The Text and Its Additions, Additions and Text – from Entertainment Supersystem to Cultural Universe Konrad Dominas
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Henry Jenkins Convergence Culture Where Old and New Media
Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands. -
Bullet Time As Microgenre Author(S): Bob Rehak Source: Film Criticism, Vol
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Works The Migration of Forms: Bullet Time as Microgenre Author(s): Bob Rehak Source: Film Criticism, Vol. 32, No. 1, Special Issue on Digital Visual Effects and Popular Cinema (Fall, 2007), pp. 26-48 Published by: Allegheny College Stable URL: https://www.jstor.org/stable/24777382 Accessed: 08-05-2019 16:36 UTC JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at https://about.jstor.org/terms Allegheny College is collaborating with JSTOR to digitize, preserve and extend access to Film Criticism This content downloaded from 130.58.107.157 on Wed, 08 May 2019 16:36:11 UTC All use subject to https://about.jstor.org/terms The Migration of Forms: Bullet Time as Microgenre Bob Rehak Only minutes into The Matrix (Lany and Andy Wachowski, 1999), the movie unveils its money shot, as though aware the audience is impatient for it. Trinity (Carrie-Anne Moss), clad in skintight black leather, punctuates a brief, violent hotel room fight by spreading her arms, rising into the air, and lashing out in a kick that sends one of her policeman attackers flying. She moves with an impossible fluid weightlessness, as does the camera, which revolves around her while the hapless cops remain frozen. -
A Critical Assessment of Virtual Reality Technologies for Modeling, Simulation, and Training
Rowan University Rowan Digital Works Theses and Dissertations 6-15-2021 The matrix revisited: A critical assessment of virtual reality technologies for modeling, simulation, and training George Demetrius Lecakes Rowan University Follow this and additional works at: https://rdw.rowan.edu/etd Part of the Electrical and Computer Engineering Commons Recommended Citation Lecakes, George Demetrius, "The matrix revisited: A critical assessment of virtual reality technologies for modeling, simulation, and training" (2021). Theses and Dissertations. 2914. https://rdw.rowan.edu/etd/2914 This Dissertation is brought to you for free and open access by Rowan Digital Works. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of Rowan Digital Works. For more information, please contact [email protected]. THE MATRIX REVISITED: A CRITICAL ASSESSMENT OF VIRTUAL REALITY TECHNOLOGIES FOR MODELING, SIMULATION, AND TRAINING by George Demetrius Lecakes, Jr. A Dissertation Submitted to the Department of Electrical and Computer Engineering Henry M. Rowan College of Engineering In partial fulfillment of the requirement For the degree of Doctor of Philosophy at Rowan University March 5, 2021 Dissertation Chair: Shreekanth Mandayam, Ph.D. Committee Members: Nidhal Bouaynaya, Ph.D. John Schmalzel, Ph.D. Amanda Almon, M.F.A, C.M.I Ying (Gina) Tang, Ph.D. © 2021 George Demetrius Lecakes, Jr. Dedication I would like to dedicate this dissertation to my two sons, Georgie and Arthur. Acknowledgements The material within this dissertation took the better part of twenty years to complete, and there were many who helped along the way. First, I would like to acknowledge my advisor, Dr. -
Breaking the Code of the Matrix; Or, Hacking Hollywood
Matrix.mss-1 September 1, 2002 “Breaking the Code of The Matrix ; or, Hacking Hollywood to Liberate Film” William B. Warner© Amusing Ourselves to Death The human body is recumbent, eyes are shut, arms and legs are extended and limp, and this body is attached to an intricate technological apparatus. This image regularly recurs in the Wachowski brother’s 1999 film The Matrix : as when we see humanity arrayed in the numberless “pods” of the power plant; as when we see Neo’s muscles being rebuilt in the infirmary; when the crew members of the Nebuchadnezzar go into their chairs to receive the shunt that allows them to enter the Construct or the Matrix. At the film’s end, Neo’s success is marked by the moment when he awakens from his recumbent posture to kiss Trinity back. The recurrence of the image of the recumbent body gives it iconic force. But what does it mean? Within this film, the passivity of the recumbent body is a consequence of network architecture: in order to jack humans into the Matrix, the “neural interactive simulation” built by the machines to resemble the “world at the end of the 20 th century”, the dross of the human body is left elsewhere, suspended in the cells of the vast power plant constructed by the machines, or back on the rebel hovercraft, the Nebuchadnezzar. The crude cable line inserted into the brains of the human enables the machines to realize the dream of “total cinema”—a 3-D reality utterly absorbing to those receiving the Matrix data feed.[footnote re Barzin] The difference between these recumbent bodies and the film viewers who sit in darkened theaters to enjoy The Matrix is one of degree; these bodies may be a figure for viewers subject to the all absorbing 24/7 entertainment system being dreamed by the media moguls. -
