ZASADY: Każdego Z Nas Łączy Deskorolka Pod Nogami, Dlatego Można Uznać Nas Za Ufającą Sobie Społeczność

Total Page:16

File Type:pdf, Size:1020Kb

ZASADY: Każdego Z Nas Łączy Deskorolka Pod Nogami, Dlatego Można Uznać Nas Za Ufającą Sobie Społeczność ZASADY: Każdego z nas łączy deskorolka pod nogami, dlatego można uznać nas za ufającą sobie społeczność. Nikt od nikogo nie wymaga nagrywania każdego triku czy zadania z książki ale jednak szanujmy się i nie zaznaczajmy tego czego nie zrobiliśmy do listy. Jeśli chcesz tak postąpić albo co gorsza postąpisz to sprzedaj deskę i nie utożsamiaj się z tą kulturą bo najwyraźniej nie masz z nią nic wspólnego. Ogólnie sprawa jest prosta. Zbierasz maksymalnie 6 osobowy team i wykonujecie zadania, które czekają na was na następnych stronach tej książki. Obok zadania jest miejsce na zaznaczenie tego, że zostało ono wykonane. Każde zadanie wystarczy zrobić tylko raz jednak będą zadania, które musi zrobić każdy z teamu. Jeśli chodzi o triki zadania będą na każdej przeszkodzie i będą o 3 różnych poziomach trudności. Wybrane są przeszkody, które pasują na obie nogi. -ćwikła 3 triki 50pkt -chrzan 2 triki 100pkt -tabasco 1 trik 150pkt Czyli na każdą z przeszkód przypada 6 trików do zrobienia w najlepszym wypadku. Za zrobienie wszystkich trików na danej przeszkodzie można uzyskać 500pkt. Poza trikami są jeszcze zadania poboczne za nie można uzyskać od 50pkt do nawet 200pkt. Książka ta ma za zadanie motywowanie was do nowych trików i wytworzenie zdrowej rywalizacji między ekipami. Jak na razie nie ma nagrody mamy wielkie nadzieje, że znajdą się osoby chętne coś rzucić dla zwycięzców. Inspirowana King Of The Road i poprzednimi edycjami Lines Of Bielawa. Jak używać książki? Czytacie razem z teamem zadania i je wykonujecie. Wykonane zadanie po prostu skreślacie i tyle. Polecam czytać gwiazdki jeśli są przy zadaniach. FLATGROUND: (+50 pkt jeśli zrobiony nad dziurą z trawą) Ćwikła 50pkt -nollie flip -bs 360 -hardflip bs revert Chrzan 100pkt -sw fs bigspin heelflip -ollie 360 body varial Tabasco 150pkt -biggerspin impossible MANUAL PADY: (dowolny na plazie) Ćwikła 50pkt -ollie body varial sw manu -bs/fs 180 fakie manual -nollie shuvit nose manual Chrzan 100pkt -kickflip nose manual nollie flip out -shuvit manual revert fakie shuvit out Tabasco 150pkt -bs/fs 360 manual bs/fs 360 out MUREK: (dowolny płaski na plazie) ĆWIKŁA 50pkt -fs shuvit BS 5050 fs 180 out -fs tailslide fs 270 out -bs smithgrind bs 180 out CHRZAN 100pkt -360 shuvit nosegrind -kickflip bs tailslide TABASCO 150pkt -bs bigspin fs noseslide bigspin out MUREK 2: (wszystkie murki w dół przy double secie) ĆWIKŁA 50pkt -bs/fs 5050 bs/fs180 out -wallie boardslide -bs/fs smith CHRZAN 100pkt -fs tailslide fakie -bs noseslide bigspin out TABASCO 150pkt -bs lipslide fs270 out RURKA: (płaska rurka na flacie) ĆWIKŁA 50pkt -bs feeble fs shuvit out -fs blunt shuvit out -bs 5-0 CHRZAN 100pkt -fs overcrooked fs out -flip fs crooked TABASCO 150pkt -bs crooked nollie flip out RURKA 2: (rurka przy schodach w dół) ĆWIKŁA 50pkt -5050 -fs lipslide -fs boardslide fakie CHRZAN 100pkt -boneless fs lipslide -crooked tailgrab TABASCO 150pkt -kickflip fs boardslide fakie QUARTER: ĆWIKŁA 50pkt -fs 5-0 fakie -boneless disaster -kickflip rock CHRZAN 100pkt -bs overcrooked -bs disaster revert TABASCO 150pkt -texas plant noseblunt DOUBLE SET: ĆWIKŁA 50pkt -ollie melon grab -bs/fs 180 -heelflip CHRZAN 100pkt -fs/bs kickflip -sw ollie TABASCO 150pkt -fakie fs/bs bigspin RESZTA PRZESZKÓD: ĆWIKŁA 50pkt -no comply tailslide na stromym banku -fs bigspin na piramidzie -no comply pool jam CHRZAN 100pkt -wallie bs 5050 na murku na funboxie -bs