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Attack DarkDark MagicMagic Basic Attack Basic Dark Increases damage dealt by your creatures in melee combat by AllowsAllows hheroero ttoo llearnearn DDarkark MagicMagic spellsspells ofof thethe thirdthird circlecircle andand 5%. makesmakes DarkDark MagicMagic moremore effectiveeffective overall.overall.

Advanced Attack Advanced Dark Magic Increases damage dealt by your creatures in melee combat by AllowsAllows hheroero ttoo llearnearn DDarkark MagicMagic spellsspells ofof thethe fourthfourth circlecircle andand 10%. makesmakes DarkDark MagicMagic eveneven moremore effective.effective.

Expert Attack Expert Dark Magic Increases damage dealt by your creatures in melee combat by AllowsAllows hheroero ttoo llearnearn DDarkark MagicMagic spellsspells ofof thethe fifthfifth circlecircle andand 15%. givesgives mmaximumaximum powerpower toto DarkDark Magic.Magic.

Archery Master of Curses IncreasesIncreases damagedamage dealtdealt byby hero’shero’s creaturescreatures inin rangedranged combatcombat GrantsGrants mmassass eeffectsffects ttoo WeaknessWeakness aandnd SSufferinguffering spells,spells, butbut by 20%. doublesdoubles thethe castingcasting costcost ofof thesethese spells.spells. HeroHero wasteswastes onlyonly halfhalf ofof hishis currentcurrent initiativeinitiative toto castcast tthesehese spellsspells

Battle Frenzy Master of Mind MinimumMinimum andand maximummaximum damagedamage inflictedinflicted byby eacheach creaturecreature GrantsGrants mmassass eeffectsffects ttoo SlowSlow andand ConfusionConfusion spells,spells, butbut dou-dou- under hero’s control is increased by 1. Especially effective for blesbles tthehe castingcasting costcost ofof thesethese spells.spells. HeroHero wasteswastes onlyonly halfhalf ofof armiesarmies ofof lowlow llevelevel ccreatures.reatures. hishis currentcurrent initiativeinitiative toto castcast tthesehese spellsspells

Tactics Master of Pain Increases the area in which the hero can rearrange creatures GrantsGrants aarearea effectseffects ttoo DecayDecay andand VulnerabilityVulnerability spells,spells, butbut before combat doublesdoubles thethe castingcasting costcost ofof thesethese spells.spells. HeroHero wasteswastes onlyonly halfhalf ofof hishis currentcurrent initiativeinitiative toto castcast tthesehese spellsspells

Cold Steel Corrupted Soil The hero enhances weapons of all troops in his or her army to The hero calls upon forces of nature to affect enemy melee- strikestrike withwith aadditionaldditional iceice powerspowers (Not(Not onlyonly undeadundead creaturescreatures attackingattacking creatures.creatures. AnyAny timetime anan enemyenemy creaturecreature movesmoves itit willwill receivereceive tthesehese eenchantments).nchantments). receive fire damage. Inflicted damage equals hero’s level. Necromancer: Battle Frenzy Necromancer: Spirit Link, Dark Revelation (Enlightenment) Wizard: Flaming Arrows, Mark of the Wizard (Artificer) Ranger: Master of Mind Excrucia ting Strike Dark Renewal ExcruciatingExcruciating StrikeStrike improvesimproves MarkMark ofof thethe DamnedDamned ability.ability. Should it happen that any magic spell is resisted by target, the There’sThere’s a 40%40% chancechance thatthat a MarkMark ofof thethe DamnedDamned performedperformed herohero ggainsains bbackack allall thethe manamana spentspent toto castcast thatthat spell.spell. byby DemonDemon LordLord willwill dealdeal doubledouble damagedamage toto a target.target. Demon Lord: Master of Mind, Weakening Strike Demon Lord: Battle Frenzy, Mark of the Damned (Gating) Warlock: Master of Mind Wizard: Seal of Darkness, Fiery Wrath (Destructive Magic) Flaming Arrows Fallen Knight BallistaBallista underunder hero’shero’s commandcommand nnegatesegates eenemynemy ddefenseefense aandnd DedicatedDedicated toto llearningearning allall thethe secretssecrets ofof DarkDark Magic,Magic, thethe deals additional elemental fire damage. Knight becomes a pariah among his or her own kind. Troops Ranger: Nature’s Wrath, Deadeye Shot (Avenger) underunder kknight’snight’s controlcontrol suffersuffer -1-1 penaltypenalty toto morale,morale, butbut allall DarkDark MagicMagic spellsspells castcast bbyy tthehe KKnightnight areare nownow moremore ppowerfulowerful ((effec-effec- Wizard: Archery tivetive SSpellpowerpellpower isis +5+5 forfor castingcasting thosethose spells).spells). Knight: Master of Curses Nature’s Wrath Seal of Darkness All Sylvan creatures in Ranger’s army gain +1 to maximum EnemyEnemy hheroero isis forcedforced toto spendspend twicetwice moremore manamana toto castcast DarkDark damage. MagicMagic spellsspells inin combat.combat. Ranger: Battle Frenzy Rangeranger: Corrupted Soil, Imbue Arrow (Avenger) Wizard: Master of Mind Power of Speed Spirit Link HeroHero aacquirescquires HHasteaste sspellpell aandnd tthehe aabilitybility ttoo ccastast iitt withwith nono Grants a Necromancer the ability to tie his or her own spirit cost. toto tthehe sspiritspirits ooff aanyny ccreaturesreatures onon thethe battlefield.battlefield. IfIf llinkedinked crea-crea- Demon Lord: Excruciating Strike turestures receivereceive aanyny ddamageamage thethe NecromancerNecromancer willwill ggainain somesome mana,mana, feeding upon those creatures’ suffering.’ Knight: Retribution, Last Stand (Defense), Weakening Strike (Dark Magic) Necromancer: Master of Curses Necromancer: Cold Steel, Eternal Servitude () Warlock: Tactics Retribution Weakening Strike Troops under hero’s control deal increased amount of damage WeakeningWeakening StrikeStrike improvesimproves MarkMark ofof thethe DamnedDamned ability.ability. NowNow accordingaccording toto theirtheir moralmoral state.state. MarkMark ofof thethe DamnedDamned notnot onlyonly damagesdamages thethe target,target, butbut alsoalso Knight: Expert Trainer curses it with a Weakness spell. Warlock: Power of Speed, Empowered Spells (Irresistible Demon Lord: Mark of the Damned (Gating) Magic) Knight: Fallen Knight, of Swiftness (Leadership) Defense DestructiveDestructive MagicMagic Basic Defense Basic Destructive Magic DecreasesDecreases damagedamage dealtdealt toto youryour creaturescreatures inin meleemelee combatcombat byby AllowsAllows hheroero ttoo llearnearn DeDestructivestructive MMagicagic sspellspells ooff tthehe thirdthird 10%. circlecircle andand makesmakes DestructiveDestructive MagicMagic moremore effectiveeffective overall.overall.

