This Document Is Designed to Be a Source of Educational Information for Rowers and Their Families, with Articles Pertinent to No
Total Page:16
File Type:pdf, Size:1020Kb
This document is designed to be a source of educational information for rowers and their families, with articles pertinent to Northville Rowing Club and the sport of rowing in general. ________________________________________ Rowing Glossary Below are some of the most common rowing terms that you will hear from your rower. We guarantee you will become familiar with not only these, but many more! Blade: The wide flat end of the oar that is in the water. Blades are usually painted with team colors; NRC is orange and black. Boathouse: A building used for storing boats. Buoy: A floating marker that is sometimes used to lay out a course. Bow: The front section of the boat and the first part of the boat to cross the finish line. Also: The rower in the seat closest to the bow. Bowball: A small rubber ball that covers the end of the bow, protects the boat against damage in case of a collision. Bowman: (see also bow) The number 1 seat in the bow. Button: (aka Collar) A wide collar on the oar that keeps it from slipping through the oarlock. Catch: The moment the blade first enters the water Check: An unwanted motion of the boat when it appears to momentarily stop in the water. Collar: See Button Cox Box: A battery powered, small amplifier that allows the coxswain to communicate with the crew and also gives the coxswain stroke rate information. Coxswain: (pronounced cox-un) Person who directs the boat, crew and acts as an on-water coach. Coxswains are typically small and light but must meet a minimum weight. Crab / Catch a Crab: A stroke gone bad. Happens when the oar blade slices the water at an angle and gets stuck under the surface, acting like a brake on the boat. Comes from the excuse given of "a crab grabbed the blade and wouldn’t let go.” Deck: The part of the boat at the bow and stern that is covered with fiberglass cloth or a thin plastic. Double: A boat with two rowers. Eight: A boat with eight rowers and a coxswain. Ergometer: Rowers call it an "erg." A rowing machine used for training that closely approximates the actual rowing motion. Preferred ergs give a digital readout of strokes per minute and distance. Feathering: Turning the oar blade parallel to the water during the recovery, to lessen wind resistance. Fin: (aka skeg) A small flat appendage located along the stern section of the hull which helps stabilize the boat in holding a straight course. Finish: The oar blade leaving the water at the end of a stroke. Foot Stretcher / Stretcher: Where the rower's feet go. An adjustable plate to which a rower's feet are secured. Four: A boat with four rowers. May or may not have a coxswain. Jumped Seat: The unpleasant happening when a rower slips off his seat while rowing. Keel: The center line of the boat. Launch: To put the boat into the water. Also: the boat which the coach uses to follow the crew. Lightweight: Refers to a division for the rowers, not the boats. There is a maximum weight for lightweight rowers as well as a boat average. Oar: Used to drive the boat forward. Rowers do NOT use paddles. Port: Left side of the boat, while facing forward, in the direction of the movement. Note that rowers face backward, coxswains face forward. Port-rigged: A boat rigged so that the stroke oar (#8) is a port oar. Power 10: A call for rowers to do 10 of their best, most powerful strokes. It's a strategy used to pull ahead of, or hold off, a competitor. Puddle: The swirling effect in the water caused by the movement of the oar, particularly at the end of the stroke. Used to determine Run. Racks: Wood or metal structures in the boathouse used to hold the boats. Ready-All, Row: Starting command for most races. Recovery: The time between drives, when the blade of the oar is traveling through the air. Repechage: The second-chance race which ensures that everyone has two chances to advance from preliminary races. Rig: The art/science of setting up a boat for the rower(s). Rigger: The triangular shaped metal device that is bolted onto the side of the boat and holds the oars. Rudder: The device used to steer the boat. Run: The run is the distance the boat moves during one stroke. You can figure run by looking for the distance between the puddles made by the same oar. Scull: One of the two disciplines of rowing - Two oars per rower is called Sculling. Set: (aka Set-up) Balancing the boat as it is rowed. A boat is “set” when all the oars are equidistant