From a Pattern Language to a Field of Centers and Beyond Patterns and Centers, Innovation, Improvisation, and Creativity
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Patterns Senior Member of Technical Staff and Pattern Languages Knowledge Systems Corp
Kyle Brown An Introduction to Patterns Senior Member of Technical Staff and Pattern Languages Knowledge Systems Corp. 4001 Weston Parkway CSC591O Cary, North Carolina 27513-2303 April 7-9, 1997 919-481-4000 Raleigh, NC [email protected] http://www.ksccary.com Copyright (C) 1996, Kyle Brown, Bobby Woolf, and 1 2 Knowledge Systems Corp. All rights reserved. Overview Bobby Woolf Senior Member of Technical Staff O Patterns Knowledge Systems Corp. O Software Patterns 4001 Weston Parkway O Design Patterns Cary, North Carolina 27513-2303 O Architectural Patterns 919-481-4000 O Pattern Catalogs [email protected] O Pattern Languages http://www.ksccary.com 3 4 Patterns -- Why? Patterns -- Why? !@#$ O Learning software development is hard » Lots of new concepts O Must be some way to » Hard to distinguish good communicate better ideas from bad ones » Allow us to concentrate O Languages and on the problem frameworks are very O Patterns can provide the complex answer » Too much to explain » Much of their structure is incidental to our problem 5 6 Patterns -- What? Patterns -- Parts O Patterns are made up of four main parts O What is a pattern? » Title -- the name of the pattern » A solution to a problem in a context » Problem -- a statement of what the pattern solves » A structured way of representing design » Context -- a discussion of the constraints and information in prose and diagrams forces on the problem »A way of communicating design information from an expert to a novice » Solution -- a description of how to solve the problem » Generative: -
Wiki As Pattern Language
Wiki as Pattern Language Ward Cunningham Cunningham and Cunningham, Inc.1 Sustasis Foundation Portland, Oregon Michael W. Mehaffy Faculty of Architecture Delft University of Technology2 Sustasis Foundation Portland, Oregon Abstract We describe the origin of wiki technology, which has become widely influential, and its relationship to the development of pattern languages in software. We show here how the relationship is deeper than previously understood, opening up the possibility of expanded capability for wikis, including a new generation of “federated” wiki. [NOTE TO REVIEWERS: This paper is part first-person history and part theory. The history is given by one of the participants, an original developer of wiki and co-developer of pattern language. The theory points toward future potential of pattern language within a federated, peer-to-peer framework.] 1. Introduction Wiki is today widely established as a kind of website that allows users to quickly and easily share, modify and improve information collaboratively (Leuf and Cunningham, 2001). It is described on Wikipedia – perhaps its best known example – as “a website which allows its users to add, modify, or delete its content via a web browser usually using a simplified markup language or a rich-text editor” (Wikipedia, 2013). Wiki is so well established, in fact, that a Google search engine result for the term displays approximately 1.25 billion page “hits”, or pages on the World Wide Web that include this term somewhere within their text (Google, 2013a). Along with this growth, the definition of what constitutes a “wiki” has broadened since its introduction in 1995. Consider the example of WikiLeaks, where editable content would defeat the purpose of the site. -
Enterprise Integration Patterns Introduction
Enterprise Integration Patterns Gregor Hohpe Sr. Architect, ThoughtWorks [email protected] July 23, 2002 Introduction Integration of applications and business processes is a top priority for many enterprises today. Requirements for improved customer service or self-service, rapidly changing business environments and support for mergers and acquisitions are major drivers for increased integration between existing “stovepipe” systems. Very few new business applications are being developed or deployed without a major focus on integration, essentially making integratability a defining quality of enterprise applications. Many different tools and technologies are available in the marketplace to address the inevitable complexities of integrating disparate systems. Enterprise Application Integration (EAI) tool suites offer proprietary messaging mechanisms, enriched with powerful tools for metadata management, visual editing of data transformations and a series of adapters for various popular business applications. Newer technologies such as the JMS specification and Web Services standards have intensified the focus on integration technologies and best practices. Architecting an integration solution is a complex task. There are many conflicting drivers and even more possible ‘right’ solutions. Whether the architecture was in fact a good choice usually is not known until many months or even years later, when inevitable changes and additions put the original architecture to test. There is no cookbook for enterprise integration solutions. Most integration vendors provide methodologies and best practices, but these instructions tend to be very much geared towards the vendor-provided tool set and often lack treatment of the bigger picture, including underlying guidelines and principles. As a result, successful enterprise integration architects tend to be few and far in between and have usually acquired their knowledge the hard way. -
