Rise of the Robots
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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Juuma Houkan Accele Brid Ace Wo Nerae! Acrobat Mission
3X3 EYES - JUUMA HOUKAN ACCELE BRID ACE WO NERAE! ACROBAT MISSION ACTRAISER HOURAI GAKUEN NO BOUKEN! - TENKOUSEI SCRAMBLE AIM FOR THE ACE! ALCAHEST THE AMAZING SPIDER-MAN - LETHAL FOES ANGELIQUE ARABIAN NIGHTS - SABAKU NO SEIREI-O ASHITA NO JOE CYBERNATOR BAHAMUT LAGOON BALL BULLET GUN BASTARD!! BATTLE SOCCER - FIELD NO HASHA ANCIENT MAGIC - BAZOO! MAHOU SEKAI BING BING! BINGO BISHOUJO SENSHI SAILOR MOON - ANOTHER STORY SAILOR MOON R BISHOUJO SENSHI SAILOR MOON SUPER S - FUWA FUWA PANIC BRANDISH 2 - THE PLANET BUSTER BREATH OF FIRE II - SHIMEI NO KO BS CHRONO TRIGGER - MUSIC LIBRARY CAPTAIN TSUBASA III - KOUTEI NO CHOUSEN CAPTAIN TSUBASA V - HASH NO SHOUGOU CAMPIONE CARAVAN SHOOTING COLLECTION CHAOS SEED - FUUSUI KAIROKI CHOU MAHOU TAIRIKU WOZZ CHRONO TRIGGER CLOCK TOWER CLOCKWERX CRYSTAL BEANS FROM DUNGEON EXPLORER CU-ON-PA SFC CYBER KNIGHT CYBER KNIGHT II - CHIKYUU TEIKOKU NO YABOU CYBORG 009 DAI 3 JI SUPER ROBOT WARS DAI 4 JI SUPER ROBOT WARS DAIKAIJ MONOGATARI DARK HALF DARK LAW - THE MEANING OF DEATH DER LANGRISSER DIGITAL DEVIL STORY 2 - SHIN MEGAMI TENSEI II DONALD DUCK NO MAHOU NO BOUSHI DORAEMON 4 DO RE MI FANTASY - MILON NO DOKIDOKI DAIBOUKEN DOSSUN! GANSEKI BATTLE DR. MARIO DRAGON BALL Z - HYPER DIMENSION DRAGON BALL Z - CHOU SAIYA DENSETSU DRAGON BALL Z - SUPER BUTOUDEN DRAGON BALL Z - SUPER BUTOUDEN 3 DRAGON BALL Z - SUPER GOKUDEN - TOTSUGEKI HEN DRAGON BALL Z - SUPER GOKUDEN - KAKUSEI HEN DRAGON BALL Z - SUPER SAIYA DENSETSU DRAGON QUEST I AND II DRAGON QUEST III - SOSHITE DENSETU E... DRAGON QUEST V - TENKUU NO HANAYOME -
001 300 500 002 40 60 003 150 200 004 120 150 005 200
001 Magnavox Odyssey - USA, 1972 Edition assemblée au Mexique, complète en très bon état avec les deux manettes, les layers, les 6 cartes de jeux et notices. Très bel état. Pour rappel, la Magnavox Odyssey est la première console de jeu. 300 500 002 Magnavox Odyssey 4000 - USA, 1977 En boite avec ses câbles 40 60 003 NINTENDO Color TV-GAME 6 - JAPON, 1977 Model CTG-6V #9800 Première console PONG de Nintendo n°4158465 Fourni en boite (bon état) avec câble, switch box et documentation. Bel ensemble des débuts de Nintendo. 150 200 004 NINTENDO Color TV-GAME 15 - JAPON, 1977 Model CTG-15S #15000 Seconde console PONG de Nintendo, sorti peu de temps après la CTG-6V, elle contient 15 jeux. n°2156926 Fourni en boite (abimé sur le dessous) avec câble, switch box et documentation. Trois modèles de couleur sont sortis : Jaune, Orange et Blanc. Cet exemplaire est un modèle jaune. 120 150 005 NINTENDO Color TV-GAME "Racing 112" - JAPON, 1978 En boite et notice, complet, proche du neuf, superbe pièce. Model CTG-CR112 # 5000 n°1021935 200 300 006 PONG SHG "Black Point" Type FS 1003 (1981) Console PONG Allemande programmable à cartouches, livrée en boite avec câbles et deux controllers. 20 40 007 PONG MONTEVERDI "E&P model EP500" TV Sports 825 (1976) Livré en boite, ce PONG très rare licencié par Magnavox est complet avec ses câbles, notice US et Française model n°E825A Series n° 255B Serial n°129956 60 80 008 PONG "SONESTA hide-away TV Game" (1977) En boite avec cale et câble 20 40 009 PONG International LLOYD'S TV Sports 812 (1976) En boite avec fusil, câbles et notice US + française (RARE) Belle chance d'acquérir une pièce historique. -
3 Ninjas Kick Back 688 Attack Sub 6-Pak Aaahh!!! Real
