TEI 2011 Work in Progress

Total Page:16

File Type:pdf, Size:1020Kb

TEI 2011 Work in Progress Proceedings Editors: Ellen Yi-Luen Do (Georgia Tech, USA) Mark D. Gross (Carnegie Mellon University, USA) Ian Oakley (University of Madeira, Portugal) Cover Design: Mayur Karnik (University of Madeira, Portugal) Back Cover Photo: Antonio Gomes (Carnegie Mellon University, USA / University of Madeira, Portugal) TEI ʻ11 Work-in-Progress Table of Contents • Introduction: Work-in-Progress – Tangible, Embedded and Embodied Interaction ..............................................i • In Transit: Roam and Apparent Wind interaction design concepts..............................................................................1 Teresa Almeida (LASALLE College of the Arts) • The Milkscanner.................................................................................................................................................................................7 Friedrich Kirschner (Independent Researcher) • Ambient Storytelling: The Million Story Building...............................................................................................................13 Jennifer Stein, Scott S. Fisher (USC School of Cinematic Arts) • Interactive Blossoms......................................................................................................................................................................19 Shani Sharif, Martin L. Demaine (Massachusetts Institute of Technology) • “Assertive” Haptics for Music....................................................................................................................................................25 Bill Verplank, Edgar Berdahl (Stanford University) • Pleistocene interactive painting................................................................................................................................................31 Koji Pereira (Federal University of Minas Gerais), Vivian Teixeira Fraiha, Fabiane Niemeyer Esposel de Mello, Thássia Fátima Lara (PUC Minas Museum of Natural Sciences), André Veloso Junqueira (Interaction Source), Marcos Paulo Machado (Pontifical Catholic University of Minas Gerais) • Delicate Interpretation, Illusion and Feedforward: Three Key Concepts toward Designing Multimodal Interaction...........................................................................................................................................................................................37 Kumiyo Nakakoji (Software Research Associates, Inc.), Yasuhiro Yamamoto (Tokyo Institute of Technology), Nobuto Matsubara (Software Research Associates, Inc.) • Developing a Tangible Interface for Storytelling................................................................................................................43 Cristina Sylla, Pedro Branco, Clara Coutinho (University of Minho) • BulletiNet: Mediated Social Touch Interface for Community Awareness and Social Intimacy.......................49 Szu-Chia Lu (Georgia Tech), Andrea Kavanaugh (Virginia Tech) • A framework for designing and enhancing serendipitous encounters.....................................................................55 Ken Keane, Jos P. van Leeuwen, Valentina Nisi (University of Madeira) • Marking the moment: Coupling NOOT to the situated practice of creative sessions.........................................61 Jelle van Dijk (Eindhoven University of Technology & Utrecht University of Applied Sciences), Remko van der Lugt, (Utrecht University of Applied Sciences), Kees Overbeeke (Eindhoven University of Technology) • DUL Radio: A light-weight, wireless toolkit for sketching in hardware.....................................................................67 Martin Brynskov, Rasmus B. Lunding, Lasse Steenbock Vestergaard (Aarhus University) • Towards Collaborative System Based on Tiled Multi-Touch Screens.......................................................................73 Vít Rusňák, Lukáš Ručka (Masaryk University) • Distributed Group Collaboration in Interactive Applications........................................................................................79 Serge Gebhardt, Christine Meixner (ETH Zurich) Remo Aslak Burkhard (vasp datatecture GmbH) • Toward Toolkit Support for Integration of Distributed Heterogeneous Resources for Tangible Interaction...........................................................................................................................................................................................85 Cornelius Toole, Jr., Brygg Ullmer, Kexi Liu, Rajesh Sankaran, Christian Dell, Christopher Branton (Louisiana State University) • Designer driven interaction toolkits.........................................................................................................................................91 Walter A. Aprile, Aadjan van der Helm (Delft University of Technology) • Tangibles attached to mobile phones? Exploring Mobile ActDresses......................................................................97 Mattias Jacobsson, Ylva Fernaeus (SICS) • Touchless Multipoint-Interaction on Large Planar Surfaces.......................................................................................103 Dionysios Marinos, Patrick Pogscheba, Björn Wöldecke, Chris Geiger (University of Applied Sciences Düsseldorf), Tobias Schwirten (Lang AG, Lindlar) • Performative Gestures for Mobile Augmented Reality Interaction...........................................................................109 Roger Moret Gabarro (Interactive Institute), Annika Waern (Stockholm University) • TEI 2011 Bodies, boogies, bugs & buddies: Shall we play? .......................................................................................115 