feeble fakie na wallu -bs/fs 360 na czerwonej fali TABASCO 150pkt -kickflip indy grab przez funbox POBOCZNE ZADANIA: ĆWIKŁA 50pkt -wypij własny mocz -THATZ RIGHT: Cebul powie o Tobie 'thatz my man' -Wystartuj w zawodach -Wypij piwo z leja -ALCOMATS: napij się z kimś z ekipy alcomatów -Noś tę samą parę skarpetek przez całe lines of bielawa -Nagraj 360flipa z Michałem Mazurkiewiczem -Najmłodszy z teamu śpi z deską w śpiworze przez cały festiwal -SUPPORT LOCAL SKATESHOP: kup coś w skateshopie podczas Lines of Bielawa -Rozpłacz się w namiocie CHRZAN 100pkt -KAPITAN NAGO: Połóż się nago na przeszkodzie na której jest właśnie best trick -Wyzwij inny team na bitwę freestyle'ową -DOUBLE KRIS CHALLENGE: double flip z double setu -Rozpal ognisko na double secie -Pojedź po piwo na orlen odpychając się cały czas mongo -Zgarnij coś na best tricku -Zniszcz jakąś hulajnogę -Zrób sobie tatuaż związany z Lines of Bielawa -Zorganizuj best trick i zbierz nagrody -Jeździj godzinę bez przerwy tylko na switchu -FATTY TO FLATTY: przeleć funbox na flat za bankiem -Nagraj przynajmniej 2.5 minutowy edit na streecie w Bielawie za pomocą telefonu* -BOREK: Ollie z double setu nago -Nagraj selfie 5050 z double setu CHRZAN 100pkt -HIPSTER: Wybrana osoba z teamu zostaje hipsterem na 24 godziny -ROMAN POLAŃSKI CHALLENGE: poderwij 15 latkę TABASCO 150pkt -KITA CHALLENGE: 360flip benihana przez funbox -HOMOKI CHALLENGE: wypij piwo dupą -Zrób sobie kolczyk za pomocą agrafki i noś ją przez 12 godzin -Spędź cały festiwal bez koszulki -Drużyna wybiera osobę, która ma całować się z jak największą liczbą dziewczyn** -Stań na podium Lines of Bielawa -Uwiecznij wszystkie zadania na filmie*** -Sprowadź do swojego namiotu prostytutkę PRZECHRZANIONE 200pkt: -HIPPLER CHALLENGE: trik na barierce za quarterem -Ukradnij mundur czarnej pantery -Wygraj Lines of Bielawa -Wygraj oficjalny best trick *edit dodaj na youtube i wrzuć link na wydarzenie festiwalu **osoba, która zaliczy najwięcej dziewczyn zdobywa punkty dla swojej drużyny i tylko jedna drużyna może je dostać. ***Kamerzysta, który to zrobi podsyła później całość. .
Recommended publications
  • So You Think You're As Good As the Dudes That Go on King of the Road? Well, Now's Your Time to Step Up: Thrasher Magazine'
    So you think you’re aS good as the dudes that go on King of the Road? Well, now’s your time to step up: Thrasher magazine’s King of the Rad At-Home Challenge is your chance to bust and film the same tricks that the pros are trying to do on the King of the Road right now. The four skaters who land the most tricks and send us the footage win shoes for a year from Etnies, Nike SB, C1RCA, and Converse. You’ve got until the end of the King of the Road to post your clips—Monday, Oct 11th, at 11:59 pm. THE RULES King of the Rad Rules Contestants must film and edit their own videos The individual skater who earns the most points by landing and filming the most KOTR tricks, wins Hard tricks are worth 20 points Harder tricks are worth 30 points Hardest tricks are worth 50 points Fucked-Up tricks are worth 150 points (not available for some terrain) You can perform tricks from any category. The most points overall wins The top four skaters will be awarded the prize of free shoes for a year (that’s 12 pairs) from Nike SB, Converse, Etnies, and C1RCA All non-professional skaters are eligible to compete Deadline for posting footage is Oct. 11th, 11:59 pm Judging will be done by Jake Phelps, & acceptance of sketchy landings, etc will be at his discretion Meet the challenges to the best of your abilities and understanding. Any ambiguities in the wording of the challenges are unintentional.
