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Read Ebook {PDF EPUB} The Moon Maze Game by Larry Niven The Moon Maze Game by Larry Niven. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 661a828c784f2c22 • Your IP : 116.202.236.252 • Performance & security by Cloudflare. The Moon Maze Game by Larry Niven. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 661a828c9c874e07 • Your IP : 116.202.236.252 • Performance & security by Cloudflare. The Moon Maze Game (Dream Park) Synopsis: The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise. Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna--and a treasured marriage--years ago due to a near-tragic accident, Scotty leaps at the opportunity. Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became “real.” Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do. this is the game for which they’ve prepared their entire lives, and they are going to play it for all it’s worth. About the Author: LARRY NIVEN is the award-winning author of the Ringworld series, along with many other science fiction masterpieces, and fantasy novels including the Magic Goes Away series. He has received the Nebula Award, five Hugos, four Locus Awards, two Ditmars, the Prometheus, and the Robert A. Heinlein Award, among other honors. He lives in Chatsworth, California. STEVEN BARNES’ first published collaboration with Larry Niven, The Locusts , was nominated for the 1980 Hugo award. He has also written several episodes for The Outer Limits, Baywatch, and other television shows. Bibliographic Details. Title: The Moon Maze Game (Dream Park) Publisher: Brand: Tor Books Publication Date: 2011 Binding: Hardcover Book Condition: BRAND NEW. THE MOON MAZE GAME. From the authors of Dream Park (2010, etc.), a sort of thriller set in 2085 within a Live Action Role Playing game staged on the Moon. Thoroughly colonized and itching for independence, the Moon will host a huge and prestigious LARP whose lunar adventure-park setting, enhanced with holographic details, VR technology, special effects and actors, features a plot loosely based on H.G. Wells's First Men in the Moon, the whole thing to be broadcast in real time to an audience of billions. Gamesmaster will be the legendary, irascible Xavier; the gamers will include Wayne Gibson and Angelique Chan, old rivals of Xavier's, and young Ali, whose father is Abdul, President for Life of the Republic of Kikaya, plus Ali's bodyguard Scotty Griffin, an old lunar hand and gamer. What none of the gamers and stagers know is that revolutionaries have hired ruthless professional kidnapper Shotz and his gang to grab Ali during the game and so force his father to resign. What Shotz doesn't reckon on is that the gamers are in a totally familiar environment, and that Xavier is a genius. After a hideous first couple of chapters—on June 22, we're told, "lightly drifting snowflakes dusted the street," which seems somewhat extreme, even for Switzerland—things get warmed up, games-wise, though the wobbling-scenery ambience never really dissipates. Not much more than an elaborate do-over of Dream Park and its predecessors: Move it to the Moon, throw in Wells, rework the plot and presto! Pub Date: Aug. 1, 2011. ISBN: 978-0-7653-2666-9. Page Count: 368. Publisher: Tor. Review Posted Online: June 28, 2011. Kirkus Reviews Issue: July 1, 2011. Share your opinion of this book. Did you like this book? More by Gregory Benford. A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy. New York Times Bestseller. DEVOLUTION. by Max Brooks ‧ RELEASE DATE: June 16, 2020. Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z (2006). A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene. A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy. ISBN 13: 9780765326669. The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise. Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna--and a treasured marriage--years ago due to a near-tragic accident, Scotty leaps at the opportunity. Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became “real.” Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do. this is the game for which they’ve prepared their entire lives, and they are going to play it for all it’s worth. "synopsis" may belong to another edition of this title. LARRY NIVEN is the award-winning author of the Ringworld series, along with many other science fiction masterpieces, and fantasy novels including the Magic Goes Away series. He has received the Nebula Award, five Hugos, four Locus Awards, two Ditmars, the Prometheus, and the Robert A. Heinlein Award, among other honors. He lives in Chatsworth, California. STEVEN BARNES’ first published collaboration with Larry Niven, The Locusts , was nominated for the 1980 Hugo award. He has also written several episodes for The Outer Limits, Baywatch, and other television shows.