Game Narrative Review
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
1 Plaintiff's Opposition to Defendants' Motion To
Electronically FILED by Superior Court of California, County of Los Angeles on 07/29/2021 04:43 PM Sherri R. Carter, Executive Officer/Clerk of Court, by C. Coleman,Deputy Clerk 1 Neville L. Johnson (SBN 66329) Aleeza L. Marashlian (SBN 332751) 2 JOHNSON & JOHNSON LLP 3 439 North Canon Drive, Suite 200 Beverly Hills, California 90210 4 Telephone: (310) 975-1080 Facsimile: (310) 975-1095 5 Email: [email protected] 6 [email protected] 7 Attorneys for Plaintiff 8 Christopher Avellone 9 SUPERIOR COURT FOR THE STATE OF CALIFORNIA 10 COUNTY OF LOS ANGELES 11 Case No. 21STCV22573 12 CHRISTOPHER AVELLONE, an individual, Assigned to the Hon. Theresa M. Traber 13 Plaintiff, PLAINTIFF CHRISTOPHER AVELLONE’S OPPOSITION TO DEFENDANTS KARISSA 14 vs. BARROWS AND KELLY BRISTOL’S MOTION TO QUASH, SPECIAL MOTION 15 TO STRIKE, AND MOTION TO DISMISS; KARISSA BARROWS, an individual; DECLARATIONS OF JEFFREY DANIEL 16 KELLY BRISTOL, an individual; and DOES JOHNSON, DAUNA L. BARTLEY, AND 1-100, CHRISTOPHER AVELLONE 17 Defendants. [Requests for Judicial Notice and Notice of 18 Lodging Filed Concurrently] 19 Date: August 11, 2021 Time: 10:00 a.m. 20 Dept.: 47 21 Action filed: June 16, 2021 22 23 24 25 26 27 28 1 PLAINTIFF’S OPPOSITION TO DEFENDANTS’ MOTION TO QUASH, SPECIAL MOTION TO STRIKE, AND MOTION TO DISMISS; DECLARATIONS 1 TABLE OF CONTENTS 2 TABLE OF AUTHORITIES ........................................................................................................... 3 3 APPENDIX ...................................................................................................................................... 6 4 Transcript of cited selections from Koobisimo interview raw audio (Decl. Johnson, Exh. 1.) ..... 10 MEMORANDUM OF POINTS AND AUTHORITIES ............................................................... 12 5 I. INTRODUCTION ............................................................................................................. 12 6 II. -
Wasteland: the Apocalyptic Edition: Volume 3 Pdf, Epub, Ebook
WASTELAND: THE APOCALYPTIC EDITION: VOLUME 3 PDF, EPUB, EBOOK Christopher J. Mitten,Remington Veteto,Brett Weldele,Justin Greenwood,Sandy Jarrell,Antony Johnston | 344 pages | 05 Nov 2013 | Oni Press,US | 9781620100936 | English | Portland, United States Wasteland: The Apocalyptic Edition: Volume 3 PDF Book Download as PDF Printable version. Konto und Website. Schau dir unsere Richtlinien an. There are no discussion topics on this book yet. But where Fallout's world seems to have sprung from the late '50s, Wasteland 's setting branches out from somewhere in the '80s. Report incorrect product information. This edit will also create new pages on Comic Vine for:. Sidenote, the book quality by Omni is very good; strong binding and thick pages. You also don't have to match your character's vocal gender with their visual gender—I accidentally created a female melee tank with a very, very male voice and didn't realize it until an hour or two in the game. The Outside. Bleib mit Freunden in Kontakt. If you aren't rocking a fast SSD, you're in for a very long wait each time you load a saved game, or transition from one zone to the next. Andrew rated it really liked it Jan 12, Eine Auswahl grandioser Spiele, von aktuellen Hits bis zu zeitlosen Klassikern, die man auf keinen Fall verpassen sollte. Email jim. Keine Bewertungen vorhanden mit den aktiven Filtern. Newuser6 rated it really liked it Oct 04, Use your keyboard! His brand-new follow-on in the Wastelands series, The New Apocalypse, continues this tradition. Many words and phrases from our own time have changed to fit the world of Wasteland , and writer Antony Johnston has stated in interviews that the comic's language is carefully constructed. -