Advanced Defense Advanced Destructive Magic DecreasesDecreases damagedamage dealtdealt toto youryour creaturescreatures inin meleemelee combatcombat byby AllowsAllows hheroero ttoo llearnearn DeDestructivestructive MMagicagic sspellspells ooff tthehe fourthfourth 20%. circlecircle andand makesmakes DestructiveDestructive MagicMagic eveneven moremore effective.effective.

Expert Defense Expert Destructive Magic DecreasesDecreases damagedamage dealtdealt toto youryour creaturescreatures inin meleemelee combatcombat byby AllowsAllows hheroero ttoo llearnearn DeDestructivestructive MMagicagic sspellspells ooff tthehe fifthfifth ccircleircle 30%. andand ggivesives mmaximumaximum powerpower toto DestructiveDestructive Magic.Magic.

Evasion Master of Fire Decreases damage dealt to your creatures by ranged attacks GrantsGrants aarmor-damagingrmor-damaging effecteffect toto FireballFireball andand ArmageddonArmageddon by 20%. spells. Creatures affected by these spells suffer additional -50%-50% defensedefense penalty.penalty.

Protection Master of Ice Decreases damage dealt to your creatures by magic attacks GrantsGrants ffreezingreezing effecteffect toto IceIce BoltBolt andand CircleCircle ofof WinterWinter spells.spells. by 15%.

Vitality Master of Storms IncreasesIncreases hithit pointspoints ofof allall yyourour creaturescreatures byby 2 (Particularly(Particularly GrantsGrants sstunningtunning effecteffect toto LightningLightning BoltBolt andand ChainChain LightningLightning effectiveeffective forfor largelarge armies)armies) (first target only) spells.

Chilling Bones Cold Death EnhancesEnhances allall uundeadndead troopstroops uundernder NNecromancer’secromancer’s ccontrolontrol Makes Necromancer’s spells Ice Bolt and Circle of Winter withwith ppowerfulowerful iceice enchantments.enchantments. AAnyny eenemynemy ccreaturereature wwhichhich moremore powerful.powerful. ThoseThose spellsspells willwill killkill atat leastleast oneone creature,creature, ifif thatthat engagesengages inin meleemelee ccombatombat wwithith tthosehose troopstroops wwillill rreceiveeceive iicece creaturecreature hashas nono ImmunityImmunity toto Cold.Cold. damage.damage. Necromancer: Master of Ice Necromancer: Protection Hellwrath Fiery Wrath Hellwrath improves Hellfire ability. Additional fire damage to AdditionalAdditional elementalelemental firefire damagedamage isis dealtdealt toto enemyenemy unitsunits onon allall enemyenemy ccreaturesreatures wwillill bbee ddealtealt onon retaliationretaliation strikesstrikes asas well.well. melee and ranged attacks. Demon Lord: Evasion, Hellfire (Gating) Knight: Master of Fire, Expert Trainer (Counterstrike) Wizard: Sap Magic, Mark of the Wizard (Artificer) Last Stand Mana Burst All troops under hero’s control are blessed with amazing vital- The hero calls upon the forces of nature to affect enemy cast- ity.ity. IfIf eenemynemy ccreaturesreatures attackattack thethe hero’shero’s troopstroops andand killkill themthem all,all, ers.ers. AnyAny timetime anan enemyenemy creaturecreature castscasts a spellspell itit willwill receivereceive firefire thethe llastast ofof thethe troopstroops wwillill ssurviveurvive tthehe aattackttack wwithith 1 hhitit ppoint.oint. damage.damage. InflictedInflicted damagedamage equalsequals hero’shero’s level.level. Knight: Stand Your Ground, Aura of Swiftness (Leadership) Demon Lord: Hellfire (Gating), Arcane Brilliance (Sorcery) Ranger: Vitality Ranger: Master of Fire Warlock: Secrets of Destruction, Retribution (Attack) Power of Endurance Sap Magic HeroHero aacquirescquires EEndurancendurance sspellpell aandnd tthehe aabilitybility ttoo ccastast iitt wwithith DamageDamage dealtdealt byby enemyenemy spellsspells isis reducedreduced byby 20%.20%. no cost. Wizard: Magic Mirror (Artificer) Warlock: Vitality Wizard: Resistance, Magic Mirror (Artificer) Resistance Searing Fires Hero gains +2 defense permanently. SearingSearing FiresFires improvesimproves HellfireHellfire ability.ability. FireFire damagedamage dealtdealt toto Necromancer: Chilling Bones, Skeleton Archers enemyenemy ccreaturesreatures bbyy HHellfireellfire aabilitybility isis increasedincreased byby 50%.50%. (Necromancy) Demon Lord: Master of Fire, Hellfire (Gating) Warlock: Protection, Power of Endurance1 Wizard: Protection Stand Your Ground Secrets of Destruction Troops under hero’s control get +60% bonus to their defense HeroHero ggainsains ++22 KKnowledgenowledge ppermanentlyermanently aandnd rrandomlyandomly aacquirescquires carryingcarrying outout thethe DefendDefend command.command. oneone ddamagingamaging spellspell ofof 1st1st toto 3rd3rd circlecircle thatthat isis notnot yetyet inin hero’shero’s Demon Lord: Hellwrath spellbook.spellbook. Knight: Vitality Necromancer: Cold Death, Arcane Excellence (Sorcery) Ranger: Last Stand, Familiar Ground (Logistics) Ranger: Mana Burst, Imbue Arrow (Avenger) Warlock: Dark (Irresistible Magic)

