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Advance Program

Table of Contents Updated 25 July

2 Conference at a Glance 3 Reasons to Attend SIGGRAPH 2011 4 Conference Overview 8 Computer Festival 9 Conference Schedule 17 Art Papers 19 Courses 26 Game Papers 28 Panels 30 Talks 42 Technical Papers 60 Exhibitor Tech Talks 62 Exhibitor List 64 General Information 65 Included With Your Registration 66 Registration Fees & Information 67 SIGGRAPH 2011 Committee Table of Contents Updated 25 July Conference at a glance

Full Conference Access Basic Conference Pass Sun 7 August Mon 8 August Tues 9 August Wed 10 August Thu 11 August Festival Registration/ Merchandise 8:00 am–6:00 pm 8:30 am–6:00 pm 8:30 am–6:00 pm 8:30 am–6:00 pm 8:30 am–3:30 pm Pickup Center SIGGRAPH Store 8:00 am–6:00 pm 8:30 am–6:00 pm 8:30 am–6:00 pm 8:30 am–6:00 pm 8:30 am–3:30 pm ACM SIGGRAPH 2:00–3:30 pm Award Talks ACM Student Research Competition 2:00–3:30 pm Final Presentation Art Gallery 2:00–5:30pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–1:00 pm 9:00–11:00 pm Art Papers 9:00–10:30 am Birds of a Feather All Week Courses 2:00–5:15 pm 9:00 am–5:15 pm 9:00–10:30 am 9:00 am–5:15 pm 9:00 am–5:15 pm 2:00–5:15 pm Emerging 2:00–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–1:00 pm Technologies 9:00–11:00 pm Exhibition 9:30 am–6:00 pm 9:30 am–6:00 pm 9:30 am–3:30 pm Exhibitor Tech Talks 9:30 am–6:00 pm 9:30 am–6:00 pm 9:30 am–3:30 pm Gamer Papers 9:00 am–12:15 pm International Center 9:00 am–6:00 pm 9:00 am–6:00 pm 9:00 am–6:00 pm 9:00 am–6:00 pm 9:00 am–3:30 pm Job Fair 9:30 am–6:00 pm 9:30 am–6:00 pm 9:30 am–3:30 pm Keynote Speaker 11:00 am–1:00 pm (Includes ACM SIGGRAPH Awards Presentations) Panels 3:45–5:15 pm 9:00–10:30 am 3:45–5:15 pm Posters 12:00–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm Poster Sessions 12:15–1:15 pm 12:15–1:15 pm Reception 9:00–11:00 pm The Sandbox 12:00–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–1:00 pm SIGGRAPH Dailies! 6:00–7:30 pm SIGGRAPH Symposium: 9:00 am–6:00 pm The Business Think Tank (additional fee required) The Studio 12:00 pm–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–5:30 pm 9:00 am–1:00 pm 9:00 pm–11 pm Talks 2:00–5:15 pm 2:00–5:15 pm 9:00–10:30 am 9:00 am–5:15 pm 9:00 am–5:15 pm 2:00–5:35 pm Technical Papers 9:00–10:30 am 9:00 am–5:35 pm 9:00 am–5:35 pm 9:00 am–5:15 pm 2:00–5:15 pm Technical Papers 6:00–8:00 pm Fast Forward Computer Animation Festival Electronic Theater 6:00–8:00 pm 6:00–8:00 pm 6:00–8:00 pm Festival Screenings 9:00–10:30 am 9:00 am–5:15 pm 9:00 am–5:15 pm 9:00 am–12:15 pm 2:00–5:15 pm Production Sessions 2:00–3:30 pm 10:45 am–12:15 pm 9:00–10:30 am 10:45 am–12:15 pm 2:00–3:30 pm 2:00–3:30 pm 2:00–3:30 pm Real-Time Live! 4:30–5:15 pm 4:30–5:15 pm 4:30–5:15 pm www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference at a Glance 2 Table of Contents Updated 25 July The Top 10 Reasons to Attend SIGGRAPH 2011 Knowing that the majority of SIGGRAPH conference attendees rely on their employers to fund their registration and travel in part or in full, we have developed the following value-based talking points for you to share with your boss.

1. Value 6. Connections Learn all the latest techniques, tips, and tech- Join your friends and colleagues from around nologies in one location at a very reasonable the world, and make invaluable new connec- price. SIGGRAPH 2011’s exclusive educational tions. SIGGRAPH 2011 is the annual world programs offer the best return on investment headquarters of computer graphics and for your organization’s training budget. interactive techniques.

2. Hands-On Knowledge 7. Essential Resources Consolidate new knowledge and skills by Discover all the resources you need to support working directly with the experts in the field. your creativity, improve your efficiency, and grow In SIGGRAPH 2011’s workshops and studios, your business. The SIGGRAPH 2011 Exhibition you’ll develop the professional assets you features hardware, , and services need for another year of creative and business from the leading companies who also consider success. SIGGRAPH Home.

3. Time Optimization 8. World-Class Animation and Explore the full spectrum of computer Immerse yourself in this year’s best work in graphics and interactive techniques in animated storytelling, scientific visualization, four intense, rewarding days. At SIGGRAPH advertising, games, and feature films. The 2011, you’ll gain knowledge, contacts, and Computer Animation Festival presents four days skills that could take more than a year to of screenings, talks, panels, and live demos. acquire elsewhere. 9. Vancouver 4. Customization Enjoy this magical, entrepreneurial city where Design the conference experience that delivers exploration, innovation, and experimentation the best value for you and your organization. merge on every corner, while soaking up the SIGGRAPH 2011 offers a very diverse range creativity, advanced technology, and business of sessions, experiences, and collaboration innovation that have made SIGGRAPH the opportunities. world capital of digital media.

5. Industry Visionaries 10. Inspiration Meet and exchange ideas with the superstars Leave Vancouver with new skills, creativity, who created this dynamic field and the young and energy, ready to rejuvenate your career visionaries who are building its future. They’ll and inspire your organization’s next phase of all be coming home in Vancouver for leadership in computer graphics and interactive SIGGRAPH 2011. techniques.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Top Ten Reasons 3 Table of Contents Updated 25 July Conference overview

See, meet, and interact with the creators of the next wave of excellence in research, animation, art, software, visualization, hardware, games, visual effects, and education. Gain amazing insights, enrich your skill set, and expand your worldwide contacts in Vancouver; one of the most beautiful and cosmopolitan cities in the world.

Conference Registration Categories: One-Day registration includes access for one day to Full Conference Access conference programs and events associated with that level of registration and all days of the Exhibition (Tuesday-Thursday). Basic Conference Pass One-Day access does not include technical documentation or Computer Animation Festival tickets for the Reception.

Keynote Speaker Cory Doctorow 21st-century thinker, co-editor of Boing Boing

#siggraph #keynote

Monday, 8 August, 11 am–1 pm

Cory Doctorow is a contributor to The Guardian, The New York Times, Publishers Weekly, and Wired, and co-editor of the popular blog Boing Boing. He was formerly director of European affairs for the Electronic Frontier Foundation, a non-profit civil liberties group that defends freedom in technology law, policy, standards, and treaties. He is a visiting senior lecturer at Open University (UK) and previously served as the Fulbright chair at the Annenberg Center for Public Diplomacy at the University of Southern .

Reception Vancouver Convention Centre Monday, 8 August, 9–11 pm

The international SIGGRAPH community’s highest-energy, best-attended social event of the year. Drink a toast to your colleagues’ achievements, and your own. Share dessert and a convivial evening with people you haven’t seen since SIGGRAPH 2010. And meet the people you need to know for another year of professional success and adventure.

The Art Gallery, Emerging Technologies, The Sandbox and The Studio will be open during the reception.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Overview 4 Table of Contents Updated 25 July Conference Overview

ACM SIGGRAPH ACM Student Research Competition Awards Presentations #siggraph #awards (Included with Keynote Speaker) Twenty-five student posters are selected for judging at #siggraph #awards SIGGRAPH 2011. The panel of distinguished judges selects five semi-finalists. And the semi-final poster authors present their work to the judges.

ACM SIGGRAPH Award Talks

#siggraph #awards Art Gallery The Computer Graphics Achievement Award #siggraph #artgallery Awarded annually to recognize a major accomplishment that provided a significant advance in the state of the Tracing Home art of computer graphics and is still significant and Experience exceptional digital and technologically apparent. mediated artworks that explore issues related to the concept of home in the networked age. The Significant New Researcher Award Awarded annually to a researcher who has made a recent significant contribution to the field of computer graphics and is new to the field. The intent is to Birds of a Feather (BOF) recognize people who, though early in their careers, have already made a notable contribution. #siggraph #bof

Informal presentations, discussions, and demonstra- Steven Anson Coons Award tions, designed by and for people who share interests, The Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics goals, technologies, environments, or backgrounds. This award, presented during odd-numbered years, To schedule a Birds of a Feather session before the recognizes long-term creative impact on the field of conference, complete the online submission form. computer graphics through a personal commitment over an extended period of time.

The Distinguished Artist Award for Lifetime Courses Achievement in Digital Art #siggraph #courses Awarded annually to an artist who has created a substantial and important body of work that significantly Learn from the experts in the field and gain inside advances aesthetic content in the field of digital art. knowledge that is critical to career advancement. Courses range from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Overview 5 Table of Contents Updated 25 July Conference Overview

Emerging Technologies Job Fair #siggraph #etech #siggraph #jobfair

Interact with the latest discoveries before they become Looking for opportunity? Interested in meeting with hot topics in mainstream media and blogs. Explore this some inspiring companies? The Job Fair is where year’s innovative technologies and applications from SIGGRAPH 2011 attendees connect with employers displays and input devices to collaborative environments before, during, and after the conference via the and robotics, and technologies that apply to film and CreativeHeads.net job board and candidate profiling game production. system. Discover what your future could hold.

Exhibition Panels #siggraph #exhibits #siggraph #panels

Get up-close and hands-on with the newest hardware Expand your perspective as expert panelists systems, software tools, and creative services from share experiences, opinions, insights, speculation, hundreds of companies. Explore the products, systems, disagreement, and controversy with each other and techniques, ideas, and inspiration that are creating the the audience. next generation of computer graphics and interactive techniques.

Papers

Exhibitor Tech Talks Explore the most advanced research results in computer graphics and interactive techniques. These prestigious #siggraph #techtalks juried sessions are the premier international forums in their respective fields. Exhibiting companies present in-depth information on their latest developments. Join question-and-answer Technical Papers exchanges and one-on-one conversations after each presentation by SIGGRAPH 2011 exhibitors. #siggraph #techpapers

Immerse yourself in the premier international forum for disseminating new scholarly work in computer graphics International Resources and interactive techniques. #siggraph #international Art Papers Learn how the industry is evolving worldwide and #siggraph #artpapers collaborate with attendees from five continents. The International Center offers informal translation services, Hear academic artists explain the changing roles and space for meetings, talks, and demonstrations. of artists and the methods of art-making.

Game Papers #siggraph #gamepapers

Monitor current and future issues in game development and player experience.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Overview 6 Table of Contents Updated 25 July Conference Overview

Posters Technical Papers Fast Forward #siggraph #posters #siggraph #techpapers

Take in innovative insights that will shape the future of The world’s leading experts in computer graphics and computer graphics and interactive techniques. interactive techniques preview the technical papers Then join poster presenters to explore and critique their in provocative, sometimes hilarious summaries of the work in scheduled sessions. field’s evolution.

The Sandbox #siggraph #sandbox

Test drive current game-development technologies, explore game design, and play the games that are defining the next generation of digital interactivity.

SIGGRAPH Dailies! New this year #siggraph #dailies SIGGRAPH Symposium: Catch up on state-of-the-art–and craft-computer The Business Think Tank graphics. Be astounded by sheer excellence in #siggraph #symposium modeling, shading, animation, lighting, effects, and more. Sunday, 7 August, 9 am–6 pm This one-day event brings together the leaders who have contributed to the direction, production, and The Studio evolution of the computer graphics community, a powerful global presence whose members are #siggraph #studio interconnected and interrelated. Join us for a full day of frank and honest conversations, featured Collaborate in a hands-on learning lab, where experts, speakers, and interactive sessions designed to attendees, and the latest technologies are brought elucidate the elements of finance, strategy, culture, together to create new works, experiment, and share. and creativity. The Studio features Studio Workshops, Digital Artistry In an intimate setting that will accommodate up to Sessions, and Studio Talks. only 200, the Business Think Tank is designed for people in the business of the business, leaders of our global community, the visionaries who define Talks the direction of our industry. The Business Think Tank requires a separate #siggraph #talks admission fee, and is not included in any other SIGGRAPH 2011 registration categories. Discover recent achievements in all areas of computer graphics and interactive techniques: art, design, See page 64 for The Business Think Tank pricing animation, visual effects, interactivity, research, information. engineering, and more. www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Overview 7 Table of Contents Updated 25 July

Full Conference Access Computer Animation Festival Computer animation festival #siggraph #caf

The leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the year in daily Festival Screenings and the Electronic Theater. Selections include outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. The Computer Animation Festival is recognized by the Academy of Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the SIGGRAPH Computer Animation Festival have been nominated for or have received a “Best Animated Short” Academy Award.

Production Sessions

Explore Key Scenes in “The Smurfs”, “Kung Fu Panda 2”, “Rango”, and More

Fire & Water: The Yin and Yang of Creating the The Creation of Killzone 3 Final Battle in “Kung Fu Panda 2” How Guerilla Studio applies artistic design, production The climax of “Kung Fu Panda 2” is an epic battle pipelines, and tool and engine development to video- featuring hundreds of characters in a very complex game production. environment in a single shot. This talk summarizes the making of a CG-animated movie that goes beyond the The Smurf-olution: traditional idealized pipeline concept. A Half-Century of Character Development Imageworks animation supervisor Getting Dirty: Bringing “Rango” to Life Troy Saliba and leading members of the Vancouver This in-depth discussion focuses on production of animation team take the Smurfs from the most primitive Industrial Light & Magic’s first animated feature, pencil sketch to a contemporary 3D stereo rendering. “Rango”. The presenters review all aspects, from initial asset development through animation, simulation, lighting, and compositing.

New Solutions for New Challenges How the Industrial Light & Magic team created visual effects for four of 2011’s biggest summer films: “Super 8”, “Cowboys & Aliens”, “Pirates of the Caribbean: On Stranger Tides”, and “Transformers: Dark of the Moon”.

Real-Time Live! #siggraph #realtime

Immerse yourself in the world’s most innovative and stimulating interactive real-time animation and graphics. As part of the Computer Animation Festival, Real-Time Live! is the premiere showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. Selected projects are also available to try in The Sandbox.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Computer Animation Festival 8 Table of Contents Updated 25 July

Conference schedule (Subject to change.)

