The Perfect Lotus Iii Scripture of Wonder and Horror
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THE PERFECT LOTUS III SCRIPTURE OF WONDER AND HORROR A collection of Exalted material from Melissa “JiveX” Xavier Created on October 9, 2010. 1 Credits & speCial thanks Author: Melissa “JiveX” Xavier Layout: Charles Spaulding – Plague of Hats http://plagueofhats.blogspot.com/ Exalted 2nd Edition: White Wolf Publishing, Inc. http://www.white-wolf.com/ disClaimer This document is an unofficial supplement for White Wolf’s Exalted 2nd Edition. It is in no way affiliated with White Wolf publishing or its subsidiaries, it is not intended to challenge any copyrights or trademarks of those companies, and all original material in this supplement is copyright its respective owners. Any incidence of copyright infringement or other infringed laws is unintentional. CONTENTS Solars 3 Lunars 5 Dragon-Blooded 8 Infernals 20 Martial Arts 22 Gods & Monsters 41 Artifacts 55 2 CHAPTER ONE SOLARS leaves him at his last -4 health level. Even his supernatural re- Zenith Caste silience has limits and this Charm can only save him from the lower of (Purchases of Ox-Body) or (Permanent Essence) times resistanCe in a given scene. Aggravated damage bypasses this protection. At Essence 5+ if this charm’s effects are triggered by a enduring legend tOughness Cost: —; Mins: Resistance 2, Essence 2; Type: Permanent Creature of Darkness, and the Solar is not already at his last Keywords: None -4 health level when the effect is triggered, discount this first Duration: Permanent usage for the purpose of evaluating the maximum number of Prerequisite Charms: Ox-Body Technique times the Charm functions in a scene, provided the Creature The Unconquerable Essence of the sun suffuses the bodies of of Darkness does not inflict enough damage to kill the Solar all lawgivers, elevating them beyond their mortal limitations. outright, in which case this charm functions as normal. At For some, this essence is enough to proof them even against Essence 5+ the Charm also functions against Aggravated dam- death. So rich is his body with the essence of the sun that his age. bones are like orichalcum and his flesh adamant. Even wounds Repurchasing this charm at Essence 7+ further expands that ought to lay him low do not destroy him. The Solar’s con- its protections such that surprise attacks also no longer count dition does not worsen while he is in his dying health levels, against the maximum number of times this charm functions neither poison nor sickness will kill him, or affect him beyond provided the solar was not at his last -4 health level. Both this that point (though they otherwise proceed as normal), damage benefit and the one that applied against Creatures of Dark- may still kill him. For Each Ox-Body he knows, the Exalt gains ness now function, provided the Terrestrial is not on his last an additional two Dying health levels. -4 health level, regardless of whether the damage did sufficient damage to kill the solar outright or not. Players who make use sunlight panOply meditatiOn of Endurance of Ten Thousand Cuts, from Hundredfold Fac- Cost: —; Mins: Resistance 5, Essence 3; Type: Permanent ets of Enlightenment, may wish to add the following bonus for Keywords: Holy those who have both two purchases of this Charm and that Duration: Permanent Charm. While Endurance of Ten Thousand Cuts is Active, the Prerequisite Charms: Glorious Solar Plate character restriction on this Charm is lifted while the character The Solar Weaves solar essence of the most rarified purity is suffering wound penalties of -1 or less. This functionally up- into a suit of glorious armor. This Charm permanently improves grades the performance of Endurance of Ten Thousand Cuts. Glorious Solar Plate, while a character is wearing it, he gains the benefits of the Orichalcum Magic Material Bonus for this integrity armor. Against creatures of darkness, this soak is inviolate. The Armor ignores the Piercing tag and Charms which normally shining BeaCOn Of rigtheOusness ignore Hardness fail to function. No Crippling, Poison, or Sick- Cost: —; Mins: Integrity 5, Essence 5; Type: Permanent ness effect which requires a successful attack, even those which Keywords: Mirror (Dread Scion of Oblivion) do not require the attacker to do any damage or penetrate soak Duration: Permanent and hardness, are applied to the Exalt unless the attack that Prerequisite Charms: Phoenix Renewal Tactic served as their vector successfully inflicts a level of damage on The Solars are natural conduits for the brilliance of the sun. the Exalt. This applies only to Charms and other powers used The Holy Essence of the sun flows from them with the same by creatures of darkness or channeled through weapons made ease as it flows from any other. This Charm permits the exalt of Soulsteel or tainted by Vitriol. At Essence 5+, this Charm to activate a single Holy