Human-Computer Interaction Design Patterns: Structure, Methods, and Tools
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Patterns Senior Member of Technical Staff and Pattern Languages Knowledge Systems Corp
Kyle Brown An Introduction to Patterns Senior Member of Technical Staff and Pattern Languages Knowledge Systems Corp. 4001 Weston Parkway CSC591O Cary, North Carolina 27513-2303 April 7-9, 1997 919-481-4000 Raleigh, NC [email protected] http://www.ksccary.com Copyright (C) 1996, Kyle Brown, Bobby Woolf, and 1 2 Knowledge Systems Corp. All rights reserved. Overview Bobby Woolf Senior Member of Technical Staff O Patterns Knowledge Systems Corp. O Software Patterns 4001 Weston Parkway O Design Patterns Cary, North Carolina 27513-2303 O Architectural Patterns 919-481-4000 O Pattern Catalogs [email protected] O Pattern Languages http://www.ksccary.com 3 4 Patterns -- Why? Patterns -- Why? !@#$ O Learning software development is hard » Lots of new concepts O Must be some way to » Hard to distinguish good communicate better ideas from bad ones » Allow us to concentrate O Languages and on the problem frameworks are very O Patterns can provide the complex answer » Too much to explain » Much of their structure is incidental to our problem 5 6 Patterns -- What? Patterns -- Parts O Patterns are made up of four main parts O What is a pattern? » Title -- the name of the pattern » A solution to a problem in a context » Problem -- a statement of what the pattern solves » A structured way of representing design » Context -- a discussion of the constraints and information in prose and diagrams forces on the problem »A way of communicating design information from an expert to a novice » Solution -- a description of how to solve the problem » Generative: -
Iot Design Patterns: Computational Constructs to Design, Build and Engineer Edge Applications
2016 IEEE First International Conference on Internet-of-Things Design and Implementation IoT Design Patterns: Computational Constructs to Design, Build and Engineer Edge Applications Soheil Qanbari∗, Samim Pezeshki†, Rozita Raisi †, Samira Mahdizadeh∗, Rabee Rahimzadeh†, Negar Behinaein†, Fada Mahmoudi†, Shiva Ayoubzadeh †, Parham Fazlali†, Keyvan Roshani†, Azalia Yaghini†, Mozhdeh Amiri†, Ashkan Farivarmoheb†, Arash Zamani†, and Schahram Dustdar∗ ∗Distributed Systems Group, Vienna University of Technology, Vienna, Austria {qanbari, dustdar}@dsg.tuwien.ac.at †Baha’i Institute for Higher Education (BIHE) {firstname.lastname}@bihe.org Abstract—The objective of design patterns is to make design wiring approach of Hanmer [7]. This articulates the benefits robust and to abstract reusable solutions behind expressive of applying patterns by showing how each piece can fit into interfaces, independent of a concrete platform. They are ab- one integrated solution. stracted away from the complexity of underlying and enabling technologies. The connected things in IoT tend to be diverse With this motivation in mind, the paper continues in Sec- in terms of supported protocols, communication methods and tion II, with a brief review of how IoT design patterns are capabilities, computational power and storage. This motivates documented. Next, we introduce the diversity of our proposed us to look for more cost-effective and less resource-intensive patterns and how they are related to the edge applications IoT microservice models. We have identified a wide range of life-cycle in Section III. With some definitive clues on the design disciplines involved in creating IoT systems, that act as a seamless interface for collaborating heterogeneous things, and pattern language convention, we propose an edge provisioning suitable to be implemented on resource-constrained devices. -
Structured Patterns Metamodel Standardtm Publication
An OMG® Structured Patterns Metamodel StandardTM Publication OBJECT MANAGEMENT GROUP Structured Patterns Metamodel StandardTM V1.1 _______________________________________________ OMG Document Number: formal/2017-04-05 Release Date: July 2017 Standard document URL: http://www.omg.org/spec/SPMS/1.1 Normative Machine Consumable File(s): http://www.omg.org/spec/ SPMS /201 60301 /SPMS.xmi http://www.omg.org/spec/ SPMS/20160301/PHORML.xml http://www.omg.org/spec/ SPMS /201 60301 /APML.xmi _________________________________________________ Copyright © 2017, Object Management Group, Inc. Copyright © 2014, The Software Revolution, Inc. Copyright © 2014, CAST Copyright © 2014, KDM Analytics Copyright © 2014, Benchmark Consulting Copyright © 2014, eCube Systems Copyright © 2014, MITRE Copyright © 2014, University of North Carolina at Chapel Hill Copyright © 2014, École Polytechnique de Montréal USE OF SPECIFICATION – TERMS, CONDITIONS & NOTICES The material in this document details an Object Management Group specification in accordance with the terms, conditions and notices set forth below. This document does not represent a commitment to implement any portion of this specification in any company's products. The information contained in this document is subject to change without notice. LICENSES The companies listed above have granted to the Object Management Group, Inc. (OMG) a nonexclusive, royalty-free, paid up, worldwide license to copy and distribute this document and to modify this document and distribute copies of the modified version. Each of the copyright holders listed above has agreed that no person shall be deemed to have infringed the copyright in the included material of any such copyright holder by reason of having used the specification set forth herein or having conformed any computer software to the specification. -