Frustrated Redemption: Patterns of Decay and Salvation in Medieval Modernist Literature
City University of New York (CUNY) CUNY Academic Works Dissertations and Theses City College of New York 2013 Frustrated Redemption: Patterns of Decay and Salvation in Medieval Modernist Literature Shayla Frandsen CUNY City College of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/cc_etds_theses/519 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] Frustrated Redemption: Patterns of Decay and Salvation in Medieval and Modernist Literature Shayla Frandsen Thesis Advisor: Paul Oppenheimer Submitted in partial fulfillment of the requirements for the degree of Master of Arts of the City College of the City University of New York Table of Contents Preface 1 The Legend of the Fisher King and the Search for the 5 Modern Grail in The Waste Land, Paris, and Parallax “My burden threatens to crush me”: The Transformative Power 57 of the Hero’s Quest in Parzival and Ezra Pound’s Hugh Selwyn Mauberley Hemingway, the Once and Future King, 101 and Salvation’s Second Coming Bibliography 133 Frandsen 1 Preface “The riddle of the Grail is still awaiting its solution,” Alexander Krappe writes, the “riddle” referring to attempts to discover the origin of this forever enigmatic object, whether Christian or Folkloric,1 yet “one thing is reasonably certain: the theme of the Frustrated Redemption” (18).2 Krappe explains that the common element of the frustrated redemption theme is “two protagonists: a youth in quest of adventures and a supernatural being . -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon
Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon #1 Find the Cheapest on Painkiller Black Edition (PC) at Cheap Painkiller Black Edition (PC) US Store . Best Seller discount Model Painkiller Black Edition (PC) are rated by Consumers. This US Store show discount price already from a huge selection including Reviews. Purchase any Cheap Painkiller Black Edition (PC) items transferred directly secure and trusted checkout on Amazon Painkiller Black Edition (PC) Price List Price:See price in Amazon Today's Price: See price in Amazon In Stock. Best sale price expires Today's Weird and wonderful FPS. I've just finished the massive demo of this game and i'm very impressed with everything about it,so much so that i've ordered it through Amazon.The gameplay is smooth and every detail is taken care of.No need for annoying torches that run on batteries,tanks,aeroplanes, monsters and the environment are all lit and look perfect.Weird weapons fire stakes.Revolving blades makes minceme...Read full review --By Gary Brown Painkiller Black Edition (PC) Description 1 x DVD-ROM12 Page Manual ... See all Product Description Painkiller Black Ed reviewed If you like fps games you will love this one, great story driven action, superb graphics and a pounding soundtrack. The guns are wierd and wacky but very effective. The black edition has the main game plus the first expansion gamePainkiller Black Edition (PC). Very highly recommended. --By Greysword Painkiller Black Edition (PC) Details Amazon Bestsellers Rank: 17,932 in PC & Video Games (See Top 100 in PC & Video Games) Average Customer Review: 4.2 out of 5 stars Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be file:///D|/...r%20Black%20Edition%20(PC)%20Reviews,Painkiller%20Black%20Edition%20(PC)%20Best%20Buy%20Amazon.html[2012-2-5 22:40:11] Buy Painkiller Black Edition (PC) Reviews,Painkiller Black Edition (PC) Best Buy Amazon delivered. -
Wasteland 2 Ranger Field Manual (Digital Edition)
