Lumi`Ere: a Novel Framework for Rendering 3D Graphics in Smalltalk
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Liste Von Programmiersprachen
www.sf-ag.com Liste von Programmiersprachen A (1) A (21) AMOS BASIC (2) A# (22) AMPL (3) A+ (23) Angel Script (4) ABAP (24) ANSYS Parametric Design Language (5) Action (25) APL (6) Action Script (26) App Inventor (7) Action Oberon (27) Applied Type System (8) ACUCOBOL (28) Apple Script (9) Ada (29) Arden-Syntax (10) ADbasic (30) ARLA (11) Adenine (31) ASIC (12) Agilent VEE (32) Atlas Transformatikon Language (13) AIMMS (33) Autocoder (14) Aldor (34) Auto Hotkey (15) Alef (35) Autolt (16) Aleph (36) AutoLISP (17) ALGOL (ALGOL 60, ALGOL W, ALGOL 68) (37) Automatically Programmed Tools (APT) (18) Alice (38) Avenue (19) AML (39) awk (awk, gawk, mawk, nawk) (20) Amiga BASIC B (1) B (9) Bean Shell (2) B-0 (10) Befunge (3) BANCStar (11) Beta (Programmiersprache) (4) BASIC, siehe auch Liste der BASIC-Dialekte (12) BLISS (Programmiersprache) (5) Basic Calculator (13) Blitz Basic (6) Batch (14) Boo (7) Bash (15) Brainfuck, Branfuck2D (8) Basic Combined Programming Language (BCPL) Stichworte: Hochsprachenliste Letzte Änderung: 27.07.2016 / TS C:\Users\Goose\Downloads\Softwareentwicklung\Hochsprachenliste.doc Seite 1 von 7 www.sf-ag.com C (1) C (20) Cluster (2) C++ (21) Co-array Fortran (3) C-- (22) COBOL (4) C# (23) Cobra (5) C/AL (24) Coffee Script (6) Caml, siehe Objective CAML (25) COMAL (7) Ceylon (26) Cω (8) C for graphics (27) COMIT (9) Chef (28) Common Lisp (10) CHILL (29) Component Pascal (11) Chuck (Programmiersprache) (30) Comskee (12) CL (31) CONZEPT 16 (13) Clarion (32) CPL (14) Clean (33) CURL (15) Clipper (34) Curry (16) CLIPS (35) -
Type Feedback for Bytecode Interpreters Position Paper ICOOOLPS 2007
Type Feedback for Bytecode Interpreters Position Paper ICOOOLPS 2007 Michael Haupt1, Robert Hirschfeld1, and Marcus Denker2 1 Software Architecture Group Hasso-Plattner-Institut University of Potsdam, Germany 2 Software Composition Group Institute of Computer Science and Applied Mathematics University of Berne, Switzerland michael.haupt,hirschfeld @hpi.uni-potsdam.de, [email protected] { } Abstract. This position paper proposes the exploitation of type feed- back mechanisms, or more precisely, polymorphic inline caches, for purely interpreting implementations of object-oriented programming languages. Using Squeak’s virtual machine as an example, polymorphic inline caches are discussed as an alternative to global caching. An implementation proposal for polymorphic inline caches in the Squeak virtual machine is presented, and possible future applications for online optimization are outlined. 1 Introduction Bytecode interpreters are small in size and comparatively easy to implement, but generally execute programs much less efficiently than just-in-time (JIT) compilers. Techniques like threaded interpretation [9, 11, 2] focus on speeding up bytecode interpretation itself, and caching [4, 5, 1] improves the performance of message sends—the most common operation in object-oriented software [7]. It is interesting to observe that, while threading mechanisms are used natu- rally to a varying degree in bytecode interpreter implementations, such systems usually employ only global caching to speed up dynamic method dispatch. A global cache is clearly beneficial with respect to overall performance. Still, it does not provide optimal support for polymorphic message send sites, and it does not allow for exploiting type information (we provide details on these issues in the following section). In our opinion, the employment of polymorphic inline caches (PICs) [5] instead can provide means for achieving significant speedups in bytecode interpreters while exhibiting only a moderate increase in memory footprint and implementation complexity. -
A Tour of the Squeak Object Engine