Research Challenges in Nextgen Service Orchestration
Research Challenges in Nextgen Service Orchestration Luis M. Vaquero1, Felix Cuadrado2, Yehia Elkhatib3, Jorge Bernal-Bernabe4, Satish N. Srirama5, and Mohamed Faten Zhani6 1Faculty of Engineering, University of Bristol, UK Corresponding author: [email protected] 2EECS, Queen Mary University of London, UK 3MetaLab, SCC, Lancaster University, UK 4DIIC, University of Murcia, Spain 5Institute of Computer Science, University of Tartu, Estonia 6École de Technologie Supérieure, Montréal Abstract Fog/edge computing, function as a service, and programmable infrastructures, like software-defined networking or network function virtualisation, are becoming ubiquitously used in modern Information Technology infrastructures. These technologies change the characteristics and capabilities of the underlying computational substrate where services run (e.g. higher volatility, scarcer computational power, or programmability). As a consequence, the nature of the services that can be run on them changes too (smaller codebases, more fragmented state, etc.). These changes bring new requirements for service orchestrators, which need to evolve so as to support new scenarios where a close interaction between service and infrastructure becomes essential to deliver a seamless user experience. Here, we present the challenges brought forward by this new breed of technologies and where current orchestration techniques stand with regards to the new challenges. We also present a set of promising technologies that can help tame this brave new world. Keywords: NVM; SDN; NFV; orchestration; large scale; serverless; FaaS; churn; edge; fog. 1. Introduction arXiv:1806.00764v2 [cs.DC] 7 Jun 2018 There is a new breed of technologies that are becoming mainstream in current Information Technology (IT) infrastructures. Fog computing aims to partially move services from core cloud data centres into the edge of the network [159]. -
From a Pattern Language to a Field of Centers and Beyond Patterns and Centers, Innovation, Improvisation, and Creativity
From a Pattern Language to a Field of Centers and Beyond Patterns and Centers, Innovation, Improvisation, and Creativity Hajo Neis Illustration 1: University of Oregon in Portland Downtown Urban Campus The Campus is located in downtown Portland in adapted old warehouse buildings, and was first designed in the Oregon pattern language method with the principles of pat- terns and user participation. The White Stag building facilities are open since 2009. 144 Hajo Neis INTRODUCTION What we call now the ›overall pattern language approach‹ in architecture, urban design, and planning has grown from its original principle of ›pattern and pat- tern language‹ into a large and solid body of theory and professional work. To- day, pattern theory and practice includes a large number of principles, methods, techniques and practical project applications in which patterns themselves play a specific part within this larger body of knowledge. Not only has the pattern lan- guage approach grown in its original area of architecture, but it has also (though less triumphantly than silently) expanded into a large number of other disciplines and fields, in particular computer and software science, education, biology, com- munity psychology, and numerous practical fields. Nevertheless, we first have to acknowledge that the pattern approach originally started with a single principle almost 50 years ago, the principle of pattern and pattern language that gave the name to this school of thought and practical professional project work. In this article we want to trace some of the theoretical and practical develop- ment of the pattern method and its realization in practical projects. We want to explore how challenges and opportunities resulted in the adaptation of the pattern language method into various forms of pattern project formats and formulations including ›pattern language‹ and ›project language.‹ We want to look at various forms of innovations and techniques that deal with theoretical improvements as well as the necessities of adaptation for practical cases and projects. -
The Culture of Patterns
UDC 681.3.06 The Culture of Patterns James O. Coplien Vloebergh Professor of Computer Science, Vrije Universiteit Brussel, PO Box 4557, Wheaton, IL 60189-4557 USA [email protected] Abstract. The pattern community came about from a consciously crafted culture, a culture that has persisted, grown, and arguably thrived for a decade. The culture was built on a small number of explicit principles. The culture became embodied in its activities conferences called PLoPs that centered on a social activity for reviewing technical worksand in a body of literature that has wielded broad influence on software design. Embedded within the larger culture of software development, the pattern culture has enjoyed broad influence on software development worldwide. The culture hasnt been without its problems: conflict with academic culture, accusations of cultism, and compromises with other cultures. However, its culturally rich principles still live on both in the original organs of the pattern community and in the activities of many other software communities worldwide. 1. Introduction One doesnt read many papers on culture in the software literature. You might ask why anyone in software would think that culture is important enough that an article about culture would appear in such a journal, and you might even ask yourself: just what is culture, anyhow? The software pattern community has long taken culture as a primary concern and focus. Astute observers of the pattern community note a cultural tone to the conferences and literature of the discipline, but probably view it as a distant and puzzling phenomenon. Casual users of the pattern form may not even be aware of the cultural focus or, if they are, may discount it as a distraction. -
