CoilingDragon
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Dragon Magazine #102
D RAGON 1 12 20 SPECIAL ATTRACTION 43 Valley of the Earth Mother Designed by Lise Breakey An AD&D® game adventure for 4th-6th level player characters 43 Publisher Mike Cook Editor-in-Chief Kim Mohan OTHER FEATURES Editorial staff 8 Realms of role playing Gary Gygax Patrick Lucien Price In favor of a different style of gaming: less acting and more action Roger Moore Art director and graphics 12 All about the gully dwarf Roger E. Moore Roger Raupp The lowest rung on Krynns demi-human totem pole Subscriptions 20 A collection of canines Stephen Inniss Irene Swan Changes and additions to the AD&D worlds roster of dogdom Advertising Mary Parkinson 30 Nine wands of wonder Ed Greenwood Distinctive new magic items from the Realms Contributing editors Ed Greenwood 38 Now thats firepower! Desmond P. Varady Katharine Kerr Machine guns and missile launchers for TOP SECRET® play This issues contributing artists Dean Morrissey 56 Creating a cast of NPCs Jim Dutton Larry Elmore How to populate your campaign world quickly and coherently Bob Maurus Roger Raupp 58 Passing in the Night Rob Chilson Jim Holloway A story of combat in outer space with an unseen enemy Marvel Bullpen David Trampier Joseph Pillsbury Richard Tomasic Lance Foster Edward Wagner DEPARTMENTS 3 Letters 86 Convention calendar 92 Dragonmirth 4 World Gamers Guide 88 Gamers Guide 94 Snarfquest 6 The forum 90 Wormy COVER The Pillage of Tantlin is another in a long line of paintings weve published that illustrate the imagination and artistic skill of Dean Morrissey, whos being doing art- work for us since these gnomes were knee-high to a kobold. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
The Free City of Oceansend
Unofficial Game Accessory The Free City of Oceansend Table of Contents Referee’s Handbook Introduction ...................................................................................................................................................2 History as the Immortals Know It................................................................................................................3 Geography....................................................................................................................................................10 Society in the North .....................................................................................................................................16 Oceansend ....................................................................................................................................................19 Stormhaven ..................................................................................................................................................22 Saffir, Lighthall, and the Islands ...............................................................................................................24 Foresthome Elves.........................................................................................................................................26 Personalities .................................................................................................................................................27 New Monsters and Treasures .....................................................................................................................30 -
Polyhedron Index 001-118.Pdf