A Tour of the Squeak Object Engine A Tour of the Squeak Object Engine Tim Rowledge, [email protected] Introduction This chapter is intended to explain some basics of how a Virtual Machine (VM) works, why a VM is useful, what it does for the Squeak programmer and user, and how the Squeak VM might develop in the future. What is a Virtual Machine and why do we need one? A Virtual Machine provides us with a pretense of being a machine other than the actual hardware in use. Using one allows systems that behave differently than the host hardware to run as if on hardware designed for them. The term Object Engine is less commonly used but is a useful concept that includes the lowest system areas of the langauge environment running on the VM. Since there is often some flux in the definition of which components are within the actual VM and which are part of the supported environment, Object Engine is useful as a more inclusive term. The term Virtual Machine is used in several ways. When IBM refer to VM/CMS they are referring to a way of making a mainframe behave as if it is many machines, so that programs can assume they have total control even though they do not. Intel provide a somewhat similar facility in the x86 architecture(?), referred to as Virtual Mode. This sort of VM is a complete hardware simulation, often supported at the lowest level by the hardware. Another sort of VM is the emulator - SoftWindows for the Mac, Acorn's !PC, Linux's WINE are good examples - where another machine and/or OS is simulated to allow a Mac user to run Windows programs, an Acorn RiscPC or a Linux machine to run Windows98 programs and so on. -
Sindarin: a Versatile Scripting API for the Pharo Debugger
Sindarin: A Versatile Scripting API for the Pharo Debugger Thomas Dupriez Guillermo Polito Steven Costiou Univ. Lille, CNRS, Centrale Lille, CNRS - UMR 9189 - CRIStAL, Univ. Inria, Univ. Lille, CNRS, Centrale Inria, UMR 9189 - CRIStAL Lille, Centrale Lille, Inria Lille, UMR 9189 - CRIStAL France France France [email protected] [email protected] [email protected] Vincent Aranega Stéphane Ducasse Univ. Lille, CNRS, Centrale Lille, Inria, Univ. Lille, CNRS, Centrale Inria, UMR 9189 - CRIStAL Lille, UMR 9189 - CRIStAL France France [email protected] [email protected] Abstract Studies and work on debugging acknowledge that main- Debugging is one of the most important and time consuming stream debuggers are not well adapted to several debugging activities in software maintenance, yet mainstream debuggers scenarios [3, 27, 31]. This has led to the appearance of new de- are not well-adapted to several debugging scenarios. This bugging techniques proposing to augment traditional interac- has led to the research of new techniques covering specific tive debuggers with, e.g., stateful breakpoints [4], control-flow families of complex bugs. Notably, recent research proposes aware breakpoints [5], object-centric breakpoints [10, 34], the to empower developers with scripting DSLs, plugin-based and automatic insertion of breakpoints based on dynamic execu- moldable debuggers. However, these solutions are tailored to tions [45], or declarative statements from the developer [21]. specific use-cases, or too costly for one-time-use scenarios. A line of research has also started to study scripting APIs to In this paper we argue that exposing a debugging scripting empower developers to implement debugging scripts adapted interface in mainstream debuggers helps in solving many chal- to their needs. -
Smalltalk Language Mapping Specification
Smalltalk Language Mapping Specification New Edition: June 1999 Copyright 1995, 1996 BNR Europe Ltd. Copyright 1998, Borland International Copyright 1991, 1992, 1995, 1996 Digital Equipment Corporation Copyright 1995, 1996 Expersoft Corporation Copyright 1996, 1997 FUJITSU LIMITED Copyright 1996 Genesis Development Corporation Copyright 1989, 1990, 1991, 1992, 1995, 1996 Hewlett-Packard Company Copyright 1991, 1992, 1995, 1996 HyperDesk Corporation Copyright 1998 Inprise Corporation Copyright 1996, 1997 International Business Machines Corporation Copyright 1995, 1996 ICL, plc Copyright 1995, 1996 IONA Technologies, Ltd. Copyright 1996, 1997 Micro Focus Limited Copyright 1991, 1992, 1995, 1996 NCR Corporation Copyright 