Registration Art Gallery, Emerging Technologies, Posters, The Sandbox, The Studio Sunday, 7 August 8 am–6 pm Monday, 8 August 8:30 am–6 pm Sunday, 7 August 2–5:30 pm [The Studio and The Sandbox open at noon] Tuesday, 9 August 8:30 am–6 pm Monday, 8 August 9 am–5:30 pm Wednesday, 10 August 8:30 am–6 pm Tuesday, 9 August 9 am–5:30 pm Thursday, 11 August 8:30 am–3:30 pm Wednesday, 10 August 9 am–5:30 pm Thursday, 11 August 9 am–1 pm

The Studio Workshop: 3:45–5 pm SUNDAY, 7 AUGUST Introduction to Python Scripting The Studio Digital Artistry: 9 am–6 pm 2–4 pm Phase One Digital Tools SIGGRAPH Symposium: The Business Think Tank BOF: Foundation: 3:45–5:15 pm (NOT included with SIGGRAPH Community Meeting Panel: Successful Creative conference registration packages. 2–5:15 pm Collaboration Across Time and This is an additional cost. Space See page 66.) Course: 3D Spatial Interaction: International Center Applications for Art, Design, and Talks: Facing Hairy Production Science Problems 11 am–Noon Course: Destruction and Dynamics The Studio Workshop: Using the BOF: IVRC (International Collegiate for Film and Game Production GigaPan Imaging System Virtual Reality Contest) Course: Introduction to Modern 4–6 pm Noon–1:45 pm OpenGL Programming BOF: The Studio Talk: Course: Liquid Simulation With SIGGRAPH Digital Arts Community Scan-Model-Print: A Roundtable Mesh-Based Surface Tracking Chat BOF: Blender Foundation: 3–3:30 pm Artist Showcase 12:30–1:45 pm International Resources Event: International Resources Event: The Studio Digital Artistry: The IGDA Presents Game Jam! SIGGRAPH Digital Arts Community Bringing ZBrush to Life: Advanced Visualization Techniques The Studio Talk: A Unified 4:30–5 pm Dynamics Pipeline for Hair, Cloth, 2–2:30 pm The Studio Talk: Standards in and Flesh in Rango 3D Modeling: Case Study and The Studio Talk: SandCanvas: Applications From Stock 3D New Possibilities in Sand Animation 3:30–4 pm International Resources Event: 5–5:30 pm 2–3 pm ACM SIGGRAPH Chapters Present The Studio Talk: Creating a International Resources Event: Local Animation Festivals Compelling Character Performance Overview of SIGGRAPH 2011 (with Japanese interpreter) 3:45–4:15 pm 6–8 pm The Studio Talk: SolidState Drives Technical Papers Fast Forward 2–3:30 pm in Developer and Artist Workstations Talks: Pushing Production Data 8:30–11 pm The Studio Digital Artistry: BOF: Taipei ACM SIGGRAPH Animation and Rigging in Blender Chapter Reunion www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Schedule 9 Table of Contents Updated 25 July Conference schedule

10:15–11:15 am 12:45–1:30 pm MONDAY, 8 AUGUST NVIDIA Exhibitor Session: NVIDIA Exhibitor Session: 9–9:30 am OpenGL & CUDA Based Using the GPU to Create a The Studio Talk: Tessellation Seamless Display From Multiple New and Used Cars Projectors 10:30–11 am 9–10 am The Studio Talk: Digital Clothing: 1–1:30 pm NVIDIA Exhibitor Session: A New Paradighm for Fashion Art Gallery: Daily Tours Advanced Rendering Solutions 10:40 am–12:10 pm 1:15–1:45 pm 9–10:30 am The Studio Workshop: The Studio Talk: The Technology– Course: Build Your Own Creating a Multi-Platform Creativity Ratio Glasses-Free 3D Display Real-Time Portfolio for Your Artwork Using Unity 1:45–3 pm Technical Papers: NVIDIA Exhibitor Session: Drawing, Painting & Stylization 10:45 am–12:15 pm VFX Trendspotting: Unlocking Technical Papers: The Studio Digital Artistry: GPU Performance Capturing & Modeling Humans Digital Abstract Art With Real Flow and Maya 2–2:30 pm The Studio Digital Artistry: The Studio Talk: MakerBot 3D With 11 am–Noon Photoshop and After Effects The Studio Talk: What’s New in 2–3:30 pm The Studio Workshop: Rhinoceros 5.0? ACM SIGGRAPH Award Talks Getting Started in Maya 11 am–1 pm BOF: Cortex Open-Source Framework 9 am–12:15 pm ACM SIGGRAPH Award Course: PhysBAM: Presentations Course: Storytelling With Color Physically Based Simulation Keynote Speaker: Talks: Tiles and Textures and Course: Advances in Real-Time Cory Doctorow, 21st-century Faces Oh My! thinker, co-editor of Boing Boing Rendering in Games: Part I Talks: Eye on the Road 11:30 am–12:30 pm 9 am–6 pm Technical Papers: International Center NVIDIA Exhibitor Session: Understanding Shapes Parallel Nsight 2.0 and CUDA 4.0 9:30–10:30 am For The Win! The Studio Digital Artistry: Dynamic 3D & Photoshop The Studio Talk: The Spirit of Noon–1 pm Integration Rango: Dissection of Character The Studio Talk: Creating Cool Animation and Rigging The Studio Workshop: Games Without a From Concept to Creation 10–10:30 am 12:15–1:45 pm International Resources Event: 2–5:15 pm The Studio Workshop: Vancouver ACM SIGGRAPH: Course: Advances in Real-Time Creation of Your Own Digital We Make it Home Rendering in Games: Part 2 Fashion Show 10 am–12:10 pm 2:30–3:30 pm 12:30–1:45 pm The Studio Workshop: Creating a BOF: 2020 3D Media Ongoing The Studio Digital Artistry: Multi-Platform Real-Time Portfolio Research for Your Artwork Using Unity The Beauty of Black and White

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Schedule 10 Table of Contents Updated 25 July Conference schedule

4:30–5 pm BOF: Collaborative Undergradu- MONDAY, 8 AUGUST The Studio Talk: Per-Face Texture ate Computing Studios Facilitating 2:30–4:30 pm Mapping for Real-time Rendering Decentralized Participation BOF: French Animation Showcase– Talks: Let There Be Light Session 1 4:30–5:30 pm NVIDIA Exhibitor Session: Talks: Out of Core 3–3:30 pm GPU Ray Tracing Technical Papers: The Studio Talk: Embroidery, Sampling & Noise Modeling and Rendering in 4:30–6:30 pm Real Time BOF: ACCAD/Ohio State University Technical Papers: Capturing Alumni Gathering Geometry & Appearance 3:15–4:15 pm The Studio Digital Artistry: NVIDIA Exhibitor Session: Tools 5–5:30 pm Creating Characters With Character for Mobile Photography and Vision The Studio Talk: Blending of Transforms with Non-Uniform The Studio Workshop: 3:45–4:15 pm Parent Scale Rigging Characters for CryENGINE The Studio Talk: Rapid Solutions to 3D Scanning 5–6 pm The Studio Talk: Multiresolution, BOF: Encontro dos Brasileiros 2011 Gigapixel-Scale Video Exploration 3:45–5 pm 9 am–12:15 pm The Studio Digital Artistry: 5:30–7 pm Cross-Platform Concept Illustration BOF: Linux and Graphics Course: Pipeline Tools Beyond Programmable Shading I 3:45–5:15 pm 9 am–6 pm Panel: The Need for Standardiza- 8:30 pm–2 am tion Within Global Visual Effects ACM SIGGRAPH Chapters Party International Center Productions Through Open Source 9:30–10:30 am and Open Standards 9–11 pm Conference Reception The Studio Talk: GigaPan Time Talks: Changing Dimension Machine: Explorable, Gigapixel- Scale Time-Lapse Imagery Technical Papers: Tone Editing TUESDAY, 9 AUGUST Authoring The Studio Workshop: How to 9–9:30 am Write Fast iPhone and Android 9:30 am–6 pm Shaders in Unity International Resources Event: Exhibition Computer Graphics in the 3:45–5:35 pm Washington DC Area Job Fair Technical Papers: The Studio Talk: 10–11:30 am Contact & Constraints Prop Building for VFX International Resources Event: 4–4:30 pm 9–10 am Costa Rica’s CGI Business: Beyond the Rainforest and the Beach! International Resources Event: BOF: Studio Views of Student Developing a Computer Graphics Demo Reels 10:30–11:30 am Community: Communication, Special Effects Conference and Industry 9–10:30 am The Studio Talk: With Depth Representation in Austria Art Papers: Intervals: Media Time, 4–5 pm Space, and Language 10:40 am–12:10 pm The Studio Workshop: The XVJ Art Gallery: Informal Art Talks BOF: ASIFA- Animation Educators Forum Asks: Vocation (Xpressive Video-Jockey) vs. Sandbox, Which Way Does Your Curriculum Lean? www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Schedule 11 Table of Contents Updated 25 July Conference schedule

1–2 pm 2–5:15 pm TUESDAY, 9 AUGUST BOF: 3D Medical Visualization Course: Advances in New 10:45 am–12:15 pm Using X3D Interfaces for Musical Expression Talks: Building Blocks 1–3 pm Course: Beyond Programmable Shading II Talks: Walk the Line BOF: StudioSysAdmins Technical Papers: Geometry Course: Modeling 3D Urban 1:15–1:45 pm Acquisition Spaces Using Procedural and The Studio Talk: UV Layout Simulation-Based Techniques Technical Papers: Stochastic Rendering & Visibility 2–2:30 pm The Studio Workshop: The Studio Talk: StereoFX: Advanced Creation of Your Own The Studio Digital Artistry: Digital Fashion Show 3D Workflows in Photoshop CS5 Survey of the Main Stereo Film-Making Techniques Extended 2:15–3:15 pm 11:15 am–12:15 pm 2–3 pm Exhibitor Tech Talks: DigiPen Institute of Technology– Exhibitor Tech Talks: International Resource Event: CG in Latino Countries The Academic Infrastructure of AMD–Video Processing With Innovative and Successful AMD FirePro Solutions 2–3:30 pm Videogames BOF: Web3D Consortium– 11:30 am–Noon 2:30–3:30 pm Declarative 3D for the Web The Studio Talk: Ornate Screens BOF: OpenColorIO Meetup Computer Animation Festival Noon–1 pm Production Session: DreamWorks 2:30–4:30 pm The Studio Talk: Revolution Animation: The Yin and Yang of BOF: French Animation Showcase– Evolution-Forging Industrial- Creating the Final Battle in “Kung Fu Session 2 Academic Collaboration Panda 2” BOF: JogAmp: 2D/3D & Multimedia Noon–1:30 pm Reception: Leonardo, Art Papers, Across Devices International Resources Event: and Art Gallery 3–3:30 pm ISEA International Foundation– Talks: 1000 Points of Light Open Forum The Studio Talk: What’s New in Technical Papers: Rhinoceros 5.0? 12:15–1:15 pm Volumes & Photons Poster Session 3–4 pm Geometry Technical Papers: BOF: In-Formation San Francisco 12:15–1:45 pm Processing ACM SIGGRAPH The Studio Digital Artistry: The Studio Workshop: Creation of 3–4:30 pm Your Own Digital Fashion Show Fine Art Printmaking Workflow International Resources Event: 12:30–1:45 pm The Studio Workshop: CG in Asia Advanced Creation of Your Own The Studio Digital Artistry: Digital Fashion Show 3–5 pm The Power of the (Wacom) Pen BOF: Motion Graphics 2–4 pm 12:30–2:30 pm BOF: Call for Contributions for 3:45–4:15 pm BOF: ACM SIGGRAPH Carto BOF the IEEE Computer Graphics The Studio Talk: Let There Be Hair 1–1:30 pm and Applications’ New Education Department Art Gallery: Daily Tours BOF: Multi-Projector Auto- Calibration Standards (MPACS) www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Schedule 12 Table of Contents Updated 25 July Conference schedule

9:30 am–6 pm TUESDAY, 9 AUGUST WEDNESDAY, 10 AUGUST Exhibition 3:45–4:40 pm 9–9:30 am Job Fair Exhibitor Tech Talks: The Studio Talk: Developing a Fab The Bakery–Bakery Relight™ – Lab for 3D Data Capture, Modeling 9:45–10:45 am Interactive Lighting, Shading & and Prototyping Exhibitor Tech Talks: Optis - Rendering for Pros 9–10 am Physics-Based Virtual Reality 3:45–5 pm BOF: What Industry Needs 10–10:45 am The Studio Digital Artistry: Graduates and New Hires to Know International Resources Event: Digital Painting With ArtRage International Resources Event: DCAJ: Animation by Young Asian 3:45–5:15 pm ACM SIGGRAPH Chapters Artists Business Meeting Talks: Fur and Feathers 10–11 am Technical Papers: 9–10:30 am BOF: OpenSceneGraph BOF By-Example Image Synthesis Computer Animation Festival 10–11:30 am Production Session: Industrial 3:45–5:35 pm Light & Magic Presents: Getting BOF: Practical Integration of Technical Papers: Dirty: Bringing the Digital Feature Alembic Call Animal Control! “Rango” to Life BOF: Leonardo Community 4–5 pm Course: Cinematography: Meeting The Visual & the Story Art Gallery: Informal Art Talks 10 am–Noon Game Papers: Analyzing Player BOF: Motion Capture Society 4:30–5 pm Behavior and Experience The Studio Talk: BOF: WebGL Talks: Mixed Grill Tokyo Race Lighting for Cars 2 10:30–11:00 am 4:30–5:15 pm Technical Papers: Colorful The Studio Talk: DIYLILCNC Real-Time Live! Technical Papers: Surfaces 10:40 am–12:10 pm The Studio Digital Artistry: 5–5:30 pm The Studio Workshop: Zbrush Life Sculpting and The Studio Talk: Animated Lines World Creation in CryENGINE Portraiture 5–6 pm The Studio Workshop: 10:45–11:30 am BOF: Global Pipelines v2 The Newest Features of ZBrush International Resources Event: DCAJ: Industrial Application of BOF: OpenSG 9 am–12:15 pm CG in Japan Course: Stereoscopy From XY to Z 5:30–7 pm 10:45 am–12:15 pm BOF: Dynamic Simulation in 9 am–6 pm Course: Production International Center Production Volume Rendering 1 6–8 pm 9:30–10:30 am Game Papers: ACM SIGGRAPH Pioneer Players and Game Worlds The Studio Talk: Reception (Invitation Only) The Explorable Microscopy Project: Talks: From the Ground Up Computer Animation Festival– Enabling New Science + Exploration Technical Papers: Electronic Theater Through Gigapixel Imaging at the Microscopic Level Example-Based Simulation 7–9 pm BOF: SIGGIG: Gays In Graphics www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Schedule 13 Table of Contents Updated 25 July Conference schedule

12:45–1:45 pm The Studio Talk: Rhinoceros 5.0: WEDNESDAY, 10 AUGUST Exhibitor Tech Talks: Autodesk– A Look at the UDT Commands 10:45 am–12:15 pm Multi-Thread 2D Renderer Design 2–5:15 pm Technical Papers: Image Processing 1–1:30 pm Course: Character Rigging, Art Gallery: Daily Tours Deformations, and Simulations in The Studio Digital Artistry: Film and Game Production Dynamic 3D & Photoshop 1–2:30 pm Integration Course: Production Volume BOF: Industry International Skills Rendering 2 11 am–Noon and Job Force Placement The Studio Workshop: The Studio Talk: The Newest 1:15–1:45 pm An Introduction Into After Effects Features of ZBrush The Studio Talk: Map Design + for Motion Graphics 11:15 am-12:15 pm Social and Environmental Issues: Graphic Design Education at its 2:15–3:15 pm Exhibitor Tech Talks: Best Exhibitor Tech Talks: AMD - OpenCL and OpenGL/ Xsens–How Much Animation Can DirectX Interoperability 1:30–3 pm You Do in a Day? 11:30 am–Noon BOF: The New Media and the Industry in China 2:45–4:15 pm The Studio Talk: DIYLILCNC BOF: Using Processing and 1:30–3:30 pm G-Speak as Tools Within a 11:30 am–12:30 pm BOF: OpenCL Foundations Program at a School International Resources Event: of Art and Design CG in Europe 2–3 pm 3–5 pm Noon–1 pm BOF: Computer Graphics for Simulation BOF: Managing Creative Projects The Studio Talk: Rhinoceros 5.0: Rendering and Texture Mapping 2–3:30 pm 3:15–4:30 pm Improvements BOF: GPU Ray Tracing BOF: X3D and HTML5/X3DOM 12:15–1:15 pm Computer Animation Festival 3:45–4:15 pm Poster Session Production Session: Imageworks: The Studio Talk: Bridging The Smurf-alution: A Half-Century Synthetic and Organic Materiality: 12:15–1:45 pm of Character Development Graded Transitions in Material The Studio Workshop: Course: Applying Color Theory to Connections GigaPan Time Machine: Digital Media and Visualization Authoring and Exploring 3:45–4:40 pm Gigapixel-Scale, Time-Lapse Talks: Directing Destruction Exhibitor Tech Talks: organic Imagery Motion–Organic Motion Unveils Technical Papers: the Latest Developments in Next 12:30–1:30 pm Facial Animation Generation Computer Vision International Resources Event: Technical Papers: Professional and Student ACM Mapping & Warping Shapes 3:45–5 pm SIGGRAPH Chapters Start-Up The Studio Digital Artistry: Meeting The Studio Digital Artistry: Sensor Calibration Anatomy of a Dragon–2D to 3D 12:30–1:45 pm 3:45–5:15 pm The Studio Workshop: The Studio Digital Artistry: An introduction Into After Effects Talks: Crowds Real World Camera-Rig Creation for Motion Graphics 3:45–5:15 pm Talks: Show Me the Pixels www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Schedule 14 Table of Contents Updated 25 July Conference Overview

