Review of AVS Audio Coding Standard ZHANG Tao, ZHANG Caixia, and ZHAO Xin
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PD7040/98 Philips Portable DVD Player
Philips Portable DVD Player 18cm/ 7" LCD 5-hr playtime PD7040 Longer movies enjoyment on the go with USB for digital media playback Enjoy your movies anytime, anyplace! The PD7040 portable DVD player features 7”/ 18cm LCD swivel screen for your great viewing experience. You can indulge in up to 5 hours of DVD/DivX®/MPEG movies, MP3-CD/CD music and JPEG photos on the go. Play your movies, music and photos on the go • DVD, DVD+/-R, DVD+/-RW, (S)VCD, CD compatible • DivX Certified for standard DivX video playback • MP3-CD, CD and CD-RW playback • View JPEG images from picture disc Enrich your AV entertainment experience • 7" swivel color LCD panel for improved viewing flexibility • Enjoy movies in 16:9 widescreen format • Built-in stereo speakers Extra touches for your convenience • Up to 5-hour playback with a built-in battery* • USB Direct for music and photo playback • Car mount pouch included for easy in-car use • Full Resume on Power Loss • AC adaptor, car adaptor and AV cable included Portable DVD Player PD7040/98 18cm/ 7" LCD 5-hr playtime Highlights MP3-CD, CD and CD-RW playback USB Direct where you have stopped the movie last time just by reloading the disc. Making your life a lot easier! MP3 is a revolutionary compression Simply plug in your USB device on the system technology by which large digital music files can and share your stored digital music and photos be made up to 10 times smaller without with your family and friends. radically degrading their audio quality. -
A History of Video Game Consoles Introduction the First Generation
A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.). -
An Introduction to Mpeg-4 Audio Lossless Coding
« ¬ AN INTRODUCTION TO MPEG-4 AUDIO LOSSLESS CODING Tilman Liebchen Technical University of Berlin ABSTRACT encoding process has to be perfectly reversible without loss of in- formation, several parts of both encoder and decoder have to be Lossless coding will become the latest extension of the MPEG-4 implemented in a deterministic way. audio standard. In response to a call for proposals, many com- The MPEG-4 ALS codec uses forward-adaptive Linear Pre- panies have submitted lossless audio codecs for evaluation. The dictive Coding (LPC) to reduce bit rates compared to PCM, leav- codec of the Technical University of Berlin was chosen as refer- ing the optimization entirely to the encoder. Thus, various encoder ence model for MPEG-4 Audio Lossless Coding (ALS), attaining implementations are possible, offering a certain range in terms of working draft status in July 2003. The encoder is based on linear efficiency and complexity. This section gives an overview of the prediction, which enables high compression even with moderate basic encoder and decoder functionality. complexity, while the corresponding decoder is straightforward. The paper describes the basic elements of the codec, points out 2.1. Encoder Overview envisaged applications, and gives an outline of the standardization process. The MPEG-4 ALS encoder (Figure 1) typically consists of these main building blocks: • 1. INTRODUCTION Buffer: Stores one audio frame. A frame is divided into blocks of samples, typically one for each channel. Lossless audio coding enables the compression of digital audio • Coefficients Estimation and Quantization: Estimates (and data without any loss in quality due to a perfect reconstruction quantizes) the optimum predictor coefficients for each of the original signal. -
Forensic Analysis of the Nintendo 3DS NAND
Edith Cowan University Research Online ECU Publications Post 2013 2019 Forensic Analysis of the Nintendo 3DS NAND Gus Pessolano Huw O. L. Read Iain Sutherland Edith Cowan University Konstantinos Xynos Follow this and additional works at: https://ro.ecu.edu.au/ecuworkspost2013 Part of the Physical Sciences and Mathematics Commons 10.1016/j.diin.2019.04.015 Pessolano, G., Read, H. O., Sutherland, I., & Xynos, K. (2019). Forensic analysis of the Nintendo 3DS NAND. Digital Investigation, 29, S61-S70. Available here This Journal Article is posted at Research Online. https://ro.ecu.edu.au/ecuworkspost2013/6459 Digital Investigation 29 (2019) S61eS70 Contents lists available at ScienceDirect Digital Investigation journal homepage: www.elsevier.com/locate/diin DFRWS 2019 USA e Proceedings of the Nineteenth Annual DFRWS USA Forensic Analysis of the Nintendo 3DS NAND * Gus Pessolano a, Huw O.L. Read a, b, , Iain Sutherland b, c, Konstantinos Xynos b, d a Norwich University, Northfield, VT, USA b Noroff University College, 4608 Kristiansand S., Vest Agder, Norway c Security Research