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Introduction to Smalltalk - References Ó Ivan Tomek 9/18/00 References Books Kent Beck: Smalltalk: Best Practice Patterns, Prentice-Hall, 1997. Timothy Budd: A Little Smalltalk, Addison-Wesley, 1987. Erich Gamma, Richard Helm, Ralph Johnson, John Vlassides: Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley, 1995. Adele Goldberg: Smalltalk-80: The Interactive Programming Environment, Addison-Wesley, 1983. Adele Goldberg, David Robson: Smalltalk-80: The Language and its Implementation, Addison-Wesley, 1985. Adele Goldberg, David Robson: Smalltalk-80, The Language, Addison-Wesley, 1989. Trevor Hopkins, Bernard Horan: Smalltalk: An Introduction to Application Development Using VisualWorks, Prentice-Hall, 1995. Tim Howard: The Smalltalk Developer’s Guide to Visual Works, SIGS Books, 1995. Ted Kaehler, Dave Patterson: A Taste of Smalltalk, Norton, 1986. Wilf Lalonde: Discovering Smalltalk, Addison-Wesley, 1994. Wilf Lalonde, John R. Pugh: Inside Smalltalk, Volume I, II, Prentice-Hall, 1991. Wilf Lalonde, John R. Pugh: Smalltalk/V, Practice and Experience, Prentice-Hall, 1994. Simon Lewis: The Art and Science of Smalltalk, Prentice-Hall, 1995. Chamond Liu: Smalltalk, Objects, and Design, Prentice-Hall, 1996. Mark Lorenz: Rapid Software Development with Smalltalk, SIGS Books, 1995. Lewis J. Pinson: An Introduction to Object-Oriented Programming and Smalltalk, Addison-Wesley, 1988. Jonathan Pletzke: Advanced Smalltalk, Wiley, 1997. Wolfgang Pree: Design Patterns for Object-Oriented Software Development, Addison-Wesley, 1994. Timothy Ryan: Distributed Object Technology, Concepts and Applications, Prentice-Hall, 1996. Dusko Savic: Object-Oriented Programming with Smalltalk, Prentice-Hall, 1990. Susan Skublics, Edward J. Klimas, David A. Thomas: Smalltalk with Style, Prentice-Hall, 1996. Dan Shafer, Dean A. Ritz: Practical Smalltalk, Springer-Verlag, 1991. -
The Early History of Smalltalk
The Early History of Smalltalk http://www.accesscom.com/~darius/EarlyHistoryS... The Early History of Smalltalk Alan C. Kay Apple Computer [email protected]# Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or specific permission. HOPL-II/4/93/MA, USA © 1993 ACM 0-89791-571-2/93/0004/0069...$1.50 Abstract Most ideas come from previous ideas. The sixties, particularly in the ARPA community, gave rise to a host of notions about "human-computer symbiosis" through interactive time-shared computers, graphics screens and pointing devices. Advanced computer languages were invented to simulate complex systems such as oil refineries and semi-intelligent behavior. The soon-to- follow paradigm shift of modern personal computing, overlapping window interfaces, and object-oriented design came from seeing the work of the sixties as something more than a "better old thing." This is, more than a better way: to do mainframe computing; for end-users to invoke functionality; to make data structures more abstract. Instead the promise of exponential growth in computing/$/volume demanded that the sixties be regarded as "almost a new thing" and to find out what the actual "new things" might be. For example, one would compute with a handheld "Dynabook" in a way that would not be possible on a shared mainframe; millions of potential users meant that the user interface would have to become a learning environment along the lines of Montessori and Bruner; and needs for large scope, reduction in complexity, and end-user literacy would require that data and control structures be done away with in favor of a more biological scheme of protected universal cells interacting only through messages that could mimic any desired behavior. -
A Metacircular Architecture for Runtime Optimisation Persistence Clément Béra
Sista: a Metacircular Architecture for Runtime Optimisation Persistence Clément Béra To cite this version: Clément Béra. Sista: a Metacircular Architecture for Runtime Optimisation Persistence. Program- ming Languages [cs.PL]. Université de Lille 1, 2017. English. tel-01634137 HAL Id: tel-01634137 https://hal.inria.fr/tel-01634137 Submitted on 13 Nov 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Universit´edes Sciences et Technologies de Lille { Lille 1 D´epartement de formation doctorale en informatique Ecole´ doctorale SPI Lille UFR IEEA Sista: a Metacircular Architecture for Runtime Optimisation Persistence THESE` pr´esent´eeet soutenue publiquement le 15 Septembre 2017 pour l'obtention du Doctorat de l'Universit´edes Sciences et Technologies de Lille (sp´ecialit´einformatique) par Cl´ement B´era Composition du jury Pr´esident: Theo D'Hondt Rapporteur : Ga¨elThomas, Laurence Tratt Examinateur : Elisa Gonzalez Boix Directeur de th`ese: St´ephaneDucasse Co-Encadreur de th`ese: Marcus Denker Laboratoire d'Informatique Fondamentale de Lille | UMR USTL/CNRS 8022 INRIA Lille - Nord Europe Numero´ d’ordre: XXXXX i Acknowledgments I would like to thank my thesis supervisors Stéphane Ducasse and Marcus Denker for allowing me to do a Ph.D at the RMoD group, as well as helping and supporting me during the three years of my Ph.D. -
