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2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
Behavior Based Artificial Intelligence in a Village Environment
Teknik och samhälle Datavetenskap Examensarbete 15 högskolepoäng, grundnivå Behavior Based Artificial Intelligence in a Village Environment Beteendebaserad Artificiell Intelligens i en bymiljö Tim Lindstam Anton Svensson Examen: Kandidatexamen 180 hp Handledare: José María Font Huvudämne: Datavetenskap Examinator: Steve Dahlskog Program: Spelutveckling Template: www.emena.org/ Datum för slutseminarium: 2017-06-01 files/springerformat.doc Behavior Based Artificial Intelligence in a Village Environment Tim Lindstam, Anton Svensson Game Development Program, Computer Science and Media Technology, Malmö University, Sweden Abstract. Autonomous agents, also known as AI agents, are staples in modern video games. They take a lot of roles, everything from being quest-givers in roleplaying games, to opposing forces in action- and shooter games. Crafting an AI that is not only easy to create, but also retains humanlike and believable behavior, has always represented a challenge to the development industry, and has in several cases ended up with open world games using AI systems that limit the AI agents to simple moving patterns. In this thesis, a form of AI systems more commonly used in simulation games such as The Sims video game series, are taken and implemented in an environment that could possibly be seen in an open world game. After the implementation, a set of tests were performed on a group of testers which resulted in the insight that a majority of the testers, when asked to compare their experience to other games, found this implementation to feel more lifelike and realistic. Keywords: AI, game development, game AI, behavior tree 1 Introduction The world of games is not only inhabited by the players of video games, but also by autonomous agents. -
Ubisoft to Co-Publish Oblivion™ on Playstation®3 and Playstation® Portable Systems in Europe and Australia
UBISOFT TO CO-PUBLISH OBLIVION™ ON PLAYSTATION®3 AND PLAYSTATION® PORTABLE SYSTEMS IN EUROPE AND AUSTRALIA Paris, FRANCE – September 28, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced that it has reached an agreement with Bethesda Softworks® to co-publish the blockbuster role-playing game The Elder Scrolls® IV: Oblivion™ on PLAYSTATION®3 and The Elder Scrolls® Travels: Oblivion™ for PlayStation®Portable (PSP™) systems in Europe and Australia. Developed by Bethesda Games Studios, Oblivion is the latest chapter in the epic and highly successful Elder Scrolls series and utilizes next- generation video game hardware to fully immerse the players into an experience unlike any other. Oblivion is scheduled to ship for the PLAYSTATION®3 European launch in March 2007 and Spring 2007 on PSP®. “We are pleased to partner with Besthesda Softworks to bring this landmark role-playing game to all PlayStation fans,” said Alain Corre EMEA Executive Director. “No doubt that this brand new version will continue the great Oblivion success story” The Elder Scrolls® IV: Oblivion has an average review score of 93.6%1 and has sold over 1.7 million units world-wide since its launch in March 2006. It has become a standard on Windows and the Xbox 360 TM entertainment system thanks to its graphics, outstanding freeform role- playing, and its hundreds of hours worth of gameplay. 1 Source : gamerankings.com About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. -
Loot Crate and Bethesda Softworks Announce Fallout® 4 Limited Edition Crate Exclusive Game-Related Collectibles Will Be Available November 2015
Loot Crate and Bethesda Softworks Announce Fallout® 4 Limited Edition Crate Exclusive Game-Related Collectibles Will Be Available November 2015 LOS ANGELES, CA -- (July 28th, 2015) -- Loot Crate, the monthly geek and gamer subscription service, today announced their partnership today with Bethesda Softworks® to create an exclusive, limited edition Fallout® 4 crate to be released in conjunction with the game’s worldwide launch on November 10, 2015 for the Xbox One, PlayStation® 4 computer entertainment system and PC. Bethesda Softworks exploded hearts everywhere when they officially announced Fallout 4 - the next generation of open-world gaming from the team at Bethesda Game Studios®. Following the game’s official announcement and its world premiere during Bethesda’s E3 Showcase, Bethesda Softworks and Loot Crate are teaming up to curate an official specialty crate full of Fallout goods. “We’re having a lot of fun working with Loot Crate on items for this limited edition crate,” said Pete Hines, VP of Marketing and PR at Bethesda Softworks. “The Fallout universe allows for so many possibilities – and we’re sure fans will be excited about what’s in store.” "We're honored to partner with the much-respected Bethesda and, together, determine what crate items would do justice to both Fallout and its fans," says Matthew Arevalo, co-founder and CXO of Loot Crate. "I'm excited that I can FINALLY tell people about this project, and I can't wait to see how the community reacts!" As is typical for a Loot Crate offering, the contents of the Fallout 4 limited edition crate will remain a mystery until they are delivered in November. -
