Creating Character Networks from Comics Using Frames and Words in Balloons Harumi Murakami, Yusuke Nagaoka, Ryota Kyogoku Citation 2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI): 18602596 Date of 2018/07/08-13 Conference Type Conference Paper Textversion author This document is the Accepted Manuscript version. To access the final edited and Relation published work see https://doi.org/10.1109/IIAI-AAI.2018.00012. © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including Rights reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. DOI 10.1109/IIAI-AAI.2018.00012 Self-Archiving by Author(s) Placed on: Osaka City University Repository H. Murakami, Y. Nagaoka and R. Kyogoku, "Creating Character Networks from Comics Using Frames and Words in Balloons," 2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI), Yonago, Japan, 2018, pp. 1-6. doi: 10.1109/IIAI-AAI.2018.00012 Creating Character Networks from Comics using Frames and Words in Balloons Harumi Murakami Yusuke Nagaoka Ryota Kyogoku Graduate School of Engineering Graduate School for Creative Cities Graduate School for Creative Cities Osaka City University Osaka City University Osaka City University 3-3-138, Sugimoto, Sumiyoshi, 3-3-138, Sugimoto, Sumiyoshi, 3-3-138, Sugimoto, Sumiyoshi, Osaka 558–8585 Japan Osaka 558–8585 Japan Osaka 558–8585 Japan Email:
[email protected] Abstract—We create character networks from comics using that creates character networks and present a new version of the frames and the words in balloons to find and understand it.