SMART SKINNER SOFTWARE CONTROL RIG TECHNICAL INFLUENCES BRENT J. ZORICH MA BSID Globally Published Rigging Entrepreneur [email protected] www.brentzorich.com 80 HOURS OF LABOR COMPLETED IN 20 SECONDS (12K LINES OF CODE)

COFOUNDED A LLC WHERE 250 UNIVERSITIES ON 6 CONTINENTS HAVE MY RIGGING TECHNOLOGY ::::: THAT IS GREATER THAN FACEBOOK’S NUMBER PRE “SERIES A” INVESTMENT STAR WARS THE FORCE UNLEASHED ULTIMATE SITH EDITION LEAD RIGGING LUCASFILM BEST PRACTICES REVIEW COMMITTEE BI-MONTHLY ATTENDEE (1 OF 10 MEMBERS) COFOUNDED A LLC LEADING TO FORTUNE 100 ACQUISITION NEGOTIATIONS (ONE OF THE THREE SILICON VALLEY COMPANIES WORTH OVER 120 BILLION)

SMART SKINNER SMART SKINNER ON WORLDWIDE FEATURED ON WORLD SPACE POSER TOOL VIA BZP SOFTWARE CHIEF TECHNICAL AUTHOR SONY PICTURES PROTOTYPING VIA BZP PRO SOFTWARE CHIEF TECHNICAL AUTHOR EA SPORTS MADDEN NFL 09 and NCAA FOOTBALL 09 LEAD RIGGING GLOBAL RIGGING MEETINGS BI-MONTHLY ATTENDEE WITH EA BODYSHOP MAGAZINE’S DISC WORLDWIDE COVER

MATCH HIGHLIGHTED COMPANY TO CIRCLED BODY PART

IDENTICAL POSES CREATED FOR DIFFERENT INITIAL JOINT ORIENTATIONS 240 ILM LEVEL RIGGING HOURS COMPLETED IN 70 MINUTES ALL CHARACTERS COMPLETE BREAKDOWN OF RIGGING ASSETS FROM EA VANCOUVER, EA LONDON, EA ORLANDO

BZP PRO BOOTHS AT SIGGRAPH AND GDC CHIEF EXECUTIVE OFFICER MASTERS THESIS AUTORIGGING A DINOSAUR IN PYTHON MOTION CAPTURE INTEGRATION VIA BZP SOFTWARE CHIEF TECHNICAL AUTHOR SKYWALKER RANCH RESEARCHER LUCAS EXECUTIVE TRAINING TRAINEE ILM BLOCK PARTY 2K SPORTS LUCASFILM JANGO FETT ANIMATION

1. RIG AND SKIN MODEL W/ GUI : 2. GENERATE HIK RIG W/ GUI : 3. APPLY MOCAP DATA

LUCASARTS EA GAMES EA SPORTS

BZP PRO SMART SKINNER BIPED AND QUAD SOFTWARE CHIEF TECHNICAL AUTHOR BZP PRO SMART SKINNER MODULAR SETUP CHIEF TECHNICAL AUTHOR THE MYSTERY DINOSAUR MODELING AND RIGGING GENSLER ARCHITECTURE: VOLKSWAGEN RETAIL DESIGN INTERIOR ARCHITECT

ADDITIONAL PRODUCT INFLUENCES EXPLORED AT LUCASFILM

PROOF OF CONCEPT: 90 HOURS OF WORK IN 5 MINUTES

TRANSFORMERS REVENGE OF THE FALLEN DAILIES SHOT CRITIQUING BZP PRO SMART SKINNER OPTIMIZER FOR UNITY & UNREAL CHIEF TECHNICAL AUTHOR TAKE TWO INTERACTIVE COLLEGE HOOPS 2K7 and 2K8 RIGGING NBBJ ARCHITECTURE: THE BEIJING HOTEL POST GRAD ARCHITECTURAL INTERN

JANGO FETT GENERAL GRIEVOUS JAR JAR BINKS

SHOTS INCLUDE OPTIMUS PRIME AND DEVASTATOR ORIGINAL SCENE FOR KEYING OPTIMIZED SCENE FOR EXPORT SHOULDER RIGGING, CALVES R & D

EA SPORTS NFL TOUR LEAD RIGGING EA SPORTS NCAA FOOTBALL 08 and MADDEN NFL 08 RIGGING RESEARCH SHOWN TO GEORGE LUCAS IN SINGAPORE FILM GAME CONVERGENCE UNDERGRADUATE THESIS NIKE GLOBAL BRAND RETAIL AND DESIGN KIT FISTO ANAKIN SKYWALKER LORD VADER

SPEARHEADED ENGINEERING COMBINATION OF TV AHSOKA TANO AND DEPARTMENT NOTABLE ALUM ILM JANGO FETT WORKING ON UNIVERSITY REC FOR MY PRODUCT ALL CHARACTERS SHOULDER PADS & SKINNING XBOX VERSION TV VERSION

HARRY POTTER AND THE HALF BLOOD PRINCE PREP WORK MONTHLIES EA SPORTS TIGER WOODS PGA TOUR 09 RIGGING PROTOTYPING INDUSTRIAL DESIGN ENTREPRENEUR PRODUCT PITCH TO THE REEBOK CEO BZP PRO ENGAGEMENT W/ REV1 VENTURES & HARVARD BUSINESS ANGELS RECIPIENT JONY IVE: CHIEF DESIGN OFFICER APPLE