1Note that theses requirements would make the skill unattainable for Warlocks! Enlightenment LeadershipLeadership BasicBasic EnlightenEnlighten mentment Basic Leadership HeroHero rreceiveseceives ++11 ttoo oonene ooff hhisis pprimaryrimary sstatstats fforor eeveryvery fourfour Increases moral of all creatures in hero’s army by 1. levelslevels includingincluding thethe levelslevels alreadyalready gotgot andand + 10%10% bonusbonus toto thethe experience gained from combat1.

Advanced Enlighten ment Advanced Leadership HeroHero rreceiveseceives ++11 ttoo oonene ooff hhisis pprimaryrimary sstatstats fforor eeveryvery threethree Increases moral of all creatures in hero’s army by 2. levelslevels includingincluding thethe levelslevels alreadyalready gotgot andand + 20%20% bonusbonus toto thethe experience gained from combat1.

Expert Enlighten ment Expert Leadership HeroHero rreceiveseceives ++11 ttoo oonene ooff hhisis pprimaryrimary sstatstats fforor eeveryvery twotwo Increases moral of all creatures in hero’s army by 2. levelslevels includingincluding thethe levelslevels alreadyalready gotgot andand + 30%30% bonusbonus toto thethe experience gained from combat1.

Arcane Intuition Diplomacy Allows hero to learn an unknown spell used by an enemy hero AllowsAllows hheroero ttoo eeffectivelyffectively nnegotiateegotiate wwithith hhostileostile ccreatures.reatures. oror ccreaturereature inin combatcombat (hero(hero mustmust bebe ableable toto learnlearn thethe spellspell withwith Increases chances and reduces costs of creatures that wish to regardsregards toto school,school, level,level, etc.).etc.). join your army.

Intelligence Estates IncreasesIncreases normalnormal maximummaximum manamana byby 50%.50%. Hero contributes 250 gold pieces per day to your cause.

Scholar Recruitment Allows heroes to teach each other various spells, effectively Increases weekly growth of 1st, 2nd and 3rd level creatures tradingtrading spellsspells betweenbetween spellspell books.books. by +3, +2 and +1 respectively. Hero must be stationed within thethe ffriendlyriendly towntown oonn tthehe llastast ddayay ofof thethe weekweek forfor effecteffect toto taketake place. Arcane Exaltation Artifical Glory Delving deep into the secrets of spellcraft, hero gains +2 WarWar MachinesMachines andand GolemsGolems areare nownow affectedaffected byby positivepositive moralemorale SpellpowerSpellpower permanently.permanently. effectseffects (negative(negative moralemorale doesdoes nnotot apply).apply). Demon Lord: Scholar Wizard: Estates Ranger: Know Your Enemy, Deadeye Shot (Avenger) Dark Revelation Aura of Swiftness Hero qualifies for additional free level up. CombatCombat mmovementovement sspeedpeed ooff allall uunitsnits iinn hheroero aarmyrmy iiss iincreasedncreased Demon Lord: Arcane Exaltation byby +1.+1. Necromancer: Lord of the Undead, Skeleton Archers Knight: Divine Guidance, Benediction (Counterstrike) (Necromancy) Warlock: Recruitment Warlock: Arcane Intuition Graduate Battle Commander Being so keen to learn, the hero is granted +2 Knowledge and Adds +2 to Ranger’s attack permanently. War Dancers join an additional bonus of +1000 experience. thethe RRanger’sanger’s armyarmy toto ffightight forfor hishis oror herher cause.cause. TheThe numbernumber ofof Knight: Scholar War Dancers depends upon the number of the week. Wizard: Wizard’s Reward Ranger: Recruitment Know Your Enemy Gate Master TheThe chancechance ofof inflictinginflicting a criticalcritical hithit usingusing “Avenger”“Avenger” skillskill isis Gating ability becomes more potent, bringing 20% more rein- increased by +10% forcementsforcements tthanhan nnormal.ormal. Ranger: Arcane Intuition Demon Lord: Recruitment Lord of the Undead Divine Guidance TheThe NecromancerNecromancer receivesreceives +1+1 toto KnowledgeKnowledge ddueue ttoo hhisis oorr hherer The Knight recieves the special combat ability to encourage his intimate understanding of Death. The Necromancy skill is also troopstroops oonn a bbattlefield,attlefield, mmakingaking ttheirheir tturnsurns ccomeome ffaster.aster. increased by 5%. Knight: Retaliation Strike (Counterstrike) Necromancer: Scholar Wizard’s Reward Herald of Death HeroHero ggainsains ++22 ttoo SSpellpowerpellpower ppermanently,ermanently, ppluslus aann eextraxtra 11000000 AllAll nneutraleutral ccreaturesreatures wwhichhich jjoinoin tthehe NNecromancer’secromancer’s aarmyrmy wwillill bbee goldgold asas a one-timeone-time bonus.bonus. automaticallyautomatically ttransformedransformed iintonto tthehe uundeadndead ccreaturesreatures ooff ttheirheir Knight: Graduate respective level. Warlock: Dark Revelation, Elemental Vision (Irresistible Necromancer: Recruitment Magic) Wizard: Scholar

1 This seems to be bugged, so you only get half the amount of extra experience youyou shouldshould Light Magic LogisticsLogistics Basic Light Magic Basic Logistics AllowsAllows hheroero ttoo llearnearn LLightight MagicMagic spellsspells ofof thethe thirdthird circlecircle andand IncreasesIncreases hero’shero’s mmovementovement speedspeed overover landland byby 10%.10%. makesmakes LightLight MagicMagic moremore effectiveeffective overall.overall.

