Year 5: Summer 2 – Timecop 2
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Models of Time Travel
MODELS OF TIME TRAVEL A COMPARATIVE STUDY USING FILMS Guy Roland Micklethwait A thesis submitted for the degree of Doctor of Philosophy of The Australian National University July 2012 National Centre for the Public Awareness of Science ANU College of Physical and Mathematical Sciences APPENDIX I: FILMS REVIEWED Each of the following film reviews has been reduced to two pages. The first page of each of each review is objective; it includes factual information about the film and a synopsis not of the plot, but of how temporal phenomena were treated in the plot. The second page of the review is subjective; it includes the genre where I placed the film, my general comments and then a brief discussion about which model of time I felt was being used and why. It finishes with a diagrammatic representation of the timeline used in the film. Note that if a film has only one diagram, it is because the different journeys are using the same model of time in the same way. Sometimes several journeys are made. The present moment on any timeline is always taken at the start point of the first time travel journey, which is placed at the origin of the graph. The blue lines with arrows show where the time traveller’s trip began and ended. They can also be used to show how information is transmitted from one point on the timeline to another. When choosing a model of time for a particular film, I am not looking at what happened in the plot, but rather the type of timeline used in the film to describe the possible outcomes, as opposed to what happened. -
Table of Contents
Table of Contents PART I. Introduction 5 A. Overview 5 B. Historical Background 6 PART II. The Study 16 A. Background 16 B. Independence 18 C. The Scope of the Monitoring 19 D. Methodology 23 1. Rationale and Definitions of Violence 23 2. The Monitoring Process 25 3. The Weekly Meetings 26 4. Criteria 27 E. Operating Premises and Stipulations 32 PART III. Findings in Broadcast Network Television 39 A. Prime Time Series 40 1. Programs with Frequent Issues 41 2. Programs with Occasional Issues 49 3. Interesting Violence Issues in Prime Time Series 54 4. Programs that Deal with Violence Well 58 B. Made for Television Movies and Mini-Series 61 1. Leading Examples of MOWs and Mini-Series that Raised Concerns 62 2. Other Titles Raising Concerns about Violence 67 3. Issues Raised by Made-for-Television Movies and Mini-Series 68 C. Theatrical Motion Pictures on Broadcast Network Television 71 1. Theatrical Films that Raise Concerns 74 2. Additional Theatrical Films that Raise Concerns 80 3. Issues Arising out of Theatrical Films on Television 81 D. On-Air Promotions, Previews, Recaps, Teasers and Advertisements 84 E. Children’s Television on the Broadcast Networks 94 PART IV. Findings in Other Television Media 102 A. Local Independent Television Programming and Syndication 104 B. Public Television 111 C. Cable Television 114 1. Home Box Office (HBO) 116 2. Showtime 119 3. The Disney Channel 123 4. Nickelodeon 124 5. Music Television (MTV) 125 6. TBS (The Atlanta Superstation) 126 7. The USA Network 129 8. Turner Network Television (TNT) 130 D. -
TIMECOP-AE Toward Innovative Methods for Combustion Prediction
PROJECT TIMECOP-AE Toward Innovative Methods for Combustion Prediction in Aero-Engines Funding: European (6th RTD Framework Programme) Duration: Jun 2006 - Nov 2010 Status: Complete with results Total project cost: €7,110,272 EU contribution: €4,800,000 Call for proposal: FP6-2005-AERO-1 CORDIS RCN : 79955 Background & policy context: Predictive tools are required to be able to reduce NOx emissions, to decrease the development time and costs of new combustion systems and to improve the operability of lean-burn combustion systems. Most promising approaches to satisfy future emission levels regulations are based on lean combustion technology. However, lean combustion compromises combustor operability, including ignition, altitude re-light, pull-away, weak extinction performance and thermo-acoustic instability behaviour. Therefore it is of prime importance to evaluate the behaviour of the flame during these transient phases in the design stage and modelling tools are required. Without these tools the development of advanced combustion systems relies on many costly and time consuming rig tests. The high-fidelity simulations proposed in TIMECOP-AE are therefore a way to increase competitiveness. Objectives: The aim of the FP6 TIMECOP-AE project was to improve the necessary combustion prediction methods that enable the development of practical advanced combustion systems for future engines, with reduced emission levels and fuel consumption. The main objective of the project was to enable European industry to design and develop innovative, optimised, low emissions combustion systems within reduced time and cost scales. This would be made possible by the development of state-of-the-art methods in the field of combustion modelling. -