10:45 am–12:15 pm WEDNESDAY, 10 AUGUST THURSDAY, 11 AUGUST Computer Animation Festival 3:45–5:35 pm 9–9:30 am Production Session: Industrial Technical Papers: Fluid Simulation The Studio Talk: Photochromic Light & Magic: New Solutions for Sculpture Volumetric Color-Forming New Challenges Technical Papers: Procedural & Pixel Interactive Modeling Panel: Designing Curriculum for 9–10:30 am 3D Computer Animation: Innovation 4–5 pm and Experimentation for an Evolving Talks: Hiding Complexity BOF: Educators Meet and Greet Discipline Technical Papers: Fast Simulation Art Gallery: Informal Art Talks Talks: Volumes and Rendering Technical Papers: Video Resizing Talks: Smokin’ Fluids 4–6 pm & Stabilization BOF: OpenGL Technical Papers: The Studio Workshop: Vignette Fun With Shapes 4:30–5:15 pm Correction in GigaPan Stitch Real-Time Live! Technical Papers: 9 am–Noon Stereo & Disparity 4:30–5:30 pm BOF: The New Media and the Academy in China The Studio Talk: Lighting Worlds The Studio Talk: The Visual Style in Unity of “Legend of the Guardians: 9 am– 2:15 pm The Owls of Ga’Hoole” Noon–1 pm Course: Compiler Techniques for 5–6 pm Rendering The Studio Talk: Dynamic 3D Integration in CS5 Extended BOF: Undergraduate Research 9 am–3:30 pm Alliance 1–2 pm International Center 5–7 pm BOF: Augmented and Mixed Reality 9:30–10:30 am BOF: Ringling College Alumni 2–3:30 pm Reception The Studio Talk: Rhinoceros 5.0 Workflow Improvements ACM Student Research 6–7:30 pm Competition Final Presentation 9:30 am–3:30 pm SIGGRAPH Dailies! Computer Animation Festival Exhibition Production Session: 6–8 pm Job Fair Guerilla: The Creation of Killzone 3– Computer Animation Festival– Game Production Session Electronic Theater 10 am-Noon Talks: Heads or Tails BOF: Mobile APIs 6:30–8:30 pm Talks: Speed of Light BOF: Purdue University Alumni 10:30 am–Noon Technical Papers: Reception BOF: Concepts Artists the Road to Discrete Differential Geometry the Emmy Award BOF: Blacks in Animation & VFX Technical Papers: 10:40 am–12:15 pm Interactive Image Editing The Studio Workshop: KeyShot: Amazing Rendering 2–4 pm and Animation in Real Time BOF: COLLADA 2–5 pm BOF: Web3D Korea Chapter Meeting www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Overview 15 Table of Contents Updated 25 July Conference Overview THURSDAY, 11 AUGUST 2–5:15 pm Course: Filtering Approaches for Real-Time Anti-Aliasing 3:45–5:15 pm Talks: Light My Fire Talks: Capture and Construction Technical Papers: Real-Time Rendering Hardware

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Overview 16 Table of Contents Updated 25 July

Art papers Full Conference Access #siggraph #artpapers

SIGGRAPH 2011, in collaboration with Leonardo/ISAST, features not only artists and artwork, but also the processes and theoretical frameworks for making art and contextualizing its place in society. Art Papers: The Art Papers are published in a special issue • Explore the changing roles of artists and the of Leonardo, The Journal of the International methods of art-making in our increasingly Society of the Arts, Sciences and Technology, networked and computationally mediated along with visual documentation of the works world. exhibited in the Art Gallery. • Present excellent ideas in accessible ways. Publication of this third special issue coincides • Inform artistic disciplines, set standards, with SIGGRAPH 2011. and stimulate future trends.

Intervals: Media Time, Space, and Reception: Language Leonardo, Art Papers, and Tuesday, 9 August, 9–10:30 am

Art Gallery SESSION CHAIR Tuesday, 9 August, 2–3:30 pm Teri Rueb University at Buffalo Experience “home” in the networked age. Talk with the artists, designers, and Art Papers authors about their work. And meet the members of the Conserving Digital Art for Deep Time SIGGRAPH 2011 committee who organized this Displaying digital art in the late 20th and early 21st year’s Art Gallery. centuries can be challenging. Exhibiting this same art in the distant future may be impossible, unless today’s artists, conservators, and curators adopt new thinking and practices. Established software engineering methods for dealing with aging systems can provide a new model for conservation of digital art and a foundation for enhancement of art history scholarship. Francis Marchese Pace University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Art Papers 17 Table of Contents Updated 25 July

Art Papers Full Conference Access #siggraph #artpapers

Shadow Awareness: Enhancing Theater Space Art and Code: Through the Mutual Projection of Images on a The Aesthetic Legacy of Aldo Giorgini Connective Slit Screen Working extensively as both artist and scientist, This study presents media technology that enables Aldo Giorgini was one of the first computer artists to improvisational and continuous creation of performers’ combine software writing with early printing technolo- physical expression as they are inspired by the imagery gies. His innovative process consisted of producing evoked from the audience. To realize this, the authors pen-plotted drawings embellished by painting, drawing, focus on “shadow media”, a system that promotes and screen-printing. In 1975, he developed a FORTRAN continuous creation of imagery through “bodily aware- program called FIELDS, a numerical visual laboratory ness”. The system projects shadows of the performers, devoted entirely to art production. which are then transformed into various shapes and This paper, the product of a multi-year study of Giorgini’s colors. The shadows are connected to the performers’ primary source materials provided by his estate, feet and projected on a “passable” slit screen set up examines the methods he used during the 1970s to between the stage and the audience. The result create computer-aided art. It is an attempt to ensure demonstrates that interactive and mutual creation of that future generations of digital artists, technologists, imagery from performers and audience can form an and scientists can learn about Giorgini’s aesthetic legacy “empathetic” stage. To demonstrate its validity, the and its contribution to the history of digital art. system was applied to a dance performance at Festival della Scienza in Genoa, Italy. Esteban Garcia David Whittinghill Yoshiyuki Miwa Purdue University Shiroh Itai Takabumi Watanabe The Readers Project: Procedural Agents Waseda University and Literary Vectors Hiroko Nishi The Readers Project is an aesthetically oriented system Toyo Eiwa University of software entities designed to explore the culture of human reading. These entities, or “readers”, navigate Collaboration With the Future: An Infrastructure texts according to specific reading strategies based for Art+Technology at the San José International on linguistic feature analysis and real-time probability Airport models harvested from search engines. They func- This paper summarizes development and implemen- tion as autonomous text generators, writing machines tation of a three-part infrastructure for the ongoing that become visible within and beyond the typographic program of technology-based public artwork at dimension of the texts on which they operate. The Silicon Valley’s newly expanded airport. The physi- system has been deployed in a number of interactive cal, technological, and human infrastructure provides art installations where the aggregate behavior of the flexibility and opportunities for future artists and future readers can be viewed on a large screen, and viewers technologies while providing a robust framework for can subscribe, via mobile devices, to individual reader ongoing maintenance and evolution of the program, outputs. As the structures on which these readers and mediating between the needs of artists and the operate are culturally and aesthetically implicated, they constraints of an airport. shed critical light on a range of institutional practices, particularly those of reading and writing, and explore Matt Gorbet what it means to engage with literary components in Susan Gorbet digital media. Gorbet Design, Inc. Daniel Howe Banny Banerjee John Cayley Stanford University Brown University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Art Papers 18 Table of Contents Updated 25 July courses Full Conference Access #siggraph #courses

Full Conference Access registration allows attendees access to all SIGGRAPH 2011 Courses. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Course you wish to attend. Learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses are structured sessions that often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.

3D Spatial Interaction: Applications Destruction and Dynamics for for Art, Design, and Science Film and Game Production Sunday, 7 August, 2–5:15 pm Sunday, 7 August, 2–5:15 pm

Introductory Intermediate

This introduction to 3D spatial interfaces demystifies This course focuses on rigid-body and particle the workings of modern videogame motion controllers simulation and collision techniques used in breaking and provides an overview of how it is used to create objects and large-scale destruction. Following a brief 3D interfaces for tasks such as 2D and 3D navigation, introduction to the basic theory, the course continues object selection and manipulation, and gesture-based with examples from specific films and games, and application control. highlights commonalities and differences between film Joseph LaViola and game practice. Topics include production aspects University of Central Florida such as authoring tools, game-engine integration, and computational and algorithmic issues. Daniel Keefe University of Minnesota ORGANIZER Erwin Coumans Advanced Micro Devices, Inc.

LECTURERS Takahiro Harada Advanced Micro Devices, Inc. Nafees Bin Zafar Mark Carlson DreamWorks Animation Brice Criswell Industrial Light & Magic Michael Baker Erin Catto Activision Blizzard, Inc.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Courses 19 Table of Contents Updated 25 July courses Full Conference Access #siggraph #courses

Introduction to Modern OpenGL Build Your Own Glasses-Free 3D Display Programming Monday, 8 August, 9–10:30 am Sunday, 7 August, 2–5:15 pm Intermediate Introductory This follow-up course to SIGGRAPH 2010, the Build This course is an accelerated introduction to program- Your Own 3D Display course, focuses more narrowly ming OpenGL, emphasizing the most modern methods on glasses-free displays, describing in greater detail the for using the library. In recent years, OpenGL has practical aspects of real-time, OpenGL-based encod- evolved and fundamentally changed how ing for such multi-view, spatially multiplexed displays. interact with the API. The course reviews each of the It summarizes state-of-the-art methods and areas of shader stages in OpenGL, how to specify data for ren- active research, and it provides a step-by-step tutorial dering with OpenGL, and how OpenGL’s wealth of new on how to construct a lenticular display. functionality and features enables creation of ever-richer Douglas Lanman content. Matthew Hirsch Edward Angel MIT Media Lab University of New Mexico

Dave Shreiner Advances in Real-Time Rendering ARM, Inc. in Games: Part I Monday, 8 August, 9 am–12:15 pm Liquid Simulation With Mesh-Based Intermediate Surface Tracking Sunday, 7 August, 2–5:15 pm This course links the game-development community and state-of-the-art 3D graphics research, encouraging Advanced cross-pollination for future games and other interactive applications. As the next installment in the now- This course begins with an overview of several existing established series of SIGGRAPH courses on real-time liquid-surface-tracking techniques and the pros rendering, it surveys the best of graphics practices and and cons of each method. Then it explains how to research from the game-development community and embed a triangle mesh into a finite-difference-based provides practical, production-proven algorithms. The fluid simulator and describes several methods for first part of the course includes speakers from several allowing the liquid surface to merge together or break award-winning game companies, such as Bungie, apart. The final section showcases the benefits and Media Molecule, Crytek, and DICE. further applications of a mesh-based liquid surface, highlighting state-of-the-art methods for tracking colors Natalya Tatarchuk and textures, maintaining liquid volume, preserving small Bungie, Inc. surface features, and simulating realistic surface-tension waves. Chris Wojtan Institute of Science and Technology Austria Matthias Müller-Fischer NVIDIA Corporation Tyson Brochu The University of British Columbia

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Courses 20 Table of Contents Updated 25 July courses Full Conference Access #siggraph #courses

PhysBAM: Physically Based Simulation Advances in Real-Time Rendering Monday, 8 August, 9 am–12:15 pm in Games: Part 2 Monday, 8 August, 2–5:15 pm Intermediate Intermediate This course is as an introduction to the PhysBAM simu- lation library developed at Stanford University and used The focus of this course, the next installment in the in both academic and industrial settings. The course now-established series of SIGGRAPH courses on real- contains information on the release of PhysBAM as well time rendering, is on bridging the game-development as information on how to obtain the source code, set up community and state-of-the-art 3D graphics research the library, and use it to run example smoke and water to encourage cross-pollination of knowledge for future simulations. It also summarizes a visualization tool and a games and other interactive applications. Presenters rendering tool included in the release of the library. review the best of graphics practices and research from the game-development community and provide practical Craig Schroeder and production-proven algorithms. Stanford University Natalya Tatarchuk Bungie, Inc. Storytelling With Color John White Monday, 8 August, 2–3:30 pm Electronic Arts Black Box Intermediate Colin Barré-Brisebois Electronic Arts Montréal This course discusses storytelling choices in fine art, illustration, and films (animated and live action), and how Dimitar Lazarov color selection supports the story. Topics include color Treyarch rules, when and how to break them, and the differences between the analog and digital palettes. The course Vassily Fillipov includes plenty of visuals and is appropriate for everyone Sony Santa Monica interested in color. Hugh Malan Kathy Altiere CCP Games Dave Walvoord Christopher Hall DreamWorks Animation Robert Hall David Edwards Avalanche Software Eric Penner Electronic Arts Vancouver

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Courses 21 Table of Contents Updated 25 July courses Full Conference Access #siggraph #courses

Beyond Programmable Shading I Beyond Programmable Shading II Tuesday, 9 August, 9 am–12:15 pm Tuesday, 9 August, 2–5:15 pm

Intermediate Intermediate

There are strong indications that the future of interac- There are strong indications that the future of interactive tive graphics programming is a more flexible model than graphics programming is a more flexible model than today’s OpenGL/Direct3D pipelines. Graphics devel- today’s OpenGL/Direct3D pipelines. Graphics develop- opers need to have a basic understanding of how to ers need to have a basic understanding of how to combine emerging parallel programming techniques and combine emerging parallel programming techniques and more flexible graphics processors with the traditional more flexible graphics processors with the traditional interactive-rendering pipeline. As the first in a series, this interactive-rendering pipeline. As the second in a series, course introduces trends and directions in this emerging this course introduces trends and directions in this field. emerging field. Michael Houston Michael Houston Advanced Micro Devices, Inc. Advanced Micro Devices, Inc. Aaron Lefohn Aaron Lefohn Intel Corporation Marco Salvi Intel Corporation

Advances in New Interfaces for Steven G. Parker NVIDIA Corporation Musical Expression Tuesday, 9 August, 2–5:15 pm Chris Wyman University of Iowa Introductory

This course summarizes what has been learned at NIME. Topics include the theory and practice of new musical-interface design, mapping from human action to musical output, control intimacy, tools for creating musical interfaces, sensors and microcontrollers, audio synthesis techniques, and communication protocols such as Open Sound Control (and MIDI). Michael Lyons Ritsumeikan University Sidney Fels The University of British Columbia

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Courses 22 Table of Contents Updated 25 July courses Full Conference Access #siggraph #courses

