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Zynga Acquires Conduit Labs
Zynga Acquires Conduit Labs San Francisco, CA – Zynga today announced it has acquired Boston-based social games company Conduit Labs. Effective immediately, the Conduit Labs office will become Zynga Boston, a new game studio focused on new product development. Today's announcement expands Zynga's studio operations adding to locations already in San Francisco, Austin, Baltimore, Bangalore, Beijing and Los Angeles. Terms of the acquisition were not disclosed. Conduit Labs’s CEO, Nabeel Hyatt, will become head of the new Boston studio. The Conduit Labs team will be immediately integrated into Zynga’s workforce. Conduit Labs, founded in 2007 and funded by Charles River Ventures and Prism VentureWorks, has developed several free-to-play social games for the web. "Boston is an epicenter for technology and has a strong talent market, making it an ideal location for us to expand operations,” said Mike Verdu, senior vice president of games at Zynga. “As one of the most prominent social game companies in Boston, the Conduit team shares a similar culture and drive with Zynga, and together we anticipate great successes from our new studio.” Today’s acquisition, along with the recently announced joint venture with SoftBank for the launch of Zynga Japan, continues to extend the company's footprint worldwide, creating more opportunities for Zynga to connect the world through games. About Zynga Zynga is the world’s largest social game developer. More than 232 million monthly active users play its games. Zynga’s games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille, PetVille and FrontierVille. Zynga games are available on Facebook, MySpace and the iPhone. -
Zynga Uncovers a New Gem with Multi-Platform Play in Ruby Blast
November 15, 2012 Zynga Uncovers a New Gem With Multi-Platform Play in Ruby Blast Zynga Delivers More Ways to Pick Up and Play With a Connected Mobile Experience in Ruby Blast; Bubble Safari Coming Soon to Mobile SAN FRANCISCO, Nov. 15, 2012 (GLOBE NEWSWIRE) -- Zynga (Nasdaq:ZNGA), the world's leading provider of social game services, today announced the global multi-platform launch of Ruby Blast for iPhone, iPad and iPod touch, bringing to mobile a fast, fun and accessible play experience that millions have already enjoyed on web. Ruby Blast marks the latest Zynga game to offer a connected, multi-platform experience, building on Zynga Poker and Words With Friends, and is the first Zynga Arcade title to launch on iOS. In addition to Ruby Blast, Zynga will soon release Bubble Safari on mobile devices, building on its goal to create new categories of play that are accessible on multiple platforms. "Ruby Blast is an exciting development for Zynga as we expand our popular arcade genre to mobile and offer players social, fast-paced, and competitive play wherever they are," said Roy Sehgal, VP of games, Zynga. "In less than a year, more than 58 million monthly active users are playing Zynga arcade games, and we're actively working to make these great web experiences available on mobile. Arcade games provide great mobile experiences, and Zynga's multi-platform approach focuses on accessibility — letting players pick up and play with (or against) their friends no matter the device or platform." In Ruby Blast players join protagonist Ruby on her journey around the world to recover ancient artifacts buried deep within cavernous mines. -
Social Network Gaming
02 November 2012 Asia Pacific/Japan Equity Research Social Network Gaming Connections Series Impact of higher-spec social network games? ■ Issues and overview: With the implementation of self-regulation and current rollouts of games in existing genres now over, top-line growth in the domestic social network gaming market has slackened. Despite strong potential, it will likely be some time before overseas operations begin to make genuine profit contributions (the role of platforms remains unknown), so overseas markets do not offer much relief either, in our view. As the market shifts to native smartphone applications, the balance between increased costs and growth in user numbers in the domestic market will likely become a critical earnings variable for social network game developers. In this report, we look at earnings under different scenarios, as well as the The Credit Suisse Connections Series potential for business diversification to help stabilize earnings. leverages our exceptional breadth of ■ Conclusions: Game development costs are set to increase in response to: macro and micro research to deliver (1) higher royalty payments and (2) the ongoing shift to higher-spec games. incisive cross-sector and cross-border thematic insights for our clients. With no increase in the number of users, we estimate operating margins would fall to around 30% (from a peak of nearly 50% in Jan–Mar 2012), Research Analysts equating to about 15–20% downside for share prices. We believe P/Es Yuki Nakayasu remaining around 10x at current share prices would require: (1) migration of 81 3 4550 9966 console game users, and (2) gaining new users to boost the number of [email protected] paying users by 1mn (from a little over 7mn currently). -
