1/ What Is a Pen Tablet?
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Evaluating the Effect of Four Different Pointing Device Designs on Upper Extremity Posture and Muscle Activity During Mousing Tasks
Applied Ergonomics 47 (2015) 259e264 Contents lists available at ScienceDirect Applied Ergonomics journal homepage: www.elsevier.com/locate/apergo Evaluating the effect of four different pointing device designs on upper extremity posture and muscle activity during mousing tasks * Michael Y.C. Lin a, Justin G. Young b, Jack T. Dennerlein a, c, a Department of Environmental Health, Harvard School of Public Health, 665 Huntington Avenue, Boston, MA 02115, USA b Department of Industrial & Manufacturing Engineering, Kettering University, 1700 University Avenue, Flint, MI 48504, USA c Department of Physical Therapy, Movements, and Rehabilitation Sciences, Bouve College of Health Sciences, Northeastern University, 360 Huntington Avenue, Boston, MA 02115, USA article info abstract Article history: The goal of this study was to evaluate the effect of different types of computer pointing devices and Received 10 January 2014 placements on posture and muscle activity of the hand and arm. A repeated measures laboratory study Accepted 3 October 2014 with 12 adults (6 females, 6 males) was conducted. Participants completed two mouse-intensive tasks Available online while using a conventional mouse, a trackball, a stand-alone touchpad, and a rollermouse. A motion analysis system and an electromyography system monitored right upper extremity postures and muscle Keywords: activity, respectively. The rollermouse condition was associated with a more neutral hand posture (lower Pointing device inter-fingertip spread and greater finger flexion) along with significantly lower forearm extensor muscle Computer tasks fi Musculoskeletal disorders activity. The touchpad and rollermouse, which were centrally located, were associated with signi cantly more neutral shoulder postures, reduced ulnar deviation, and lower forearm extensor muscle activities than other types of pointing devices. -
Track Ball → It Is Pointing Device That Is Used to Control the Positions Of
Department Of Computer Application (BBA) Dr. Rakesh Ranjan BCA Sem - 2 Input devices Track ball it is pointing device that is used to control the positions of the cursor on the screen. It is usually used in notebook computers where it is placed on the keyboard . It is nothing but an upside down mouse where the ball rotates in place within a socket. The user can rolls the ball to position the cursor at the appropriate position on the screen and then clicks one of the buttons near the track ball either to select the objects or to position the cursor. The working of a track ball is identical to mouse Touch pad it is small flat rectangular stationary pointing device with a sensitive surface of 1.5 to 2 inch. The user has to slide his or her figure tips across the surface of the pad to point to specific objects on the object. The surface translate the motion and position of the user’s figures to a relative position on the screen The touch pad are widely used in laptop and other handheld devices . The working of the touchpad is similar to that of mouse or a trackball. The pressure of the finger on the surface leads to a capacitance effect, which is detected by the sensors . the sensors send appropriate signals to cpu which interprets them and display the pointer on the screen . Joy stick it is widely used in computer games and computer aided design and manufacturing (CAD/CAM) applications. It has one or more push buttons called switches . -
Intuos2 User's Manual for Macintosh
USER’S MANUAL FOR MACINTOSH ® Navigation Contents Index Wacom Intuos 2 User’s Manual for Macintosh , June 8, 2001 English V4.0 for Macintosh Copyright Wacom Company, Limited, 2001 All rights reserved. No part of this manual may be reproduced except for your express personal use. Wacom reserves the right to revise this publication without obligation to provide notification of such changes. Wacom does its best to provide current and accurate information in this manual. However, Wacom reserves the right to change any specifications and product configurations at its discretion, without prior notice and without obligation to include such changes in this manual. TRADEMARKS Wacom and Intuos are registered trademarks. Tool ID, QuickPoint, DuoSwitch, and DualTrack are trademarks of Wacom Company, Limited. Acrobat Reader Copyright 1987-2001 Adobe Systems Incorporated. All rights reserved. Adobe, Acrobat, and Photoshop are trademarks of Adobe Systems Incorporated which may be registered in certain jurisdictions. Apple, the Apple logo, and Macintosh are registered trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Any additional company and product names mentioned in this documentation may be trademarked and/or registered as trademarks. Mention of third-party products is for information purposes only and constitutes neither an endorsement nor a recommendation. Wacom assumes no responsibility with regard to the performance or use of these products. Contents Index Page 2 RADIO AND TELEVISION INTERFERENCE The equipment described in this manual generates, uses, and can radiate radio-frequency energy. If it is not installed and used properly—that is, in strict accordance with Wacom instructions—it may cause interference with radio and television reception. -