RPGA® Network POLYHEDRON® Newszine Index For Issues 1 through 118 Including the Introductory Issue [A] Created by Todd "Vand" Vanderbeek For use by the Members of the RPGA Network Updated Every Issue Aaron Gregory "Wolf" Stanton (from "Modern Day Warriors" in Counterfeit Dreams 50 "New Rouges Gallery") 42 Crisis in the Cragmoors 63 ABCs of Acronyms, The 53 The Darkcrypt (Ravager, Part 1) 30 Ability Scores: Downunder the Living City 77 Go West, Young Gamer (Boot Hill) 13 Easy Money 55 Absorbtion (new spell from "Unofficial New Magic-User Spells, The Enemy of My Enemy (Dark Sun) 99 Part 2") 25 Escape from Demoncoomb Mountain 38 Ace Against Odds: the Solitaire Scenario, An by Mike Carr Experience Preferred, Part 1 72 (Dawn Patrol) 6 Experience Preferred, Part 2 73 Ace the Mutant Mouse (from "The Sewer Rats" in "New Rouges Experience Preferred, Part 3 74 Gallery") 45 Eye of the Leviathan (Living City) 87 Acid Arrows, +1 by Costa Valhouli (from "Radiating Magic") 47 Felicide Decreed (Cataclysm, Part 1) 48 Acid Ejector by James M. Ward (from "Weapons of the A Fluffy Wonderland 78 Ancients" - Gamma World) 6 A Friend in Need 59 Adagio Jones and The Goodwinds (New Rouges Gallery) 54 Ghost Righters A Adaptation (new spell from "Unofficial New Spells for Clerics") 22 The Great Bugbear Hunt 28 Adding to the Anvil by Jason Rock (non-weapon proficiencies) 79 Guarded Wagon (Dark Sun) 80 Adhesion (new spell from "Unofficial New Magic-User Spells") 24 A Handful of Dust (Living City) 98 ADVANCED DUNGEONS & DRAGONS Hero 68 (See Also: Notes for the Dungeon -
Sources of Material Used in the Compilation Books I Created
Sources of material used in the compilation books I created TSR Products 1001 Basic Set (Basic D&D) 1011 Basic Set (Red) (Basic D&D) v2 1012 Expert Set (Basic D&D) v1 1011 Basic Set (Revised) (Basic D&D) 1012 Expert Set (Revised) (Basic D&D) 1013 Companion Set (Basic D&D) 1021 Master Set (Basic D&D) 1017 Immortals Set (Basic D&D) 1082 Wrath of the Immortals (Basic D&D) 1094 Champions of Mystara (Basic D&D) 1073 The Dragon's Den (Basic D&D) 1076 The Goblin's Lair (Basic D&D) 1081 The Haunted Tower (Basic D&D) 1100 Dragon Quest (Basic D&D) 1106 The Classic Dungeons & Dragons Game (Basic D&D) 1070 Dungeons & Dragons Game (Basic D&D) TSR Accessories 9100 AC1 The Shady Dragon Inn (Basic D&D) 9099 AC2 Combat Shield and Mini-adventure (Basic D&D) 9121 AC3 3-D Dragon Tiles with The Kidnapping of Princess Arelina (Basic D&D) 9116 AC4 The Book of Marvelous Magic (Basic D&D) 9037 AC5 Player Character Record Sheets (Basic D&D) 9037 AC6 Player Character Record Sheets (Basic D&D) 9156 AC7 Master Player Screen (Basic D&D) 9145 AC3/AC5 (AC8) 3-D Dragon Tiles with The Revenge of Rusak (Basic D&D) 9173 AC9 Creature Catalogue (Basic D&D) 9211 AC10 Bestiary of Dragons and Giants (Basic D&D) 9220 AC11 The Book of Wondrous Inventions (Basic D&D) 9437 DMR1 Dungeon Master’s Screen (Basic D&D) 9438 DMR2 Creature Catalog (Basic D&D) 9403 TM1 The Western Countries Trail Map (Basic D&D) 9404 TM2 The Eastern Countries Trail Map (Basic D&D) 9011 Monster & Treasure Assortment Set 1 Levels 1-3 (Basic D&D) 9012 Monster & Treasure Assortment Set 2 Levels 4-6 (Basic D&D) -
Codex Immortalis, Book I: Guide to the Immortals
BY MARCO DALMONTE BBOOOOKK OONNEE GGUUIIDDEE TTOO TTHHEE IIMMMMOORRTTAALLSS This work is a freeware manual in the form of an e–book: a paper version of the “Codex Immortalis” does not exist and it never will nor will it be published for financial gain. This manual is freely downloadable from the net and it is possible to freely print it out in part or in its totality. Any activity of sale, gain or profit is prohibited, such as the alteration of the present document; any form of non-profit making distribution must however be authorized previously by the author (for any request, refer to the e–mail address of the author of the current book). The imagery present in this document has been taken from the net without the consent of its owners: the owners of such can write to the e–mail address shown on the following page and I will see to the immediate removal of his work. Dungeons & Dragons®, D&D® and the Mystara™ setting are registered marks of TSR Inc., a division of Wizards of the Coast Inc.: their use isn’t in any way a form of competition for their intellectual property nor, however, does it imply TSR Inc. approval or permission. Any part of this work that refers to Third Edition and to “d20 System”: this latter (and the relevant logo) are registered marks of Wizards of the Coast, Inc. and are used according to the terms in the d20 System License version 6.0. It’s possible to obtain a copy of this license on the www.wizards.com/d20 site. -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference -
Dragon Magazine #198
Issue #198 Vol. XVIII, No. 5 SPECIAL ATTRACTIONS October 1993 You can runbut youll only die tired Publisher 9 Our annual Halloween treat (and perhaps a trick or James M. Ward two). Editor Pin Back Their Ears! James B. Couch Roger E. Moore 10 Anyone can have a lycanthrope player characterfor a price. Associate editor Dale A. Donovan The False Undead Jonathan Richards Theyre not dead, but they like their victims that way. Fiction editor 16 Barbara G. Young Beyond the Grave Tom Moldvay Editorial assistant 20 The wight stuff; or, Unearthing stories about Mummy Wolfgang H. Baur and Dead. Art director Larry W. Smith FICTION Production staff The Dark Warrens Lois Tilton Tracey Zamagne 94 On an earth divided between fangs and 'munes, innocence was the first victim. Subscriptions Janet L. Winters U.S. advertising REVIEWS Cindy Rick Role-playing Reviews Rick Swan U.K. correspondent Three fantasy settings that dont forget their sense of and U.K. advertising 48 wonder. Wendy Mottaz Eye of the Monitor Sandy Petersen 57 Forging the Link: role-playing in the Nintendo universe. Through the Looking Glass Robert Bigelow 112 A gallery of night horrors for every miniatures collector. DRAGON® Magazine (ISSN 0279-6646) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, P.O. -
Game System and Appliances N64 Games
Game System and Appliances Dreamcast TV connection FC3Plus Controller FC3Plus System (NES, SNES, Genesis) Game Genie Gameboy Gameboy Advance Gameboy Advance - Gamecube Connector Nintendo 64 Rumble Pak with Memory Nintendo 64 System Nintendo AC Adapter Nintendo Gameboy Powersource Nintendo Zapper Play Station AV Cable Play Station Controller RF Switch for Sony Playstation N64 Games 1080° Battle Tank Fighters Destiny Forsaken 64 F-Zero X Jet Force: Gemini Mario Kart 64 Pilotwings 64 Quest 64 Star Wars Episode 1: Battle for Naboo Star Wars Episode 1: Pod Racer Star Wars: Rogue Squadron Star Wars: Shadows of the Empire StarFox 64 The Legend of Zelda: Ocarina of Time Wave Race 64 NES Games The Simpsons: Bart vs. The Adventures of Lolo Contra Knight Rider Sky Shark Space Mutants The Simpsons: Bart vs. The Amagon Dance Aerobics Kung Fu Slalom World Anticipation Dick Tracy Legacy of the Wizard Spiritual Warfare Tiger-Heli Little League Disney: Baseball: Adventures in the Championship Astyanax Magic Kingdom Series Spot Track & Field 2 Donkey Kong Little Nemo: The Athena Classics Dream Master Star Tropics Turtles II: The Arcade Game Major League Turtles III: The Manhatten Athletic World Dragon Warrior Baseball Star Voyager Project F-117A Stealth Bad Dudes Fighter Marble Madness Stealth Ultimate Basketball Barbie Fester's Quest Mario Bros. Super Bowl Vegas Dream Might & Magic: Fisher-Price: Secret of the Inner Baseball Perfect Fit Sanctum Super Dodge Ball Wheel of Fortune Batman Friday The 13th Monopoly Super Mario Bros. Win Lose or Draw Battletoads Golf Monster Party Super Mario Bros. 2 Wizards & Warriors Golf: Challenge Wizards & Warriors II: Iron Big Bird's Hide and Speak Pebble Beach NARC Super Mario Bros. -