Download Case Study Zynga Inc
Case Study: For academic or private use only; all rights reserved May 2014 Supplement to the Treatise WOLFGANG RUNGE: TECHNOLOGY ENTREPRENEURSHIP How to access the treatise is given at the end of this document. Reference to this treatise will be made in the following form: [Runge:page number(s), chapters (A.1.1) or other chunks, such as tables or figures]. To compare the games business in the US and Germany to a certain degree references often ad- dress the case of the German firm Gameforge AG. For foundations of both the startups serial entrepreneurs played a key role. Wolfgang Runge Zynga, Inc. Table of Content Remarks Concerning the Market and Industry Environments ....................................................... 2 The Entrepreneur(s) .................................................................................................................... 3 The Business Idea, Opportunity and Foundation Process ............................................................ 5 Corporate Culture.................................................................................................................... 7 Market Entry, Expansion and Diversification ................................................................................ 9 Vision/Mission, Risks and Business Model ................................................................................ 11 Intellectual Property ................................................................................................................... 15 Key Metrics .............................................................................................................................. -
Zynga Annual Report 2021
Zynga Annual Report 2021 Form 10-K (NASDAQ:ZNGA) Published: February 26th, 2021 PDF generated by stocklight.com UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K ☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2020 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File Number: 001-35375 Zynga Inc. (Exact Name of Registrant as Specified in Its Charter) Delaware 42-1733483 (State or Other Jurisdiction of (I.R.S. Employer Incorporation or Organization) Identification Number) 699 Eighth Street 94103 San Francisco, CA (Zip Code) (Address of principal executive offices) (855) 449-9642 (Registrant’s telephone number, including area code) Securities registered pursuant to Section 12(b) of the Act: Title of each class Trading Symbol(s) Name of each exchange on which registered Class A common stock, par value $0.00000625 per share ZNGA Nasdaq Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ☒ No ☐ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or 15(d) of the Act. Yes ☐ No ☒ Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Wimbledon: Second Williams Sister Still in Tourney /B1
Wimbledon: Second Williams sister still in tourney /B1 WEDNESDAY TODAY CITRUS COUNTY & next morning HIGH 85 Very windy; showers LOW likely and a slight chance of storms. 74 PAGE A4 www.chronicleonline.com JUNE 27, 2012 Florida’s Best Community Newspaper Serving Florida’s Best Community 50¢ VOLUME 117 ISSUE 325 NEWS BRIEFS Citrus County Bracing for Debby in state of emergency Due to expected high winds and coastal storm flooding in low-lying areas on the west side of Citrus County, the Board of County Commissioners unanimously voted to de- clare a local State of Emergency for Citrus County. This event declaration will last for seven days. Although no mandatory evacuations have been ordered, emergency man- agement officials are opening a special-needs shelter at the Renais- sance Center in Lecanto at 3630 W. Educational Path, and a pet-friendly/ general population shelter at Lecanto Primary School at 3790 W. Educational Path, Lecanto. Both shelters opened at 7 p.m. Tuesday. More information re- garding shelter openings and evacuations will be activated and distributed through the Citrus County Sheriff’s Office. Citizens may call the Sheriff’s Of- fice Citizen Information Lines at 352-527-2106 or DAVE SIGLER/Chronicle 352-746-5470. Doreen Mylin, owner of Magic Manatee Marina, waits Tuesday night in hopes her husband could move two forklifts away from the rising waters along the Homosassa River. “The ‘no-name’ storm was worst. This will be the second-worst,” Mylin said. —From staff reports Debby’s tropical weather brings flooding to portions of Citrus County INSIDE MIKE WRIGHT The high tide Tuesday night was expected stein said, referring to coastal residents who LOCAL NEWS: Staff Writer to bring 3 to 5 feet additional water to areas have seen water rise steadily since Sunday such as Homosassa and Crystal River that al- when the area was soaked with rain by Debby. -
Hold Onto Your Horns: Zynga Launches Running with Friends for Worldwide Audiences
