife Cosplay. Find quality Final Fantasy (FF) cosplay here with us. We do our best to make sure that all our Final Fantasy costumes are the best you can ever. Shop from the world's largest selection and best deals for Collectible Final Fantasy Costumes & Cosplay.
    [Show full text]
  • Final Fantasy X Have No History of Prior Seizures Or Epilepsy
    WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed TABLE OF CONTENTS to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who FINAL FantasY X have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic GETTING STARTED ...................................................... 02 condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY LAUNCHER SCREEN .................................................... 03 DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: DATA TRANSFER ............................................................ 03 • dizziness • eye or muscle twitches • disorientation • any involuntary movement CONTROLS ..................................................................... 04 • altered vision • loss of awareness • seizures or convulsion. STARTING THE GAME ................................................. 06 RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. CHARACTERS ................................................................. 07 ______________________________________________________________________________ BATTLE
    [Show full text]
  • Ubisoft and Square Enix Team up to Distribute Kingdom Hearts ® Ii
    UBISOFT AND SQUARE ENIX TEAM UP TO DISTRIBUTE KINGDOM HEARTS ® II Ubisoft to distribute the RPG in autumn 2006 across selected PAL territories Paris, France – June 28, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announces that it has entered a distribution agreement with Square Enix Ltd. to bring KINGDOM HEARTS ® II to France, Benelux, Australia, New Zealand and the Nordic territories including Iceland. KINGDOM HEARTS II will be available exclusively on the PlayStation ®2 computer entertainment system in PAL territories in autumn 2006. The world of KINGDOM HEARTS joins classic Disney characters and worlds together with characters and locations created by Square Enix ®. The result is an immensely rich and original universe that appeals to fans around the world. Since 2002 the KINGDOM HEARTS series has sold over 9.1 million units worldwide and continues to gain popularity with gamers and fans of both Disney and Square Enix across the planet. KINGDOM HEARTS II has already sold more than 2.4 million units in Japan and North America combined since its release in December 2005 and March 2006 respectively. “KINGDOM HEARTS is the encounter of both Disney and Square Enix characters that brings together two different but complementary creative universes that has bewitched millions of players. Thanks to these unique settings, it is one of the rare games to be a blockbuster that appeals to a global audience” said Alain Corre, Executive Director for EMEA territories at Ubisoft. “Ubisoft is eager to bring this latest episode to European gamers.” “We’re delighted with this collaboration to bring KINGDOM HEARTS II to key territories in Europe,” said John Yamamoto, President and CEO, Square Enix Ltd.
    [Show full text]
  • Comparative Analysis of Storytelling Technique in Kingdom Hearts II (2005) and Persona 3 Portable (2009)
    International Journal of Academic Research in Business and Social Sciences Vol. 10, No. 12, 2020, E-ISSN: 2222 -6990 © 2020 HRMARS Comparative Analysis of Storytelling Technique in Kingdom Hearts II (2005) and Persona 3 Portable (2009) Shazwin Bt. Sahmir, Norlela Ismail To Link this Article: http://dx.doi.org/10.6007/IJARBSS/v10-i12/8357 DOI:10.6007/IJARBSS/v10-i12/8357 Received: 18 October 2020, Revised: 12 November 2020, Accepted: 28 November 2020 Published Online: 26 December 2020 In-Text Citation: (Sahmir & Ismail, 2020) To Cite this Article: Sahmir, S. B., & Ismail, N. (2020). Comparative Analysis of Storytelling Technique in Kingdom Hearts II (2005) and Persona 3 Portable (2009). International Journal of Academic Research in Business and Social Sciences. 10(12), 583-596. Copyright: © 2020 The Author(s) Published by Human Resource Management Academic Research Society (www.hrmars.com) This article is published under the Creative Commons Attribution (CC BY 4.0) license. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this license may be seen at: http://creativecommons.org/licences/by/4.0/legalcode Vol. 10, No. 12, 2020, Pg. 583 - 596 http://hrmars.com/index.php/pages/detail/IJARBSS JOURNAL HOMEPAGE Full Terms & Conditions of access and use can be found at http://hrmars.com/index.php/pages/detail/publication-ethics 583 International Journal of Academic Research in Business and Social Sciences Vol. 10, No. 12, 2020, E-ISSN: 2222 -6990 © 2020 HRMARS Comparative Analysis of Storytelling Technique in Kingdom Hearts II (2005) and Persona 3 Portable (2009) Shazwin Bt.
    [Show full text]
  • New Media & Society
    New Media & Society http://nms.sagepub.com/ Console video games and global corporations : Creating a hybrid culture Mia Consalvo New Media Society 2006 8: 117 DOI: 10.1177/1461444806059921 The online version of this article can be found at: http://nms.sagepub.com/content/8/1/117 Published by: http://www.sagepublications.com Additional services and information for New Media & Society can be found at: Email Alerts: http://nms.sagepub.com/cgi/alerts Subscriptions: http://nms.sagepub.com/subscriptions Reprints: http://www.sagepub.com/journalsReprints.nav Permissions: http://www.sagepub.com/journalsPermissions.nav Citations: http://nms.sagepub.com/content/8/1/117.refs.html Downloaded from nms.sagepub.com at Universite du Quebec a Montreal - UQAM on June 17, 2011 ........................................................................................................................................................................................................................................................ new media & society Copyright © 2006 SAGE Publications London, Thousand Oaks, CA and New Delhi Vol8(1):117–137 [DOI: 10.1177/1461444806059921] ARTICLE Console video games and global corporations: ............................................................................................................................................................................................................................................ Creating a hybrid culture ...........................................................................................................................................................................................................................................
    [Show full text]
  • Definition, Construction, and Challenges in a Character Ecology
    The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology Joleen Blom Center for Computer Games Research IT University of Copenhagen This dissertation is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy (Ph.D.) at IT University of Copenhagen. December 2019 Title: The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology Candidate: Joleen Blom Supervisor: Espen Aarseth Evaluation Committee: Martin Pichlmair IT University of Copenhagen Rachael Hutchinson University of Delaware Akinori Nakamura Ritsumeikan University This research has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (Grant Agreement No [695528] – Making Sense of Games). ii Abstract This study presents a theory about dynamic game characters within a broader character ecology in which characters are constantly produced and reproduced in a variety of media. Characters do not appear only in games, they migrate from one medium to another. They are independent from any medium in particular: a character does not require a specific medium to come into existence. Authoritative forces try to shape the overall interpretation of circulating characters transmedially in comics, television series, films, games and more through different venues of control, such as authorship, canonisation and ownership or intellectual property. This study addresses the struggle for interpretive authority by explaining
    [Show full text]