Advanced Light Magic Advanced Logistics AllowsAllows hheroero ttoo llearnearn LLightight MagicMagic spellsspells ofof thethe fourthfourth circlecircle andand IncreasesIncreases hero’shero’s mmovementovement speedspeed overover landland byby 20%.20%. makesmakes LightLight MagicMagic eveneven mmoreore effective.effective.

Expert Light Magic Expert Logistics AllowsAllows hheroero ttoo llearnearn LLightight MagicMagic spellsspells ofof thethe fifthfifth circlecircle andand IncreasesIncreases hero’shero’s mmovementovement speedspeed overover landland byby 30%.30%. givesgives mmaximumaximum powerpower toto LightLight Magic.Magic.

Master of Abjuration Navigation GrantsGrants mmassass eeffectsffects ttoo DeflectDeflect MissileMissile andand EnduranceEndurance spells,spells, IncreasesIncreases hero’shero’s mmovementovement speedspeed atat seasea byby 50%.50%. butbut doublesdoubles thethe castingcasting costcost ofof thesethese spells.spells. HeroHero wasteswastes onlyonly halfhalf ooff hhisis ccurrenturrent iinitiativenitiative ttoo ccastast tthesehese sspellspells

Master of Blessings Pathfinding GrantsGrants mmassass eeffectsffects ttoo DivineDivine StrengthStrength andand aarearea effecteffect toto ReducesReduces ppenaltyenalty fforor mmovingoving throughthrough roughrough terrainterrain byby 50%.50%. Cleansing spells, but doubles the casting cost of these spells. HeroHero wwastesastes oonlynly hhalfalf ooff hhisis ccurrenturrent iinitiativenitiative ttoo ccastast tthesehese spells Master of Wrath Scouting GrantsGrants mmassass eeffectsffects ttoo RighteousRighteous MightMight andand HasteHaste spells,spells, HeroHero rreceiveseceives ++44 ttoo hhisis rrangeange ooff vviewiew aandnd ggetsets aann aabilitybility toto sseeee butbut doublesdoubles thethe castingcasting costcost ofof thesethese spells.spells. HeroHero wasteswastes onlyonly precise number of creatures in neutral troops, in enemy armies, halfhalf ooff hhisis ccurrenturrent iinitiativenitiative ttoo ccastast tthesehese sspellspells townstowns aandnd ggarrisonsarrisons wwithinithin hhisis rrangeange ofof view.view.

Fire Resistance Death March Creatures under Hero’s control receive only 50% damage All hero’s troops gain +4 speed during the siege of an enemy from all fire-based attacks and are immune to armor damaging castlecastle effects of Master of Fire ability. Knight: Familiar Ground, Expert Trainer (Counterstrike) Demon Lord: Master of Abjuration, Hellfire (Gating) Necromancer: Pathfinding Ranger: Storm Wind, Imbue Arrow (Avenger) Warlock: Teleport Assault, Dark Ritual (Irresistible Magic) Guardian Angel Familiar Ground WhenWhen aallll tthehe kknight’snight’s troopstroops fallfall deaddead inin combat,combat, anan Angel,Angel, All creatures in hero (Knight or Ranger) army receive +1 for summonedsummoned oonn a ffieldield ooff battle,battle, resurrectsresurrects thethe mostmost powerfulpowerful movement speed if the battle is taking place on grassy terrain groupgroup ooff deaddead ccreaturesreatures andand disappears.disappears. Knight: Pathfinding Knight: Master of Blessings Ranger: Silent Stalker Refined Mana March of the Golems CastersCasters iinn hheroero aarmyrmy wwillill sspendpend oonlynly hhalfalf tthehe rrequiredequired manamana AllAll ggolemsolems underunder hero’shero’s ccommandommand hhaveave ttheirheir sspeedpeed aandnd iinitiativenitiative costcost toto castcast spells.spells. increasedincreased byby +2.+2. Knight: Guardian Angel, Benediction (Counterstrike) Wizard: Pathfinding Warlock: Master of Wrath Wizard: Suppress Light, Tremors (War Machines), Dark RenewalRenewal ((DarkDark Magic)Magic) Storm Wind Silent Stalker The Ranger calls upon the forces of nature to affect enemy The enemy will see only the strongest creature in hero’s army flyingflying creatures.creatures. InitiativeInitiative andand SpeedSpeed ofof allall enemyenemy flyersflyers isis with no number at all. decreaseddecreased byby 1.1. Necromancer: Death March Ranger: Master of Wrath Ranger: Scouting Suppress Light Swift Gating EnemyEnemy hheroero iiss fforcedorced ttoo sspendpend ttwicewice mmoreore mmanaana ttoo ccastast LLightight TheThe DemonDemon LordLord mastersmasters thethe waysways ofof transferringtransferring creaturescreatures MagicMagic spellsspells inin combat.combat. from the infernal plane and back. Gating becomes 50% quicker Wizard: Master of Abjuration than normal.1 Demon Lord: Pathfinding Twilight Teleport Assault IncreasesIncreases Spellpower:Spellpower: +3+3 forfor allall sspellspells ofof darkdark andand lightlight magicmagic Hero acquires Teleportation spell and the ability to cast it schoolsschools withwith aassaultssault eeffect,ffect, iincreasingncreasing thethe initiativeinitiative ofof creaturecreature beingbeing Necromancer: Master of Blessings teleported. Warlock: Refined Mana, Dark Ritual (Irresistible Magic) Demon Lord: Swift Gating, Consume Corps (Gating) Warlock: Scouting Wizard: March of the Golems, Mark of the Wizard (Artificer)

1Only makes the creatures gating in reinforcements get their next turn 50% sooner. Doesn’t affect creatures gated in. Luck SorcerySorcery Basic Luck Basic Sorcery Increases luck of all creatures in hero’s army by 1. SpeedsSpeeds upup hhero’sero’s ccastingasting inin combat.combat. IntervalInterval bbetweenetween ttwowo consecutiveconsecutive sspellpell ccastsasts iiss rreducededuced bbyy 110%.0%.