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design Jan O. Borchers Department of Computer Science Darmstadt University of Technology Alexanderstr. 6, 64283 Darmstadt, Germany [email protected] ABSTRACT perts need to work together very closely with team members To create successful interactive systems, user interface de- from other disciplines. Most notably, they need to coop- signers need to cooperate with developers and application erate with application domain experts to identify the con- domain experts in an interdisciplinary team. These groups, cepts, tasks, and terminology of the product environment, however, usually miss a common terminology to exchange and with the development team to make sure the internal ideas, opinions, and values. system design supports the interaction techniques required. This paper presents an approach that uses pattern languages However, these disciplines lack a common language: It is to capture this knowledge in software development, HCI, difficult for the user interface designer to explain his guide- and the application domain. A formal, domain-independent lines and concerns to the other groups. It is often even definition of design patterns allows for computer support more problematic to extract application domain concepts without sacrificing readability, and pattern use is integrated from the user representative in a usable form. And it is into the usability engineering life cycle. hard for HCI people, and for application domain experts even more so, to understand the architectural and techno- As an example, experience from building an award-winning logical constraints and rules that guide the systems engineer interactive music exhibit was turned into a pattern language, in her design process. -
Pattern Languages in HCI: a Critical Review
HUMAN–COMPUTER INTERACTION, 2006, Volume 21, pp. 49–102 Copyright © 2006, Lawrence Erlbaum Associates, Inc. Pattern Languages in HCI: A Critical Review Andy Dearden Sheffield Hallam University Janet Finlay Leeds Metropolitan University ABSTRACT This article presents a critical review of patterns and pattern languages in hu- man–computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for de- veloping and communicating information and knowledge to support good de- sign. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to in- teraction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI. Andy Dearden is an interaction designer with an interest in knowledge sharing and communication in software development. He is a senior lecturer in the Com- munication and Computing Research Centre at Sheffield Hallam University. Janet Finlay is a usability researcher with an interest in design communication and systems evaluation. She is Professor of Interactive Systems in Innovation North at Leeds Metropolitan University. 50 DEARDEN AND FINLAY CONTENTS 1. INTRODUCTION 2. THE SCOPE OF THIS REVIEW 2.1. General Software Design Patterns 2.2. Interface Software Design Patterns 2.3. Interaction Design Patterns 3. A SHORT HISTORY OF PATTERNS 3.1. -
An AI Pattern Language
AN AI PATTERN LANGUAGE M.C. Elish and Tim Hwang INTELLIGENCE & AUTONOMY INITIATIVE Data & Society This publication was produced as part of the Intelligence and Autonomy initiative (I&A) at Data & Society. I&A is supported by the John D. and Catherine T. MacArthur Foundation. The Intelligence & Autonomy initiative develops research connecting the dots between robots, algorithms and automation. Our goal is to reframe policy debates around the rise of machine intelligence across sectors. For more information, visit autonomy.datasociety.net Authors: M.C. Elish and Tim Hwang Book design by Jeff Ytell and illustrations by Sarah Nicholls. Published by Data & Society, 36 West 20th Street, 11th floor, New York, NY 10011 c b a vn 10 9 8 7 6 5 4 3 2 1 ISBN-13: 978-1539033820 ISBN-10: 1539033821 CONTENTS 1 INTRODUCTION ......................................................... 1 a. Document overview ........................................... 3 b. Project background ............................................ 4 c. Methodology ..................................................... 6 d. Definitions: What do we talk about when we talk about AI? ........................ 7 i. Artificial intelligence .......................................... 8 ii. Machine learning ............................................... 9 iii. Deep learning & neural networks .................... 10 iv. Autonomy & autonomous systems .................. 11 v. Automation ..................................................... 12 vi. Machine intelligence ....................................... -
Human-Computer Interaction Design Patterns: Structure, Methods, and Tools