1995, 1996 Novell USG Copyright 1991,1992, 1995, 1996 by Object Design, Inc. Copyright 1991, 1992, 1995, 1996 Object Management Group, Inc. Copyright 1996 Siemens Nixdorf Informationssysteme AG Copyright 1991, 1992, 1995, 1996 Sun Microsystems, Inc. Copyright 1995, 1996 SunSoft, Inc. Copyright 1996 Sybase, Inc. Copyright 1998 Telefónica Investigación y Desarrollo S.A. Unipersonal Copyright 1996 Visual Edge Software, Ltd. The companies listed above have granted to the Object Management Group, Inc. (OMG) a nonexclusive, royalty-free, paid up, worldwide license to copy and distribute this document and to modify this document and distribute copies of the modified ver- sion. Each of the copyright holders listed above has agreed that no person shall be deemed to have infringed the copyright in the included material of any such copyright holder by reason of having used the specification set forth herein or having con- formed any computer software to the specification. PATENT The attention of adopters is directed to the possibility that compliance with or adoption of OMG specifications may require use of an invention covered by patent rights. -
CS 535 Object-Oriented Programming & Design Fall Semester, 2008 Doc
CS 535 Object-Oriented Programming & Design Fall Semester, 2008 Doc 4 Starting VisualWorks Sept 9 2008 Copyright ©, All rights reserved. 2008 SDSU & Roger Whitney, 5500 Campanile Drive, San Diego, CA 92182-7700 USA. OpenContent (http:// www.opencontent.org/openpub/) license defines the copyright on this document. Reference VisualWorks Application Developer’s Guide, doc/AppDevGuide.pdf in the VisualWorks installation. Chapter 1 The VisualWorks Environment. Reading VisualWorks Application Developer’s Guide, doc/AppDevGuide.pdf in the VisualWorks installation. Chapter 1 The VisualWorks Environment. Chapter 2 Programming in VisualWorks (minus the sections Loading Code Libraries & Paintng a GUI) 2 Learning Smalltalk Smalltalk language syntax Smalltalk Programming Environment Smalltalk Class Library Object-oriented thinking This is the hardest part Smalltalk culture 3 Versions of Smalltalk VisualWorks VisualAge for Smalltalk Squeak Dolphin Smalltalk X Smallscript (.NET Smalltalk) 4 Bytecode & VMs Smalltalk is compiled to a bytecode for a virtual machine VisualWorks has VM's for: Windows Macintosh Unix/Linux VisualWork’s virtual machine (VM) uses a JIT to compile bytecodes 5 Parts of VisualWorks Executable Virtual Machine (visual, visual.exe) This is the VM that interprets Smalltalk bytecode visual.sou Source code for most of class library visual.cha Source code for changes & new classes Does not exist until after you first use VisualWorks visual.im Bytecode of sources that are executed At first the image will appear to be an IDE for Smalltalk 6 Before Starting VisualWorks Make a copy of visual.im You will need it later 7 Starting VisualWorks on Windows Method 1 Drag and drop the image file on the Visual application or visual.exe Method 2 Double click on the image file The first time you do this you may get a dialog asking for the application to run the image. -
Pharo by Example
Pharo by Example Andrew P. Black Stéphane Ducasse Oscar Nierstrasz Damien Pollet with Damien Cassou and Marcus Denker Version of 2009-10-11 ii This book is available as a free download from http://PharoByExample.org. Copyright © 2007, 2008, 2009 by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz and Damien Pollet. The contents of this book are protected under Creative Commons Attribution-ShareAlike 3.0 Unported license. You are free: to Share — to copy, distribute and transmit the work to Remix — to adapt the work Under the following conditions: Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license. • For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page: creativecommons.org/licenses/by-sa/3.0/ • Any of the above conditions can be waived if you get permission from the copyright holder. • Nothing in this license impairs or restricts the author’s moral rights. Your fair dealing and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full license): creativecommons.org/licenses/by-sa/3.0/legalcode Published by Square Bracket Associates, Switzerland. http://SquareBracketAssociates.org ISBN 978-3-9523341-4-0 First Edition, October, 2009. -