Modeling 3D Urban Spaces Using Stereoscopy From XY to Z Procedural and Simulation-Based Wednesday, 10 August, 9 am–12:15 pm Techniques Intermediate Tuesday, 9 August, 2–5:15 pm This comprehensive course summarizes standard Intermediate stereo-projection techniques, audience depth This course explains new modeling techniques for urban perception and comfort factors, recommended uses environments as an important complement to traditional of depth as a storytelling tool, how stereo is used in modeling software. It explains how to use procedural, gaming and real-time applications, details on conversion image-based, and simulation-based techniques to of 2D content to 3D, guidance on new creative choices, efficiently create highly detailed three-dimensional urban and using depth in an aesthetic way. models for computer games, movies, architecture, and Samuel Gateau urban planning. NVIDIA Corporation Peter Wonka Robert Neuman Arizona State University Walt Disney Animation Studios Daniel Aliaga Marc Salvati Carlos Vanegas OLM Digital, Inc. Purdue University Pascal Mueller Production Volume Rendering 1 Procedural Inc. Wednesday, 10 August, 10:45 am–12:15 pm Michael Frederickson Intermediate Animation Studios This course begins with an introduction to generating and rendering volumes, then presents a production- Cinematography: The Visuals & the Story usable volumetrics toolkit, focusing on the feature set and why those features are desirable. Special emphasis Wednesday, 10 August, 9–10:30 am is focused on the approaches taken in tackling efficient Introductory data structures, shading approaches, multi-threading/ parallelization, holdouts, and motion blurring. The virtual or actual camera, its placement in a scene, the choice of lens, the camera’s movement, the lighting, Magnus Wrenninge color, and exposure all contribute to visual communica- tion between the storytelling cinematographer and the Nafees Bin Zafar audience. A story has structure. The visuals must have DreamWorks Animation structure, too. Bruce Block Applying Color Theory to Digital Media University of Southern California and Visualization Wednesday, 10 August, 2–3:30 pm Introductory

This course highlights the visual impact of specific color combinations, provides practical suggestions on color mixing, and includes a hands-on session that teaches how to build and evaluate color schemes for digital media visualization. Theresa-Marie Rhyne Consultant www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Courses 23 Table of Contents Updated 25 July courses Full Conference Access #siggraph #courses

Character Rigging, Deformations, and Compiler Techniques for Rendering Simulations in Film and Game Production Thursday, 11 August, 9 am–12:15 pm Wednesday, 10 August, 2–5:15 pm Intermediate Intermediate This course summarizes five cutting-edge projects that This course focuses on rigging, deformations, dynamics, apply compiler technology to improve the performance and production practices in animation, visual effects, and functionality of renderers and shading systems. and game development. Topics include analysis of Topics include: customizing shading languages for performance requirements, motion system set-up, global and other advanced rendering, procedural rigging for secondary animation, and efficient analysis of shaders so that renderers may perform extension of techniques over a wide range of primary physically based light transport in correct units, and secondary characters. automatic differentiation, and use of LLVM and dynamic code generation for improved shader performance. Tim McLaughlin A&M University Larry Gritz Sony Pictures Imageworks Larry Cutler DreamWorks Animation Mark Leone Weta Digital Ltd. David Coleman Electronic Arts Inc. Steven Parker NVIDIA Corporation Production Volume Rendering 2 Philipp Slusallek Wednesday, 10 August, 2–5:15 pm Deutsches Forschungszentrum für Advanced Künstliche Intelligenz GmbH Computer-generated volumetric elements such Bruce Walter as clouds, fire, and whitewater are becoming Cornell University commonplace visual effects. This course provides a behind-the-scenes look at the techniques used and how they are implemented. It demonstrates tools and workflows that are not typically covered in production talks but are integral to successful completion of many effects. Magnus Wrenninge Sony Pictures Imageworks Andrew Clinton Side Effects Software Inc. Ollie Harding Gavin Graham Double Negative Visual Effects Jerry Tessendorf Clemson University Victor Grant Rhythm & Hues Studios Antoine Bouthors Weta Digital Ltd. www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Courses 24 Table of Contents Updated 25 July courses Full Conference Access #siggraph #courses

Filtering Approaches for Real-Time Anti-Aliasing Thursday, 11 August, 2–5:15 pm

Intermediate

This course includes an overview of both research and industry filter-based, anti-aliasing techniques in games for all modern platforms (AMD and NVIDIA GPUs, PlayStation 3, and Xbox 360), low-level insight to ease adoption of these techniques and give attendees a complete concept-to-implementation roadmap, and deep quality, performance, and ease-of-integration comparisons of each technique. Jorge Jimenez Diego Gutierrez Universidad de Zaragoza Jason Yang Advanced Micro Devices, Inc. Alexander Reshetov Intel Labs Pete Demoreuille Double Fine Productions, Inc. Tobias Berghoff Cedric Perthuis Sony Computer Entertainment Henry Yu Kalloc Studios Morgan McGuire NVIDIA Corporation and Williams College Timothy Lottes NVIDIA Corporation Hugh Malan CCP hf. Emil Persson Avalanche Studios Dmitry Andreev Lucas Arts Tiago Sousa Crytek

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Courses 25 Table of Contents Updated 25 July game papers Full Conference Access #siggraph #gamepapers

Game Papers explore key issues in video games, inform and substantively advance our current state of knowledge and understanding, and foster new areas for investigation that will drive the next generation of design and player experience. Accepted papers are published in Sandbox 2011: ACM SIGGRAPH Video Game Proceedings as a part of the ACM SIGGRAPH 2011 Full Conference DVD-ROM publication.

Analyzing Player Behavior and Experience Wednesday, 10 August, 9–10:30 am

SESSION CHAIR: Drew Davidson Carnegie Mellon University

Evaluating Enjoyment Within Alternate-Reality Evaluating Gesture-Based Games With Older Games Adults on a Large-Screen Display This paper on understanding enjoyment within alternate- This work reports on design and evaluation of three reality games discusses the unique demands of the novel gesture-based games with healthy, older adults. genre and why pre-existing enjoyment models are not It describes key features in the physical and social applicable. engagement, and general usability of the games, to determine their applicability to the target audience. Andrew Macvean Heriot-Watt University Mark Rice Marcus Wan Mark Riedl Min-Hui Foo Georgia Institute of Technology Jamie Ng Zyndie Wai Visualizing and Understanding Players’ Behavior Janell Kwok in Video Games: Discovering Patterns and Samuel Lee Supporting Aggregation and Comparison Linda Teo There is a growing need for procedures that can support Institute for Infocomm Research analysis and understanding of players’ behaviors within game environments. This paper proposes a system that The Impact of Negative Game Reviews and allows analysts to build and compare visualizations of User Comments on Player Experience clusters of players to better understand the causes and This study of how game reviews and user comments effects of players’ actions. influence player experience found that players who read Dinara Moura negative reviews rated the game lower than those who Magy Seif el-Nasr read either positive reviews or no reviews at all. Christopher D. Shaw Ian Livingston Simon Fraser University Lennart Nacke Regan Mandryk University of Saskatchewan

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Game Papers 26 Table of Contents Updated 25 July game papers Full Conference Access #siggraph #gamepapers

Players and Game Worlds Wednesday, 10 August, 10:45 am–12:15 pm

SESSION CHAIR Drew Davidson Carnegie Mellon University

All in a Day’s Work: A Study of World of Warcraft Beyond Player Types: Gaming Achievement Goals NPCs Comparing Gender to Professions Educational psychology studies use motivational This study explores whether non-player characters constructs called achievement goals to predict learning within World of Warcraft reinforce stereotypical assump- success. This paper examines whether gaming achieve- tions surrounding gender and work. Even though all ment goals influence game play in similar ways. Gaming professions are represented (albeit not equally) by male achievement goals could help determine whether people and female NPCs, there seem to be subtle hierarchies will play and which players are more likely to learn from within the distribution of “work” in this game world. educational games. Kelly Bergstrom Carrie Heeter Victoria McArthur Yu-Hao Lee Jennifer Jenson Michigan State University Tamara Peyton York University Ben Medler Brian Magerko Georgia Institute of Technology Designing Stories: Narrative Practices in 3D Computer Games Modeling Play: Re-Casting Expertise in MMOGs Drawing on theories from game, film, and theater studies, this paper explores two primary ways in Studies of expertise in massively multiplayer online which 3D computer games deal with stories. games (MMOGs) involve either small-scale ethnographic accounts of elite players or large-scale accounts relying Teun Dubbelman on one-dimensional measures of expert play. This paper Universiteit Utrecht presents a quantifiable model of expertise in MMOGs that is generated through qualitative analyses of both novices and experts. Nicholas Taylor York University Suzanne de Castell Simon Fraser University Jennifer Jenson York University Megan Humphrey Simon Fraser University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Game Papers 27 Table of Contents Updated 25 July panels Full Conference Access #siggraph #panels

Full Conference Access registration allows attendees access to all SIGGRAPH 2011 Panels. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Panel you wish to attend. A forum for the community to share experiences, opinions, insights, speculation, disagreement, controversy, and audience interaction with the leading experts in computer graphics and inter active techniques.

Successful Creative Collaboration The Need for Standardization Within Across Time and Space Global Visual Effects Productions Through Sunday, 7 August, 3:45–5:15 pm Open Source and Open Standards Monday, 8 August, 3:45–5:15 pm This panel discusses issues surrounding globally distributed projects in animation, games, and visual This panel highlights some of the open-source projects effects. Success in these ventures depends on unique that are helping visual-effects companies share data production structures, review processes, universal worldwide and explore areas for future improvement. tool sets, and adaptation of artists and engineers to In most cases, production companies need to set technology-mediated communication. Topics include up a hub to ingest data from sets and/or locations speculation on possible future work environments and during principal photography, and then send and receive how the rising generation of artists and engineers will data from the various visual-effects vendors during post influence the collaboration process. Each panelist brings production. Because there is not much standardiza- a specific area of expertise to the general topic and tion in this area, a standard framework for information represents an organization recognized for successfully exchange could provide huge efficiencies for both advancing industry capability with distributed projects. production companies and vendors. The panel explores options for sharing assets such as plates, models, Tim McLaughlin and textures as well as new issues related to stereo Texas A&M University conversion. Tim Fields MODERATOR Certain Affinity, Inc. Sam Richards Sony Pictures Imageworks Jonathan Gibbs DreamWorks Animation PANELISTS Hannes Ricklefs David A. Parrish The Moving Picture Company Reel FX Creative Studios Ray Feeney Steve Sullivan RFX Inc. Industrial Light & Magic Rob Bredow Sony Pictures Imageworks Steve Cronan 5th Kind Ryan Mayeda Tommy Burnette Lucasfilm Singapore

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Panels 28 Table of Contents Updated 25 July

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Designing Curriculum for 3D Computer Animation: Innovation and Experimentation for an Evolving Discipline Thursday, 11 August, 10:45 am–12:15 pm What makes an undergraduate or graduate program in 3D computer animation successful? Why do some schools seem to be so much better than others? How are they different, in philosophy, educational strategies, proposed projects, curriculum grid, industry relationships, and resources? This panel brings together leaders and thinkers from some of the top animation schools in the world to present, discuss, and share their specific approaches and educational philosophies. An outreach expert from DreamWorks Animation and a talent-development director from Walt Disney Animation Studios present the industry point of view.

MODERATOR Raquel Coelho San José State University

PANELISTS Eric Riewer Gobelins, l’école de l’image Maija Burnett California Institute of the Arts Thomas Haegele Filmakademie Baden-Württemberg Jim McCampbell Ringling College of Art + Design Tim McLaughlin Texas A&M University Marilyn Friedman DreamWorks Animation Dawn Rivera-Emster Walt Disney Animation Studios

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Panels 29 Table of Contents Updated 25 July

Full Conference Access #siggraph #talks Talks Full Conference registration allows access to all SIGGRAPH 2011 Talks. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Talk sessions you wish to attend. SIGGRAPH 2011 Talks provide a broad spectrum of presentations on recent achievements in all areas of computer graphics and interactive techniques, including art, design, animation, visual effects, interactivity, research, and engineering. Talks often highlight the latest developments before publication, present ideas that are still in progress, or showcase how computer graphics and interactive techniques are actually implemented and used, in graphics production or other fields. Talks take you behind the scenes and into the minds of SIGGRAPH 2011 creators.

Pushing Production Data Facing Hairy Production Problems Sunday, 7 August, 2–3:30 pm Sunday, 7 August, 3:45–5:15 pm

SESSION CHAIR: SESSION CHAIR: Tamy Boubekeur Daniel Wexler Telecom ParisTech-CNRS Kami Geometry Instancer: Coherent Out-of-Core, Point-Based Putting the Smurfy in Smurf Village Global Illumination Francois Chardavoine Janne Kontkanen Armin Bruderlin Google, Inc. Sony Pictures Imageworks Eric Tabellion Ryan S. Overbeck Making Faces: Eve Online’s PDI/DreamWorks New Portrait Rendering Bert Peers Destroying Metro City: An Art-Directable CCP Games Demolition System for “Megamind” David Lipton SpeedFur–A GPU-Based Procedural EliBocek-Rivele Hair and Fur Modeling System Greg Gladstone Vilhelm Hedberg Fangwei Lee Mattias Lagergren Mark Carlson Fredrik Limsäter DreamWorks Animation Fido VFX

PhotoSpace: A Vision-Based Approach GPU Fluids in Production: for Digiziting Props A Compiler Approach to Parallelism Pravin Bhat Dan Bailey Sebastian Burke Ian Masters Weta Digital Ltd. Matt Warner Double Negative Visual Effects Artistic Rendering of Feathers for Animated Films Feng Xie DreamWorks Animation

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 30 Table of Contents Updated 25 July

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Tiles and Textures and Faces Oh My! Eye on the Road Monday, 8 August, 2–3:30 pm Monday, 8 August, 2–3:30 pm

SESSION CHAIR: SESSION CHAIR: David McAllister Mike Bailey NVIDIA Corporation Oregon State University

Procedural Mosaic Arrangement In “Rio” MotorStorm Apocalypse: Rhett Collier Creating Urban Off Road Racing Josh Smeltzer Alex Perkins Dan Hawson Evolution Studios, Sony Computer Entertainment Europe Generating Displacement From Normal Map for Use in 3D Games Interactive Hybrid Simulation of Large-Scale Traffic Kirill Dmitriev Jason Sewall Evgeny Makarov Intel Corporation NVIDIA Corporation David Wilkie Ming Lin Per-Face Texture Mapping for Real-Time University of North Carolina at Chapel Hill Rendering John McDonald Impact of Subtle Gaze Direction on NVIDIA Corporation Short-Term, Spatial, Information Recall Brent Burley Reynold Bailey Walt Disney Animation Studios Rochester Institute of Technology Ann McNamara Spherical Skinning With Dual Quaternions Texas A&M and QTangents Aaron Costello Ivo Zoltan Frey Rochester Institute of Technology Ivo Herzeg Crytek Cindy Grimm Washington University in St. Louis

Facial Cartography: Interactive High-Resolution Scan Correspondence Cyrus Wilson Oleg Alexander Borom Tunwattanapong USC Institute for Creative Technologies Pieter Peers College of William and Mary Abhijeet Ghosh Jay Busch Arno Hartholt Paul Debevec USC Institute for Creative Technologies

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 31 Table of Contents Updated 25 July

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Changing Dimension Let There Be Light Monday, 8 August, 3:45–5:15 pm Tuesday, 9 August, 9–10:30 am

SESSION CHAIR: SESSION CHAIR: Ann McNamara Kenny Mitchell Texas A&M University Black Rock Studio,

Design and Realization of Stereoscopic 3D “Rango”: A Case of Lighting and Compositing a for Disney Classics CG-Animated Feature in an FX-Oriented Facility Evan Goldberg Leandro Estebecorena Robert Neuman Nelson Sepulveda Matthew Schnittker Greg Grusby Dale Mayeda Industrial Light & Magic Olun Riley Kevin Koneval Ocean Mission on “Cars 2” Katie Tucker-Fico Alexis Angelidis Walt Disney Animation Studios Josh Anon Gary Bruins StereoFX: Survey of the Main Stereo Film-Making Jon Reisch Techniques Esdras Varagnolo Damien Fagnou Pixar Animation Studios The Moving Picture Company Untangling Hair Rendering at Disney Developing Tools for 2D/3D Conversion Lewis Siegel of Japanese Walt Disney Animation Studios Marc Salvati Ramon Montoya-Vozmediano Yosuke Katsura DreamWorks Animation Tatsuo Yotsukura Miki Kinoshita Michelle Robinson Ken Aniyo Mitchell Snary Hiroshi Uchibori Ryan Duncan OLM Digital Inc. Chris Springfield Walt Disney Animation Studios