John Gaeta and "The Matrix" by Debra Kaufman for Vfxpro Apr 01 1999 08:11:22:000AM
John Gaeta and "The Matrix" by Debra Kaufman for VFXPro Apr 01 1999 08:11:22:000AM ------------------------------------------------------------------------ John Gaeta was the visual effects supervisor on the Warner Bros. film, "The Matrix," directed by Andy and Larry Wachowski ("Bound"). Gaeta, who is one of the two visual effects directors at Manex Entertainment (MVFX), is a graduate of the NYU Film School, and got his start in the industry working as a production assistant on "Saturday Night Live" in the film unit that created commercial parodies. His first jobs in visual effects were learning stop-motion animation for commercials at Peter Wallach Productions. That's where he got his first glimpse of feature film effects when he was chief lighting technician for Wallach's miniature work on "Star Trek V." At Doug Trumbull's Berkshire Motion Picture in Massachusetts, Gaeta was camera operator on the "Back to the Future" theme park ride and assistant visual effects supervisor on the "Luxor" project. Joining Mass.Illusion (now Manex), Gaeta worked as the facility's associate visual effects supervisor on "Judge Dredd," one of the two visual effects supervisors on "Eraser" and Manex's visual effects supervisor on "Starship Troopers." "The Matrix" is his first solo outing as a visual effects supervisor. ------------------------------------------------------------------------ When did Manex get involved with "The Matrix?" The job was awarded in November 1997 just as Mass Illusions (M.I) was at its twilight. M.I then expired and morphed into Manex VFX which moved the core talent and technology west to San Francisco. Our CGI department, which eventually ramped up to 65 digital artists, began on the first day the job was awarded. -
Digital Web Design: a Computer
Digital web design:A computer- generated Peter Parker clings to a speeding train in Spider-Man 2. 66 TECHNOLOGY REVIEW September 2004 www.technologyreview.com THE NEW FACE OF SONY HOLLYWOODPICTURES IMAGEWORKS IS LEADING THE WAY IN CREATING THE WORLD’S MOST REALISTIC DIGITAL HUMANS—PUSHING THE LIMITS OF WHAT’S POSSIBLE IN MOVIES, GAMES, AND COMPUTER INTERFACES. BY GREGORY T. HUANG www.technologyreview.com TECHNOLOGY REVIEW September 2004 67 The stakes are huge. Digital ATOP AN ELEVATED effects are a billion-dollar business and growing fast; these days, a typi- TRAIN BARRELING cal blockbuster film’s budget can be $150 million, with half of that THROUGH DOWNTOWN, going to effects companies. Indeed, Spider-Man 2 is just one example THE MASKED MAN IN of Hollywood’s increasing use of cutting-edge graphics research to THE RED AND BLUE SUIT create better digital actors, from stunt doubles of Neo and the mul- IS IN TROUBLE. titude of Agent Smiths in the Not only is he fighting a lunatic scientist who’s trying to kill Matrix films to Gollum in the Lord of the Rings series. It’s reached him with robotic tentacles, but he also needs to save the passen- the point where the industry jokes about replacing actors with gers on the train. It’s all in a day’s work for superhero Peter Parker, computers (the premise of the 2002 film S1m0ne). And Sony Pic- also known as Spider-Man—but it means months of work for an tures Imageworks, founded in 1992 and with more than 40 fea- elite team of graphics gurus. -
Read Book the Matrix
THE MATRIX PDF, EPUB, EBOOK Joshua Clover | 96 pages | 12 Jun 2007 | British Film Institute | 9781844570454 | English | London, United Kingdom The Matrix – Matrix Wiki – Neo, Trinity, the Wachowskis And the special effects are absolutely amazing even if similar ones have been used in other movies as a result- and not explained as well. But the movie has plot as well. It has characters that I cared about. From Keanu Reeves' excellent portrayal of Neo, the man trying to come to grips with his own identity, to Lawrence Fishburne's mysterious Morpheus, and even the creepy Agents, everyone does a stellar job of making their characters more than just the usual action "hero that kicks butt" and "cannon fodder" roles. I cared about each and every one of the heroes, and hated the villains with a passion. It has a plot, and it has a meaning Just try it, if you haven't seen the movie before. Watch one of the fight scenes. Then watch the whole movie. There's a big difference in the feeling and excitement of the scenes- sure, they're great as standalones, but the whole thing put together is an experience unlike just about everything else that's come to the theaters. Think about it next time you're watching one of the more brainless action flicks If you haven't, you're missing out on one of the best films of all time. It isn't just special effects, folks. Looking for some great streaming picks? Check out some of the IMDb editors' favorites movies and shows to round out your Watchlist. -
