Notetaker System Manual
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Introduction to Smalltalk - References Ó Ivan Tomek 9/18/00 References Books Kent Beck: Smalltalk: Best Practice Patterns, Prentice-Hall, 1997. Timothy Budd: A Little Smalltalk, Addison-Wesley, 1987. Erich Gamma, Richard Helm, Ralph Johnson, John Vlassides: Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley, 1995. Adele Goldberg: Smalltalk-80: The Interactive Programming Environment, Addison-Wesley, 1983. Adele Goldberg, David Robson: Smalltalk-80: The Language and its Implementation, Addison-Wesley, 1985. Adele Goldberg, David Robson: Smalltalk-80, The Language, Addison-Wesley, 1989. Trevor Hopkins, Bernard Horan: Smalltalk: An Introduction to Application Development Using VisualWorks, Prentice-Hall, 1995. Tim Howard: The Smalltalk Developer’s Guide to Visual Works, SIGS Books, 1995. Ted Kaehler, Dave Patterson: A Taste of Smalltalk, Norton, 1986. Wilf Lalonde: Discovering Smalltalk, Addison-Wesley, 1994. Wilf Lalonde, John R. Pugh: Inside Smalltalk, Volume I, II, Prentice-Hall, 1991. Wilf Lalonde, John R. Pugh: Smalltalk/V, Practice and Experience, Prentice-Hall, 1994. Simon Lewis: The Art and Science of Smalltalk, Prentice-Hall, 1995. Chamond Liu: Smalltalk, Objects, and Design, Prentice-Hall, 1996. Mark Lorenz: Rapid Software Development with Smalltalk, SIGS Books, 1995. Lewis J. Pinson: An Introduction to Object-Oriented Programming and Smalltalk, Addison-Wesley, 1988. Jonathan Pletzke: Advanced Smalltalk, Wiley, 1997. Wolfgang Pree: Design Patterns for Object-Oriented Software Development, Addison-Wesley, 1994. Timothy Ryan: Distributed Object Technology, Concepts and Applications, Prentice-Hall, 1996. Dusko Savic: Object-Oriented Programming with Smalltalk, Prentice-Hall, 1990. Susan Skublics, Edward J. Klimas, David A. Thomas: Smalltalk with Style, Prentice-Hall, 1996. Dan Shafer, Dean A. Ritz: Practical Smalltalk, Springer-Verlag, 1991. -
The Early History of Smalltalk
The Early History of Smalltalk http://www.accesscom.com/~darius/EarlyHistoryS... The Early History of Smalltalk Alan C. Kay Apple Computer [email protected]# Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or specific permission. HOPL-II/4/93/MA, USA © 1993 ACM 0-89791-571-2/93/0004/0069...$1.50 Abstract Most ideas come from previous ideas. The sixties, particularly in the ARPA community, gave rise to a host of notions about "human-computer symbiosis" through interactive time-shared computers, graphics screens and pointing devices. Advanced computer languages were invented to simulate complex systems such as oil refineries and semi-intelligent behavior. The soon-to- follow paradigm shift of modern personal computing, overlapping window interfaces, and object-oriented design came from seeing the work of the sixties as something more than a "better old thing." This is, more than a better way: to do mainframe computing; for end-users to invoke functionality; to make data structures more abstract. Instead the promise of exponential growth in computing/$/volume demanded that the sixties be regarded as "almost a new thing" and to find out what the actual "new things" might be. For example, one would compute with a handheld "Dynabook" in a way that would not be possible on a shared mainframe; millions of potential users meant that the user interface would have to become a learning environment along the lines of Montessori and Bruner; and needs for large scope, reduction in complexity, and end-user literacy would require that data and control structures be done away with in favor of a more biological scheme of protected universal cells interacting only through messages that could mimic any desired behavior. -
A Metacircular Architecture for Runtime Optimisation Persistence Clément Béra
