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Protoculture Addicts
PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do. -
Oh My Goddess!: V. 16 Pdf, Epub, Ebook
OH MY GODDESS!: V. 16 PDF, EPUB, EBOOK Kosuke Fujishima | 240 pages | 11 Jan 2011 | Dark Horse Comics,U.S. | 9781595825940 | English | Milwaukie, United States Oh My Goddess!: v. 16 PDF Book Light and Shadow: The kid plans to cause all time to stop and everything to stay eternally frozen in one time. Charlenia Kirkes rated it it was amazing Oct 21, Animage in Japanese. Vanguard: High School Arc Cont. Kodansha Manga Award — General. Overview Ever since a cosmic phone call brought the literal young goddess Belldandy into college student Keiichi's residence, his personal life has been turned upside down, sideways, and sometimes even into strange dimensions! Inara rated it really liked it Jan 21, Anime International Company. Lists with This Book. Other books in the series. A seal exists between the demon world and Earth, named the Gate to the Netherworld. Chapters Ah! Currently, no plans exist for licensing that special OVA episode. Volume Demons have similar class and license restrictions, and are accompanied by familiars instead of angels. It premiered in the November issue of Afternoon where it is still being serialized. Ryo-Ohki —present Oh My Goddess! Wikimedia Commons Wikiquote. Policenauts It was okay. Oh My Goddess!: v. 16 Writer These include the spirits of Money, Wind, Engine and such. There are no discussion topics on this book yet. Tamagotchi — Inazuma Eleven — Usaru-san Tamagotchi! This Fandom wiki is currently inactive. Tokyo , Japan : Tokuma Shoten. Released in concert with the OVA series in , [17] Smith has since stated that he saw the title as a play on "Oh my god! White Fox. -
A Voice Against War
STOCKHOLMS UNIVERSITET Institutionen för Asien-, Mellanöstern- och Turkietstudier A Voice Against War Pacifism in the animated films of Miyazaki Hayao Kandidatuppsats i japanska VT 2018 Einar Schipperges Tjus Handledare: Ida Kirkegaard Innehållsförteckning Annotation ............................................................................................................................................... 3 1 Introduction .......................................................................................................................................... 4 1.1 Aim of the study ............................................................................................................................ 5 1.2 Material ......................................................................................................................................... 5 1.3 Research question .......................................................................................................................... 5 1.4 Theory ........................................................................................................................................... 5 1.4.1 Textual analysis ...................................................................................................................... 5 1.4.2 Theory of animation, definition of animation ........................................................................ 6 1.5 Methodology ................................................................................................................................ -
Yoshioka, Shiro. "Princess Mononoke: a Game Changer." Princess Mononoke: Understanding Studio Ghibli’S Monster Princess
Yoshioka, Shiro. "Princess Mononoke: A Game Changer." Princess Mononoke: Understanding Studio Ghibli’s Monster Princess. By Rayna Denison. London: Bloomsbury Academic, 2017. 25–40. Bloomsbury Collections. Web. 25 Sep. 2021. <http:// dx.doi.org/10.5040/9781501329753.ch-001>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 25 September 2021, 01:01 UTC. Copyright © Rayna Denison 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 25 Chapter 1 P RINCESS MONONOKE : A GAME CHANGER Shiro Yoshioka If we were to do an overview of the life and works of Hayao Miyazaki, there would be several decisive moments where his agenda for fi lmmaking changed signifi cantly, along with how his fi lms and himself have been treated by the general public and critics in Japan. Among these, Mononokehime ( Princess Mononoke , 1997) and the period leading up to it from the early 1990s, as I argue in this chapter, had a great impact on the rest of Miyazaki’s career. In the fi rst section of this chapter, I discuss how Miyazaki grew sceptical about the style of his fi lmmaking as a result of cataclysmic changes in the political and social situation both in and outside Japan; in essence, he questioned his production of entertainment fi lms featuring adventures with (pseudo- )European settings, and began to look for something more ‘substantial’. Th e result was a grave and complex story about civilization set in medieval Japan, which was based on aca- demic discourses on Japanese history, culture and identity. -