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design Jan O. Borchers Department of Computer Science Darmstadt University of Technology Alexanderstr. 6, 64283 Darmstadt, Germany [email protected] ABSTRACT perts need to work together very closely with team members To create successful interactive systems, user interface de- from other disciplines. Most notably, they need to coop- signers need to cooperate with developers and application erate with application domain experts to identify the con- domain experts in an interdisciplinary team. These groups, cepts, tasks, and terminology of the product environment, however, usually miss a common terminology to exchange and with the development team to make sure the internal ideas, opinions, and values. system design supports the interaction techniques required. This paper presents an approach that uses pattern languages However, these disciplines lack a common language: It is to capture this knowledge in software development, HCI, difficult for the user interface designer to explain his guide- and the application domain. A formal, domain-independent lines and concerns to the other groups. It is often even definition of design patterns allows for computer support more problematic to extract application domain concepts without sacrificing readability, and pattern use is integrated from the user representative in a usable form. And it is into the usability engineering life cycle. hard for HCI people, and for application domain experts even more so, to understand the architectural and techno- As an example, experience from building an award-winning logical constraints and rules that guide the systems engineer interactive music exhibit was turned into a pattern language, in her design process. -
Pattern Languages in HCI: a Critical Review
HUMAN–COMPUTER INTERACTION, 2006, Volume 21, pp. 49–102 Copyright © 2006, Lawrence Erlbaum Associates, Inc. Pattern Languages in HCI: A Critical Review Andy Dearden Sheffield Hallam University Janet Finlay Leeds Metropolitan University ABSTRACT This article presents a critical review of patterns and pattern languages in hu- man–computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for de- veloping and communicating information and knowledge to support good de- sign. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to in- teraction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI. Andy Dearden is an interaction designer with an interest in knowledge sharing and communication in software development. He is a senior lecturer in the Com- munication and Computing Research Centre at Sheffield Hallam University. Janet Finlay is a usability researcher with an interest in design communication and systems evaluation. She is Professor of Interactive Systems in Innovation North at Leeds Metropolitan University. 50 DEARDEN AND FINLAY CONTENTS 1. INTRODUCTION 2. THE SCOPE OF THIS REVIEW 2.1. General Software Design Patterns 2.2. Interface Software Design Patterns 2.3. Interaction Design Patterns 3. A SHORT HISTORY OF PATTERNS 3.1. -
Modest Formalization of Software Design Patterns A.V.Srihasha1, Dr
International Journal of Latest Research in Engineering and Technology (IJLRET) ISSN: 2454-5031(Online) www.ijlret.comǁ Volume 1 Issue 3ǁAugust 2015 ǁ PP 52-57 Modest Formalization of Software Design Patterns A.V.Srihasha1, Dr. A. Rama Mohan Reddy2 1(PhD Research Scholar, Department of CSE, S V University, Tirupati, India) 2(Professor, Department of CSE, S V University, Tirupati, India) ABSTRACT: Formalization is the document form of formalism, where the practical compositional elements are represented by the symbols and variables. The Software Requirement Specification is documented in such a way that it breaks the deliverables into smaller components. Design patterns are among the most powerful methods for building large software systems. Patterns provide well-known solutions to recurring problems that developers face. Predicate logic is used for describing the formal specification of the design patterns. In this paper we urge to explain that formal specification of design patterns is very essential before they are implemented in any platform, further the formal specification of the design pattern is derived into a formula with respect to the application of the domain. In this paper we state some of the illustration to understand the concept of the formal specification and formula and we call this Modest Formalization of Software Design Patterns. KEYWORDS – modesty, formalization, design patterns, software architecture, calculus. I. INTRODUCTION In art theory, formalism is the concept that a work„s artistic value is entirely determined by its form–the way it is made, its purely visual aspects, and its medium. Formalism emphasizes compositional elements such as color, line, shape and texture rather than realism, context, and content. -
Programming Design Patterns
