Games in the Philosophy of Biology
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CONTENT2 2.Pages
DRAFT PROPOSITIONAL CONTENT in SIGNALS (for Special Issue Studies in the History and Philosophy of Science C ) Brian Skyrms and Jeffrey A. Barrett Introduction We all think that humans are animals, that human language is a sophisticated form of animal signaling, and that it arises spontaneously due to natural processes. From a naturalistic perspective, what is fundamental is what is common to signaling throughout the biological world -- the transfer of information. As Fred Dretske put it in 1981, "In the beginning was information, the word came later." There is a practice of signaling with information transfer that settles into some sort of a pattern, and eventually what we call meaning or propositional content crystallizes out. The place to start is to study the evolution, biological or cultural, of information transfer in its most simple and tractable forms. But once this is done, naturalists need first to move to evolution of more complex forms of information transfer. And then to an account of the crystallization process that gives us meaning. There often two kinds of information in the same signal: (1) information about the state of the world that the signaler observes (2) information about the act that the receiver will perform on receiving the signal. [See Millikan (1984), Harms (2004), Skyrms (2010)]. The meaning that crystalizes out about the states, we will single out here as propositional meaning. The simplest account that comes to mind will not quite do, as a general account of this kind of meaning, although it may be close to the mark in especially favorable situations. -
Information Games and Robust Trading Mechanisms
Information Games and Robust Trading Mechanisms Gabriel Carroll, Stanford University [email protected] October 3, 2017 Abstract Agents about to engage in economic transactions may take costly actions to influence their own or others’ information: costly signaling, information acquisition, hard evidence disclosure, and so forth. We study the problem of optimally designing a mechanism to be robust to all such activities, here termed information games. The designer cares about welfare, and explicitly takes the costs incurred in information games into account. We adopt a simple bilateral trade model as a case study. Any trading mechanism is evaluated by the expected welfare, net of information game costs, that it guarantees in the worst case across all possible games. Dominant- strategy mechanisms are natural candidates for the optimum, since there is never any incentive to manipulate information. We find that for some parameter values, a dominant-strategy mechanism is indeed optimal; for others, the optimum is a non- dominant-strategy mechanism, in which one party chooses which of two trading prices to offer. Thanks to (in random order) Parag Pathak, Daron Acemoglu, Rohit Lamba, Laura Doval, Mohammad Akbarpour, Alex Wolitzky, Fuhito Kojima, Philipp Strack, Iv´an Werning, Takuro Yamashita, Juuso Toikka, and Glenn Ellison, as well as seminar participants at Michigan, Yale, Northwestern, CUHK, and NUS, for helpful comments and discussions. Dan Walton provided valuable research assistance. 1 Introduction A large portion of theoretical work in mechanism design, especially in the world of market design applications, has focused on dominant-strategy (or strategyproof ) mechanisms — 1 those in which each agent is asked for her preferences, and it is always in her best interest to report them truthfully, no matter what other agents are doing. -
Why Do Nations Obey International Law?
Review Essay Why Do Nations Obey International Law? The New Sovereignty: Compliance with InternationalRegulatory Agreements. By Abram Chayes" and Antonia Handler Chayes.*" Cambridge: Harvard University Press, 1995. Pp. xii, 404. $49.95. Fairness in International Law and Institutions. By Thomas M. Franck.- Oxford: Clarendon Press, 1995. Pp. 500. $55.00. Harold Hongju Koh Why do nations obey international law? This remains among the most perplexing questions in international relations. Nearly three decades ago, Louis Henkin asserted that "almost all nations observe almost all principles of international law and almost all of their obligations almost all of the time."' Although empirical work since then seems largely to have confirmed this hedged but optimistic description,2 scholars Felix Frankfurter Professor of Law, Emeritus, Harvard Law School ** President, Consensus Building Institute. Murray and Ida Becker Professor of Law; Director. Center for International Studtcs. New York University School of Law. t Gerard C. and Bernice Latrobe Smith Professor of International Law; Director. Orville H, Schell, Jr., Center for International Human Rights, Yale University. Thts Essay sketches arguments to be fleshed out in a forthcoming book, tentatively entitled WHY NATIONS OBEY: A THEORY OF COMPLIANCE WITH INTERNATIONAL LAW. Parts of this Review Essay derive from the 1997 \Vaynflete Lectures. Magdalen College, Oxford University, and a brief book review of the Chayeses volume in 91 Am. J. INT'L L. (forthcoming 1997). 1 am grateful to Glenn Edwards, Jessica Schafer. and Douglas Wolfe for splendid research assistance, and to Bruce Ackerman, Peter Balsam, Geoffrey Brennan. Paul David, Noah Feldman. Roger Hood, Andrew Hurrell, Mark Janis, Paul Kahn, Benedict Kingsbury, Tony Kronran. -
Arxiv:1612.07182V2 [Cs.CL] 5 Mar 2017 in a World Populated by Other Agents
Under review as a conference paper at ICLR 2017 MULTI-AGENT COOPERATION AND THE EMERGENCE OF (NATURAL)LANGUAGE Angeliki Lazaridou1∗, Alexander Peysakhovich2, Marco Baroni2;3 1Google DeepMind, 2Facebook AI Research, 3University of Trento [email protected], falexpeys,[email protected] ABSTRACT The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are in- terested in developing interactive machines, such as conversational agents. We propose a framework for language learning that relies on multi-agent communi- cation. We study this learning in the context of referential games. In these games, a sender and a receiver see a pair of images. The sender is told one of them is the target and is allowed to send a message from a fixed, arbitary vocabulary to the receiver. The receiver must rely on this message to identify the target. Thus, the agents develop their own language interactively out of the need to communi- cate. We show that two networks with simple configurations are able to learn to coordinate in the referential game. We further explore how to make changes to the game environment to cause the “word meanings” induced in the game to better re- flect intuitive semantic properties of the images. In addition, we present a simple strategy for grounding the agents’ code into natural language. Both of these are necessary steps towards developing machines that are able to communicate with humans productively. 1 INTRODUCTION I tried to break it to him gently [...] the only way to learn an unknown language is to interact with a native speaker [...] asking questions, holding a conversation, that sort of thing [...] If you want to learn the aliens’ language, someone [...] will have to talk with an alien. -