From the Japanese Traditional Edo Culture to Anime and Manga Takuji
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Kwansei Gakuin University Repository 1 Kwansei Gakuin University Social Sciences Review Vol.19, 2014 Nishinomiya, Japan Roots of Cool Japan: From the Japanese Traditional Edo Culture to Anime and Manga Takuji OKUNO Japan’s transition from making things to making tales Japanese popular culture, known as “Cool Japan,” includes animations, comics, video games, figures, and J-pops that are highly acclaimed in Europe and the United States as well as throughout Asia. From the 1970s to the 1980s, Japan gained confidence in its ability to “make things” because consumers around the world embraced its manufactured products such as electric home appliances and automobiles with open arms in preference to the products of other advanced countries. However, at the beginning of the Heisei era, the bubble in the Japanese economy suddenly burst and Japan’s gross national product (GNP) plummeted, resulting in what is termed “the burst of economic bubble of 1990.” Relatively cheaper manufactured products from other Asian countries gained precedence over Japanese products. In response, many Japanese manufacturers moved their production plants to other Asian countries, particularly settling in mainland China, where labor costs were lower than in Japan. The recession was protracted and the Japanese people suffered from a sense low confidence in their abilities to overcome the recession. By the late 1990s, Prime Ministers Mori and, subsequently, Koizumi responded to Japanese political leader Heizo Takenaka’s advocacy of an information technology (IT) revolution in Japan as a way to beat the recession. -
Surveyexaminesparallels
us- Postage Paid /&/Sa^.iL^fe^^^v Permit#1 * AsSAjL ~3* 5k5L «apB| ~^^H^. I% f^' \£f**^' *$-'\«A Davidson,NC III I VmJ^lflCw^k^A 1V^# I 1-J I /v If»* fvi r** /v ill Y^nnCBSfurT^ca^T^a i ■ rz «^ m3»tt^ w <2. .▲. Davidson College Wednesday,November 13,2002 Volume 94,Number 10 Survey examines parallels between race andmajor How does diversityaffect our academic experience? By RobHeidrick legeexperience.Manypointouthowthelackof Staff Writer diversityoncampushinders our learning.And yethow manyaskhowthediversity wedohave Davidsonis historically successful atkeep- enhances it? ingcertaininstitutionalstatisticslow.GPAsare A survey recentlyconducted oncampus in- one. The percentageof minority students on vestigated the intricacies of diversity,specifi- campusis another. cally with respect to majors. How does the For many it's a perennial and frustrating diversityofour institutionreflect thediversity conclusion: Davidson lacks diversity, and in- across majors? Which majors are disadvan- complete diversity means an incomplete col- taged?And whichareenriched? The survey, which was distributed to ap- proximatelyhalfof thestudentbodybypoliti- 2002, there were69 minority students. Four cal science professor Dr. Pat Sellers's Pubic departmentsgraduatednominority majors: Opinionclass,included 52questionsonarange Final Answer: Rob Neuman '04, Joe Palatinus '05, Ryan Kinney '03 Classics,German,Philosophy,andTheatre. ofissues,including thoseconcerning AnthropologyandSociology high- students' and Sam Weathers '03 representPhi Gamma Delta intheQuiz Bowl hadthe majors. est percentageof minority graduates with raceand their When thesurvey datais tournament. The double-elimination competition will continue into 42.9and 41.7percent respectively.Minori- compared to similar data obtained from December. ties made up less than 10 percent of the Davidson's Office of Institutional graduates' English, Research in the largest depart- regarding 2002, mentoncampus.DatacourtesyofDr.Laura the class of certain patterns Boyles, Office of InstitutionalResearch. -
Protoculture Addicts #97 Contents