Sista: a Metacircular Architecture for Runtime Optimisation Persistence Clément Béra To cite this version: Clément Béra. Sista: a Metacircular Architecture for Runtime Optimisation Persistence. Program- ming Languages [cs.PL]. Université de Lille 1, 2017. English. tel-01634137 HAL Id: tel-01634137 https://hal.inria.fr/tel-01634137 Submitted on 13 Nov 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Universit´edes Sciences et Technologies de Lille { Lille 1 D´epartement de formation doctorale en informatique Ecole´ doctorale SPI Lille UFR IEEA Sista: a Metacircular Architecture for Runtime Optimisation Persistence THESE` pr´esent´eeet soutenue publiquement le 15 Septembre 2017 pour l'obtention du Doctorat de l'Universit´edes Sciences et Technologies de Lille (sp´ecialit´einformatique) par Cl´ement B´era Composition du jury Pr´esident: Theo D'Hondt Rapporteur : Ga¨elThomas, Laurence Tratt Examinateur : Elisa Gonzalez Boix Directeur de th`ese: St´ephaneDucasse Co-Encadreur de th`ese: Marcus Denker Laboratoire d'Informatique Fondamentale de Lille | UMR USTL/CNRS 8022 INRIA Lille - Nord Europe Numero´ d’ordre: XXXXX i Acknowledgments I would like to thank my thesis supervisors Stéphane Ducasse and Marcus Denker for allowing me to do a Ph.D at the RMoD group, as well as helping and supporting me during the three years of my Ph.D. -
The Future: the Story of Squeak, a Practical Smalltalk Written in Itself
Back to the future: the story of Squeak, a practical Smalltalk written in itself Dan Ingalls, Ted Kaehler, John Maloney, Scott Wallace, and Alan Kay [Also published in OOPSLA ’97: Proc. of the 12th ACM SIGPLAN Conference on Object-oriented Programming, 1997, pp. 318-326.] VPRI Technical Report TR-1997-001 Viewpoints Research Institute, 1209 Grand Central Avenue, Glendale, CA 91201 t: (818) 332-3001 f: (818) 244-9761 Back to the Future The Story of Squeak, A Practical Smalltalk Written in Itself by Dan Ingalls Ted Kaehler John Maloney Scott Wallace Alan Kay at Apple Computer while doing this work, now at Walt Disney Imagineering 1401 Flower Street P.O. Box 25020 Glendale, CA 91221 [email protected] Abstract Squeak is an open, highly-portable Smalltalk implementation whose virtual machine is written entirely in Smalltalk, making it easy to debug, analyze, and change. To achieve practical performance, a translator produces an equivalent C program whose performance is comparable to commercial Smalltalks. Other noteworthy aspects of Squeak include: a compact object format that typically requires only a single word of overhead per object; a simple yet efficient incremental garbage collector for 32-bit direct pointers; efficient bulk- mutation of objects; extensions of BitBlt to handle color of any depth and anti-aliased image rotation and scaling; and real-time sound and music synthesis written entirely in Smalltalk. Overview Squeak is a modern implementation of Smalltalk-80 that is available for free via the Internet, at http://www.research.apple.com/research/proj/learning_concepts/squeak/ and other sites. It includes platform-independent support for color, sound, and image processing. -
April 22 -- STEPS NSF 2012 Report
! 2012 REPORT ! STEPS Toward Expressive Programming Systems ! “A#Science#Experiment”# ! by# (In#random#order)#Yoshiki#Ohshima,#Dan#Amelang,#Ted#Kaehler,#Bert#Freudenberg,# Aran#Lunzer,#Alan#Kay,#Ian#Piumarta,#Takashi#Yamamiya,#Alan#Borning,#Hesam# Samimi,#Bret#Victor,#Kim#Rose*# VIEWPOINTS#RESEARCH#INSTITUTE# # # *These#are#the#STEPS#researchers#for#the#year#2012.#For#a#complete#listing# of#the#participants#over#the#length#of#the#project#see#the#section#on#the# NSF#site#which#contains#this#report.# TABLE OF CONTENTS — The STEPS Project for the General Public Summary of the STEPS project . Origin . STEPS aims at personal computing . What does STEPS look like? . STEPS is a “science project” . General approach . “T-shirt programming” . Overall map of STEPS . General STEPS results . Making “runnable maths” . Assessing STEPS Summary of STEPS research in 2012 . Inventing & building a language for STEPS “UI and applications”, and rewriting Frank in it . Producing a workable “chain of meaning” that extends from the screen all the way to the CPU . Inventing methods that create automatic visualizers for languages created from metalanguages . Continuing the start of “What vs How” programming via “Cooperating Languages and Solvers” Reflections on the STEPS Project to Date References Outreach Activities for final year of NSF part of the STEPS project Publications for the NSF part of the STEPS project Appendix I: KScript and KSWorld Appendix II: Making Applications in KSWorld ——— ! The$STEPS$Project$For$The$General$Public$ If#computing#is#important—for#daily#life,#learning,#business,#national#defense,#jobs,#and# -