International Journal on Advances in Software, vol 3 no 1 & 2, year 2010, http://www.iariajournals.org/software/ 225 Human-Computer Interaction Design Patterns: Structure, Methods, and Tools Christian Kruschitz Martin Hitz Department of Informatics-Systems Department of Informatics-Systems University of Klagenfurt University of Klagenfurt Klagenfurt am Wörthersee, Austria Klagenfurt am Wörthersee, Austria [email protected] [email protected] Abstract—Design patterns play an important role when patterns for easier retrieval of the right pattern for a given managing design knowledge for later reuse. In the Human- design problem within an collection or pattern language. Computer Interaction (HCI) community, design patterns are Section VI shows how to identify relationships among an often used tool for sharing design knowledge among user design patterns. Relationships represent a key concept to interface (UI) designers as well as non UI experts. An HCI gain the full reuse potential from individual patterns. Proper design pattern consists of several different components. The first component is the structure of a pattern, which consideration of relationships promises even more powerful encapsulates the description of the problem, its context, and search and navigation opportunities. Section VII describes the solution suggested by the pattern. Relationships and research approaches on how to enrich design patterns with semantics are important when design patterns are used in semantic information. By using ontologies, it is possible to pattern management tools. To make sure that the developed share HCI design patterns across different collections and it patterns satisfy their users, it is important to evaluate and is easier to identify patterns for a specific design problem. -
A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education Through Cloud Computing
Utah State University DigitalCommons@USU All Graduate Theses and Dissertations Graduate Studies 5-2017 A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education through Cloud Computing Jorge Edison Lascano Utah State University Follow this and additional works at: https://digitalcommons.usu.edu/etd Part of the Computer Sciences Commons Recommended Citation Lascano, Jorge Edison, "A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education through Cloud Computing" (2017). All Graduate Theses and Dissertations. 6547. https://digitalcommons.usu.edu/etd/6547 This Dissertation is brought to you for free and open access by the Graduate Studies at DigitalCommons@USU. It has been accepted for inclusion in All Graduate Theses and Dissertations by an authorized administrator of DigitalCommons@USU. For more information, please contact [email protected]. A PATTERN LANGUAGE FOR DESIGNING APPLICATION-LEVEL COMMUNICATION PROTOCOLS AND THE IMPROVEMENT OF COMPUTER SCIENCE EDUCATION THROUGH CLOUD COMPUTING by Jorge Edison Lascano A dissertation submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY in Computer Science Approved: ______________________ ____________________ Stephen W. Clyde, Ph.D. Curtis Dyreson, Ph.D. Major Professor Committee Member ______________________ ____________________ Haitao Wang, Ph.D. Young-Woo Kwon, Ph.D. Committee Member Committee Member ______________________ ____________________ Luis Gordillo, Ph.D. Mark R. McLellan, Ph.D. Committee Member Vice President for Research and Dean of the School of Graduate Studies UTAH STATE UNIVERSITY Logan, Utah 2017 ii Copyright © Jorge Edison Lascano 2017 All Rights Reserved iii ABSTRACT A Pattern Language for Designing Application-Level Communication Protocols and the Improvement of Computer Science Education through Cloud Computing by Jorge Edison Lascano, Doctor of Philosophy Utah State University, 2017 Major Professor: Stephen W. -
The Patterns of Architecture/T3xture
THE PATTERNS OF ARCHITECTURE NIKOS A. SALINGAROS Published in Lynda Burke, Randy Sovich, and Craig Purcell, Editors: T3XTURE No. 3, CreateSpace Independent Publishing Platform, 2016, pages 7-24. EDITORS’ INTRODUCTION Pattern theory has not as yet transformed architectural practice—despite the acclaim for A Pattern Language, 1 Christopher Alexander’s book, which introduced and substantiated the theory. However, it has generated a great amount of far-ranging, supportive scholarship. In this essay Nikos Salingaros expands the scope of the pattern types under consideration, and explicates some of the mathematical, scientific and humanistic justification for the pattern approach. The author also argues for the manifest superiority of the pattern approach to design over Modernist and contemporary theories of the last one hundred years. To a great extent Dr. Salingaros’s conviction rests on the process and goals of the pattern language method which have as their basis the fundamental realities of the natural world: the mathematics of nature (many that have been studied since the beginning of human history); the process of organic development; and the ideal structural environment for human activity. For Salingaros, Alexander, et al. aesthetics in Architecture derive from these principles rather than from notions of style or artistic inspiration. AUTHOR’S INTRODUCTION — KEY PATTERN CONCEPTS Pattern. A pattern is a discovered organization of space, and also a coherent merging of geometry with human actions. In common usage “pattern” has an expansive definition. In Architecture “pattern” often equates with “solution”. In any discussion of architectural pattern theory the word “pattern” itself is used repeatedly, often with reference to somewhat different concepts. -
A PATTERN LANGUAGE