    [Show full text]
  • Judge Manual Germany Skateboard
    SKSLB | JUDGE MANUAL SKATEBOARD | BEWERTUNGSGRUNDLAGEN 1.1 AUSGABE Beschlossen am 17.11.2018 Grundlage Anlage 1 | 2019 durch die Sportkommission Einflüsse und Grundsätze Tricks Skateboard/Longboard (SKSLB) Verhaltenskodex Rotationen Bewertung System und Kriterien Checkliste Der Wettbewerb Runs Scoring JUDGE MANUAL GERMANY SKATEBOARD 1 VORWORT Skateboard Judging ist nicht dafür konzipiert zu standardisieren was gutes und schlechtes Skateboarding ist, sondern existiert um die Performances einzelner Skateboarder*innen im Contest-Vergleich zu beurteilen. Die Bewertung bezieht sich immer auf die aktuelle Leistung eines Fahrers/einer Fahrerin zu einem bestimmten Zeitpunkt im Vergleich zum Wettbewerb und nicht im Verhältnis zu ver- gangenen Leistungen und Fähigkeiten. Die nachfolgenden Ausführungen und Bewertungskriterien gelten für Wettbewerbe der Sportkommission Skateboard/ Longboard. Sie sind Grundlage für die offizielle Deutsche Skateboard Meisterschaft im Street- und Park-Skateboar- ding sowie Orientierungsrichtlinie für die offiziellen Regional- meisterschaften im Street- und Park-Skateboarding. 2 INHALT 1. 1.1 Bewertungsgrundlagen..........................................4 1.2 Äußere Einflüsse auf Judges ................................5 1.3 Judging-Grundsätze ...............................................6 1.4 Judge-System und Bewertungskriterien ............8 1.5 Der Wettbewerb ....................................................10 1.6 Checkliste für Judges ..........................................11 1.7 Runs und Scoring System ...................................13
    [Show full text]
  • Slugmag.Com 1
    slugmag.com 1 SaltLakeUnderGround • Vol. 25 • Issue #310 • October 2014 • slugmag.com ABOUT THE COVER: There’s something out there, right in our back yard—in Ft. Duchesne, Utah, where Publisher: Eighteen Percent Gray Marketing Coordinator: people often report sightings of lights, noises and Editor: Angela H. Brown Robin Sessions voices possibly associated with UFOs. Revel in illus- Managing Editor: Alexander Ortega Marketing Team: Alex Topolewski, Carl Acheson, trator Robin Banks’ sensationalized presentation of Junior Editor: Christian Schultz Cassie Anderson, Cassie Loveless, Ischa B., Janie this Northeastern Utah point of interest. SLUG Senior Office Coordinator:Gavin Sheehan Greenberg, Jono Martinez, Kendal Gillett, Rachel Staff Writer Cody Kirkland went down to investi- Fact Checker: Henry Glasheen Roller, Raffi Shahinian, Robin Sessions, Zac Freeman gate—read his story on pg. 36. Copy Editing Team: Alex Cragun, Alexander Social Media Coordinator: Catie Weimer Ortega, Allison Shephard, Christian Schultz, Cody Distribution Manager: Eric Granato DISCLAIMER: SLUG Magazine does not necessarily Kirkland, Genevieve Smith, Henry Glasheen, Distro: Adam Okeefe, Eric Granato, John Ford, maintain the same opinions as those found in our John Ford, Jordan Deveraux, Julia Sachs, Maria Jordan Deveraux, Julia Sachs, Michael Sanchez, content. We seek to circulate ideas and dialogue Valenzuela, Mary E. Duncan, Shawn Soward, Traci Nancy Burkhart, Nancy Perkins, Nate Abbott, Ricky through quality coverage of contemporary music, art, Grant Vigil, Ryan Worwood, Tommy Dolph, Tony Bassett, action sports and the subcultures therein … except Content Consultants: Jon Christiansen, Xkot Toxsik rollerblading. Content is property of SLUG Magazine— Matt Hoenes Senior Staff Writers: Alex Springer, Alexander Cover Illustration: Robin Banks Ortega, Ben Trentelman, Brian Kubarycz, Brinley please do not use without written permission.