Advanced Luck Advanced Sorcery Increases luck of all creatures in hero’s army by 2. SpeedsSpeeds upup hhero’sero’s ccastingasting inin combat.combat. IntervalInterval bbetweenetween ttwowo consecutiveconsecutive sspellpell ccastsasts iiss rreducededuced bbyy 220%.0%.

Expert Luck Expert Sorcery Increases luck of all creatures in hero’s army by 2. SpeedsSpeeds upup hhero’sero’s ccastingasting inin combat.combat. IntervalInterval bbetweenetween ttwowo consecutiveconsecutive sspellpell ccastsasts iiss rreducededuced bbyy 330%.0%.

Magic Resistance Arcane Training IncreasesIncreases magicmagic resistanceresistance ofof allall creaturescreatures inin hero’shero’s armyarmy byby ReducesReduces ccastingasting costscosts ofof allall sspellspells byby 20%.20%. 15%. Creatures are more likely to avoid enemy magic.

Resource fulness Magic Insight InIn thethe coursecourse ofof adventuresadventures thethe herohero tendstends toto findfind moremore goldgold AllowsAllows a hheroero ttoo llearnearn mmagicagic sspellspells ooff tthehe thirdthird circlecircle regardlessregardless and resources and be more lucky overall. ofof actualactual skillsskills inin thethe respectiverespective schoolsschools ofof magic.magic.

Soldier’s Luck Mana Regeneration Guarantees that useful combat abilities of creatures in hero’s DoublesDoubles manamana regenerationregeneration army (like Squires’s Shield Bash, for example) will trigger moremore often.often.

Dead Man’s Curse Arcane Brillance The hero has gained an ability to affect the Luck of enemy Adds +2 to hero’s Spellpower permanently. Hero also re- creatures. The Luck of all enemy troops is decreased by 1. ceivesceives a nnewew sspellpell iinn hhisis oorr hherer sspellpell bbook.ook. Demon Lord: Swarming Gate, Dark Renewal (Dark Magic) Demon Lord: Soulfire, Elemental Balance (Summoning Magic) Necromancer: Banshee Howl (Necromancy) Ranger: Mana Regeneration Ranger: Elven Luck, Rain of Arrows (Avenger) Elven Luck Arcane Excellence The Luck bonus to damage is increased by 25%. Showing excellent progress in the field of sorcery, the hero is Rangeranger: Soldier’s Luck grantedgranted +2+2 SSpellpowerpellpower permanentlypermanently andand ++100100 temporarytemporary mmana.ana. Knight: Arcane Training, Benediction (Counterstrike) Necromancer: Boneward, Eternal Servitude (Necromancy) Spoils of War Boneward FromFrom eeachach vvictoriousictorious bbattle,attle, thethe herohero willwill salvagesalvage somesome goldgold andand Damage inflicted by any Destructive Magic spells to all resources as spoils of war. undeadundead ttroopsroops uundernder NNecromancer’secromancer’s ccommandommand iiss rreducededuced bbyy Knight: Tear of Asha Vision, Wizard’s Reward (Enlightenment) 20% . Wizard: Resourcefulness Necromancer: Magic Insight Swarming Gate Counterspell There’sThere’s a 15-30%15-30% (depending(depending onon herohero luck)luck) chancechance thatthat thethe Special combat ability. Negates all effects of the next spell gatedgated sstacktack willwill summonsummon twicetwice asas manymany reinforcementsreinforcements asas castcast bbyy tthehe enemy,enemy, bbutut ddrainsrains ttwicewice tthehe mmanaana costcost ofof thatthat spell.spell. normal. Ranger: Arcane Brilliance, Arcane Exaltation (Enlightenment), Demon Lord: Soldier’s Luck Fire Warriors (Summoning Magic) Warlock: Erratic Mana, Mana Burst (Destructive Magic), Resistance (Defense) Wizard: Arcane Training Tear of Asha Vision Erratic Mana TheThe herohero nownow ‘feels’‘feels’ thethe llocationocation ofof thethe TearTear ofof AshaAsha inin hishis oror Mana cost of spells cast by the hero is randomly reduced by her very heart. Digging for a Tear of Asha somewhere around upup ttoo 550%0% (actual(actual reductionreduction isis determineddetermined whilewhile castingcasting isis inin its actual location is much more likely to be a success. progress).progress). Knight: Resourcefulness Warlock: Mana Regeneration Warlock: Warlock’s Luck, Death March (Logistics) Wizard: Counterspell, Magic Mirror (Artificer) Wizard: Tear of Asha Vision, Consume Artifact (Artificer) Warlock’s Luck Soulfire Luck rolls will now be applied to destructive spells cast by the AsAs a DeDemonmon LordLord consumesconsumes ccorpsesorpses ttoo rrestoreestore mmana,ana, ccorpsesorpses hero,hero, thusthus allowingallowing a chancechance forfor doubledouble damagedamage fromfrom spells.spells. maymay suddenlysuddenly eexplodexplode inin a burstburst ofof fire,fire, damagingdamaging allall adjacentadjacent Warlock: Soldier’s Luck unitsunits includingincluding thosethose underunder hero’shero’s control.control. Demon Lord: Consume Corpse (Gating) SummoningSummoning MagicMagic War Machines BasicBasic SummoningSummoning MagicMagic Basic War Machines AllowsAllows hheroero ttoo llearnearn SSummoningummoning MagicMagic spellsspells ofof thethe thirdthird Makes war machines more effective overall. Increases At- circlecircle andand makesmakes SummoningSummoning MagicMagic moremore effectiveeffective overall.overall. tack, defense and Damage of Ballistae. Increases Catapult’s DamageDamage andand grantsgrants iitt a 330%0% cchancehance toto hit.hit. TheThe FirstFirst AidAid TentTent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero’s army by 1. Advanced Summoning Magic Advanced War Machines AllowsAllows hheroero ttoo llearnearn SSummoningummoning MagicMagic spellsspells ofof thethe fourthfourth Increases Attack, defense and Damage of Ballistae. Grants circlecircle andand makesmakes SummoningSummoning MagicMagic eveneven moremore effective.effective. Catapult a 40% chance to hit. The First Aid Tent receives in- creasedcreased HealingHealing Power.Power. AmmoAmmo CartCart gainsgains anan abilityability toto increaseincrease Attack of ranged units in hero’s army by 2.1 Expert Summoning Magic Expert War Machines AllowsAllows hheroero ttoo llearnearn SSummoningummoning MagicMagic spellsspells ofof thethe fifthfifth Increases Attack, defense and Damage of Ballistae. Grants circlecircle andand givesgives mmaximumaximum powerpower toto SummoningSummoning Magic.Magic. Catapult a 50% chance to hit. The First Aid Tent receives in- creasedcreased HealingHealing Power.Power. AmmoAmmo CartCart gainsgains anan abilityability toto increaseincrease Attack of ranged units in hero’s army by 3.1 Master of Conjuration Ballista MakesMakes ConjureConjure PhoenixPhoenix andand SummonSummon ElementalsElementals spellsspells moremore Allows manual control of the Ballista. Ballista gains one extra powerfulpowerful (effective(effective SpellpowerSpellpower increasesincreases byby 4 forfor castingcasting shot. Restores the Ballista after the battle if it was destroyed thosethose spells).spells).