The Future: the Story of Squeak, a Practical Smalltalk Written in Itself
Back to the future: the story of Squeak, a practical Smalltalk written in itself Dan Ingalls, Ted Kaehler, John Maloney, Scott Wallace, and Alan Kay [Also published in OOPSLA ’97: Proc. of the 12th ACM SIGPLAN Conference on Object-oriented Programming, 1997, pp. 318-326.] VPRI Technical Report TR-1997-001 Viewpoints Research Institute, 1209 Grand Central Avenue, Glendale, CA 91201 t: (818) 332-3001 f: (818) 244-9761 Back to the Future The Story of Squeak, A Practical Smalltalk Written in Itself by Dan Ingalls Ted Kaehler John Maloney Scott Wallace Alan Kay at Apple Computer while doing this work, now at Walt Disney Imagineering 1401 Flower Street P.O. Box 25020 Glendale, CA 91221 [email protected] Abstract Squeak is an open, highly-portable Smalltalk implementation whose virtual machine is written entirely in Smalltalk, making it easy to debug, analyze, and change. To achieve practical performance, a translator produces an equivalent C program whose performance is comparable to commercial Smalltalks. Other noteworthy aspects of Squeak include: a compact object format that typically requires only a single word of overhead per object; a simple yet efficient incremental garbage collector for 32-bit direct pointers; efficient bulk- mutation of objects; extensions of BitBlt to handle color of any depth and anti-aliased image rotation and scaling; and real-time sound and music synthesis written entirely in Smalltalk. Overview Squeak is a modern implementation of Smalltalk-80 that is available for free via the Internet, at http://www.research.apple.com/research/proj/learning_concepts/squeak/ and other sites. It includes platform-independent support for color, sound, and image processing. -
April 22 -- STEPS NSF 2012 Report
! 2012 REPORT ! STEPS Toward Expressive Programming Systems ! “A#Science#Experiment”# ! by# (In#random#order)#Yoshiki#Ohshima,#Dan#Amelang,#Ted#Kaehler,#Bert#Freudenberg,# Aran#Lunzer,#Alan#Kay,#Ian#Piumarta,#Takashi#Yamamiya,#Alan#Borning,#Hesam# Samimi,#Bret#Victor,#Kim#Rose*# VIEWPOINTS#RESEARCH#INSTITUTE# # # *These#are#the#STEPS#researchers#for#the#year#2012.#For#a#complete#listing# of#the#participants#over#the#length#of#the#project#see#the#section#on#the# NSF#site#which#contains#this#report.# TABLE OF CONTENTS — The STEPS Project for the General Public Summary of the STEPS project . Origin . STEPS aims at personal computing . What does STEPS look like? . STEPS is a “science project” . General approach . “T-shirt programming” . Overall map of STEPS . General STEPS results . Making “runnable maths” . Assessing STEPS Summary of STEPS research in 2012 . Inventing & building a language for STEPS “UI and applications”, and rewriting Frank in it . Producing a workable “chain of meaning” that extends from the screen all the way to the CPU . Inventing methods that create automatic visualizers for languages created from metalanguages . Continuing the start of “What vs How” programming via “Cooperating Languages and Solvers” Reflections on the STEPS Project to Date References Outreach Activities for final year of NSF part of the STEPS project Publications for the NSF part of the STEPS project Appendix I: KScript and KSWorld Appendix II: Making Applications in KSWorld ——— ! The$STEPS$Project$For$The$General$Public$ If#computing#is#important—for#daily#life,#learning,#business,#national#defense,#jobs,#and# -
Smalltalk's Influence on Modern Programming
1 Smalltalk’s Influence on Modern Programming Smalltalk’s Influence on Modern Programming Matt Savona. February 1 st , 2008. In September 1972 at Xerox PARC, Alan Kay, Ted Kaeher and Dan Ingalls were discussing programming languages in the hallway of their office building. Ted and Dan had begun to consider how large a language had to be to have “great power.” Alan took a different approach, and “asserted that you could define the "most powerful language in the world" in "a page of code."” Ted and Dan replied, “Put up or shut up” (Kay). And with that, the bet to develop the most powerful language was on. Alan arrived at PARC every morning at 4am for two weeks, and devoted his time from 4am to 8am to the development of the language. That language was Smalltalk. Kay had “originally made the boast because McCarthy's self-describing LISP interpreter was written in itself. It was about "a page", and as far as power goes, LISP was the whole nine- yards for functional languages.” He was sure that he could “do the same for object-oriented languages” and still have a reasonable syntax. By the eighth morning, Kay had a version of Smalltalk developed where “symbols were byte-coded and the receiving of return-values from a send was symmetric” (Kay). Several days later, Dan Ingalls had coded Kay’s scheme in BASIC, added a “token scanner”, “list maker” and many other features. “Over the next ten years he made at least 80 major releases of various flavors of Smalltalk” (Kay). -