Towns Buildings Construction Buildings Towns a PATTERN LANGUAGE Christopher Alexander Sara Ishikawa Murray Silverstein Max Jacobson Ingrid Fiksdahl-King Shlomo Angel The pattern language APPENDING THE PATTERN think about it, might ask. IN WHAT SITUATION can I utilize this LANGUAGE way of thinking about architecture? Where I formulated the conclusions of my work as can I find precedents of this approach a polemics with Christopher Alexander’s ‘A being used? WHAT pattern language’, understanding his work can this thinking method be useful FOR? as a manual for architects, which encom- What goals does it allow to achieve? WHAT INSTRUMENTS passes a certain amount of knowledge that , actions and in- structions does this approach entail? Alexander and his co-workers managed to 3 accumulate and which is broadly known and applied by contemporary architects. This exercise has allowed me to situate the concepts, discoveries and tools which I have been using during this year in a con- text of current knowledge of architecture. It allowed me to find out what purposes can the gained knowledge serve. The below mentioned operating techniques can be applied both to buildings and out- door spaces. I have tried to give my conclusions a struc- ture similar to the structure of ‘A pattern language’. As my findings are in a great deal ways of thinking about architecture, I tried to answer three key questions, which Cover of ‘A pattern language‘. a person, who has to tackle a problem and Source: https://www.goodreads.com/book/show/79766.A_Pattern_ is trying to identify an appropriate way to Language (accessed: 24 June 2019). -
Contract As Pattern Language
University of Colorado Law School Colorado Law Scholarly Commons Articles Colorado Law Faculty Scholarship 2013 Contract as Pattern Language Erik F. Gerding University of Colorado Law School Follow this and additional works at: https://scholar.law.colorado.edu/articles Part of the Banking and Finance Law Commons, and the Contracts Commons Citation Information Erik F. Gerding, Contract as Pattern Language, 88 WASH. L. REV. 1323 (2013), available at https://scholar.law.colorado.edu/articles/111. Copyright Statement Copyright protected. Use of materials from this collection beyond the exceptions provided for in the Fair Use and Educational Use clauses of the U.S. Copyright Law may violate federal law. Permission to publish or reproduce is required. This Article is brought to you for free and open access by the Colorado Law Faculty Scholarship at Colorado Law Scholarly Commons. It has been accepted for inclusion in Articles by an authorized administrator of Colorado Law Scholarly Commons. For more information, please contact [email protected]. +(,121/,1( Citation: 88 Wash. L. Rev. 1323 2013 Provided by: William A. Wise Law Library Content downloaded/printed from HeinOnline Fri Feb 24 13:37:01 2017 -- Your use of this HeinOnline PDF indicates your acceptance of HeinOnline's Terms and Conditions of the license agreement available at http://heinonline.org/HOL/License -- The search text of this PDF is generated from uncorrected OCR text. -- To obtain permission to use this article beyond the scope of your HeinOnline license, please use: Copyright Information CONTRACT AS PATTERN LANGUAGE Erik F. Gerding* INTRODUCTION Scholars and practitioners routinely talk about the "architecture" of individual contracts.' Many observers have also noted the broad-brush similarity between the drafting of legal contracts and computer programming or coding.2 It is strange, then, that contract law scholarship has overlooked part of the landmark literature linking design in architecture and computer code. -
Non-Software Examples of Software Design Patterns Автор: Michael Duell
Non-Software Examples of Software Design Patterns Автор: Michael Duell. Хорошая, хоть и старая (97 год) статья в которой приведены примеры применения паттернов в вещах, которые не имеют отношения к разработке. Такой подход отлично иллюстрирует паттерны и делает их более доступными для понимания. Например отлично показан паттерн Фасад: интерфейсы офисных устройств можно сильно упростить с помощью секретарши. Или например паттерн Бридж, который показан на примере выключателя которым можно управлять лампочкой, вентилятором или любым другим прибором. Non-Software Examples of Software Design Patterns by Michael Duell Abstract Software design patterns have roots in the architectural patterns of Christopher Alexander, and in the object movement. According to Alexander, patterns repeat themselves, since they are a generic solution to a given system of forces. The object movement looks to the real world for insights into modeling software relationships. With these dual roots, it seems reasonable that software design patterns should be repeated in real world objects. This paper presents a real world, non software instance of each design pattern from the book, Design Patterns - Elements of Reusable Object-Oriented Software [13]. The paper also discusses the implications of non-software examples on the communicative power of a pattern language, and on design pattern training. 1. Introduction Within the software industry, a growing community of patterns proponents exists. The roots of the patterns movement are found in the writings of architect Christopher Alexander, who describes a pattern as a generic solution to a given system of forces in the world [1]. Alexander's patterns can be observed in everyday structures. Each pattern in A Pattern Language[2] includes a picture of an archetypal example of the pattern.