    [Show full text]
  • 9783608503289.Pdf
    A B S O L U T E Holger von Krosigk Helge Tscharn S T R E E T Skateboard Streetstyle Book Tropen Vorwort 10 Einleitung 13 Sport oder Lifestyle? 19 Urbaner Dschungel 25 Rebellion 33 Was, Wie und Wo im Skateboarding 41 Absolute Beginners 48 Streetskating 50 (R)evolution Ollie 52 Frontside 180 Ollie 58 Backside 180 Ollie 60 Wheelies (Manuals) 62 Tail Wheelie 64 Nose Wheelie 66 Grinds und Slides 68 50-50 Grind 72 Noseslide 74 Frontside Noseslide 76 Crooked Grind 78 Boardslide 80 Frontside Tailslide 82 Backside Tailslide 84 Frontside Nosegrind 86 Bluntslide to Fakie 88 Feeble Grind 90 Nollies 92 Nollie 94 Nollie Backside 180 96 Nollie Heelflip 98 Nollie Lipslide 100 Kickflip (und Co.) 103 Kickflip 106 360 Flip 108 Frontside Pop-Shove it 110 Frontside Nollie Kickflip 112 Backside Nollie Heelflip 114 Fakie und Switch 117 Fakie Kickflip 120 Switch Heelflip 122 Switch Frontside 180 Kickflip 124 Fakie 50 / 50 126 Advanced Streetskating 128 Switch Backside Tailslide 128 Nosegrind Pop-out 130 Wallride 132 Noseslide am Handrail 134 360 Kickflip roof-to-roof 136 Casper 138 Elements of Street 140 Ledges und Curbs 142 Frontside Tailslide an einer Bank 148 Backside 50 / 50 an einer Leitplanke 150 Switch Noseslide to Fakie 152 Frontside 5-0 Grind 154 Frontside Boardslide an einem Curb 156 Nollie Tailslide 158 Ollie auf eine Tischtennisplatte 160 Noseslide an einer Tischtennisplatte 162 Frontside Nosebluntslide 164 Stufen und Gaps 167 Ollie 7 Stufen 170 Frontside 180 über ein Flatgap 172 Nollie Frontside 180 174 Backside 180 Kickflip 176 Frontside 180 Kickflip
    [Show full text]
  • M E D Ia K It
    CHIEF AndrewCHECKING Bablo Thailand [email protected] cell: 607-329-5767 ART DIRECTOR Joe LoVasco [email protected] cell: 603-986-3839 ASST. EDITOR Michael Connolly [email protected] cell: 978-807-4529 AD SALES REP - SKATE/LIFESTYLE Chad Hargrove [email protected] cell: 858-449-2791 HEADQUarters ® Steez Magazine LLC MEDIA KIT 58 Pulaski Street Building 1, 2nd Floor Peabody, MA 01960 (607) 329-5767 www.steezmagazine.com ©Copyright Steez Magazine LLC 2015 3 p. C215 ABOUT DEMOGRAPHICS WE HAVE A BROAD AUDIENCE. WE ARE A CULTURE MAGAZINE. WHY WE DON’T SELL EDITORIAL. STEEZ WE REACH MORE THAN JUST SKATERS AND SNOWBOARDERS. MAGAZINE? WE STAY TRUE TO OUR READERS. INFLUENTIAL CULTURE. WE HAVE MAJOR DISTRIBUTION. WE AREN’T A THROW AWAY MAGAZINE. WE ARE A COLLECTABLE MAGAZINE. ABOUT OUR READERS. WE ARE QUALITY AND QUANTITY. female 26% male 74% 4 75% of our readers are between the ages of 18 and 34. PRINT LASTS FOREVER. > 18 18-24 25-34 35+ p. Ashley Rosemeyer DIGITAL PRESENCE WEB RATES OVER 100k DIGITAL READS PER ISSUE. steezmagazine.com facebook.com/steezmagazine @steezmagazine #steezmagazine 50k+ uniques website views/month 25k+ facebook followers WEB AD PRICING 25k+ monthly newsletter subscibers 12k+ Instagram followers maximum four ad rotation on all web ads. Ask about our social media giveaways/contests as well as online product reviews and content. Full Website take over TARGETING A GLOBAL MARKET. $300/week - includes leaderboard, both side box ads, mini banner, and site background. › 3.5 min average spent on website website product review We offer weekly product reviews on our site blog in exchange for the physical product.