from the water. Shell: The boat. Can be used interchangeably with boat. Single: A one person shell. Sky: Lowering the hands too much, causing the oar to be too high off the water at the catch. Slide: The set of runners for the wheels of each seat in the boat. Slings: Collapsible, portable frames with straps upon which a shell can be placed. Split: The time a crew takes to complete a 500 meter segment of a race. Squaring: Term describing the turning of the oar from horizontal (feathered) to vertical (squared) blade position. Stakeboat: The small anchored boat that is used to hold the shells in place before the start of a race. Starboard: Right side of the boat, while facing forward, in the direction of movement. Starboard-rigged: A boat rigged so that the stroke oar (#8) is on the starboard side. Stern: The back of the boat. Straight: Refers to a shell without a coxswain (i.e. a straight four). Stroke: A part of the rowing action. Also: The #8 rower, who sits closest to the stern. The stroke sets the rhythm/cadence for the boat that rowers behind must follow. Strokerate: The number of strokes per minute. In a race, usually between 34 and 38 strokes per minute. Strokewatch: Used by the coxswain to measure the strokerate. Swamped: A boat is swamped when it is full of water and can't be rowed. Sweep: One of the two disciplines of rowing - one oar per rower is called Sweep Rowing. Swing or Swinging: The hard-to-define feeling when near perfect synchronization of motion occurs in a shell, enhancing performance and speed. Tank: An indoor training device that consists of a row of rowing seats next to a tank of water. Allows rowers to feel their strokes in the water. Wash: Wake turbulence caused by the motion of the boat through the water. Weigh-Enough: A coxswain command to have all rowers stop rowing. Sounds like "way 'nuff" ________________________________________ Coxswain Facts "I am a member of a team and I rely on the team; I defer to it and sacrifice for it because the team, not the individual, is the ultimate champion." ~ Mia Hamm Thanks to Hollywood, many people think that the role of the coxswain (pronounced cox-un) is to simply sit in the boat and yell “stroke” so the entire crew stays together. Nothing could be further from the truth! The coxswain, or more commonly the cox, is the eyes, ears and brains of the boat. The cox is responsible for steering the boat, commanding the crew, and the safety of the boat and crew. Rowers should consider the cox to be "captain of the ship" and an extension of the coaching staff. There is a very special relationship between rowers and their coxswain - the process by which the they learn to work together and develop mutual respect for what the other is doing, is essential for winning crews. Steering the Boat... This is the coxswain's main role. The steering of a 60+ foot long boat, with a very small rudder and rowers of different strengths is not easy and the coxswain who can steer a true course and stay off the rudder as much as possible to avoid drag will make a tremendous difference to a crew. Beyond steering, the coxswain plays a critical role in keeping all members of a crew on the same page. For safety - of both people and boats - No rower, at any level of competition, does anything without the coxswain's command. This includes no talking when taking the boats to/from the water. Listen to your coxswain. Coaching... In addition to steering, the coxswain helps the rowers by pointing out flaws which they may not have noticed; being late at the catch, “washing out” or “skying”. A good coxswain can really help a rower and good rowers appreciate the fact that when a coxswain says something, it is done to help everyone and make the boat go faster. Rowers need to listen to the coxswain and at the same time, coxswains need to be sensitive to what rowers are having to deal with. Race Day... On race day, it is the coxswain’s job to keep his or her crew in the race, mentally, physically and strategically. The coxswain must keep the crew informed as to where they are in the race (ex. 500 meters down, half way home, 100 to go, etc.) and also where they are in relationship to other crews. A properly timed “Power 10" may allow a crew to sprint past another boat and go on to victory! ________________________________________ Dressing For Practice Rowers will be outdoors and on the water in a wide range of weather conditions. The weather, along with alternating peak activity and idle periods, make taking a few minutes to think about and plan practice clothing very important.