Processing.js: Sketching With Canvas Andor Salga Daniel Hodgin Anna Sobiepanek Scott Downe Mickael Medel Catherine Leung Seneca College of Applied Arts and Technology

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Out of Core Walk the Line Tuesday, 9 August, 9–10:30 am Tuesday, August 9, 10:45 am-12:15 pm

SESSION CHAIR: SESSION CHAIR: Paul Strauss Mehmet Atkin Google, Inc. 29 Ironworks

Google Body: 3D Human Anatomy in the Browser Motion Comics: Browsing and Searching for Arthur Blume Human Motion Data Won Chun Myung Geol Choi David Kogan JST ERATO Igarashi Design Interface Project Vangelis Kokkevis Nico Weber Jehee Lee Rachel Weinstein Petterson Seoul National University Roni Zeiger Takeo Igarashi Google, Inc. Jun Mitani JST ERATO Igarashi Design Interface Project Interactive Indirect Illumination Using Voxel Cone Kyungyong Yang Tracing: An Insight Seoul National University Cyril Crassin INRIA Rhone-Alpes Parameterizing Animated Lines for Stylized Fabrice Neyret Rendering CNRS/LJK/INRIA Bert Buchholz Miguel Sainz Tamy Boubekeur Simon Green Noura Faraj NVIDIA Corporation Elmar Eisemann École d’Ingénieurs Télécom ParisTech Elmar Eisemann École d’Ingénieurs Télécom ParisTech Sylvain Paris Adobe Systems Incorporated

Rendering the Interactive Dynamic Natural World of the Game: From Dust Multiperspective Rendering for Anime-Like Exaggeration of Joint Models Ronan Bel Benoît Vimont Kei Utsugi Ubisoft Montpellier Studio Hitach, Ltd. Takeshi Naemura Out-of-Core GPU Ray Tracing of Complex Scenes The University of Tokyo Kirill Garanzha Takafumi Koike Keldysh Institute of Applied Mathematics Michio Oikawa (Russian Academy of Sciences) Hitachi Ltd. Simon Premoze Learning to Classify Human Object Sketches Alexander Bely CentiLeo Mathias Eitz Technischen Universität Berlin James Hays Brown University www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 33 Table of Contents Updated 25 July

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Building Blocks Pattern Mapping With Quad-Pattern-Coverable Tuesday, August 9, 10:45 am–12:15 pm Quad-Meshes

SESSION CHAIR: Shiyu Hu Tamy Boubekeur Qing Xing École d’Ingénieurs Télécom ParisTech Ergun Akleman Jianer Chen Texas A&M University KinectFusion : Real-Time Interactions With Dynamic 3D Surface Reconstructions Jonathan Gross Columbia University Shahram Izadi Microsoft Research Cambridge Richard Newcombe 1000 Points of Light Imperial College London Tuesday, 9 August, 2–3:30 pm

David Kim SESSION CHAIR: Otmar Hilliges Peter-Pike Sloan David Molyneaux Disney Interactive Studios Pushmeet Kohli Jamie Shotton Steven Hodges Lighting Tokyo for Pixar’s “Cars 2” Microsoft Research Cambridge Mitchell Kopelman Pixar Animation Studios Andrew Davison Imperial College London “Megamind”–Lighting Metro City at Night Andrew Fitzgibbon Microsoft Research Cambridge Jimmy Maidens Philippe Denis Gianni Aliotti SBL Mesh Filter: Fast Separable Approximation DreamWorks Animation of Bilateral Mesh Filtering Guillaume Vialaneix Deferred Shading Technique Using Frostbite in Tamy Boubekeur Battlefield 3 and Need for Speed The Run École d’Ingénieurs Télécom ParisTech Alex Ferrier Electronic Arts Band Decomposition of 2-Manifold Meshes for Physical Construction of Large Structures Christina Coffin DICE (Electronic Arts) Ergun Akleman Qing Xing Gabriel Esquivel Jianer Chen Texas A&M University Jonathan Gross Columbia University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 34 Table of Contents Updated 25 July

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Fur and Feathers Mixed Grill Tuesday, 9 August, 3:45–5:15 pm Wednesday, 10 August, 9–10:30 am

SESSION CHAIR: SESSION CHAIR: Nafees Bin Zafar Chris Klug DreamWorks Animation Carnegie Mellon University

Quill: Birds of a Feather Tool The Power of Atomic Assets: An Automated Daniel Heckenberg Approach to Pipeline on “Legend of the Guardians: Damien Gray The Owls of Ga’Hoole” Bryan Smith Aidan Sarsfield Jonathan Wills Eoin Murphy Chris Bone Animal Logic Animal Logic Animation Workflow in Killzone 3: A Fast Facial Dynamic, Penetration-Free Feathers in “Rango” Retargeting System for Game Characters Stephen Bowline Andrea Arghinenti Zoran Kacic-Alesic Guerrilla Games Industrial Light & Magic Adaptive Importance Sampling for Multi-Ray Accurate Contact Resolution for Gathering Interpolated Hairs Ivan Neulander Rony Goldenthal Rhythm & Hues Studios Industrial Light & Magic High-Resolution Relightable Buildings From Photographs Francho Melendez The University of Manchester Mashhuda Glencross Loughborough University Gregory. J. Ward Dolby Canada Roger J. Hubbold The University of Manchester

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 35 Table of Contents Updated 25 July

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From the Ground Up Directing Destruction Wednesday, 10 August, 10:45 am–12:15 pm Wednesday, 10 August, 2–3:30 pm

SESSION CHAIR: SESSION CHAIR: Shalin Shodhan Olivier Maury Pixar Animation Studios Industrial Light & Magic

We Built This City: Big City Design and End of Line: Character Destruction in Implementation in “Kung Fu Panda 2” “Tron: Legacy” Wes Burian Atsushi Ikarashi DreamWorks Animation Edmond Smith Ryo Sakaguchi Brian Gazdik The Visual Style of “Legend of the Guardians: Digital Domain The Owls of Ga’Hoole” Grant Freckelton Nafees Bin Zafar Craig Welsh DreamWorks Animation Ben Gunsberger Animal Logic Kali: High-Quality FEM Destruction in Zack Snyder’s “Sucker Punch” Clouds in the Skies of Rio Ben Cole Andrew Schneider The Moving Picture Company Trevor Thomson Mathew Wilson Directing Hair Motion on “Tangled” Blue Sky Studios Maryann Simmons Kelly Ward Hidetaka Yosumi Hubert Leo Xinmin Zhao Walt Disney Animation Studios

Choreographing Destruction: Art Directing a Dam Break in “Tangled” Michael Kaschalk Brett Boggs Andrew Selle Lawrence Chai Walt Disney Animation Studios

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 36 Table of Contents Updated 25 July

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Crowds Show Me the Pixels Wednesday, 10 August, 3:45–5:15 pm Wednesday, 10 August, 3:45–5:15 pm

SESSION CHAIR: SESSION CHAIR: Anastasio Garcia Rodriguez Robert Kooima Sony Pictures Imagework Louisiana State University

Crowds on “Cars 2” Slow Art With a Trillion Frames Per Second Robert Moyer Camera Michael Lorenzen Andreas Velten J.D. Northrup Ramesh Raskar Trent Crow MIT Media Lab Stephen Gustafson Jake Merrell Moungi Bawendi Pixar Animation Studios MIT Department of Chemistry

Synthesizing Complexity for Characters and Display Pixel Caching Landscapes in “Rio” Clemens Birklbauer Sean Palmer Oliver Bimber Eric Maurer Tianlun Liu Blue Sky Studios Johannes Kepler Universität Linz Max Grosse Staging Carnival: Ray Tracing Crowds in “Rio” Bauhaus-Universität Weimar Hugo Ayala Anselm Grundhöfer Matthew Simmons Disney Research Christopher Moore Blue Sky Studios Device-Independent Imaging System for High-Fidelity Colors Akiko Yoshida Kazunari Tomizawa Makoto Hasegawa Yasuhiro Yoshida SHARP Corporation Yoshifumi Shimodaira Shizuoka University

Who Do You Think You Really Are? Ailsa Barry The Natural History Museum Mark Jacobs BBC

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 37 Table of Contents Updated 25 July

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Hiding Complexity Volumes and Rendering Thursday, 11 August, 9–10:45 am Thursday, 11 August, 10:45 am–12:15 pm

SESSION CHAIR: SESSION CHAIR: Theodore Kim Chris Wyman University of Saskatchewan University of Iowa

Occlusion Culling in Alan Wake Gaussian Quadrature for Photon Beams in Ari Silvennoinen “Tangled” Teppo Soininen Jared Johnson Umbra Software Ltd University of Central Florida Markus Mäki Wojciech Jarosz Olli Tervo Disney Research Zürich Remedy Entertainment, Ltd. Dylan Lacewell DreamWorks Animation Increasing Scene Complexity: Distributed Vectorized View Culling Andrew Selle Walt Disney Animation Studios Andrew Routledge Electronic Arts: Blackbox Importance Sampling of Area Lights in Practical Occlusion Culling in Killzone 3 Participating Media Michal Valient Christopher Kulla Guerrilla Sony Pictures Imageworks Marcos Fajardo High-Quality Previewing of Shading and Lighting Solid Angle SL for Killzone 3 Francesco Giordana Decoupled Ray Marching of Heterogeneous Guerrilla Games Participating Media Christopher Kulla Sony Pictures Imageworks

Demand-Driven Volume Rendering of Terascale EM Data Johanna Beyer Markus Hadwiger King Abdullah University of Science and Technology Won-Ki Jeong Hanspeter Pfister Harvard University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 38 Table of Contents Updated 25 July

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Smokin’ Fluids Heads or Tails Thursday, 11 August, 10:45 am–12:15 pm Thursday, 11 August, 2–3:30 pm

SESSION CHAIR: SESSION CHAIR: Mark Carlson Jerry Edsall DreamWorks Animation SKG Relic Entertainment

DB+Grid: A Novel Dynamic Blocked Grid for Building the Birds of “Rio” Sparse High-Resolution Volumes and Level Sets Aaron Walsman Ken Museth Todd Hill DreamWorks Animation Blue Sky Studios

Capturing Thin Features in Smoke Simulations “Kung Fu Panda 2”: Rigging a Peacock Tail Magnus Wrenninge Robert Vogt Chris Allen PDI/DreamWorks Henrik Fält Stephen Marshall Optimized Local Blendshape Mapping for Sony Pictures Imageworks Facial-Motion Retargeting Wan-Chun Ma Implicit FEM and Fluid Coupling on GPU for Graham Fyffe Interactive Multiphysics Simulation Paul Debevec Jérémie Allard USC Institute for Creative Technologies Hadrien Courtecuisse INRIA François Faure Université de Grenoble

Correcting Low-Frequency Impulses in Distributed Simulations Jeff Lait Side Effects Software Inc.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 39 Table of Contents Updated 25 July

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Speed of Light Light My Fire Thursday, August 11, 2–3:30 pm Thursday, 11 August, 3:45–5:15 pm

SESSION CHAIR: SESSION CHAIR: Dylan Moore Jeff Lait Apple, Inc. Side Effects Software Inc. Runtime Implementation of Modular Radiance Transfer Simulating Massive Dust in “Megamind” Bradford J. Loos Koen Vroeijenstijn University of Utah Ronald D. Henderson DreamWorks Animation Lakulish Antani University of North Carolina at Chapel Hill “Megamind”: Fire, Smoke, and Data Kenny Mitchell Disney Interactive Studios Krzysztof Rost Greg Hart Derek Nowrouzezahrai DreamWorks Animation Wojciech Jarosz Disney Research Zürich Volumetric Effects in a Snap Peter-Pike Sloan Joseph Hegarty Disney Interactive Studios Denis Teplyashin Peter Georges Next-Generation Image-Based Daniel Heckenberg Lighting Using HDR Video Animal Logic Jonas Unger Stefan Gustavson Fluid Dynamics and Lighting Implementation in Joel Kronander PixelJunk Shooter 2 Linköpings universitet Jaymin Kessler Gerhard Bonnet Paolo Carabaich Gunnar Kaiser Naoki Kinoshita SPHERON-VR AG Dylan Cuthbert Ben Carter Triple Depth Culling Q-Games Ltd. Pascal Gautron Technicolor Research & Innovation

Non-Uniform Motion Deblurring for Camera Shakes Using Image Registration Sunghyun Cho Hojin Cho Pohang University of Science and Technology Yu-Wing Tai Korea Advanced Institute of Science and Technology Seungyong Lee Pohang University of Science and Technology

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 40 Table of Contents Updated 25 July

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Capture and Construction Thursday, 11 August, 3:45–5:15 pm

SESSION CHAIR: Evan Hirsch

Data-Driven Bird Simulation Eunjung Ju Seoul National University Byungkuk Choi Jungyong Noh Korea Advanced Institute of Science and Technology Jehee Lee Seoul National University

Designing With Constraints: Parametric BIM Andrzej Zarzycki New Jersey Institute of Technology

Form-Making With Special-Effect Tools Andrzej Zarzycki New Jersey Institute of Technology

Building and Animating Cobwebs for Antique Sets Fangwei Lee PDI/DreamWorks Alex Ongaro DreamWorks Animation

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Talks 41 Table of Contents Updated 25 July

Full Conference Access #siggraph #techpapers technical papers

Full Conference registration allows access to all SIGGRAPH 2011 Technical Papers. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Technical Papers sessions you wish to attend. SIGGRAPH Technical Papers is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. At the conference, paper authors provide brief overviews of their work in the Technical Papers Fast Forward session. Technical Papers are published as a special issue of ACM Transactions on Graphics. In addition to papers selected by the SIGGRAPH 2011 Technical Papers Jury, the conference presents papers that have been published in ACM Transactions on Graphics during the past year.

