YULE CAT a Holiday Adventure for Mythic Iceland
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THE NIGHT OF THE YULE CAT A Holiday Adventure for Mythic Iceland by Pedro Ziviani and Leo Pall Hrafnsson The Night of the Yule Cat 2 You know the Yule Cat Christian conversion in the year 1000. As the sto- - that cat is very large ry starts, the pagan player characters are preparing We don’t know where he came from to celebrate the mid-winter festival of Yule (“Jól” Nor where he has gone in Icelandic), which is described in Grettis Saga as being a time of “greatest mirth and joyance among He opened his eyes widely men.” Glowing both of them With minor changes, it is also possible to run It was not for cowards this scenario for Christian player characters living To look into them in the years after the country has converted to the new faith. Early Christians in Iceland associated His hair sharp as needles Yule with Christmas and celebrated it on the same His back was high and bulgy date. And claws on his hairy paw Timing is important in this scenario. The GM Were not a pretty sight should keep track of the hours in the day. Try to build a sense of urgency by reminding the players Therefore the women competed often that they need to complete their quest before To rock and sow and spin midnight, or many young lives will be lost. Do not, And knitted colorful clothes however, tell the players how many hours exactly Or one little sock they have left, as the their characters would them- selves have difficulty establishing the time of the For the cat could not come day when in the darkness of winter and under a And get the little children cloudy sky. They had to get new clothes From the grownups - Jóhannes úr Kötlum, SYNOPSIS Icelandic poet The scenario starts with the PCs finding out that This is a short scenario based on the old Icelan- the new clothes their children were going to wear dic myth of the Yule Cat, the huge and monstrous at Yule night, tonight, have been stolen. They go black cat that eats children who don’t have new to their local chieftain seeking guidance, only to clothes to wear at Christmas eve. find out that the same has happened to all the other The story takes place during the Pagan Com- farms in the region. A völva, an old woman with monwealth period of Icelandic history, before the the gift of seeing into the future, tell the PCs that they are the ones who should be seeking the stolen Mythic Iceland copyright © 2011 by Chaosium Inc. and Pedro Ziviani clothes, trying to find them before the Yule Cat so they tricked those elven children into stealing comes to eat the children at midnight. the new clothes belonging to their human friends. After talking to the children, the PCs discov- Later, they took the clothes from the children, and er that exquisite wooden toys were left behind in they plan to hide them. place of the clothes by whoever took them. The Once those elven soldiers find out that a children say they have seen similar toys with their group of humans is getting close to find out about friends from the mountains, the children of the what they have done, they will set a trap for them. ‘hidden people’. The PCs travel to the mountains on a quest to retrieve the new clothes. On the way there they PLAYER CHARACTERS 3 encounter a group of men being attacked by polar bears. As they try to help, the men vanish into thin The player characters are all established house- air. It is a trap. After fighting the bears they final- holders. Each and every one of them are farmers ly meet the hidden people, and go into their farm- who own their own land. Also, they are married house. The children of the hidden people explain and have each a few children of their own. that they were tricked by a group of elven soldiers It is not important where in Iceland the play- to steal the new clothes from the human children, er character’s farms are located, but they must be and that the soldiers then took the clothes from all in the same region and belonging to the same them. goðorð (chieftaincy). Following the clues, the PCs find a cave and inside it they find the group of elven soldiers. The must fight and retrieve the children’s new clothes. Once they have the clothes, the PCs travel SCENE 1: back to the chieftains farm, getting there right at midnight. They must distract the monstrous Yule Cat long enough so that all children can be dressed CLOTHES GONE in their new clothes and thus spared the terrible fate of being eaten alive by the gigantic beast. It is the morning of the day before the start of Yule If they act with bravery, the PCs might just celebrations. All the family is up in this cold and be able to save the Yule celebrations. dark winter morning. The wind howls outside and snow is falling. This is a busy morning at the farms of each What is Really Going On of the player characters. Each family has been pre- paring for tonight’s Yule feast for several weeks. Cattle has been slaughtered, skýr (a type of yo- A group of elven soldiers from coming from Álf- gurt) has been prepared, and shark meat has been heimur, the world of the elves, was on an explora- carefully rotten to the exact point, and urinated on tion mission in Miðgarður, the world of men. They for optimal flavour, as tradition demands. The chil- met a group of children belonging to elven fami- dren have been busy for months as well, making lies who had long ago decided to emigrate from the clothes they will wear tonight and for the next Álfheimur and had settled here in mythic Iceland. few months after that, out of the wool from the There is an unease peace between the royal elven farm’s sheep. houses of the elf world, and those who abandoned Just as the player characters are getting ready that world and are now called ´the hidden people´ for today’s work at the farm, in each of their by the humans. homes, the children scream, terrified. The children The soldiers decided to stir a little trouble. are shaking and crying; saying between sobs that They knew about the the Yule Cat and the magical they don’t want to die. binding that compels it to eat any human children who are not wearing new clothes at Yule night, A Holiday Adventure for Mythic Iceland copyright © 2011 by Chaosium Inc. and Pedro Ziviani 4 Let each of the players roleplay the interac- open wooden trunk where the children keep their tion with their own children. The GM should try to clothes, and see that it is empty. give to each child a distinct personality and memo- The children have good reason to be this rable description, so that they will seem more real frightened. Everyone knows it that children with- to the players and so lend a greater sense of impor- out new clothes in Yule night get eaten by a terri- tance to the quest to protect them throughout the ble monster called the ‘Yule Cat’. The player char- adventure. acters themselves have been using the threat of the In order to calm the children down, it is nec- Yule Cat to persuade their children to work hard essary a successful Easy roll of Charisma (APP so that they would finish making their clothes in x5). The Charisma characteristic measures inter- time for Yule. personal reactions, and so it’s a good fit here. Once Now, there is only one thing to do. The player they have stopped screaming, the children explain characters can’t individually hope to find who stole that when they opened their wooden trunks they the clothes in time by themselves. So a decision is realized in horror that their new clothes, that they quickly made by the adults in each of the house- should be wearing later today, were missing. holds to travel to the farm of the goði (chieftain), The player characters can look around for with all the family. The goði will have the resources themselves for the cause of their children’s fright. to know what to do, or at least he can organize an A successful Easy roll of Spot means they see the The Night of the Yule Cat copyright © 2011 by Chaosium Inc. and Pedro Ziviani armed force to protect the children from the mon- this region will die tonight. But yet, we do not ster. know where to start looking.” - At that moment the men erupt in shouting again, each one of them angrily offering their idea of what should be done. The goði stands up and in a quick movement he SCENE 2: pulls his sword from his belt. The sword gleams in the light of the fire that burns along the cen- ARRIVING AT THE ter of the room. “Be quiet, or I swear I will cut off the tongues of all of you and I will feed them Ð to the pigs!” - The room gets quiet once more, 5 GO I’S HOUSE and he sits down. Still holding his sword, he calms down and speaks again. “We must ask the gods The player characters arrive separately with their for guidance. As fate would have it, Hrafnhildur respective families at the farm of their goði, Haki Bragisdóttir, my grandmother, is here today, hav- Skaftisson.