Storm Over Arnhem
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Volume 19, Number 1 R.MacGowan 2 *The AVALON HILL CiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiAiiiiiiiViiiiiiiaiiiiiiilOiiiiiiiniiiiiiiHiiiiiiiiiiiiiiiiliiiiiiilPiiiiiiihiiiiiiiiiiiiiiiloiiiiiiisiiiiiiiOiiiiiiiPhiiiiiiiYiiiiiiiPiiiiiiiiiiiiiiiariiiiiiitiiiiiii9iiiiiiiliiiiiiiiiiiiiiiiiiiiiiiiiiiiii;;;;;;.JII GENERAL As of April 1982, the needs and wishes of the experienced in virtually every aspect of the in The Game Players Magazine hard-core wargaming public have been addressed dustry. An initial schedule, covering the first year of with the advent of the New York-based Victory operations, includes forays into contemporary and The Avalon HIli GENERAL is dedicated to the presenta Games, Inc. At first concerned exclusively with the World War II conflicts, science fiction, and role tion of authoritatIVe articles on the strategy. taclics, and variation of Avalon Hill wargames. Historical articles are design, development, and promotion of its quality playing. Initial design conferences have already Included only insomuch as they provide useful background wargame-oriented line, Victory Games will in the taken place for several of these products, and work information on current Avalon Hill titles. The GENERAL is future expand into the areas of science fiction, role is underway to devise new systems both for new published by the Avalon Hill Game Company solely for tne playing, and computer games. The firm will rely topics and for subjects whose popular appeal cultural edification of the serious game aficionado, in the hopes of improving the game owner's proficiency of play and heavily on its parent company, Monarch-Avalon, to seems never to diminish throughout the hobby. providing services nOI otherwise available to the Avalon Hill provide administrative and service support. The The staff of Victory Games includes four of the game buff. Avalon Hill IS a division of Monarch Avalon "think-tank" atmosphere and concentration of most respected designers in the field. Together, Industries, Inc" a wholly owned subsidiary of Monarch these individuals represent some Avalon,lnc. The shares of Monarch Avalon, Inc. are publicly effort afforded by this unique arrangement are 25 years of ex traded on the NASDAQ System under tne symbol MAHI. For intended to produce a body of games of a consist perience, during which time they have been information about the company write to Harold Cohen at the ently high standard and exceptional variety. responsible for the design and/or primary develop executive offices of the company, 4517 Harford Rd., The range of topics to which Victory Games ment of more than 60 fantasy, science fiction, role Baltimore. MD 21214. playing, and historical simulation games. Publication IS bi-monthly With mailings made close to plans to address itself has not been categorically the end of February, April, June, August. October and limited, since the design staff includes personnel December. All editOrial and general mail should be Sent tothe Continued on Page 30, Column 2 Avalon HIli Game Company, 4517 Harford Road, Baltimore, MD 21214. One year subscriptions are $9.00. Two year subscriptions are S1"4.00. All domestic subscriptions sent via bulk permit. Domestic First Class Delivery and all subscriptions to Canada and Mexico must pay an additional $9.00 per year postage 9harge. All overseas subscriPtions must add an additional $12.00 per year postage charge. Send checks or money orders only. AH is not responsible for cash lost in transtt. Those with a current American Express, VISA. MasterCard or Choice may call 800-638-9292 loll free to renew subscriptions or order merchandise. Absolutely no complaints or questions will be handled on this number. Any business other than a credit card purchase must be handled by mail. Address changes must be submitted at least 6 weeks in advance to guarantee delivery. Paid advertising is not accepted, but news of importance to the gaming com munity is solicited. Convention announcements must be received at least 3 months in advance and contain informa tion pertaining 10 AH games In use. Articles from subscribers are considered for publication at the discretion of our editorial staff. Articles should be typewritten, dOUble-spaced, and embrace the tenets of good English usage. There is no limit to word length. Accompany ing examples and diagrams should be neatly done in black or red ink. Photographs should have caption and credit line written on back. Rejected artiCles will be returned whenever possible. EXECUTIVE EDITOR: Donald J. Greenwood MANAGING EDITOR: Rex A. Martin GRAPHICS: Jean Baer. Dale Sheaffer. Charles Kibler. Rodger MacGowan, Stephanie Czech, David Lawrence Cover Art: Rodger MacGowan Masthead Design: Stephanie Czech AREA Technician: Dtana Widener GENERAL SUbscriptions: Gertrude Zombro Purchases of Games. PBM kits and parts: Christy Shaw FOREIGN DISTRIBUTORS: Overseas readers are urged to make subscription arrangements with the appropriate agent, THECOMBATANTSOFARNHEM 5 AUSTRALIA: Jedko Games. 