Object-Oriented Programming
2/28/2008 Why Study Smalltalk CSE 3302 Programming Languages • Purest OO language, encourage OO programming • Can inspect and change objects and the runtime system itself at run time Object-Oriented • Pioneered in many things – GhilGraphical user inter face (WidM(Window, Menu, M)Mouse) Programming – Personal workstation – Push OO into success • I invented the term Object-Oriented, and I can tell you I Chengkai Li did not have C++ in mind. -- Alan Kay Spring 2008 • Has an active community • Could have deserved more popularity Lecture 13 – OO Programming, Lecture 13 – OO Programming, CSE3302 Programming Languages, UT-Arlington 1 CSE3302 Programming Languages, UT-Arlington 2 Spring 2008 ©Chengkai Li, 2008 Spring 2008 ©Chengkai Li, 2008 Key Features History • Very simple syntax • 1967: Inspired by Simula67, the first OO language • Everything is object • 1971: Started by Dynabook project (Alan Kay) 3, true, nil – Hardware: GUI, pointing device, external storage, etc. Class is object • Later led to Alto (“laptop”) no control: if, loop are objects – Software: for Children • Dyyyypnamically typed: • Became Smallta lk – Variable has no type. – The class hierarchy is the type system. – Education • The language is together with its interactive runtime system – Runtime written in the language itself Is Dynabook realized? Kay doesn’t think so: – Can change the system on-the-fly – Squeak – Debug system state (image), object, class hierarchy – One Laptop Per Child project (Nicholas Negroponte, Alan Kay, …) • All data is private (protected), all methods -
Hopscotch: Towards User Interface Composition Vassili Bykov Cadence Design Systems, 2655 Seely Ave, San Jose, CA 95134
Hopscotch: Towards User Interface Composition Vassili Bykov Cadence Design Systems, 2655 Seely Ave, San Jose, CA 95134 Abstract Hopscotch is the application framework and development environment of Newspeak, a new programming language and platform inspired by Smalltalk, Self and Beta. Hopscotch avoids a number of design limitations and shortcomings of traditional UIs and UI frameworks by favoring an interaction model and implementing a framework architecture that enable composition of interfaces. This paper discusses the deficiencies of the traditional approach, provides an overview of the Hopscotch alternative and analyses how it improves upon the status quo. 1. Introduction Hopscotch are attributable to its revised interaction and navigation model as much as to the underlying Newspeak [1] is a programming language and framework architecture. For this reason, this paper platform being developed by a team led by Gilad pays equal attention to the compositional frame- Bracha at Cadence Design Systems, Inc. The sys- work architecture and to the changes in the inter- tem is currently hosted inside Squeak [2], a descen- action model of Hopscotch compared to more tradi- dent of Smalltalk-80 [3]. Smalltalk, along with Self tional development environments. [4] and Beta [5], is also among the most important influences on the design of the Newspeak language. 2. Traditional Interface Construction This paper focuses on Hopscotch, the applica- tion framework of Newspeak and the Newspeak The art of devising forms to be filled in depends IDE implemented concurrently with the frame- on three elements: obscurity, lack of space, and work. The framework and the IDE allow easy nav- the heaviest penalties for failure. -
Dynamic Object-Oriented Programming with Smalltalk