3 NINJAS KICK BACK 688 ATTACK SUB 6-PAK AAAHH!!! REAL MONSTERS ACTION 52 ADDAMS FAMILY VALUES THE ADDAMS FAMILY ADVANCED BUSTERHAWK GLEYLANCER ADVANCED DAISENRYAKU - DEUTSCH DENGEKI SAKUSEN THE ADVENTURES OF BATMAN & ROBIN THE ADVENTURES OF MIGHTY MAX THE ADVENTURES OF ROCKY AND BULLWINKLE AND FRIENDS AERO THE ACRO-BAT AERO THE ACRO-BAT 2 AEROBIZ AEROBIZ SUPERSONIC AFTER BURNER II AIR BUSTER AIR DIVER ALADDIN ALADDIN II ALEX KIDD IN THE ENCHANTED CASTLE ALIEN 3 ALIEN SOLDIER ALIEN STORM ALISIA DRAGOON ALTERED BEAST AMERICAN GLADIATORS ANDRE AGASSI TENNIS ANIMANIACS THE AQUATIC GAMES STARRING JAMES POND AND THE AQUABATS ARCADE CLASSICS ARCH RIVALS - THE ARCADE GAME ARCUS ODYSSEY ARIEL THE LITTLE MERMAID ARNOLD PALMER TOURNAMENT GOLF ARROW FLASH ART ALIVE ART OF FIGHTING ASTERIX AND THE GREAT RESCUE ASTERIX AND THE POWER OF THE GODS ATOMIC ROBO-KID ATOMIC RUNNER ATP TOUR CHAMPIONSHIP TENNIS AUSTRALIAN RUGBY LEAGUE AWESOME POSSUM... ...KICKS DR. MACHINO'S BUTT AYRTON SENNA'S SUPER MONACO GP II B.O.B. BABY BOOM (PROTO) BABY'S DAY OUT (PROTO) BACK TO THE FUTURE PART III BALL JACKS BALLZ 3D - FIGHTING AT ITS BALLZIEST ~ BALLZ 3D - THE BATTLE OF THE BALLZ BARBIE SUPER MODEL BARBIE VACATION ADVENTURE (PROTO) BARE KNUCKLE - IKARI NO TETSUKEN ~ STREETS OF RAGE BARE KNUCKLE III BARKLEY SHUT UP AND JAM 2 BARKLEY SHUT UP AND JAM! BARNEY'S HIDE & SEEK GAME BARVER BATTLE SAGA - TAI KONG ZHAN SHI BASS MASTERS CLASSIC - PRO EDITION BASS MASTERS CLASSIC BATMAN - REVENGE OF THE JOKER BATMAN - THE VIDEO GAME BATMAN FOREVER BATMAN RETURNS BATTLE GOLFER YUI -
Full Arcade List OVER 2700 ARCADE CLASSICS 1
Full Arcade List OVER 2700 ARCADE CLASSICS 1. 005 54. Air Inferno 111. Arm Wrestling 2. 1 on 1 Government 55. Air Rescue 112. Armed Formation 3. 1000 Miglia: Great 1000 Miles 56. Airwolf 113. Armed Police Batrider Rally 57. Ajax 114. Armor Attack 4. 10-Yard Fight 58. Aladdin 115. Armored Car 5. 18 Holes Pro Golf 59. Alcon/SlaP Fight 116. Armored Warriors 6. 1941: Counter Attack 60. Alex Kidd: The Lost Stars 117. Art of Fighting / Ryuuko no 7. 1942 61. Ali Baba and 40 Thieves Ken 8. 1943 Kai: Midway Kaisen 62. Alien Arena 118. Art of Fighting 2 / Ryuuko no 9. 1943: The Battle of Midway 63. Alien Challenge Ken 2 10. 1944: The LooP Master 64. Alien Crush 119. Art of Fighting 3 - The Path of 11. 1945k III 65. Alien Invaders the Warrior / Art of Fighting - 12. 19XX: The War Against Destiny 66. Alien Sector Ryuuko no Ken Gaiden 13. 2 On 2 OPen Ice Challenge 67. Alien Storm 120. Ashura Blaster 14. 2020 SuPer Baseball 68. Alien Syndrome 121. ASO - Armored Scrum Object 15. 280-ZZZAP 69. Alien vs. Predator 122. Assault 16. 3 Count Bout / Fire SuPlex 70. Alien3: The Gun 123. Asterix 17. 30 Test 71. Aliens 124. Asteroids 18. 3-D Bowling 72. All American Football 125. Asteroids Deluxe 19. 4 En Raya 73. Alley Master 126. Astra SuPerStars 20. 4 Fun in 1 74. Alligator Hunt 127. Astro Blaster 21. 4-D Warriors 75. AlPha Fighter / Head On 128. Astro Chase 22. 64th. Street - A Detective Story 76. -
Rise of the Robots
Rise of the Robots Technology and the Threat of a Jobless Future MARTIN FORD A Member of the Perseus Books Group New York 2015 CONTENTS INTRODUCTION Introduction ix Sometime during the 1960s, the Nobel laureate economist Mil- Chapter 1 The Automation Wave 1 ton Friedman was consulting with the government of a developing Chapter 2 Is This Time Different? 29 Asian nation. Friedman was taken to a large-scale public works proj- Chapter 3 Information Technology: ect, where he was surprised to see large numbers of workers wielding An Unprecedented Force for Disruption 63 shovels, but very few bulldozers, tractors, or other heavy earth-moving equipment. When asked about this, the government official in charge Chapter 4 White-Collar Jobs at Risk 83 explained that the project was intended as a “jobs program.” Fried- Chapter 5 Transforming Higher Education 129 man’s caustic reply has become famous: “So then, why not give the Chapter 6 The Health Care Challenge 145 workers spoons instead of shovels?” Friedman’s remark captures the skepticism—and often outright Chapter 7 Technologies and Industries of the Future 175 derision—expressed by economists confronting fears about the pros- Chapter 8 Consumers, Limits to Growth . and Crisis? 