Technical Papers Fast Forward Motion Reconstruction Using Sparse Sunday, 7 August, 6–8 pm Accelerometer Data Jochen Tautges #siggraph #techpapers Rheinische Friedrich-Wilhelms-Universität Bonn The world’s leading experts in computer graphics and interactive techniques preview their latest work Arno Zinke in provocative, sometimes hilarious summaries of GfaR mbH the field’s evolution. Björn Krüger Jan Baumann Andreas Weber Capturing & Modeling Humans Rheinische Friedrich-Wilhelms-Universität Bonn Monday, 8 August, 9–10:30 am Thomas Helten Meinard Müller SESSION CHAIR: Hans-Peter Seidel Karen Liu Universität des Saarlandes und Max-Planck-Institut Georgia Institute of Technology für Informatik Bernd Eberhardt Physically Valid Statistical Models for Hochschule der Medien Stuttgart Human Motion Generation Xiaolin Wei Video-Based Characters: Creating New Human Jianyuan Min Performances From a Multi-View Video Database Jinxiang Chai Feng Xu Texas A&M University Tsinghua University Yebin Liu Motion Capture From Body-Mounted Carsten Stoll Cameras Max-Planck-Institut für Informatik Takaaki Shiratori James Tompkin Disney Research Pittsburgh University College London Hyun Soo Park Gaurav Bharaj Carnegie Mellon University Max-Planck-Institut für Informatik Leonid Sigal QiongHai Dai Disney Research Pittsburgh Tsinghua University Hans-Peter Seidel Yaser Sheikh Max-Planck-Institut für Informatik Carnegie Mellon University Jan Kautz Jessica K. Hodgins University College London Carnegie Mellon University and Disney Research Christian Theobalt Pittsburgh Max-Planck-Institut für Informatik www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 42 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Drawing, Painting & Stylization Understanding Shapes Monday, 8 August, 9–10:30 am Monday, 8 August, 2–3:30 pm

SESSION CHAIR: SESSION CHAIR: Adam Finkelstein Tom Funkhouser Princeton University Princeton University

Shadow Draw: Real-Time User Guidance Exploration of Continuous Variability for Freehand Drawing in Collections of 3D Shapes Yong Jae Lee Maks Ovsjanikov University of Texas at Austin Stanford University C. Lawrence Zitnick Wilmot Li Michael F. Cohen Adobe Systems Incorporated Microsoft Research Leonidas Guibas Stanford University OverCoat: An Implicit Canvas for 3D Painting Niloy J. Mitra Johannes Schmid King Abdullah University of Science Martin Sebastian Senn and Technology Markus Gross ETH Zürich, Disney Research Zürich Characterizing Structural Relationships Robert W. Sumner in Scenes Using Graph Kernels Disney Research Zürich Matthew Fisher Manolis Savva A Programmable System for Artistic Pat Hanrahan Volumetric Lighting Stanford University Derek Nowrouzezahrai Disney Research Zürich Probabilistic Reasoning for Assembly-Based Jared Johnson 3D Modeling Andrew Selle Siddhartha Chaudhuri Dylan Lacewell Evangelos Kalogerakis Michael Kaschalk Leonidas J. Guibas Walt Disney Animation Studios Vladlen Koltun Stanford University Wojciech Jarosz Disney Research Zürich Shape Google: Geometric Words and Expressions for Invariant Shape Retrieval Coherent Noise for Non-Photorealistic Rendering Alexander M. Bronstein Tel Aviv University Michael Kass Davide Pesare Michael M. Bronstein Pixar Animation Studios University of Lugano Leonidas J. Guibas Maks Ovsjanikov Stanford University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 43 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Contact & Constraints Tone Editing Monday, 8 August, 3:45–5:35 pm Monday, 8 August, 3:45–5:15 pm

SESSION CHAIR: SESSION CHAIR: Adam Bargteil Karol Myszkowski University of Utah Max-Planck-Institut für Informatik Eulerian Solid Simulation With Contact HDR-VDP-2: A Calibrated Visual Metrics David I.W. Levin Joshua Litven for Visibility and Quality Predictions in Garrett L. Jones All Luminance Conditions Shinjiro Sueda Rafal Mantiuk Dinesh K. Pai Bangor University The University of British Columbia Kil Joong Kim Efficient Elasticity for Character Skinning Seoul National University With Contact and Collisions Allan G. Rempel Aleka McAdams Wolfgang Heidrich University of California, Los Angeles and The University of British Columbia Walt Disney Animation Studios Yongning Zhu PDI/DreamWorks A Versatile HDR Video Production System Andrew Selle Michael D. Tocci Mark Empey Contrast Optical Design & Engineering, Inc. Rasmus Tamstorf and University of New Mexico Walt Disney Animation Studios Chris Kiser Joseph Teran University of New Mexico University of California, Los Angeles and Walt Disney Animation Studios Nora Tocci Eftychios Sifakis Contrast Optical Design & Engineering, Inc. University of Wisconsin-Madison and Pradeep Sen Walt Disney Animation Studios University of New Mexico Toward High-Quality Modal Contact Sound Changxi Zheng Perceptually Based Tone Mapping Doug L. James for Low-Light Conditions Cornell University Adam G. Kirk A Nonsmooth Newton Solver for Capturing James F. O’Brien Exact Coulomb Friction in Fiber Assemblies University of California, Berkeley Florence Bertails-Descoubes Florent Cadoux Gilles Daviet Illumination Decomposition for Material Vincent Acary Recoloring With Consistent Interreflections INRIA Robert Carroll Ravi Ramamoorthi Large-Scale Dynamic Simulation of Maneesh Agrawala Highly Constrained Strands University of California, Berkeley Shinjiro Sueda Garrett L. Jones David I. W. Levin Dinesh K. Pai The University of British Columbia www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 44 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Capturing Geometry & Appearance Tuesday, 9 August, 9–10:30 am

SESSION CHAIR: Marc Levoy Stanford University

Building Volumetric Appearance Models CATRA: Interactive Measuring and of Fabric Using Micro CT Imaging Modeling of Cataracts Shuang Zhao Vitor F. Pamplona Wenzel Jakob MIT Media Lab and Universidade Federal do Steve Marschner Rio Grande do Sul Kavita Bala Cornell University Erick B. Passos MIT Media Lab and Universidade Federal Fluminense Pocket Reflectometry Jan Zizka Peiran Ren MIT Media Lab and Comenius University Tsinghua University Manuel M. Oliveira Jiaping Wang Universidade Federal do Rio Grande do Sul Microsoft Research Asia Everett Lawson John Snyder MIT Media Lab Microsoft Research Esteban Clua Xin Tong Universidade Federal Fluminense Baining Guo Ramesh Raskar Microsoft Research Asia MIT Media Lab

Microgeometry Capture Using an Elastomeric Sensor Micah K. Johnson Forrester Cole Alvin Raj Edward Adelson Massachusetts Institute of Technology

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 45 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Sampling & Noise Tuesday, 9 August, 9–10:30 am

SESSION CHAIR: Sylvain Lefebvre INRIA

Blue-Noise Point Sampling Using Differential Domain Analysis for Kernel Density Model Non-Uniform Sampling Raanan Fattal Li-Yi Wei Hebrew University Microsoft Research Rui Wang Efficient Maximal Poisson-Disk Sampling University of Massachusetts Amherst Mohamed S. Ebeida Sandia National Laboratories Filtering Solid Gabor Noise Anjul A. Patney Ares Lagae Scott Mitchell Katholieke Universiteit Leuven and REVES/INRIA Andrew A. Davidson Sophia-Antipolis University of California, Davis George Drettakis Patrick M. Knupp REVES/INRIA Sophia-Antipolis Sandia National Laboratories John D. Owens University of California, Davis

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 46 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Geometry Acquisition Tuesday, 9 August, 10:45 am–12:15 pm

SESSION CHAIR: Paolo Cignoni ISTI-CNR

GlobFit: Consistently Fitting Primitives Texture-Lobes for Tree Modeling by Discovering Global Relations Yotam Livny Yangyan Li Shenzhen Institute of Advanced Technology Shenzhen Institute of Advanced Technology Soeren Pirk Xiaokun Wu Universität Konstanz Shenzhen Institute of Advanced Technology Zhanglin Cheng and Zhejiang University Feilong Yan Yiorgos Chrysanthou Shenzhen Institute of Advanced Technology University of Cyprus Oliver Deussen Andrei Sharf Universität Konstanz Ben-Gurion University and Daniel Cohen-Or Shenzhen Institute of Advanced Technology Tel-Aviv University Daniel Cohen-Or Baoquan Chen Tel Aviv University Shenzhen Institute of Advanced Technology Niloy J. Mitra King Abdullah University of Science and Technology ℓ1-Sparse Reconstruction of Sharp Point Set Surfaces Global Registration of Dynamic Range Scans for Haim Avron Articulated Model Reconstruction Tel-Aviv University, IBM T.J. Watson Research Center Will Chang Andrei Sharf University of California, San Diego Ben Gurion University Matthias Zwicker Chen Greif Universität Bern The University of British Columbia Daniel Cohen-Or Tel-Aviv University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 47 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Stochastic Rendering & Visibility Volumes & Photons Tuesday, 9 August, 10:45 am–12:15 pm Tuesday, 9 August, 2–3:30 pm

SESSION CHAIR: SESSION CHAIR: Elmar Eisemann Jaakko Lehtinen École d’Ingénieurs Télécom ParisTech NVIDIA Corporation

High-Quality Spatio-Temporal Rendering Using A Quantized-Diffusion Model for Semi-Analytical Visibility Rendering Translucent Materials Carl Johan Gribel Eugene d’Eon Rasmus Barringer Geoffrey Irving Tomas Akenine-Möller Weta Digital Ltd Lunds universitet

Frequency Analysis and Sheared Filtering for A Comprehensive Theory of Volumetric Shadow Light Fields of Complex Occluders Radiance Estimation Using Photon Points and Beams Kevin Egan Columbia University Wojciech Jarosz Florian Hecht Disney Research Zürich University of California, Berkeley Derek Nowrouzezahrai Frédo Durand Disney Research Zürich and University of Toronto MIT CSAIL Iman Sadeghi Ravi Ramamoorthi Henrik Wann Jensen University of California, Berkeley University of California, San Diego

Temporal Light Field Reconstruction Progressive Photon Mapping: for Rendering Distribution Effects A Probabilistic Approach Jaakko Lehtinen Timo Aila Claude Knaus NVIDIA Research Matthias Zwicker Universität Bern Jiawen Chen MIT CSAIL Samuli Laine Cache-Oblivious Ray Reordering NVIDIA Research Bochang Moon Frédo Durand Yongyoung Byun MIT CSAIL Tae-Joon Kim Pio Claudio The Area Perspective Transform: Korea Advanced Institute of A Homogeneous Transform for Efficient Science and Technology In-Volume Queries Hye-Sun Kim Warren A. Hunt Yun-Ji Ban Intel Corporation Seung Woo Nam Gregory S. Johnson Electronics and Telecommunications University of Texas at Austin and Research Institute Intel Corporation Sung-Eui Yoon Korea Advanced Institute of Science and Technology

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 48 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Geometry Processing By-Example Image Synthesis Tuesday, 9 August, 2–3:30 pm Tuesday, 9 August, 3:45–5:15 pm

SESSION CHAIR: SESSION CHAIR: Scott Schaefer Dan B. Goldman Texas A&M University Adobe Systems Incorporated

Interactive and Anisotropic Geometry Expression Flow for 3D-Aware Face Processing Using the Screened Poisson Equation Component Transfer Michael Kazhdan Fei Yang Ming Chuang Rutgers University Johns Hopkins University Jue Wang Eli Shechtman DINUS: Double Insertion, Non-Uniform, Adobe Systems Incorporated Stationary Subdivision Surfaces Lubomir Bourdev Kerstin Müller University of California, Berkeley Christoph Fuenfzig Dimitri Metaxas Lars Reusche Rutgers University Technische Universität Kaiserslautern Dianne Hansford Image-Guided Weathering: A New Approach Gerald Farin Applied to Flow Phenomena Arizona State University Carles Bosch Pierre-Yves Laffont Hans Hagen REVES/INRIA Sophia Antipolis Technische Universität Kaiserslautern Holly Rushmeier Julie Dorsey An Efficient Scheme for Curve and Surface Yale University Construction Based on a Set of Interpolatory George Drettakis Basis Functions REVES/INRIA Sophia Antipolis Renjiang Zhang Zhejiang Gongshang University Exploring Photobios Weiyin Ma Ira Kemelmacher-Shlizerman City University of Hong Kong University of Washington Eli Shechtman Adobe Systems Incorporated Rahul Garg Steven M. Seitz University of Washington

Discrete Element Textures Chongyang Ma Tsinghua University and Microsoft Research Asia Li-Yi Wei Microsoft Research Xin Tong Microsoft Research Asia www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 49 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Call Animal Control! Colorful Tuesday, 9 August, 3:45–5:35 pm Wednesday, 10 August, 9–10:30 am

SESSION CHAIR: SESSION CHAIR: KangKang Yin Olga Sorkine National University of Singapore ETH Zürich

Space-Time Planning With Parameterized Color Compatibility From Large Datasets Locomotion Controllers Peter O’Donovan Sergey Levine University of Toronto Stanford University Yongjoon Lee Aseem Agarwala University of Washington Adobe Systems Incorporated Vladlen Koltun Aaron Hertzmann Stanford University University of Toronto Zoran Popović University of Washington Edge-Aware Color Appearance Articulated Swimming Creatures Min H. Kim Jie Tan Yale University Yuting Gu Greg Turk Tobias Ritschel Karen Liu École d’Ingénieurs Télécom ParisTech Georgia Institute of Technology Jan Kautz Locomotion Skills for Simulated Quadrupeds University College London Stelian Coros Andrej Karpathy Example-Based Image Color and Tone Style Ben Jones Enhancement University of British Columbia Baoyuan Wang Lionel Reveret Zhejiang University INRIA Michiel van de Panne Yizhou Yu The University of British Columbia University of Illinois at Urbana-Champaign Ying-Qing Xu Composite Control of Physically Simulated Microsoft Research Asia Characters Uldarico Muico University of Washington Switchable Primaries Using Shiftable Layers of Color Filter Arrays Jovan Popović Abobe Systems Incorporated Behzad Sajadi Aditi Majumder Zoran Popović University of Washington University of California, Irvine Kazuhiro Hiwada Character Animation in Two-Player MIT Media Lab Adversarial Games Kevin Wample Atsuto Maki Erik Andersen Toshiba Research Europe, Ltd. Evan Herbst Yongjoon Lee Ramesh Raskar Zoran Popović MIT Media Lab University of Washington www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 50 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Surfaces Example-Based Simulation Wednesday, 10 August, 9–10:30 am Wednesday, 10 August, 10:45 am–12:15 pm

SESSION CHAIR: SESSION CHAIR: Eugene Zhang Jernej Barbič Oregon State University University of Southern California

Contributing Vertices-Based Minkowski Sum of a Data-Driven Elastic Models for Cloth: Nonconvex–Convex Pair of Polyhedra Modeling and Measurement Hichem Barki Huamin Wang Florence Denis James F. O’Brien Florent Dupont Ravi Ramamoorthi Université de Lyon University of California, Berkeley

MeshFlow: Interactive Visualization of Frame-Based Elastic Models Mesh Construction Sequences Benjamin Gilles Jonathan D. Denning The University of British Columbia, INRIA William B. Kerr Guillaume Bousquet Dartmouth College François Faure Fabio Pellacini Université de Grenoble, LJK, INRIA Dartmouth College and Sapienza–Università di Roma Dinesh K. Pai The University of British Columbia LR: Compact Connectivity Representation for Triangle Meshes Example-Based Elastic Materials Topraj Gurung Sebastian Martin Mark Luffel ETH Zürich Georgia Institute of Technology Bernhard Thomaszewski Peter Lindstrom Disney Research Zürich and ETH Zürich Lawrence Livermore National Laboratory Eitan Grinspun Jarek Rossignac Columbia University Georgia Institute of Technology Markus Gross Disney Research Zürich and ETH Zürich On the Velocity of an Implicit Surface Jos Stam Ryan Schmidt Sparse Meshless Models of Autodesk, Inc. Complex Deformable Solids François Faure Grenoble Universités, INRIA, LJK-CNRS Benjamin Gilles Tecnalia, INRIA, LJK-CNRS Guillaume Bousquet Grenoble Universités, INRIA, LJK-CNRS Dinesh K. Pai The University of British Columbia www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 51 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Image Processing Facial Animation Wednesday, 10 August, 10:45 am–12:15 pm Wednesday, 10 August, 2–3:30 pm

SESSION CHAIR: SESSION CHAIR: Aaron Hertzmann Okan Arikan University of Toronto Animeeple Inc.