Hopscotch: Towards User Interface Composition Vassili Bykov Cadence Design Systems, 2655 Seely Ave, San Jose, CA 95134
Hopscotch: Towards User Interface Composition Vassili Bykov Cadence Design Systems, 2655 Seely Ave, San Jose, CA 95134 Abstract Hopscotch is the application framework and development environment of Newspeak, a new programming language and platform inspired by Smalltalk, Self and Beta. Hopscotch avoids a number of design limitations and shortcomings of traditional UIs and UI frameworks by favoring an interaction model and implementing a framework architecture that enable composition of interfaces. This paper discusses the deficiencies of the traditional approach, provides an overview of the Hopscotch alternative and analyses how it improves upon the status quo. 1. Introduction Hopscotch are attributable to its revised interaction and navigation model as much as to the underlying Newspeak [1] is a programming language and framework architecture. For this reason, this paper platform being developed by a team led by Gilad pays equal attention to the compositional frame- Bracha at Cadence Design Systems, Inc. The sys- work architecture and to the changes in the inter- tem is currently hosted inside Squeak [2], a descen- action model of Hopscotch compared to more tradi- dent of Smalltalk-80 [3]. Smalltalk, along with Self tional development environments. [4] and Beta [5], is also among the most important influences on the design of the Newspeak language. 2. Traditional Interface Construction This paper focuses on Hopscotch, the applica- tion framework of Newspeak and the Newspeak The art of devising forms to be filled in depends IDE implemented concurrently with the frame- on three elements: obscurity, lack of space, and work. The framework and the IDE allow easy nav- the heaviest penalties for failure. -
Automatic Graph Drawing Lecture 15 Early HCI @Apple/Xerox
Inf-GraphDraw: Automatic Graph Drawing Lecture 15 Early HCI @Apple/Xerox Reinhard von Hanxleden [email protected] 1 [Wikipedia] • One of the first highly successful mass- produced microcomputer products • 5–6 millions produced from 1977 to 1993 • Designed to look like a home appliance • It’s success caused IBM to build the PC • Influenced by Breakout • Visicalc, earliest spreadsheet, first ran on Apple IIe 1981: Xerox Star • Officially named Xerox 8010 Information System • First commercial system to incorporate various technologies that have since become standard in personal computers: • Bitmapped display, window-based graphical user interface • Icons, folders, mouse (two-button) • Ethernet networking, file servers, print servers, and e- mail. • Sold with software based on Lisp (early functional/AI language) and Smalltalk (early OO language) [Wikipedia, Fair Use] Xerox Star Evolution of “Document” Icon Shape [Wikipedia, CC BY-SA 3.0] 1983: Apple Lisa [Wikipedia, CC BY-SA 2.0 fr] Apple Lisa • One of the first personal computers with a graphical user interface (GUI) • In 1982, Steve Jobs (Cofounder of Apple, with Steve Wozniak) was forced out of Lisa project, moved on into existing Macintosh project, and redefined Mac as cheaper, more usable version of Lisa • Lisa was challenged by relatively high price, insufficient SW library, unreliable floppy disks, and immediate release of Macintosh • Sold just about 10,000 units in two years • Introduced several advanced features that would not reappear on Mac or PC for many years Lisa Office -
Unix and Linux System Administration and Shell Programming
