Unique Paladin Blades Holy Avengers

Total Page:16

File Type:pdf, Size:1020Kb

Unique Paladin Blades Holy Avengers Sample file Holy Avengers Unique Paladin Blades Holy Avengers Unique Paladin Blades When a hero proves himself worthy the gods grant him many gifts. For the holy warriors of the Paladin class these gifts may take a particular and legendary form; the Holy Avenger. There are many tales of these great and powerful weapons, now discover their power for yourself. An invaluable resource for paladins of any variety. Dedicated to my wife, Jenny. I love you. by A.D. Feltham Art by Patrick E. Pullen Sample file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 1 What is a Holy Avenger? Holy avengers are powerful swords that are Always a sword? wielded only by paladins. Each and every one is a mighty enemy of evil, and a powerful symbol of Although Holy Avengers are referred to in this hope in dark places. booklet as blades, and usually take a bladed form, there is no hard and fast rule to dictate the form Holy avengers are not created in a forge and that a Holy Avenger must take. These weapons enchanted by a wizard or priest, as other magical are earned by all sorts of paladins. One example weapons might be. Instead, they come into being of a non-bladed Holy Avenger might be Mjolnir, the spontaneously as the power of a god rushes in to mighty Warhammer of the Norse thunder god, fill whatever weapon a paladin happens to be Thor. This legendary weapon can only be used by holding when he fulfils a truly heroic prophecy in its specified wielder or by an individual that has the service of his god. proven himself worthy to wield it through This weapon is useable only by the paladin that it completion of a series of tasks and challenges. was created for, in the hands of all other creatures Holy Avengers in your campaign could take any it is a normal sword. When a paladin dies his Holy form. Remember that when spontaneous creation Avenger is buried along with him, or it evaporates occurs, the power of the god manifests in whatever in the heat of his funeral pyre. If the paladin is not weapon a character is using at the time. buried or cremated the blade simply disappears. It is bound so strongly to the life of the paladin that it does not exist without him. Generating a Holy Avenger All Holy Avengers are powerful, but some are more powerful than others. In this booklet you will find Discovering a blade rules and ideas for generating Holy Avenger Sometimes an unsuspecting adventurer may weapons of varying power from +1 to +3. You will discover a Holy Avenger sword during the course also find ways of generating the prophecies linked of his adventures. This sword will not have beenSample tofile these weapons, and their unique names. made for him, and will not have its full abilities as In order to use this book, the DM should roll (or the adventurer has not completed the spiritual ask the paladin player to roll) 4 d10 as indicated in journey and fulfilled the prophecies that unlock the charts on the following pages, These charts such features in the blade. Nevertheless, these will give DMs the prophecy line which triggers the discovered weapons have been given to the spontaneous creation of a holy avenger. In character for a reason; no Holy Avenger is ever left addition, these charts will generate three syllables as loot in a dungeon. This is a clear challenge to create a unique name, a sentence for a visual from the gods (and the DM) prove yourself worthy effect and a game-statistic power for the weapon to wield this weapon. when it is wielded in the hand of the chosen paladin. Spontaneous Creation A more usual way for a Holy Avenger sword to Spontaneous creation vs pre- come into the hands of an adventurer is through existing magical weapons… spontaneous creation. This only occurs when the character has completed a momentous task and If a paladin wields a magical weapon at the proven himself worthy of wielding the blade. moment his Holy Avenger sword is spontaneously created following the completion of a prophecy, the DM should determine if any features of the weapon’s magic remain after the sword becomes a Holy Avenger. There is no guarantee that the sword will not be utterly changed. Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 2 First Rank Holy Avenger (+1 weapon) Roll 1d10 four times, use the result from each column to create a prophecy, name description and power. 