    [Show full text]
  • Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created
    Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created: October 2, 2000 Updated: October 3, 2000 Updated: November 7, 2000 Non-Confi dential: Written by Noe Valladolid Friends: Here is an unadulterated look at the Tony Hawkʼs Pro Skater suggestions submitted to Neversoft. Below in three sections are the pages as submitted in chronological order. The fi rst section is the feedback form all of the THPS2 World Finalists were asked to submit after playing through the game. The second section is the follow-up for suggestions I submitted to Neversoft after asking permission to do so. The third section contains the ideas that I missed or wanted to elaborate on. Enjoy, Noe Valladolid SECTION 1 Questionnaire: September, 2000 Thank you for taking the time to fi ll out this questionnaire regarding Tony Hawkʼs Pro Skater 2 and the Big Score Competition. Please fi ll out this questionnaire after you have thoroughly played all the levels in the game and email it back to me or send a hard copy. [email protected] Thanks! Name: Noe Valladolid Age: 25 What other console systems do you own besides PlayStation (highlight appropriate systems): Sega Dreamcast √ Nintendo 64 √ Nintendo Game Boy √ Which console systems do you intend to buy in the upcoming year (highlight desired systems): Sony PlayStation 2 √ Nintendo Game Cube (FKA “Dolphin”) Nintendo Game Boy Advance √ Microsoft X-Box What video games do you like to play (besides THPS 1 & 2)? Grind Session Sonic Adventure Tenchu 1&2 (not just because your Activision) Chrono Cross Crazy Taxi Gran Turismo Grandia Driver Soul Calibur Final Fantasy Tactics Pokémon Gold and Silver Pokémon Stadium Lunar 2 Lunar: Silver Star Parasite Eve Tactics Ogre Twisted Metal 2 Metal Gear Solid THE BIG SCORE COMPETITION This section discusses the THPS 2 Big Score Competition.
    [Show full text]
  • Skate Parks: a Guide for Landscape Architects and Planners
    SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions.
    [Show full text]
  • Warning: Photosensitivity/Epilepsy/Seizures ___
    WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures, or or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. _____________________________________________________________________________ Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the SIXAXIS™ wireless controller motion sensor function.
    [Show full text]
  • Side Rollbrett-Hefta Re- Union
    Unabhängig Unbegrenzt Unsterblich Unbezahlbar B CKSIDe rollbrett-hefta Re- Union Was istIssue in den letzten 20 Jahren passiert? Sörfi Lebenslänglich Lozza spricht Photo Aussie Street Art Vertical unstoppable Spotchecks Quer durch die Schweiz Winter 2019/20 vol.3 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Forword We are Wer hätte das gedacht? Von einem Jahr noch unvorstellbar. Was ist passiert? Mitte der 90ier Jahren veranlasste mich ein derber gezogen sind und obwohl alle ziemlich verschieden Trennungsschmerz (die Geschichte ist Netflix das Rollbrett uns alle vereint hat. Sei das in St. serientauglich) meinen Wut, meine Energie und Gallen am Vadian, in Zürich auf der Landiewiese freie Zeit in ein Projekt zu investieren. Backside oder EMB in San Francisco. rollbrett-heft wurde geboren und als Nicole ‘Nikita’ Hecht mein erstes zusammengeklebtes Layout aus Von Rebellen kann heute wohl nicht mehr meinen Händen riss, wurde es richtig spannend. sprechen wenn ein Luxus Modelabel wie Armani mit Skateboarding wirbt, Tony Hawk im Jahr Millionen Zwei Ausgaben später verabschiedete ich mich verdient, SB-Foto/Videograph einen Oscar gewinnt, 1996 ins Ausland was auch das definitive ‘Aus’ür f ehemalige Skatepros in Spielfilmen zu sehen sind, Backside bedeutete. Nach der Rückkehr hatte ich erfolgreiche Modemarken aufbauen oder New den Appetit nach über 10 Jahren Skateboarding Balance ein Rider Team stellt (New Balance! verloren und bin sowieso gleich wieder in das Wirklich?). Was noch fehlt ist das Skateboarding als nächste Auslandabenteuer gestürzt. olympische Disziplin aufgenommen wird. 23 Jahre später melden wir uns zurück. Doch es gibt auch eine Backside, die wir mit unserem Unerwartet. In Farbe.Was ist den jetzt los? Schon ultimativen Re-Union Issue aufgreifen wollen.