Pharo by Example
Pharo by Example Andrew P. Black Stéphane Ducasse Oscar Nierstrasz Damien Pollet with Damien Cassou and Marcus Denker Version of 2009-10-11 ii This book is available as a free download from http://PharoByExample.org. Copyright © 2007, 2008, 2009 by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz and Damien Pollet. The contents of this book are protected under Creative Commons Attribution-ShareAlike 3.0 Unported license. You are free: to Share — to copy, distribute and transmit the work to Remix — to adapt the work Under the following conditions: Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license. • For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page: creativecommons.org/licenses/by-sa/3.0/ • Any of the above conditions can be waived if you get permission from the copyright holder. • Nothing in this license impairs or restricts the author’s moral rights. Your fair dealing and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full license): creativecommons.org/licenses/by-sa/3.0/legalcode Published by Square Bracket Associates, Switzerland. http://SquareBracketAssociates.org ISBN 978-3-9523341-4-0 First Edition, October, 2009. -
Hopscotch: Towards User Interface Composition Vassili Bykov Cadence Design Systems, 2655 Seely Ave, San Jose, CA 95134
Hopscotch: Towards User Interface Composition Vassili Bykov Cadence Design Systems, 2655 Seely Ave, San Jose, CA 95134 Abstract Hopscotch is the application framework and development environment of Newspeak, a new programming language and platform inspired by Smalltalk, Self and Beta. Hopscotch avoids a number of design limitations and shortcomings of traditional UIs and UI frameworks by favoring an interaction model and implementing a framework architecture that enable composition of interfaces. This paper discusses the deficiencies of the traditional approach, provides an overview of the Hopscotch alternative and analyses how it improves upon the status quo. 1. Introduction Hopscotch are attributable to its revised interaction and navigation model as much as to the underlying Newspeak [1] is a programming language and framework architecture. For this reason, this paper platform being developed by a team led by Gilad pays equal attention to the compositional frame- Bracha at Cadence Design Systems, Inc. The sys- work architecture and to the changes in the inter- tem is currently hosted inside Squeak [2], a descen- action model of Hopscotch compared to more tradi- dent of Smalltalk-80 [3]. Smalltalk, along with Self tional development environments. [4] and Beta [5], is also among the most important influences on the design of the Newspeak language. 2. Traditional Interface Construction This paper focuses on Hopscotch, the applica- tion framework of Newspeak and the Newspeak The art of devising forms to be filled in depends IDE implemented concurrently with the frame- on three elements: obscurity, lack of space, and work. The framework and the IDE allow easy nav- the heaviest penalties for failure. -
Automatic Graph Drawing Lecture 15 Early HCI @Apple/Xerox
Inf-GraphDraw: Automatic Graph Drawing Lecture 15 Early HCI @Apple/Xerox Reinhard von Hanxleden [email protected] 1 [Wikipedia] • One of the first highly successful mass- produced microcomputer products • 5–6 millions produced from 1977 to 1993 • Designed to look like a home appliance • It’s success caused IBM to build the PC • Influenced by Breakout • Visicalc, earliest spreadsheet, first ran on Apple IIe 1981: Xerox Star • Officially named Xerox 8010 Information System • First commercial system to incorporate various technologies that have since become standard in personal computers: • Bitmapped display, window-based graphical user interface • Icons, folders, mouse (two-button) • Ethernet networking, file servers, print servers, and e- mail. • Sold with software based on Lisp (early functional/AI language) and Smalltalk (early OO language) [Wikipedia, Fair Use] Xerox Star Evolution of “Document” Icon Shape [Wikipedia, CC BY-SA 3.0] 1983: Apple Lisa [Wikipedia, CC BY-SA 2.0 fr] Apple Lisa • One of the first personal computers with a graphical user interface (GUI) • In 1982, Steve Jobs (Cofounder of Apple, with Steve Wozniak) was forced out of Lisa project, moved on into existing Macintosh project, and redefined Mac as cheaper, more usable version of Lisa • Lisa was challenged by relatively high price, insufficient SW library, unreliable floppy disks, and immediate release of Macintosh • Sold just about 10,000 units in two years • Introduced several advanced features that would not reappear on Mac or PC for many years Lisa Office -
Towards Software Development
