Co-Operative Board Game Board Co-Operative ™ Setting up the Game
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™ CO-OPERATIVE BOARD GAME by Matt Leacock Stand by, International Rescue! When human life is in danger and all else fails, we must be ready to respond with lightning speed. Worldwide disasters are happening at every turn and the evil schemes of The Hood must be defeated. To stay ahead, ‘‘ we will need intelligence, determination, teamwork, and technology in the shape of our incredible‘‘ Thunderbird machines and pod vehicles. The rescues will be risky and stretch our logistics to the limit. — everN give in at any cost! At all times, remember the code of International Rescue F.A.B. — Jeff Tracy GAME TURN WHAT’S INSIDE Shroud of 1. Take 3 actions and do any number of operations BONUS TOKENS Icelandic Volcano FEAR 2. Draw a disaster card TECHNOLOGY Powder Compact ERUPTION Construct one3. Pass pod thevehicle dice NORTH DETERMINATIONACTIONS 11 Trapped RADIO SCHEMEATLANTIC Take an extra action MOVE Move up to your EVENT INTELLIGENCE machine’s top speed IN THE SKY Re-roll one die you just rolled NORTH Mole Laser RESCUE Roll the dice and add F.A.B. Cutter AMERICA TEAMWORK bonuses EUROPE +2 Add +2 to your dice roll total PLAN Draw one F.A.B. card then DISASTER advance The Hood one space LOGISTICS Move actions cannot be made across Draw oneSCAN F.A.B. cardMove a disaster card back AIR the edges of the board until a player one slot on the disaster in the North Atlantic discards I WILD (on disastertrack cards) if on Thunderbird 5 Collect any one bonus token Move and/or Foil The Hood’s plan to cause a © ITC FIREFLASH volcanic eruption in Iceland and F.A.B. Using bonus tokens is an operation. and/or to Lady Penelope’s disrupt the Earth’s airspace. Elevator Cars (+3) space if she is on Earth. Bonus tokensunless may nototherwise be given stated. to other players, FAB 1 (+2) © ITC Thunderbird 1 (+2) © ITC Land the Firefl ash airliner safely International © ITC without triggering the bomb attached to the landing gear. © ITC Rescue I.D. card 20 scheme cards 4 reference cards 1 12 event cards 47 disaster cards 8 F.A.B. cards VIRGIL Tracy T O L I P CHARACTER T R O P S N A TR Add +2 to Land Rescues Serious... Risk-taker... Artist Serious... Risk-taker... when you roll. Once per turn, you may spend an action to draw if you are in Thunderbird 2. © ITC 6 character pegs: The Hood 6 character cards Scott (blue), Virgil (green), Alan (orange), Gordon (yellow), John (white) and Lady Penelope (pink) TRANSMITTER TRUCK MOLE game board 10 pod vehicles 2 dice +2 30 bonus tokens: 6 of each, representing technology, 1 player turn marker 6 Thunderbird machines: determination, intelligence, (for the solitaire game) teamwork and logistics 10 disaster markers Thunderbirds 1, 2, 3, 4, 5 and FAB 1 (optional use) SETTING UP THE GAME 1. The Hood Track 1 • Separate the scheme cards and event cards into 5 different piles according to their card backs. EVENT EVENT SCHEME EVENT • Shuffle each pile individually. If this is your first co-operative game then draw and place cards from these piles to match the diagram I opposite. Experienced players may wish to try with an increased © ITC © ITC © ITC © ITC difficulty level (see Next Level p.11). • Take the remaining scheme and event cards and put them back into the game box without looking at them. The Hidden • Turn over the first scheme card (marked with a ‘I’ ENEMY Important: SOUTH in the introductory set-up). This will be the first scheme that you AMERICA and your team will need to defeat. Expose The Hood’s plot to impersonate the Captain and F.A.B. take control of the USN Sentinel. • Put The Hood figure on the first space of The Hood track 2. Disaster Track Worldwide disasters unfold and must be averted before time runs out. Disaster cards are placed here when drawn from the disaster deck. If a card ever reaches the slot then the game is over and the players have lost. a. SET UP THE DISASTER TRACK • Separate the 8 ‘The Hood Advances’ cards out from the disaster deck and set them aside. • Shuffle the disaster cards. Draw three cards randomly and place them on to slots 1, 2 and 3 of the disaster track at the bottom of the board as shown. ELEVATOR CARS DISASTER DECK DISASTERDISASTERDISASTER b. SET UP THE EXCAVATOR TRANSMITTER TRUCK • Separate the remaining disaster cards into 4 face-down piles of MOBILE CRANE RECOVERY VEHICLES 9 cards each. LASER CUTTER THUNDERIZER • Shuffle 2 face-down ‘The Hood Advances’ disaster