Master of Earthblood Catapult MakesMakes FireFire TrapTrap andand EarthquakeEarthquake spellsspells moremore powerfulpowerful (effec-(effec- Allows manual control of the Catapult. Catapult gains one ex- tivetive SSpellpowerpellpower increasesincreases byby 4 forfor castingcasting thosethose spells).spells). tratra sshot.hot. RestoresRestores aammommo ccartart aafterfter tthehe bbattleattle iiff itit waswas destroyeddestroyed

Master of Life First Aid MakesMakes FistFist ofof WrathWrath andand RaiseRaise DeDeadad sspellspells mmoreore ppowerfulowerful Allows manual control of the First Aid Tent. Restores the (effective(effective SSpellpowerpellpower increasesincreases byby 4 forfor castingcasting thosethose spells).spells). First Aid Tent after the battle if it was destroyed

Banish Brimstone Rain Special combat ability. Unsummons part of the summoned or Catapult gains another extra shot (up to 3 consequtive shots in gatedgated sstack.tack. turnturn ifif herohero iiss pproficientroficient wwithith catapults).catapults). Necromancer: Secrets of Destruction (Destructive Magic), Demon Lord: Catapult Banshee Howl (Necromancy) Wizard: Master of Conjuration Elemental Balance Imbue Ballista Superb knowledge of summoning magic allows the knight to Imbue Arrow ability will now affect Ballistae as well. All Bal- counterbalancecounterbalance tthehe ccombatombat ssituationituation wwhenhen bbattlingattling againstagainst listae shots will carry Ranger’s enchantments and therefore skilled summoners. Each time the enemy uses the Summon drain Ranger’s mana. Elementals spell, a small group of elementals of opposite align- Ranger: Ballista mentment iiss aautomaticallyutomatically ssummonedummoned ttoo ffightight fforor tthehe kknight’snight’s ccause.ause. Demon Lord: Fire Warriors, Tremors (War Machines) Knight: Master of Conjuration, Expert Trainer (Counterstrike)(Counterstrike) Plague Tent All Destructive Damage spells against summoned and gated TheThe hero’shero’s FirstFirst AidAid TentTent receivesreceives anan abilityability toto damagedamage enemyenemy targetstargets dealdeal doubledouble thethe normalnormal damage.damage. creatures. Warlock: Master of Conjuration Necromancer: First Aid Warlock: Tremors Fire Warriors Tremors Hero is granted the knowledge of Summon Elementals Hero acquires Earthquake spell and the ability to cast it with spell. Regardless of circumstances this spell will summon Fire shakingshaking effect,effect, damagingdamaging andand stunningstunning allall creaturescreatures behindbehind ElementalsElementals fromfrom nownow on.on. TheThe numbernumber ofof ElementalsElementals summonedsummoned fortress wall is 40% greater than normal. Demon Lord: Brimstone Rain, Mark of the Damned (Gating) Demon Lord: Master of Conjuration Warlock: Catapult Ranger: Wall of Fog, Fire Resistance (Light Magic) Wizard: Remote Control, Consume Artifact (Artificer) Haunted Mines Remote Control After capturing an enemy mine the Necromancer is able to At the beginning of the combat one of the enemy War Ma- haunthaunt iit.t. SSomeome GhostsGhosts willwill appearappear inin mine’smine’s garrison,garrison, thethe chines comes under your control. numbernumber ofof summonedsummoned GhostsGhosts dependsdepends uponupon thethe numbernumber ofof thethe Wizard:Catapult week.week. Necromancer: Master of Life Wall of Fog Triple Ballista TheThe RangerRanger callscalls uponupon thethe forcesforces ofof naturenature toto affectaffect enemyenemy Ballista gains another extra shot (up to 3 consequtive shots ranged-attackingranged-attacking creatures.creatures. InitiativeInitiative ofof allall enemyenemy shootersshooters isis totaltotal ifif herohero isis pproficientroficient withwith ballistas).ballistas). decreased by 10% and their damage is decreased by 10%. Knight: Ballista, Retaliation Strike (Counterstrike) Ranger: Master of Earthblood Ranger: Imbue Ballista, Rain of Arrows (Avenger) Wizard: Banish, Mark of the Wizard (Artificer) 1Text shortened to fit on page ArtificerArtificer AvengerAvenger Counterstrike Basic ArtificerArtificer Basic Avenger Basic Counterstrike AllowsAllows hheroero ttoo ccreatereate ccreaturereature UniqueUnique Ranger’sRanger’s skill.skill. AllowsAllows Unique knight’s skill. Allows to equipment of the first level. RangerRanger toto choosechoose 1 favoredfavored enemyenemy upgradeupgrade hhumanuman ttroopsroops uupp tthehe ttier.ier. from the Avenger’s Guild in any OnlyOnly wworksorks wwithinithin HHavenaven ttownsowns Sylvan town. All Ranger’s troops where Training Grounds facility has willwill rreceiveeceive a 440%0% cchancehance ttoo iinflictnflict a been built. Besides, damage dealt critical hit