Ubisoft® Reports Third-Quarter 2019-20 Sales
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
AMA Document D'enregistrement
Limited company de droit anglais1 Siège social : 2 Angel Square, London EC1V 1NY (Royaume-Uni) Immatriculée auprès de la Companies House sous le numéro 10341359 DOCUMENT D’ENREGISTREMENT (Document d’enregistrement spécifique tel que défini par l’article 15 du Règlement (UE) 2017/1129 relatif au « Prospectus de croissance de l’Union » et dont le contenu a été établi conformément aux termes de l’Annexe 24 du Règlement Délégué (UE) 2019/980 de la Commission du 14 mars 2019 relatif notamment à la forme et au contenu du prospectus) Le présent document d’enregistrement a été approuvé le 2 juin 2021 par l’Autorité des marchés financiers (« AMF ») en sa qualité d’autorité compétente au titre du règlement (UE) n°2017/1129. L’AMF approuve ce document après avoir vérifié que les informations qu’il contient sont complètes, cohérentes et compréhensibles. Le document d’enregistrement porte le numéro d’approbation suivant : I. 21-027. Cette approbation ne doit pas être considérée comme un avis favorable de l’AMF sur l’émetteur qui fait l’objet du document d’enregistrement. Le document d’enregistrement peut être utilisé aux fins d'une offre au public de valeurs mobilières ou de l’admission de valeurs mobilières à la négociation sur un marché réglementé s'il est complété par une note d’opération et, le cas échéant, un résumé et son (ses) supplément(s). L’ensemble alors formé est approuvé par l’AMF conformément au règlement (UE) n°2017/1129. Il est valide jusqu’au 2 juin 2022 et, pendant cette période et au plus tard en même temps que la note d’opération et dans les conditions des articles 10 et 23 du règlement (UE) 2017/1129, devra être complété par un supplément en cas de faits nouveaux significatifs ou d’erreurs ou inexactitudes substantielles. -
Solide Performance De Plusieurs Titres Du Back-Catalogue
UBISOFT® ANNONCE SON CHIFFRE D’AFFAIRES DU TROISIEME TRIMESTRE 2019-20 Solide performance de plusieurs titres du back-catalogue ▪ Net bookings du troisième trimestre de 455,5 M€, supérieur à l’objectif d’environ 410,0 M€ ▪ Net bookings des neuf premiers mois En M€ Variation En % du net bookings total 9 mois publiée 9 mois 9 mois 2019-20 vs. 2018-19 2019-20 2018-19 Chiffre d’affaires IFRS15 1 113,7 -16,2% na na Net bookings 1 116,6 -17,4% na na Net bookings digital 888,8 -1,0% 79,6% 66,4% Net bookings PRI1 474,0 +7,4% 42,5% 32,6% Net bookings back-catalogue 764,7 -9,3% 68,5% 62,3% ▪ Solide activité sur PC et Consoles : - 4,5 milliards d’heures jouées sur l’année calendaire 2019 vs 2,0 milliards en 2016 - Stabilité à un niveau élevé du nombre de joueurs actifs, des MAUs2 et du PRI1 au troisième trimestre fiscal par rapport à l’année dernière ▪ Tom Clancy’s Rainbow Six® Siege : - Plus de 55 millions de joueurs enregistrés - MAUs² records pour un mois de décembre - Accélération de la croissance du PRI1 sur le troisième trimestre fiscal ▪ Nouveau pic de revenus par jour et par joueur (DARPU²) - Classé 7ème jeu PC le plus impactant par The Esports Observer (Q3 calendaire 2019) ▪ Assassin’s Creed® Odyssey : très forte progression sur les 9 premiers mois 2019-20 du sell-through, de l’engagement quotidien et du PRI1, en hausses respectives d’environ 50%, 60%, et 140% par rapport à Assassin’s Creed® Origins ▪ Just Dance® 2020 : sell-through en forte progression par rapport à Just Dance® 2019 ▪ Très forte croissance des revenus de Uplay : +73% sur les 9 mois 2019-20 ▪ Confirmation des objectifs annuels 2019-20 et 2020-21 1 Player Recurring Investment/investissement récurrent des joueurs (ventes d’items, DLC/Season Pass, abonnements, publicités) 2 Monthly Active Users/Utilisateurs actifs mensuels. -
UNIVERSAL REGISTRATION DOCUMENT and Annual Financial Report Contents
2021 UNIVERSAL REGISTRATION DOCUMENT and Annual Financial Report Contents Message from the Chairman and Chief Executive Offi cer 3 1 Key fi gures AFR 5 6 Financial statements 195 1.1 Quarterly and annual consolidated 6.1 Consolidated fi nancial sales 6 statements for the year 1.2 Sales by platform (net bookings) 7 ended March 31, 2021 AFR 196 1.3 Sales by geographic region 6.2 Statutory Auditors’ report (net bookings) 8 on the consolidated fi nancial statements AFR 262 2 Group presentation 9 6.3 Separate fi nancial statements of Ubisoft Entertainment SA for 2.1 Group business model the year ended March 31, 2021 AFR 267 and strategy AFR DPEF 10 6.4 Statutory Auditors’ report 2.2 History 14 on the separate fi nancial 2.3 Financial year highlights AFR 15 statements AFR 300 2.4 Subsidiaries and equity 6.5 Statutory Auditors’ special report investments AFR 17 on regulated agreements and 2.5 Research and development, commitments 305 investment and fi nancing policy AFR 19 6.6 Ubisoft (parent company) results 2.6 2020-2021 performance review for the past fi ve fi nancial years AFR 306 (non-IFRS data) AFR 21 2.7 Outlook AFR 25 7 Information on the Company 3 Risks and internal control AFR 27 and its capital 307 3.1 Risk factors 28 7.1 Legal information AFR 308 3.2 Risk management and internal 7.2 Share capital AFR 311 control mechanisms 38 7.3 Share ownership AFR 316 7.4 Securities market 321 7.5 Additional information AFR 326 4 Corporate g overnance r eport AFR 45 4.1 Corporate governance 46 8 Glossary, cross-reference tables 4.2 Compensation of corporate -