1 You will find the lord of the great tower AND OR YN +1 AC Glowing with white flame 2 You will heal the people of the lonely pit TRY AN ON +1 Strength Humming with golden energy 3 You will liberate the ghost of the silent dragon DOR UN AST +1 Dexterity Frosted with silver ice 4 You will redeem the child of the ancient river CON IN DAR +1 Constitution Burning with blue shadows 5 You will recover the queen of the new forest DAN OS SEL +5 Perception Crackling with red light 6 You will defeat the blade of the dead sun CAR SampleIS file AR +1d10 fire damage Pulsing with bolts of lightning 7 You will destroy the soul of the shining moon EN MAC RYN Resistance: Cold Scintillating with sparks of positive energy 8 You will discover the home of the holy flower TUL ED OR Resistance: Fire Vibrating with flames of radiance 9 You will rescue the temple of the unholy Mind VAN OD IL Immunity: Charm Rippling with black frost 10 You will defend the crown of the black heart FEL UTH TAR Critical on 19-20 Dripping with rays of power Second Rank Holy Avenger (+2 weapon) Roll 1d10 four times and consult the table below to generate the second prophesy of the Holy Avenger. The advanced powers generated on this table stack with the powers from the previous table. 1 You will find the lord of the great tower +2 AC 2 You will heal the people of the lonely pit +2 Strength 3 You will liberate the ghost of the silent dragon +2 Dexterity 4 You will redeem the child of the ancient river +2 Constitution 5 You will recover the queen of the new forest +5 Perception and +5 Initiative 6 You will defeat the blade of the dead sun +1d10 fire damage +1d10 cold damage 7 You will destroy the soul of the shining moon Immunity: Cold Immunity: Fire 8 You will discover the Samplehome of file the holy flower Regenerate 1hp every turn 9 You will rescue the temple of the unholy Mind Immunity: Charm Immunity: Sleep Immunity: Frightened 10 You will defend the crown of the black heart Critical on 19-20 +1d10 Force damage Third Rank Holy Avenger (+3 weapon) Roll 1d10 four times and consult the table below to generate the final prophesy of the Holy Avenger. The advanced powers generated on this table stack with the powers from the previous table. 1 You will find the lord of the great tower +3 AC 2 You will heal the people of the lonely pit +3 Strength 3 You will liberate the master of the silent dragon +3 Dexterity 4 You will redeem the god of the ancient river +3 Constitution 5 You will recover the queen of the new forest +5 Perception +5 Initiative Advantage on these rolls 6 You will defeat the creator of the dead sun +1d10 fire damage +1d10 cold damage +1d10 radiant damage 7 You will destroy the soul of the shining moon Sample file Immunity: Cold Immunity: Fire Immunity: Necrotic 8 You will discover the home of the holy flower Regenerate 3 hp every turn 9 You will rescue the temple of the unholy Mind Immunity: Charm Immunity: Sleep Immunity: Frightened Immunity: Petrified Immunity: Paralysis 10 You will defend the crown of the black heart Critical on 19-20 +1d10 Force damage +1 AC Also Available from A.D. Feltham Sample file.
Recommended publications
  • Read Book the Paladin Ebook, Epub
    THE PALADIN PDF, EPUB, EBOOK C. J. Cherryh | 400 pages | 01 Jan 2002 | Baen Books | 9780671318376 | English | Riverdale, United States The Paladin PDF Book The hydraulic conveyor system is removed by crews as it is slower than moving the rounds by hand. In the French courtly literature of the 12th century, the paladins are the twelve closest companions of Charlemagne , comparable to the role of the Knights of the Round Table in Arthurian romance. It takes place in a fictional country modeled on Tang Dynasty China. Dragon Lady Femme fatale Tsundere. Archived from the original on 12 November Even with Lay on Hands, 1st-level characters are frail and a single attack could take you from full hit points to 0. The Furman community is so close and interconnected, we should all make an effort to understand individuals for who they are and not judge them based on what we think we know. During the 19th and early 20th centuries the term was reused outside fiction for small numbers of close military confidants serving national leaders. Jane's Armour and Artillery. Archived from the original on 16 March As a character class in video games, the Paladin stock character was introduced in , in The Bard's Tale. With little use for your Bonus Action, a bite attack provides a great way to temporarily increase your damage output. Download as PDF Printable version. COVID has given college coaches extra time to recruit this fall. Paladins make an excellent Face, but with only Persuasion on their skill list you will want to find Deception and Intimidation from your background.