Institute, Edith Cowan University, Perth, Australia d Mycenx Consultancy Services, Germany article info abstract Article history: Games consoles present a particular challenge to the forensics investigator due to the nature of the hardware and the inaccessibility of the file system. Many protection measures are put in place to make it deliberately difficult to access raw data in order to protect intellectual property, enhance digital rights Keywords: management of software and, ultimately, to protect against piracy. History has shown that many such Nintendo 3DS protections on game consoles are circumvented with exploits leading to jailbreaking/rooting and Games console allowing unauthorized software to be launched on the games system. -
Implementing Object-Based Audio in Radio Broadcasting
Object-based Audio in Radio Broadcast Implementing Object-based audio in radio broadcasting Diplomarbeit Ausgeführt zum Zweck der Erlangung des akademischen Grades Dipl.-Ing. für technisch-wissenschaftliche Berufe am Masterstudiengang Digitale Medientechnologien and der Fachhochschule St. Pölten, Masterkalsse Audio Design von: Baran Vlad DM161567 Betreuer/in und Erstbegutachter/in: FH-Prof. Dipl.-Ing Franz Zotlöterer Zweitbegutacher/in:FH Lektor. Dipl.-Ing Stefan Lainer [Wien, 09.09.2019] I Ehrenwörtliche Erklärung Ich versichere, dass - ich diese Arbeit selbständig verfasst, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt und mich auch sonst keiner unerlaubten Hilfe bedient habe. - ich dieses Thema bisher weder im Inland noch im Ausland einem Begutachter/einer Begutachterin zur Beurteilung oder in irgendeiner Form als Prüfungsarbeit vorgelegt habe. Diese Arbeit stimmt mit der vom Begutachter bzw. der Begutachterin beurteilten Arbeit überein. .................................................. ................................................ Ort, Datum Unterschrift II Kurzfassung Die Wissenschaft der objektbasierten Tonherstellung befasst sich mit einer neuen Art der Übermittlung von räumlichen Informationen, die sich von kanalbasierten Systemen wegbewegen, hin zu einem Ansatz, der Ton unabhängig von dem Gerät verarbeitet, auf dem es gerendert wird. Diese objektbasierten Systeme behandeln Tonelemente als Objekte, die mit Metadaten verknüpft sind, welche ihr Verhalten beschreiben. Bisher wurde diese Forschungen vorwiegend -
Linux Sound Subsystem Documentation Release 4.13.0-Rc4+
Linux Sound Subsystem Documentation Release 4.13.0-rc4+ The kernel development community Sep 05, 2017 CONTENTS 1 ALSA Kernel API Documentation 1 1.1 The ALSA Driver API ............................................ 1 1.2 Writing an ALSA Driver ........................................... 89 2 Designs and Implementations 145 2.1 Standard ALSA Control Names ...................................... 145 2.2 ALSA PCM channel-mapping API ..................................... 147 2.3 ALSA Compress-Offload API ........................................ 149 2.4 ALSA PCM Timestamping ......................................... 152 2.5 ALSA Jack Controls ............................................. 155 2.6 Tracepoints in ALSA ............................................ 156 2.7 Proc Files of ALSA Drivers ......................................... 158 2.8 Notes on Power-Saving Mode ....................................... 161 2.9 Notes on Kernel OSS-Emulation ..................................... 161 2.10 OSS Sequencer Emulation on ALSA ................................... 165 3 ALSA SoC Layer 171 3.1 ALSA SoC Layer Overview ......................................... 171 3.2 ASoC Codec Class Driver ......................................... 172 3.3 ASoC Digital Audio Interface (DAI) .................................... 174 3.4 Dynamic Audio Power Management for Portable Devices ...................... 175 3.5 ASoC Platform Driver ............................................ 180 3.6 ASoC Machine Driver ............................................ 181 3.7 Audio Pops -
W4: OBJECTIVE QUALITY METRICS 2D/3D Jan Ozer [email protected] 276-235-8542 @Janozer Course Overview
