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GLAAD Media Institute Began to Track LGBTQ Characters Who Have a Disability
Studio Responsibility IndexDeadline 2021 STUDIO RESPONSIBILITY INDEX 2021 From the desk of the President & CEO, Sarah Kate Ellis In 2013, GLAAD created the Studio Responsibility Index theatrical release windows and studios are testing different (SRI) to track lesbian, gay, bisexual, transgender, and release models and patterns. queer (LGBTQ) inclusion in major studio films and to drive We know for sure the immense power of the theatrical acceptance and meaningful LGBTQ inclusion. To date, experience. Data proves that audiences crave the return we’ve seen and felt the great impact our TV research has to theaters for that communal experience after more than had and its continued impact, driving creators and industry a year of isolation. Nielsen reports that 63 percent of executives to do more and better. After several years of Americans say they are “very or somewhat” eager to go issuing this study, progress presented itself with the release to a movie theater as soon as possible within three months of outstanding movies like Love, Simon, Blockers, and of COVID restrictions being lifted. May polling from movie Rocketman hitting big screens in recent years, and we remain ticket company Fandango found that 96% of 4,000 users hopeful with the announcements of upcoming queer-inclusive surveyed plan to see “multiple movies” in theaters this movies originally set for theatrical distribution in 2020 and summer with 87% listing “going to the movies” as the top beyond. But no one could have predicted the impact of the slot in their summer plans. And, an April poll from Morning COVID-19 global pandemic, and the ways it would uniquely Consult/The Hollywood Reporter found that over 50 percent disrupt and halt the theatrical distribution business these past of respondents would likely purchase a film ticket within a sixteen months. -
The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
The Magazine of San Diego State University Summer 2016
The Magazine of San Diego State University Summer 2016 SS ELE IM T FROM THE The Magazine of San Diego State University (ISSN 1543-7116) is published by SDSU Marketing & Communications and distributed to members PRESIDENT of the SDSU Alumni Association, faculty, staff and friends. Editor: Coleen L. Geraghty Editorial Contributors: Michael Price, Tobin Vaughn Art Director: Lori Padelford ’83 Graphic Design: John Signer ’82 SAN DIEGO STATE UNIVERSITY Elliot Hirshman President DIVISION OF UNIVERSITY RELATIONS & DEVELOPMENT Mary Ruth Carleton Vice President University Relations and Development Leslie Levinson ’90 Chief Financial Officer The Campanile Foundation Greg Block ’95 Chief Communications Officer Leslie Schibsted Associate Vice President Development Amy Harmon Associate Vice President Development Jim Herrick Photo: Lauren Radack Assistant Vice President Special Projects Chris Lindmark Universities have a timeless and enduring next generation of researchers and may also Assistant Vice President Campaign, Presidential and Special Events character. At the same time, they are engines give us insights into human health today. In of change that move our society forward. addition, we take a look at efforts in Forest We welcome mail from our readers. 360 Magazine The summer issue of 360 demonstrates Rohwer’s lab to understand viruses — one Marketing & Communications how these qualities work together to make of Earth’s oldest organisms. This research is 5500 Campanile Drive San Diego CA 92182-8080 today’s university a wellspring for the ideas providing tantalizing clues that may help E-mail: [email protected] and innovations that improve everyday life us solve some of today’s health and Read 360 Magazine online at and solve our most pressing challenges. -
Cartoon Animals Vs. Actual Russians: Russian Television and the Dynamics of Global Cultural Exchange 2021
Repositorium für die Medienwissenschaft Jeffrey Brassard Cartoon Animals vs. Actual Russians: Russian Television and the Dynamics of Global Cultural Exchange 2021 https://doi.org/10.25969/mediarep/16243 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Brassard, Jeffrey: Cartoon Animals vs. Actual Russians: Russian Television and the Dynamics of Global Cultural Exchange. In: VIEW. Journal of European Television History and Culture, Jg. 10 (2021), Nr. 19, S. 4– 15. DOI: https://doi.org/10.25969/mediarep/16243. Erstmalig hier erschienen / Initial publication here: https://doi.org/http://doi.org/10.18146/view.252 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Weitergabe unter gleichen Bedingungen 4.0/ Attribution - Share Alike 4.0/ License. For more information see: Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz https://creativecommons.org/licenses/by-sa/4.0/ finden Sie hier: https://creativecommons.org/licenses/by-sa/4.0/ volume 10 issue 19/2021 CARTOON ANIMALS VS. ACTUAL RUSSIANS RUSSIAN TELEVISION AND THE DYNAMICS OF GLOBAL CULTURAL EXCHANGE Jeffrey Brassard University of Alberta [email protected] Abstract: Despite continual improvements in production and writing quality, live-action Russian series have fared poorly in the global market. While many deals have been struck, Western remakes of Russian series have failed to appear, and live-action programs have failed to find mainstream audiences outside of Russia. Russian animated series, on the other hand, have enjoyed global success. The success and failure of different types of Russian series in the global media market suggests that many of the central problems of cultural exchange remain. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
