WIPO Technology Trends 2019: Artificial Intelligence
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Sheila Simmenes.Pdf (1.637Mb)
Distant Music An autoethnographic study of global songwriting in the digital age. SHEILA SIMMENES SUPERVISOR Michael Rauhut University of Agder, 2020 Faculty of Fine Arts Department of Popular music 2 Abstract This thesis aims to explore the path to music creation and shed a light on how we may maneuver songwriting and music production in the digital age. As a songwriter in 2020, my work varies from being in the same physical room using digital communication with collaborators from different cultures and sometimes even without ever meeting face to face with the person I'm making music with. In this thesis I explore some of the opportunities and challenges of this process and shine a light on tendencies and trends in the field. As an autoethnographic research project, this thesis offers an insight into the songwriting process and continuous development of techniques by myself as a songwriter in the digital age, working both commercially and artistically with international partners across the world. The thesis will aim to supplement knowledge on current working methods in songwriting and will hopefully shine a light on how one may improve as a songwriter and topliner in the international market. We will explore the tools and possibilities available to us, while also reflecting upon what challenges and complications one may encounter as a songwriter in the digital age. 3 4 Acknowledgements I wish to express my gratitude to my supervisor Michael Rauhut for his insight, expertise and continued support during this work; associate professor Per Elias Drabløs for his kind advice and feedback; and to my artistic supervisor Bjørn Ole Rasch for his enthusiasm and knowledge in the field of world music and international collaborations. -
The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
Nicolae Duta Natural Language Understanding and Prediction
Natural Language Understanding and Prediction Technologies Nicolae Duta Cloud ML @ Microsoft 1 IJCAI 2015 Tutorial Outline • Voice and language technologies: history, examples and technological challenges • Short intro to ASR: modeling, architecture, analytics • Language prediction (aka modeling) • Natural Language Understanding • Supervised learning approaches: training & annotation issues • Semi-supervised learning approaches • Parsers & hybrid models, multilingual models • Client-server architectures, dialog & semantic equations • Human interaction with voice & language technologies • Semantic web-search • Disclosure 2 IJCAI 2015 Tutorial Deployed language technologies Most applications that translate some signal into text employ a Bayesian approach: arg max P(sentence | signal) sentence arg max P(signal | sentence ) P(sentence ) sentence Applications • Speech recognition • Optical character recognition • Handwriting recognition • Machine translation • Spelling correction • Word/sentence auto completion 3 IJCAI 2015 Tutorial Technologies based on voice input • Technologies that use spoken input for requesting information, web navigation or command execution – DA systems: Nuance (bNuance+PhoneticSystems), BBN/Nortel, TellMe/Microsoft, Jingle, Google, AT&T, IBM (mid 1990s) – Dictation/speech to text systems: Dragon (mid1990s) – TV close captioning BBN/NHK (early 2000s) – Automated attendant & Call routing: AT&T, BBN, Nuance, IBM (early 2000s) – Form-filling directed dialog (flight reservations) (early 2000s) – Personal assistants/Full -
Phillips, Michael Poster
creation of industries Michael Phillips • CEO, Sense • Founder, Vlingo • Co-founder, SpeechWorks BIO: Mike Phillips is the CEO of Sense, a Cambridge-based company developing intelligent devices and applications for the home. Mike previously founded SpeechWorks in 1994, which applied emerging speech recognition technology to the call center industry and had an IPO in August 2000. In 2006, Mike founded Vlingo which developed the first voice-based virtual assistant applications for mobile phones. Vlingo had both a successful consumer facing application, and also powered virtual assistants for hundreds of millions of phones, including worldwide support for the Samsung Galaxy S phones. Vlingo was acquired in 2012 and Mike and others from Vlingo formed Sense in 2013. Mike got his start as an electrical engineer undergrad at CMU before moving on to research roles in the early days of speech recognition at CMU and MIT. ABSTRACT: From Impossible Research Projects to Creation of Industries In 1980, I was an undergrad at CMU and wandered into a professors office looking for a research project. That led to me joining a small group of people working on what seemed like an impossible problem: making computers which could understand human speech. In fact, it turns out it was an impossible problem at the time, but a lot has changed since then! A number of members of that small team have been instrumental in creating an industry around machine learning and conversation systems. Most of the successful speech recognition companies have been based on core teams with direct or indirect ties to CMU. I’ll discuss my path to starting multiple companies in the speech and natural language processing world and also how the core of what we built is now being used across multiple industries. -