PROTOCULTURE ADDICTS #97 CONTENTS 47 14 Issue #97 ( July / August 2008 ) SPOTLIGHT 14 GURREN LAGANN The Nuts and Bolts of Gurren Lagann ❙ by Paul Hervanack 18 MARIA-SAMA GA MITERU PREVIEW ANIME WORLD Ave Maria 43 Ghost Talker’s Daydream 66 A Production Nightmare: ❙ by Jason Green Little Nemo’s Misadven- 21 KUJIBIKI UNBALANCE tures in Slumberland ❙ ANIMESample STORIES file by Bamboo Dong ❙ by Brian Hanson 24 ARIA: THE ANIMATION 44 BLACK CAT ❙ by Miyako Matsuda 69 Anime Beat & J-Pop Treat ❙ by Jason Green • The Underneath: Moon Flower 47 CLAYMORE ❙ by Rachael Carothers ❙ by Miyako Matsuda ANIME VOICES 50 DOUJIN WORK 70 Montreal World Film Festival • Oh-Oku: The Women of 4 Letter From The Editor ❙ by Miyako Matsuda the Inner Palace 5 Page 5 Editorial 53 KASHIMASHI: • The Mamiya Brothers 6 Contributors’ Spotlight GIRL MEETS GIRL ❙ by M Matsuda & CJ Pelletier 98 Letters ❙ by Miyako Matsuda 56 MOKKE REVIEWS NEWS ❙ by Miyako Matsuda 73 Live-Action Movies 7 Anime & Manga News 58 MONONOKE 76 Books ❙ by Miyako Matsuda 92 Anime Releases 77 Novels 60 SHIGURUI: 78 Manga 94 Related Products Releases DEATH FRENZY 82 Anime 95 Manga Releases ❙ by Miyako Matsuda Gurren Lagann © GAINAX • KAZUKI NAKASHIMA / Aniplex • KDE-J • TV TOKYO • DENTSU. Claymore © Norihiro Yago / Shueisha • “Claymore” Production Committee. 3 LETTER FROM THE EDITOR ANIME NEWS NETWORK’S Twenty years ago, Claude J. Pelletier and a few of his friends decided to start a Robotech プPROTOCULTURE ロトカル チャ ー ADDICTS fanzine, while ten years later, in 1998, Justin Sevakis decided to start an anime news website. Yes, 2008 marks both the 20th anniversary of Protoculture Addicts, and the 10th anniversary Issue #97 (July / August 2008) of Anime News Network. -
Animation and “Otherness”: the Politics of Gender, Racial, Ani) Ethnic Identity in the World of Japanese Anime
ANIMATION AND “OTHERNESS”: THE POLITICS OF GENDER, RACIAL, ANI) ETHNIC IDENTITY IN THE WORLD OF JAPANESE ANIME by KAORI YOSHIDA B.A., Seinan Gakuin University, 1992 M.Ed., Fukuoka University of Education, 1996 M.A., University of Calgary, 1998 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY in THE FACULTY OF GRADUATE STUDIES (Asian Studies) THE UNIVERSITY OF BRITISH COLUMBIA VANCOUVER August 26, 2008 © KAORI YOSHIDA, 2008 ABSTRACT In the contemporary mass-mediated and boundary-crossing world, fictional narratives provide us with resources for articulating cultural identities and individuals’ woridviews. Animated film provides viewers with an imaginary sphere which reflects complex notions of “self’ and “other,” and should not be considered an apolitical medium. This dissertation looks at representations in the fantasy world of Japanese animation, known as anime, and conceptualizes how media representations contribute both visually and narratively to articulating or re-articulating cultural “otherness” to establish one’s own subjectivity. In so doing, this study combines textual and discourse analyses, taking perspectives of cultural studies, gender theory, and postcolonial theory, which allow us to unpack complex mechanisms of gender, racial/ethnic, and national identity constructions. I analyze tropes for identity articulation in a select group of Disney folktale-saga style animations, and compare them with those in anime directed by Miyazaki Hayao. While many critics argue that the fantasy world of animation recapitulates the Western anglo-phallogocentric construction of the “other,” as is often encouraged by mainstream Hollywood films, my analyses reveal more complex mechanisms that put Disney animation in a different light. -
Sample File CONTENTS 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION
Sample file CONTENTS 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION .......................................................................................................... 4 NEWS STAFF ANIME & MANGA NEWS: Japan / North America ................................................................. 5, 9 Claude J. Pelletier [CJP] — Publisher / Manager ANIME RELEASES (VHS / DVD) & PRODUCTS (Live-Action, Soundtracks, etc.) .............................. 6 Miyako Matsuda [MM] — Editor / Translator MANGA RELEASES / MANGA SELECTION ................................................................................. 7 Martin Ouellette [MO] — Editor JAPANESE DVD (R2) RELEASES .............................................................................................. 9 NEW RELEASES ..................................................................................................................... 10 Contributing Editors Aaron K. Dawe, Keith Dawe, Neil Ellard Kevin Lillard, Gerry Poulos, James S. Taylor REVIEWS THE TOP SHELF ..................................................................................................................... 16 Layout MANGA Etc. ........................................................................................................................ 17 The Safe House MODELS .............................................................................................................................. 26 ANIME ................................................................................................................................ -