' 1 RANGER FIELD MANUAL Thank you for purchasing Wasteland 2! From the very beginning, it's been our dream to bring you a worthy follow-up to Wasteland, the grandfather of post-apocalyptic role- playing games on the PC. The game holds a special place in our hearts, and we are absolutely and completely thrilled and humbled by the incredible outpouring of support from our fans in allowing us to create Wasteland 2, whether that's on Kickstarter or through their own independent donations. Wasteland 2 would not have happened without you, and we give our sincerest thanks to you from the bottom of our hearts for not just helping us bring this dream to life, but helping to make the game the best it can possibly be. Thank you, inXile entertainment 2 Manual Credits Writers Thomas Beekers Matthew Findley Eric Schwarz Editors Nathan Long Eric Schwarz Designers Maxx Kaufman Eric Schwarz 3 INTRODUCTION ................................................................................ 7 GETTING STARTED .......................................................................... 12 Health Warning........................................................................... 12 Disclaimer................................................................................... 13 Technical Support ....................................................................... 13 System Requirements.................................................................. 15 PC System Requirements ......................................................... 15 Mac OSX System Requirements -
UNIVERZITA KARLOVA V PRAZE Diplomová Práce 2013 Petra Št
UNIVERZITA KARLOVA V PRAZE FAKULTA SOCIÁLNÍCH V ĚD Institut komunika čních studií a žurnalistiky Diplomová práce 2013 Petra Št ěpánová UNIVERZITA KARLOVA V PRAZE FAKULTA SOCIÁLNÍCH V ĚD Institut komunika čních studií a žurnalistiky Katedra mediálních studií Petra Št ěpánová Virtuální smrt v po číta čových hrách Diplomová práce Praha 2013 Autor práce: Bc. Petra Št ěpánová Vedoucí práce: Mgr. Jaroslav Švelch Rok obhajoby: 2013 Bibliografický záznam Št ěpánová, Petra. Virtuální smrt v po číta čových hrách. Praha, 2013. 98 s. Diplomová práce (Mgr.) Univerzita Karlova, Fakulta sociálních v ěd, Institut komunika čních studií a žurnalistiky. Katedra mediálních studií. Vedoucí diplomové práce Mgr. Jaroslav Švelch. Abstrakt Tato diplomová práce se zabývá problematikou virtuální smrti v po číta čových hrách. Práce se tedy v teoretické části nutn ě nejprve musí v ěnovat definici avataru (hrá čova zastoupení v herním sv ětě) a jaký vztah si k němu hrá č m ůže vytvá řet. Též jsou pojmenovány hlavní vlastnosti avataru. Teoretickým jádrem práce je pokus o uchopení virtuální smrti, jež se ve hrách objevuje v nejr ůzn ějších podobách, a proto zde lze jen obtížn ě kategorizovat. Virtuální smrt je srovnávána se smrtí skute čnou, je odhalována jako zástupné vyjád ření hrá čova selhání. Nedílnou sou částí pojetí virtuální smrti je pak i znovuoživení avataru nebo zp ůsoby, jak se virtuální smrti vyhnout. Ve výzkumné části práce následuje interpretace po číta čové hry Planescape: Torment , která se zabývá životem, smrtí a nesmrtelností. Na p říb ěhu nesmrtelného hlavního hrdiny, do jehož osudu se hrá č vžívá, je podrobn ěji popsán vztah hrá če a avataru v praxi. -
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism by Sarah E. Thorne A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Cultural Mediations Carleton University Ottawa, Ontario © 2018, Sarah E. Thorne Abstract The past decade has seen an increase in the availability of user-friendly game development software, the result of which has been the emergence of a genre of reflexive and experimental games. Pippin Barr, La Molleindustria’s Paolo Pedercini, and Davey Wreden are exemplary in their thoughtful engagement with an ever-expanding list of subjects, including analyses and critiques of game development, popular culture, and capitalism. These works demonstrate the power of games as a site for critical media theory. This potential, however, is hindered by the player-centric trends in the game industry that limit the creative freedom of developers whose work is their livelihood. In the era of