SHOTS INCLUDE HARRY POTTER AND DUMBLEDORE RIGGING RESEARCH AND DEVELOPMENT THAT CONTAINED BREATHING

TAKE TWO INTERACTIVE NBA 2K8 RIGGING RESEARCH AND DEVEL0PMENT STAR WARS THE CLONE WARS COMPOSITING AND COLOR CORRECTION STAR WARS THE FORCE UNLEASHED II RIGGING RESEARCH AND DEVEL0PMENT INDUSTRIAL LIGHT & MAGIC RESEARCH AND DEV MEETINGS WEEKLY ATTENDEE SUCCESSFUL GLOBAL MARKETING STRATEGY

TESTED ON THE DATA OF SHAQUILLE O’NEAL SHOTS INCLUDE CAD BANE AND OBI WON KENOBI

INDIANA JONES AND THE STAFF OF KINGS RIGGING RESEARCH AND DEVEL0PMENT EA SPORTS MMA RIGGING PROTOTYPING EA SPORTS HEAD COACH 09 LEAD RIGGING EA SUPERMAN RETURNS MODELING AND RIGGING FEATURED IN THREE WORLDWIDE MAGAZINES BOTH BIOGRAPHY AND TECHNOLOGY

SPIELBERG BREATHING, FLEXING, PROJECT MUSCLE JIGGLE ALL CHARACTERS LEX LUTHOR WARDROBE & DRAGON RIGGING TWO PAGE FEATURE SOFTWARE ON DISC COVER FEATURE BRENT J. ZORICH FEATURED IN THREE WORLDWIDE MAGAZINES CUSTOMER FEEDBACK ON MY SOFTWARE MY SOFTWARE WORKFLOW ON SONY PICTURES CHARACTER BETA CUSTOMIZABLE

• WORLDWIDE COVER FEATURE: I HAVE WRITTEN • WORLDWIDE TWO PAGE FEATURE • SOFTWARE I AUTHORED RIGR PIPELINE RIGGING SOFTWARE TECHNOLOGY ON THE COVER OF A MAGAZINE ON BRENT J. ZORICH AT LUCASFILM INCLUDED ON WORLDWIDE • WORLDWIDE FEATURED EXPERT MAGAZINE’S ACCOMPANYING DISC “Your rigging software is so awesome and easy to use and has allowed me to experiment without any headaches. Here is the second scene I did GUI with your software and am sculpting and texturing each one. It’s a big project but I really want to show everyone how they can break free from the fear of rigging with BZP PRO.” 1. START WITH YOUR CHARACTER 2. CREATE SKELETAL PROPORTIONS

GENERATE AND ALIGN 1. START WITH YOUR MODEL 2. SKELETON WITH GUI

TOP INDUSTRY FEEDBACK ON MY SOFTWARE

REFERENCE IN PROXY WITH 3. PUSH BUTTON TO REFERENCE IN “SMARTSKINNER” PROXY MESH 4. SCALE YELLOW CONTROLLERS SO “SMART SKINNER” PROXY MESH IS CORRECT SKIN WEIGHTS One of the most powerful people - LINES UP AUTOMATICALLY TO SKELETON AROUND CHARACTER FOR LOW RES, NEXT GEN, OR ZBRUSH THAT ALIGNS WITH in graphics, The Siggraph MODEL. TRANSFER WEIGHTS ATTACH MODEL TO 4. THEN UNREFERENCE. THIS Conference Chair (and his staff), 3. SKELETON WITH GUI HAPPENS ALL WITHIN GUI. referred to my software as “MIND BLOWING” after my presentation.

TEST SKIN WEIGHTING WITH 5. PUSH BUTTON TO TRANSFER SKIN WEIGHTS 6. PUSH BUTTON TO UNREFERENCE “SMART SKINNER” PROXY MESH GUI POSER LIBRARY - SKINNING 95% COMPLETE - YOU NOW HAVE A CLEAN SKIN WEIGHTS SCENE 5.

EITHER 6.

reated by one of the premiere riggers in the videogame and film industry, CBrent Zorich, BZP Pro’s Smart Skinner promises to rig and skin biped and quadruped characters in less than one hour LECTURED GENERATE ILM LEVEL GENERATE MOCAP HIK 6. CONTROL RIG INSTANTLY 6. RIG WITH GUI

7, PUSH BUTTON TO CREATE KEYFRAMABLE ILM LEVEL CONTROL RIG .... OR .... PUSH BUTTON TO ACTIVATE HIK MOTION CAPTURE SKELETON AT OVER 40 - PUSH BUTTON BELOW THAT TO ENABLE CARTOONY SETUP

UNIVERSITIES

KEYFRAME CONTROL RIG APPLY MOCAP DATA TO 7. WITH GUI BUTTONS 7. HIK RIG IN MAYA DUE TO SOFTWARE I DESIGNED “EASE OF USE”, ON THE TOPIC SOPHOMORES IN COLLEGE WITH LITTLE TRAINING ARE ABLE TO TECHNICALLY CONSTRUCT CHARACTERS AT THE LEVEL OF INDUSTRIAL LIGHT AND MAGIC AS SEEN IN THESE PHOTOS. OF RIGGING COMPLETED CHARACTER: 80 HOURS SAVED

OPTIMIZE CHARACTER FOR OPTIMIZE CHARACTER FOR 8. IN GAME USE WITH GUI 8. IN GAME USE WITH GUI MODULAR RIGGING 2745 NODES (TIMES 2 MINUTES PER NODE)

+ + + = 5490 MINUTES (TYPICALLY 90 HOURS)

BZP PRO TOE TOOL (2443 NODES) COMPLETED IN 5 MINUTES OVER 80 HOURS SAVED BZP PRO SMART SKINNER (2139 NODES) BZP PRO TAIL TOOL (2562 NODES) BZP PRO WING TOOL (2745 NODES) 9.

MODULAR RIGGING CASE STUDIES PUT INTO PRACTICE. 80 HOURS OF LABOR COMPLETED IN 5 MINUTES