Between Voyages Guide

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Between Voyages Guide BETWEEN VOYAGES GUIDE TABLE OF CONTENTS CREDITS 1. INTRODUCTION (also see the Operations Manual) 2 Game Design Christopher Taylor and Alan Emrich 2. GAME EQUIPMENT (also see the Operations Manual) 2 Documentation & Game System Development Alan Emrich 3. GAME SETUP & RELATED INSTRUCTIONS 4 Graphic Design & Illustration Ian O’Toole, Clark Miller, Dann May, 4-14. CORE GAMEPLAY (see the Operations Manual) 11 and Peter Gifford 15. DEFEAT, VICTORY, AND SCORING 12 Production Tim Schuetz 16. FULLY COOPERATIVE GAMEPLAY VARIANT 14 Publisher Dan Yarrington 17. SEMI-COMPETITIVE GAMEPLAY VARIANT 16 Special Thanks Wes Erni: Mathemagician and Breaker of Games; his 18. COMPETITIVE GAMEPLAY VARIANT: THE IMPERIALIST 17 relentless playtesting and analysis of “the numbers” kept the ship aright. Playtesting Stig Morten Breiland, Vince DeNardo, Taylor Flynn, Kevin Appendix A: NAUTILUS BLUEPRINTS (see the Operations Manual) Fortuna, Nathan Hansen, Joanne Powers, Petra Schlunk, John Smales, Zach VandeKamp, Ian Wakeham Appendix B: MOTIVE RULE CHANGES INDEX (see the Operations Manual) Proofreading (Standard Game) Scott Bowen, Chris Clarke, Linda Dailey Appendix C: OPTIONAL RULES INDEX (see the Operations Manual) Paulson, Rodolphe Duhil, Avalon Emrich, Wes Erni, Jack Francisco, Appendix D: DIFFICULTY LEVELS INDEX (see the Operations Manual) Mike Holzman, Lines Hutter, Simon King, Hans Korting, John LaFief, Kilan Larsen, Noelle Le Bienvenu, Russell Martin, Mo Mozzone, Sam Appendix E: EPILOGUES 23-31 Oppenheim, Rick Partin, Gary Robinson, Matthew Roskam, Ludovic Russo, Paul Scholey, Daan Spitael, Leigh Toms, Emanuele Vicentini, Ian Wakeham, and Karen Wolterman, Robert Zybel Proofreading (Expanded Version) Andreas Brueckner, Albin Chevrel, Jean-Mathias Griessmeier, Charlotte Jones, Seamus Keane, Randy Kwak, Aaron Montgomery, Mikkel Øberg, Lutz Pietschker, Petra Schlunk, Larry Schneider, Justin Swaine, Eric Teoro, Jeffrey Erikson Navies in the 1. INTRODUCTION Nautilus Upgrade Cards Character Resource Tiles Treasure Available Gemstones Age of Steam This Between Voyages Guide features the game’s Setup instructions, end-game scoring, and A limited number of these cards are available These tiles represent important characters in The gemstones are used to denote in which Epilogues for each Motive, plus variant content for hardy groups of players seeking a non-solitaire for purchase to upgrade the Nautilus during the story. Each can be committed (Sacrificed) Ocean a Search Action is possible. The era covered in Nemo’s War (circa experience of Nemo’s War. play. once per game to help in an emergency. 1870) was known as the “Dark Ages” for naval development. Many of the new Age of Steam industrial technologies Background simply did not work. A perfect example Nemo’s War is based on the novel 20,000 Leagues Under the Seas by Jules Verne. This novel is was the loss in September of 1870 of available for free from Project Gutenberg (www.gutenberg.org). the fully-rigged, turret battleship HMS Nemo’s War is a single-player game of underwater exploration and combat adventures circa 1870 Captain, privately built for the British to 1871. You are Captain Nemo, commander of the Nautilus. You will search the oceans and Royal Navy, which suffered from several Miscellaneous Tokens and Markers littoral lands, fight vessels of all nations, brave the hazards of the seas, find mysterious treasures, design and construction flaws: it sank behold and chronicle amazing wonders, and travel around the world in your quest for knowledge, with the loss of nearly 500 lives. adventure, and vengeance. Problems such as these made governments increasingly reticent to make the huge investments in cutting- edge warship technology that was at 2. GAME EQUIPMENT best, uncertain, and at worst, dangerous. Consequently, there was a wide variety Parts Inventory Nemo Motive Tiles Attack! Torpedo Attack! of ships, both old (Rams and Whalers) These tiles represent the driving motivation behind Nemo’s quest marker token and new (Clippers and Battleships), Game board 3 Deadly Seas Fleet tokens and determine the scoring multipliers at the end of the game. 7 Deadly Seas Event tokens sailing during this period. This worked Operations Manual War! very much to Captain Nemo’s advantage 4 Double-sided Motive tiles Explore Between Voyages Guide Anti-Imperialism To Parley: 5 6 as the Nautilus repeatedly proved itself a 1 Captaincy tile (co-op) +2 each Science -1 each Adventure DIPLOMATIC marvel of nautical engineering. +0 each Humanist ATTACK 163 cards: +0 each +0 each Piracy 25 Victory Point scoring markers +0 each +0 each World Order Other navies did not openly challenge 3 Act cards +2 each -1 each -1 each -1 each -1 each 1 Action Points marker +0 each -1 each +1 each Britain’s superiority on the high seas 1 Rising Action (A Hollow Explosion) card +0 each -1 each between 1805 (Lord Nelson’s victory 101 Event cards 1 Imperialist Action Points marker +0 each +1 each +3 each Arabian Tunnel Diplomacy Attack +1 each +2 each -1 each 1 Notoriety marker -1 each +0 each token token over the French and Spanish at 12 Finalé cards x4 +0 each -1 each x3 +0 each +0 each Trafalgar) and the WWI Battle of Jutland 6 Nadeen Dakkar Event cards 3 Ship Resource markers x6 +0 each x3 x3 +1 each (versus the German navy) in 1916. 