Paper & Pen Rpgs
Paper & Pen RPGs Basic | Expert | Companion | Master | Immortal | Hollow World | Gazeteers | Miscellaneous Companion Level M2 - Vengeance Of Modules Alphaks CM1 - Test Of The Warlords CM2 - Death's Ride CM3 - Sabre River System: Dungeons & Dragons CM4 - Earthshaker! CM5 - Mystery Of The Snow Code: #9148 Pearls CM6 - Where Chaos Reigns CM7 - The Tree Of Life Type: Adventure CM8 - The Endless Stair CM9 - Legacy Of Blood Levels: 26-36 Master Level Author: Skip Williams Modules Year: 1986 M1 - Into The Maelstrom M2 - Vengeance Of Alphaks M3 - Twilight Calling Publisher: TSR M4 - Five Coins For A Kingdom M5 - Talons Of Night Format: 32-page book w/tri-fold Immortal Level cover Modules IM1 - The Immortal Storm IM2 - The Wrath Of Olympus IM3 - The Best Of Intentions M2 Vengeance Of Alphaks - General Review Like Masters Level Adventure Module M1 Into The Maelstrom, M2 Vengeance of Alphaks is set in Norworld. Well heck - like all of the Companion and Master level modules, this adventure is set in Norworld. And once again, hopefully the characters are going through the Norworld campaign. And if not - that is cool too. The DM can always adlib maps to suit his campaign area - but it is so much easier to just set the adventure in Norworld. So the basic premise of M2 is that a rogue lord from Alphatia has put together an expeditionary army, of course inspired by Alphaks, and is attempting to invade the southern part of Norworld. The player characters, either as rulers of their own lands or as high level adventurers, must help King Ericall of Norworld once again, this time in repelling the invasion forces. -
Contents of E:\Pub\RPG\Fantasy\D&D\D&D1e
Contents of E:\pub\RPG\Fantasy\D&D\D&D1e and AD&D\AD&D - Adventures\ ] AD&D - Against the Giants - Liberation of Geoff.pdf ::INFO:: 18.64 MiB AD&D - Apocalypse Stone.pdf ::INFO:: 30.62 MiB AD&D - Astral Blade.pdf ::INFO:: 346.78 KiB AD&D - Axe of the Dwarvish Lords.pdf ::INFO:: 35.19 MiB AD&D - Bandits.doc ::INFO:: 21.58 KiB AD&D - Bigby's Tomb (from polyhedron #20).pdf ::INFO:: 5.36 MiB AD&D - Black Pyramid of the Ancient Cloakers.doc ::INFO:: 180.51 KiB AD&D - Black Roses (from Imagine #11) (reduced).pdf ::INFO:: 1.21 MiB AD&D - Black Roses (from Imagine #11).pdf ::INFO:: 20.67 MiB AD&D - Black Tower.pdf ::INFO:: 1.63 MiB AD&D - Blackrock Brothers Abroad.rtf ::INFO:: 1.67 MiB AD&D - Blood on the Snow.pdf ::INFO:: 1.10 MiB AD&D - Bloodbane Keep.doc ::INFO:: 98.27 KiB AD&D - Box for the Margrave (from Imagine #3) (reduced).pdf ::INFO:: 2.48 MiB AD&D - Box for the Margrave (from Imagine #3).pdf ::INFO:: 31.24 MiB AD&D - Brittlestone Parapets (a one-page dungeon).pdf ::INFO:: 134.29 KiB AD&D - Catapult Run.pdf ::INFO:: 3.10 MiB AD&D - Citadel by the Sea (from Dragon 78).pdf ::INFO:: 2.17 MiB AD&D - Cold Drake Canyon.pdf ::INFO:: 1.21 MiB AD&D - Corrupt Crypt of Ilmater.pdf ::INFO:: 1.55 MiB AD&D - Council of Wyrms (boxed set).pdf ::INFO:: 29.61 MiB AD&D - Cry of the Gravegod (a one-page dungeon).pdf ::INFO:: 285.16 KiB AD&D - Dancing Hut of Baba Yaga.pdf ::INFO:: 29.48 MiB AD&D - Dark & Hidden Ways.pdf ::INFO:: 8.20 MiB AD&D - Dead of Night.pdf ::INFO:: 402.42 KiB AD&D - Deck of Encounters, Set 1.pdf ::INFO:: 104.80 MiB AD&D - Deck of Encounters,