cards into © ITC FIREFLY DOMO © ITC each pile. © ITC • Stack the piles to form the disaster draw pile. 11 Pit of 8 They Call Him 10 Attack of the PERIL MR. X ALIGATORS AFRICA ASIA SOUTH 2a AMERICA LAND AIR SEA 3. Thunderbird Machines & Pod Vehicles SIDEWINDER Recovery Vehicles (+3) Mobile Crane (+2) Thunderbird 4 (+3) Mole (+2) Thunderizer (+2) Virgil (+2) • Put Thunderbirds 1, 2 and 4 on the South Pacific space of the Scott (+2) DOMO (+2) +2 Save the crew of the upturned Force the hijacked EJ2 jet to land Protect Dr Orchard’s research Sidewinder from certain death safely in Hong Kong and rescue base from four giant alligators and game board. in the African jungle. the International Air Minister. recover the Theramine solution. • Put Thunderbird 5 on the Geo-stationary Orbit space of the game board. The Hood The Hood The Hood The Hood The HoodADVANCES The HoodADVANCES The HoodADVANCES The HoodADVANCES • If one of the players is playing John (see Step 7), put ADVANCES ADVANCES ADVANCES ADVANCES on the Geo-stationary Orbit space. “This time you will fail!” Thunderbird 3 “They cannot stop me now!” “It is useless to resist my power.” Advance The Hood Advance The Hood Advance The Hood Advance The Hood 1 space 1 space 1 space 1 space on The Hood track. on The Hood track. on The Hood track. on The Hood track. 1 space 1 space 1 space 1 space Advance TheDo not Hood advance any disaster Advance TheDo not Hood advance any disaster Advance TheDo not Hood advance any disaster Advance TheDo not Hood advance any disaster “It’s working even better than I dared hope it would!” on Thecards Hood on thetrack. disaster track. on Thecards Hood on thetrack. disaster track. on Thecards Hood on track.the disaster track. Rescue...” International destroy to “Now on Thecards Hood on track.the disaster track. “Part two of my plan about to commence.” to about plan my of two “Part Otherwise, put Thunderbird 3 on the South Pacific space. Thunderbirds!” of swarm veritable A “Good! Do not advance any disaster Do not advance any disaster Do not advance any disaster Do not advance any disaster cards on the disaster track. cards on the disaster track. cards on the disaster track. cards on the disaster track. on time!” on DEAD fact, In time! in just are friends My “Excellent! • Put FAB 1 on the Europe space of the game board. • Put the 10 pod vehicles on to the area marked ‘Brains’ Notebook’, 2b with the blueprint side face up. DISASTERDISASTERDISASTER DISASTERDISASTERDISASTER DISASTERDISASTERDISASTER DISASTERDISASTERDISASTER • Move the Mole on to Tracy Island and turn the token over to show © ITC © ITC © ITC © ITC © ITC © ITC © ITC © ITC that this has been constructed and is ready for players to use. You © ITC © ITC © ITC © ITC construct more pod vehicles by using tokens. 2 4. Character Pegs Place the character pegs in the following Thunderbird machines. SCHEME EVENT SCHEME EVENT SCHEME When putting a character into a machine, you can select any I II III available seat. • Put John (white) into Thunderbird 5. © ITC © ITC © ITC © ITC © ITC • Put Gordon (yellow) into Thunderbird 4. • Put Alan (orange) into Thunderbird 3. • Put Virgil (green) into Thunderbird 2. • Put Scott (blue) into Thunderbird 1. • Put Lady Penelope (pink) into FAB 1. During play, all of the characters will be used. Non-player characters can provide bonuses to rescue actions. 4 3 5 5. F.A.B. Cards MOLE F.A.B.F.A.B.F.A.B. Shuffle the F.A.B. cards and place them face down in a stack on the game board to form a draw pile. 6 © ITC © ITC +2 © ITC 6. Bonus Tokens Sort the bonus tokens and then stack them on the game board below Tracy Island. SCOTT GAME TURN Tracy 7 1. Take 3 actions and do any number of operations ALAN D 2. Draw a disaster card N A GAME TURN Tracy 3. Pass the dice M M 1. Take 3 actions and do any number Lady O of operations C & T 7. Character Cards ACTIONS T 2. Draw a disaster card U A PENELOPE LO GAME TURN PI N MOVE Move up to your O 3. Pass the dice R . Take 3 actions and do any number machine’s top speed T 1 S of operations A T Roll the diceAdd and +2 add to Air Rescues RESCUE N 2. Draw a disaster card E bonuses when you roll. ACTIONS G Shuffle the and give one to each player. Put the Quick-witted... Bold... Decisive Quick-witted... A Move up to your character cards MOVE 3. Pass the dice Draw oneOnce F.A.B. per card turn, then you may N PLAN machine’s top speed O advance Thespend Hood an oneaction space to draw D Roll the diceAdd and +2 add to Space Rescues N if you are in Thunderbird 1.