Notes About Platforms, Web Analytics, Business Models and Case Study
Notes about platforms, web analytics, business models and case study Tiago Cavaleiro Pedro Oliveira January 10, 2014 Contextualization ● Different project of Multimedia Lab class ● Aims to provide suggestions / guidelines to transmedia storytelling projects ● And analyze a case Contextualization We'll focus on 3 aspects of the process: ● Digital platforms ● Web analytics ● Business model Improbable beginning... Typical annual financial report Prepare yourself 15 minutes very gray, boring and annoying Improbable beginning... Annual financial report as a storytelling Domingos da Silva Teixeira S.A. (Construction company from Braga) Improbable beginning... DST annual financial report 2009 as “Os Maias” book Improbable beginning... DST annual financial report 2011 as a journal Improbable beginning... €300,000,000 annual turnover explained as a story Telling a story is so important that even a financial report can be disclosed this way. Transmedia Storytelling "Stories that unfold across multiple media platforms, with each medium making a distinctive contribution to our understanding of the world, a more integrated approach to franchise development that models based on urtexts and ancillary products." Henry Jenkins Transmedia Storytelling "Telling a story across multiple media and, if possible, with audience participation, interaction or collaboration with each product or experience satisfying in its own right and consumption of each additional media heightening the audience understanding, enjoyment and affection for the storyworld." Robert -
The Matrix - RDA
The Matrix - RDA Visual Materials Rec Stat n Entered 20130315 Replaced 20130315145559.685 Type g ELvl I Srce d Audn Ctrl Lang eng BLvl m Form GPub Time 138 MRec Ctry cau Desc i TMat v Tech l DtSt p Dates 2009, 1999 007 _ _ $a v $b d $d c $e s $f a $g i $h z $i q (MARC only) 020 _ _ $a 1419874292 (RDA 2.15) 028 41 $a 3000019042 $b Warner Home Video (RDA 2.15) 040 _ _ $a xxx $b eng $e rda $c xxx (MARC only) 041 1 _ $a eng $a fre $a ita $a por $a spa $j dut $j eng $j fre $j ita $j por $j spa (MARC only) 130 0 _ $a Matrix (Motion picture) (RDA 6.2.2) 245 14 $a The Matrix / $c Time Warner Entertainment Company ; Warner Bros. Pictures ; Village Roadshow Pictures-Groucho II Film Partnership ; Silver Pictures ; written and directed by the Wachowski Brothers ; produced by Joel Silver. (RDA 2.3.2, 2.4.2) 257 _ _ $a United States $a Australia $2 naf (does not directly map to RDA) 264 _ 1 $a Burbank, CA : $b Warner Home Video, $c [2009] (RDA 2.9) 264 _ 4 $c ©2009 (RDA 2.11) 300 _ _ $a 1 videodisc (138 min.) : $b sound, color ; $c 4 3/4 in. + $e 1 booklet (37 pages : color illustrations ; 18 cm) (RDA 3.4, 7.22, 7.17, 7.18, 3.5, 25.1/27.1) 336 _ _ $3 DVD $a two-dimensional moving image $b tdi $2 rdacontent (RDA 6.9) 336 _ _ $3 booklet $a text $b txt $2 rdacontent (RDA 6.9) 337 _ _ $3 DVD $a video $b v $2 rdamedia (RDA 3.2) 337 _ _ $3 booklet $a unmediated $b n $2 rdamedia (RDA 3.2) 338 _ _ $3 DVD $a videodisc $b vd $2 rdacarrier (RDA 3.3) 338 _ _ $3 booklet $a volume $b nc $2 rdacarrier (RDA 3.3) 344 _ _ $a digital $b optical $g surround $h Dolby $2 rda (RDA 3.16) 346 _ _ $b NTSC $2 rda (RDA 3.18) 347 _ _ $a video file $b Blu-ray $e region A $2 local (RDA 3.19) 380 _ _ $a Motion pictures $2 lcgft (RDA 6.3) 500 _ _ $a Originally produced as a motion picture in 1999. -
Student Academy Awards, Nicholl Fellowships
