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Selling and Collecting Art in the Network Society
PAU | PAU WAELDER SELLING AND COLLECTING ART IN THE NETWORK SOCIETY NETWORK THE IN ART COLLECTING AND SELLING PhD Dissertation SELLING AND COLLECTING ART IN THE NETWORK SOCIETY Information and Knowledge Society INTERACTIONS Doctoral Programme AMONG Internet Interdisciplinary Institute(IN3) Universitat Oberta de Catalunya (UOC) CONTEMPORARY ART NEW MEDIA AND THE ART MARKET Pau Waelder Thesis Directors Dr. Pau Alsina Dr. Natàlia Cantó Milà PhD Dissertation SELLING AND COLLECTING ART IN THE NETWORK SOCIETY INTERACTIONS AMONG CONTEMPORARY ART, NEW MEDIA, AND THE ART MARKET PhD candidate Pau Waelder Thesis Directors Dr. Pau Alsina Dr. Natàlia Cantó Milà Thesis Committee Dr. Francesc Nuñez Mosteo Dr. Raquel Rennó Information and Knowledge Society Doctoral Programme Internet Interdisciplinary Institute(IN3) Universitat Oberta de Catalunya (UOC) Barcelona, October 19, 2015 To my brother David, who taught me what computers can do. Cover image: Promotional image of the DAD screen displaying the artwork Schwarm (2014) by Andreas Nicolas Fischer. Photo: Emin Sassi. Courtesy of DAD, the Digital Art Device, 2015. Selling and collecting art in the network society. Interactions among contemporary art, new media and the art market by Pau Waelder is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ACKNOWLEDGEMENTS The present dissertation stems from my professional experience as art critic and curator, Sassoon, Shu-Lea Cheang, Lynn Hershmann-Leeson, Philippe Riss, Magdalena Sawon as well as my research in the context of the Information and Knowledge Society Doctoral and Tamas Banovich, Kelani Nichole, Jereme Mongeon, Thierry Fournier, Nick D’Arcy- Programme at the Internet Interdisciplinary Institute (IN3) – Universitat Oberta de Fox, Clara Boj and Diego Díaz, Varvara Guljajeva and Mar Canet, along with all the artists Catalunya. -
Aalborg Universitet Virtual Touch a Study of the Use and Experience Of
Aalborg Universitet Virtual Touch A study of the use and experience of touch in artistic, multimodal and computer-based environments Stenslie, Ståle Publication date: 2010 Document Version Early version, also known as pre-print Link to publication from Aalborg University Citation for published version (APA): Stenslie, S. (2010). Virtual Touch: A study of the use and experience of touch in artistic, multimodal and computer-based environments. Oslo School of Architecture and Design. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. ? Users may download and print one copy of any publication from the public portal for the purpose of private study or research. ? You may not further distribute the material or use it for any profit-making activity or commercial gain ? You may freely distribute the URL identifying the publication in the public portal ? Take down policy If you believe that this document breaches copyright please contact us at [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Downloaded from vbn.aau.dk on: December 25, 2020 VIRTUAL TOUCH Virtual Touch - A study of the use and experience of touch in artistic, multimodal and computer-based environments Ståle Stenslie 1 VIRTUAL TOUCH © Ståle Stenslie, 2010 ISSN xxx ISBN xxx CON-TEXT Avhandling xxx Doctoral Thesis at Oslo School of Architecture and Design. PUBLISHER: Oslo School of Architecture and Design. -
DEAF07 'Interact Or Die' Seminar Reader. Contents
DEAF07 ‘Interact or Die’ Seminar Reader. Contents Pg.3 Seminar Introduction by Anne Nigten Pg.5 Interrupting Realities Introduction by Anne Nigten Pg.6 Workspace Unlimited The virtual world as multimedia and cultural “operating system”. Pg.8 Armando Menicacci, Mediadanse, Paris. Pg.15 Marnix de Nijs "Exercise in Immersion 4," Pg.17 Dan Cyote/D.C Spensley Pg.20 Anton Koning, Research Scientist, Dept. of Bioinformatics, Erasmus MC, Rotterdam, The Netherlands. Pg.21 Critical Ecosystems Introduction by Anne Nigten Pg.23 Matthew Fuller Notes towards ‘Art for Animals’ Pg.25 Jan Willem Dol – Greenpeace. ‘Green my apple. Reinventing a greener Apple.’ Pg.26 Rens Kortmann. ‘Gaming/Simulation for the environment.’ Pg.29 Antony Hall - ENKI ‘Human to fish interface prototype.’ Pg.33 With Alejandra Alejandra Pérez Núñez, Jo FRGMNT Grys, Sophie Gosselin and Julien Ottavi – A lecture performance Pg.35 Not Everything is Interaction Introduction by Michel van Dartel Pg.38 Eric Postma, Illustrations Pg.41 Michell Whitelaw, Interactivity Pg.44 José van Dijck, Television 2.0: YouTube and the Emergence of Webcasting Pg.46 Gazira Babeli, in conversation http://www.slatenight.com/ Pg.49 Roman Kirschner “Not everything is interaction“ 1 Pg.51 Connected Archives Introduction by Sandra Fauconnier Pg.53 CREATE Introduction by Anne Nigten Pg.54 Machiel de Rooij Create Fact Sheet Pg.56 Keith Baker Passepartout Project Pg.60 Herman Hintzen HENQ Invest and HENQ Innovation Fund 1 Pg.61 Graham Smith Telemoby robot demonstration Pg.62 Transdiscliplinary Innovation Introduction by Anne Nigten Pg.63 Mark van Doorn Ambient Narratives Pg.65 Anne Nigten The Patching Zone Pg.68 Sally Jane Norman Transdiscliplinary in and as Research Strategy Pg.71 Rob van Kranenburg 01 -Sleeping Giants, The Environment as Dramatis Personae. -