An Isometric Joystick As a Pointing Device for Handheld Information Terminals
An Isometric Joystick as a Pointing Device for Handheld Information Terminals Miika Silfverberg I. Scott MacKenzie Tatu Kauppinen Usability Group Department of Computer Science Usability Group Nokia Research Center, Finland York University, Canada Nokia Research Center, Finland Abstract embedded pointing device that is suitable for handheld Meeting the increasing demand for desktop-like appli- use. This work studies the applicability of the isometric cations on mobile products requires powerful interac- joystick to handheld usage. tion techniques. One candidate is GUI-style point-and- click interaction using an integrated pointing device 1.1 Isometric Joystick that supports handheld use. We tested an isometric joy- A joystick is a good candidate for handheld pointing. stick for this purpose. Two prototypes were built. They Since it is mounted in the device chassis, it cannot be were designed for thumb operation and included a sepa- lost, unlike a stylus. It is small and can be manipulated rate selection button. Twelve participants performed potentially with the same hand that holds the device. point-and-select tasks. We tested both one-handed and two-handed interaction, and selection using the separate The device studied herein is an isometric joystick. The selection button and the joystick’s integrated press-to- pointer is moved by applying force to the stick. The select feature. A notebook configuration served as a stick itself doesn't move, or moves very little – hence reference. Results for the handheld conditions, both the name "isometric". The most common input-output one-handed and two-handed, were just slightly off those mapping is known as “velocity-control”, whereby the for the notebook condition, suggesting that an isometric applied force controls the velocity of the pointer. -
Zoom Guide for Facilitators Using Whiteboard Options
ZOOM Guides by UCSF’s School of Medicine, Technology Enhanced Education Zoom Guide for Facilitators Using Whiteboard Options Use this guide to learn to share digital or physical writing (or drawing) surfaces in Zoom meetings. We recommend practicing these options below prior to utilizing them live. 1. Use the Zoom Whiteboard on a laptop or desktop computer • Instructions: o Click Share Screen then select the Whiteboard tool, then click the blue Share button. o Use Zoom’s annotation tools to write on the whiteboard. o Click the New screen button on the lower-right part of the whiteboard to add a screen. o Note: Instead of sharing the Zoom Whiteboard, you can also share a blank PowerPoint slide, or share another app that includes writing and annotation tools. • Pros: Whenever you share your screen, you can annotate and allow participants to annotate. • Cons: It can be hard to write with a mouse or trackpad. If possible, use a graphics tablet, stylus, or touchscreen device (see options 2 and 4). 2. Share the screen of your touchscreen device • Instructions: o You can connect a touchscreen device like a tablet or mobile phone to your computer, then share its screen. Here’s how: o In Zoom, click Share Screen then select the device from the options you see. Note: To share from a document camera, click Advanced on top, then click Content from 2nd Camera. o Click the blue Share button, then follow the connection instructions. o Use Zoom’s annotation tools to write on your device’s Zoom Whiteboard, or use your device’s annotation apps and tools. -
Computer Input Devices
COMPUTER - INPUT DEVICES http://www.tuto rialspo int.co m/co mputer_fundamentals/co mputer_input_devices.htm Copyrig ht © tutorialspoint.com Following are few of the important input devices which are used in Computer Systems Keyboard Mouse Joy Stick Lig ht pen Track Ball Scanner Graphic Tablet Microphone Mag netic Ink Card Reader(MICR) Optical Character Reader(OCR) Bar Code Reader Optical Mark Reader Keyboard Most common and very popular input device is keyboard. The keyboard helps in inputting the data to the computer.The layout of the keyboard is like that of traditional typewriter, althoug h there are some additional keys provided for performing some additional functions. Keyboard are of two sizes 84 keys or 101/102 keys, but now 104 keys or 108 keys keyboard is also available for Windows and Internet. The keys are following Sr. Keys Description No. 1 Typing Keys These keys include the letter keys (A-Z) and dig its keys (0-9) which are g enerally g ive same layout as that of typewriters. 2 Numeric Keypad It is used to enter numeric data or cursor movement. Generally, it consists of a set of 17 keys that are laid out in the same config uration used by most adding machine and calculators. 3 Function Keys The twelve functions keys are present on the keyboard. These are arrang ed in a row along the top of the keyboard.Each function key has unique meaning and is used for some specific purpose. 4 Control keys These keys provides cursor and screen control. It includes four directional arrow key.Control keys also include Home, End,Insert, Delete, Pag e Up, Pag e Down, Control(Ctrl), Alternate(Alt), Escape(Esc). -