communicative capitalism, Jodi Dean argues that the commodification of communication has suspended narrative in favour of the circulation of fragmented and digestible opinions, which not only facilitates the distribution and consumption of communication, but also safeguards communicative capitalism against critique. Ultimately, the very same impulse that drives communicative capitalism is responsible for the player-centric trends that some developers view as an obstacle to their art. Critical game studies has traditionally fallen into two categories: those that emphasize the player as the locus of critique, such as McKenzie Wark’s trifler or Mary Flanagan’s critical play, and those that emphasize design, as in Alexander Galloway’s countergaming, Ian Bogost’s procedural rhetoric, and Gonzalo Frasca’s theory of simulation. -
Baldur's Gate: Dark Alliance
BAlDUR’s GATe ™: DARK AlliAnce ™ CONTENTS INTRODUCTION 2 GETTING STARTED 4 CONTROLLER LAYOUT 5 WELCOME TO THE REALMS 6 HOW TO START THE GAME/MAIN MENU DESCRIPTION 7 HEROES OF BALDUR'S GATE 8 OPTIONS MENU 9 CONTROLLING YOUR CHARACTER 11 CHARACTER STATISTICS SCREEN 17 COMBAT 22 SHOPKEEPERS 24 SPELLS AND FEATS 26 MONSTERS 33 CREDITS 36 BlAcK Isle STUDios - 1 - BAlDUR’s GATe ™: DARK AlliAnce ™ BAlDUR’s GATe ™: DARK AlliAnce ™ GETTING STARTED CONTROLLER LAYOUT USING THE XBOX VIDEO GAME SYSTEM USING THE XBOX CONTROLLER 1. Set up your Xbox video game system by following the instructions 1. Connect the Xbox Controller to any controller port on the front of in the Xbox Instruction Manual. the Xbox console. For multiple players, connect additional 2. Press the power button and the status indicator light will light up. controllers to available controller ports. 3. Press the eject button and the disc tray will open. 2. Insert any expansion devices (for example, Xbox Memory Units) 4. Place the Baldur's Gate™ : Dark Alliance™ disc on the disc tray into controller expansion slots as appropriate. with the label facing up and close the disc tray. 3. Follow on-screen instructions and refer to this manual for more 5. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller to play Baldur's Gate: information about playing Baldur's Gate : Dark Alliance. Dark Alliance. White button Black button AVOIDING DAMAGE TO DISCS OR Automap toggle Block/Parry Left trigger Right trigger THE DISC DRIVE Drink Rejuvenation Potion Drink Health Potion To avoid damage to discs or the disc drive: Directional pad A button • Insert only Xbox-compatible discs into the disc drive. -
An Interpretive Phenomenological Study of the Meaning of Video Games In
1 “It feels more real”: An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives Susan R. Forsyth, PhD, RN Assistant Adjunct Professor, Social & Behavioral Sciences University of California, San Francisco Assistant Professor School of Nursing, Samuel Merritt University, Oakland, CA Catherine A. Chesla, RN, PhD, FAAN Professor and Interim Chair, Family Health Care Nursing University of California, San Francisco Roberta S. Rehm, PhD, RN, FAAN Professor, Family Health Care Nursing University of California, San Francisco Ruth E. Malone, PhD, RN, FAAN Professor and Chair, Department of Social & Behavioral Sciences School of Nursing University of California, San Francisco Corresponding author: Susan R. Forsyth Department of Social and Behavioral Sciences 3333 California Street, LHts-455, Box 0612 San Francisco, CA 94118 [email protected] 2 510.512-8290 Acknowledgements: We thank Quinn Grundy, Kate Horton and Leslie Dubbin for their invaluable feedback. Declarations of Conflicting Interests The authors declare no potential conflicts of interest with respect to the research, authorship and/or publication of this article. Funding The authors disclosed the receipt of the following financial support for the research, authorship and/or publication of this article. Susan Forsyth is funded by a dissertation award from the Tobacco-Related Disease Research Program (TRDRP), grant #22DT- 0003. Published in Advances in Nursing Science, October 4, 2017 http://journals.lww.com/advancesinnursingscience/toc/publishahead 3 Abstract The pervasiveness of video gaming among adolescents today suggests a need to understand how gaming affects identity formation. We interviewed 20 adolescents about their experiences of playing, asking them to describe how they used games and how game playing affected their real-world selves. -