    [Show full text]
  • Immortals' Realm
    EpicMail presents Immortals’ Realm Version 2.2 Legends II Module First published 1990 in the USA. EpicMail is an Official Licensee, all Legends copyrighted material by Midnight Games, provided with permission. Initial concept and design by Bill Combs, Reagan Schaupp and Scott Bargelt. Reworked in August 2002 Reworked and expanded (Version 2.0) by Jens-Uwe Rüsse, Harald Gehringer, Herwig Dobernigg, Markus Freystätter, Klaus Bachler and Johannes Klapf. Graphics by Danny Willis. Game map by Herwig Bachler. Downloadable map can be found at: www.harlequingames.com Legends II Game System TABLE OF CONTENTS TABLE OF CONTENTS ..................................................................................................................................................... 2 INTRODUCTION ................................................................................................................................................................ 3 OVERVIEW.......................................................................................................................................................................... 5 SETUP RULES ..................................................................................................................................................................... 7 HISTORY OF VERANA ..................................................................................................................................................... 8 FACTIONS.........................................................................................................................................................................
    [Show full text]
  • A Plethora of Paladins Alignment Is Everything to These Seven Npcs by Christopher Wood
    A plethora of paladins Alignment is everything to these seven NPCs by Christopher Wood Editors introduction Night covered him as he rode through the forest, and he shivered at This article was received and accepted prior to the publication of the realization that darkness was the element of his enemy. the Unearthed Arcana volume, in which paladins were made a Aan felt his bold mount beneath him. The warhorse had served subclass of the cavalier. Thus, the article presents these variant him well in his years of service to the church, hard years of the serv- paladin subclasses as subclasses of the fighter. Of course, these ice that only a paladin can give. He rode now in that service, toward classes may be treated as separate from true paladins, since the the stronghold of Gulgazh the shadowed, the chaotic, the anti- article makes paladin a generic term for any holy warrior who paladin. Swords would be bloodied before the sun rose again. promotes the causes of his or her alignment. Anti-paladins were dealt with in the article, The Anti-Paladin, The struggle is as ancient as life itself. The two vastly diverging reprinted from DRAGON® issue #39 in the Best of DRAGON alignments, lawful good and chaotic evil, represent the truest of Magazine, Volume 2. Use of these classes as player characters is not convictions. They are the extremes. recommended, as they have not been playtested for balance and But extremes are always facets of a greater whole, and without the tend to duplicate powers from existing classes. middle, the extremes represent nothing.
    [Show full text]
  • Paladin Energy Ltd Annual Report 2009 a Global Perspective Realising Today’S Opportunities and Identifying Tomorrows
    PALADIN ENERGY LTD ANNUAL REPORT 2009 A GLOBAL PERSPECTIVE REALISING TODAY’S OPPORTUNITIES AND IDENTIFYING TOMORROWS Langer Heinrich CONTENTS Highlights 2 Directors’ Report 62 Chairman’s Letter 4 Remuneration Report 68 Nuclear Power – Resilience & Growth 6 Contents Of The Financial Report 77 Management Discussion And Analysis 10 Consolidated Income Statements 78 Review Of Operations 16 Consolidated Balance Sheets 79 Health & Safety 32 Consolidated Statements Of Changes In Equity 80 Financial Review 34 Parent Entity Statements Of Changes In Equity 81 Sustainable Development 44 Consolidated Cash Flow Statements 82 Environment 45 Notes To The Consolidated Financial Statements 83 Social Responsibility 49 Directors’ Declaration 158 Our People 52 Independent Audit Report 159 Corporate Governance Statement 54 Additional Information 161 Corporate Directory 165 COMPANY PROFILE Paladin Energy Ltd’s principal activity is the acquisition, exploration, evaluation, development and operation of uranium mines and the sale and trading of uranium oxide (U3O8). It is listed on the Australian Securities Exchange (Member of S&P/ASX100), the Toronto Stock Exchange and the Namibian Stock Exchange under the symbol “PDN” and currently operates two uranium mines in Namibia (Langer Heinrich) and Malawi (Kayelekera). Paladin is a world leader in modern uranium extraction, with its two mines being the first new conventional uranium mines developed in the past 25 years, both at the forefront of new technology. CORPORATE VALUES CREATE shareholder wealth and develop the CONTRIBUTE to the growth and prosperity of the considerable opportunities it has countries in which Paladin operates by generated to become a major player in conducting operations in an efficient the global uranium supply market.