Tobacco Control Policy Making: United States
UCSF Tobacco Control Policy Making: United States Title Tobacco product placement and its reporting to the Federal Trade Commission Permalink https://escholarship.org/uc/item/7kd981j3 Authors Polansky, Jonathan R Glantz, Stanton A, PhD Publication Date 2016-07-01 eScholarship.org Powered by the California Digital Library University of California Tobacco product placement and its reporting to the Federal Trade Commission Jonathan R. Polansky Onbeyond LLC, Fairfax, California Stanton A. Glantz, PhD University of California, San Francisco ___________________________ University of California, San Francisco This publication is available at www.escholarship.org/uc/item/7kd981j3 July 2016 Tobacco product placement and its reporting to the FTC | 2 Summary of findings The historical record strongly suggests that asking tobacco companies to report their product placement activities and expenditures did not capture all activity in this area. This report compares expenditures for product placement described in internal documents from American Tobacco, Brown & Williamson, Liggett & Myers, Philip Morris and RJ Reynolds tobacco companies with reports the companies were required to submit to the US Federal Trade Commission in the “endorsements and testimonials” category of cigarette promotion and advertising. During that time, in their internal documents, American Tobacco, Brown & Williamson, Philip Morris and RJ Reynolds, or their contracted product placement agents, listed 750 motion pictures as engaged for product placement, 600 of which were released widely to theaters (Appendix). Substantial discrepancies exist between product placement spending described in the internal industry records and the spending reported to the Federal Trade Commission in the “endorsements and testimonials” category. Nearly half (47 percent; $2.3 million of about $5 million) of spending for on-screen product placement described in internal industry records between 1978 and 1994 was not reported in to the FTC in the “endorsements and testimonials” category. -
Tobacco Product Placement and Its Reporting to the Federal Trade Commission
Tobacco product placement and its reporting to the Federal Trade Commission Jonathan R. Polansky Onbeyond LLC, Fairfax, California Stanton A. Glantz, PhD University of California, San Francisco ___________________________ University of California, San Francisco This publication is available at www.escholarship.org/uc/item/7kd981j3 July 2016 Tobacco product placement and its reporting to the FTC | 2 Summary of findings The historical record strongly suggests that asking tobacco companies to report their product placement activities and expenditures did not capture all activity in this area. This report compares expenditures for product placement described in internal documents from American Tobacco, Brown & Williamson, Liggett & Myers, Philip Morris and RJ Reynolds tobacco companies with reports the companies were required to submit to the US Federal Trade Commission in the “endorsements and testimonials” category of cigarette promotion and advertising. During that time, in their internal documents, American Tobacco, Brown & Williamson, Philip Morris and RJ Reynolds, or their contracted product placement agents, listed 750 motion pictures as engaged for product placement, 600 of which were released widely to theaters (Appendix). Substantial discrepancies exist between product placement spending described in the internal industry records and the spending reported to the Federal Trade Commission in the “endorsements and testimonials” category. Nearly half (47 percent; $2.3 million of about $5 million) of spending for on-screen product placement -
Historicizing the Liminal Superhero
BOX OFFICE BACK ISSUES: HISTORICIZING THE LIMINAL SUPERHERO FILMS, 1989–2008 by ZACHARY ROMAN A DISSERTATION Presented to the School of Journalism and Communication and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Doctor of Philosophy December 2020 DISSERTATION APPROVAL PAGE Student: Zachary Roman Title: Box Office Back Issues: Historicizing the Liminal Superhero Films, 1989–2008 This dissertation has been accepted and approved in partial fulfillment of the requirements for the Doctor of Philosophy degree in the School of Journalism and Communication by: Peter Alilunas Chairperson Janet Wasko Core Member Erin Hanna Core Member Benjamin Saunders Institutional Representative and Kate Mondloch Interim Vice-Provost and Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded December 2020 ii © 2020 Zachary Roman iii DISSERTATION ABSTRACT Zachary Roman Doctor of Philosophy School of Journalism and Communication December 2020 Title: Box Office Back Issues: Historicizing the Liminal Superhero