Charm as a non-Charm action, paying automatically provides this Holy benefit against all attacks. the full cost to do so, and assuming the Charm could validly be placed in a combo with any other Charm the exalt has acti- undying herO attitude vated during that action. This Charm only provides one extra Cost: —; Mins: Resistance 5, Essence 3; Type: Permanent Charm use per action (so he can activate 1 Charm or combo Keywords: Holy as normal and, additionally, activate 1 Holy Charm that could Duration: Permanent have validly been a part of that combo). Prerequisite Charms: Ox-Body Technique New Abyssal Charm: This Charm applies identical benefits The Solar stands before those enemies that none can chal- to Charms with the Avatar Keyword, the principles of death lenge. When they fought the Primordials, they withstood pun- and oblivion are a natural facet of abyssal essence and one they ishment that ought to have slain lesser individuals and lived. manipulate with ease. This Charm only provides its benefits This Charm permanently improves the Exalt’s physical body while the abyssal is in the underworld. any attack that would reduce him to Incapacitated instead Chapter One • sOlars 3 glOriOus sOlar halO twilight Caste Cost: —; Mins: Occult 5, Essence 4; Type: Permanent Keywords: Native, Obvious OCCult Duration: Permanent sun Calling faCility Prerequisite Charms: Terrestrial Circle Sorcery Cost: —; Mins: Occult 5, Essence 3; Type: Permanent Mastering the shaping of spells is a long and arduous pro- Keywords: Native, Holy cess even for the Solar Exalted, but the study rewards those Duration: Permanent who walk this road with almost peerless understanding of Es- Prerequisite Charms: Terrestrial Circle Sorcery sence and its use. The Solar sorcerer, having mastered her own The Chosen of the Sun have a natural affinity for with the essence, may turn the disadvantage normally associated with Holy Essence of their patron, evoking it is not, for them, a dif- Shaping Sorcery into a Defensive benefit. Manipulating the ficult feet. This charm Permanently improves the Exalt’s com- Obvious display that accompanies Shape Sorcery actions, the petence as a sorcerer. When taking a Shape Sorcery action Solar creates an inviolable wall of Essence about her as she prior to casting a Spell which evoke a Holy effectt (eg: Dawn’s casts her spell. During her Shape Sorcery action, the solar ap- Cleansing Light) reduces the Speed and DV penalty associated plies an External Penalty, to all incoming attacks equal to the with the Shape Sorcery action of any such spell that can be cast (Circle of the Spell Being Cast+Essence) this benefit applies in short ticks by -1. If the Spell is cast while the sorcerer stands only to spells which are cast in Combat Time, not spells which in sunlight under an open sky, his are cast as dramatic actions. This Charm explicitly is incompatible with spells cast through the Sorcerous Enlightenment of (Yozi). In the First Age solar sorcerers crafted a number of variants on traditional spells designed to exploit this effect. Some Ex- amples follow Last Cry of the Sun Phoenix: This Spell mirrors Flight of the Brilliant Raptor in all ways, except that the it inflict Half the normal damage. As a Holy effect, against creatures of dark- ness, this damage is Aggravated. Sunbeam Rider: This spell is in all ways identical to Storm wind rider except that it creates a semi-solid sunbeam that car- ries the Caster. It further differs in that it neither penalizes incoming or outgoing attacks and inflict only a -1 point penalty on the person steering it. As a Holy effect, only non-creatures of Darkness can be carried on this sunbeam and pass through it. 4 Chapter One • sOlars CHAPTER TWO LUNARS while in his War Form, he gains a number of additional Dying shapeshifting knaCks health levels equal to his natural (Stamina). Furthermore, for each purchase of Ox-Body Technique, he converts one Dying insCrutaBle hyBrid transfOrmatiOn Prerequisites: Hybrid Body Rearrangement, Essence 3, Health level into a -4 health level while in his War form. Dam- Dexterity 4 age inflicted to these additional health levels is carried over The Lunar Exalt’s rapid transformation makes attacking him into other forms but the additional health levels are not and a difficult feat. When shapeshifting, the Lunar eliminates the lingering wounds are reapplied to the Lunar’s original Damage DV penalty that miscellaneous action incurs. Furthermore, track unless healed before he Shapeshifts out of his War Form. ranged attacks aimed at shifting the lunar suffer -2 points exter- nal penalty while melee ranged ones suffer -1 for the duration perCeptiOn of the Lunar’s Shapeshifting action. A Lunar who uses Quick- silver Second Face to Speed his Shifting Action increases these peCeptiOn advantage Charms protective benefits, adding one point to the External Penalty his shifting action inflicts against attacks.