    [Show full text]
  • Paladin Energy Ltd
    PALADIN ENERGY LTD ACN 061 681 098 ANNUAL REPORT 2010 2 CONTENTS __________________________________________________________________________________ CORPORATE VALUES AND KEY ACHIEVEMENTS .......................................................................... 3 CHAIRMAN’S LETTER ......................................................................................................................... 5 INSIGHTS FROM THE MANAGING DIRECTOR/CEO ......................................................................... 6 NUCLEAR POWER – GROWTH ASSURED ........................................................................................ 8 MANAGEMENT DISCUSSION AND ANALYSIS ................................................................................ 11 REVIEW OF OPERATIONS .......................................................................................................... 13 HEALTH & SAFETY ...................................................................................................................... 31 FINANCIAL REVIEW ..................................................................................................................... 34 SUSTAINABLE DEVELOPMENT ....................................................................................................... 45 ENVIRONMENT………………………………………………………………………………………… .... 45 SOCIAL RESPONSIBILITY……………………………………………………………………………. ... 49 OUR PEOPLE…………………………………………………………………………………………… ... 54 COPORATE GOVERNANCE STATEMENT .....................................................................................
    [Show full text]
  • Paladin Rising Paladins Are Warriors Who Are Sworn to Uphold the Cause of Good
    Paladin Rising Paladins are warriors who are sworn to uphold the cause of Good. It is the dream of every paladin to transcend this corrupt world and become a demigod. During this Journey to Ascension, a paladin will face many moral dilemmas, for things are never as they seem. This is a game about good people who do bad things.You are tightly bound by your oath to never do evil. The more good things you do, the higher you rise. The more evil things you do, the faster you fall. As a paladin, you will be thrown into morally obnoxious situations where you must avoid doing evil at all costs. Concoct a plan on the edge of logical absurdity. Get someone else’s hands dirty. Whatever it takes. As long as you didn’t technically do anything wrong, you’ll be in the clear. Character Creation Holy Points (HP): Each paladin begins play with four Holy Points. Holy Points are the core of this game. When a paladin performs a good deed, regardless of intention, he gains a number of Holy Points. When a paladin performs an evil deed, regardless of intention, he loses some Holy Points. When a paladin’s HP falls below zero, he falls from grace and loses his status as a paladin, along with all of his paladin powers. He can only be redeemed by going on an Apology Quest. If a paladin obtains twelve Holy Points, he becomes a demigod. Skills: Skills indicate what a paladin is good at. A paladin has 24 skill points to allocate to his skills as he sees fit.
    [Show full text]
  • The Arthurian Legend in British Women's Writing, 1775–1845
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Online Research @ Cardiff Avalon Recovered: The Arthurian Legend in British Women’s Writing, 1775–1845 Katie Louise Garner B.A. (Cardiff); M.A. (Cardiff) A thesis submitted in partial fulfilment of the requirements for the award of Doctor of Philosophy School of English, Communication and Philosophy Cardiff University September 2012 Declaration This work has not been submitted in substance for any other degree or award at this or any other university or place of learning, nor is being submitted concurrently in candidature for any degree or other award. Signed ………………………………………… (candidate) Date ……………………… STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. Signed ………………………………………… (candidate) Date ……………………… STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. The views expressed are my own. Signed ………………………………………… (candidate) Date ……………………… STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed ………………………………………… (candidate) Date………………………… STATEMENT 4: PREVIOUSLY APPROVED BAR ON ACCESS I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loans after expiry of a bar on access previously approved by the Academic Standards & Quality Committee. Signed ………………………………………… (candidate) Date………………………… Acknowledgements First thanks are due to my supervisors, Jane Moore and Becky Munford, for their unceasing assistance, intellectual generosity, and support throughout my doctoral studies.