Television Advertising Insights
Lockdown Highlight Tous en cuisine, M6 (France) Foreword We are delighted to present you this 27th edition of trends and to the forecasts for the years to come. TV Key Facts. All this information and more can be found on our This edition collates insights and statistics from dedi cated TV Key Facts platform www.tvkeyfacts.com. experts throughout the global Total Video industry. Use the link below to start your journey into the In this unprecedented year, we have experienced media advertising landscape. more than ever how creative, unitive, and resilient Enjoy! / TV can be. We are particularly thankful to all participants and major industry players who agreed to share their vision of media and advertising’s future especially Editors-in-chief & Communications. during these chaotic times. Carine Jean-Jean Alongside this magazine, you get exclusive access to Coraline Sainte-Beuve our database that covers 26 countries worldwide. This country-by-country analysis comprises insights for both television and digital, which details both domestic and international channels on numerous platforms. Over the course of the magazine, we hope to inform you about the pandemic’s impact on the market, where the market is heading, media’s social and environmental responsibility and all the latest innovations. Allow us to be your guide to this year’s ACCESS OUR EXCLUSIVE DATABASE ON WWW.TVKEYFACTS.COM WITH YOUR PERSONAL ACTIVATION CODE 26 countries covered. Television & Digital insights: consumption, content, adspend. Australia, Austria, Belgium, Brazil, Canada, China, Croatia, Denmark, France, Finland, Germany, Hungary, India, Italy, Ireland, Japan, Luxembourg, The Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, UK and the US. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Supporting the Development of a Vision and Strategic Plan for Zhejiang University’S Academic Medical Center
Supporting the Development of a Vision and Strategic Plan for Zhejiang University’s Academic Medical Center Rafiq Dossani, Peggy G. Chen, Christopher Nelson C O R P O R A T I O N For more information on this publication, visit www.rand.org/t/RR2819 Library of Congress Cataloging-in-Publication Data is available for this publication ISBN: 978-1-9774-0196-0 Published by the RAND Corporation, Santa Monica, Calif. © Copyright 2019 RAND Corporation R® is a registered trademark. Cover image courtesy Zhejiang University Limited Print and Electronic Distribution Rights This document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited. Permission is given to duplicate this document for personal use only, as long as it is unaltered and complete. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial use. For information on reprint and linking permissions, please visit www.rand.org/pubs/permissions. The RAND Corporation is a research organization that develops solutions to public policy challenges to help make communities throughout the world safer and more secure, healthier and more prosperous. RAND is nonprofit, nonpartisan, and committed to the public interest. RAND’s publications do not necessarily reflect the opinions of its research clients and sponsors. Support RAND Make a tax-deductible charitable contribution at www.rand.org/giving/contribute www.rand.org Preface Zhejiang University is developing an academic medical center (AMC) in Hangzhou. The Center, which is under construction as of the writing of this report in late 2018, aims to undertake research and training and to provide clinical care in a collaborative and integrated environment. -
Siri App for Android Phone
Siri app for android phone Continue If you watched last week's iPhone 4S ad from your Android phone and went a little green with envy when Siri, iOS's new voice-recognition personal assistant, was announced and demoted on stage, shake up. You have a lot of great voice recognition apps to choose from on Android that can help you keep up with friends, search the weather, find local businesses, and more. Here's a look at your options. If you haven't looked into voice recognition apps on Android before, you may be wondering how many apps get the job done. None of the apps currently available for Android are as well integrated with OS as Siri with iOS (sorry), but some are closer than others, and you can bet that they will all be updated and improved now that Siri is available for iOS. Best of all, they're all free. The one you already have: Google Voice ActionsIf you have an Android phone, you already have Google Voice Actions for Android installed. When everyone got their first look at Siri on the iPhone 4S, most people jumped at the assumption that Siri was just the voice of action for iOS. It's not - Siri does more than Voie Actions, but Voice Actions is the closest that Android users have to a voice assistant. Pros: Voice action can control a large swath of Android features. You can post phone calls, listen to music by the name of a track, artist, or album, send SMS or emails, get driving and step-by-step navigation, search the web, and more. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Fedora 4 API Extension (API-‐X) Architecture