upon that creature, giving by knight’s troops on retaliation doubledouble damagedamage toto it.it. BeforeBefore choos-choos- strikesstrikes iiss iincreasedncreased byby 5%.5%. ing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures. Advanced Artificer Advanced Avenger Advanced Counterstrike AllowsAllows hheroero ttoo ccreatereate ccreaturereature UniqueUnique Ranger’sRanger’s skill.skill. AllowsAllows Damage dealt by knight’s troops equipment of the second level. RangerRanger toto choosechoose 2 favoredfavored enemyenemy onon retaliationretaliation strikesstrikes isis iincreasedncreased [sic] from the Avenger’s Guild in by 10%.1 any Sylvan town. 2 Expert Artificer Expert Avenger Expert Counterstrike AllowsAllows hheroero ttoo ccreatereate ccreaturereature UniqueUnique Ranger’sRanger’s skill.skill. AllowsAllows Damage dealt by knight’s troops equipment of the third level. RangerRanger toto choosechoose 3 favoredfavored enemyenemy onon retaliationretaliation strikesstrikes isis iincreasedncreased [sic] from the Avenger’s Guild in by 20%.1 any Sylvan town. 2 Ultimate Artificer Ultimate Avenger Ultimate Counterstrike ReducesReduces tthehe priceprice ofof creatingcreating UniqueUnique Ranger’sRanger’s skill.skill. AllowsAllows Damage dealt by knight’s troops creature equipment by half.1 RangerRanger toto choosechoose 4 favoredfavored enemyenemy onon retaliationretaliation strikesstrikes isis iincreasedncreased [sic] from the Avenger’s Guild in by 25%.3 any Sylvan town.2 Consume Artifact Deadeye Shot Benediction SpecialSpecial combatcombat ability.ability. AllowsAllows herohero GrantsGrants RRangeranger anan abilityability toto attackattack The Knight receives special combat toto cconsumeonsume aartifactsrtifacts equippedequipped onon any enemy creatures on battlefield. abilityability toto temporarilytemporarily raiseraise thethe mo-mo- friendlyfriendly creaturescreatures toto regainregain manamana inin The inflicted damage is 3 times rale,rale, iinitiative,nitiative, attackattack andand defensedefense ofof combat. his or her level. If that creature is his troops. present in Ranger’s favorite enemy listlist thenthen thethe criticalcritical strikestrike isis fulfilled,fulfilled, the damage is doubled and it always kills at least one creature. Mark of the Wizard Imbue Arrow Expert Trainer SpecialSpecial combatcombat ability.ability. CasterCaster Allows Ranger to enhance his or Troop training in Haven towns bindsbinds himselfhimself toto thethe targettarget withwith her arrows with attacking or cursing costscosts 110%0% llessess tthanhan nnormal.ormal. KKnightnight Mark of the Wizard so that each spells. All Ranger’s attacks will must be stationed within the town subsequent spell striking that target nownow nnotot oonlynly iinflictnflict ddamageamage uponupon with Training Grounds built for this hashas iitsts eeffectffect ddoubled.oubled. MMorevoreorevore enemyenemy ccreaturesreatures bbutut aalsolso wwillill effect to take place. every spell striking another creature immediately cast an imbued spell, willwill aaffectffect tthishis targettarget asas well.well. drainingdraining Ranger’sRanger’s mana.mana. ImbueImbue Ar-Ar- row lasts until the end of the fight or until all Ranger’s mana is drained. Magic Mirror Rain of Arrows Retaliation Strike EveryEvery ddamagingamaging oror cursingcursing spellspell GrantsGrants RRangeranger anan abilityability toto attackattack The knight receives special combat castcast bbyy tthehe enemyenemy hhasas a cchancehance all enemy creatures which are abilityability toto guardguard anyany selectedselected to be randomly reflected to some present in his favorite enemy list. creature in his army for one turn by other target, including enemy units. TheThe RangerRanger dealsdeals 3 timestimes hishis oror herher inflicting direct damage to every level damage. enemy that is attacking this guarded creature. Arcane Omniscience Nature’s Luck Unstoppable Charge All spells that are in existance will Units in hero army always have luck Hero’sHero’s RRetaliationetaliation StrikeStrike abilityability bebe wwrittenritten ttoo hero’shero’s spellbookspellbook andand rolled on attacks. inflicts triple damage. Requires herohero willwill bebe ableable toto castcast themthem onon Requires Dead Man’s Curse RetaliationRetaliation Strike,Strike, RefinedRefined ManaMana expert level. (Luck),(Luck), SStandtand YourYour GroundGround (Light Magic), Death March (Logis- RequiresRequires CColdold SteelSteel (Attack),(Attack), (Defense) & Flaming Arrows tics) & Spoils of War (Luck) . ErraticErratic MManaana (Sorcery),(Sorcery), GraduateGraduate (Attack) (Enlightenment & Wall of Fog (Summoning Magic).