Elena Màrquez Segura, Carolina Johansson (Interactive Institute), Jin Moen (Movinto Fun), Annika Waern (Stockholm University) • MagInput: Realization of the Fantasy of Writing in the Air...........................................................................................121 Hamed Ketabdar (Deutsche Telekom Laboratories, TU Berlin), Amin Haji Abolhassani (McGill University), AmirHossein JahanBekam (Deutsche Telekom Laboratories), Kamer Ali Yüksel (Sabancy University) • 2D Tangible Code for the Social Enhancement of Media Space................................................................................127 Seung-Chan Kim, Andrea Bianchi, Soo-Chul Lim, Dong-Soo Kwon (KAIST) • One-Way Pseudo Transparent Display ................................................................................................................................133 Andy Wu, Ali Mazalek (Georgia Tech) • Eco Planner: A Tabletop System for Scheduling Sustainable Routines................................................................139 Augusto Esteves, Ian Oakley (University of Madeira) • Virtual Mouse: A Low Cost Proximity-based Gestural Pointing Device.................................................................145 Sheng-Kai Tang, Wen Chieh Tseng, Kuo Chung Chiu, Wei Wen Luo, Sheng Ta Lin, Yen Ping Liu (ASUS Design Center) • Entangling Ambient Information with Peripheral Interaction......................................................................................151 Doris Hausen, Andreas Butz (University of Munich) • Tangible User Interface for Architectural Modeling and Analyses...........................................................................157 Chih-Pin Hsiao, Ellen Yi-Luen Do (Georgia Tech), Brian R. Johnson (University of Washington) • Laser Cooking: an Automated Cooking Technique using Laser Cutter.................................................................163 Kentaro Fukuchi (Meiji University), Kazuhiro Jo (Tokyo University of the Arts) • Design factors which enhance user perception within simple Lego®- driven kinetic devices.....................169 Emmanouil Vermisso (Florida Atlantic University) • Augmented Mobile Technology to Enhance Employee's Health and Improve Social Welfare through Win-Win Strategy...........................................................................................................................................................................175 Hyungsin Kim (Georgia Tech), Hakkyun Kim (Concordia University), Ellen Yi-Luen Do (Georgia Tech) • Rotoscopy-Handwriting Prototypes for Children with Dyspraxia.............................................................................181 Muhammad Fakri Othman, Wendy Keay-Bright, Stephen Thompson, Clive Cazeaux (Cardiff School of Art & Design, Univ. of Wales Institute, Cardiff) • A Savvy Robot Standup Comic: Online Learning through Audience Tracking...................................................187 Heather Knight, Scott Satkin, Varun Ramakrishna, Santosh Divvala (Carnegie Mellon University) • Energy Conservation and Interaction Design……….........................................................................................................193 Keyur Sorathia (IIT Guwahati) Work-in-Progress — Tangible, Embedded and Embodied Interaction The Work-in-Progress (WiP) workshop at the 2011 Tangible Embedded, Embodied Interaction (TEI) conference provided an opportunity for practitioners and researchers to present concise reports of new findings or other types of innovative or thought-provoking work relevant to the TEI community. The WiP workshop received submissions about designing, making, studying, exploring and experiencing of projects on tangible, embedded and embodied interaction. It provided a venue to elicit feedback and foster discussions and collaborations among TEI colleagues. Papers were reviewed and selected for presentation at the Work-in-Progress workshop
Recommended publications
  • Beyond BIOS Developing with the Unified Extensible Firmware Interface
    Digital Edition Digital Editions of selected Intel Press books are in addition to and complement the printed books. Click the icon to access information on other essential books for Developers and IT Professionals Visit our website at www.intel.com/intelpress Beyond BIOS Developing with the Unified Extensible Firmware Interface Second Edition Vincent Zimmer Michael Rothman Suresh Marisetty Copyright © 2010 Intel Corporation. All rights reserved. ISBN 13 978-1-934053-29-4 This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. It is sold with the understanding that the publisher is not engaged in professional services. If professional advice or other expert assistance is required, the services of a competent professional person should be sought. Intel Corporation may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights that relate to the presented subject matter. The furnishing of documents and other materials and information does not provide any license, express or implied, by estoppel or otherwise, to any such patents, trademarks, copyrights, or other intellectual property rights. Intel may make changes to specifications, product descriptions, and plans at any time, without notice. Fictitious names of companies, products, people, characters, and/or data mentioned herein are not intended to represent any real individual, company, product, or event. Intel products are not intended for use in medical, life saving, life sustaining, critical control or safety systems, or in nuclear facility applications. Intel, the Intel logo, Celeron, Intel Centrino, Intel NetBurst, Intel Xeon, Itanium, Pentium, MMX, and VTune are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries.