W4: OBJECTIVE QUALITY METRICS 2D/3D Jan Ozer www.streaminglearningcenter.com [email protected] 276-235-8542 @janozer Course Overview • Section 1: Validating metrics • Section 2: Comparing metrics • Section 3: Computing metrics • Section 4: Applying metrics • Section 5: Using metrics • Section 6: 3D metrics Section 1: Validating Objective Quality Metrics • What are objective quality metrics? • How accurate are they? • How are they used? • What are the subjective alternatives? What Are Objective Quality Metrics • Mathematical formulas that (attempt to) predict how human eyes would rate the videos • Faster and less expensive than subjective tests • Automatable • Examples • Video Multimethod Assessment Fusion (VMAF) • SSIMPLUS • Peak Signal to Noise Ratio (PSNR) • Structural Similarity Index (SSIM) Measure of Quality Metric • Role of objective metrics is to predict subjective scores • Correlation with Human MOS (mean opinion score) • Perfect score - objective MOS matched actual subjective tests • Perfect diagonal line Correlation with Subjective - VMAF VMAF PSNR Correlation with Subjective - SSIMPLUS PSNR SSIMPLUS SSIMPLUS How Are They Used • Netflix • Per-title encoding • Choosing optimal data rate/rez combination • Facebook • Comparing AV1, x265, and VP9 • Researchers • BBC comparing AV1, VVC, HEVC • My practice • Compare codecs and encoders • Build encoding ladders • Make critical configuration decisions Day to Day Uses • Optimize encoding parameters for cost and quality • Configure encoding ladder • Compare codecs and encoders • Evaluate -
Installation Manual
CX-20 Installation manual ENABLING BRIGHT OUTCOMES Barco NV Beneluxpark 21, 8500 Kortrijk, Belgium www.barco.com/en/support www.barco.com Registered office: Barco NV President Kennedypark 35, 8500 Kortrijk, Belgium www.barco.com/en/support www.barco.com Copyright © All rights reserved. No part of this document may be copied, reproduced or translated. It shall not otherwise be recorded, transmitted or stored in a retrieval system without the prior written consent of Barco. Trademarks Brand and product names mentioned in this manual may be trademarks, registered trademarks or copyrights of their respective holders. All brand and product names mentioned in this manual serve as comments or examples and are not to be understood as advertising for the products or their manufacturers. Trademarks USB Type-CTM and USB-CTM are trademarks of USB Implementers Forum. HDMI Trademark Notice The terms HDMI, HDMI High Definition Multimedia Interface, and the HDMI Logo are trademarks or registered trademarks of HDMI Licensing Administrator, Inc. Product Security Incident Response As a global technology leader, Barco is committed to deliver secure solutions and services to our customers, while protecting Barco’s intellectual property. When product security concerns are received, the product security incident response process will be triggered immediately. To address specific security concerns or to report security issues with Barco products, please inform us via contact details mentioned on https://www.barco.com/psirt. To protect our customers, Barco does not publically disclose or confirm security vulnerabilities until Barco has conducted an analysis of the product and issued fixes and/or mitigations. Patent protection Please refer to www.barco.com/about-barco/legal/patents Guarantee and Compensation Barco provides a guarantee relating to perfect manufacturing as part of the legally stipulated terms of guarantee. -
Ffmpeg Documentation Table of Contents
ffmpeg Documentation Table of Contents 1 Synopsis 2 Description 3 Detailed description 3.1 Filtering 3.1.1 Simple filtergraphs 3.1.2 Complex filtergraphs 3.2 Stream copy 4 Stream selection 5 Options 5.1 Stream specifiers 5.2 Generic options 5.3 AVOptions 5.4 Main options 5.5 Video Options 5.6 Advanced Video options 5.7 Audio Options 5.8 Advanced Audio options 5.9 Subtitle options 5.10 Advanced Subtitle options 5.11 Advanced options 5.12 Preset files 6 Tips 7 Examples 7.1 Preset files 7.2 Video and Audio grabbing 7.3 X11 grabbing 7.4 Video and Audio file format conversion 8 Syntax 8.1 Quoting and escaping 8.1.1 Examples 8.2 Date 8.3 Time duration 8.3.1 Examples 8.4 Video size 8.5 Video rate 8.6 Ratio 8.7 Color 8.8 Channel Layout 9 Expression Evaluation 10 OpenCL Options 11 Codec Options 12 Decoders 13 Video Decoders 13.1 rawvideo 13.1.1 Options 14 Audio Decoders 14.1 ac3 14.1.1 AC-3 Decoder Options 14.2 ffwavesynth 14.3 libcelt 14.4 libgsm 14.5 libilbc 14.5.1 Options 14.6 libopencore-amrnb 14.7 libopencore-amrwb 14.8 libopus 15 Subtitles Decoders 15.1 dvdsub 15.1.1 Options 15.2 libzvbi-teletext 15.2.1 Options 16 Encoders 17 Audio Encoders 17.1 aac 17.1.1 Options 17.2 ac3 and ac3_fixed 17.2.1 AC-3 Metadata 17.2.1.1 Metadata Control Options 17.2.1.2 Downmix Levels 17.2.1.3 Audio Production Information 17.2.1.4 Other Metadata Options 17.2.2 Extended Bitstream Information 17.2.2.1 Extended Bitstream Information - Part 1 17.2.2.2 Extended Bitstream Information - Part 2 17.2.3 Other AC-3 Encoding Options 17.2.4 Floating-Point-Only AC-3 Encoding -
Saracon Manual