Pointing Devices, Input-Output Mappings, CD Gain, Mid-Air Interaction, Problems of Direct Input and Solutions Input Devices Vs
Input: pointing devices, input-output mappings, CD gain, mid-air interaction, problems of direct input and solutions Input devices vs. Finger-based input Indirect vs. Direct pointing Indirect: The position of the cursor Direct: Fingers manipulate visual is controlled by the device objects directly on the screen Absolute vs. Relative pointing Absolute: 1-to-1 mapping between input and output space indirect direct Relative: Input controls the relative position of the cursor (always indirect) Hovering mode Tracking the position of the pointing device (e.g., the pen) or the finger from distance Hover widgets http://www.youtube.com/watch?v=KRXfaZ8nqZM Absolute pointing Direct input ! Hovering feedback is not indispensable as there is a clear mapping between pen/fingers and the screen ! Main drawback: occlusion problems Indirect input Wacom Cintiq ! « Hovering » is indispensable: users must know the position of the cursor before starting drawing regular graphics tablet Relative pointing Common devices: mouse and touchpad « Clutching » instead of « hovering » mode ! Lift the mouse or finger to « re-calibrate » movement ! Use of smaller input space to traverse a larger output space How would you map the input space of the tablet to the output space of the wall? Smarties: https://www.lri.fr/~chapuis/publications/CHI14-smartiestk.mp4 Buxton’s 3-state model (1990) A. Two-state model for mouse Buxton’s 3-state model (1990) B. Two-state model for a touch tablet Buxton’s 3-state model (1990) C. Three-state model for a gaphics tablet with stylus Relative pointing: Mappings Position control: maps human input to the position of the cursor (or object of interest) Examples: mouse, touchpad Rate (or velocity) control: maps human input to the velocity of the cursor (or object of interest) Examples: joystick, trackpoint Trackpoint Isotonic vs. -
A Computer Vision-Based Pointing and Gesture Input Device
FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device Andrew D. Wilson and Edward Cutrell Microsoft Research One Microsoft Way, Redmond, WA [email protected], [email protected] Abstract. We introduce FlowMouse, a computer vision-based pointing device and gesture input system. FlowMouse uses optical flow techniques to model the motion of the hand and a capacitive touch sensor to enable and disable in- teraction. By using optical flow rather than a more traditional tracking based method, FlowMouse is exceptionally robust, simple in design, and offers op- portunities for fluid gesture-based interaction that go well beyond merely emu- lating pointing devices such as the mouse. We present a Fitts law study exam- ining pointing performance, and discuss applications of the optical flow field for gesture input. 1 Introduction Today’s computing environments are strongly tied to the availability of a high resolu- tion pointing device, and, more fundamentally, to the notion of a single, discrete two- dimensional cursor. Modern GUIs (graphical user interfaces) combined with devices such as mice and track pads are extremely effective at reducing the richness and vari- ety of human communication down to a single point. While the utility of such devices in today’s interfaces cannot be denied, there are opportunities to apply other kinds of sensors to enrich the user experience. For example, video cameras and computer vision techniques may be used to capture many details of human shape and movement [24]. The shape of the hand may be analyzed over time to manipulate an onscreen object in a way analogous to the hand’s manipulation of paper on a desk. -
People with Disabilities and Computer Technology Providing Access to Technology by Sheryl Burgstahler, Ph.D
Working Together: People with Disabilities and Computer Technology Providing access to technology By Sheryl Burgstahler, Ph.D. People with disabilities meet barriers of all that normally require two or more keys to be types. However, technology is helping to lower pressed simultaneously. The key repeat function many of these barriers. By using computing can be disabled for those who cannot release a technology for tasks such as reading and writing key quickly enough to avoid multiple selections. documents, communicating with others, and Key board guards (solid templates with holes over searching for information on the Internet, each key to assist precise selection) can be used by students and employees with disabilities are those with limited fine motor control. capable of handling a wider range of activities independently. Still, people with disabilities face a Sometimes repositioning the keyboard and variety of barriers to computer use. These barriers monitor can enhance accessibility. For example, can be grouped into three functional categories: mounting keyboards perpendicular to tables barriers to providing computer input, interpreting or wheelchair trays at head-height can assist output, and reading supporting documentation. individuals with limited mobility who use Hardware and software tools (known as adaptive pointing devices to press keys. Other simple or assistive technologies) have been developed to hardware modifications can assist individuals provide functional alternatives to these standard with mobility impairments. For instance, disk operations. Specific products, and approaches to guides can assist with inserting and removing using them, are described below. diskettes; a dedicated hard disk or computer network access can eliminate or reduce the necessity to do so. -
