For Use with Amtgard V8 Written and Compiled by Lord Uncle and The
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AX : 02 Amtgard Expansion Manual, No. Two For Use with Amtgard V8 Written and Compiled by Lord Uncle and the Amtgard X Group contents 2 15 3 15 About Amtgard X ......................................................4 Archetypes Thing Below ...................................................... Introduction & Crew .............................................4 Grudge-Worthy Enemies .............................16 GrudgesFormat ............................................................................ of Battle 16 Regarding the Theme .............................................5 Death-Seeker .................................................... 5 Runepriest ......................................................... Attercop .................................................................6 Thunderer ..........................................................1817 Basq .........................................................................6 The TheDwarven Dwarven Hoard Horde ......................................17 Burrow Hulk ........................................................ Warden of the Deep .......................................18 Calimarin ............................................................... 19 Cave Fisher ...........................................................87 All That Glitters ...............................................19 Giant, Fomorian ..................................................87 Trinkets ...............................................................19 Goblin Hound ......................................................9 In DungeonsTalismans Deep ........................................................... and Caverns Cold Grimlock ................................................................9 Artifacts .............................................................. Grue ......................................................................... 21 Kobold .................................................................... Dungeon Construction Tips .......................2220 Lost .......................................................................1110 Interior Rules ...................................................23 Mycon ..................................................................1110 Free-Form vs. Linear Quests ......................24 Orc, Deep ............................................................12 Traps, Tricks and Nasty Things ................25 Snake, Danger ...................................................12 Grudge Ground Games Traps .................................................... Squirk ...................................................................13 Slimes, Molds and Fungus ...........................26 Strangler .............................................................13 26 Grudges Talpini of .................................................................. Legend Escape from the Goblin City ....................... Zyglethe ...............................................................14 Gideon's Crypt .................................................. Long-Forgotten Gold .....................................27 Orb of Eyes ......................................................... Lost in the Dark ...............................................27 about amtgard Something Stinks Downx Here! ..................27 Forged in the fires of the early 00's, the Amtgard 7 quality, player-made expansion content possible to the Expansion group stepped forward to lead the way populace of Amtgard. toward the game you know today. A dedicated, As always, the Amtgard X Group is continually autonomous group of creative and rules-proficient accepting new editors, writers, artists, designers, writers and editors came together to create a series of content-creators and, most importantly, play-testers. professional-grade publications that not only added From these ranks come the very people who are now entire worlds of adventure to the game but withstood helming projects and taking the lead in bringing older the test of time. content up to date - and creating never-before-released Now Amtgard has entered a new age. The core game is expanded worlds for an inter-Kingdom audience. more streamlined than ever before and our player base If you've got an idea, if you enjoy proof-reading, rules- is at an all time high, as Kingdoms have continued to tinkering or just want lend a hand, drop us a line. grow and expand across the country and internationally. YouAmtgard can find Xus Group on Facebook. The proliferation of social media has brought us closer In Service, together, even as our populace gets more spread out. Luke Wyngarde And, as with the last age, the time has come to bring our Sage of the Wetlands worlds out of the past and into a more vibrant future than any of us could have imagined so long ago. With the changes to the game, so comes a change in name, though the mission remains the same - bring the highest 2 introduction Few things are as commonly utilized in the realm of fantasy adventure than dungeons and caverns deep beneath the earth. In this lightless realm, countless treasures await those who are brave enough to venture into the depths. However, this is no small task, for strange creatures exist below the earth. Nonetheless, the proud Dwarves have managed to carve a thriving society out of unforgiving stone, creating architectural marvels far beneath the earth. Dwarves are well-known as excellent craftsmen and their halls are works of exceptional beauty, decorated with intricate carvings and precious gemstones. Living high atop (and deep within) inhospitable mountains, they rely on the riches of the Underdark to survive. Dwarf clans regularly trade with their surface-dwelling allies and are known enemies of Orcs, Goblins and other evil subterranean races. Their vast riches often attract jealous eyes from other races, leading them to have a dim view of outsiders - most of whom are assumed to be bandits or con-men out to relieve the Dwarves of their hard Bookwon gold.of Grudges So it is to the Dwarves we dedicate this - a collection of enemies from lore and legend, arrayed against our sturdy heroes. You will also find in-depth instruction on how to recreate dungeons, crypts or even a Stronghold of your very own to challenge your players and bring tales of glory to life. Uncle November 2016 the cast and crew PROJECT LEAD ADDITIONALUncle of Ironwood CONTENT Draggo VindictusCONCEPT, of Ironwood, DESIGN Odereus &of theLAYOUT Nightmare Plains Luke Wyngarde,EDITORIAL the Sage ofSTAFF the Wetlands Azalin d'Vraxzal,,SPECIAL Klause the THANKS Combustible, & KraeshINSPIRATION Rronnack, Limbo, Cormano The Populace of Spidervale, Stormwall and Granite Spyre Sir Porthos de Monterrey, Sir Gideon and All of House Goldmoon, Sir Weasel, Sir Blackwolf and all the Styx Kids, Juju Mojo Hex 3 format Monsters detailed in this volume follow a distinctive format, each having similar entries, as detailed below. This tome offers no new Abilities or rules alterations. See the Dor Un Avathar X and the Amtgard Rules of Play, v.8 for all details. Description: This includes physical descriptions and to play the Monster in a regular battlegame. Questmasters role-playingGarb: tips. and game designers may allow a player to play a Monster regardless of the player’s actual Monster level. Only The distinguishing features of a particular BattlegamePower Rating: Monsters have this entry. Monster. Players should endeavor to look as much like this description as possible. Items listed This entry indicates the monsters power as “Suggested” are optional, including gender relative to other monsters and is listed on a scale of 1-10. suggestions. All monsters are required to carry a TheArmor: higher the Power Rating, the stronger the monster. copy of the monster entry and wear a silver sash in Indicates the number of points and types of addition to any listed garb requirements. Exception: armor the monster has. Worn armor points require rated, If the person playing a monster has excellent approved armor constructed using the guidelines in the monster garb that leaves no doubt (from a distance) RulesShields: of Play. what monster they are playing as, then the game designer may waive the silver sash requirement. Here is the largest shield the monster may use. A Example: A person playing an Elf whose only Monster may always choose to use a shield smaller than distinguishing garb is pointed ears will have to wear the type listed. If no shield types are listed, the Monster Weapons: a silver sash as well. A person playing an Elf with: may not use any shields. long, flowing, blond hair, pointed ears; tribal face This lists the specific categories of weapons the paint, and leather armor shaped to look like leaves monster may use. If a weapon category is listed as Single, should be allowed to forego the silver sash with Requirements: the monster may only wield one of that weapon type at a permission of the game designer. time,Abilities: though the monster may carry more. Lists any in game restrictions on This is a list of the various Abilities the Monster whoType: may play the Monster, such as Knight only. has access to. Rules or the for all Abilities found in this volume are There are a number of Monster types, each located in and function exactly like those listed in the Dor Vulnerabilities: with special qualities, including certain Immunities, Un Avathar X Amtgard Rules of Play, v8. Vulnerabilities, and other special rules. Monsters may A list of limitations, restrictions, and have several types,