Digital Artists' Handbook
Digital Artists' Handbook By admin Published: 09/26/2007 - 13:35 The Digital Artists Handbook is an accessible source of information that introduces you to different tools, resources and ways of working related to digital art. The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook is filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies. All articles were written and published between 2007 and 2009. When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating. - Graphics - Working with sound 1 / 228 - Working with others - Publishing your work - Working with digital video - Software art - Developing your own hardware Graphics › 2 / 228 Graphics By admin Published: 10/04/2007 - 08:26 Jon Phillips , December 2007 Image reigns supreme. From the thousands of films churned out each year from Nollywood, to the persistent recording of images by security cameras in London to the scaling of windows on your desktop computer, you are already a pixel pusher. -
Zkm Gameplay
zkm_gameplay start new game ! Bernhard Serexhe ZKM_Gameplay The Game Platform at the ZKM At all times and throughout their history since then, but also the increased impor- humans have played; indeed, one could tance of video games as a general cultural even say that the entire development of technology. In youth culture, video games humankind, its evolution both as individ- have become one of the leading media uals and as a species, depends to a great in digital society. This is why, all over the extent upon play, whether purposeless or world, academies of art and design have purposeful, the pleasurable and natural introduced study courses where the exploration of one’s abilities and social production and design of video games is competence, as well as the testing and taught. Through their massive use by all constant pushing back of one’s limits. public media, advertising, and the film Children explore their environment in play, industry in particular, video games increas- just as both teenagers and adults learn ingly leave their imprint on our images of the material and social conditions of our real and virtual worlds. complex world through play. The use of digital technologies in art Thus, naturally, the game as a medium cannot be distinguished from their use in was already a focal point of the ZKM from video games. Artists have always engaged very early on. Since the mid 1990s, the creatively and enthusiastically with the ZKM | Media Museum has systematically potential of games and play, and thus added video and computer games to have contributed substantially to the its collection. -
Modes of Play a Frame Analytic Account of Video Game Play
Modes of Play A Frame Analytic Account of Video Game Play Dissertation zur Erlangung des Grades des Doktors der Philosophie an der Fakultät Geisteswissenschaften der Universität Hamburg im Promotionsfach Medienwissenschaft vorgelegt von Sebastian Deterding Hamburg, 2013 Tag der mündlichen Prüfung: 14. August 2013 Erstgutachter: Prof. Dr. Uwe Hasebrink Zweitgutachter: Prof. Dr. Rolf Nohr 2 Eidestattliche Erklärung Hiermit versichere ich an Eides statt, dass ich die vorliegende Dissertation selbst verfasst und keine anderen als die angegebenen Hilfsmittel benutzt habe, namentlich die Transkription von 18 aufgezeichneten Interviews durch studentische Hilfskräfte. Ich versichere des Weiteren, dass die Arbeit nicht schon einmal in einem früheren Promotionsverfahren angenommen oder als ungenügend beurteilt worden ist. _______________________________________ Sebastian Deterding 3 Acknowledgements Is there any thing whereof it may be said, see, this is new? It has been already of old time, which was before us. There is no remembrance of former things; neither shall there be any remembrance of things that are to come with those that shall come after. Ecclesiastes 1:10-11 Few texts in the canon of game studies are as under-appreciated as Steven Sniderman’s essay ‘Unwritten Rules’ (1999). If there is anything in the following pages whereof it may be said, ‘see, this is new’, it is but an extended footnote that borrows from Goffman the words to express what Sniderman so presciently pointed at but ultimately found ‘unstatable’: ‘what we must know and do to play the simplest game in our culture’. But maybe our task was never to say something new to begin with. Maybe it is just to restate in a language that speaks to the pre- sent what has been forgotten and will be forgotten again. -