    [Show full text]
  • DRAGON Magazines
    July, 1980 The Dragon The Dragon Vol. V, No. 1 among you, Bill Fawcett presents an overview of the types of bows used in real life and how their characteristics apply for gaming purposes. In the “charts and tables” department, Carl Parlagreco has prepared a new system for determining and describing the controversial phenomena of critical hits and fumbles. Remember the little spacemen we pictured in TD-34 with a request to readers for information about their origin? Well, we got some answers, and TD staff member Bryce Knorr played “private t may seem like an uncomplimentary thing to say about eye” to provide a solution to the mystery, which is almost as authen- ourselves, but it does seem as though The Dragon resem- tic as it is amusing. Karl Horak looks at the development of fantasy bles an elephant trodding on thin ice: We can’t help making role-playing from Chainmail through D&D to AD&D and wonders a breakthrough with every step we take. whether uniformity between the various game systems is possible, or This month, TD is proud to present the first in what even desirable. promises to be a long line of modules for use with Top Secret, TSR’s A wealth of inspiratin and information is offered in July’s regular new espionage role-playing game. “The Missile Mission” is the features. Len Lakofka puts forth guidelines for beginning a cam- brainchild of Mike Carr, the general manager of TSR Hobbies and paign in Leomund’s Tiny Hut. Then, when you’ve got things rolling, one of the people who helped put Merle Rasmussen’s Top Secret you can inject a few items from Bazaar of the Bizarre, and employ game manuscript into its final form.
    [Show full text]
  • Introduction: to Be a Shapeshifter 1
    NOTES Introduction: To Be a Shapeshifter 1 . Sir Thomas Malory, Malory: Works , ed. Eugene Vinaver (Oxford: Oxford University Press, 1978 ), 716. 2 . Carolyne Larrington, for example, points out that “Enchantresses . sometimes . support the aims of Arthurian chivalry, at other times they can be hostile and petty-minded.” See King Arthur’s Enchantresses: Morgan and Her Sisters in Arthurian Tradition (New York: I. B. Taurus, 2007), 2. While Larrington’s book provides a review of many of Morgan’s literary appearances, my study focuses on close reading, attention to translation issues, and discussion of social concerns. In her review of Larrington’s King Arthur’s Enchantresses: Morgan and Her Sisters in Arthurian Tradition , Elizabeth Archibald laments that “it would have been interesting to hear more about the ways in which Arthurian enchantresses do or do not resemble their Classical precursors, or indeed Celtic ones, in their use of magic and in their challenges to male heroic norms.” See Elizabeth Archibald, “Magic School,” Times Literary Supplement (February 2, 2007), 9. My study answers this cri- tique by reexamining pivotal scenes in critical texts and by dismantling the archetypal approach that Larrington follows. 3 . Norris J. Lacy, ed., The Fortunes of King Arthur (New York: D. S. Brewer, 2005 ), 94–95. 4 . Helaine Newstead, Bran the Blessed in Arthurian Romance (New York: AMS Press, 1966 ), 149. 5 . Elisa Marie Narin, “‘Þat on . Þat oÞer’: Rhetorical Descriptio and Morgan La Fay in Sir Gawain and the Green Knight ,” Pacific Coast Philology 23 (1988): 60–66. Morgan only partly fits the description of a supernatural ‘enemy’ provided by Hilda Ellis Davidson and Anna Chaudri; see n.