Dynamic Object-Oriented Programming with Smalltalk 1. Introduction Prof. O. Nierstrasz Autumn Semester 2009 LECTURE TITLE What is surprising about Smalltalk > Everything is an object > Everything happens by sending messages > All the source code is there all the time > You can't lose code > You can change everything > You can change things without restarting the system > The Debugger is your Friend © Oscar Nierstrasz 2 ST — Introduction Why Smalltalk? > Pure object-oriented language and environment — “Everything is an object” > Origin of many innovations in OO development — RDD, IDE, MVC, XUnit … > Improves on many of its successors — Fully interactive and dynamic © Oscar Nierstrasz 1.3 ST — Introduction What is Smalltalk? > Pure OO language — Single inheritance — Dynamically typed > Language and environment — Guiding principle: “Everything is an Object” — Class browser, debugger, inspector, … — Mature class library and tools > Virtual machine — Objects exist in a persistent image [+ changes] — Incremental compilation © Oscar Nierstrasz 1.4 ST — Introduction Smalltalk vs. C++ vs. Java Smalltalk C++ Java Object model Pure Hybrid Hybrid Garbage collection Automatic Manual Automatic Inheritance Single Multiple Single Types Dynamic Static Static Reflection Fully reflective Introspection Introspection Semaphores, Some libraries Monitors Concurrency Monitors Categories, Namespaces Packages Modules namespaces © Oscar Nierstrasz 1.5 ST — Introduction Smalltalk: a State of Mind > Small and uniform language — Syntax fits on one sheet of paper > -
Preserving Instance State During Refactorings in Live Environments Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse
Preserving Instance State during Refactorings in Live Environments Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse To cite this version: Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse. Preserving In- stance State during Refactorings in Live Environments. Future Generation Computer Systems, Else- vier, In press, 10.1016/j.future.2020.04.010. hal-02541754 HAL Id: hal-02541754 https://hal.archives-ouvertes.fr/hal-02541754 Submitted on 14 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Preserving Instance State during Refactorings in Live Environments Pablo Tesonea,b,∗, Guillermo Politoc, Luc Fabresseb, Noury Bouraqadib, Stéphane Ducassea aInria Lille-Nord Europe, 40 Avenue Halley, Villeneuve d’Ascq, France bUnité de Recherche Informatique et Automatique, IMT Lille Douai, 764 Boulevard Lahure, Douai, France cUniv. Lille, CNRS, Centrale Lille, Inria, UMR 9189 - CRIStAL - Centre de Recherche en Informatique Signal et Automatique de Lille, F-59000 Lille, France Abstract An important activity of software evolution consists in applying refactorings to enhance the quality of the code without changing its behaviour. Having a proper refactoring tool is a must-to in any professional development environment. -
Smalltalk Tutorial for Java Programmers!
SmallTalk Tutorial for Java Programmers! SmallTalk Tutorial for Java Programmers! Giovanni Giorgi <[email protected]> Jan 2002 A small paper to teach yourself the incredible Smalltalk language! It's so easy, it's so fun! 1. Introduction ● 1.1 Revision history ● 1.2 Conventions used in this paper ● 1.3 Distribution Policy ● 1.4 Why Smalltalk? ● 1.5 Background Required 2. Why Smalltalk is so strange? (or a brief history of Smalltalk) ● 2.1 Download Right Now! ● 2.2 Hello world in Smalltalk ● 2.3 Big Numbers ● 2.4 Code Blocks ● 2.5 The while loop 3. Main Differences between Java and Smalltalk http://daitanmarks.sourceforge.net/or/squeak/squeak_tutorial.html (1 of 2) [1/7/2002 20:44:13] SmallTalk Tutorial for Java Programmers! ● 3.1 Java Versus Smalltalk ● 3.2 Types? No thank you!! ● 3.3 The Squeak base library compared with Java ● 3.4 The Smalltalk Code database ● 3.5 Multiple-Inheritance 4. Ending Words ● 4.1 Going on ● 4.2 Commercial and free products list ● 4.3 References http://daitanmarks.sourceforge.net/or/squeak/squeak_tutorial.html (2 of 2) [1/7/2002 20:44:13] SmallTalk Tutorial for Java Programmers!: Introduction 1. Introduction This paper will teach you the basics of Smalltalk80 language. This tutorial suites the needs of C and Java programmers. But the tutorial can be understanded by everyone knowing a bit of C and/or OOP concepts, as we'll see. Because I will refer a lot to other books and use a lot of technical terms, I'll try to enjoy you while reading.