The Foundations of Song Bird
Running head: THE FOUNDATIONS OF SONG BIRD GENDER SPECTRUM NEUTRALITY AND THE EFFECT OF GENDER DICHOTOMY WITHIN VIDEO GAME DESIGN AS CONCEPTUALIZED IN: THE FOUNDATIONS OF SONG BIRD A CREATIVE PROJECT SUBMITTED TO THE GRADUATE SCHOOL IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE MASTER OF ARTS BY CALEB JOHN NOFFSINGER DR. MICHAEL LEE – ADVISOR BALL STATE UNIVERSITY MUNCIE, INDIANA DECEMBER 2018 THE FOUNDATIONS OF SONG BIRD 2 ABSTRACT Song Bird is an original creative project proposed and designed by Caleb Noffsinger at Ball State University for the fulfillment of a master’s degree in Telecommunication: Digital Storytelling. The world that will be established is a high fantasy world in which humans have risen to a point that they don’t need the protection of their deities and seek to hunt them down as their ultimate test of skill. This thesis focuses more so on the design of the primary character, Val, and the concept of gender neutrality as portrayed by video game culture. This paper will also showcase world building, character designs for the supporting cast, and examples of character models as examples. The hope is to use this as a framework for continued progress and as an example of how the video game industry can further include previously alienated communities. THE FOUNDATIONS OF SONG BIRD 3 TABLE OF CONTENTS Introduction . 4 Chapter 1: Literature Review. 8 Chapter 2: Ludology vs. Narratology . .14 Chapter 3: Song Bird, the Narrative, and How I Got Here. 18 Chapter 4: A World of Problems . 24 Chapter 5: The World of Dichotomous Gaming: The Gender-Neutral Character . -
Meyer V. Bethesda Softworks
Case 3:19-cv-00820-RS Document 1 Filed 02/14/19 Page 1 of 6 PUBLIC VERSION 1 KENDALL BRILL & KELLY LLP Alan Jay Weil (63153) 2 Shauna E. Woods (300339) 10100 Santa Monica Blvd., Suite 1725 3 Los Angeles, California 90067 Telephone: 310.556.2700 4 Facsimile: 310.556.2705 [email protected] 5 [email protected] 6 Margaret A. Esquenet (pro hac vice in process) Email: [email protected] 7 Anna B. Naydonov (pro hac vice in process) Email: [email protected] 8 FINNEGAN, HENDERSON, FARABOW, 9 GARRETT & DUNNER, LLP 901 New York Avenue, NW 10 Washington, D.C. 20001-4413 Telephone: (202) 408-4000 11 Facsimile: (202) 408-4400 12 Nicholas D. Petrella (299194) Email: [email protected] 13 FINNEGAN, HENDERSON, FARABOW, GARRETT & DUNNER, LLP 14 Stanford Research Park 3300 Hillview Avenue 15 Palo Alto, CA 94304-1203 16 Telephone: (650) 849-6600 Facsimile: (650) 849-6666 17 Attorneys for Defendant 18 Bethesda Softworks LLC 19 UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF CALIFORNIA 20 OAKLAND DIVISION 21 ALEX MEYER, individually and on behalf of all CASE NO: 4:19cv00820 22 others similarly situated, NOTICE OF REMOVAL 23 Plaintiff, PUBLIC VERSION 24 v. Trial Date: None Set 25 BETHESDA SOFTWORKS LLC D/B/A 26 BETHESDA GAME STUDIOS, a Delaware corporation 27 Defendant. 28 NOTICE OF REMOVAL PUBLIC VERSION 603161637.1 Case 3:19-cv-00820-RS Document 1 Filed 02/14/19 Page 2 of 6 PUBLIC VERSION 1 PLEASE TAKE NOTICE that defendant Bethesda Softworks LLC (“Bethesda”) removes the 2 above-captioned action from the Superior Court of California for the County of Alameda, where the 3 action captioned Meyer v. -
The Sacred and the Digital. Critical Depictions of Religions in Digital Games
religions Editorial The Sacred and the Digital. Critical Depictions of Religions in Digital Games Frank G. Bosman Department of Systematic Theology and Philosophy, Tilburg University, 5037 AB Tilburg, The Netherlands; [email protected] Received: 17 January 2019; Accepted: 21 February 2019; Published: 22 February 2019 Abstract: In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in which game developers critically approach (institutionalized, fictional and non-fictional) religions in-game, of which many are discussed by individual authors later in the special issue. In this editorial, Bosman will also introduce all articles of the special issue at hand. Keywords: game studies; religion studies; games and religion studies; religion criticism 1. Introduction Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. Although some fine studies have appeared, like Halos & Avatars (Detweiler 2010), Godwired. Religion, ritual, and virtual reality (Wagner 2012), eGods. Faith versus fantasy in computer gaming (Bainbridge 2013), Of Games and God (Schut 2013), Playing with Religion in digital games (Campbell and Grieve 2014), Methods for Studying Video Games and Religion (Sisler et al. 2018), and Gaming and the Divine (Bosman 2019), still little attention has been given to the depiction of religion, both institutionalized and privatized, both fantasy and non-fictional, deployed by game developers for their games’ stories, aesthetics, and lore. -