Mobile Gaming: I Migliori Giochi Per Smartphone Dei Primi 4 Mesi Del 2019
Mobile Gaming: i migliori giochi per smartphone dei primi 4 mesi del 2019 Sono passati appena 4 mesi in questo 2019 e già possiamo considerarlo l’anno del mobile gaming. Grazie alla costante attenzione per il settore e ai progressi tecnologici degli hardware, gli sviluppatori più importanti hanno lanciato in questo primo quadrimestre alcuni dei più bei giochi mai visti su smartphone e tablet. Andiamo a scoprirli. L’anno si è aperto con il botto per gli appassionati di mobile gaming sportivo. A gennaio è infatti arrivata la nuova versione di PES 2019, uno dei migliori simulatori di calcio per dispositivi mobili. Basato sull’Unreal Engine 4, lo stesso motore grafico della versione console, il gioco è stato migliorato sia nella veste grafica che in quella del numero delle opzioni offerte ai giocatori. Molto interessante al riguardo la possibilità di creare tornei multi player in locale con i propri amici e l’aggiornamento delle skills dei giocatori basato sulle prestazioni messe in campo nel mondo reale. La principale novità di febbraio è stata l’aggiornamento allaversione 7.30 di Fortnite per smartphone. Che il titolo della Epic sia uno dei fenomeni del gaming globale degli ultimi anni è ormai cosa nota. Quello che però rende interessante la nuova versione mobile è che è stata aggiunta la possibilità di supportare i gamepad esterni. Una decisione che avvicina le prestazioni del gioco a quelle della versione console. I pad si configurano automaticamente al momento dell’apertura del gioco e permettono esperienze molto più complete e personalizzate. Quest’anno ricorre anche il decennale dell’arrivo sul mercato italiano dell’app Poker Stars Mobile, vero e proprio punto di riferimento per gli appassionati di Texas Hold’em che non vogliono rinunciare al divertimento anche in mobilità. -
Unity3d Jobreport Week42
WOLFIES: Unity3D Jobreport UNITY3D JOBREPORT WEEK 42 Unity3D jobs worldwide: week 42 Other 28% United States 33% Poland 3% Learn to develop Turkey 4% your own games! Germany 4% United Kingdom 10+ courses 10% India 5% lifetime access Netherlands Canada 5% 8% $99 only https://www.linkedin.com/company/wolfie/ WOLFIES: Unity3D Jobreport https://www.linkedin.com/jobs/view/1939027157 etermax Software Engineer - Unity | JavaBuenos | Kotlin Aires | iOS | AndroidArgentina https://www.linkedin.com/jobs/view/2011713278 etermax Java/Kotlin Dev - Machine LearningBuenos Aires Argentina https://www.linkedin.com/jobs/view/2181927461 MediaMonks Unity Developer at MediaMonksBuenos BA Aires Argentina https://www.linkedin.com/jobs/view/2184077572 R/GA Senior QA Engineer (ManualBuenos Testing) Aires Argentina https://www.linkedin.com/jobs/view/2186316196 Wildlife Studios Mobile Engineer Buenos Aires Argentina https://www.linkedin.com/jobs/view/2199426219 Spartan GG'S Game Developer Buenos Aires Argentina https://www.linkedin.com/jobs/view/2185780868/ Recruitment Hive Web Developer Canberra Australia https://www.linkedin.com/jobs/view/2211328491/ Tricom Solutions Web Designer Canberra Australia https://www.linkedin.com/jobs/view/2011651686 Safran Image Processing Engineer Botany Australia https://www.linkedin.com/jobs/view/2210153576/ Ratbacher GmbH Game Developer C++ Wiener Neudorf Austria https://www.linkedin.com/jobs/view/2201109191 Bongfish GmbH Junior Software Engineer Graz Austria https://www.linkedin.com/jobs/view/2172848745 join.com CREATIVE XR/WEB -
The German Games Industry 2019
