Usability/User-Centered Design in the Ischools: Justifying a Teaching Philosophy

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Usability/User-Centered Design in the Ischools: Justifying a Teaching Philosophy Usability/User-Centered Design in the iSchools: Justifying a Teaching Philosophy Randolph G. Bias Associate Professor, School of Information, Tbe University of Texas at Austin, Austin, TX. Email: [email protected] Paul F. Marty Associate Professor, Scbool of Library and Information Studies, College of Communication and Information, Florida State University, Tallabassee, FL. Email: [email protected] Ian Douglas Associate Professor, Learning Systems Institute, Florida State University, Tallabassee, FL. Email: [email protected] Researchers from two universities surveyed a decade's worth of iSchool graduates who had taken and passed at least one master's level course in usability and user-centered design (UCD). The purpose of the survey was to assess the value of a teaching phi- losophy that considered usability skills to be of value to future information profession- als, even when they are not pursuing careers as usability engineers. The survey results strongly validated this teaching philosophy, with 94% of respondents reporting that they use the general principles of usability on the job regularly, despite only 20% stating that they were hired to perform UCD. The researchers argue that these results justify a teaching philosophy that emphasizes the value of usability for all LIS students, regard- less of their career goals, and make a strong case for including usability/ UCD as a core course in the iSchools and the LIS curriculum. Keywords: usability, user-centered design, LIS education, iSchools, survey methods Introduction versity (both members of the iSchools consortium) teach graduate level courses he iSchools movement represents a re- in usability/UCD, and have done so for Tsponse to a variety of perceived needs, about a decade. These courses are offered including the need for Library and Infor- based on an implicit belief that the top- mation Studies (LIS) pedagogy to em- ics covered are valuable for LIS students, brace new technologies, and the need for despite the fact that neither usability nor an integrated approach to the study and UCD appears anywhere in the American practice of information use by human be- Library Association's Core Competencies ings. The 33 member institutions that com- of Librarianship (ALA, 2009). The deci- prise the iSchools recognize that building sion to offer courses on usability and UCD successful relationships between people, as électives for students pursuing master's information, and technology requires an degrees in LIS, therefore, represents an "understanding of the use and users of in- ideal case study of the impact of the iS- formation" (http://ischools.org/). This rec- chools movement on the evolution of the ognition has led many iSchools to include LIS curriculum in the 21st century. Does it courses on usability and user-centered de- make sense for LIS students, the vast ma- sign (UCD) in their curricula. jority of whom will never work as usabil- The LIS programs at the University of ity engineers, to take courses on usability Texas at Austin and Florida State Uni- and UCD? J. of Education for Library and Information Science, Vol. 53, No. 4—(Fall) October 2012 ISSN: 0748-5786 © 2012 Association for Library and Information Science Education 274 Usability/User-Centered Design in the iSchools: Justifying a Teaching Philosophy 275 To answer fhis quesfion, this sfudy pres- seeking has hecome one of the major sub- enfs resulfs fi-om a n online survey designed fields of human-computer interaction. [...] fo explore fhe following research ques- One area of research in human-computer fions: Are usabilify / user-cenfered design interaction is the development of methods courses of value fo LIS sfudents in ferms of for doing human-centered design of infor- fhe skills fhey need in fhe workplace? Whaf mation systems. [...] A number of these aspecfs of fhese courses are LIS sfudenfs methods have much in common with how mosf likely fo use as pracficing informafion librarians attempt to understand what kind professionals upon graduafion? Exploring of information a patron is seeking. (Olson fhese quesfions will help educafors and sfu- & Olson, 1998, p.88) denfs beffer undersfand fhe role of usabilify and UCD in fhe LIS curriculum, and shed The ferm "usabilify" has been used in lighf on how fhe iSchools movemenf, wifh differenf confexfs by differenf disciplines, ifs focus on fhe use and users of informa- which place slightly differenf perspecfives fion, has influenced feaching and leaming on ifs meaning and scope. If can refer fo a for LIS sfudenfs and faculfy. process (e.g., usabilify as a form of evalu- ation) as well as a characferisfic (e.g., fhe Background degree fo which somefhing is usable). A general definifion can be found in fhe The evolufion of fhe iSchools move- Infemafional Sfandards Organizafion's ment has faken place in parallel wifh an in- "Ergonomics of Human Sysfem Inferac- creased need for usabi 1 ify and user-centered fion Part 11 : Guidance on Usabilify" (ISO design in educafion and pracfice. While if 9241-11, 1998), which defines