WDS'05 Proceedings of Contributed Papers, Part I, 36–40, 2005. ISBN 80-86732-59-2 © MATFYZPRESS Towards Software Development P. Panuška Charles University, Faculty of Mathematics and Physics, Prague, Czech Republic. Abstract. New approaches to software development have evolved recently. Among these belong not only development tools like IDEs, debuggers and Visual modelling tools but also new, modern1 styles of programming including Language Oriented Programming, Aspect Oriented Programming, Generative Programming, Generic Programming, Intentional Programming and others. This paper brings an overview of several methods that may help in software development. Introduction An amazing progress in software algorithms, hardware, GUI and group of problems we can solve has been made within last 40 years. Unfortunately, the same we cannot say about the way the software is actually made. The source code of programs has not changed and editors we use to edit, create and maintain computer programs still work with the source code mainly as with a piece of text. This is not the only relic remaining in current software development procedures. Software development is one of human tasks where most of the job must be done by people. Human resources belong to the most expensive, most limiting and most unreliable ones. People tend to make more mistakes than any kind of automatic machines. They must be trained, may strike, may get ill, need holidays, lunch breaks, baby breaks, etc. Universities can not produce an unlimited number of software engineers. Even if the number of technical colleges were doubled, it would not lead in double amount of high-quality programmers. -
Smalltalk Tutorial for Java Programmers!
SmallTalk Tutorial for Java Programmers! SmallTalk Tutorial for Java Programmers! Giovanni Giorgi <[email protected]> Jan 2002 A small paper to teach yourself the incredible Smalltalk language! It's so easy, it's so fun! 1. Introduction ● 1.1 Revision history ● 1.2 Conventions used in this paper ● 1.3 Distribution Policy ● 1.4 Why Smalltalk? ● 1.5 Background Required 2. Why Smalltalk is so strange? (or a brief history of Smalltalk) ● 2.1 Download Right Now! ● 2.2 Hello world in Smalltalk ● 2.3 Big Numbers ● 2.4 Code Blocks ● 2.5 The while loop 3. Main Differences between Java and Smalltalk http://daitanmarks.sourceforge.net/or/squeak/squeak_tutorial.html (1 of 2) [1/7/2002 20:44:13] SmallTalk Tutorial for Java Programmers! ● 3.1 Java Versus Smalltalk ● 3.2 Types? No thank you!! ● 3.3 The Squeak base library compared with Java ● 3.4 The Smalltalk Code database ● 3.5 Multiple-Inheritance 4. Ending Words ● 4.1 Going on ● 4.2 Commercial and free products list ● 4.3 References http://daitanmarks.sourceforge.net/or/squeak/squeak_tutorial.html (2 of 2) [1/7/2002 20:44:13] SmallTalk Tutorial for Java Programmers!: Introduction 1. Introduction This paper will teach you the basics of Smalltalk80 language. This tutorial suites the needs of C and Java programmers. But the tutorial can be understanded by everyone knowing a bit of C and/or OOP concepts, as we'll see. Because I will refer a lot to other books and use a lot of technical terms, I'll try to enjoy you while reading. -
Bibliography on Transformation Systems (PDF Format)
Transformation Technology Bibliography, 1998 Ira Baxter Semantic Designs 12636 Research Blvd, Suite C214 Austin, Texas 78759 [email protected] The fundamental ideas for transformation systems are: domains where/when does one define a notation for a problem area; semantics how the meaning of a notation is defined; implementation what it means for one spec fragment to “implement” another; and control how to choose among possible implementations. The following references describe various ways of implementing one or more of the above ideas. Unfortunately, there aren't any easy, obviously good articles or books on the topic, and there is a lot of exotic technology. I recommend: the Agresti book (a number of short papers) for overview, the Feather survey paper for conciseness and broadness. These are the minimum required reading to get a sense of the field. The Partsch book is excellent for a view of transformational development using wide spectrum languages, but fails to address domains and control. The Turski book is very good for some key theory, but you have to be determined to wade through it. Bibliography [AGRESTI86] What are the New Paradigms?, William W. Agresti, New Paradigms for Software Development, William W. Agresti, IEEE Press, 1986, ISBN 0-8186-0707-6. [ALLEMANG90] Understandings Programs as Devices, Dean T. Allemang, Ph.D. Thesis, Computer Science Department, Ohio State University, Columbus, Ohio, 1990. [ALLEN90] Readings in Planning, James Allen, James Hendler and Austin Tate, Morgan Kaufmann, San Mateo, California,1990, ISBN 1-55860-130-9. [ASTESIANO87] An Introduction to ASL, Egidio Astesiano and Martin Wirsing, pp. 343-365, Program Specification and Transformation, L.