Antialiasing Recovery Leveraging Motion Capture Lei Yang and 3D Scanning for High-Fidelity Facial Pedro V. Sander Performance Acquisition Hong Kong University of Science and Technology Haoda Huang Microsoft Research Asia Jason Lawrence University of Virginia Jinxiang Chai Texas A&M University Hugues Hoppe Xin Tong Microsoft Research Hsiang-Tao Wu Microsoft Research Asia Local Laplacian Filters: Edge-Aware Image High-Quality Passive Facial Performance Processing With a Laplacian Pyramid Capture Using Anchor Frames Sylvain Paris Thabo Beeler Adobe Systems Incorporated ETH Zürich and Disney Research Zürich Sam W. Hasinoff Fabian Hahn Toyota Technological Institute at Chicago Derek Bradley and MIT CSAIL Bernd Bickel Paul Beardsley Jan Kautz Disney Research Zürich University College London Craig Gotsman Technion-Israel Institute of Technology Domain Transform for Edge-Aware Image Robert W. Sumner and Video Processing Markus Gross Eduardo S. L. Gastal Disney Research Zürich Manuel M. Oliveira Universidade Federal do Rio Grande do Sul Interactive, Region-Based, Linear 3D Face Models J. Rafael Tena Disney Research Pittsburgh Non-Rigid Dense Correspondence With Fernando De la Torre Applications for Image Enhancement Carnegie Mellon University Yoav Hacohen The Hebrew University Iain Matthews Disney Research Pittsburgh Eli Shechtman Dan B. Goldman Real-Time Performance-Based Adobe Systems Incorporated Facial Animation Thibaut Weise Dani Lischinski Sofien Bouaziz The Hebrew University Hao Li Mark Pauly École Polytechnique Fédérale de Lausanne

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 52 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Mapping & Warping Shapes Fluid Simulation Wednesday, 10 August, 2–3:30 pm Wednesday, 10 August, 3:45–5:35 pm

SESSION CHAIR: SESSION CHAIR: Mathieu Desbrun Nils Thuerey California Institute of Technology Scanline VFX

Bounded Biharmonic Weights for Two-Scale Particle Simulation Real-Time Deformation Barbara Solenthaler Alec Jacobson Markus Gross New York University ETH Zürich Ilya Baran Disney Research Zürich Real-Time, Eulerian Water Simulation Using a Restricted Tall Cell Grid Jovan Popović Adobe Systems Incorporated Nuttapong Chentanez Olga Sorkine Matthias Müller-Fischer New York University NVIDIA PhysX Research

Blended Intrinsic Maps A PML-Based Nonreflective Boundary Vladimir G. Kim for Free Surface Fluid Animation Yaron Lipman Andreas Söderström Thomas Funkhouser Matts Karlsson Princeton University Linköpings universitet Biharmonic Distance Ken Museth Yaron Lipman DreamWorks Animation Princeton University Raif M. Rustamov Guide Shapes for High-Resolution Naturalistic Drew University Liquid Simulation Thomas A. Funkhouser Michael B. Nielsen Princeton University Weta Digital Ltd.

Photo-Inspired, Model-Driven, Robert Bridson 3D Object Modeling The University of British Columbia and Weta Digital Ltd. Kai Xu National University of Defense Technology Animating Fire With Sound and Simon Fraser University Jeffrey N. Chadwick Hanlin Zheng Doug L. James Zhejiang University Cornell University Richard (Hao) Zhang Simon Fraser University Daniel Cohen-Or Tel Aviv University Ligang Liu Zhejiang University Yueshan Xiong National University of Defense Technology www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 53 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Procedural & Interactive Modeling Interactive Furniture Layout Using Wednesday, 10 August, 3:45–5:35 pm Interior Design Guidelines

SESSION CHAIR: Paul Merrell Niloy Mitra Eric Schkufza King Abdullah University of Science Zeyang Li and Technology Stanford University Maneesh Agrawala Converting 3D Furniture Models to University of California, Berkeley Fabricatable Parts and Connectors Vladlen Koltun Manfred Lau Stanford University Japan Science and Technology Agency Akira Ohgawara Interactive Architectural Modeling The University of Tokyo and Japan Science With Procedural Extrusions and Technology Agency Tom Kelly Jun Mitani University of Glasgow University of Tsukuba and Japan Science Peter Wonka and Technology Arizona State University Takeo Igarashi The University of Tokyo and Japan Science Metropolis Procedural Modeling and Technology Agency Jerry O. Talton Stanford University Make It Home: Automatic Optimization Yu Lou of Furniture Arrangement Steve Lesser Lap-Fai Yu Jared Duke Sai-Kit Yeung Stanford University University of California, Los Angeles Radomír Mĕch Chi-Keung Tang Adobe Systems Incorporated Hong Kong University of Science and Technology Vladlen Koltun Demetri Terzopoulos Stanford University University of California, Los Angeles Tony F. Chan Hong Kong University of Science and Technology Stanley Osher University of California, Los Angeles

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 54 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Fast Simulation Video Resizing & Stabilization Thursday, 11 August, 9–10:30 am Thursday, 11 August, 9–10:30 am

SESSION CHAIR: SESSION CHAIR: Mark Meyer Wolfgang Heidrich Disney Research The University of British Columbia

Sensitive Couture for Interactive Garment Design Image and Video Upscaling From Nobuyuki Umetani Local Self-Examples University of Tokyo Gilad Feedman Raanan Fattal Danny M. Kaufman Hebrew University Columbia University

Takeo Igarashi Scalable and Coherent Video Resizing University of Tokyo With Per-Frame Optimization Eitan Grinspun Yu-Shuen Wang Columbia University National Chiao Tung University Jen-Hung Hsiao Real-Time, Large-Deformation Substructuring National Cheng Kung University Jernej Barbi č Olga Sorkine Yili Zhao New York University and ETH Zürich University of Southern California Tong-Yee Lee National Cheng Kung University Solid Simulation With Oriented Particles Matthias Müller-Fischer Nuttapong Chentanez Subspace Video Stabilization NVIDIA PhysX Research Feng Liu Portland State University Physics-Inspired Upsampling for Michael Gleicher Cloth Simulation in Games University of Wisconsin-Madison Ladislav Kavan Jue Wang Disney Interactive Studios Hailin Jin Daniel Gerszewski Aseem Agarwala Adam W. Bargteil Adobe Systems Incorporated University of Utah Peter-Pike Sloan Tonal Stabilization of Video Disney Interactive Studios Zeev Farbman Dani Lischinski The Hebrew University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 55 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Fun With Shapes Thursday, 11 August, 10:45 am–12:15 pm

SESSION CHAIR: Eitan Grinspun Columbia University

Making Burr Puzzles From 3D Models Depixelizing Pixel Art Shiqing Xin Johannes Kopf Chi-Fu Lai Microsoft Research Redmond Chi-Wing Fu Nanyang Technological University Dani Lischinski The Hebrew University Tien-Tsin Wong Chinese University of Hong Kong Digital Micrography Ying He Ron Maharik Nanyang Technological University Mikhail Bessmeltsev Daniel Cohen-Or The University of British Columbia Tel Aviv University Alla Sheffer The University of British Columbia and A Geometric Study of V-Style Pop-Ups: INRIA Rhône-Alpes Theories and Algorithms Ariel Shamir Xianying Li Interdisciplinary Center (IDC) Herzliya Yan Gu Shimin Hu Nathan Carr Tsinghua University Adobe Systems Incorporated Tao Ju Washington University in St. Louis Yan Gu Shi-min Hu Tsinghua University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 56 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Stereo & Disparity Thursday, 11 August, 10:45 am–12:15 pm

SESSION CHAIR: Kari Pulli Nokia Research Center

Computational Stereo Camera System Layered 3D: Tomographic Image Synthesis for With Programmable Control Loop Attenuation-Based Light Field and High Dynamic Simon Heinzle Range Displays Disney Research Zürich Gordon Wetzstein Pierre Greisen The University of British Columbia Disney Research Zürich and ETH Zürich Douglas Lanman David Gallup MIT Media Lab University of North Carolina Wolfgang Heidrich Christine Chen The University of British Columbia Daniel Saner Ramesh Raskar ETH Zürich MIT Media Lab Aljoscha Smolic Disney Research Zürich A Perceptual Model for Disparity Andreas Peter Burg Piotr Didyk ETH Zürich Max-Planck-Institut für Informatik Wojciech Matusik Tobias Ritschel Disney Research Zürich Elmar Eisemann École d’Ingénieurs Télécom ParisTech, Markus Gross and Intel Visual Computing Lab ETH Zürich and Disney Research Zürich Karol Myszkowski Hans-Peter Seidel Highlighted Depth-of-Field Photography: Max-Planck-Institut für Informatik Shining Light on Focus Jaewon Kim MIT Media Lab and Korea Institute of Science and Technology Roarke Horstmeyer MIT Media Lab Ig-Jae Kim MIT Media Lab and Korea Institute of Science and Technology Ramesh Raskar MIT Media Lab

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 57 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Discrete Differential Geometry Interactive Image Editing Thursday, 11 August, 2–3:30 pm Thursday, 11 August, 2–3:30 pm

SESSION CHAIR: SESSION CHAIR: Yaron Lipman Ariel Shamir Princeton University Interdisciplinary Center (IDC) Herzliya

Interactive Editing of Massive Imagery Made Circular Arc Structures Simple: Turning Atlanta Into Atlantis Pengbo Bo Brian Summa University of Hong Kong and Giorgio Scorzelli Technische Universität Wien University of Utah Helmut Pottmann Ming Jiang King Abdullah University of Science and Peer-Timo Bremer Technology and Technische Universität Wien University of Utah and Martin Kilian Lawrence Livermore National Laboratory Evolute and Technische Universität Wien Valerio Pascucci University of Utah Wenping Wang University of Hong Kong Geodesic Image and Video Editing Johannes Wallner Antonio Criminisi Technische Universität Graz and Technische Toby Sharp Universität Wien Carsten Rother Microsoft Research Cambridge Patrick Perez Discrete Laplacians on General Polygonal Meshes Technicolor Paris Research Center Marc Alexa Andrew Fitzgibbon Technischen Universität Berlin Microsoft Research Cambridge Max Wardetzky Matting and Compositing of Transparent and Univeristät Göttingen Refractive Objects Sai-Kit Yeung HOT: Hodge-Optimized Triangulations University of California, Los Angeles and Hong Kong Patrick Mullen University of Science and Technology Pooran Memari Chi-Keung Tang Fernando De Goes Hong Kong University of Science and Technology Mathieu Desbrun Michael Brown California Institute of Technology National University of Singapore Sing Bing Kang Spin Transformations of Discrete Surfaces Microsoft Research Keenan Crane California Institute of Technology Nonlinear Revision Control for Images Ulrich Pinkall Hsiang-Ting Chen Technischen Universität Berlin National Tsing Hua University Li-Yi Wei Peter Schröder Microsoft Research California Institute of Technology Chun-Fa Chang National Taiwan Normal University www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 58 Table of Contents Updated 25 July technical papers Full Conference Access #siggraph #techpapers

Real-Time Rendering Hardware Thursday, 11 August, 3:45–5:15 pm

SESSION CHAIR: Bill Mark Intel Corporation

Clipless Dual-Space Bounds for Faster Stochastic Rasterization Samuli Laine Timo Aila Tero Karras Jaakko Lehtinen NVIDIA Research

Decoupled Sampling for Graphics Pipelines Jonathan Ragan-Kelley Jaakko Lehtinen Jiawen Chen MIT CSAIL Michael Doggett Lunds universitet Frédo Durand MIT CSAIL

Spark: Modular, Composable Shaders for Graphics Hardware Tim Foley Intel Corporation and Stanford University Pat Hanrahan Stanford University

Physically Based, Real-Time Lens Flare Rendering Matthias Hullin Max-Planck-Institut für Informatik Elmar Eisemann École d’Ingénieurs Télécom ParisTech Hans-Peter Seidel Max-Planck-Institut für Informatik Sungkil Lee Sungkyunkwan University

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Technical Papers 59 Table of Contents Updated 25 July exhibitor tech talks

Full Conference Access Basic Access Computer Animation Festival #siggraph #techtalks

Comprehensive summaries of the latest technologies in computer graphics and interactive techniques. SIGGRAPH 2011 exhibitors demonstrate software, hardware, and systems; answer questions; and host one-on-one conversations about how their applications improve professional and technical performance.

NVIDIA’s Exhibitor Sessions NVIDIA Corporation Monday, 8 August, 9 am–5:30 pm West Building, Room 220

Explore the impact of GPUs on state-of-the-art CG and interactive design in NVIDIA’s engaging panel discussions and technical deep dives into everything from advanced ray tracing and rendering to tessellation. Get an insider’s view of today’s most exciting applications, and a glimpse into the next generation of ground-breaking advancements.

Tuesday, 9 August Advanced Micro Devices, Inc. The Bakery Tuesday, 9 August, 11:15 am–12:15 pm Tuesday, 9 August, 3:45–4:40 pm Video Processing With AMD FirePro Solutions Bakery Relight: Interactive Lighting, PC architecture and graphics-processing units have Shading, and Rendering for Pros become ubiquitous in broadcast and post-production Designed for the high-end , television, workflows. This talk reviews the types of processing industrial, automotive, and architectural design and rendering that the GPU excels at and illuminates industries, Bakery Relight is the first interactive, some of the emerging trends for tightening GPU all-in-one lighting, shading, and rendering solution. integration into these workflows. Born out of years of hands-on experience on top- grossing feature films, Relight supports the lighters’ Alexis Mather and shaders’ iterative process with full-resolution Senior Product Marketing Manager feedback in seconds. AMD Professional Graphics www.bakery3d.com DigiPen Institute of Technology Liz Tjostolvsen Tuesday, 9 August, 2:15–3:15 pm The Bakery The Academic Infrastructure of Innovative and Successful Video Games A detailed look at the academic infrastructure of interactive media technologies and the special emphasis placed on incorporating innovative game design and gameplay mechanics to make video games highly successful and marketable. Ben Ellinger DigiPen Institute of Technology www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Exhibitor Tech Talks 60 Table of Contents Updated 25 July

Exhibitor Tech talks #siggraph #techtalks

WEDNESDAY, 10 AUGUST

OPTIS Xsens Wednesday, 10 August, 9:45–10:45 am Wednesday, 10 August, 2:15–3:15 pm Physics-Based Virtual Reality How Much Animation Can You Do in a Day? Thanks to their unique physics-based approach, This talk shows how to speed up your pipeline with OPTIS light-simulation specialists provide real-time, the Xsens MVN animation tool. It also explains how predictive visualization solutions based on measured to record a motion, edit the motion, and insert it into physical properties of surfaces and materials. OPTIS a scene in no time, or even real-time, using the Xsens solutions are used by engineers, ergonomists, and MVN system. designers to optimize perceived quality and the visual ergonomics of HMIs. Patrick Runyon Xsense Technologies B.V. Advanced Micro Devices, Inc. Wednesday, 10 August, 11:15 am–12:15 pm Organic Motion Wednesday, 10 August, 3:45–4:40 pm OpenCL and OpenGL/DirectX Interoperability Organic Motion Unveils the Latest Developments The computing power of GPUs is now accessible to in Next Generation Computer Vision improve the interactivity of 3D graphics. Leveraging this capability requires optimum interoperability between Preview the Building Blocks of Human Computer compute (OpenCL) and graphics APIs (OpenGL/ Interaction DirectX). This talk demonstrates how to compute and update geometry with OpenCL on APUs, how to update VBO on discrete GPUs, and how to compute physics data on OpenCL and transfer those data to discrete GPUs. Benjamin Coquelle Senior Software Engineer AMD Professional Graphics

Autodesk Wednesday, 10 August, 12:45–1:45 pm Multi-Threaded 2D Renderer Design Rendering real-time high-quality 2D vector graphics through a 3D pipeline is a challenging task, requiring custom algorithms for shape tessellation, edge anti- aliasing and text rendering. For best performance, Scaleform 2D renderer includes optimizations such as multi-threaded rendering, mesh caching and draw-prim- itive batching. Following a high-level design description, this talk dives into multi-threaded rendering, introducing a novel render tree design that allows the both threads to access scene graph nodes simultaneously, greatly reducing copy overhead. The strategy described is particularly effective when only a subset of nodes is modified every frame and can be applied to any real-time rendering engine. www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Exhibitor Tech Talks 61 Table of Contents Updated 25 July exhibitor list