ACADEMY OFFICERS 1999-2000 President Robert Rehme First Vice President Alan Bergman Vice President Sid Ganis Vice President Kathy Bates Treasurer Donn Cam bern Secretary Donald C. Rogers Executive Director Bruce Davis Oscar<', Oscars Academy Awards". Academy AWQrd A.M.PAS.«> and OeW!" ~'91 t are the trademarks and the Oscar statuet/e IS Ihe regiStered design marK and copyrighled propArty of the Academy of Motion Picture Arts and Sciences. Dear Academy Member Some years are more susceptible than others to characterization with a glib phrase. For some, for example, this will be "The Year the Oscars were Stolen." Those of us who were involved, of course, will always remember that week, and we'll probably even refer to the year that way. But the 12 months were too filled with expanded programs, new programs and planned programs for that one event to characterize it. It truly was a transitional year. The switch from the 1900s to the 2000s, which fell midway in our fiscal accounting, is an excellent metaphor for this Academy year, firmly grounded in a tradition of excellence but looking forward to a blossoming future. We began to see the effects of our improved financial position. We tripled the funding of our grants program, announced the creation of an Academy Film Scholars competition and launched the first of what will be an ongoing series of membership forums. Membership committees worked diligently throughout the year on questions of awards categori es and branch makeup, while the staff searched for physical space into which some of the expanded and new programs can move. -
Case Study: Metro Screen
Sydney International Film School Sydney International Film School is an independent film school which aims to train exceptionally skilled and talented individuals for careers in the global film industry. The two year intensive training course teaches through a hands-on creative process that emulates worldwide industry practice. Students are encouraged to produce up to 8 films during their two year study, as well as collaborating with other students on their work. The school provides equipment, software and sophisticated production facilities. "ASED IN 2OSEBERY IN CENTRAL 3YDNEY THE )NTERNATIONAL &ILM 3CHOOL 3YDNEY IS A 2EGISTERED 4RAINING /RGANISATION PROVIDING training and assessment services in filmmaking, 86H:HIJ9N/B:IGDH8G::C Metro Screen has over 27 years’ experience in the screen industry, serving the professional and production development needs of screen practitioners in NSW across film, television, online and portable media. Metro Screen’s primary focus is on screen skills development and the production of quality screen works. Each year Metro Screen supports the production of over 140 screen works across all genres. In 2009 Metro Screen productions won both Tropfest and Trop Jr 1st prize awards, with many of the short film works going on to screen and win awards at numerous national and international festivals. Metro Screen, located in the Paddington Town Hall, attracts a wide range of people passionate about film, from school children who participate in short school holiday programs to seasoned professionals who need to learn advanced techniques on the latest software. Metro Screen’s program includes a regular series of professional development seminars on areas like pitching, marketing & distribution, speed networking, career advice and copyright & legal matters. -
The Matrix Hero on Youtube: Fan Vids As a Form of Transmedia Storytelling
In: Social Media ISBN: 978-1-63463-175-4 Editor: Annmarie Bennet © 2015 Nova Science Publishers, Inc. Chapter 5 THE MATRIX HERO ON YOUTUBE: FAN VIDS AS A FORM OF TRANSMEDIA STORYTELLING Dorothy Wai-sim Lau Academy of Film, Hong Kong Baptist University, Hong Kong ABSTRACT Fan vids are an emergent form of storytelling in the current social media epoch. As a genre of works, they comprise montages of visual material culled *from mass media source texts and set to music through the grassroots practice of vidding. As vidders search, cull, and edit movie images, they recast the cinematic stories by decontextualizing the source materials and extending the frontier of the narrative to other signifying realms. Vidding could be said to constitute a grassroots, fan-driven form of transmedia storytelling, by which the integral elements of a fiction are systematically dispersed across multiple media platforms. The Matrix, a celebrated Hollywood science fiction franchise, has inspired many such instances of transmedia storytelling, demonstrating how the story is retold by ordinary fans as they transpose movie images from cinematic space to cyberspace. This essay focuses on two fan vids from YouTube, the most popular video-sharing site, entitled “I, Neo (Mos Def / Massive Attack / Matrix Mashup)” and “Matrix Vs. Excision & Downlink - Existence VIP Dub Mashup” to examine how vidders incorporate new content to expand and alter the Matrix narrative into the bottom-up generated content. When Matrix footage is eclectically cut to electronic music, Neo’s story is no * [email protected]. 94 Dorothy Wai-sim Lau longer represented and understood within a fixed symbolic system, but rather in a hybrid, open framework, allowing for diverse directionality of interpretation.