    [Show full text]
  • 311808-Sample.Pdf
    Sample. file Contents Author Notes and Credits ......................................4 Chapter 7: Potions of 54 Chapter 1: Hags in General 7 Mutation Randomly Found Potions of Mutation ...............................54 Hag Covens ................................................................................9 Mutation Potion Generator ..................................................55 Cegilune ....................................................................................11 Hag Tailor Made Potions of Mutation ................................56 The Immortal Three ..............................................................12 Sister Sepia & The Burning Bright ....................................14 Chapter 8: Hag Weirds 58 Chapter 2: Hags Lairs 16 Known Hag Weirds ................................................................58 Hag Lairs Near Civilization ..................................................16 68 Herbalist Cottage or Shop ....................................................17 Chapter 9: New Spells Large Active Graveyard .........................................................18 Spell List ...................................................................................70 Sewer or Dungeon .................................................................18 Spell Descriptions ..................................................................71 Haunted House .......................................................................19 Hag Lairs in the Wilderness ................................................ 19 Chapter
    [Show full text]
  • The Paladin's Stronghold
    The Paladin’s Stronghold Typically a Church or Keep, the Paladin’s stronghold stands as a symbol of strength and justice across the land. Maybe more than any class, the Paladin who builds a stronghold is sending a message. “Justice reigns here.” Woe betide the agent of chaos or evil who steps unknowing into a Paladin’s demesne. Class Feature Improvement: Righteous Smite While your Paladin is Refreshed, your Divine Smite burns through enemy resistance. Enemies normally resistant to either radiant damage or your weapon damage lose it. Enemies invulnerable to either type of damage are resistant to it, and enemies without resistance to either divine or weapon damage become vulnerable. This ability affects a number of attacks equal to your stronghold level, after which you must return to your stronghold to refresh this ability. Paladin Followers Paladins have the longest and most varied follower list. Because the people see them as both martial leaders, dispensing justice and enforcing law, as well as spiritual leaders defending the faith, they inspire people far and wide. Coming from the cavalier tradition, Paladins also have a long history of horsemanship, going back to the earliest editions of the game with the Paladin’s Special Mount. These rules reflect that by granting the Paladin the largest chance of attracting “companies of horse,” aka cavalry. They can attract archers (2% chance) but traditionally Paladins eschew ranged weapons and companies, considering it more chivalric to meet the enemy in melee. A paladin who builds a stronghold tends to attract more practical artisan followers: blacksmiths, masons, carpenters.
    [Show full text]
  • The 5E Guide to Sex
    THE 5E GUIDE TO SEX TABLE OF CONTENTS Part One: Sex 2 Part Three: Sexual Items 13 Getting Laid 2 Mundane Items 13 Hooking Up 2 Adventuring Equipment 13 The Dirty Deed 3 Sexual Services 14 Pregnancy 5 Magical Items 14 Terminating Pregnancy 5 Part Four: Sexual Magic 19 Gestation and Birth 5 Part Five: Sexual Monsters 22 Part Two: Sexual Characters 7 Alraune 22 Sex Among Races 7 Demon: zeroa (tentacle demon) 24 Aaracockra 7 Nymph 25 Aasimar 7 Philotes 26 Dragonborn 7 Malcanthet, Queen of the Succubi 28 Dwarf 7 Appendix: The Bard’s Checklist 30 Elf 7 Firbolg 7 Genasi 7 Goblinoid 7 Goliath 7 Gnome 8 Half-elf 8 Half-orc 8 Halfling 8 Human 8 Kenku 8 Kobold 8 Lizardfolk 8 Orc 8 Tabaxi 8 Tiefling 8 Triton 9 Yuan-ti Pureblood 9 Sex Among Classes 9 Barbarian 9 Bard 9 Cleric 9 Druid 9 Fighter 10 Monk 10 Paladin 10 Ranger 10 Rogue 10 Sorcerer 10 Warlock 11 Wizard 11 Other Characteristics 11 New Background: Courtesan 11 Sexual Fetishes 12 1 PART ONE: SEX all, which imposes disadvantage. An NPC may also GETTING LAID simply choose to want or not want to have sex, in which A character looking to get laid in Dungeons & Dragons case no roll is required: the seduction simply can use the following systems to hook up with someone, automatically succeeds or fails, as appropriate. perform the deed…and then deal with the Fucking Legends. Legendary creatures are a cut above consequences. the rest, and they know it. A creature that possesses While real-life was used as a touchstone for most of legendary actions adds its proficiency bonus to both its the rules in this document, the main goal was ease of seduction DC and satisfaction DC (see below) play and fun.
    [Show full text]