1 This Is a Pre-Production Postprint of the Manuscript Published in Final Form As Emily K. Crandall, Rachel H. Brown, and John M
Magicians of the Twenty-first Century: Enchantment, Domination, and the Politics of Work in Silicon Valley Item Type Article Authors Crandall, Emily K.; Brown, Rachel H.; McMahon, John Citation Crandall, Emily K., Rachel H. Brown, and John McMahon. 2021. “Magicians of the Twenty-First Century: Enchantment, Domination, and the Politics of Work in Silicon Valley.” Theory & Event 24(3): 841–73. https://muse.jhu.edu/article/797952 (July 28, 2021). DOI 10.1353/tae.2021.0045 Publisher Project Muse Download date 27/09/2021 11:51:24 Link to Item http://hdl.handle.net/20.500.12648/1921 This is a pre-production postprint of the manuscript published in final form as Emily K. Crandall, Rachel H. Brown, and John McMahon, “Magicians of the Twenty-first Century: Enchantment, Domination, and the Politics of Work in Silicon Valley,” Theory & Event 24 (3): 841-873. Magicians of the Twenty-first Century: Enchantment, Domination, and the Politics of Work in Silicon Valley Emily K. Crandall, Rachel H. Brown, John McMahon Abstract What is the political theorist to make of self-characterizations of Silicon Valley as the beacon of civilization-saving innovation? Through an analysis of “tech bro” masculinity and the closely related discourses of tech icons Elon Musk and Peter Thiel, we argue that undergirding Silicon Valley’s technological utopia is an exploitative work ethic revamped for the industry's innovative ethos. On the one hand, Silicon Valley hypothetically offers a creative response to what Max Weber describes as the disenchantment of the modern world. Simultaneously, it depoliticizes the actual work necessary for these dreams to be realized, mystifying its modes of domination. -
Is Castro's Cuba a Budding Narcostate?
Vol. 20, No. 4 April 2012 In the News Despite fall in U.S. food exports to Cuba, Advertising everywhere shipments of beans edge up every year Competition heats up in Cuba’s rapidly BY VITO ECHEVARRÍA It was also the same year Pat Wallesen visited decentralizing economy ................Page 3 he Cubans haven’t bought a single grain Cuba for the first time. Wallesen is managing of American rice for years. But when it partner of WestStar Food Co. in Corpus Christi, Tcomes to U.S. beans, state purchasing a major U.S. exporter of dry beans. SEC pressures Telefónica agency Alimport can’t seem to get enough. “The Cubans are opportunistic buyers,” said Spanish telecom giant is hounded over its According to USDA figures, dry bean exports Wallesen, telling CubaNews that global commo- business interests in Cuba ............Page 4 to Cuba reached $7.7 million last year, up from dity prices have fluctuated not only for beans lately, but other crops as well. He put total annu- $5.6 million in 2010 and $4.3 million in 2009. al dry bean purchases at 45,000 metric tons. Political briefs That’s still a lot less than the record $10.9 mil- “They buy when the time is right. They buy lion worth of beans sold in 2006, though dra- from the U.S. between November and Febru- Rubio lifts hold on Jacobson nomination; matically more than in 2007 and 2008, when U.S. Miami-Dade proposal under fire ...Page 5 ary,” he said. WestStar Foods sometimes sup- farmers exported only $73,000 and $68,000 plies the Cubans with its own inventory of worth of beans to Cuba (see chart, page 3). -
ENDER's GAME by Orson Scott Card Chapter 1 -- Third
ENDER'S GAME by Orson Scott Card Chapter 1 -- Third "I've watched through his eyes, I've listened through his ears, and tell you he's the one. Or at least as close as we're going to get." "That's what you said about the brother." "The brother tested out impossible. For other reasons. Nothing to do with his ability." "Same with the sister. And there are doubts about him. He's too malleable. Too willing to submerge himself in someone else's will." "Not if the other person is his enemy." "So what do we do? Surround him with enemies all the time?" "If we have to." "I thought you said you liked this kid." "If the buggers get him, they'll make me look like his favorite uncle." "All right. We're saving the world, after all. Take him." *** The monitor lady smiled very nicely and tousled his hair and said, "Andrew, I suppose by now you're just absolutely sick of having that horrid monitor. Well, I have good news for you. That monitor is going to come out today. We're going to just take it right out, and it won't hurt a bit." Ender nodded. It was a lie, of course, that it wouldn't hurt a bit. But since adults always said it when it was going to hurt, he could count on that statement as an accurate prediction of the future. Sometimes lies were more dependable than the truth. "So if you'll just come over here, Andrew, just sit right up here on the examining table. -
Deepfake Bot Submissions to Federal Public Comment Websites Cannot Be Distinguished from Human Submissions