Programming Design Patterns Patterns for High Performance Computing Marc Snir/Tim Mattson Feb 2006 Dagstuhl Marc Snir Design Pattern High quality solution to frequently recurring problem in some domain Each pattern has a name, providing a vocabulary for discussing the solutions Written in prescribed format to allow the reader to quickly understand the solution and its context 2 Dagstuhl Feb 2006 Marc Snir History ‘60s and ‘70s Berkeley architecture professor Christopher Alexander 253 patterns for city planning, landscaping, and architecture Attempted to capture principles for “living” design. Published in 1977 3 Dagstuhl Feb 2006 Marc Snir Patterns in Object-oriented Programming OOPSLA’87 Kent Beck and Ward Cunningham Design Patterns: Elements of Reusable Object-Oriented Software By the “Gang of Four (GOF)”: Gamma, Helm, Johnson, Vlissides Catalog of patterns Creation, structural, behavioral Published in 1995 4 Dagstuhl Feb 2006 Marc Snir Impact of GOF book Good solutions to frequently recurring problems Pattern catalog Significant influence on object-oriented programming! Created a new vocabulary for software designers. 5 Dagstuhl Feb 2006 Marc Snir The Task Parallelism Pattern Problem: How do you exploit concurrency expressed in terms of a set of distinct tasks? Forces Size of task – small size to balance load vs. large size to reduce scheduling overhead Managing dependencies without destroying efficiency. Solution Schedule tasks for execution with balanced load – use master worker, loop parallelism, or SPMD patterns. Manage dependencies by: removing them (replicating data), transforming induction variables, exposing reductions explicitly protecting (shared data pattern). Intrusion of shared memory model… 6 Dagstuhl Feb 2006 Marc Snir Pattern Languages: A new approach to design Not just a collection of patterns, but a pattern language: Patterns lead to other patterns creating a design as a network of patterns. -
The Patterns of Architecture/T3xture
THE PATTERNS OF ARCHITECTURE NIKOS A. SALINGAROS Published in Lynda Burke, Randy Sovich, and Craig Purcell, Editors: T3XTURE No. 3, CreateSpace Independent Publishing Platform, 2016, pages 7-24. EDITORS’ INTRODUCTION Pattern theory has not as yet transformed architectural practice—despite the acclaim for A Pattern Language, 1 Christopher Alexander’s book, which introduced and substantiated the theory. However, it has generated a great amount of far-ranging, supportive scholarship. In this essay Nikos Salingaros expands the scope of the pattern types under consideration, and explicates some of the mathematical, scientific and humanistic justification for the pattern approach. The author also argues for the manifest superiority of the pattern approach to design over Modernist and contemporary theories of the last one hundred years. To a great extent Dr. Salingaros’s conviction rests on the process and goals of the pattern language method which have as their basis the fundamental realities of the natural world: the mathematics of nature (many that have been studied since the beginning of human history); the process of organic development; and the ideal structural environment for human activity. For Salingaros, Alexander, et al. aesthetics in Architecture derive from these principles rather than from notions of style or artistic inspiration. AUTHOR’S INTRODUCTION — KEY PATTERN CONCEPTS Pattern. A pattern is a discovered organization of space, and also a coherent merging of geometry with human actions. In common usage “pattern” has an expansive definition. In Architecture “pattern” often equates with “solution”. In any discussion of architectural pattern theory the word “pattern” itself is used repeatedly, often with reference to somewhat different concepts. -
Design Patterns Past and Future
Proceedings of Informing Science & IT Education Conference (InSITE) 2011 Design Patterns Past and Future Aleksandar Bulajic Metropolitan University, Belgrade, Serbia [email protected]; [email protected] Abstract A very important part of the software development process is service or component internal de- sign and implementation. Design Patterns (Gamma et al., 1995) provide list of the common pat- terns used in the object-oriented software design process. The primary goal of the Design Patterns is to reuse good practice in the design of new developed components or applications. Another important reason of using Design Patterns is improving common application design understand- ing and reducing communication overhead by reusing the same generic names for implemented solution. Patterns are designed to capture best practice in a specific domain. A pattern is supposed to present a problem and a solution that is supported by an example. It is always worth to listen to an expert advice, but keep in mind that common sense should decide about particular implemen- tation, even in case when are used already proven Design Patterns. Critical view and frequent and well designed testing would give an answer about design validity and a quality. Design Patterns are templates and cannot be blindly copied. Each design pattern records design idea and shall be adapted to particular implementation. Using time to research and analyze existing solutions is recommendation supported by large number of experts and authorities and fits very well in the pattern basic philosophy; reuse solution that you know has been successfully implemented in the past. Sections 2 and 3 are dedicated to the Design Patterns history and theory as well as literature sur- vey.