Ultra High-QualitySar Audio-File And acSample-Rate Conversionon Software Manual Please see page two for version of this manual. Weiss Engineering Ltd. Florastrasse 42, 8610 Uster, Switzerland Phone: +41 44 940 20 06, Fax: +41 44 940 22 14 Email: [email protected], Websites: www.weiss.ch or www.weiss-highend.com 2 This is the manual for Saracon on Windows: c Weiss Engineering LTD. August 20, 2020 Typeset with LATEX 2". Author: Uli Franke Acknowledgements: Daniel Weiss, Rolf Anderegg, Andor Bariska, Andreas Balaskas, Alan Silverman, Kent Poon, Helge Sten, Bob Boyd, all the beta-testers and all other persons involved. Saracon Version: 01 . 61 - 37 Manual Revision: 00.03 Legal Statement The software (Saracon) and this document are copyrighted. All algorithms, coefficients, code segments etc. are intellectual property of Weiss Engineering ltd.. Neither disassembly nor re-usage or any similar is allowed in any way. Contravention will be punished by law. Information in this document is provided solely to enable the user to use the Saracon software from Weiss Engineering ltd.. There are no express or implied copyright licenses granted hereunder to design or program any similar software based on the information in this document. Weiss Engineering ltd. does not convey any license under its patent rights nor the rights of others. Weiss Engineering ltd. reserves the right to make changes without further notice to any products herein. Weiss Engineering ltd. makes no warranty, representation or guarantee regarding the suitability of its products for any particular purpose, nor does Weiss Engineering ltd. assume any liability arising out of the application or use of any part of this software or manual, and specifically disclaims any and all liability, including without limitation consequential or incidental damages. -
Important Notice Regarding Software
Important Notice Regarding Software The software package installed in this product includes software licensed to Onkyo & Pioneer Corporation (hereinafter, called “O&P Corporation”) directly or indirectly by third party developers. Please be sure to read this notice regarding such software. Notice Regarding GNU GPL/LGPL-applicable Software This product includes the following software that is covered by GNU General Public License (hereinafter, called "GPL") or by GNU Lesser General Public License (hereinafter, called "LGPL"). O&P Corporation notifies you that, according to the attached GPL/LGPL, you have right to obtain, modify, and redistribute software source code for the listed software. ソフトウェアに関する重要なお知らせ 本製品に搭載されるソフトウェアには、オンキヨー & パイオニア株式会社(以下「弊社」とします)が 第三者より直接的に又は間接的に使用の許諾を受けたソフトウェアが含まれております。これらのソフト ウェアに関する本お知らせを必ずご一読くださいますようお願い申し上げます。 GNU GPL / LGPL 適用ソフトウェアに関するお知らせ 本製品には、以下の GNU General Public License(以下「GPL」とします)または GNU Lesser General Public License(以下「LGPL」とします)の適用を受けるソフトウェアが含まれております。 お客様は添付の GPL/LGPL に従いこれらのソフトウェアソースコードの入手、改変、再配布の権利があ ることをお知らせいたします。 Package List パッケージリスト alsa-conf-base glibc-gconv alsa-conf glibc-gconv-utf-16 alsa-lib glib-networking alsa-utils-alsactl gstreamer1.0-libav alsa-utils-alsamixer gstreamer1.0-plugins-bad-aiff alsa-utils-amixer gstreamer1.0-plugins-bad-bluez alsa-utils-aplay gstreamer1.0-plugins-bad-faac avahi-autoipd gstreamer1.0-plugins-bad-mms base-files gstreamer1.0-plugins-bad-mpegtsdemux base-passwd gstreamer1.0-plugins-bad-mpg123 bluez5 gstreamer1.0-plugins-bad-opus busybox gstreamer1.0-plugins-bad-rawparse -
Lossless Audio Coding Using Adaptive Linear Prediction
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by ScholarBank@NUS LOSSLESS AUDIO CODING USING ADAPTIVE LINEAR PREDICTION SU XIN RONG (B.Eng., SJTU, PRC) A THESIS SUBMITTED FOR THE DEGREE OF MASTER OF ENGINEERING DEPARTMENT OF ELECTRICAL AND COMPUTER ENGINEERING NATIONAL UNIVERSITY OF SINGAPORE 2005 ACKNOWLEDGEMENTS First of all, I would like to take this opportunity to express my deepest gratitude to my supervisor Dr. Huang Dong Yan from Institute for Infocomm Research for her continuous guidance and help, without which this thesis would not have been possible. I would also like to specially thank my supervisor Assistant Professor Nallanathan Arumugam from NUS for his continuous support and help. Finally, I would like to thank all the people who might help me during the project. ii TABLE OF CONTENTS ACKNOWLEDGEMENTS .............................................................................................. ii TABLE OF CONTENTS ................................................................................................. iii SUMMARY ........................................................................................................................vi LIST OF TABLES .......................................................................................................... viii LIST OF FIGURES ...........................................................................................................ix CHAPTER 1 INTRODUCTION.........................................................................................................