Fedora 4 API Extension (API-X) Architecture The Sheridan Libraries at Johns Hopkins University request $120,500 from the Institute of Museum and Library Services (IMLS) to develop a service proxy layer on top of the Fedora 4 software platform that will facilitate the exposure of repository contents and services as linked data web resources. This work was initially inspired by a redesign and refactoring of the Data Conservancy1 software, which was initially prototyped by the Sheridan Libraries and a network of partners through a grant from the National Science Foundation’s (NSF) DataNet program. Following the end of DataNet funding, the Data Conservancy decided to apply the lessons learned and redesign and refactor the entire architecture and software platform. The re-imagined Data Conservancy infrastructure builds upon Fedora 4, a digital object repository platform whose development is led by the nonprofit DuraSpace2 organization. IMLS wisely emphasizes that any national digital platform must leverage and extend existing technology. There is an existing user base of Fedora software for institutional repositories that will grow given the important enhancements and robustness offered by Fedora 4. By providing architecture to deploy repository services as lightweight extensions, institutions that use Fedora 4 for their institutional repository needs would be automatically positioned to extend their platforms for more robust data management. As federal funding agencies respond to the White OSTP memoranda regarding public access to publications and data, it is becoming clear that simply depositing and subsequently downloading data will not be sufficient. The proposed work supports a vision of data management where data are packaged with information graphs that capture and preserve connections to publications and software.3 The direct audience for the proposed API-X work is Fedora 4 software developers and repository managers who support a range of cultural heritage institutions including libraries, museums and archives. -
Idea Lab Session: Smartphone Tips & Tools for Success
Idea Lab Session: SmartPhone Tips & Tools for Success Thursday, February 28, 2013, 8:30 and 11:10 a.m. Randall Dean, MBA Author and Trainer Randall Dean Consulting and Training, LLC East Lansing, Mich. Randall Dean, the "totally obsessed" time management/PDA guy and email sanity expert and author of the recent Amazon email bestseller, “Taming the E-mail Beast: 45 Key Strategies for Managing Your E-mail Overload,” is a preferred source for speaking and training programs on advanced time management-using technology, managing the mess of email and information overload, and related topics including managing great meetings and ending office clutter. Randy has more than 20 years of experience using and teaching advanced principles of time management, project management, and personal organization. His popular keynote/breakout programs, "Finding an Extra Hour Every Day" and "Taming the E-mail Beast: Managing the Mess of E-mail and Info Overload" are great sessions for conference and association meetings. These programs combine humor with extraordinarily relevant and useful content and provide strategy- rich information on finding and saving time and taming the email beast at home and work. Session Description: Get organized and maximize your efficiency by learning amazing smartphone tips and tools during this interactive session. Top Three Session Ideas Tools or tips you learned from this session and can apply back at the office. 1. ______________________________________________________________________ 2. _______________________________________________________________________ -
TECHNOLOGY and INNOVATION REPORT 2021 Catching Technological Waves Innovation with Equity
UNITED NATIONS CONFERENCE ON TRADE AND DEVELOPMENT TECHNOLOGY AND INNOVATION REPORT 2021 Catching technological waves Innovation with equity Geneva, 2021 © 2021, United Nations All rights reserved worldwide Requests to reproduce excerpts or to photocopy should be addressed to the Copyright Clearance Center at copyright.com. All other queries on rights and licences, including subsidiary rights, should be addressed to: United Nations Publications 405 East 42nd Street New York, New York 10017 United States of America Email: [email protected] Website: https://shop.un.org/ The designations employed and the presentation of material on any map in this work do not imply the expression of any opinion whatsoever on the part of the United Nations concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. This publication has been edited externally. United Nations publication issued by the United Nations Conference on Trade and Development. UNCTAD/TIR/2020 ISBN: 978-92-1-113012-6 eISBN: 978-92-1-005658-8 ISSN: 2076-2917 eISSN: 2224-882X Sales No. E.21.II.D.8 ii TECHNOLOGY AND INNOVATION REPORT 2021 CATCHING TECHNOLOGICAL WAVES Innovation with equity NOTE Within the UNCTAD Division on Technology and Logistics, the STI Policy Section carries out policy- oriented analytical work on the impact of innovation and new and emerging technologies on sustainable development, with a particular focus on the opportunities and challenges for developing countries. It is responsible for the Technology and Innovation Report, which seeks to address issues in science, technology and innovation that are topical and important for developing countries, and to do so in a comprehensive way with an emphasis on policy-relevant analysis and conclusions.