Films, 1989–2008 Although the superhero film became a dominant force in Hollywood early in the 21st century, the formation of the superhero genre can be attributed to a relatively small temporal window beginning in 1989 and ending in 2008. This dissertation argues that a specific group of superhero films that I call the liminal superhero films (LSF) collectively served as the industrial body that organized and created a fully formed superhero genre. The LSF codified the superhero genre, but that was only possible due to several industrial elements at play before they arrived. An increasing industrial appetite for blockbusters coming out of the 1970s, the rise of proprietary intellectual property after the corporate conglomeration that occurred at the end of the 20th century, and finally, the ability of the LSF to mitigate risk (both real and perceived) all led to this cinematic confluence. -
TIMECOP-AE Towards Innovative Methods for Combustion Prediction in Aero-Engines
TIMECOP-AE Towards Innovative MEthods for COmbustion Prediction in Aero-Engines Author : Dr. Thomas LEDERLIN Combustion Engineer Turbomeca S.A. Methods Department BP17 64511 Bordes Cedex – FRANCE Email : [email protected] Tel : (33) 5 59 12 50 65 Introduction The aim of the FP6 TIMECOP-AE project (2006-2010) was to improve the necessary combustion prediction methods that enable the development of practical advanced combustion systems for future engines, with reduced emission levels and fuel consumption. Predictive tools are required to be able to reduce NOx emissions, to decrease the development time and costs of new combustion systems and to improve the operability of lean-burn combustion systems. Most promising approaches to satisfy future emission levels regulations are based on lean combustion technology. However, lean combustion compromises combustor operability, including ignition, altitude re-light, pull-away, weak extinction performance and thermo-acoustic instability behaviour. Therefore it is of prime importance to evaluate the behaviour of the flame during these transient phases in the design stage and modelling tools are required. Without these tools the development of advanced combustion systems relies on many costly and time consuming rig tests. The high-fidelity simulations proposed in TIMECOP-AE are therefore a way to increase our competitiveness. During the last years big advances have been made in the field of reactive Large Eddy Simulation (LES) with gaseous fuels. This approach gives promising results with respect to turbulence modelling and can be used to model unsteady processes. Within the framework of TIMECOP-AE, the LES tools have gained a new critical capability: modelling of the liquid fuel combustion process for conventional and low-emission combustors, over a wide range of operating conditions. -
HAVERFORD-Spring-Summer-2019.Pdf
Thesis Statement Pipeline to the MLB Tobias Iaconis ’93 The singular experience of the Fords make their Long road to the senior capstone project way into the front office big screen The Magazine of Haverford College SPRING/SUMMER 2019 DANIEL DAE KIM ’90 Bringing Change to Hollywood 6 21 Editor Contributing Writers Eils Lotozo Karen Brooks DEPARTMENTS Charles Curtis ’04 Class News Editor Brian Glaser 2 Inbox Mara Miller Johnson ’10 Mara Miller Johnson ’10 3 View From Founders Giving Back Editor Ryan Jones Pat Laws Lini S. Kadaba 5 In Season Steve McGovern Photography Editor Natalie Pompilio 6 Main Lines Patrick Montero Anne Stein 14 Academix Graphic Design College Communications 21 Ford Games Tracey Diehl, editorial assistants: Eye D Communications Michael Weber ’19, Allison Wise ’20 23 Mixed Media Director of News Contributing Photographers 46 Roads Taken and Not Taken and Social Media Noel Besuzzi 47 Giving Back/Notes From Rebecca Raber Holden Blanco ’17 the Alumni Association Assistant Vice President for Stephanie Alvarez Ewens College Communications Dan Z. Johnson 53 Class News/Obituaries Chris Mills ’82 College Communications 77 Then and Now photography team: Vice President for Institutional Advancement Alexandra Iglesia ‘21, Ruiming Li ’22, Cole Sansom ’19, Lily Xu ’19 Ann West Figueredo ’84 On the cover: Daniel Dae Kim ’90. Photo by Mendy Greenwald. Back cover photo: The nature trail. Photo by Patrick Montero. Haverford magazine is printed on recycled paper that contains 30% post-consumer waste fiber. spring/summer 2019 34 40 FEATURES 28 TELL US MORE 34 Our Thesis Statement Tobias Iaconis ’93: On the Big Screen Haverford is rare among its peers for not only offering, but requiring, a senior thesis project for any student majoring at the College. -
Open Cho YS Thesis.Pdf