    [Show full text]
  • Project 2 Process Book
    PROJECT 2 PROCESS BOOK 01 02 03 04 05 06 William Golden The man behind the CBS eye and brand identity. Who he was and how his work changed advertising and corporate identity forever. Rogue Stoppard Digital Media Design 1 CONtent breakdown 01 02 03 04 05 06 Biography CBS Portfolio Early Life Corporate Identity Work before CBS Early Work Advertising CBS Wife - Cipe Pineles Impacts Other Organization Some sort of timeline in a non-conventional way Slideshow for work goals & strategIES 01 02 03 04 05 06 Visual Goals User Goals Strategies Clean layout Digestable quickly Demonstrate Golden’s: Simple information delivery Easy to use Style & Simplicity Bold style Quick scroll through AND his impact BRAIn- storming 01 02 03 04 05 06 Free Write William Golden pratically invented coporoate identity through his design and advertisement crossover work with CBS. Television was a booming industry at the moment and it was important to create a recognizeable system for a brand or company. Through his black and white, bold imagery with complimentary text in small columns interacting with the images he creates a very unique and bold look. His eye logo and the feeling it gives viewers and consumers is essen- tial to the brand. This sense of voyeurism and sort of hypnotic trance that televi- sion seems to put people in is absolutley communicated through his logo design. Not only does he use the logo professionally he also made a huge impact on the word of television, design, and advertisement. BRAIn- storming 01 02 03 04 05 06 William Golden Loud Submarine
    [Show full text]
  • An Ethnolexicography of the Skateboarding Subculture
    AN ETHNOLEXICOGRAPHY OF THE SKATEBOARDING SUBCULTURE By HO’OMANA NATHAN HORTON Bachelor of Arts in English Oklahoma Wesleyan University Bartlesville, OK 2013 Master of Arts in English Oklahoma State University Stillwater, OK 2015 Submitted to the Faculty of the Graduate College of the Oklahoma State University in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY July, 2020 AN ETHNOLEXICOGRAPHY OF THE SKATEBOARDING SUBCULTURE Dissertation Approved: Dennis R. Preston Adviser Carol Moder Chair Nancy Caplow G. Allen Finchum ii ACKNOWLEDGEMENTS This work is dedicated to the memory of my grandfather, Hershall "Jigger" Horton, a true craftsman, who taught me that there are so many important, valuable skills and tools that can’t be learned in a classroom alone. And to Mrs. Carol Preston, the most welcoming and genuine person I think I've ever known, who always kept my desk well- stocked with humanitarian literature, and who cared so sincerely about everyone she met, and taught me to care for people and our planet more deeply every day. First and foremost, I want to thank my adviser, Dr. Dennis Preston, whose encouragement and mentorship have fueled this project from the start. When I started graduate school, I don't think I would ever have imagined I'd be writing a dissertation about skateboarding, but your genuine interest in this topic, and all that you've done to help me go beyond description and into a deeper understanding of language and society have enabled this work. I thank you also for bringing me on as a lab assistant in 2014 when I was just a grungy little skater with very little idea of what I was doing in academia.
    [Show full text]
  • Skateboarders, Appropriative Performance, and Spatial Exclusion in Los Angeles
    Spatial Ethno-geographies of ‘Sub-cultures’ in Urban Space: Skateboarders, Appropriative Performance, and Spatial Exclusion in Los Angeles A Thesis Presented to the Faculty of the Graduate School of Architecture, Planning, and Preservation COLUMBIA UNIVERSITY In Partial Fulfillment of the Requirements for the Degree Master of Science in Urban Planning By Christopher D. Giamarino May 2017 Spatial Ethno-geographies of ‘Sub-cultures’ in Urban Space: Skateboarders, Appropriative Performance, and Spatial Exclusion in Los Angeles Christopher D. Giamarino Advisor: Professor Robert Beauregard, PhD Reader: Andrei Crestani, PhD Candidate Final Thesis Paper May 2017 Photos by Chris Giamarino. Abstract Today, street skateboarding has transformed from a subcultural pursuit to a mainstream urban endeavor, as more than 50 million people partake in the activity globally. Cities respond to skateboarders’ spatial movements by imposing contradictory legal prescriptions and physical design barriers in public and private spaces. The point of departure for this thesis is that planning reactions provide subpar public skate spaces while imposing regulations that ban/stigmatize skateboarding outside of these sanctioned skate spots. A sizable population is denied their full right to the city, proscribed from partaking in the everyday organicism of democratic spatial experience and life. These exclusionary planning/design practices/regulations warranted further investigation. The purpose of this research was to undertake an ethno-geographic inquiry into skateboarders’
    [Show full text]