Chapter 9. Input Devices
Table of contents 9 Input devices .................................................................................................................9-1 9.1 Keyboards ............................................................................................................. 9-4 9.2 Fixed-function keys .............................................................................................. 9-6 9.3 Pointing devices.................................................................................................... 9-7 9.3.1 General........................................................................................................... 9-7 9.3.2 Mouse ............................................................................................................ 9-9 9.3.3 Joystick and trackball .................................................................................. 9-10 9.3.3.1 General..................................................................................................9-10 9.3.3.2 Hand-operated displacement joysticks .................................................9-10 9.3.3.3 Finger-operated displacement joysticks................................................9-11 9.3.3.4 Thumb tip and fingertip-operated displacement joysticks....................9-13 9.3.3.5 Hand-operated isometric joysticks........................................................9-13 9.3.3.6 Thumb tip and fingertip-operated isometric joysticks..........................9-14 9.3.3.7 Ball controls..........................................................................................9-14 -
Annotator 300 IN1604
N E W P R O D U C T S DTP SYSTEMS IN1604 DTP Four Input HDCP-Compliant Scaler with DTP Extension The Extron IN1604 DTP is an HDCP-compliant scaler • Bidirectional RS-232 and IR pass-through for with three HDMI inputs, a universal analog video AV device control input, and an Extron DTP output, in a compact 1U, • Remote powering of DTP receiver half rack enclosure. The IN1604 DTP is ideal for • Compatible with all DTP 230 and DTP 330 Series installation beneath conference tables and in lecterns receivers, and DTP-enabled products to provide localized switching support for sources such • DTP output is compatible with HDBaseT-enabled as presenter devices. The DTP output allows signal devices extension up to 330 feet (100 meters) over shielded • Auto-switching between inputs CATx cable to reach a wall or ceiling-mounted display. • Selectable output rates from 640x480 to The IN1604 DTP provides the convenience of fast 1920x1200, including HDTV 1080p/60 and 2K and reliable switching, along with a high performance • Advanced scaling engine with 30-bit processing and scaling engine for HDMI and analog video sources. Also 1080i deinterlacing included are a host of audio processing features and • HDMI audio embedding many versatile options for control. • HDMI audio de-embedding • Key Minder® continuously verifies HDCP compliance FEATURES for quick, reliable switching • Integrates HDMI, analog video, and audio sources • EDID Minder® automatically manages EDID into presentation systems communication between connected devices • Three HDMI inputs and -
Chapter 3 Input Devices
CSCA0201 FUNDAMENTALS OF COMPUTING Chapter 3 Input Devices 1 Input Devices Topics: • Input Devices • Examples of Input Device • Keyboard • Pointing Devices • Graphic and Video Input Devices • Audio Input Devices 2 Input Devices Input Devices • Any peripheral (piece of computer hardware equipment) used to provide data and control signals to a computer. • Allows the user to put data into the computer. • Without any input devices, a computer would only be a display device and not allow users to interact with it. 3 Input Devices Examples of Input Device • Keyboard • Mouse • Touchscreen • Graphic tablet • Microphone • Scanner 4 Input Devices Keyboard • One of the primary input devices used with a computer. • The keyboard looks very similar to the keyboards of electric typewriters, with some additional keys. • Keyboards allow a computer user to input letters, numbers, and other symbols into a computer • Uses an arrangement of buttons or keys. • Requires pressing and holding several keys simultaneously or in sequence. 5 Input Devices Keyboard 6 Input Devices Types of Keyboard • Standard • Laptop • Gaming and Multimedia • Thumb-sized • Virtual • Foldable 7 Input Devices Types of Keyboard Standard • Desktop computer keyboards, such as the 101-key US traditional keyboards or the 104-key Windows keyboards, include alphabetic characters, punctuation symbols, numbers and a variety of function keys. 8 Input Devices Types of Keyboard Laptop Keyboard • The laptop computer keyboard is a small version of the typical QWERTY keyboard. • A typical laptop has the same keyboard type as a normal keyboard, except for the fact that most laptop keyboards condense the symbols into fewer buttons to accommodate less space.