193 pect of machines destroying jobs and creating long-term unemploy- Chapter 9 Super-Intelligence and the Singularity 229 ment. Historically, that skepticism appears to be well-founded. In the United States, especially during the twentieth century, advancing tech- Chapter 10 Toward a New Economic Paradigm 249 nology has consistently driven us toward a more prosperous society. Conclusion 281 There have certainly been hiccups—and indeed major disruptions— Acknowledgments 285 along the way. -
APOV ISSUE 1 HAS 'Microsoft'
dedicated to the amiga amiga point of view issue 1 SOME KIND OF WONDERFUL? We talk to plus holy tie-ins! news comics on the amiga Liquid Kids, CAPS and more game reviews Including Eye of the Beholder & K240 solutions and maps Switchblade, Zak McKracken, Hero’s Quest apov issue 1 regulars 4 editorial 6 news Liquid Kids, CAPS, catnapping 12 who are we? The APoV team, up close and personal 69 letters Such as ‘E’, ‘C’, and possibly even ‘H’ 70 the back page What’s in APoV 2? reviews 14 The Faery Tale Adventure 16 Sensible Golf 18 Captain Planet 20 Rise Of The Robots 22 Forgotten Worlds 24 Eye Of The Beholder 26 Balance Of Power v 1 o 28 Foundations Waste ap 30 k240 32 pd games 2 features 37 dial t for team We quiz the one-time Amiga developers about all manner of things, from Christmas parties in summer to Pussies Galore. “I like to have to try and figure my way around a game, try to out- think it.” 45 holy horned toads Amiga games based on comics. Truly a subject worthy of an in-depth, well-researched journalistic investigation. Until someone actually gets round to writing one of those, you’ll have to make do with this. “Fight Doctor Doom in a shockingly dire beat-em-up? You're thinking of next Thursday.” wham zak mckracken 54 Part One of our complete walkthrough Switchblade 60 Level One mapped and tipped! Quest For Glory 65 Maps and walkthrough for this classic ap o v 1 3 Greetings, dear reader! Welcome to APoV. -
Rise of the Robots: Technology and the Threat of a Jobless Future
Rise of the Robots 9780465059997-text.indd i 2/12/15 12:46 PM ALSO BY Martin Ford: The Lights in the Tunnel: Automation, Accelerating Technology and the Economy of the Future 9780465059997-text.indd ii 2/12/15 12:46 PM Rise of the Robots Technology and the Threat of a Jobless Future MARTIN FORD A Member of the Perseus Books Group New York 9780465059997-text.indd iii 2/12/15 1:03 PM Copyright © 201 5 by Martin Ford Published by Basic Books, A Member of the Perseus Books Group All rights reserved. Printed in the United States of America. No part of this book may be reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles and reviews. For information, address Basic Books, 250 West 57th Street, New York, NY 10107. Books published by Basic Books are available at special discounts for bulk purchases in the United States by corporations, institutions, and other organizations. For more information, please contact the Special Markets Department at the Perseus Books Group, 2300 Chestnut Street, Suite 200, Philadelphia, PA 19103, or call (800) 810-4145, ext. 5000, or email [email protected]. Designed by Pauline Brown Library of Congress Cataloging-in-Publication Data Ford, Martin (Martin R.) Rise of the robots : technology and the threat of a jobless future / Martin Ford. pages cm Includes bibliographical references and index. ISBN 978-0-465-05999-7 (hardback) — ISBN 978-0-465-04067-4 (e-book) 1. Labor supply—Effect of automation on. 2. -