    [Show full text]
  • Research Journal of Pharmaceutical, Biological and Chemical Sciences
    ISSN: 0975-8585 Research Journal of Pharmaceutical, Biological and Chemical Sciences A Novel Framework for Fall Detection by Using Ambient Sensors and Voice Recording. P Megana Santhoshi1*, and Mythili Thirugnanam2. 1PhD scholar, School of Computer Science and Engineering (SCOPE), VIT University, Tamil Nadu, India 2School of Computer Science and Engineering (SCOPE), VIT University, Vellore-632014, Tamil Nadu, India. ABSTRACT Now a day’s falls are the second ruling cause to unintentional injury death of elderly person. Fall detection methods are introduced to assist the elderly person. For any type of patient irrespective of age, first one to two hours treatment is crucial at the time of emergency. Before starting the treatment, it would be very helpful if caregivers know exact injury type. This paper aims to propose a framework on IoT and cloud computing based fall detection scheme using ambient sensors along with voice recording. With the help of voice clip and fall alarm, patient had a feasibility to inform exact injury to hospital. Hospital people will facilitate relevant department services to start quick treatment. Keywords: Ambience based fall detection; voice recorder based health system; wireless sensor networks (WSN’s); IoT (Internet of Things); Cloud computing; smart health care system. *Corresponding author September – October 2016 RJPBCS 7(5) Page No. 2097 ISSN: 0975-8585 INTRODUCTION The number of persons above the age of 60 years is huge growing, especially in India. As per Indian government ministry of statistics, India is the second population country in the world having 1.21 Billion people. In that 35.5% of people are at or over the age of 60.
    [Show full text]
  • Physical Selection in Ubiquitous Computing
    ESPOO 2007 VTT PUBLICATIONS 663 VTT PUBLICATIONS 663 Physical Selection in Ubiquitous Computing VTT PUBLICATIONS 645 Laitila, Arja. Microbes in the tailoring of barley malt properties. 2007. 107 p. + app. 79 p. 646 Mäkinen, Iiro. To patent or not to patent? An innovation-level investigation of the propensity to patent. 2007. 95 p. + app. 13 p. 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 647 Mutanen, Teemu. Consumer Data and Privacy in Ubiquitous Computing. 2007. 82 p. 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 + app. 3 p. 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 648 Vesikari, Erkki. Service life management system of concrete structures in nuclear 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890 power plants. 2007. 73 p. 1234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890
    [Show full text]
  • THE UNIVERSITY of CALGARY Contextual Locations in the Home by Kathryn Kylie Elliot a THESIS SUBMITTED to the FACULTY of GRADUATE
    THE UNIVERSITY OF CALGARY Contextual Locations in the Home by Kathryn Kylie Elliot A THESIS SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE DEPARTMENT OF COMPUTER SCIENCE CALGARY, ALBERTA DECEMBER, 2006 © Kathryn Kylie Elliot 2006 Approval Page THE UNIVERSITY OF CALGARY FACULTY OF GRADUATE STUDIES The undersigned certify that they have read, and recommend to the Faculty of Graduate Studies for acceptance, a thesis entitled “Contextual Locations in the Home” submitted by Kathryn Kylie Elliot in partial fulfillment of the requirements for the degree of Master of Science. Supervisor, Saul Greenberg Department of Computer Science Sheelagh Carpendale Department of Computer Science External Examiner, Barry Wylant Faculty of Environmental Design University of Calgary Date - ii - Abstract In this thesis, I address the problem of designing technology for communication and coordination information management in the home. First, I use contextual interviews to examine how households currently manage this information. From these interviews, I identify five types of communicative information. I then discuss how these types are created and understood by home inhabitants as a function of contextual locations within the home. The choice of location for a piece of information is important to the functioning of the home, and is highly nuanced. Location helps home inhabitants understand time, ownership and awareness. Finally, I show how this understanding can be applied in design through two case studies in location-based home technology design. This will provide practitioners and designers with a more complete view of information in the home, and a better understanding of how technology embedded within the home can augment communication and coordination of home inhabitants.