usabilify as is sfill possible fo eam an undergraduafe fhe "exfenf fo which a producf can be used or graduafe degree in compufer science by specified users fo achieve specified or elecfrical engineering wifhouf faking a goals wifh effecfiveness, efficiency and single course in usabilify, and UCD prac- safisfacfion in a specified confexf of use." fifioners sfill sfruggle fo demonsfrafe fheir The classic definifion of usabilify is rel- value fo fhe developers of informafion sys- afive rafher fhan absolufe (Nielsen, 1993); fems, fhere has been an increased appre- we cannof say wifh absolufe cerfainfy fhaf ciation for fhe value of usabilify and UCD any one design has good usabilify. Insfead, in fhe developmenf of all human-machine we fend fo say fhaf design A is relafively sysfems (Vredenburg, Righi, & Isensee, more usable fhan design B based on some 2002). The clearly quantifiable benefifs of measure of effecfiveness (e.g., fask com- integrating usabilify analysis info sysfems pletion or number of errors), efficiency design (Bias & Mayhew, 2005), combined (e.g., fime faken fo complefe fhe fask), wifh fhe demonsfrafed need for usabilify safisfacfion (e.g., users' rafing of experi- experfise given fhe dramafic growfh of fhe ence), or leamabilify (e.g., amounf of in- number and fypes of fasks people carry ouf sfrucfion required). These characferisfics online everyday (Nielsen, 2005), has nof musf be evaluafed for a range of fasks in only increased fhe number of pracficing realisfic use environmenfs, and numer- usabilify professionals, buf also driven fhe ous usabilify evaluafion fechniques have inclusion of usabilify and UCD courses in emerged fo measure fhese facfors (Nielsen educafional programs. Usabilify is a now &Mack, 1994). a global phenomenon (Douglas & Liu, Some researchers have gone beyond 2011). mechanical measures fo focus on fhe emo- fional impacfs of design (Norman, 2003). Usability: Definitions and Context Many would now prefer fo focus on whaf is fermed fhe "user experience," rafher It is scarcely surprising that infonnation fhan fhe more hisforical ferm "usabilify." 276 JOURNAL OF EDUCATION FOR LIBRARY AND INFORMATION SCIENCE This shift in focus recognizes that while will (or should) have an essential interest usability is an important and often-ne- in usability. glected part of design, the holistic nature This evolution from ergonomics to hu- of design is such that a successful design man factors to usability to UCD to inter- requires balancing many different aspects action design to user experience is part (e.g., usability, functionality, aesthetics) meaningfril distinction and part semantic and not just concentrating on one to the convenience. As opposed to the histori- neglect of the others. A finished design is cal, more constrained definition, this study a gestalt, where the whole is greater than uses the term usability as a shorthand for the sum of its parts. the full expanse of UCD as an interactive One ofthe earliest communities to con- process incorporating requirements gath- sider usability as a general design issue ering, information architecture, iterative was ergonomics (Meister, 1999). While design, and user interface evaluation (in- ergonomists were initially concemed with cluding inspection methods and end-user physical interaction design, the develop- testing). In this paper, therefore, the term ment of cognitive ergonomics (Falzon, usability refers to the full gamut of user Gaines, & Monk, 1990) has influenced experience design and evaluation; usabil- education in industrial engineering depart- ity is not merely concerned with the design ments, as well as more specialized human and testing of software or web site inter- factors engineering departments. Usability faces. also figures prominently in the field of Hu- man-Computer Interaction (HCI), which Usability in LIS Programs: A Teaching has a strong, but not exclusive relationship Philosophy with computer science departments. While HCI initially focused on developing new Most librarians would agree that their web- methods of interaction with desktop com- site is an important, and in many cases the puters, it has since branched out into other most important, point of interaction with areas of design and other technological their patrons. (Cervone, 2005, p. 244) products (e.g., mobile phones, ubiquitous computing), and recent studies focus more Usability courses are commonly taught on understanding user behavior than de- in a variety of degree programs—includ- veloping a specific instance of a technol- ing psychology, engineering, computer ogy (Rode, 2011). science, and instructional systems—but Researchers and practitioners interested there can be great variation in terms ofthe in psychology, information architecture, appropriateness ofthe course for the aver- web science (Hendler et al, 2008) and the age student pursuing any particular degree. science of design (Purao et al, 2008) also Many of these courses are taught with the view usability as a common thread that philosophy that students should be trained runs through all their work, although their to conduct formal usability evaluations in understanding may be different based on formal usability laboratories.
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