May 9, 2013 Hold Onto Your Horns: Zynga Launches Running With Friends for Worldwide Audiences Players to Show-Off Their Bullish Bravado as They Challenge Opponents in the Newest 'With Friends' Game Available Today Exclusively on iPhone, iPad, and iPod touch SAN FRANCISCO, May 9, 2013 (GLOBE NEWSWIRE) -- Zynga, (Nasdaq:ZNGA), the world's leading provider of social game services, today launched Running With Friends to global audiences on iPhone, iPad, and iPod touch. Running With Friends is a high-speed, 3D action-arcade game and the first truly social endless runner game. Players around the world can now stampede their way through the cobblestone streets of Pamplona, Spain, home to the annual Running of the Bulls Festival, as they try to outmaneuver, outrun, and outscore their friends. As the seventh title in the globally popular 'With Friends' franchise and Zynga's entrant to the runner category, Running With Friends brings a new level of social interaction and fun to the genre. The game includes beloved social elements such as turn- based competition with real-life friends and a chance to bullishly climb the leaderboards by jumping, bumping, and sliding through challenging game-play. Easy to play but tough to master, players compete with friends in three rounds to outrun their opponents by swiping their screen vertically and horizontally to dodge charging bulls and speeding cars, or even ride a bucking bull for bonuses. Players select their own in-game character and can choose to run as a ninja, ballerina, or a zombie. "We are committed to expanding Zynga's mobile portfolio to bring players the most fun, social, and accessible games to play with their friends," said Travis Boatman, Senior Vice President of Mobile at Zynga. -
Zynga Takes Slingo out for a New and Social "Spin"
Zynga Takes Slingo out for a New and Social "Spin" In its First Licensed Partnership, Zynga teams up with Slingo, Inc. to Give Players a Fresh Take on a Modern Classic with Zynga Slingo™ SAN FRANCISCO & HACKENSACK, N.J.--(BUSINESS WIRE)-- Zynga (NASDAQ: ZNGA), the world's leading provider of social game services, and Slingo, Inc., a leading cross-media gaming company, today announced the global launch of Zynga Slingo a new, social take on one of the most popular casual games of all time. Available to play today on Facebook, Zynga Slingo gives players a serendipitous, yet skillful slots game with a Bingo-style game board. Zynga Slingo marks the company's first licensed partnership. Zynga Slingo features the core gameplay of classic Slingo that people across the world have come to love, where players spin and match numbers to fill the card and win big. Players will enjoy making Slingos which include five matched numbers in a row, column, or even diagonal. The cast of original characters are here including: The Slingo Joker, Super Joker, Cherub and Devil. Zynga's infused its own social twists on this contemporary classic, including: ● The Friend Joker: The Joker can be your best friend, literally, Spin up the face of one of your friends on Facebook, and let them make a free match for you. Don't forget to thank them! ● Medals of Honor: Collect medals to complete levels and unlock even more Slingo fun and features as you progress through the Slingo Worlds. ● Leaderboards: Track the scores of your friends in real time to see who has lady luck on their side, and who doesn't. -
NIBC First Round Case NIBC Ele Ctro N Ic Arts Contents
NIBC First Round Case NIBC Ele ctro n ic Arts Contents 1. The Scenario 2. Background Information 3. Tasks & Deliverables A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis E. Presentation 4. Valuation & Technical Guidance A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis 5. Rules & Regulations 6. Appendix A: Industry Overview 7. Appendix B: Precedent Transactions Legal Disclaimer: The Case and all relevant materials such as spreadsheets and presentations are a copyright of the members of the NIBC Case Committee of the National Investment Banking Competition & Conference (NIBC), and intended only to be used by competitors or signed up members of the NIBC Competitor Portal. No one may copy, republish, reproduce or redistribute in any form, including electronic reproduction by “uploading” or “downloading”, without the prior written consent of the NIBC Case Committee. Any such use or violation of copyright will be prosecuted to the full extent of the law. Need for Speed Madden NFL Electronic Arts Electronic Arts Welcome Letter Dear Competitors, Thank you for choosing to compete in the National Investment Banking Competition. This year NIBC has continued to expand globally, attracting top talent from 100 leading universities across North America, Asia, and Europe. The scale of the Competition creates a unique opportunity for students to receive recognition and measure their skills against peers on an international level. To offer a realistic investment banking experience, NIBC has gained support from a growing number of former organizing team members now on the NIBC Board, who have pursued investment banking careers in New York, Hong Kong, Toronto, and Vancouver. -
Zynga Announces Preliminary Financial Results for the Third Quarter and Lowers Outlook for Full Year 2012