    [Show full text]
  • Limitations and Challenges of Early Warning Systems
    United Nations Intergovernmental Educational, Scientific and Oceanographic Cultural Organization Commission LIMITATIONS AND CHALLENGES OF EARLY WARNING SYSTEMS CASE STUDY: PALU-DONGGALA TSUNAMI 28 SEPTEMBER 2018 September 2019 IOC Technical Series: IOC/2019/TS/150 Copyright UNDRR © 2019 Research Team Ahmad Arif (Kompas) Irina Rafliana (LIPI) Ardito M. Kodijat (IOTIC of UNESCO-IOC) Syarifah Dalimunthe (LIPI/Nagoya University) Research Assistant Martaseno Stambuk (Universitas Tadulako) Dicky Fernando (Universitas Tadulako) Coordination and Guidance Herry Yogaswara (LIPI) Loretta Hieber Girardet (UNDRR) Shahbaz Khan (UNESCO Office Jakarta) Reviewer Team Fery Irawan (BNPB) Daryono (BMKG) Animesh Kumar (UNDRR) English Translation Ariyantri E Tarman English Editor Ardito M. Kodijat Neil Richard Britton Design and Layout Box Breaker Published in Jakarta, Indonesia Citation: UNDRR and UNESCO-IOC (2019), Limitations and Challenges of Early Warning Systems: A Case Study of the 2018 Palu-Donggala Tsunami. United Nations Office for Disaster Risk Reduction (UNDRR), Regional Office for Asia and the Pacific, and the Intergovernmental Oceanographic Commission of United Nations Educational, Scientific and Cultural Organization. (IOC Technical Series N° 150) The findings, interpretations, and conclusions expressed in this document do not necessarily reflect the views of UNDRR and UNESCO or of the United Nations Secretariat, partners, and governments, and are based on the inputs received during consultative meetings, individual interviews, and the literature review by the research team. This research is dedicated to victims and survivors of tsunamis in Indonesia and in other countries. Palu-Donggala Tsunami Case Study, 28 September 2018 iii Table of contents List of figures v List of photo vi List of tables vii Abbreviations used viii Foreword ix Summary xi 1.
    [Show full text]
  • Integrating Usability Models Into Pervasive Application Development
    Integrating Usability Models into Pervasive Application Development Paul Holleis München 2008 Integrating Usability Models into Pervasive Application Development Paul Holleis Dissertation an der Fakultät für Mathematik, Informatik und Statistik der Ludwig-Maximilians-Universität München vorgelegt von Paul Holleis aus Bad Reichenhall München, den 15.12.2008 Erstgutachter: Prof. Dr. Albrecht Schmidt Zweitgutachter: Prof. Dr. Heinrich Hußmann Externer Gutachter: Prof. Dr. Antonio Krüger Tag der mündlichen Prüfung: 19.01.2009 To my dad, who would have enjoyed reading this thesis. Table of Contents vii Table of Contents 1 INTRODUCTION AND STRUCTURE .......................................................................................................... 1 1.1 GOALS AND CONTRIBUTIONS .......................................................................................................................... 1 1.2 STRUCTURE ................................................................................................................................................. 2 2 DEVELOPING PERVASIVE APPLICATIONS ................................................................................................ 3 2.1 PERVASIVE COMPUTING ................................................................................................................................. 3 2.1.1 Brief History and Overview .............................................................................................................. 3 2.1.2 Applications and Related Terms .....................................................................................................
    [Show full text]
  • Internet of Nano-Things, Things and Everything: Future Growth Trends
    future internet Review Internet of Nano-Things, Things and Everything: Future Growth Trends Mahdi H. Miraz 1 ID , Maaruf Ali 2, Peter S. Excell 3,* and Richard Picking 3 1 Centre for Financial Regulation and Economic Development (CFRED), The Chinese University of Hong Kong, Sha Tin, Hong Kong, China; [email protected] 2 International Association of Educators and Researchers (IAER), Kemp House, 160 City Road, London EC1V 2NX, UK; [email protected] 3 Faculty of Art, Science and Technology, Wrexham Glyndwrˆ University, Wrexham LL11 2AW, UK; [email protected] * Correspondence: [email protected]; Tel.: +44-797-480-6644 Received: 22 June 2018; Accepted: 25 July 2018; Published: 28 July 2018 Abstract: The current statuses and future promises of the Internet of Things (IoT), Internet of Everything (IoE) and Internet of Nano-Things (IoNT) are extensively reviewed and a summarized survey is presented. The analysis clearly distinguishes between IoT and IoE, which are wrongly considered to be the same by many commentators. After evaluating the current trends of advancement in the fields of IoT, IoE and IoNT, this paper identifies the 21 most significant current and future challenges as well as scenarios for the possible future expansion of their applications. Despite possible negative aspects of these developments, there are grounds for general optimism about the coming technologies. Certainly, many tedious tasks can be taken over by IoT devices. However, the dangers of criminal and other nefarious activities, plus those of hardware and software errors, pose major challenges that are a priority for further research. Major specific priority issues for research are identified.