Conference Proceedings Re:Live
Re:live MEDIA ART HISTORY 09 Third International Conference on the Histories of Media Art, Science and Technology Conference Proceedings Re:live Media Art Histories 2009 Refereed Conference Proceedings Edited by Sean Cubitt and Paul Thomas 2009 ISBN: [978-0-9807186-3-8] Re:live Media Art Histories 2009 conference proceedings 1 Edited by Sean Cubitt and Paul Thomas for Re:live 2009 Published by The University of Melbourne & Victorian College of the Arts and Music 2009 ISBN: [978-0-9807186-3-8] All papers copyright the authors This collection licensed under a Creative Commons Attribution-Noncommercial 2.5 Australia License. Supported by Reviews Panel Su Ballard Thomas Mical Andres Burbano Lissa Mitchell Dimitris Charitos Lizzie Muller martin constable Anna Munster Sara Diamond Daniel Palmer Gabriel Menotti Gonring Ana Peraica Monika Gorska-Olesinska Mike Phillips Mark Guglielmetti melinda rackham Cat Hope stefano raimondi Slavko Kacunko Margit Rosen Denisa Kera Christopher Salter Ji-hoon Kim Morten Søndergaard Mike Leggett Robert Sweeny Frederik Lesage Natasha Vita-More Maggie Macnab danielle wilde Leon Marvell Suzette Worden Re:live Media Art Histories 2009 conference proceedings 2 CONTENTS Susan Ballard_____________________________________________________________________6 Erewhon: framing media utopia in the antipodes Andres Burbano__________________________________________________________________12 Between punched film and the first computers, the work of Konrad Zuse Anders Carlsson__________________________________________________________________16 -
Jansson Mathias Everything I
LINK Editions Domenico Quaranta, In Your Computer, 2011 Valentina Tanni, Random, 2011 Miltos Manetas, In My Computer – Miltos Manetas, 2011 Gene McHugh, Post Internet, 2011 Domenico Quaranta (ed.), Collect the WWWorld. The Artist as Archivist in the Internet Age, 2011. Exhibition Catalogue. Texts by Josephine Bosma, Gene McHugh, Joanne McNeil, Domenico Quaranta Brad Troemel, Peer Pressure, 2011 Domenico Quaranta (ed.), Gazira Babeli, 2011 Yves Bernard, Domenico Quaranta (eds.), Holy Fire. Art of the Digital Age, 2011 Kevin Bewersdorf, Spirit Surfing, 2012 Mathias Jansson Everything I Shoot Is Art Publisher: LINK Editions, Brescia 2012 www.linkartcenter.eu This work is licensed under the Creative Commons Attribution- NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. Printed and distributed by: Lulu.com www.lulu.com ISBN 978-1-291-02050-2 Mathias Jansson is a Swedish art critic and researcher. He writes about New Media Art and Game Art for blogs and magazines such as Gamescenes, Digimag and Next Level. His main body of work consists of a huge corpus of interviews with the pioneers of Game Art, as well as critics, curators and gallery owners operating in the field of Game Art. www.janssonswebb.se Contents Preface 1 ESSAYS 5 > Confessions of a Game Art Addict 7 > Insert Art to Play 13 > From Plaintext Players to Avatar Actors: A Short Survey of Online Gaming Performance 19 > Pain is not the Game: Virtual and Real in Video Game Art 31 > Video Game Appropriation in Contemporary Art 37 INTERVIEWS 61 > Pippin Barr 63 > Nils Deneken 69 > Constant Dullaart 73 > Jakub Dvorsky 81 > Sachiko Hayashi 85 > Krystian Majewski 97 > Christy Matson and Melissa Baron 101 > Iman Moradi and Max Capacity 109 > Shinji Murakami 117 > Jason Nelson 123 > Martin Pichlmair 131 > Rafel Rozendaal 135 > Jonatan Söderström 143 > Jeroen D. -
Proceedings of the Third Conference on Computation, Communication, Aesthetics and X
University of Huddersfield Repository Adkins, Monty and Segretier, Laurent Skyler and Bliss Original Citation Adkins, Monty and Segretier, Laurent (2015) Skyler and Bliss. In: xCoAx 2015: Proceedings of the Third Conferenc on Computation, Communication, Aesthetics and X. Universidade do Porto, Porto, p. 311. ISBN 978-989-746-066-1 This version is available at http://eprints.hud.ac.uk/25390/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Proceedings of the third Conference on Computation, Communication, Aesthetics and X. xCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X. Edited by Design Alison Clifford Ana Miguel Reis Miguel Carvalhais Miguel Carvalhais Mario Verdicchio Joana -