Weiss M. Deepfake Bot Submissions to Federal Public Comment Websites Cannot Be Distinguished from Human Submissions. Technology Science. 2019121801. December 18, 2019. http://techscience.org/a/2019121801 Deepfake Bot Submissions to Federal Public Comment Websites Cannot Be Distinguished from Human Submissions Max Weiss Highlights • Publicly available artificial intelligence methods can generate an enormous volume of original, human speech-like topical text (“Deepfake Text”) that is not based on conventional search-and-replace patterns • I created a computer program (a bot) that generated and submitted 1,001 deepfake comments regarding a Medicaid reform waiver to a federal public comment website, stopping submission when these comments comprised more than half of all submitted comments. I then formally withdrew the bot comments • When humans were asked to classify a subset of the deepfake comments as human or bot submissions, the results were no better than would have been gotten by random guessing • Federal public comment websites currently are unable to detect Deepfake Text once submitted, but technological reforms (e.g., CAPTCHAs) can be implemented to help prevent massive numbers of submissions by bots Example Deepfake Text generated by the bot that all survey respondents thought was from a human. 1 Weiss M. Deepfake Bot Submissions to Federal Public Comment Websites Cannot Be Distinguished from Human Submissions. Technology Science. 2019121801. December 18, 2019. http://techscience.org/a/2019121801 Abstract The federal comment period is an important way that federal agencies incorporate public input into policy decisions. Now that comments are accepted online, public comment periods are vulnerable to attacks at Internet scale. For example, in 2017, more than 21 million (96% of the 22 million) public comments submitted regarding the FCC’s proposal to repeal net neutrality were discernible as being generated using search-and-replace techniques [1]. -
Effect of Hyperloop Technologies on the Electric Grid and Transportation Energy
Effect of Hyperloop Technologies on the Electric Grid and Transportation Energy January 2021 United States Department of Energy Washington, DC 20585 Department of Energy |January 2021 Disclaimer This report was prepared as an account of work sponsored by an agency of the United States government. Neither the United States government nor any agency thereof, nor any of their employees, makes any warranty, express or implied, or assumes any legal liability or responsibility for the accuracy, completeness, or usefulness of any information, apparatus, product, or process disclosed or represents that its use would not infringe privately owned rights. Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not necessarily constitute or imply its endorsement, recommendation, or favoring by the United States government or any agency thereof. The views and opinions of authors expressed herein do not necessarily state or reflect those of the United States government or any agency thereof. Department of Energy |January 2021 [ This page is intentionally left blank] Effect of Hyperloop Technologies on Electric Grid and Transportation Energy | Page i Department of Energy |January 2021 Executive Summary Hyperloop technology, initially proposed in 2013 as an innovative means for intermediate- range or intercity travel, is now being developed by several companies. Proponents point to potential benefits for both passenger travel and freight transport, including time-savings, convenience, quality of service and, in some cases, increased energy efficiency. Because the system is powered by electricity, its interface with the grid may require strategies that include energy storage. The added infrastructure, in some cases, may present opportunities for grid- wide system benefits from integrating hyperloop systems with variable energy resources. -
The View from Here
The View from Here Figure 1 -- The iconic image of the South Canyon Fire blow-up that will claim the lives of 14 wildland firefighters. Acknowledging our current culture and its shortcomings while using its strengths to lead change. December 2018 The View from Here 1 This collection represents collective insight into how we operate and why we must alter some of our most ingrained practices and perspectives. Contents Introduction .................................................................................................................................... 3 I Risk ................................................................................................................................................ 4 1. The Illusion of Control ............................................................................................................. 5 2. It’s Going to Happen Again ................................................................................................... 14 3. The Big Lie – Honor the Fallen .............................................................................................. 19 4. The Problem with Zero ......................................................................................................... 26 5. RISK, GAIN, and LOSS – What are We Willing to Accept? .................................................... 29 6. How Do We Know This Job is Dangerous? ............................................................................ 39 II Culture .......................................................................................................................................