Unix and Linux System Administration and Shell Programming Unix and Linux System Administration and Shell Programming version 56 of August 12, 2014 Copyright © 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2009, 2010, 2011, 2012, 2013, 2014 Milo This book includes material from the http://www.osdata.com/ website and the text book on computer programming. Distributed on the honor system. Print and read free for personal, non-profit, and/or educational purposes. If you like the book, you are encouraged to send a donation (U.S dollars) to Milo, PO Box 5237, Balboa Island, California, USA 92662. This is a work in progress. For the most up to date version, visit the website http://www.osdata.com/ and http://www.osdata.com/programming/shell/unixbook.pdf — Please add links from your website or Facebook page. Professors and Teachers: Feel free to take a copy of this PDF and make it available to your class (possibly through your academic website). This way everyone in your class will have the same copy (with the same page numbers) despite my continual updates. Please try to avoid posting it to the public internet (to avoid old copies confusing things) and take it down when the class ends. You can post the same or a newer version for each succeeding class. Please remove old copies after the class ends to prevent confusing the search engines. You can contact me with a specific version number and class end date and I will put it on my website. version 56 page 1 Unix and Linux System Administration and Shell Programming Unix and Linux Administration and Shell Programming chapter 0 This book looks at Unix (and Linux) shell programming and system administration. -
1. with Examples of Different Programming Languages Show How Programming Languages Are Organized Along the Given Rubrics: I
AGBOOLA ABIOLA CSC302 17/SCI01/007 COMPUTER SCIENCE ASSIGNMENT 1. With examples of different programming languages show how programming languages are organized along the given rubrics: i. Unstructured, structured, modular, object oriented, aspect oriented, activity oriented and event oriented programming requirement. ii. Based on domain requirements. iii. Based on requirements i and ii above. 2. Give brief preview of the evolution of programming languages in a chronological order. 3. Vividly distinguish between modular programming paradigm and object oriented programming paradigm. Answer 1i). UNSTRUCTURED LANGUAGE DEVELOPER DATE Assembly Language 1949 FORTRAN John Backus 1957 COBOL CODASYL, ANSI, ISO 1959 JOSS Cliff Shaw, RAND 1963 BASIC John G. Kemeny, Thomas E. Kurtz 1964 TELCOMP BBN 1965 MUMPS Neil Pappalardo 1966 FOCAL Richard Merrill, DEC 1968 STRUCTURED LANGUAGE DEVELOPER DATE ALGOL 58 Friedrich L. Bauer, and co. 1958 ALGOL 60 Backus, Bauer and co. 1960 ABC CWI 1980 Ada United States Department of Defence 1980 Accent R NIS 1980 Action! Optimized Systems Software 1983 Alef Phil Winterbottom 1992 DASL Sun Micro-systems Laboratories 1999-2003 MODULAR LANGUAGE DEVELOPER DATE ALGOL W Niklaus Wirth, Tony Hoare 1966 APL Larry Breed, Dick Lathwell and co. 1966 ALGOL 68 A. Van Wijngaarden and co. 1968 AMOS BASIC FranÇois Lionet anConstantin Stiropoulos 1990 Alice ML Saarland University 2000 Agda Ulf Norell;Catarina coquand(1.0) 2007 Arc Paul Graham, Robert Morris and co. 2008 Bosque Mark Marron 2019 OBJECT-ORIENTED LANGUAGE DEVELOPER DATE C* Thinking Machine 1987 Actor Charles Duff 1988 Aldor Thomas J. Watson Research Center 1990 Amiga E Wouter van Oortmerssen 1993 Action Script Macromedia 1998 BeanShell JCP 1999 AngelScript Andreas Jönsson 2003 Boo Rodrigo B. -
Supporting Concurrency Abstractions in High-Level Language Virtual Machines
Faculty of Science and Bio-Engineering Sciences Department of Computer Science Software Languages Lab Supporting Concurrency Abstractions in High-level Language Virtual Machines Dissertation Submitted for the Degree of Doctor of Philosophy in Sciences Stefan Marr Promotor: Prof. Dr. Theo D’Hondt Copromotor: Dr. Michael Haupt January 2013 Print: Silhouet, Maldegem © 2013 Stefan Marr 2013 Uitgeverij VUBPRESS Brussels University Press VUBPRESS is an imprint of ASP nv (Academic and Scientific Publishers nv) Ravensteingalerij 28 B-1000 Brussels Tel. +32 (0)2 289 26 50 Fax +32 (0)2 289 26 59 E-mail: [email protected] www.vubpress.be ISBN 978 90 5718 256 3 NUR 989 Legal deposit D/2013/11.161/010 All rights reserved. No parts of this book may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the author. DON’T PANIC ABSTRACT During the past decade, software developers widely adopted JVM and CLI as multi-language virtual machines (VMs). At the same time, the multicore revolution burdened developers with increasing complexity. Language im- plementers devised a wide range of concurrent and parallel programming concepts to address this complexity but struggle to build these concepts on top of common multi-language VMs. Missing support in these VMs leads to tradeoffs between implementation simplicity, correctly implemented lan- guage semantics, and performance guarantees. Departing from the traditional distinction between concurrency and paral- lelism, this dissertation finds that parallel programming concepts benefit from performance-related VM support, while concurrent programming concepts benefit from VM support that guarantees correct semantics in the presence of reflection, mutable state, and interaction with other languages and libraries. -