26 Nautilus Upgrade cards x4 x3 +0 each 1 Arabian Tunnel marker x2 x8 Britannia ruled the waves during this 9 Co-Op Officercards x2 x6 x3 SOUTH PACIFIC x7 x3 x1 BOTANICAL naval Dark Age, and thus most Ship 1 Versus game Nautilus special Tableau card x3 x5 3 Cannon Ball markers x4 x2 X for 3 Action points tokens in the game fly the British flag. 4 Versus game Player Aid cards x3 x4 or keep for x3 1 3 You will notice that there are also many 1 Sunken Treasure Fleet marker x1 10 wooden Uprising cubes x1 American ships since the game takes 2 silver Uprising cubes 1 Bold/Stalk Attack marker place soon after the Union’s build-up 1 Torpedo Attack marker Adventure token during the American Civil War (1861 1 Nautilus miniature 1 Diplomacy Attack marker Victory Point Markers Treasure Tokens to 1865). 2 Imperialist Squadron miniatures 7 Character tiles These markers are used to track and record your For variety, we have included some 3 white dice VPs during the game and/or at the game end. wonders and worries of the seas in 2 black dice 32 Treasure tokens (Map) this age, including a French Airship, 19 Treasure tokens (Retain) 16 gemstones in assorted colors Pirates, Slavers, a Sea Monster, a famed 13 Treasure tokens (Wonder) Confederate Raider, and a cursed Ghost 1 white Adventure Points (A) wooden block 9 Treasure tokens (Other) Optional effect Wonder Sunken Treasure Ship of renown. 1 black Notoriety (skull) wooden block 14 Ally tokens Treasure Must discard for 1 blue Imperialist Action Points (A) Victory Point(s) mandatory effect if discarded Victory Point(s) Fleet token Where possible, visual reference of wooden block 12 Adventure tokens each vessel’s real life counterpart was used as reference for the Ship tokens’ 1 cloth bag for Ship tokens 30 Attribute (Ship’s Officer)tokens Ship Resource Markers Other Tokens illustrations. 1 cloth bag for Treasure tokens 9 Characteristic (Nadeen Dakkar) tokens These markers are used to track the condition of Nemo, the Crew, and the Hull throughout Irrepressible Diplomats Worldly 29 Hidden Ship tokens X for 1 free X for knowledge the game. ADVENTURE 1 Re-roll for his age 30 White/Gray Ship tokens action or keep for X for -3 14 Light Yellow/Purple Ship tokens 3 Notoriety 4 Blue/Purple Ship tokens 4 Green/Purple Ship tokens Attribute Ally Characteristic Hidden Ship Cannonball 4 Dark Yellow/Purple Ship tokens token token (Nadeen) token token token 4 Orange/Purple Ship tokens 7 Red/Purple Ship tokens 2 Black/Purple Ship tokens Nautilus Miniature This playing piece is used to track the Nautilus’ Notoriety Action Point Imperialist Action movements around the board. marker marker Point marker 2 3 Taking the Helm Afore The Draw Pile and Adventure Deck DRAW PILE the Game Board 2 Prepare the Draw Pile and Adventure Deck using the following procedure: PREPARATION As you study the setup illustration 3. GAME SETUP Find the four Special Adventure (Act and Rising Action), all the Finalé, and the six on the next page, you will notice that Nadeen Dakkar (three each for A Family Reunion and Unwanted Reflections) cards and set TOP OF DRAW PILE everything has a place. As you play, you Place the game board on the table in front of you and leave some room between you and it these aside. G. will discover everything’s place makes for your Tableau (see pages 6 and 7 for an illustration). These setup instructions include some Spread out the Prologue, First Intermission, Second Intermission (Acts), and Rising your command of the Nautilus easier information about rules to help you make informed setup decisions. Prologue card and ergonomically comfortable. For Action (A Hollow Explosion) cards face up, where you can find them quickly. example: Shuffle the remaining Event cards and set them aside, face down. Nemo’s Motive F. Shuffle the Finalé cards face down, then... • Things you don’t want to bump and 1 Select a Motive tile and place it face up in the Motives area of the board. knock into, such as the Draw Pile, If it is your first game, see the Maiden Voyage article on pages 6 and 7. A. Finalé: Randomly draw one Finalé card without revealing it and return the others to Notoriety track, and Adventure the box without examining them. That is your game’s secret ending event. Act I Deck, are safely positioned furthest Each Motive defines the nature of the game from setup, through play, to victory or defeat from your reach.
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