Susanne Eichner.Pdf
Film, Fernsehen, Medienkultur Schriftenreihe der Hochschule für Film und Fernsehen „Konrad Wolf“ Susanne Eichner Agency and Media Reception Experiencing Video Games, Film, and Television Susanne Eichner Potsdam, Germany Dissertation an der Hochschule für Film und Fernsehen „Konrad Wolf“, Medienwis- senschaft , Potsdam-Babelsberg 2013 ISBN 978-3-658-04672-9 ISBN 978-3-658-04673-6 (eBook) DOI 10.1007/978-3-658-04673-6 Th e Deutsche Nationalbibliothek lists this publication in the Deutsche Nationalbibliografi e; detailed bibliographic data are available in the Internet at http://dnb.d-nb.de. Library of Congress Control Number: 2013958208 Springer VS © Springer Fachmedien Wiesbaden 2014 Th is work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifi cally the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfi lms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer soft ware, or by similar or dissimilar methodology now known or hereaft er developed. Ex- empted from this legal reservation are brief excerpts in connection with reviews or schol- arly analysis or material supplied specifi cally for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. -
Art-Based Research in New Media Art
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). Art-Based Research in New Media Art DIPLOMARBEIT zur Erlangung des akademischen Grades Diplom-Ingenieur/in im Rahmen des Studiums Medieninformatik eingereicht von Hannes Bogacs Matrikelnummer 0326417 an der Fakultät für Informatik der Technischen Universität Wien Betreuung Betreuerin: Univ. Prof. Dr. Ina Wagner Wien, 23.08.2010 (Unterschrift Verfasser/in) (Unterschrift Betreuer/in) Technische Universität Wien A-1040 Wien ▪ Karlsplatz 13 ▪ Tel. +43-1-58801-0 ▪ www.tuwien.ac.at Art-Based Research in New Media Art DIPLOMA THESIS as fullfillment of the requirements for the degree Master of Science within the master studies in Media Informatics submitted by Hannes Bogacs Student-Number 0326417 at the Department of Computer Science at the Vienna University of Technology Supervision: Supervisor: Univ. Prof. Dr. Ina Wagner Vienna, 23.08.2010 (Signature Author) (Signature Supervisor) Vienna University of Technology A-1040 Vienna ▪ Karlsplatz 13 ▪ Tel. +43-1-58801-0 ▪ www.tuwien.ac.at Erklärung Hiermit versichere ich, dass ich die vorliegende Arbeit selbstständig verfasst und keine anderen als die angegebenen Quellen und Hilfsmittel benutzt habe, dass alle Stellen der Arbeit, die wörtlich oder sinngemäß aus anderen Quellen übernommen wurden, als solche kenntlich gemacht sind und dass die Arbeit in gleicher oder ähnlicher Form noch keiner Prüfungsbehörde vorgelegt wurde. Hannes Bogacs Wien, 23.08.2010 Abstract (Deutsch) Kunst und Wissenschaft werden oft getrennt voneinander, als unterschiedliche Kulturen behandelt. -
Re:Live Media Art Histories 2009 Refereed Conference Proceedings
Re:live Media Art Histories 2009 Refereed Conference Proceedings Edited by Sean Cubitt and Paul Thomas 2009 ISBN: [978-0-9807186-3-8] Re:live Media Art Histories 2009 conference proceedings 1 Edited by Sean Cubitt and Paul Thomas for Re:live 2009 Published by The University of Melbourne & Victorian College of the Arts and Music 2009 ISBN: [978-0-9807186-3-8] All papers copyright the authors This collection licensed under a Creative Commons Attribution-Noncommercial 2.5 Australia License. Supported by Reviews Panel Su Ballard Thomas Mical Andres Burbano Lissa Mitchell Dimitris Charitos Lizzie Muller martin constable Anna Munster Sara Diamond Daniel Palmer Gabriel Menotti Gonring Ana Peraica Monika Gorska-Olesinska Mike Phillips Mark Guglielmetti melinda rackham Cat Hope stefano raimondi Slavko Kacunko Margit Rosen Denisa Kera Christopher Salter Ji-hoon Kim Morten Søndergaard Mike Leggett Robert Sweeny Frederik Lesage Natasha Vita-More Maggie Macnab danielle wilde Leon Marvell Suzette Worden Re:live Media Art Histories 2009 conference proceedings 2 CONTENTS Susan Ballard_____________________________________________________________________6 Erewhon: framing media utopia in the antipodes Andres Burbano__________________________________________________________________12 Between punched film and the first computers, the work of Konrad Zuse Anders Carlsson__________________________________________________________________16 The Forgotten Pioneers of Creative Hacking and Social Networking – Introducing the Jon Cates________________________________________________________________________21