Toshiba Corporation (株式会社東芝 Kabushiki-Gaisha Tōshiba), Denumită Anterior Tokyo Shibaura Electric K.K
Toshiba Corporation (株式会社東芝 Kabushiki-gaisha Tōshiba), denumită anterior Tokyo Shibaura Electric K.K. (asemeni districtului Shibaura din Tokyo), este o corporație japoneză, conglomerat internațional, cu sediul în Tokyo, Japonia. Principala activitatea a companiei sunt produsele pentru utilizatori, dispozitive și componente electronice. În 2009, Toshiba a fost al cincilea producător de computere din lume, după Hewlett- Packard din SUA, Dell din SUA, Acer din Taiwan, șiLenovo din China , și al patrulea mare producător mondial de semiconductoare. În anul 2007, compania a vândut în România 35.000 de laptopuri, adjudecandu-și 10% din piața de profil. WIKIPEDIA Conceptul Dynabook Cum inovaţiile încep mai întâi cu un pic de imaginaţie, primul care şi-a imaginat posibilitatea de a crea un computer portabil a fost Alan Kay, în anul 1968. Conceptul său se numea „Dynabook” şi fusese creat cu scop educaţional, gândit drept un „manipulator de informaţii personal şi portabil” pentru copii. A fost dezvoltat în cadrul Xerox PARC şi prezentat ca atare într-o lucrare a lui Kay din 1972. Un lucru foarte interesant este faptul că Dynabook a reprezentat un punct de pornire atât pentru laptop-uri, cât şi pentru tablet PC-uri şi e-readers. The Xerox NoteTaker The Xerox NoteTaker – portabil la 22 de kilograme (?) Din păcate, Dynabook era imposibil de realizat cu tehnologiile de la vremea respectivă. Aşa că cercetătorii au fost nevoiţi să mai aştepte un timp. Aşadar, primul computer portabil din lume a fost considerat The Xerox NoteTaker, creat în 1976 tot la Xerox PARC, care a plecat de la conceptul Dynabook. Mititelul încorpora tehnologia de ultimă oră (din acele timpuri îndepărtate): un monitor monocrom integrat, floppy disk drive, mouse, 128 KB memorie RAM şi un procesor de 1 MHz, plus sistemul de operare Smalltalk. -
Notetaker2 Systenl Manual
This document is for Xerox internal use on!y DRAFT· "DRAFT· DRAFT - DRAFT NoteTaker2 Systenl Manual BY Douglas G. Fairbairn and Bruce Horn October 1978 SSL-78-1 xxx ABSTRACT This manual describes the NoteTaker2 computing system. The NoteTaker2 is a portable computer of considerable power useful for a wide range of computational and simulation oriented functions. XEROX PALO ALTO RESEARCH CENTER 3333 Coyote Hill Road / Palo Alto / California 94304 This document is for Xerox internal use only DRAFT· DRAFT· DRAFT· DRAFT NoteTaker2 System Manual - DRAFT· DRAFT ~ September 30, 1979 5:39 PM 2 PREFACE NoteTaker2 is a very powerful portable computer intended for a wide variety of applications. Its intended users are "children of all ages": five-year-olds and high school students, as well as writers, researchers, artists, managers, and engineers. NoteTaker2 offers the capability of a general-purpose minicomputer, and allows it to be used without even plugging it into an AC power outlet. This manual describes the hardware components of the system in three levels of detail. The introduction summarizes the main features of the NoteTaker2 hardware. Section 2 gives an overview of the architecture. Section 3 offers the detail required to program the system and to interface other devices to it. NoteTaker2 has its roots in the long-time desire of the Learning Research Group at the Xerox Palo Alto Research Center (Xerox PARe) to have a portable system on which to experiment with its ideas concerning personal computers. The architecture of the machine was defined by Douglas Fairbairn of the LSI Systems Area at PARC in conjunction with LRG.