THE BOOK of ROGUISH LUCK a Character Sourcebook for Rogues, Bards, and Troublemakers
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® THE BOOK OF ROGUISH LUCK A character sourcebook for rogues, bards, and troublemakers By Wolfgang Baur Requires use of the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing: Richard Thompson • Proofreading: Scott Fitzgerald Gray Cover Illustration: Michael Komarck • Interior Illustrations: Tyler Walpole Production: Sue Weinlein Cook Development: Monte Cook and Mike Mearls Cover and Interior Page Design: Peter Whitley Playtesters: Edward Albert, Caroline Bowker, Jake Bowlin, Grant Brownewell, Bill Collins, Jason Daly, Thomas E. Eng, Kelly Graham, Jeff Grubb, Christopher Hayes, Bryan Kline, Christopher C. Knall, Dan Long, Lance Marrou, Marianne Marrou, Steve McLaughlin, Jason Mical, Kate Novak, Sean O’Connor, Andrew Ornatov, Charles Ott, Raiford Palmer, Tony Pittelkau,Sample David Recht, Adam file Roy, Dennis Serra, Del Shand, and Nicolas Shand For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. Artwork ©2005 Monte J. Cook. All other content ©2005 Wolfgang Baur. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Book of Roguish Luck is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Complete Book of Eldritch Might, Transcendence, Beyond Countless Doorways, The Dragons’ Return, The Book of Roguish Luck, Monte Cook’s Arcana Evolved, any specific characters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geographic locations, gods, his- toric events, magic items, organizations, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft ver- sions of the d20 System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of The Book of Roguish Luck are designated as Open Game Content: the class tables and “Class Features” sections in Chapters One and Two; the names, spell parameters (range, duration, etc.), and game mechanics of the spells in Chapter Seven; the feats in their entirety in Chapter Eight; the magic items in their entirety in Chapter Nine; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2005 Wizards of the Coast, Inc. The remain- der of these Open Game Content portions of this book is hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “The Book of Roguish Luck ©2005 Wolfgang Baur.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Wolfgang Baur or Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2 The Book of Roguish Luck Table of Contents Introduction: MAKING MISCHIEF Luck for NPCs and Monsters .....................................48 What’s Inside?...................................................3 Regaining Luck Points.................................................48 Using This Book...............................................4 Optional Luck Rules.....................................48 Lucky Style ....................................................................48 Chapter One: CORE CLASSES Luck Ability Score........................................................49 Bandit ................................................................5 Luck Granted Powers ..................................................49 Gutter Mage.....................................................9 Magic and Luck.............................................................49 Gutter Mage Spells.......................................................12 Chapter Seven: ROGUISH SPELLS Shadowsworn .................................................15 Fortune Domain............................................50 Shadowsworn Spells....................................................18 Spell List.........................................................50 Spell Descriptions ........................................52 Chapter Two: PRESTIGE CLASSES Deadheart Gangster .....................................21 Fortune Hunter.............................................23 Chapter Eight: FEATS Silvertongue Charmer .................................27 Feat Descriptions..........................................68 Table: New Feats .............................................................69 Chapter Three: SNEAKIER ATTACKS Ranged Sneak Attacks ..................................30 Chapter Nine: NEW EQUIPMENT AND MAGIC ITEMS Moving and Stationary targets.................................30 A Rogue’s Gear................................................74 Sneak Attack to Disarm or Subdue............30 Magic Items.....................................................75 Silent Sneak Attack .......................................31 Armor Special Abilities ...............................................75 Traitorous Sneak Attack ..............................31 Weapon Special Abilities .............................................75 Elixirs .............................................................................75 Wondrous Items...........................................................76 Chapter Four: GANGS AND GUILDS Guild Statistic Blocks..................................32 Chapter Ten: BURGLARY AND HOUSECRACKING Sample Guilds.................................................34 Locks and Latches.........................................78 The Deadheart Gang ....................................................34 Basic Lock and Key Construction.............................78 The Night Market..........................................................35 Warded Locks................................................................78 Initiation Standards.....................................36 Lever Tumbler Locks....................................................79 Apprenticeship ..............................................................36 Detector Locks ............................................................80 Bloodline.......................................................................37 Violent Entry................................................................80 Crime...............................................................................37 Magic Locks and Doors ..............................................80 Membership Approval ...................................................37 Ropes and Climbing .......................................81 Quest...............................................................................37 Rope Lines.......................................................................81 Trial by Fire ...................................................................38 Rope Walking .................................................................81 Vigil.................................................................................38SampleRappelling......................................................................82 file Guild Services................................................38 Catching Yourself During a Fall..............................82 Breaking a Rope ............................................................82 Chapter Five: GAMBLING Breaking in . and Out................................83 Professional Gambling ................................39 Approach and Reconnaissance ..................................83 Gambling Hells .............................................40 Guards ............................................................................83 Rich Clubs and Poor Hells.........................................40 Alarms ............................................................................84 Honeybee Balls.............................................................40 Means of Entry .............................................................84 The Staff........................................................................40