October 4, 2012 Zynga Announces Preliminary Financial Results for the Third Quarter and Lowers Outlook for Full Year 2012 SAN FRANCISCO, Oct. 4, 2012 (GLOBE NEWSWIRE) -- Zynga Inc. (Nasdaq:ZNGA), the world's leading provider of social game services, today announced certain preliminary financial results for its third quarter ended September 30, 2012. Zynga expects to report revenue in the range of $300 million to $305 million and bookings in the range of $250 million to $255 million for the third quarter ended September 30, 2012. Zynga expects to report a net loss of between $90 million and $105 million, non-GAAP net loss between $2 million and $5 million and adjusted EBITDA between $10 million and $15 million for the third quarter. In addition, Zynga expects to report diluted EPS between ($0.12) and ($0.14) and non-GAAP EPS between $0.00 and ($0.01) for the third quarter. Preliminary third quarter results primarily reflect weakness of certain games in our web "invest and express" category, and include an estimated impairment charge between $85 million and $95 million (excluding any income tax impact) related to the intangible assets previously acquired in connection with the company's purchase of OMGPOP. Zynga is also lowering its outlook for full year 2012 to reflect preliminary third quarter results and revised expectations for the remainder of 2012. The change in outlook is primarily due to reduced expectations for certain web games including The Ville, and delays in launching several new games. The company's updated outlook for full year 2012 includes: ● Bookings projected to be in the range of $1.085 billion to $1.100 billion (compared to previous expectations of between $1.150 billion to $1.225 billion). -
Human Computation and Human Subject Tasks in Social Network Playful Applications
University of Bremen Doctoral Thesis Human Computation and Human Subject Tasks in Social Network Playful Applications Supervisors: Author: Dr. Rainer Malaka Aneta Takhtamysheva Dr. Andreas Breiter A thesis submitted in fulfilment of the requirements for the degree of Doctor of Engineering (Dr.-Ing.) in the Digital Media Mathematics and Informatics March 2016 Declaration of Authorship I, Aneta Takhtamysheva, declare that this thesis titled, ’Human Computation and Human Subject Tasks in Social Network Playful Applications’ and the work presented in it are my own. I confirm that: This work was done wholly or mainly while in candidature for a research degree at this University. Where any part of this thesis has previously been submitted for a degree or any other qualification at this University or any other institution, this has been clearly stated. Where I have consulted the published work of others, this is always clearly at- tributed. Where I have quoted from the work of others, the source is always given. With the exception of such quotations, this thesis is entirely my own work. I have acknowledged all main sources of help. Where the thesis is based on work done by myself jointly with others, I have made clear exactly what was done by others and what I have contributed myself. Signed: Date: ii UNIVERSITY OF BREMEN Abstract Mathematics and Informatics Doctor of Engineering (Dr.-Ing.) Human Computation and Human Subject Tasks in Social Network Playful Applications by Aneta Takhtamysheva Universal connectivity has made crowdsourcing - an online activity of a crowd toward the completion of a goal requested by someone in an open call - possible. -
Mark D. Griffiths Child and Adolescent Social Gaming: What Are the Issues of Concern?
19 Education and Health Vol.32 No.1, 2014 Dr Mark D. Griffiths is Professor of Gambling Studies and Director of the International Gaming Research Unit, Psychology Division, Nottingham Trent University. For communication, please email: [email protected] Mark D. Griffiths Child and adolescent social gaming: What are the issues of concern? ver the last year, there have been an In my own household, the two most popular Oincreasing number of media reports about games played by my family at the moment are the potentially exploitative and/or addictive the competitive casual games Candy Crush Saga nature of various types of social game that can and 4 Pics, 1 Word (both highly popular games either be played via social networking sites or across the UK more generally). In fact, at the be played after downloading apps from online time of writing this article, the most popular commercial enterprises such as iTunes (Griffiths, game being played worldwide on Facebook was 2013a). Most social games are easy to learn and Candy Crush Saga (CSS) with over 133 million communication between other players is often people playing monthly. Most players of CSS (but not always) a feature of the game, and they appear to be adult but around 10% of players typically have highly accessible user interfaces are thought to be adolescents. Clearly, most that can be played on a wide variety of different people that play social games find them fun and devices (e.g., smartphones, tablets, PCs, laptops, enjoyable to play with little or no problem. etc.). According to Church-Sanders, (2011) there However, I have been receiving an increasing are eight different types of social gaming (see number of emails from parents, teachers, and Table 1), most of which can (and are) played by the press about some of the more negative children and adolescents.