Video Game Evaluation Based on Player Decision Cycles Adam Wentworth Clemson University
Clemson University TigerPrints All Theses Theses 12-2017 Video Game Evaluation Based on Player Decision Cycles Adam Wentworth Clemson University Follow this and additional works at: https://tigerprints.clemson.edu/all_theses Recommended Citation Wentworth, Adam, "Video Game Evaluation Based on Player Decision Cycles" (2017). All Theses. 2764. https://tigerprints.clemson.edu/all_theses/2764 This Thesis is brought to you for free and open access by the Theses at TigerPrints. It has been accepted for inclusion in All Theses by an authorized administrator of TigerPrints. For more information, please contact [email protected]. VIDEO GAME EVALUATION BASED ON PLAYER DECISION CYCLES A Thesis Presented to the Graduate School of Clemson University In Partial Fulfillment of the Requirements for the Degree Master of Fine Arts Digital Production Arts by Adam Wentworth December 2017 Accepted by: Dr. Brian A. Malloy, Committee Chair Meihua Qian Eric Patterson Abstract In this thesis we describe a three pronged framework that captures the important aspects of player engagement in a video game. The focus of the framework is the Player Decision Cycle, which refers to the overlapping decisions that players make during game play. These various decisions must be made many times, but each type of decision has to be made at different rates. These decisions interact to produce the pacing of the gameplay experience. To illustrate the framework we have designed and implemented two prototype RPGs. These two RPGs are Dragon Mist and Radium Seas. These games exemplify adherence to the Player Decision Cycle framework presented in this thesis. ii Table of Contents Page Title Page ....................................... -
NOMINATIONS with WINNERS in BOLD 7 April 2016
NOMINATIONS WITH WINNERS IN BOLD 7 April 2016 ARTISTIC ACHIEVEMENT ASSASSIN’S CREED SYNDICATE Development Team – Ubisoft/Ubisoft BATMAN: ARKHAM KNIGHT Development Team – Rocksteady Studios/WB Games EVERYBODY’S GONE TO THE RAPTURE Development Team – The Chinese Room/Sony Computer Entertainment Europe METAL GEAR SOLID V: THE PHANTOM PAIN Development Team – Kojima Productions/Konami *ORI AND THE BLIND FOREST Development Team – Moon Studios/Microsoft Studios THE WITCHER 3: WILD HUNT Development Team – CD Projekt Red/Bandai Namco Entertainment AUDIO ACHIEVEMENT ASSASSIN’S CREED SYNDICATE Development Team – Ubisoft/Ubisoft BATMAN: ARKHAM KNIGHT Development Team – Rocksteady Studios/WB Games *EVERYBODY’S GONE TO THE RAPTURE Development Team – The Chinese Room/Sony Computer Entertainment Europe METAL GEAR SOLID V: THE PHANTOM PAIN Development Team – Kojima Productions/Konami STAR WARS BATTLEFRONT Development Team – EA Dice/Electronic Arts THE WITCHER 3: WILD HUNT Development Team – CD Projekt Red/Bandai Namco Entertainment BEST GAME EVERYBODY’S GONE TO THE RAPTURE Development Team – The Chinese Room/Sony Computer Entertainment Europe *FALLOUT 4 Development Team- Bethesda Game Studios/Bethesda Game Studios LIFE IS STRANGE Development Team – Dontnod Entertainment/Square Enix METAL GEAR SOLID V: THE PHANTOM PAIN Development Team – Kojima Productions/Konami ROCKET LEAGUE Development Team – Psyonix/Psyonix THE WITCHER 3: WILD HUNT Development Team – CD Projeckt Red/Bandai Namco Entertainment BRITISH GAME *BATMAN: ARKHAM KNIGHT Development Team – Rocksteady -
Is Bethesda Game Studios Game Making Faltering? by Michael Lane