Full Conference Access Basic Access Computer Animation Festival #siggraph #exhibits

Age Requirement: Children under 16 are not permitted in the Exhibition. Age verification is required. As of 1 July

3D Consortium Cap Digital Paris Region Future Publishing/3D World 3D Systems Capilano University GI LLC 3D3 Solutions Carnegie Mellon Entertainment Google Technology Center 3Dconnexion, Inc. Hardcore Processing cebas Visual Technology Inc. 3dMD Hong Kong ACM SIGGRAPH Centre for Digital Media Professional Chapter Ltd. 3DTotal.com CGWAVE Inc. Hong Kong Trade Development 3DVIA Council Champlain College 4DDynamics HUONE Chaos Software Ltd. Aberdeen LLC IATSE CLO Virtual Fashion, Inc. Academic Superstore iDesign Solutions Codeplay Academy of Art University IdN magazine Cogswell Polytechnical College Addison-Wesley Imagination Technologies Computer Graphics World AMD Imagineer Systems Ltd. Consulate of Costa Rica - Animation Magazine Inc. Procomer IntegrityWare, Inc. ANIMATIONMENTOR.COM Crimson Forest Entertainment Intel Corporation ARM Group Limited Isilon Systems, Inc. ASC-American Cinematographer CRC Press / A K Peters John Wiley & Sons, Inc. Autodesk, Inc. CyberGlove Systems Khronos Group Avere Systems Digia Plc - Commercial King Abdullah University of Axceleon Inc. DigiPen Institute of Technology Science and Technology B&H Photo, Video & Pro Audio Digital Domain Lightcraft Technology Beijing ENOCHVIEW Digital Art Digital Media Professionals Lightspeed Design, Inc. Co., Ltd. Dimensional Imaging Ltd. LightWork Design Ltd. Belfry Animation & Toys Ltd. Drawiz, Inc. Louisiana State University, Blender Foundation Center for Computation & Emily Carr University of Technology BlueArc Corporation Art + Design Lumiscaphe British Columbia Film EnvisionTEC Commission Luxion Eos Systems Inc. Campbell River Creative MAXON Computer Inc. FARO Technologies Inc. Industries Council Measurand Inc. Fixstars Corporation

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Exhibitor List 62 Table of Contents Updated 25 July exhibitor list #siggraph #exhibits

Ministry of Tourism, Renderosity Vancouver Film School Trade and Investment Ringling College of Art and Vancouver Motion Capture: Morgan Kaufmann/Focal Press Design Animatrik and Alastair Macleod Motion Analysis Corporation Robert McNeel & Associates Vicon MPC Savannah College of Art Wacom Technology Services, and Design Corp. Muuun Technologies Inc. Shapeways Waterloo Region– NaturalPoint Inc. Canada’s Technology Triangle Sheridan College NDI Web3D Consortium Shotgun Software, Inc. Studio WorldViz Side Effects Software NewTek, Inc. Xsens Technologies B.V. Simon Fraser University Next Limit Technologies Z Corporation Southpaw Technology Inc. NorPix Inc. Zygote Media Group, Inc. SpeedTree NVIDIA Corporation Spheron - VR AG Objet Geometries Ltd. Springer OC3 Entertainment, Inc. StereoVR OPTIS SAS Stratasys 3D Printers & Organic Motion, Inc. Production Systems Parallels Tandent Vision Science, Inc. Parsons The New School Technology Joint Corporation for Design TechViz Peer 1 Hosting The3DShop.com PipelineFx, LLC The Bakery Pixar Animation Studios The CGAL Project Pixologic, Inc. The University of the Arts Planar Systems, Inc. Think Tank Training Centre PNY Technologies Tobii Technology Inc. Point Grey Research Inc. Toon Boom Animation Inc. PO-MO Inc. Topaz Labs Pond5, Inc. University of Central Florida - Prime Focus FIEA Purdue University, VanArts–Vancouver Institute Department of Computer of Media Arts Ltd. Graphics Technology Vancouver Animation School Rainmaker Entertainment

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Exhibitor List 63 Table of Contents Updated 25 July General INformation

Airline Reservations Special Policies NEW!: Exclusive airfare discounts for SIGGRAPH 2011 Lost badges cannot be replaced. If you lose your badge, you attendees. must purchase a new registration. Technical materials included SIGGRAPH 2011’s official air-travel partner, UNIGLOBE Vision with your registration must be picked up at the SIGGRAPH Travel, offers discounts of 5-30% on airfares to Vancouver. 2011 Merchandise Pickup Center. Lost merchandise vouchers will not be replaced. Contact: Uniglobe Vision Travel Reception and Computer Animation Festival Access 1.888.221.5221 (toll free North America) To be admitted to the Reception, you must have a ticket. Your [email protected] badge does not provide access. Computer Animation Festival Bookstore access comes with a Full Conference badge, or a Festival Pass. BreakPoint Books offers the latest and greatest books, CDs, and DVDs on computer animation, graphic design, gaming, Hotel Reservations 3D graphics, modeling, and digital artistry. The bookstore Visit the SIGGRAPH 2011 web site to access the easy-to-use features recent books by SIGGRAPH 2011 speakers and online hotel reservation system, which includes complete award winners. To suggest books, CDs, or DVDs that should information on housing policies, procedures, and rates: be available in the bookstore, contact: www.siggraph.org/s2011 Breakpoint Books Or contact: [email protected] onPeak Camera and Recording Policies SIGGRAPH 2011 Travel Partner [email protected] No cameras or recording devices are permitted at SIGGRAPH 2011. Abuse of this policy will result in the loss of the individu- SIGGRAPH 2011 has negotiated discount rates for hotels al’s registration credentials. in Vancouver. These discounts are available to SIGGRAPH 2011 attendees only. Please make your hotel reservation by SIGGRAPH 2011 uses an official conference photographer 11 July 2011. Reservations made after 11 July will be based and reserves the right to use all images that this photographer on availability only and rates may increase. takes during the conference for publication and promotion of future ACM SIGGRAPH events. Vancouver Convention Centre Discount Ground Transportation From Accessibility Vancouver International Airport The convention center is handicap accessible. If you have All SIGGRAPH 2011 attendees are eligible for a special 10% special needs or requirements, please call Conference discount on ground transportation between the airport and Management at: +1.312.673.4785. conference hotels. To receive the discounted rated, print the coupon available at: www.siggraph.org/s2011and present it to Food Services Aerocar or Aeroshuttle when you arrive in Vancouver. There are two cafes in the convention center within the East Hotel-Convention Center Shuttle Bus Service and West buildings for the convenience of SIGGRAPH 2011 attendees. All other food outlets are found in the adjoining food SIGGRAPH 2011 provides complimentary shuttle service courts to both buildings, all within close walking distance. between many conference hotels and the Vancouver Convention Centre. Internet Access Free wireless access is available in all conference locations IMPORTANT NOTICE within the Vancouver Convention Centre (except the Exhibit Attendees who use the SIGGRAPH 2011 hotel reservation Hall). system to make reservations at hotels served by the SIGGRAPH 2011 shuttle buses will receive a shuttle Parking wristband when they check in. Attendees who do not book SIGGRAPH 2011 attendees can park at the through the SIGGRAPH 2011 reservation system and wish Vancouver Convention Centre parking lot for: to use the shuttle service can purchase wristbands at the SIGGRAPH Store. Attendees without wristbands will not be Vancouver Convention Centre East— allowed to use the shuttle service. 999 Canada Place; +1.866.856.8080 Vancouver Convention Centre, West— Luggage and Coat Check 1055 Canada Place; +1.604.681.7311 Luggage and coat-check services ($5 per item) are available For additional parking information, visit: at the Vancouver Convention Centre from Sunday, 7 August http://www.vancouverconventioncentre.com/thecity/ through Thursday, 11 August. getting-here/

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | General Information 64 Table of Contents Updated 25 July included with your registration

Technical Materials Registration Categories The printed ACM Transactions on Graphics (Conference Full Conference Access Proceedings Special Issue), which contains the Technical Basic Conference Pass Papers and the ACM SIGGRAPH awards is NOT included with any registration category. The Proceedings is available Computer Animation Festival for purchase at SIGGRAPH 2011.

ACM SIGGRAPH Award Presentations Full Conference DVD-ROM ACM SIGGRAPH Award Talks This digital publication contains the electronic version of the Technical Papers and Game Papers, including images and Art Gallery supplemental material; all of the course and tutorial notes, including auxiliary material (movies, source code, HTML Birds of a Feather presentations); and the permanent record of the Courses, Emerging Technologies, Posters, SIGGRAPH Dailies!, The Computer Animation Festival Studio Presentations, Talks, and the permanent record of the Art Gallery and the Computer Animation Festival. Courses The DVD is included with all Full Conference registrations, and Emerging Technologies it is available for purchase at SIGGRAPH 2011. The content of the printed version of the ACM Transactions on Graphics Exhibition (Conference Proceedings Special Issue) is included on the Full Conference DVD-ROM. Exhibitor Tech Talks NOTE: International Resources Full Conference registrants must pick up the Full Conference DVD-ROM included with registration at SIGGRAPH 2011 at Job Fair the Merchandise Pickup Center located in West Building, Exhibit Hall Lobby. Keynote Speaker Technical Materials are also available after the conference, Panels contact: ACM, Member Services Papers: Technical, Art, Games, 800.342.6626 (Continental US and Canada) and Transactions on Graphics +1.212.626.0500 (International and New York Metro area) +1.212.944.1318 fax Posters [email protected] Real-Time Live! Basic Conference registration does not include any technical materials. Reception SIGGRAPH Dailies! Technical Papers Fast Forward The Sandbox The Studio Talks

SIGGRAPH Symposium: The Business Think Tank is NOT included with SIGGRAPH conference registration packages. This is an additional cost. See page 64 for pricing information.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Included With Your Registration 65 Table of Contents Updated 25 July registration fees & information

The printed ACM Transactions on Graphics (Conference Proceedings Conference Registration Categories Special Issue) is not included in your registration and may be purchased separately. Full Conference Access Basic Conference Pass Member rates refer to ACM SIGGRAPH membership. Computer Animation Festival

Full Conference Access On or Before 17 June On or Before 18 July At SIGGRAPH 2011

ACM SIGGRAPH Member $895 $1,070 $1,170 Non-Member $995 $1,145 $1,270 Student Member $395 $445 $495 Includes admission to ALL conference programs and events, including the Exhibition (Tuesday-Thursday), Computer Animation Festival, Full Conference DVD-ROM, and reception ticket. Add the SIGGRAPH Symposium: The Business Think Tank at a rate of: $75

Full Conference One-Day Pass On or Before 17 June On or Before 18 July At SIGGRAPH 2011

ACM SIGGRAPH Member $325 $375 $425 Non-Member $375 $425 $475 Student Member $175 $200 $225 Includes admission to ALL conference programs and events, Computer Animation Festival for day(s) attending, and Exhibition (Tuesday-Thursday). A Computer Animation Festival Full Festival Pass for ALL days can be added at the time of registration, at a discounted fee of $175. Note: Does NOT include reception ticket or Full Conference DVD-ROM.

Basic Conference Access Pass On or Before 17 June On or Before 18 July At SIGGRAPH 2011

ACM SIGGRAPH Member $95 $125 $150 Non-Member $125 $150 $175 Includes admission to Art Gallery, Birds of a Feather, Exhibitor Tech Talks, Emerging Technologies, Keynote Speaker, International Resources, Job Fair, Posters, The Sandbox, SIGGRAPH Dailies!, The Studio, and Exhibition (Tuesday-Thursday). A Computer Animation Festival Full Festival Pass for ALL days can be added at the time of registration, at a discounted fee of $175.

Basic Conference One-Day Pass Purchased Before Or At SIGGRAPH 2011

$45 Includes admission to Art Gallery, Birds of a Feather, Exhibitor Tech Talks, Emerging Technologies, Keynote Speakers, International Resources, Job Fair, Posters, The Sandbox, SIGGRAPH Dailies!, The Studio for day(s) attending, and Exhibition (Tuesday-Thursday).

Computer Animation Festival Full Festival Pass One-Day Pass

ACM SIGGRAPH Member $175 $50 Non-Member $200 $50 Student Member $150 $50 Additional Guest $200 $50 Full Festival Pass includes admission to the Computer Animation Festival for the full week, and Exhibition (Tuesday-Thursday). The One-Day Pass includes admission to the Computer Animation Festival for the day(s) attending, and Exhibition (Tuesday-Thursday).

SIGGRAPH Symposium: The Business Think Tank Purchase Before Or At SIGGRAPH 2011 $400 or $75 with the purchase of a Full Conference Week Pass A full day of conversations, discussion groups, case studies and two enlightening keynote sessions intended to spark frank and honest interaction about our business in the 21st Century. The SIGGRAPH Symposium: The Business Think Tank is NOT included with SIGGRAPH conference registration packages. This is an additional cost.

www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Registration Fees 66 Table of Contents Updated 25 July SIGGRAPH 2011 Conference Committee ACM SIGGRAPH is a diverse group of researchers, artists, developers, filmmakers, scientists, and other professionals, who share an interest in computer graphics and interactive techniques. The community values excellence, passion, integrity, volunteerism, and cross-disciplinary interaction.

SIGGRAPH 2011 Conference Chair Game Development Community Publications Pete Braccio Director Stephen N. Spencer, Monterey Bay Aquarium Research Naty Hoffman ACM SIGGRAPH Publications Institute Activision Committee Chair University of Washington ACM SIGGRAPH Conference Game Papers Chair Chief Staff Executive T.L. Taylor Real-Time Live! Director Bob Niehaus IT-Universitetet i København Jason RM Smith Talley Management Group, Inc. LucasArts Games Chair SIGGRAPH 2011 Conference Drew Davidson SIGGRAPH 2011 Directors Manager Carnegie Mellon University Glenn Entis Angela Anderson Vanedge Capital Talley Management Group, Inc. General Services Freeman Decorating Company Mk Haley Art Gallery Chair Disney Research, Pittsburgh; Mona Kasra General Submissions Chair Carnegie Mellon University Mark Elendt Art Papers Chair Matthew Hollern Side Effects Software Inc. The Cleveland Institute of Art Joanna Berzowska Concordia University Graphic Design/Editing/Web Site SIGGRAPH 2010 Q LTD Conference Chair Audio/Visual Support GraphicsNet Terrence Masson Freeman AVS/AVW-TELAV Northeastern University Joe Cychosz Computer Animation Festival Network for Computational SIGGRAPH 2012 Conference Chair Director Nanotechnology, Purdue University Rebecca Strzelec Joshua Grow Penn State Altoona The Creative Cartel International Resources Co-Chairs SIGGRAPH 2013 Conference Chair Conference Administration Sandro Alberti Mk Haley Talley Management Group, Inc. Universidad de Guadalajara Disney Research, Pittsburgh; Conference Management/ Scott Lang Carnegie Mellon University Marketing and Media Bergen County Academies SIGGRAPH Dailies! Chair SmithBucklin Corporation Late Breaking Chair Rajesh Sharma Courses Chair Dan Wexler Walt Disney Animation Studios Ann McNamara Leonardo Coordinator Student Volunteers Chair Texas A&M University Elona Van Gent Maya Karp Donation Chair University of Michigan The Studio Chair Megan Kreiner New Business Director Chris Williams DreamWorks Animation Jill Smolin JumpStart.com, Education Director 3ality Digital Knowledge Adventure Mike Bailey Operations Director Technical Papers Chair Oregon State University Ryan Kuba Hugues Hoppe Emerging Technologies Chair Technicolor Creative Services Microsoft Research Cole Krumbholz Outreach Director Web Programming Exhibition Management Sylvain Provencher The OPAL Group Hall-Erickson, Inc. www.siggraph.org/s2011 SIGGRAPH 2011 Advance Program PDF | Conference Committee 67