    [Show full text]
  • Ambient Intelligence: Principles, Current Trends, Future Directions Manas Kumar Yogi * K
    International Journals of Advanced Research in Computer Science and Software Engineering Research Article February ISSN: 2277-128X (Volume-8, Issue-2) a 2018 Ambient Intelligence: Principles, Current Trends, Future Directions Manas Kumar Yogi * K. Chandrasekhar Bhanu Prakash Asst. Prof., CSE Department, Asst. Prof., CSE Department, B.Tech II Year Student, CSE Pragati Engineering College, Pragati Engineering College, Department, Pragati Engineering Andhra Pradesh, India Andhra Pradesh, India College, Andhra Pradesh, India [email protected] [email protected] [email protected] Abstract— In this paper we have presented the involved principles, trends, future directions of ambient intelligence. in the first section we have elucidated concept of ambient intelligence with the prevalent need of intelligent communication with the help of designing knowledgeable entities. We have presented the design process of I-blocks with its inherent merits. we have also discussed the various design concepts of ambient intelligence objects. Finally, we presented the current research directions to motivate societal needs of human beings. Keywords— ambient, Computer Vision, intelligence, smart, ubiquitous I. INTRODUCTION This introductory paper describes Ambient Intelligence (AmI) from the perspectives of researchers working in the field of Artificial Intelligence and Computer Vision. It is for the reader to get acquainted with some of the ideas .That will be explored in greater detail in the following content .Ambient Intelligence is a term that was introduced by the European community to identify a paradigm to equip environments with advanced technology and computing to create an ergonomic space for the occupant user. Here the term ergonomic is used in a broad sense, encompassing both better living environment, secure space, but also an active, almost living space around us; capable of aiding us with daily chores and professional duties.
    [Show full text]
  • Ambient Sensors for Elderly Care and Independent Living: a Survey
    sensors Review Ambient Sensors for Elderly Care and Independent Living: A Survey Md. Zia Uddin * ID , Weria Khaksar and Jim Torresen Department of Informatics, University of Oslo, 0316 Oslo, Norway; weriak@ifi.uio.no (W.K.); jimtoer@ifi.uio.no (J.T.) * Correspondence: mdzu@ifi.uio.no; Tel.: +47-22-85-44-09 Received: 9 May 2018; Accepted: 18 June 2018; Published: 25 June 2018 Abstract: Elderly care at home is a matter of great concern if the elderly live alone, since unforeseen circumstances might occur that affect their well-being. Technologies that assist the elderly in independent living are essential for enhancing care in a cost-effective and reliable manner. Elderly care applications often demand real-time observation of the environment and the resident’s activities using an event-driven system. As an emerging area of research and development, it is necessary to explore the approaches of the elderly care system in the literature to identify current practices for future research directions. Therefore, this work is aimed at a comprehensive survey of non-wearable (i.e., ambient) sensors for various elderly care systems. This research work is an effort to obtain insight into different types of ambient-sensor-based elderly monitoring technologies in the home. With the aim of adopting these technologies, research works, and their outcomes are reported. Publications have been included in this survey if they reported mostly ambient sensor-based monitoring technologies that detect elderly events (e.g., activities of daily living and falls) with the aim of facilitating independent living. Mostly, different types of non-contact sensor technologies were identified, such as motion, pressure, video, object contact, and sound sensors.