2 3 1 Reports indicate that there’s a bug and that the Text has been shortened to fit in one page. Every- Ultimate Counterstrike doesn’t seem to have an abilityability doesn’tdoesn’t dodo anything.anything. thingthing notnot specifiedspecified herehere worksworks asas forfor BasicBasic AvengerAvenger icon of it’s own. Gating IrresistibleIrresistible MagicMagic NecromancyNecromancy Basic Gating Basic Irresistible Magic Basic Necromancy UniqueUnique DemonDemon LordLord skill.skill. ImpsImps PartiallyPartially nnegatesegates mmagicagic protectionprotection UniqueUnique Necromancer’sNecromancer’s sskill.kill. andand DDemonsemons (as(as wellwell aass theirtheir andand aallowsllows hheroero ttoo ddealeal 220%0% ooff AllowsAllows a NNecromancerecromancer ttoo rraiseaise upgrades) are granted an ability normal spell damage to otherwise 5% of fallen enemy living crea- 2 toto gategate intointo thethe infernalinfernal planeplane resistant creatures. tures as skeletons. toto bringbring rreinforcementseinforcements backback to the battlefield. Each unit can gate only once per combat. NewlyNewly arrivedarrived creaturescreatures consti-consti- tute 1/4 of the gated ones and will disappear after the end of thethe combat.combat. Advanced Gating Advanced Irresistible Magic Advanced Counterstrike Imps,Imps, Demons,Demons, HellHell HoundsHounds SignificantlySignificantly negatesnegates magicmagic pprotec-rotec- Damage dealt by knight’s troops tiontion andand aallowsllows hheroero ttoo ddealeal 440%0% ooff onon retaliationretaliation strikesstrikes isis iincreasedncreased andand SSuccubiuccubi ((withwith upgrades)upgrades) 1 areare grantedgranted thethe abilityability toto gate.gate. normal spell damage to otherwise by 10%. 2 Newly arrived creatures consti- resistant creatures. tute 30% of the gated ones.1 Expert Gating Expert Irresistible Magic Expert Necromancy AllAll iinfernalnfernal troopstroops exceptexcept Dev-Dev- NegatesNegates halfhalf ofof magicmagic protectionprotection UniqueUnique Necromancer’sNecromancer’s sskill.kill. ilsils andand ArchArch DevilsDevils areare grantedgranted andand aallowsllows hheroero ttoo ddealeal 550%0% ooff AllowsAllows a NNecromancerecromancer ttoo rraiseaise the ability to gate. Newly ar- normal spell damage to otherwise 15% of fallen enemy living crea- 2 rived creatures constitute 35% resistant creatures. tures as skeletons. of the gated.1 Ultimate Gating Ultimate Irresistible Magic Ultimate Necromancy AllAll iinfernalnfernal troopstroops areare grantedgranted DrasticallyDrastically negatesnegates magicmagic protec-protec- UniqueUnique Necromancer’sNecromancer’s sskill.kill. thethe abilityability toto gate.gate. NewlyNewly ar-ar- tiontion andand aallowsllows hheroero ttoo ddealeal 775%5% ooff AllowsAllows a NNecromancerecromancer ttoo rraiseaise rived creatures constitute 40% normal spell damage to otherwise 20% of fallen enemy living crea- 2 of the gated ones.1 resistant creatures. tures as skeletons. Consume Corpse Dark Ritual Banshee Howl Demon Lord receives special Special adventure ability. Hero Grants a hero an ability to call combatcombat aabilitybility toto consumeconsume spendsspends eentirentire ddayay ttoo pperformerform thethe upon death itself in combat. All corpses of fallen creatures ritualritual andand regainregain fullfull mmana.ana. CanCan onlyonly enemyenemy llivingiving ccreaturesreatures receivereceive be used at the beginning of the day. toto restorerestore mana.mana. ConsumedConsumed -1 to morale, luck and -10% on corpses disappear from the initiative. battlefield.battlefield. Hellfire Elemental Vision Eternal Servitude CreaturesCreatures underunder DemonDemon Lord’sLord’s Allows Warlock to see elements as- The Necromancer receives an control are granted a 30% sociated with each creature to help ability to raise some of the fallen chance to deal additional fire himhim toto buildbuild andand blowblow upup elementalelemental undead creatures in his or her chains.chains. damage on attack. The damage army after combat. is dependent upon the number ofof ccreaturesreatures inin thethe stackstack andand the hero’s Spellpower. Hellfire drainsdrains thethe DemonDemon Lord’sLord’s mana.mana. Mark of the Damned Empowered spells Skeleton Archers DemonDemon LLordord receivesreceives specialspecial All damaging spells cast by hero Allows a Necromancer to raise combatcombat aabilitybility toto punishpunish thethe tar-tar- dealdeal 50%50% moremore damage,damage, butbut thethe Skeleton Archers instead of getget eenemynemy ccreaturereature withwith a pow-pow- mana cost is doubled. Skeletons. erfulerful MMarkark ooff tthehe DDamnedamned iiff that creature is about to attack, retaliate or cast any spell. Once declared,declared, MarkMark ofof tthehe DDamnedamned is active until next hero’s turn. Should target creature remain idle or move without attacking, the Mark will not be performed. Urgash’s Call Rage of the Elements Howl of Terror GatingGating becomesbecomes iinstant.nstant. RRequiresequires ElementalElemental chainchain effectseffects inflictinflict BansheeBanshee HowlHowl sspecialpecial abilityability ad-ad- TeleportTeleport AAssaultssault ((Logistics),Logistics), double damage. ditionallyditionally ddampensampens eenemynemy mmoraleorale DeadDead MMan’san’s CurseCurse (Luck)(Luck) & PowerPower Requires Plague Tent (War byby -6.-6. of Speed (Attack). Machines),Machines), TearTear ofof AshaAsha VisionVision Requires Banshee Howl, Silent (Luck ) & Wizard’s Reward StalkerStalker (Logistics),(Logistics), PowerPower ofof (Enlightenment). Speed (Attack) & Corrupted Soil (Dark(Dark Magic).Magic).

1 Text has been shortened to fit in one page. Every- 2 Works against your own units as well. Also, damage thingthing notnot specifiedspecified herehere worksworks asas forfor BasicBasic GatingGating from Elemental Chains are increased by 5, 10, 15 or 20%, dependant on skill level.