18 Fonceca SI.. Mordialloc. Contrasting Approaches to STORM0 VER ARNHEM By T. Springsteen & D. Greenwood 3195, Victoria:DENMARK: Jorn Eriksen. Sondertoften 209. OK 2630 Taaslrup; GREAT BRITAIN: Avalon HiIiIUK) LTD. 650 High Rd .• North Flnchley. London N. 12. ONL; JAPAN' THE CROSSING Post Hobby. 1-38 Yoyogi. Shlbura-KU. Tokyo; SINGAPORE; 12 Wong International Enlr., 6 Jalan Sinar Bulan; Singapore Variant Rules for STORM0 VER ARNHEM By Courtney Allen & D. Greenwood 1750; SOUTH AFRICA: Gamma Games Ltd. P.O. Box 2904. Capetown 8000; SWEDEN: Target Games. Skogvaktargatan 2. S- 11542 Stockholm. SERIES REPLAY 15 Rules Questions: R&D, NOTE: all questions should be STORMOVERARNHEM C. Allen, D. Greenwood &A. Moon diagrammed. No questions can be answered which are unaccompamed by a self-addressed envelope. Ouestions must be based on rules of play (not historical or design matters) and be based on the current rules edition. Ouestions DESIGN ANALYSIS 29 on more than one game must be listed on separate pages and Designer's Notes for STORM0 VER ARNHEM By Courtney Allen accompanied by a separale SASE for each game. IF YOU CHANGE YOUR ADDRESS: Inform us ;mmedlately. The Post Office destroys magazines even if you leave a THE LONGESTDAY 31 lorwarding address. AH ASSUMES NO RESPDNSIBIUTY An Overview, Part 1 By Jim Burnett FOR ISSUES LOST DUE TO AN INVALID ADDRESS. Please state both your new and old address. THEFRENCH CAMPAIGN 36 Copyright 1982 The Invasion ofFrance in THIRD REICH By Michael Anchors The if' DOWN WITH THEKING 39 AVALO.V H1LL--*\!V Design Notes and Errata By Glenn & Kenneth Rahmen G"IIU! Compa,.y /~O TOBRUK DEFENDED 42 '-451! Harford Road, fij\~C Technical Aspects of TOBR UK By Hal Hock BaitIITlUre" Md. 21214 \!J "LI 3 m~©~©©§ms~~@~ ~§m@@® HALLE GI G FO EVERYONE Sample the ever-expanding line of Microcomputer Games® from the Avalon Hill Game Company. Discover the challenge of slaying a dragon mapping an alien spacecraft. thwarting a Soviet offensive landing a jumbo jet coaching a professional sports team. Microcomputer Games® has them all and much more! Each game comes complete with loading and playing instructions, along with cassette or diskette software for the most popular home computers. DNIEPER RIVER LINE ,?:~S;;~~~=1 A fictionalized engagement be F tween the Russian and German forces in the southern Ukraine in 1943. The game challenges you, the German commander, to repel Russian efforts to breach the Dnieper River defensive positions, Soviet units, controlled by the com puter, seek to overrun the thin German line and capture suffi cient objectives to attain victory. DNIEPER RIVER LINE has four levels of difficulty and comes complete VOYAGER with over 300 illustrated counters GUNS OF FORT DEFIANCE A solitaire computer game that and a mounted mapboard. in this exciting arcade game, you challenges the human player to are the commander of a 19th cen explore the four levels of an alien tury artillery piece in a besieged spacecraft's maze-like corridors CONTROLLER stockade. For each shot you must and rooms in 3-D simulated A real·tlme simulation of air traffic specify a type of ammuni graphics, all the while avoiding control in which you will have to tion-bali, cannister, shell or robots programmed to blast any guide the approach and landing spherical case-and fuse length intruders. In order to win, the sequence of up to 8 aircraft. There (if applicable), and set the eleva human must destroy all power are three types of aircraft: Light tion and deflection of the cannon. generators and escape or hunt Planes, Airliners, and Private Jets, The computer controls the enemy outand annihilate the killer robots. with each type having a different forces, randomly attacking with VOYAGER comes with color rate of climb, turning ability, stall cavalry, infantry or another animated graphics and sound speed, ceiling, fuel consumption artillery piece, capabilities for computers so and fuel capacity, CONTROLLER equipped. transforms your microcomputer screen into a realistic "radar scope"; also, each aircraft's heading, velocity, and altitude is continuously displayed on a separate chart next to the radar scope. GALAXY Have you ever wanted to conquer the universe? In GALAXY, players send their galactic fleets out to explore and conquer the universe, solar system by solar COMPUTER system. Jhe planets discovered FOREIGN EXCHANGE COMPUTER may be barren worlds or they may Two to four players own and FOOTBALL STRATEGY possess immense industrial manage multi-national com Thrilling computer version of capacity and defensive ships to panies in various cities throughout Avalorr Hill's famous board game. resist colonization. GALAXY the world. Changing conditions Based on the award-winning comes with sound effects (for com require each player to make con Sports Illustrated game of profes puters with sound capability) and stant decisions after considering sional football; forces the player to allows from 1 to 20 players to com the financial resources of his com constantly make the right deci pete against each other or the pany and his opponents. A variety sions about his team's offensive computer. A different star map is of situations will determine likely and defensive formations.