    [Show full text]
  • Indoor Localization Using Accidental Infrastructure
    Delft University of Technology Master’s Thesis in Embedded Systems Indoor Localization using Accidental Infrastructure Zsolt Kocsi-Horvath´ Indoor Localization using Accidental Infrastructure Master’s Thesis in Embedded Systems Embedded Software Section Faculty of Electrical Engineering, Mathematics and Computer Science Delft University of Technology Mekelweg 4, 2628 CD Delft, The Netherlands Zsolt Kocsi-Horvath´ [email protected] 4th January 2013 Author Zsolt Kocsi-Horvath´ ([email protected]) Title Indoor Localization using Accidental Infrastructure MSc presentation 15. January 2013 Graduation Committee prof. dr. K. G. Langendoen (chair) Delft University of Technology dr. ir. A. Phillips ARM R&D, Cambridge ir. H. Vincent ARM R&D, Cambridge dr. S.O. Dulman Delft University of Technology dr. A. Iosup Delft University of Technology Abstract The level of the technological development of embedded devices is at a constant rise. We can foresee a near-future scenario where a huge number of semi-intelligent devices are part of our everyday environment, our homes, the public places and the office as well. The intelligent thermostat uploads the temperature readings to an on- line database; the fridge sends a tweet when we are out of milk; the coffee machine texts us when the coffee is ready. Each device has a unique and individual purpose. But what if they could be grouped together as a so-called accidental infrastructure to serve a more advanced cause? We have set out to demonstrate the possibilities of such an accidental infrastructure in the field of indoor localization. An ambient device in itself is not intentionally prepared for localization purposes, but using many of them together and combining the collected data can surpass the devices’ limited individual capabilities.
    [Show full text]
  • PCTEL Heavy-Duty Omnidirectional Base Station Platform
    INFRASTRUCTURE ANTENNAS Omnidirectional Carrier Grade Fiberglass Antennas - LMR & Cellular BOA Series PCTEL Heavy-Duty Omnidirectional RoHS COMPLIANT Base Station Platform The PCTEL BOA omnidirectional base station antennas consist of a linear array, encapsulated in a heavy-duty fiberglass radome with a thick-walled 6061-T6 aluminum mounting base. The rugged and robust design makes these antennas ideal for deployment in harsh environments where long term reliability and durability cannot be compromised. This platform is ideal for industrial wireless applications in the SCADA, Utility Smart Grid, Positive Train Control, Remote Monitoring, Precision Agriculture, and Military/Defense markets. Features • UV-stable gray fiberglass radome • Versatile mounting brackets included • Black, hard coat anodized finish on antenna base and mounting brackets • Galvanized mounting hardware • Movable drain plug for upright or inverted mounting • DC grounded for ESD protection • Stable pattern and gain performance with no field tuning required BOA9025 and BOA9025 and BOA2175 and • Temperature rang -40°C to +85°C BAM1017 BAM1005 MMK5 mount mount mount • Optional BAM1017 mount compatible with wooden, concrete, or composite utility poles STANDARD CONFIGURATION Model Connector Mount BOA9025 N Female bulkhead BAM1005 mast mount included BOA9028 N Female bulkhead BAM1005 mast mount included BOA90211 N Female bulkhead MMK5 mast mount included BOA4409 N Female bulkhead MMK5 mast mount included BOA4357 N Female bulkhead BAM1005 mast mount included ELECTRICAL SPECIFICATIONS
    [Show full text]
  • Computers Digital Living
    66-67 Digital Living_Layout 1 10/6/11 10:35 AM Page 66 COMPUTERS 66 Digital Media Players www.BandH.com DIGITAL LIVING There’s no doubt we live in the digital era. Music, photography, video — it is all digital, and it is at our fingertips. Digital technology has transformed the way we work, play and communicate. From the pictures we take with our digital cameras, to the music we listen to on our digital music players, and all the information stored on our computers, PDAs, and mobile phones, everything is based on some type of digital file format. Whether we are traveling by train, plane, automobile, or boat; while studying, jogging, working out—and even swimming—we obviously want our videos, music, movies, TV programs, and podcasts with us. The industry overall has made great progress toward developing innovative products and services that are helping make digital living a reality for consumers. PlayTime! BV-3100 BV-980H APPLE TV 1080p HD Multimedia Player HD Digital Video Recorder • Stream HD movies and TV shows • 1080p HDMI and composite • Record 1080i quality rented from iTunes, plus content video output • 320GB Hard Drive from Netflix, YouTube and Flick • Supports multiple • Composite Video I/O • HDMI and digital optical audio video formats • Closed Captioning output; connects to network • Blu-ray ISO • Dolby Digital AC-3 • Real-time recording and timeshifting via Wireless-N or Ethernet • Dolby True HD passthrough • Record up to 450 hours of SD content or 39 hours of HD • Music, videos and photos can • High fidelity surround sound
    [Show full text]