. . . - - - Swift Using . urek -class 4d10×5 5d10×5 — (grapple mg mg mg . raft A 12 epublic produced less R class tactical command endili frameendili R arriedC , the -class , a single tactical -classcruisers protecting samethe in the escape from Serroco, he helps -classcruisers, combattheir managing -class orbital shuttles, various support Swiftsure Inexpugnable- . 8 months; C Hammerhead 3d10×2 mg Hammerhead Courageous elmsmen refer to the peculiar bridge configura H ost not available for sale (estimated value 10 Hammerhead . C onsumables endili endili R . , is helmed by then-Captain Karath at the Battle of Vanquo Battleof then-Captainthe byKarath at helmed is , nter the Vanjervalis Systemscomputerconglomerate,Vanjervalisthewhich nter E -class move slowly, safely defended by the dozens of . ×2; navicomputer 4,000 tons; C Courageous s much flying space stations as , the 3,100-meter-diameter dapting the proof-of-concept , his next command, which would become the template for the entire million credits)million tactical command vessel squares, 10 within use this skill modifier instead. (–8 againstAtk +12 targets smaller than Colossal), D (–8 againstAtk +12 targets smaller than Colossal), D autofire), (+7 Atk +12 D tactical strikefighters, 2 Ministry craft againstAtk targets +8 (–12 smaller than Colossal), D +48) A A actical Command Vessel edium turbolaser battery (5 gunners) ouble light turbolaser battery (5 gunners) oint-defense light laser cannon battery (5 gunners) ractor beam battery (3 gunners) nexpugnable-class endili/Vanjervalis incorporate the knowledge gained into the refitendili/Vanjervalisof the into incorporateknowledgegained the ven though he loses the * Apply penalty a –20 against targets smaller than Colossal size. ** When communications are established an Inexpugnable with D M P Hyperdrive Availability Military; T Cargo vesselsservedesignedimportanttacticalarelargerto as a pieces puzzle of the of dozensWith is fire-controlcoordination Wars, Mandalorian the to run-up the during lines concernkey a proposescolossala computer fittedbeto a to I T Known to crews as the “Inexies,” the native software codes in a ously to as many as 64as many as toously systems from a single headquarters command vessel can transmit commands instantaneously and simultane Inexpugnable in the vicinity tion as the “wishing well” because it merges visual and electronic data by suspending holographic images over a transparent deck than half a dozen prototypes before the Mandalorians attacked One, in force E sure production model R . . - - his his T eflex . R . . Inexpugnable . line epublic and, later, the epublic eager to regain ilot –2, –2, ilot -class command is R total -classblockade runnercan over yperworks finds commercial success Inexpugnable 136 H erception +6, P -classcruiser the is most prevalent ship Hammerhead -class cruisers to a R endili endili R hreshold . assengers 400 125; T 125; R Hammerhead he Hammerhead +48 -class cruiser’s success comes at a cost, however, as its erception +6 T rp . In this era, P 20; S -class cruiser is more than a match for most capital ships of -class cruiser the at time this ability activated) is s a standarda s action, a ef 14 (flat-footedef 14 12), Fort armor 36; +12 A DR mpire . R hat flaw redressed is with the Inexpugnable E . Its ability to make planetfall gives it a second calling as a cargo 4 double turbolaser light batteries (see +12* below) and epublic fleet, and has proven itself capable of fulfilling multiple roles multiple fulfilling of capableitselfproven has fleet,and epublic . T fly 3 squares (starship scale) R 300 (skilled); P Hammerhead actical Fire:actical endili endili contribute whole fleets of ships to the –2; Senses –2; 2 medium turbolaser batteries (see +12* below) and 2 point-defense laser light cannon batteries (see below) +12 and tractor beam battery +8* (see below) Synchronized Systems: When an Nearly too large for the classification, the 315-meter-long T Use Computer +6 (+12**) R 1,000; 1,000; anged ase Atk +2; G rew ll ll allied starships within that area gain a +2 bonus to attack rolls, hrough many corporate identities over the centuries, the shipwrights he nit B Speed R Fighting Space 1 square (starship scale); C hp C Abilities Str 63, Dex Con —, 15 15, Int Skills Initiative Mechanics –2, +6, P Colossal (frigate) I ruiser Rendili Hyperworks Hammerhead-class C Defenses cl 18 Galactic T class’s Use Computer skill modifier instead of its own for all purposes of Hammerhead-class Cruiser T Hammerhead craftthe but role, the designedfor ships as large as not capacitycarrier;its is sameoperationthe used in be more might or dozen a numerousthatsoare logisticalsystemsdatathecopelargefleet challengeswith to of unable are actions the time control of the spaceways within 10 squares of this ship and both ships are in a normal state (no condi down moves craft either when range, of out goes cruiser the when ends effect the condition track, or if the system operator terminates the link tions),thesystem operator can ship usethis ofstandard a action its link to systems to the command ship’s computer system, using the attacksforego all provide2-squareradius totactical squaresa in all fireto A in combat in in the in selling hundredsof selling Defense or Fortitude Defense (as determined Hammerhead by the commander of the

Chapter XI The Republic 184 An Inexpugnable-class tactical command vessel in forma- tion with three Hammerhead-class cruisers Rendili Hyperworks Inexpugnable-class Tactical Command Vessel CL 19 Colossal (cruiser) capital ship Init –3; Senses Perception +6 Defenses Ref 15 (flat-footed 14), Fort 55; +14 armor hp 2,050; DR 20; SR 150; Threshold 255 Speed fly 2 squares (starship scale) Ranged 5 double turbolaser batteries +15* (see below) and 5 light turbolaser batteries +15* (see below) and 2 point-defense light laser cannon batteries +15 (see below) and 2 tractor beam batteries +11* (see below) Fighting Space 2×2 squares (starship scale); Cover total Base Atk +2; Grp +67 Abilities Str 101, Dex 13, Con —, Int 21 Skills Initiative –32, Mechanics +6, Perception +6, Pilot –3, Use Computer +12 Crew 4,300 (skilled); Passengers 2,000 (troops) X Chapter Cargo 50,000 tons; Consumables 2 years; Carried Craft 144 Aurek tactical strikefighters; 24 Chela-class starfighters; 24 Conductor-class short-haul ; 6 Ministry-class orbital shuttles; various support craft Hyperdrive ×2 (backup ×10), navicomputer I Availability Military; Cost not available for sale (estimated value 70 185 million) * Apply a –20 penalty against targets smaller than Colossal size. T Tactical Fire: The Inexpugnable-class tactical command vessel is Republic he designed to function as a platform from which the actions of an entire fleet Double turbolaser battery (5 gunners) are coordinated . As a standard action, an Inexpugnable-class tactical com- Atk +15 (–5 against targets smaller than Colossal), Dmg 6d10×5 mand vessel can forego all attacks to provide tactical fire to all squares in a Light turbolaser battery (5 gunners) 2-square radius . All allied ships within this radius may move 1 square in any Atk +15 (–5 against targets smaller than Colossal), Dmg 3d10×5 direction at the beginning of that’s ship’s turn . Point-defense light laser battery (5 gunners) Atk +15, Dmg 3d10×2 Tractor beam battery (3 gunners) “The military’s Atk +11 (–9 against targets smaller than Colossal), Dmg — (grapple like life . You go +67) where it takes you .” —Carth Onasi