Activision Rings in the Holiday Season with a Powerhouse Line-Up to Overjoy Gamers of All Ages
Activision Rings in the Holiday Season With a Powerhouse Line-Up to Overjoy Gamers of All Ages SANTA MONICA, Calif., Nov 17, 2005 /PRNewswire-FirstCall via COMTEX News Network/ -- Activision, Inc. (Nasdaq: ATVI) is spreading some pre-season cheer with the announcement of its blockbuster holiday game line-up. The slate features titles based on some of the entertainment industry's most recognizable brands including Marvel's Spider-Man, Fantastic 4 and X- Men(TM), as well as DreamWorks Animation's Shrek(R) and Madagascar(TM), and popular interactive entertainment properties including Tony Hawk's American Wasteland, Tony Hawk's American SK8Land(TM), Call of Duty(R) 2, Call of Duty(R) 2: Big Red One, GUN(TM), True Crime(R): New York City, id Software's QUAKE 4(TM) and DOOM 3(R): Resurrection of Evil (TM), and an all-new title from Peter Molyneux's Lionhead Studios, The Movies(TM). Titles Based on Popular Entertainment Brands Fantastic 4 -- The only game based on Twentieth Century Fox's feature film, Fantastic 4 is a team-based action-adventure in which players harness the Marvel Super Heroes' unique and amazing powers through a compelling single-player mode or two- player co-operative gameplay experience. Fantastic 4 for the PlayStation(R)2 computer entertainment system, Xbox(R) video game and entertainment system from Microsoft, Nintendo GameCube(TM) and Windows(R) PC have been rated "T" ("Teen" - Mild Language and Violence) and the Game Boy(R) Advance title has been rated E10+ ("Everyone 10 and older" - Animated Violence) by the ESRB. Madagascar(TM) -- Based on the hit animated feature film from DreamWorks Animation, Madagascar is the only game that lets players enter the world of four hilarious Central Park Zoo animals -- a personality-packed crew made up of a lion, zebra, giraffe and hippo. -
Ancient History Galactic Timeline Record #19: Force “Discovered”
36,453 B.B.Y. (32,800 B.T.C.) Ancient History Galactic Timeline Record #19: Force “Discovered” on Tython “THE FOURTH PRECEPT” Stephen Martiniére Visionaries “What is the Fourth Precept?” “There is no death. There is only the Force.” —The Stark Hyperspace War A surreal amalgamation of images representing FORCE STORM a cosmic struggle between light and dark. I have placed it here as representative of a #1-5 mythological telling of the foundations of the John Ostrander Jedi religion. The origins of the Jedi are being explored for the first time in fiction with the new Dawn of the Jedi series. INTO THE VOID Tim Lebbon 2 THE PRISONER OF BOGAN 25,793 B.B.Y. (22,140 B.T.C.) Dawn of the Jedi #1-5 John Ostrander Galactic Timeline Record #18: The Force War on Tython 25,783 B.B.Y. (22,130 B.T.C.) THE GOLDEN AGE OF THE SITH #0-5 Kevin J. Anderson Omnibus Volume 1 Galactic Timeline Record #17: The Jedi Order is Established THE OLD REPUBLIC The prelude issue to this story is listed at 5000 25,053 B.B.Y. (21,400 B.T.C.) B.B.Y., but it seems unlikely that so little time has passed between the death of Gav and Jori’s parents and the main story arc. This date is doubtlessly meant as a rounding off. Galactic Timeline Record #16: Founding of the Republic 24,953 B.B.Y. (21,300 B.T.C.) Galactic Timeline Record #15: The Jedi Join the Republic 7000 B.B.Y.