Is Bethesda Game Studios Game Making Faltering? By Michael Lane Source: https://www.gamerant.com (Pete Hines talking to fans at E3 2015) Bethesda Game Studios. When you hear this name, some people will more than likely remember of one of the following games: The Elder Scrolls Morrowind (TES III); The Elder Scrolls Oblivion (TES IV); Skyrim (TES V), Fallout 3; Fallout: New Vegas; and, Fallout 4. These games are universally praised for their rich story-driven worlds, letting gamers play hundreds of hours of tactical action, dive into intriguing plots, submerge themselves in ambience that is superb, and explore environments that are spectacular. I first played TES V: Skyrim. My mother bought it for my father for Christmas in 2011, and being curious, I asked my dad if I could play the game, and after he said yes, I popped the disc into my Xbox 360. I was blown away by the content. I was amazed by how big the map was and where and what I could do. Since then I have been a huge fan of BGS video games. I have played Fallout 1, Fallout 3, and Fallout: New Vegas, Fallout 4, and TES IV: Oblivion, and TES V: Skyrim. Bethesda Game Studios (BGS) first franchise, The Elder Scrolls, allows you to explore the vast continent of Tamriel, where you can adventure into the wilderness and become whoever you want in this fantasy world. With five games in the series (Arena, Daggerfall, Morrowind, Oblivion, and Skyrim) and TES: Online allows you the player to explore a fantasy world rich with lore and meet very interesting characters along the way, such as Paarthunax or M’aiq the Liar. -
THE MINECRAFT PROJECT: PREDICTORS for ACADEMIC SUCCESS and 21St CENTURY SKILLS GAMERS ARE LEARNING THROUGH VIDEO GAME EXPERIENCES
THE MINECRAFT PROJECT: PREDICTORS FOR ACADEMIC SUCCESS AND 21st CENTURY SKILLS GAMERS ARE LEARNING THROUGH VIDEO GAME EXPERIENCES A Dissertation by KATHERINE JOAN EVELYN HEWETT *This is only for degrees previously earned! Please do not include your major with the degree name, and list the degree simply as BA, BS, MA, etc. For example: BS, University Name, Year AA, Del Mar College, 1997 MS, University Name, Year BA, Texas A&M University-Corpus Christi, 2000 *International Students must include the name of the country between the school and BA, Texas A&M University-Corpus Christi, 2000 MS, Texas A&M University-Corpus Christi, 2004 the date the degree was received, if it was received outside of the US. *Delete this box before typing in your information. Submitted in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY in CURRICULUM AND INSTRUCTION Texas A&M University-Corpus Christi Corpus Christi, Texas December 2016 © Katherine Joan Evelyn Hewett All Rights Reserved December 2016 THE MINECRAFT PROJECT: PREDICTORS FOR ACADEMIC SUCCESS AND 21st CENTURY SKILLS GAMERS ARE LEARNING THROUGH VIDEO GAME EXPERIENCES A Dissertation by KATHERINE JOAN EVELYN HEWETT This dissertation meets the standards for scope and quality of Texas A&M University-Corpus Christi and is hereby approved. Daniel Pearce, PhD Bethanie Pletcher, EdD Chair Co-Chair Guang Zeng, PhD Ahmed Mahdy, PhD Committee Member Graduate Faculty Representative December 2016 ABSTRACT Video games are more than just entertainment. In fact, video games like Minecraft develop “Four Cs” skills in young gamers. These 21st century skills include critical thinking, creativity, communication, and collaboration (National Education Association, 2010) and are considered essential skills for future employment by workforce executives (Sardone & Delvin- Scherer, 2010). -
State of Play of Digital Games for Empowerment and Inclusion: a Review of the Literature and Empirical Cases
State of Play of Digital Games for Empowerment and Inclusion: A Review of the Literature and Empirical Cases Authors: Lizzy Bleumers, Anissa All, Ilse Mariën, Dana Schurmans, Jan Van Looy, An Jacobs, Koen Willaert, Frederik de Grove Editor: James Stewart 2012 Forename(s) Surname(s) Report EUR 25652 EN European Commission Joint Research Centre Institute for Prospective Technological Studies Contact information Address: Edificio Expo. c/ Inca Garcilaso, 3. E-41092 Seville (Spain) E-mail: [email protected] Tel.: +34 954488318 Fax: +34 954488300 http://ipts.jrc.ec.europa.eu http://www.jrc.ec.europa.eu This publication is a Technical Report by the Joint Research Centre of the European Commission. Legal Notice Neither the European Commission nor any person acting on behalf of the Commission is responsible for the use which might be made of this publication. Europe Direct is a service to help you find answers to your questions about the European Union Freephone number (*): 00 800 6 7 8 9 10 11 (*) Certain mobile telephone operators do not allow access to 00 800 numbers or these calls may be billed. A great deal of additional information on the European Union is available on the Internet. It can be accessed through the Europa server http://europa.eu/. JRC77655 EUR 25652 EN ISBN 978-92-79-27977-5 (pdf) ISSN 1831-9424 (online) doi:10.2791/36295 Luxembourg: Publications Office of the European Union, 2012 © European Union, 2012 Reproduction is authorised provided the source is acknowledged. Printed in Spain Acknowledgements This report was commissioned by the Information Society Unit at JRC-IPTS on the topic of Digital games for Empowerment and Inclusion, and produced by a team of researchers at iMinds/IBBT.