MOBILE SUIT GUNDAM and INTERIORITY By
INSIDE THE BOY INSIDE THE ROBOT: MOBILE SUIT GUNDAM AND INTERIORITY by JOHN D. MOORE A THESIS Presented to the Department of East Asian Languages and Literatures and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Master of Arts September 2017 THESIS APPROVAL PAGE Student: John D. Moore Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority This thesis has been accepted and approved in partial fulfillment of the requirements for the Master of Arts degree in the Department of East Asian Languages and Literatures by: Alisa Freedman Chair Glynne Walley Member and Sara D. Hodges Interim Vice Provost and Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded September 2017. ii © 2017 John D. Moore iii THESIS ABSTRACT John D. Moore Master of Arts Department of East Asian Languages and Literatures September 2017 Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority Mobile Suit Gundam (1979-1980) is an iconic series in the genre of television anime featuring giant fighting robots, embedded in a system of conventions developed across decades of media aimed at boys that emphasizes action and combat. In this thesis, I argue that Gundam foregrounds the interiority of its main character Amuro, challenging conventions governing the boy protagonist. Using Peter Verstraten's principles of film narratology and Thomas Lamarre’s theory of limited animation, I find in Gundam's narrative strategies sophisticated techniques developed to portray his inner life. -
The Problematic Internationalization Strategy of the Japanese Manga
By Ching-Heng Melody Tu Configuring Appropriate Support: The Problematic Internationalization Strategy of the Japanese Manga and Anime Industry Global Markets, Local Creativities Master’s Program at Erasmus University Rotterdam Erasmus University Rotterdam 2019/7/10 Table of Contents Chapter 1. Introduction ............................................................................................. 4 1.1 Purpose .................................................................................................. 6 1.2 Research Question ................................................................................. 7 1.3 Conceptual Framework ........................................................................ 10 1.4 The Research Method .......................................................................... 12 1.5 Research Scope and Limitation of the Study ......................................... 13 1.5.1 Research Scope ............................................................................... 13 1.5.2 Limitations of the Study .................................................................. 14 1.6 Definition of Terms .............................................................................. 15 1.6.1 Manga ............................................................................................. 15 1.6.2 Anime.............................................................................................. 15 1.6.3 Fansub ............................................................................................ 16 1.7 -
Sean Leonard4
MIT Japan Program Working Paper 04.02 Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Sean Leonard Massachusetts Institute of Technology Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. The author presents an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. 1 MIT Japan Program Working Paper Series 04.02 Center for International Studies Massachusetts Institute of Technology Room E38-7th Floor Cambridge, MA 02139 Phone: 617-252-1483 Fax: 617-258-7432 Date of Publication: November 2, 2004 © Sean Leonard 2 Table of Contents 1. Introduction 7 2. Anime and Its Fandom: A Primer for Non-Fans 9 2.1. Anime 9 2.2. Fan Distribution 10 2.3. Fansub 10 3. Historical Analysis of Fan Distribution and Subtitling 12 3.1. Pre-Fan Period 12 3.2. Technology Change; Cartoon/Fantasy Organization 13 3.3. Japanese Enter and Abandon the Market 16 3.4. Fan Activity Increases 19 3.5. Anime Importers Fail to Release Quality Material 23 3.5.1. The Robotech Exception and the Second Wave 25 3.6. C/FO at Its Height; C/FO in Japan 27 3.7. C/FO Fan Distribution 29 3.7.1. Fan Networks as Proselytization Commons 32 3.8. Birth of Fansubbing; Collapse of C/FO 33 3.9.