Anthropomorphic Machines: Alien Sensation and Experience in Nonhumans Created to Be Like Us
Anthropomorphic machines: alien sensation and experience in nonhumans created to be like us by Tessa Gwendoline Leach ORCID 0000-0002-0560-7667 Doctor of Philosophy (Arts) June 2018 School of Historical and Philosophical Studies This thesis is submitted in total fulfilment of the requirements of the degree i Abstract This thesis is positioned at the intersection between technology studies and the nonhuman turn in the humanities. It argues that typical approaches to the study of technology omit any consideration of the alien nature of nonhuman sensation and experience. The discussion of metaphysical theory aimed at redressing this omission is grounded in this thesis in the study of specific case studies of anthropomorphic machines, objects which are typically surrounded by human-centric rhetoric. There are four main case studies presented. The first, the Microsoft Kinect for Xbox One, is a sensor designed for use in videogames. The second is the “robot tortoises” (Machina speculatrix) designed by William Grey Walter in the 1940s and 50s. The third is the language- using artificial intelligence program SHRDLU developed by Terry Winograd between 1968 and 1972. The fourth is the concept of the gynoid (female humanoid robot) and particularly the gynoid sexbot. Each of these case studies has previously been analysed in Science and Technology Studies, Cultural Studies or Engineering, and this thesis builds on this past work by giving primacy and due consideration to the alien in these anthropomorphic technologies. The thesis aims to decentre the anthropomorphic qualities of machines that are often foregrounded in both engineering and critical texts. This is done both by emphasising the alien nature of nonhuman sensation and experience, and through anthrodecentric theory and language. -
Managing the Rise of Artificial Intelligence R
Managing the rise of Artificial Intelligence R. McLay Abstract— This paper initially defines terminology and concepts associated with artificial intelligence, for those that are not familiar with the field, such as neural networks, singularity, machine learning, algorithms, virtual reality, the Internet of Things and big data. The paper then considers the possible impact of the rise of artificial intelligence on human employment, on human rights, on warfare and on the future of humans generally. Themes discussed include whether AI will reduce or exacerbate various forms of discrimination, whether AI can be safely regulated, AI and the potential loss of privacy, the ethics of AI, the benefits and risks of AI. The major conclusion of the paper is that regulation is needed to manage the rise of AI, to ensure that AI benefits are distributed to all. Keywords— Machine learning, artificial intelligence, human rights, deep learning, ethics. I. INTRODUCTION More than 80 years ago, the new US president, Franklin Delano Roosevelt, famously said in his inauguration address, “the only thing we have to fear is fear itself--nameless, unreasoning, unjustified terror which paralyzes needed efforts to convert retreat into advance” (Roosevelt, 1933, p. 26). In these more complex times we appear to have much more to fear, than mere fear itself. There are stockpiles of thousands of nuclear weapons capable of ending life on earth, as well as rogue nations racing to develop nuclear weapons (Glenn, 2016); There is a healthcare crisis with superbugs, resistant to all known antibiotics, across the globe (Kumar M. , 2016); climate change is seeing extreme weather events taking place across the earth (Thomas, 2016, p.