The Pennsylvania State University The Graduate School College of Communications COMPETITION AND PROGRAM TYPE DIVERSITY IN THE OVER-THE-AIR TELEVISION INDUSTRY, 1943-2005 A Thesis in Mass Communications by Young Shin Cho © 2007 Young Shin Cho Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy August 2007 The thesis of Young-Shin Cho was reviewed and approved* by the following: Richard Taylor Palmer Chair of Telecommunications Studies and Law Thesis Advisor Chair of Committee Matt Jackson Associate Professor of Communications Krishna Jayakar Associate Professor of Communications Lynette Kvasny Assistant Professor of Information Sciences and Technology John S. Nichols Professor of Communications Associate Dean for Graduates Studies and Research *Signatures are on file in the Graduate School ABSTRACT Competition and diversity are touchstones in media policy, but the relationship between them is not clear despite a great number of studies because even studies dealing with their relationship, did not measure the intensity of competition. This paper investigates the relationship between market competition and program type diversity in the over-the-air television industry. Specifically, market competition is divided into intra-network competition and intra-media competition, i.e. terrestrial television vs. cable TV. Also this paper uses a comprehensive model of program types, with 281 program type categories, which have never been used in previous studies. The results show that program type diversity keeps decreasing over time and intra-network competition has a negative effect on program type diversity. Also, intra- network competition is a more important factor on program type diversity than inter- media competition. -
Ambivalent Modernity: Scientists in Film and the Public Eye
University of Massachusetts Amherst ScholarWorks@UMass Amherst Open Access Dissertations 9-2010 Ambivalent Modernity: Scientists in Film and the Public Eye Stacy Evans University of Massachusetts Amherst, [email protected] Follow this and additional works at: https://scholarworks.umass.edu/open_access_dissertations Part of the Sociology Commons Recommended Citation Evans, Stacy, "Ambivalent Modernity: Scientists in Film and the Public Eye" (2010). Open Access Dissertations. 278. https://scholarworks.umass.edu/open_access_dissertations/278 This Open Access Dissertation is brought to you for free and open access by ScholarWorks@UMass Amherst. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of ScholarWorks@UMass Amherst. For more information, please contact [email protected]. AMBIVALENT MODERNITY: SCIENTISTS IN FILM AND THE PUBLIC EYE A Dissertation Presented by Stacy Evans Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY September 2010 Department of Sociology © by Stacy Evans 2010 All Rights Reserved AMBIVALENT MODERNITY: SCIENTISTS IN FILM AND THE PUBLIC EYE A Dissertation Presented by Stacy Evans Approved as to style and content by: _________________________________________________ N. J. Demerath III, Chair _________________________________________________ Paul Hollander, Member _________________________________________________ Randall Stokes, Member _________________________________________________ -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power. -
PDF Condensed Interim Consolidated Financial Statement for Q1 2014
CONDENSED INTERIM CONSOLIDATED FINANCIAL STATEMENT OF THE CD PROJEKT CAPITAL GROUP FOR THE PERIOD BETWEEN 1 JANUARY AND 31 MARCH 2014 “The Northern Cardinal, or REDbird, is what we see ourselves in the industry: intrepid, bold and confident; flying high and aiming even higher. The color, cardinal RED, is something that connects it with another bird, a mythological creature close to our cultural roots and heritage—the Rarog, a small firebird believed to bring luck to people. RED stands for energy, the inner fire that drives us; it represents something very close to everyone here in the studio—the creativity and passion we harness from within ourselves to make the best RPGs in the world." Adam Badowski, CD Projekt RED Studio Head and Member of the CD PROJEKT S.A. Management Board 1 General Information I. Parent entity Name: CD PROJEKT S.A. Legal status: Joint-stock company Headquarters: Jagiellońska 74, 03-301 Warsaw Country of registration: Poland Principal scope of activity: CD PROJEKT S.A. is the holding company of the CD PROJEKT Capital Group which focuses on videogame development as well as videogame and motion picture distribution Keeper of records: District Court for the City of Warsaw in Warsaw – Poland; 13th Commercial Department of the National Court Register (Sąd Rejonowy dla m.st. Warszawy w Warszawie, XIII Wydział Gospodarczy Krajowego Rejestru Sądowego) Statistical Identification Number (REGON): 492707333 II. Duration of the Capital Group The duration of the parent entity CD PROJEKT S.A. and all remaining members of the Capital Group is indefinite. III. Reporting period This condensed interim consolidated financial statement, which includes elements of condensed interim separate financial statements, covers the period between 1 January and 31 March 2014 inclusive.