The German games industry 2019 Insights, facts and reports Anno 1800, the latest instalment Editorial 4 of the renowned strategy series, is being developed in close connection Investing in the German games market 6 with the loyal Anno community. Ten good reasons for investing in the German market Federal budget includes 50 million euros for games funding for the first time Associations, networks and funding 14 German market for digital games: 16 facts and figures Germany’s developer landscape 26 Job market situation and education 30 opportunities Gaming studios and companies 32 That’s what they said: German devs 48 and industry experts about Germany’s gaming industry Esports in Germany 50 gamescom: celebrate the games 56 Education register 60 Association register 64 Company register 66 Contents 3 Dear Readers, Some 520 companies in Germany are active in the development and marketing of games, providing jobs Germany is one of the most important markets for for over 11,000 people. Universities in many large computer and video games worldwide. No European German cities also train new talent for all major areas country generates higher sales with games and the of the games industry. Germany also plays a special associated hardware. Germany’s benefits as a business role in the esports segment: some of the world’s largest location include its geographical position in the heart tournaments, the ESL One tournaments, take place of Europe and its excellent infrastructure, as well as its here. And the ESL itself, one of the most important membership in the EU and the uninhibited exchange it organisers of esports tournaments and leagues in the therefore enjoys with over half a billion people on the world, is headquartered in Germany. -
The German Games Industry
The German games industry Insights, facts and reports Anno 1800, the next instalment of Editorial the renowned strategy series, is being developed in close connection Ten good reasons for investing in the with the loyal Anno community. German market Federal budget includes 50 million euros for games funding for the irst time Games funding on a federal level: the beginning and schedule of the implementation German market for digital games: facts and igures Gaming studios and companies That’s what they said: German devs and industry experts about Germany’s gaming industry Trends for the German games market gamescom: celebrate the games Germany’s developer landscape Job market situation and education opportunities in Germany’s gaming industry Associations, networks and funding in Germany Company register of the games industry in Germany Publishing information Contents 3 Dear Readers, Some 520 companies in Germany are active in the development and marketing of games, providing jobs Germany is one of the most important markets for for over 11,000 people. Universities in many large computer and video games worldwide. No European German cities also train new talent for all major areas country generates higher sales with games and the of the games industry. Germany also plays a special associated hardware. Germany’s benefits as a business role in the esports segment: some of the world’s largest location include its geographical position in the heart tournaments, the ESL One tournaments, take place of Europe and its excellent infrastructure, as well as its here. And the ESL itself, one of the most important membership in the EU and the uninhibited exchange it organisers of esports tournaments and leagues in the therefore enjoys with over half a billion people on the world, is headquartered in Germany. -
The German Games Industry 2019/20
The German games industry 2019/20 Insights, facts and reports Anno 1800, the latest instalment Editorial 4 of the renowned strategy series, is being developed in close connection Investing in the German games market 6 with the loyal Anno community. Ten good reasons for investing in the German market Federal budget includes 50 million euros for games funding for the first time Associations, networks and funding 14 German market for digital games: 16 facts and figures Germany’s developer landscape 26 Job market situation and education 30 opportunities Gaming studios and companies 32 That’s what they said: German devs 48 and industry experts about Germany’s gaming industry Esports in Germany 50 gamescom: celebrate the games 56 Education register 60 Association register 64 Company register 66 Contents 3 Dear Readers, Some 520 companies in Germany are active in the development and marketing of games, providing jobs Germany is one of the most important markets for for over 11,000 people. Universities in many large computer and video games worldwide. No European German cities also train new talent for all major areas country generates higher sales with games and the of the games industry. Germany also plays a special associated hardware. Germany’s benefits as a business role in the esports segment: some of the world’s largest location include its geographical position in the heart tournaments, the ESL One tournaments, take place of Europe and its excellent infrastructure, as well as its here. And the ESL itself, one of the most important membership in the EU and the uninhibited exchange it organisers of esports tournaments and leagues in the therefore enjoys with over half a billion people on the world, is headquartered in Germany.